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Warband of Bayl of Many Eyes

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100% found this document useful (7 votes)
4K views20 pages

Warband of Bayl of Many Eyes

Uploaded by

Bobing
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

WARHAMMER |

ANTAS
ROLE-PLAY

THE
WARBAND OF BAYL
OF MANY EYES fa

bg)

@ Perilous Encounters with Followers of the Plague God @


WARHAMMER FANTASY ROLEPLAY

CREDITS BONTENTS
Using this Supplement.... nest!
Olde Weirde’s ichaceeke Bee ee 4
Design and Writing: Dave Allen Chaos Warrior Advancement Reaiplates cents
Chosen .. nents
Cover Illustration: Adrian Smith Chaos Kah Per REE Ee CEE
HGTsaken Gert Meee merece Arron lice eTeeT sie aese OF
Illustration: Sam Manley, Scott Purdy, Adrian Smith Exalted blero ite eee cere ehoar ictal ©
(rte sl oi ea Penectecrentegcthen croancenecacineeL porta coer Eee eee eee eed
Graphic Design & Layout: Dave Allen @haos Sorcerer vnc csiryctenrletre ret tetsieseveeeeccerste D
Chaos Sorcerer, Gord ene er ee i cee
Editors: Dominic McDowell Basic Chaos Warrior aie See ene oss
Mounts... cil page ere shi vest eee ELE
Production Team: Dave Allen, Emmet Byrne, Alex Cahill, Seekers of ae Lieuaraee iy RE eis ee i ee 10
David F Chapman, Walt Ciechanowski, Chris Colston, Josh the Mark otiNurpletierterwe
tr titre ccetie cel O
Corcoran, Zak Dale-Clutterbuck, Runesael Flynn, Elaine Disposition of Baylis Warbandl trainers. lel
\ Lithgow, TS Luikart, Dominic McDowall, Sam Manley, The Warband of Bayl of Many Eyes....... 5 LA
- ( =, eg Padraig Murphy, Ceire O'Donoghue, JG O'Donoghue, Bayl of Many Eyes — Exalted Hero.... spetritbiined
= Laura Jane Phelan, and Sam Taylor Dénalegur — Exalted Hero.............. Weer eek
= ee Rydklumpur — Chosen............. er 4,
P - gg : WFERP 4 Producer: Padraig Murphy Tannpina — Chosen........ a! ee 1S
ra Careful What You Vish For........ssssssssssssessssssesseeeene 15
WFRP 4 Line Developer: Dave Allen AoMMapopblacksbitwertinntedn
fcr nrericencntin Lo
gine: Spite: Stealerswemetsetee
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Publisher: Dominic McDowall RavingViancatchersmumrtar tiie irate
tnt lO
Encounters with Bayl’s Werband=eee er, eee te eee 16
Special thanks to Games Workshop Uiraitland slalent Summary ctanttinitewrsanrnse 19

He Published by: Cubicle 7 Entertainment Ltd, Unit 6,


"f Block 3, City North Business Campus, Co. Meath, Ireland

Last Edited: 27th September 2022


CUBICLE a

OFFICIAL
LICENSED
SEVEN PRODUCT

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic,
mechanical, photocopying, recording or otherwise without the prior permission of the publishers.

Warhammer Fantasy Roleplay 4th Edition © Copyright Games Workshop Limited 2022. Warhammer Fantasy Roleplay 4th
Edition, the Warhammer Fantasy Roleplay 4th Edition logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles,
the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons,
characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around
the world, and used under licence. Cubicle 7 Entertainment and the Cubicle 7 Entertainment logo are trademarks of Cubicle 7
Entertainment Limited. All rights reserved.
WARBAND OF BAYL OF MANY EYES

