Warband of Bayl of Many Eyes
Warband of Bayl of Many Eyes
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WARBAND OF BAYL OF MANY EYES
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I had been spending the morning ensuring that my upcoming It strikes me that Pfaff’s attitude towards dealing with the
series of lectures on the carnivorous flora of Lustria coincided disease — the notion that to suffer it is to embrace a tempering
with Professor Pfaff’s lessons on the supremacy of Sigmar process from which he shall emerge stronger and more resilient
when | was informed that my efforts had been wasted, as dear — is less typical of the attitudes of true Sigmarites, but has
|?
old Pfaff had taken a bad dose of the Yellow Ague. more in common with one of the greatest heresies a person
as
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of Shallya’s priests, claiming that the disease had been sent followers wholeheartedly believe that which does not kill you
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to test his mettle and, 1 quote his exact words here, ‘just somehow also fails to debase, debilitate, and damage you.
do
of Blackfire Pass, when the multifarious goblin coalitions Which, of course, is all disease does. And the Cult of Sigmar
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recklessly ranked in league vendetta against our heroic holy is wise enough to recognise this and earnestly encourages. its
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spare the scholars of the University fifteen weeks of the same becomes host to cankers, agues, parasites, infections, and
sanctimonious charlatanry any resident of Altdorf can receive other afflictions. The corruption of their bodies is plain to
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for free by attending Festag musters at the Grand Cathedral. see. Thrice-damned adherents of this mad cult are instantly
However, I did reflect on the loss to the world that might recognised by their scabrous skin, constellations of boils and
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result from the illness or death of a more profound thinker. pox marks, their doomed flesh rent through with weeping
lesions and sores.
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and energetic despite evident grotesque corporeal corruption. I was home to Nurgle's mites
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My little friends went with me everywhere
eee,
Br.
Much of my research into the practices and beliefs of these I slew many and bestowed the rot on many more
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forsaken wretches is taken from Liber Maletic, the Book of
Chaos Foreseen, collected by Marius Hollseher and published in The monolith describes many gifts granted by Nurgle to
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1778 IC. This collection of material drawn from interrogations Goresqualor. This stanza describes what | presume to be an
of captured cultists and marauders, as well as testimony from infestation of tiny imps common to the followers of Nurgle.
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those who have ventured into the Chaos Wastes and survived
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with’ their sanity somewhat intact. Whilst all the dreadful gods of Chaos are associated with
—
different forms of Daemon, both great and small, Nurgle is
LST
The work is not yet proscribed, though to dedicate too much known for the myriad diminutive daemons who serve him and
time to reading it no doubt arouses suspicion. Professor Pfaff, bear the palanquins awarded to his favoured Champions.
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end up being dragged, screaming, into the charnel houses of Goresqualor seems to have become a haven for such creatures,
the Chaos Hells, there to writhe in endless debate with the and rather than finding such an infestation repellent he seems
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flames and the daemons of torment. Whilst I fear to say so in happy with the atrangement, calling them his ‘friends’.
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public, I suspect his is an old-fashioned view and most scholars
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* respect the need to understand a modicum of the practises of He boasts, as do most Champions of Chaos, of the many
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the followers of the Ruinous Powers to oppose them. foes he slew during his life. However, when it comes to
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the spreading of disease he uses the language of gift-giving,
Hollscher himself is known to have journeyed to the edges claiming that he “bestowed the rot’.
of the wastes on more than one occasion. An expert in
the translation of the runes of the Dark Tongue spoken by This is where | feel Pfaff's own attitude to disease resembles
Beastmen and other followers of Chaos, he has translated too closely that of the followers of Nurgle, for they seem to
| many monoliths and inscriptions, providing invaluable, if welcome affliction as a test to be overcome, rather than a
disturbing, insights. source of needless waste and misery. His apparent pride in
undergoing the ravages of disease therefore mirrors theirs!
| One of the most informative monuments lies on the north
coast of the Sea of Chaos. It is a slab of flinty stone crudely Travelling north from the monolith of Goresqualor one can
| etched with carved runes, dedicated to Goresqualor, considered find the monolith of Lothar Bubonicus the Exalted. This
a Champion among those who venerate the ruinous powers. Champion of Nurgle may have pleased the Maggot Lord to
According to Hollscher they explain the origin of Goresqualor, an even greater degree than Goresqualor, for if his saga is to
: his achievements, the gifts of Chaos that he received during be believed he did not perish upon the field of battle but was
x his life, and the facts of his death. Regarding his early life the raised to Nurgle’s daemonic court. The vile inscription begins
| monolith has this to say: thusly:
I alone survived.
