RMP - LR Handbook
RMP - LR Handbook
RMP Handbook
Made and Authorized by: RMP Command Staff
Document Includes:
Section I
Introduction to RMP
Section II
Uniform Regulations
Section III
Rules and Systems of RMP
Section IV
Handcuff Regulations
Section V
Inspection Procedures
1
➜ Once someone (an uncleared civilian & Regimental Recruits) steps
on or past the red line, you are to ask them to move back. If they
don’t, you are advised to kill them. You may not kill innocent
civilians who are unarmed. You may not cross the red civilian kill line
or you will be exiled.
➜ Once a Civilian has 5 or more kills they are “KOS” which is “Kill on Sight”, you
can kill them even if they are cleared. If you are caught Randomly Killing
Civilians or Regimental Recruits, you will be exiled and blacklisted.
➜ You must stay at the gate at all times. You may only leave the gate
once you have passed your Academy phases, and have been
promoted to Provost Officer II. Breaking this rule will lead to further punishment
in ➜
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RMP Progression
System
PO
PROGRESSION
Provost Officer I → Provost Officer II
● You must do a PI and PGO, and pass the PSE.
● You must be in RMP for 3 days.
● You must achieve 15 points weekly.
Provost Officer II → Provost Officer III
● You must attend a BP, FPS CT, and a CT.
● You must be in RMP for 5 days.
● You must achieve 20 points during the week.
OS PROGRESSION
Provost Officer III → Operation Specialist I
● You must achieve 25 points weekly.
● You must have ZERO fire warnings (refer to database).
● You must have all your requirements ticked off
● You must pass an OS Progression Raid AFTER completing your
requirements.
Operation Specialist I → Operation Specialist II
● You must achieve 25 points weekly.
● You must have ZERO fire warnings (refer to database).
● You must have all your checkmarks ticked off
● Most importantly, passing the OS Entrance Phase.
Operation Specialist II → Operation Specialist III
● This rank is currently not operational and is a work in progress.
Uniform Regulations
You MUST follow these following uniform regulations while you
are in the Sandhurst Military Academy.
Skin Tones
You are required to have a realistic skin tone while at the
Academy. Skin tones that are unrealistic are not allowed:
Approved
Disapproved
Faces
You must have a realistic face while at the Academy. Faces have to
be realistic with no chins, cheeks or over exaggerated eyebrows.
Unrealistic examples of faces would be any physical trait that a
human does not have. Faces cannot have anything but black as
their color.
Approved
Disapproved
below:
below:
Additional Rules
➔ You are not allowed to steal these uniforms and put your name on
them or you will be blacklisted.
➔ Any uniform that is not specified in this document but is in the RMP or
QM Building is not to be worn besides PT Uniform.
➔ If you are still unsure of what you can and can’t wear, confer with a
staff member with your question.
➔ Wearing an incorrect uniform may result in an exile or worse.
➔ Beards from the accessory game pass can be worn by any rank but
beards that are not from the accessory game pass are only to be worn
by OF-6+. White beards are NOT allowed.
Academy Uniforms
As an academy rank (Phase 1 and 2), there are uniforms that you must wear while
on
duty. All of these uniforms can be found in the RMP Building below:
Provost Unit Uniforms
As a Provost Officer, there are uniforms that you must wear while on
duty. All of these uniforms can be found in the RMP Building.
➔ The uniform that every Provost Officer must wear when in combative
situations or events are the Provost Officer Combat vest uniforms. This
uniform contains the black vest and red beret and are both found in the
RMP Building.
➔ Another uniform every Provost Officer may wear when in an event is the
Provost Officer Patrol Uniform. This uniform is similar to the combat
uniform except there isn’t a vest and can be found here.
PO
Combat
Uniform
PO
Patrol
Uniform
Operation Specialist
Uniforms
As an Operation Specialist, there are uniforms that you must wear while on
duty. One thing to keep in mind is that Operation Specialists still wear the same
Red Beret as Provost Officers.
➔ The Operation Specialist Combat Uniform is the Red Beret along with the Operation
Specialist Combat Uniform. This is the uniform that every Operation Specialist should
be wearing and can be found in the RMP Building.