*THE WARBAND OF BAYL*


OF MANY EYES

Pillaging bands of Chaos Warriors pose a constant and terrible


threat to those living closest to the frozen north. Whilst all these USING THIS SUPPLEMENT
reavers are to be feared, the warriors of Chaos who devote themselves ‘The ‘Tribe of Bayl continues a series describing various tribes,
to the Plague God Nurgle are particularly loathsome, for they are not warbands, and groups of roving troublemakers.
satisfied to merely ravage and kill, but delight in spreading blight
and disease in the name of their pestilent deity. Olde Weirde’s Incunabulum provides an example of how
learned people in Altdorf think about worshippers of Nurgle.
Bayl’s Warband have left their homes in the Sarl lands in the Whilst Olde Weirde is an eccentric academic whose views may
troll country and journey towards the south. Bayl is a fierce be considered rather too liberal by the followers of Sigmar, he
raider, who has slain many in name of Nurgle, the Plague God, does provide an example of the sort of knowledge that might be
but this is not part of a Chaos Incursion, or even an attempt to available to those interested in researching the subject.
spread disease throughout the lands to the south.
Along with game information for personalities from the
The foul marauder has heard a rumour that brings him and his warband, you'll also find templates for Chosen and Forsaken
warband south from their troll country homeland. He seeks a Chaos Warriors, Exalted Heroes and Chaos Sorcerers. These
hidden library of forbidden tomes detailing diseases forgotten can be used to advance any of the basic creature templates found
for centuries. Those in his path ought to tremble, for this Exalted in Chapter 12 of the Warhammer Fantasy Roleplay Rulebook.
Champion of the Plague Lord brings misery and suffering in . GMs are encouraged to develop them, to give creatures more
his wake. complexity and provide greater challenges.

‘To apply these templates, simply add the indicated number of


Advances to the base creature’s Characteristics and add any Skill
Advances, Talents, and Trappings. Some templates also include
Options to further customise the creature. For example, if you
would like to create a Chosen Chaos Warrior, apply the Chosen
template to the Chaos Warrior profile (WFRP, page 334).
Wounds may also be affected by the templates, so recalculate
those after adjusting the creature’s 5, T, and WP.

We also provide a guide to Bayl’s warband, a particular group


of Chaos Warriors devoted to Nurgle who are on a mysterious
quest, the implications of which even Bayl fails to understand.
Ideas for how their mission might result in adventures and
encounters are provided, as well as four example members of
the warband made using the templates.
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I had been spending the morning ensuring that my upcoming It strikes me that Pfaff’s attitude towards dealing with the
series of lectures on the carnivorous flora of Lustria coincided disease — the notion that to suffer it is to embrace a tempering
with Professor Pfaff’s lessons on the supremacy of Sigmar process from which he shall emerge stronger and more resilient
when | was informed that my efforts had been wasted, as dear — is less typical of the attitudes of true Sigmarites, but has

|?
old Pfaff had taken a bad dose of the Yellow Ague. more in common with one of the greatest heresies a person
as

can commit. It has all the appearance of the core beliefs of


The pious fool is too small-minded to seek the healing hands the Plague God, who delights in the gift of disease and whose

Se
of Shallya’s priests, claiming that the disease had been sent followers wholeheartedly believe that which does not kill you
Gr

to test his mettle and, 1 quote his exact words here, ‘just somehow also fails to debase, debilitate, and damage you.
do

as the rebarbative Ironjaw was vanquished in the first battle


at

of Blackfire Pass, when the multifarious goblin coalitions Which, of course, is all disease does. And the Cult of Sigmar
ya

recklessly ranked in league vendetta against our heroic holy is wise enough to recognise this and earnestly encourages. its
eS

founder, so shall I beat this contumacious xanthic ailment’.


Sea

congregants to seek solace at the temple of Shallya should


With that attitude he is sure to be confined to his bed for the they suffer from so much as a runny nose.
ees SO

whole of the upcoming semester, and no doubt have plenty of


time to improve his repertoire of pretentious adjectives. The followers of the Plague God are corrupt and their motives
—a Pg
ad

insane. Who would condemn themselves to such a loathsome


Now, privately | was heartened to realise Pfaff’s illness would existence? Any creature that has entered his service inevitably
eee

spare the scholars of the University fifteen weeks of the same becomes host to cankers, agues, parasites, infections, and
sanctimonious charlatanry any resident of Altdorf can receive other afflictions. The corruption of their bodies is plain to
aS 3Oe= AS

for free by attending Festag musters at the Grand Cathedral. see. Thrice-damned adherents of this mad cult are instantly
However, I did reflect on the loss to the world that might recognised by their scabrous skin, constellations of boils and
=

result from the illness or death of a more profound thinker. pox marks, their doomed flesh rent through with weeping
lesions and sores.
c
=