Apparently Goresqualor was born to human parents and visibly
mutated. The mother and father were unwilling to hand this So, it seems that Lothar was grown enough to be capable
snot-nosed starveling over to the witch hunters and left him of making decisions of his own when he began his life as a
al
‘in the woods. Perhaps even at this young age the child really Champion of Nurgle.
was marked by the Plague God, but it is just as likely that
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the reason Goresqualor came to praise him above the other
Y) Ruinous Powers is hinted at with the word ‘protection’. Many
of Nurgle’s followers honour him for the resilience he grants
> them.
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, I note that in beseeching the Plague God to save him from However, another stanza within the saga hints at employing
y ‘ the Green Death Lothar admits that disease can kill and disease as a tool of vengeance and using secret agents to do it. ;
debilitate in a way that Goresqualor does not. | wonder if
the god takes affront at those in his service who conceed the Into the city we came at night.
disastrous effects of disease, or whether he shows preference Through the sewers we were led by Nurgle's scouts.
for those who call upon him to deliver them from sickness, or Vermin of valour who did their work well.
whether he does not care. If the tales have it true, Lothar is Now the high lords scratch and wither.
far from alone in seeking succour from disease by appealing to The justice of Nurgle is delivered.
Nurgle, yet the attitude that disease is a gift to be bestowed is
widespread among his worshippers. I have no certainty as to what event this portion of the saga
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discovered under a mound of moss-covered skeletons during
ane
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The saga of Lothar is particularly fascinating, as it gives us an Hollscher's 1760 IC expedition. The town of Uberaverglau
insight into cultural practices followed by the worshippers of in Ostland became a noted site of insurrection and plague
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Nurgle, as the following stanza implies a form of prophetic in 1702 IC. The noble lords of the town were besieged by
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practice involving observing the movements of vermin. their own populace and, confined to their cramped mansions,
so
o
Profane ones violated our sacred woods pox. This event does align with the symptoms of scratching
Sey
With foul relics in their train and withering, and the timing of the event is plausible, giving
Nurgle told us in the dance of flies Lothar forty years to wander the wilderness, and further time
for those sacrificed at the unveiling of his monolith to become
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And later: moss-covered skeletons.
I saw a vision of Nurgle 's realm. Ostland is not so far, speaking relatively, from the Troll Country, i
a RAS
A green wood stretching as far as the eye could sce and, as | have discussed in my edition of the Incunabulum that ||
Seething with life and the drone of fat flies. deals with this wasteland, rat-headed Beastmen are reported I
When I awoke, | saw the rune of Nurgle in snail-trails. to be spotted in that area. In recent years sightings of such I
Se
We followed, seeking for the runes creatures have been made in Nuln, and, again, their presence |
Until we crossed the edge of fate. seems to correspond with outbreaks of disease.
ee
According to the saga Lothar obediently followed these signs Perhaps these creatures are the ‘scouts of Nurgle - vermin of if
for ‘twice twenty years before he found the green wood. valour’ mentioned in the saga? Every burgher knows to fear |)
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There he fought his last battle and, according to his saga, the rat as a spreader of disease and corruption — could such |
won the right to sit at the right-hand side of his loathsome creatures really be spies and agents of the forces of Chaos?
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as something to be transcended, even escaped, through the | began this rumination wondering about the attitude the |
worship of Nurgle. followers of the plague god had to disease itself. 1 now find
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THE WARBAND OF
BAY L
OF MANY EYES
CHAOS WARRIOR ADVANCEMENT TEMPLATES
CHOSEN
The Chosen of Chaos are the nobility of Chaos, hardened
fighters swollen with unholy power.