➔ The Operation Specialist Combat Uniform is the Red Beret along with the Operation
Specialist Combat Uniform. This is the uniform that every Operation Specialist should
be wearing and can be found in the RMP Building. OS2 and OS Staff may wear the
LER Beret (Black Beret) along with their uniform.
➔ The Operation Specialist Standard Uniform is also the red beret along with the
Operation Specialist Standard Uniform. This uniform is ONLY to be worn by
Operation Specialist Staff and can be found here.
OS Combat Uniform
OS Standard Uniform
Formal Uniforms
Formals are uniforms that are worn by
Officers at the Academy and in the case of celebratory or ceremonial
events.
➔ No.1s are black colored formals and have different looks that vary between
BA Ranks. RMP No.1 Cap goes with this uniform which can be found in the
RMP Building. This uniform can be found in the QM at Sandhurst Military
Academy and in the Formals Building at the Parade Grounds. OF-7+ (Major
General+) are allowed to wear these uniforms in the Academy. Anyone
below the rank of OF-7 may wear this uniform when told to do so or at
celebratory events like Medal Ceremonies.
➔ No.2s are brown colored formals and also have different looks that vary
between BA Ranks. RMP No.2 Cap goes with this uniform which can be found
in the RMP Building. This uniform can be found in the QM at Sandhurst
Military Academy and in the Formals Building at the Parade Grounds. OF-2+
(Captain+) are allowed to wear these uniforms in the Academy. Anyone
below the rank of OF-2 may wear this uniform when told to do so or at
ceremonial events like BA Inspections.
➔ No.14s have a tan colored shirt with brown pants. The RMP No.2 Cap goes
with this uniform. This uniform can be found here. OF-6+ are allowed to
wear this uniform whilst at the Academy. This uniform is often worn with the
saber.
➔ Sabers are a type of sword that is worn next to the avatar of the person
that is wearing formals. The Ceremonial saber can be found here. The Silver
Ceremonial Saber can be found here. ONLY CoS are allowed to wear the
sabers alongside their formals while at the Academy. Open both links and
take a look at both sabers if you’d like to.
NO.1s NO.2s
NO.14s
Caps must be worn in accordance with your rank.
The RMP No.1 Cap (first cap) is for personnel whose ranks range from OR-2 to
OF-1.
Personnel whose ranks range from OF-2 to OF-4 must wear the RMP Officer No.1
Cap (second cap).
RMP Senior Officer No.1 Caps (third cap) are reserved for personnel whose ranks
are OF-5+.
The RMP GEN No.1 Cap is only worn by the Head of Personnel and above.
Regimental Standard
Uniforms
Below are the regimental standards for each regiment. These are to be enforced around Sandhurst by a
PO2+ unless they are attending an event or they are an Officer hosting or supervising an event. If you
warn a regimental member you must follow the normal arrest procedure, however you need to take a
screenshot and show a HOS in gallery after you have arrested them.
Officer Standards:
➔ Anyone above the rank of
OF-6+ are allowed to wear No.14’s (left).
➔ If the Officer OF-2+ is
hosting an event, they are permitted to
wear No.2’s (right).
➔ If they are an Instructor or
Recruiting Staff and they are below the
rank of OF-2 they must wear their
regimental standards.
Chain of Command
The Chain of Command is a system put in place to ensure that higher
ranks are not bothered with small issues that can be resolved through
the lower high ranks. If you have a question or concern, you should talk
to the lowest high rank that you can contact.
You should direct yourself firstly to a Unit Staff. For example, if you have a query
about how to join the Instructor Unit, you can ask one of the Instructor Unit Staff.
Wait 12 hours for a response. After, if they’re unable to answer your question,
move up the ranks or go to who they say to go to.
Explanation of Ranks
➔ RMP Commanding Officer
◆ The Commanding Officer is HQ and makes all the final calls related to RMP. The
CO works hand in hand with the Executive Officer to make sure RMP is running
smoothly. They will also collaborate with the Chiefs of Staff closely.
➔ RMP Executive Officer
◆ The Executive Officer works hand in hand with the Commanding Officer to
ensure the overall quality of the regiment and assist the CO in required tasks.
➔ Head of Personnel
◆ Head of Personnel manages staff and makes sure that their timezone members
are active. They ensure tryout times are being hit and work with Unit
Commanders to improve their unit.