Soo ~
Bs

are NG seg Sj ayers Si OS a


iy o> |
} }
ii)
, Yet those who venerate the Plague God do not mind these A youngster alone in the woods would need reserves of
» disfigurements and even bear them with pride. I’ve read endurance only Nurgle could give them. Later the monolith
numerous sources claiming they do not exhibit any sign of states:
suffering from ailments, indeed, they are said to be cheerful

a
and energetic despite evident grotesque corporeal corruption. I was home to Nurgle's mites

=
My little friends went with me everywhere

eee,
Br.
Much of my research into the practices and beliefs of these I slew many and bestowed the rot on many more
WsKaea

E
forsaken wretches is taken from Liber Maletic, the Book of
Chaos Foreseen, collected by Marius Hollseher and published in The monolith describes many gifts granted by Nurgle to

E
1778 IC. This collection of material drawn from interrogations Goresqualor. This stanza describes what | presume to be an
of captured cultists and marauders, as well as testimony from infestation of tiny imps common to the followers of Nurgle.
Wo

EEE
those who have ventured into the Chaos Wastes and survived
I

with’ their sanity somewhat intact. Whilst all the dreadful gods of Chaos are associated with


different forms of Daemon, both great and small, Nurgle is
LST

The work is not yet proscribed, though to dedicate too much known for the myriad diminutive daemons who serve him and
time to reading it no doubt arouses suspicion. Professor Pfaff, bear the palanquins awarded to his favoured Champions.

Te
pap ore

of course, claims that to study the work is a certain way to

ari
end up being dragged, screaming, into the charnel houses of Goresqualor seems to have become a haven for such creatures,
the Chaos Hells, there to writhe in endless debate with the and rather than finding such an infestation repellent he seems
PSs

flames and the daemons of torment. Whilst I fear to say so in happy with the atrangement, calling them his ‘friends’.

GaP Se
public, I suspect his is an old-fashioned view and most scholars
ON

* respect the need to understand a modicum of the practises of He boasts, as do most Champions of Chaos, of the many

¢
the followers of the Ruinous Powers to oppose them. foes he slew during his life. However, when it comes to

Sey
the spreading of disease he uses the language of gift-giving,
Hollscher himself is known to have journeyed to the edges claiming that he “bestowed the rot’.
of the wastes on more than one occasion. An expert in
the translation of the runes of the Dark Tongue spoken by This is where | feel Pfaff's own attitude to disease resembles
Beastmen and other followers of Chaos, he has translated too closely that of the followers of Nurgle, for they seem to
| many monoliths and inscriptions, providing invaluable, if welcome affliction as a test to be overcome, rather than a
disturbing, insights. source of needless waste and misery. His apparent pride in
undergoing the ravages of disease therefore mirrors theirs!
| One of the most informative monuments lies on the north
coast of the Sea of Chaos. It is a slab of flinty stone crudely Travelling north from the monolith of Goresqualor one can
| etched with carved runes, dedicated to Goresqualor, considered find the monolith of Lothar Bubonicus the Exalted. This
a Champion among those who venerate the ruinous powers. Champion of Nurgle may have pleased the Maggot Lord to
According to Hollscher they explain the origin of Goresqualor, an even greater degree than Goresqualor, for if his saga is to
: his achievements, the gifts of Chaos that he received during be believed he did not perish upon the field of battle but was
x his life, and the facts of his death. Regarding his early life the raised to Nurgle’s daemonic court. The vile inscription begins
| monolith has this to say: thusly:

They abandoned me in the forest When the Green Death raged


I was a child marked by Nurgle. I swore an oath to Father Nurgle. :
A beast they said, and a beast I was, I bade him spare me that I might live in his service -
My own kind found me and protected me And Father Nurgle chose me as his own.
I learned the ways of Nurgle Though all the village perished
2 Soe, ga

I alone survived.
Apparently Goresqualor was born to human parents and visibly
mutated. The mother and father were unwilling to hand this So, it seems that Lothar was grown enough to be capable
snot-nosed starveling over to the witch hunters and left him of making decisions of his own when he began his life as a
al