CHOSEN
M |WS|BS| S | T | 1 | Ag | Dex} Int | WP] Fel | W
+10 +5 | +5 |4+10
Skills: Cool +10, Dodge +10, Language
(Battle) +10, Melee (any two) +20
Talents: Combat Reflexes, Resolute
Trappings: Full Plate Armour, Hand Weapon or
Flail, Shield or Polearm or ‘Two-Handed Weapon
CHAOS KNIGHT
Chaos Knights are terrifying brutes who ride upon immensely
Basic Chaos Warrior of Nurgle powerful Chaos Steeds. They are merciless butchers capable of
The basic Warrior of Nurgle uses the profile for a Chaos Warrior turning the course of a battle with their devastating charge.
from page 334 of the Warhammer Fantasy Roleplay Rulebook
with the addition of the Disease (Itching Pox) and Distracting
optional Traits (WFRP, page 339). The Mark of Nurgle (see CHAOS KNIGHT
page 10) is also applied. S | T | I | Ag | Dex} Int WP}
M |WS/BS| Fel | W
+10 +5 +5 |4+10
Their armour is a blend of heavy plate and mail, shields, and
even unnatural defences such as fleshy growths or a horny hide. Skills: Athletics +10, Animal Care +10,
The weapons they carry are usually axes or swords, though Language (Battle) +10, Melee (Basic)
+10, Melee (Cavalry) +10, Ride +20
certain Chaos Warriors may opt to specialise in double-handed
weapons, flails, or polearms. Talents: Rough Rider, Strike Mighty Blow
Trappings: Chaos Steed, Full Plate
BASIC CHAOS WARRIOR OF NURGLE Armour, Lance, Hand Weapon, Shield
FORSAKEN
MOUNTS M /WS/BS| S | T | I | Ag | Dex] Int | WP} Fel | W
The dark stallions ridden by the Knights of Chaos are as fierce
as their riders. They are coal-black chargers with daemonic -15|}-30 -10}-10 -20}+15 | -20
ichor for blood, needle sharp teeth, and glimmers of cruel Skills: Melee (Brawling) +10
intelligence. They are often barded in sheets of fluted steel or Talents: Fearless (Everything), Frenzy, Implacable
corroded bronze. Trappings: Full Plate Armour
CHAOS STEED
Notes: Forsaken bear several mutations. Common
M |WS|BS| S | T | 1 | Ag |Dex| Int | WP] Fel | W to most are Beweaponed Extremities, granting
eepos |) — | 55 | 35 | 31 | 30] — | 15 | 15 | 10) them the equivalent of Knuckledusters due to
their horny and bony growths. They may have
Traits: Size (Large), Stride, Trained (War), Weapon
other mutations at the GM’s discretion.
(Hooves and Horns) +8
= OPtional: Armour 3, Mutation
WARBAND OF BAYL OF MANY EYES
+35 |+10/+25]4+30|+30| +25 +15)/+35)+15 Options: A Chaos Sorcerer may be equipped with a
Chaos Steed, if so they have the extra Skill Ride +20
Skills: Cool +25, Dodge +15, Intimidate +25, Intuition
+25, Language (Battle) +15, Leadership +30, Lore
(Warfare) +20, Melee (any two) +20, Perception +20 CHAOS SORCERER LORD
Talents: Combat Aware, Combat Master, Most Chaos Sorcerers are doomed to short careers, descending
Combat Reflexes, Inspiring, Luck, into mutation and madness in service of the Chaos Gods. Those
Resolute, Unshakable, Warleader who persevere may become masters of forbidden arcane arts.