➔ Regimental Sergeant Majors
◆ Regimental Sergeant Majors handle matters related to the database and
ranking. If there is any issue with the database, go to them.
➔ Unit Commander
◆ The Unit Commander is in charge of the unit and works closely with the
Command Staff, to make sure their unit is hitting standards.
➔ Unit Executive
◆ The Unit Executive works hand in hand with the Unit Commander to ensure
quality within the Unit.
➔ Unit Staff
◆ Unit Staff handle activity in-game and also host events for the entirety of RMP
➔ Recruiting Staff
◆ Recruiting Staff host tryouts and phases for the new members of RMP.
Code of Action
The code of action was created to ensure all Royal Military Police
personnel would follow specific rules related to the regiment and not find
ways around the rules. Located below are the rules that must be
followed and the punishments handed out for breaking them.
4. Unprofessionalism/Immaturity
Professionalism and discipline must be upheld to the highest standard.
Unprofessionalism/immaturity, but is not limited to dancing on base, abusing
your tools for fun, messing around with tryouts/training and etcetera.
➢ Punishable by: Fire Warning → Fire Warning 2 → Exile → Blacklist
7. Inactivity
Failure to be active in RMP.
➢ Punishable by: Fire warning → Fire Warning 2 → Exile
8. Tool abuse
Abusing any of the tools given to you.
➢ Punishable by: Fire warning → Blacklist (Depending on severity)
9. Admin Abuse
Abusing any admin commands, group permissions, database permissions, and
etcetera.
➢ Punishable by: Exile & Blacklist → HICOM blacklist/RMP blacklist
10. Messing around on the database
When using the database you shouldn’t mess with it.
➢ Punishable by: Fire Warning → Blacklist
Handcuff Regulations
Introduction
To use the cuffs, on a PC you would hold the “E” key on your keyboard until
you detain somebody. On mobile, you would hold on to your screen to detain
somebody.
These rules are strictly enforced within the Royal Military Police. You are
granted these tools for a reason and you are not to abuse them.
You must provide a reason when arresting someone. (Be specific)
You may edit the amount of seconds to arrest someone for the following
reasons.
■ No Uniform - 180 seconds
■ Not on the path - 180 seconds
■ Unauthorized Firearm Usage - 180 seconds
■ Disobeying Officer orders - 220 seconds
■ Disrespect and toxicity - 400 seconds
■ Trolling - 400 seconds
■ Random Killing - 400 seconds
Procedures
Did they break a rule of some sort?
■ If they did, you are authorized to arrest/detain said personnel if they
were
previously given 3+ warnings.
Are they a civilian?
■ If so, kill the civilian instead.
Are they doing what they are supposed to be doing?
■ After 3+ warnings and they continue to misbehave, you are
authorized to
arrest/detain said personnel.
Notes:
● If they are breaking a rule off the Parade Deck you must follow the same
arresting procedures as mentioned below.
● If there is someone breaking a rule at the gate, follow proper arresting
procedure but do not disrupt gate duties.
● However, do not warn/arrest while they are at their spawn, traveling to
get their uniform or following your directions.
● QM's can wear a suit at the parade deck; this is part of their uniform
regulations and they should not be arrested for it.
● Do not break another rule to arrest an offender.
● If someone is AFK and off the path you can detain them and release them
back on to the path.
● Do not handcuff civilians/raiders.
● Do not cuff Regimental Recruits before giving them 3+ Warnings.
● Do not cuff other RMP members who are doing their jobs.
● Do not troll with the handcuffs as they make RMP look unprofessional.
● Do not cuff anyone unless they’re repeatedly breaking the rules.
● Cuff abuse will lead to an exile and permanent blacklist from RMP.
Additional Information
○ Do not cuff and arrest without providing a detailed reason first.
○ You are allowed to cuff other Regimental Members, but only after
gathering proof of what they have done, and warning them 3 times
following the correct arresting procedure.
○ After that you send it to HOS+, if you do not it will be classed as
Cuff Abusing.
○ Examples of last resort: Their superior did not show up after
SOME TIME. They continue to break the rules and regulations.
Inspection
Procedures
|Section- 1 | - Uniform Regulations
● During an Inspection, uniform is one of the main factors that goes into the
overall final score.