‘in the woods. Perhaps even at this young age the child really Champion of Nurgle.
was marked by the Plague God, but it is just as likely that
(
the reason Goresqualor came to praise him above the other
Y) Ruinous Powers is hinted at with the word ‘protection’. Many
of Nurgle’s followers honour him for the resilience he grants
> them.
=
eae <
, I note that in beseeching the Plague God to save him from However, another stanza within the saga hints at employing
y ‘ the Green Death Lothar admits that disease can kill and disease as a tool of vengeance and using secret agents to do it. ;
debilitate in a way that Goresqualor does not. | wonder if
the god takes affront at those in his service who conceed the Into the city we came at night.
disastrous effects of disease, or whether he shows preference Through the sewers we were led by Nurgle's scouts.
for those who call upon him to deliver them from sickness, or Vermin of valour who did their work well.
whether he does not care. If the tales have it true, Lothar is Now the high lords scratch and wither.
far from alone in seeking succour from disease by appealing to The justice of Nurgle is delivered.
Nurgle, yet the attitude that disease is a gift to be bestowed is
widespread among his worshippers. I have no certainty as to what event this portion of the saga
SAR

refers to, or what is meant by ‘Nurgle’s scouts - vermin of


In other respects, Lothar’s words and attitude mirror those of valour’. The stanza would seem to refer to a disease which
Gofesqualor, such as when he too is made a host to imps. broke out in a town, and which targeted the wealthy rather
than the poor.
SST

For me, mites of Nurgle, my little friends.


To lick my sores. However, I beg to speculate a little here. Lothar’s monolith was

Vs
discovered under a mound of moss-covered skeletons during
ane

ee
The saga of Lothar is particularly fascinating, as it gives us an Hollscher's 1760 IC expedition. The town of Uberaverglau
insight into cultural practices followed by the worshippers of in Ostland became a noted site of insurrection and plague
PIS

Nurgle, as the following stanza implies a form of prophetic in 1702 IC. The noble lords of the town were besieged by

“asa
practice involving observing the movements of vermin. their own populace and, confined to their cramped mansions,
so

succumbed to a particularly dangerous strain of the itching

o
Profane ones violated our sacred woods pox. This event does align with the symptoms of scratching

Sey
With foul relics in their train and withering, and the timing of the event is plausible, giving
Nurgle told us in the dance of flies Lothar forty years to wander the wilderness, and further time
for those sacrificed at the unveiling of his monolith to become

eae
And later: moss-covered skeletons.

I saw a vision of Nurgle 's realm. Ostland is not so far, speaking relatively, from the Troll Country, i

a RAS
A green wood stretching as far as the eye could sce and, as | have discussed in my edition of the Incunabulum that ||
Seething with life and the drone of fat flies. deals with this wasteland, rat-headed Beastmen are reported I
When I awoke, | saw the rune of Nurgle in snail-trails. to be spotted in that area. In recent years sightings of such I

Se
We followed, seeking for the runes creatures have been made in Nuln, and, again, their presence |
Until we crossed the edge of fate. seems to correspond with outbreaks of disease.
ee

According to the saga Lothar obediently followed these signs Perhaps these creatures are the ‘scouts of Nurgle - vermin of if
for ‘twice twenty years before he found the green wood. valour’ mentioned in the saga? Every burgher knows to fear |)
RE

There he fought his last battle and, according to his saga, the rat as a spreader of disease and corruption — could such |
won the right to sit at the right-hand side of his loathsome creatures really be spies and agents of the forces of Chaos?
a

deity. Interestingly the Saga once again speaks of disease


et

as something to be transcended, even escaped, through the | began this rumination wondering about the attitude the |
worship of Nurgle. followers of the plague god had to disease itself. 1 now find
PR eer

myself increasingly unsettled at the thought that Nurgle’s


Nurgle rewarded us champions may be able to receive prophetic visions and make
For only the worthy may enter his realm. alliances with forces we have little understanding of.
The road was long.
Suffering I endured in Nurgle's name. Moreover, what I find most galling is the fact that, were I to ,3
He did not desert me. publish these thoughts under my own name, and openly seek
Beside this stone I shed the rags of plague the opinion of other experts on these matters, | would no
An exalted one of Nurgle, rewarded with immortal flesh. doubt come under the scrutiny of the likes of Professor Pfaff
and must worry about suspicious members of the Order of the
Perhaps it is folly to look for consistency amongst those Silver Hammer deeming me some flavour of heretic. | must |
insane enough to worship the dark gods, but the testimony of pry a little into Pfaff’s thinking on the matter, but before I see
the saga of Lothar seems to suggest that he felt no need to him again, I will place a fresh order for Professor Schneider's
regard disease as a pleasant thing to endure. new unguent. g