Trappings: Full Plate Armour, Hand
Weapon, Shield, Choice of appropriate CHAOS SORCERER LORD
Polearm or ‘Two-Handed Weapon M |WS/BS) S | T | I | Ag | Dex} Int | WP} Fel | W
Options: A Chaos Lord may be equipped with a
+10 +5 |415/4+20/415|4+20/4+35 |+30/4+10
Chaos Steed, if so they have the extra Skill Ride +20
Skills: Channelling +20, Cool +25, Dodge
+20, Entertain (Storytelling) +25, Intuition
+30, Language (Magick) +25, Leadership +15,
Lore (Magic) +20, Lore (Theology) +10, Melee
SPELDEISTS (Basic or Polearm) +10, Perception +30
Chaos Sorcerers understand magic on an innate level. They lack Talents: Acthyric Attunement, Arcane Magic,
the patience and wisdom of the Wizards of the Colleges, but
Instinctive Diction 2, Luck, Magical Sense,
Menacing, Petty Magic, Second Sight, Sixth Sense
their traditions are in many ways equivalent. Chaos Sorcerers
use one of the following: the Lore of Fire, the Lore of Death, ‘Trappings: Hand Weapon, Staff,
the Lore of Metal, or the Lore of Shadow. Chaos Sorcerers Robes or Armour, Magic Item.
who bear the mark of a particular Chaos god may use spells Spells: Choose 6 spells from the Petty Magic
from the Lore of Tzeentch, the Lore of Slaanesh, or the Lore list and up to 12 from the Arcane Magic list.
of Nurgle respectively. Options: A Sorcerer Lord may be equipped with a
Chaos Steed, if so they have the extra Skill Ride +20
WARHAMMER FANTASY ROLEPLAY
SEEKERS OF THE LITURGUS Recently Bayl has gathered his warband together and headed
The Sarl Norse inhabit the hinterlands where the Troll Country south, proclaiming that he is on a mission to please the
reaches its northernmost extremity and the mountainous terrain Plaguefather. This has been greeted with a mixture of dismay
of Norsca takes over. It is a harsh landscape. River Trolls and and relief by the Sarl. On one hand Bayl’s mysterious quest
Fimir haunt the cold fens, and madness, mutation, and disease deprives them of a force of resilient shock troops. On the other
infects the land. Though it is carefully guarded, the Skaven Lair hand, they can reassert the normal habit of unbiased respect for
of Hell Pit lies not far to the east, and its poison leeches into all the gods of Chaos in Bayl’s absence.
the land thereabouts. Even the Sarl, hardy and fierce, know their
home territory as the Bile Lands. Bayl is determined to reach the Southlands, for he has been led
to believe that a library of diseases can be found there in the
‘The Sarl need to be tough to survive in this noxious place, and possession of a creature he knows only by name. A being named
many of them beseech the Chaos gods to lend them the power ‘Skrolk’ is said to curate this hidden collection of texts. Bayl
to prevail against the hazards of the land and the monsters that believes that by acquiring this repository of lore he will achieve
lurk within it. In particular they leave offerings to the god they the daemonhood that has eluded him so far.
know as the Grandfather, who offers them the resilience they
need to withstand harms and endure privations. ‘They call him by NEW CREATURE TRAIT:
many names, such as Neiglen, the Fly Lord, or the Plaguefather. THE MARK OF NURGLE
Nurgle has marked this creature with a physical brand,
Bayl of the Sarl has no need for such coy euphemisms. He is proclaiming it precious to him. The creature benefits from
devoted to Nurgle and beseeches him openly. His warband are a bonus of +10 to its starting Toughness. This creature gains
a tribe within a tribe, drawing to them members of the Sarl the Etiquette (Followers of Nurgle) Talent and is subject to
norse whose devotion to Nurgle is particularly zealous. They are Animosity towatds overt followers of Tzeentch. The creature is
unusual amongst the Sarl, who prefer to appeal to all the gods also subject to Animosity by followers of Tzeentch, so long as
of Chaos. Bayl’s single-minded devotion to the Plague God the Mark of Nurgle is visible.
provides him with a niche within Sarl society, as he can muster
his coterie of the likeminded. However it also makes him Additionally they may purchase the following Talents as if they
vulnerable, as his fellow tribesfolk worry that to encourage the were Career Advances for the normal XP costs: Frightening,
worship of Nurgle above the other gods of Chaos risks costing Hardy, Implacable, Iron Jaw, Menacing, Resistance (Poison),
them the favour of Khorne, Slannesh, and Tzeentch. Resistance (Disease), Robust, Tenacious, and Very Resilient.
