Fighter 1 mertdragon15
CLASS & LEVEL PLAYER NAME
AEGON TARGARYEN
Human Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +5 Constitution +3 13 13 --
18 +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+4
+2 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
16 DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
16 P
+2
+4
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+3 P +6 Athletics STR === TOOLS ===
ABILITY SAVE DC Dragonchess Set
+2 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Draconic, Dwarvish, Elvish
30 ft. (Walking)
14 P +4 Intimidation CHA
+2 Investigation INT
+2 +2 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & TRAINING
WISDOM +2 Perception WIS
+2 Performance CHA === ACTIONS ===
14 P +4 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+2 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
+3 Sleight of Hand DEX Interact with an Object, Study, Influence
+3 Stealth DEX === BONUS ACTIONS ===
CHARISMA Second Wind • 2 / Long Rest
+2 Survival WIS
You can draw upon a limited well of physical and
15 mental stamina and regain 1d10+1 HP.
You can use this limiteduse - No limited use data
available times per Long Rest, and can regain one
+2 expended use when you finish a Short Rest.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE PERCEPTION
Unarmed Strike +6 5 Bludgeoning
12 PASSIVE INSIGHT
12 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
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Fighter 1 mertdragon15
CLASS & LEVEL PLAYER NAME
AEGON TARGARYEN
Human Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === * Languages • free-rules 37 attack roll against that creature before the end of your
Your character knows at least three languages: next turn.
* Core Fighter Traits • free-rules 91 Common plus two languages you roll or choose from
the Standard Languages table. Knowledge of a | Longsword (Sap) •
* Fighting Style • free-rules 91 language means your character can communicate in it, Sap. If you hit a creature with a Longsword, that
You gain a Fighting Style feat of your choice, and read it, and write it. creature has Disadvantage on its next attack roll
whenever you gain a Fighter level, you can replace the before the start of your next turn.
feat you chose with a different Fighting Style feat. * Ability Score Increases • free-rules
When determining your character’s ability scores, | Sap (Longsword): 1 Action
* Second Wind • free-rules 91 increase one score by 2 and a different one by 1, or
As a Bonus Action, you can draw upon a limited well of increase three scores by 1. | Graze (Greatsword): 1 Action
physical and mental stamina and regain 1d10+1 HP.
| Increase two scores (+2 / +1) • | Vex (Hand Crossbow): 1 Action
You can use this 2 times per Long Rest, and can Increase one scores by 2 and a different score by 1.
regain one expended use when you finish a Short
Rest.
=== FEATS ===
| 2 / Long Rest • 1 Bonus Action
* Great Weapon Fighting • free-rules 209
* Weapon Mastery • free-rules 91 When you roll damage for an attack you make with a
Melee weapon that has the Two-Handed or Versatile
properties, you can treat any 1 or 2 on a damage die
=== HUMAN SPECIES TRAITS === as a 3.
* Size • free-rules 194 * Savage Attacker • free-rules 201
Your Size is Medium or Small, chosen when you select Once per turn when you hit a target with a weapon,
this species. you can roll the weapon’s damage dice twice and use
either roll against the target.
* Speed • free-rules 194
Your Speed is 30 ft. * Weapon Mastery • PHB-2024 91
* Resourceful • free-rules 194 | Greatsword (Graze) •
You gain Heroic Inspiration whenever you finish a Graze. If your attack roll with a Greatsword misses a
Long Rest. creature, you can deal damage to it equal to the ability
modifier used to make the attack. This damage is the
* Skillful • free-rules 193 same type dealt by the Greatsword, and can only be
You gain proficiency in one skill of your choice. increased by increasing the ability modifier.
* Versatile • free-rules 194 | Hand Crossbow (Vex) •
You gain an Origin feat of your choice. Vex. If you hit a creature with a Hand Crossbow and
deal damage to it, you have Advantage on your next
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Chain Mail 1 55 lb.
Greatsword 1 6 lb.
SP 0 Flail 1 2 lb.
Javelin 8 16 lb.
EP 0 Backpack 1 5 lb.
Caltrops 20 2 lb.
GP 29 Crowbar 1 5 lb.
Oil 2 2 lb.
PP 0 Rations 10 20 lb.
Rope 1 5 lb.
WEIGHT CARRIED
140 lb. Tinderbox 1 1 lb.
ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
270 lb. Waterskin 1 5 lb.
PUSH/DRAG/LIFT Clothes, Fine 1 6 lb.
540 lb. Signet Ring 1 --
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
AEGON TARGARYEN Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
My eloquent flattery makes
everyone I talk to feel like the
most wonderful and important
person in the world.
PERSONALITY TRAITS
Noble Obligation. It is my duty to
protect and care for the people
beneath me. (Good)
IDEALS
The common folk must see me as a hero
of the people.
BONDS
I hide a truly scandalous secret that could
ruin my family forever.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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