eee = aos “a De

Be a RE) rr asa SN ge PEEL


EE
ace

OAS
Fre NSS Ne

THE WARBAND OF
BAY L
OF MANY EYES
CHAOS WARRIOR ADVANCEMENT TEMPLATES

CHOSEN
The Chosen of Chaos are the nobility of Chaos, hardened
fighters swollen with unholy power.

CHOSEN
M |WS|BS| S | T | 1 | Ag | Dex} Int | WP] Fel | W
+10 +5 | +5 |4+10
Skills: Cool +10, Dodge +10, Language
(Battle) +10, Melee (any two) +20
Talents: Combat Reflexes, Resolute
Trappings: Full Plate Armour, Hand Weapon or
Flail, Shield or Polearm or ‘Two-Handed Weapon

CHAOS KNIGHT
Chaos Knights are terrifying brutes who ride upon immensely
Basic Chaos Warrior of Nurgle powerful Chaos Steeds. They are merciless butchers capable of
The basic Warrior of Nurgle uses the profile for a Chaos Warrior turning the course of a battle with their devastating charge.
from page 334 of the Warhammer Fantasy Roleplay Rulebook
with the addition of the Disease (Itching Pox) and Distracting
optional Traits (WFRP, page 339). The Mark of Nurgle (see CHAOS KNIGHT
page 10) is also applied. S | T | I | Ag | Dex} Int WP}
M |WS/BS| Fel | W
+10 +5 +5 |4+10
Their armour is a blend of heavy plate and mail, shields, and
even unnatural defences such as fleshy growths or a horny hide. Skills: Athletics +10, Animal Care +10,
The weapons they carry are usually axes or swords, though Language (Battle) +10, Melee (Basic)
+10, Melee (Cavalry) +10, Ride +20
certain Chaos Warriors may opt to specialise in double-handed
weapons, flails, or polearms. Talents: Rough Rider, Strike Mighty Blow
Trappings: Chaos Steed, Full Plate
BASIC CHAOS WARRIOR OF NURGLE Armour, Lance, Hand Weapon, Shield

M |WS/BS|S | T | I | Ag | Dex| Int | WP} Fel | W


4 | 55 | 30 | 45 | 55 | 45 | 55 | 30 | 35 | 55 | 25 | 19 FORSAKEN
Traits: Animosity (Overt followers of Tzeentch), There are those unfortunate Warriors of Chaos who fail to
Armour 5, Champion, Corruption (Minor), Disease thrive on their path to glory, cursed with mutation and madness
(Itching Pox), Distracting, Mark of Nurgle, Weapon +8 and made atavistic and frenzied. They set aside rational thought
Optional: Mutation and rely on their jagged teeth and twisted claws for weapons.

FORSAKEN
MOUNTS M /WS/BS| S | T | I | Ag | Dex] Int | WP} Fel | W
The dark stallions ridden by the Knights of Chaos are as fierce
as their riders. They are coal-black chargers with daemonic -15|}-30 -10}-10 -20}+15 | -20
ichor for blood, needle sharp teeth, and glimmers of cruel Skills: Melee (Brawling) +10
intelligence. They are often barded in sheets of fluted steel or Talents: Fearless (Everything), Frenzy, Implacable
corroded bronze. Trappings: Full Plate Armour
CHAOS STEED
Notes: Forsaken bear several mutations. Common
M |WS|BS| S | T | 1 | Ag |Dex| Int | WP] Fel | W to most are Beweaponed Extremities, granting
eepos |) — | 55 | 35 | 31 | 30] — | 15 | 15 | 10) them the equivalent of Knuckledusters due to
their horny and bony growths. They may have
Traits: Size (Large), Stride, Trained (War), Weapon
other mutations at the GM’s discretion.
(Hooves and Horns) +8
= OPtional: Armour 3, Mutation
WARBAND OF BAYL OF MANY EYES