WARBAND OF BAYL OF MANY EYES
aan
DISPOSITION OF BAYL’S WARBAND
4
This ‘3 represents the warband at full strength as they make So, strangely enough, his tactics for the time being are to evade
their gration to the Southlands. Given their single-minded capture, refuse open battle, and escape from anyone who picks
obsession with their goal their disposition is usually pretty up his trail.
simple, a dense mass of troops with a mounted contingent
acting as scouts and outriders. Bayl places a lot of faith in his Chaos Knights to act as
outriders. These mounted troops circle the main force, and rove
® 16 Chaos Knights roving about the main force as ahead. Should they encounter a threat they must quickly make
outriders, split into four groups of four. an appraisal of its strength. Either it can he overcome without
risk or not. Even if the threat consists of a Roadwarden patrol
® Main force consisting of Bayl and Donalegur, 60 or other small unit the Knights will try and provide information
Chaos Warriors of Nurgle and 20) Chosen Chaos to the main force so that the warband can either navigate a way
Warriors of Nurgle (Rydklumpur and Tannpina among around without drawing attention, or else bring their full force
them). to bear so that they leave no survivors and take no casualties.
UNIFORM If the Knights realise that their movements have been detected,
Bayl’s warband wear no uniform, though shades of brown and they use signals to communicate to each other and the main force
green predominate as is common among followers of Nurgle. before making misleading manoeuvres to confuse any observers.
For example, if the Knights were to ride into the sight of a
SHIELD DESIGN road busy with travellers, they might signal to the main force
Bayl prefers his warriors to bear shields decorated with the following them to move in a different direction, then head off
eight-pointed star of Chaos, though as they travel south the in a third direction themselves in a conspicuous manner. In this
thrice-lobed rune of Nurgle is becoming more openly displayed. way they would hope to distract the attention of anyone who
sees them away from the main force, with whom they would
BATTLECRY rendezvous with once they had thrown off any pursuit.
The warband use no particular batttlecry, though common
rousing calls include “For the Plaguefather’, ‘Neiglen preserve
us’, and various promises that the bodies of their opponents will
soon become a breeding ground for flies and maggots.
TACTICS
"When he fought alongside his fellows of the Sarl tribe Bayl
and his warriors formed a determined and resilient core that
would tie up opposing regiments whilst faster moving elements
of the Sarl force manoeuvred around the flanks. The task Bay!
and his warriors undertook was not to deal out death or adopt
clever tactics, but to be a rock against which the enemy forces
would shatter.
Bayl of Many Eyes — Exalted Hero of Nurgle BAYL OF MANY EYES - EXALTED HERO OF NURGLE
Despite his long devotion to Nurgle Bayl retains the proud M |WS/|BS| S | T | I | Ag | Dex] Int | WP} Fel W
bearing of the Sarl Norse, straight-backed and powerful. He is
4 | 80 | 40 | 65 | 75 | 70 | 75 | 30 | 50 | 80 | 40 28
a cruel marauder but determined in his mission. He will forgo
Traits: Animosity (Overt Followers of Tzeentch),
violence in order to find his way to Skrolk.
Armour 5, Champion, Corruption (Minor),
Disease (Itching Pox), Distracting, Mark of Nurgle,
Bayl wishes to win glory in the eyes of his foul patron and Weapon (Sword)+10, Weapon (Zweihander)+11
earn daemonhood. If he is presented with an opportunity to
Skills: Cool 95, Dodge 90, Intimidate 80,
undertake a more promising mission, he may pursue it instead.
Intuition 85, Language (Battle) 60, Leadership
This is a weakness a canny opponent may be able to exploit.
55, Lore (Warfare) 60, Melee (Basic 100,
Leading Bayl into conflict with followers of Tzeentch, or Two-Handed 100), Perception 100
presenting him with a glorious challenge, may be enough to
Talents: Acute Sense (Sight), Combat Aware,
distract him, or even lead him into a trap.