● There are 2 types of Formal Uniforms:
- No.1 Formals - Used for events of high importance or celebrations
- No.2 Formals - Used for normal Practice Inspections/Inspections
Note: No.2 Formals along with the No.2 caps are to be worn
during Inspections
Grounds:
● Along with both realistic Skin Tone and Hair all faces worn should be
realistic, the only face acceptable for inspections is the default smiley
face:
● Both buildings within Parade Grounds are utilized by RMP personnel to
put on their uniforms.
● The building on the left is the Formals Building.
- This building is used for the actual Formal Clothing and contains
both No.1 and No.2 uniforms.
- This building does not contain any of the caps that must be worn
with the formals
● The building on the right is the RMP Building.
- This building contains the caps that must be worn with the formals
located in the other building.
- This building does not contain any formal clothing, or any clothing
RMP personnel should wear.
|Section- 2| - Lining Up
●
● The Red line Represents the line that you should go straight to once you
have got your correct formals for that event. This line does NOT need to
be in rank order.
● Unit Staff+ will go along the line and check everyone's format, make sure
your format is ready when they walk up to you.
● The Yellow line represents the line of Officers preparing for the Inspection.
● Once everyone is lined up the representative may go over some rules to make it
clear to attendees of the expectations during an Inspection.
● No Speaking in in-game chat unless sending your format or answering a
question.
● Use 90 degree turns, don’t use RGG turns.
● Leave 2 second gaps when marching.
● Do not overtake unless the person in front of you is severely lagging.As soon as
the music starts or RMP has been told to start marching the Representative will
march the line down to the correct pad following the route shown below, make
sure to leave a 2 second gap between each other.
● The route below should be followed for falling in for all events at the Parade
Grounds.
● Once the attendees get to the pad they should correctly fall in how they were
taught to in their Phase 2 (Unitary Regulations).
● The host will now proceed to inspect, if attendees are unaware of what
they should put Sir or Ma’am they should ask the representative who
should inform all the attendees of the correct one.
● The Inspector will proceed to go up to the representative and do the
following: Inspector: Salutes!
Representative: Salutes Back!
Inspector: Drops Salute!
Representative: Drops Salute!
Representative: Royal Military Police, present and awaiting your
inspection, Sir/Ma’am!
Inspector: How do you believe the Royal Military Police will perform
today?
Representative: I believe the Royal Military Police will perform to an
expected standard, Sir/Ma’am!
Answers for commonly found questions can also be found here: |RMP| Learning Sheet
V2
|Section-5| - The Scores
●The Inspector will then proceed to give out the scores of the Inspection, make
sure to pay attention so you are aware of what needs improvement.
●Activity: Amount of people gathered at the inspection (inspector’s personal
opinion)
●Discipline: Orders are followed quickly and accurately. Behavior is perfect (low
ranks should not speak out of team chat, move without being told, etc.) Ability
to maintain a good single file line.
●Knowledge: Answering questions quickly and accurately, ability to fall
in / out of
●formations and do drills. Demonstrates experience and competence
within their regiment.
●Grade: An overall score of how the regiment performed
F = 0 - 5.9 | D = 6.0 - 6.9 | C = 7.0 - 7.9 | B = 8.0 - 8.9 | A = 9.0 - 10.0 |
● After scores, the last part of the Inspection is falling out. The same rules that
were applied for falling in goes for falling out as well.
|Section-6| - Falling Out
● The Representative should go to the right and start the line after the command
ABOUT, TURN! Once the representative is in place attendees should fall out
following the image here.
● Shown above is how attendees should get into the fall out line
before properly marching out.
Note: The line will not be in rank order which is supposed to happen. The
column on the far right will fall out first, then the next column, etc.
● Once everyone is in the line the representative should march their line
following the image below back up to the Royal Military Police section at
the top of the Parade Deck.
● Shown below is the falling out route.
● Once everyone is lined up they should wait and not talk or move
around until you are told to wedge.
Note: Once they are dismissed the representative and Inspector
should make sure all
● Royal Military Police Personnel have left the game and gone back to
the academy.
Any questions about the Inspection should be sent directly to the
Representative or any available staff that are in the Inspection and
assisting in checking the formats. The Average score of Inspections
should be no less than 8.0 so make sure it stays above that.
End Document