EXALTED HERO CHAOS SORCERERS AND ARMOUR


The infamy of Exalted Heroes is recorded in scattered chronicles,
a catalogue of woes and evil deeds. They are dedicated to the Chaos Sorcerers suffer from the effects of wearing armour like
brutal butchery of those who stand before them. other spelleasters. However, many of them are gifted with suits
of Chaos Armour by their patron gods, and Chaos Armour
EXALTED HERO does not inhibit spellcasting. When designing a Chaos Sorcerer
character, decide whether it is wearing no armour, mundane
M |WS|BS| S | T | 1 | Ag | Dex) Int | WP} Fel | W
armour (which inhibits spellcasting) or Chaos Armour (which
425 ]410}415]415]4+25 /4+20 +10/4+25/+10 does not).
Skills: Cool +15, Dodge +15, Intimidate +15, Intuition
+15, Language (Battle) +10, Leadership +15, Lore
(Warfare) +10, Melee (any two) +20, Perception +10 CHAOS SORCERER
Talents: Combat Aware, Combat Master, Combat Chaos Sorcerers bargain with the dark gods for magical power.
Reflexes, Inspiring, Resolute, Warleader Whilst they lack the learning and discipline of wizards, they are
Trappings: Full Plate Armour, Hand nevertheless powerful spellcasters.
Weapon, Shield, Choice of appropriate
Polearm or Two-Handed Weapon
CHAOS SORCERER
Options: An Exalted Hero may be equipped with a M |WS|BS/; S | T | I | Ag |Dex| Int | WP| Fel | W
Chaos Steed, if so they have the extra Skill Ride +20 410/415 +10) 420) +20) +10
Skills: Channelling +5, Cool +15, Dodge +10,
Entertain (Storytelling) +10, Intuition +15,
Cuaos Lorp Language (Magick) +10, Lore (Magic) +10,
Chaos Lords, bedecked in baroque armour, tower over their Melee (Basic or Polearm) +10, Perception +20
followers. Each has travelled a long and perilous road to stand
Talents: Arcane Magic, Petty Magic, Second Sight
second to none in their service to the dark gods.
Trappings: Hand Weapon, Staff,
Robes or Armour, Magic Item.
CHAOS LORD Spells: Choose 3 spells from the Petty Magic
M |WS/|BS| S | T | I | Ag | Dex] Int | WP} Fel | W list and up to 6 from the Arcane Magic list.

+35 |+10/+25]4+30|+30| +25 +15)/+35)+15 Options: A Chaos Sorcerer may be equipped with a
Chaos Steed, if so they have the extra Skill Ride +20
Skills: Cool +25, Dodge +15, Intimidate +25, Intuition
+25, Language (Battle) +15, Leadership +30, Lore
(Warfare) +20, Melee (any two) +20, Perception +20 CHAOS SORCERER LORD
Talents: Combat Aware, Combat Master, Most Chaos Sorcerers are doomed to short careers, descending
Combat Reflexes, Inspiring, Luck, into mutation and madness in service of the Chaos Gods. Those
Resolute, Unshakable, Warleader who persevere may become masters of forbidden arcane arts.
Trappings: Full Plate Armour, Hand
Weapon, Shield, Choice of appropriate CHAOS SORCERER LORD
Polearm or ‘Two-Handed Weapon M |WS/BS) S | T | I | Ag | Dex} Int | WP} Fel | W
Options: A Chaos Lord may be equipped with a
+10 +5 |415/4+20/415|4+20/4+35 |+30/4+10
Chaos Steed, if so they have the extra Skill Ride +20
Skills: Channelling +20, Cool +25, Dodge
+20, Entertain (Storytelling) +25, Intuition
+30, Language (Magick) +25, Leadership +15,
Lore (Magic) +20, Lore (Theology) +10, Melee
SPELDEISTS (Basic or Polearm) +10, Perception +30