Combat Master, Combat Reflexes, Inspiring,
Resolute, Sixth Sense, Warleader
But such a trap must be carefully laid. Bayl has an odd mutation.
Trappings: Full Plate Armour, Hand
Many wet eyes once opened in the flesh of his head, grew red
Weapon, Zweihander, Shield.
and swollen, and then hatched into a swarm of flies. He still sees
Mutation: Bayl’s Eye-Flies. This mutation grants
through them, granting him preternatural degrees of perception
Bayl the Acute Sense (Sight) and Sixth Sense ‘Talents,
and insight.
and +20 Perception (already added to profile).
12
WARBAND OF BAYL OF MANY EYES
Asmith
Rydklumpur — Chosen
Rydklumpur is growing frustrated. Not so long ago he fought at RYDKLUMPUR - CHOSEN
the vanguard of the raiding parties of the Sarl Norse, and whilst M |WS|BS| S| T | 1 | Ag |Dex| Int | WP] Fel | W
he was modest in his ambitions (most followers of Nurgle
regard ambition as a somewhat unseemly character trait) he still 4 | 65 | 30 | 50 | 60 | 55 | 55 | 30 | 35 | 60 | 25 | 23
felt the call to glory. He hoped to see more battles, hone his Traits: Animosity (Overt Followers of Tzeentch),
skills in war, and rise to the rank of champion, and perhaps even Armour 5, Champion: Corruption (Minor),
even attract the favour of the dark gods of Chaos. Disease (Itching Pox), Distracting, Mark of Nurgle,
Weapon (Sword)+9, Weapon (Halberd)+9
But he has had to leave that all behind him now, trudging Skills: Cool 70, Dodge 65, Language (Battle)
league after league through the hinterlands of the Old World, 45, Melee (Basic 85, Polearm 85)
with only the occasional raid on a farmstead to provide him Talents: Combat Reflexes, Resolute
with the opportunity for combat. Trappings: Full Plate Armour, Hand
Weapon, Shield, Halberd
Rydklumpur understands that Bayl believes they will be
rewarded should their quest succeed, but he still thinks his
leader is misguided, and that greater rewards might have come
their way if they had just remained among their fellow Sarl.
14
WARBAND OF BAYL OF MANY EYES
— ;
Ya 9 —
Tannpina — Chosen .
Tannpina has all the appearance of a Forsaken Warrior of TANNPINA - CHOSEN
Nurgle, being tough, heavily armoured, and hideously mutated. M |WS|BS/S | T | I | Ag |Dex| Int |WP] Fel | W
However, his mutations were not gifted by the dark gods, or even 3
65 | 30 | 55 | 65 | 55 | 55 | 30 | 35 | 60 | 25 | 23
developed as a unnatural consequence of the hideous mutations
common amongst those born to the tribes of the Norse. He was Traits: Animosity (Overt Followers of Tze entch),
Armour 5, Champion, Corruption (Minor),
bred and altered within the depths of Hell Pit and raised for the E . a :
| ohaa eetc aef EMAL
i SS0) fusion and division amongst
8 the enemies pegs of ting
Mark Vox), Distracting,
Nurgle, Weapon (Flail)+10 Homa
of Clan Moulder.
Skills: Cool 70, Dodge 65, Language
(Battle) 45, Melee (Basic 85, Flail 85)
Bayl believes that his mission to Skrolk’s library was bestowed
in visions granted to him by Nurgle. The reality is that he has Talents: Combat Reflexes, Resolute
been set on his path by agents of Clan Moulder who hope that ‘Trappings: Full Plate Armour, Flail, Shield
the warband will discover the existence of the Southlands Lair Mutation: Corpulent, Uneven Horns.
of Clan Pestilens. They surmise the lure of forbidden knowledge
the Skaven possess should be irresistible to Bayl, and war
between the followers of Nurgle and the Skaven Plague Monks
will surely follow. Tannpina is their inside agent, making sure
that Bayl sticks to his quest, and that when the Skaven are
eventually discovered hostility is guaranteed.
15
WARHAMMER FANTASY ROLEPLAY
existence to the followers of Nurgle, then they hope this will He thinks he may be drawing the attention of enemies, or that a
be enough to instigate such a conflict — all they need to do is rival for the leadership of the tribe might arise from the ranks of
ensure Bayl reaches his destination, and that some of the warband his men — but this is a mistranslation of messages sent to warn
survive their encounter with Clan Pestilens and make it home. him that he is on a foolish quest, and that one of his men is
providing him with misleading advice.
This is a tall order, but Clan Moulder have been able to exploit
Bayl’s peculiar mutation, whispering prophecies and leaving
portentous signs where only his eye-flies can find them. They also
rendezvous with their inside man, Tannpina. Every third night
NURGLE’S GIFTS
he finds a reason to reconnoitre ahead alone, where a Skaven On the journey south, Bayl is not particularly focused on
scout gives him detailed information on the journey ahead. spreading disease during his travels, but contagion is bound
to break out. A new strain of the Itching Pox seems to be
His pathfinding advice has thus been remarkably astute and his taking hold in the lands through which Bayl passes. Physicians
standing in the warband has grown accordingly. The task is a and Shallyan institutions may come to suspect that a vector
lonely and exacting job for the Skaven scout, who must operate travelling south from the Troll Country is to blame, and
far from Hell Pit and may not rely on his fellow Skaven for fear they may seck investigators to get to the root of the issue.
of leaving clues that might one day cause Clan Pestilens to realise
what really sent Bayl’s warband on their quest.
SKROLK ABROAD
Clan Moulder hope that Bayl and Skrolk will be bound to
encounter one another because of their mischief and come to
blows as a result. However, Skrolk has recently returned to his
old lair of Quetza, deep in the jungle interior of Lustria. Clan
Moulder are not aware the misleading quest they set Bayl upon is
a wild goose chase. If they realise, they might try to direct Bayl
towards another Southlands lair of Clan Pestilens or go further
and try to persuade him to take an even longer trip over the Great
Ocean towards Lustria.
WARBAND OF BAYL OF MANY EYES
ENCOUNTERS WITH Of course, clever (or reckless) adventurers may well work out
BAYL’S WARBAND that the behaviour of the outriders amounts to a distraction
and head off to discover the main force of Bayl’s warband. They
will come across signs of the warband’s movements before they
The full strength of Bayl’s forces will be far too much for encounter them and might deduce this large group of Chaos
an inexperienced band of Characters to deal with. Equally, warriors is not keen to engage in unnecessary combat. The
experienced Characters might find a pair of Chaos Knight outriders consist of:
outriders little more than a distraction. Below you will find three
different circumstances in which a portion of Bayl’s warband @ 4Chaos Knights of Nurgle.
might be encountered. You should choose the most appropriate
one for your group, or feel free to tailor these encounters further
if a greater, or lesser, challenge is called for.
THE OUTRIDERS
Easy Encounter
Bayl’s warband are making their way from the Troll Country
to the Southlands, crossing Kislev and the eastern provinces of
the Empire to do so. The Chaos Knights in Bayl’s warband rove
ahead of the main force, and then circle back to either side,
checking the rear, and then round to the front again, making
sure that nothing can approach the main force without meeting
them first.
1]
WARHAMMER FANTASY ROLEPLAY
The Characters may come across the foraging party during a @ Reserve force of 20 Warriors of Chaos and 10 Chosen
raid, or on their way back from one. A typical foraging party of Chaos waiting on the outskirts of the village, ready to
might include: reinforce the advance party should they get into trouble).
® Two Chaos Knights acting as forward scouts and @ 16 Chaos Knights, ready to give chase should the
messengers. Characters try to escape on horseback.
® Ten Chaos Warriors of Nurgle. . Remaining force of 20 Warriors of Chaos and 10 Chosen
of Chaos waiting in the woods with Bayl. This force will
® Five Chosen Warriors of Nurgle. not commit to the attack, but try to continue the quest as
best they can if the attack goes badly.
- Dénalegur.
WARBAND OF BAYL OF MANY EYES
19
ENEMY@WITHINE
One of the most highly regarded roleplaying campaigns ever written,
Every Gamer should play the Enemy Within
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