Chaos Sorcerers understand magic on an innate level. They lack Talents: Acthyric Attunement, Arcane Magic,
the patience and wisdom of the Wizards of the Colleges, but
Instinctive Diction 2, Luck, Magical Sense,
Menacing, Petty Magic, Second Sight, Sixth Sense
their traditions are in many ways equivalent. Chaos Sorcerers
use one of the following: the Lore of Fire, the Lore of Death, ‘Trappings: Hand Weapon, Staff,
the Lore of Metal, or the Lore of Shadow. Chaos Sorcerers Robes or Armour, Magic Item.
who bear the mark of a particular Chaos god may use spells Spells: Choose 6 spells from the Petty Magic
from the Lore of Tzeentch, the Lore of Slaanesh, or the Lore list and up to 12 from the Arcane Magic list.
of Nurgle respectively. Options: A Sorcerer Lord may be equipped with a
Chaos Steed, if so they have the extra Skill Ride +20
WARHAMMER FANTASY ROLEPLAY

SEEKERS OF THE LITURGUS Recently Bayl has gathered his warband together and headed
The Sarl Norse inhabit the hinterlands where the Troll Country south, proclaiming that he is on a mission to please the
reaches its northernmost extremity and the mountainous terrain Plaguefather. This has been greeted with a mixture of dismay
of Norsca takes over. It is a harsh landscape. River Trolls and and relief by the Sarl. On one hand Bayl’s mysterious quest
Fimir haunt the cold fens, and madness, mutation, and disease deprives them of a force of resilient shock troops. On the other
infects the land. Though it is carefully guarded, the Skaven Lair hand, they can reassert the normal habit of unbiased respect for
of Hell Pit lies not far to the east, and its poison leeches into all the gods of Chaos in Bayl’s absence.
the land thereabouts. Even the Sarl, hardy and fierce, know their
home territory as the Bile Lands. Bayl is determined to reach the Southlands, for he has been led
to believe that a library of diseases can be found there in the
‘The Sarl need to be tough to survive in this noxious place, and possession of a creature he knows only by name. A being named
many of them beseech the Chaos gods to lend them the power ‘Skrolk’ is said to curate this hidden collection of texts. Bayl
to prevail against the hazards of the land and the monsters that believes that by acquiring this repository of lore he will achieve
lurk within it. In particular they leave offerings to the god they the daemonhood that has eluded him so far.
know as the Grandfather, who offers them the resilience they
need to withstand harms and endure privations. ‘They call him by NEW CREATURE TRAIT:
many names, such as Neiglen, the Fly Lord, or the Plaguefather. THE MARK OF NURGLE
Nurgle has marked this creature with a physical brand,
Bayl of the Sarl has no need for such coy euphemisms. He is proclaiming it precious to him. The creature benefits from
devoted to Nurgle and beseeches him openly. His warband are a bonus of +10 to its starting Toughness. This creature gains
a tribe within a tribe, drawing to them members of the Sarl the Etiquette (Followers of Nurgle) Talent and is subject to
norse whose devotion to Nurgle is particularly zealous. They are Animosity towatds overt followers of Tzeentch. The creature is
unusual amongst the Sarl, who prefer to appeal to all the gods also subject to Animosity by followers of Tzeentch, so long as
of Chaos. Bayl’s single-minded devotion to the Plague God the Mark of Nurgle is visible.
provides him with a niche within Sarl society, as he can muster
his coterie of the likeminded. However it also makes him Additionally they may purchase the following Talents as if they
vulnerable, as his fellow tribesfolk worry that to encourage the were Career Advances for the normal XP costs: Frightening,
worship of Nurgle above the other gods of Chaos risks costing Hardy, Implacable, Iron Jaw, Menacing, Resistance (Poison),
them the favour of Khorne, Slannesh, and Tzeentch. Resistance (Disease), Robust, Tenacious, and Very Resilient.
WARBAND OF BAYL OF MANY EYES

aan
DISPOSITION OF BAYL’S WARBAND

4
This ‘3 represents the warband at full strength as they make So, strangely enough, his tactics for the time being are to evade
their gration to the Southlands. Given their single-minded capture, refuse open battle, and escape from anyone who picks
obsession with their goal their disposition is usually pretty up his trail.
simple, a dense mass of troops with a mounted contingent
acting as scouts and outriders. Bayl places a lot of faith in his Chaos Knights to act as
outriders. These mounted troops circle the main force, and rove
® 16 Chaos Knights roving about the main force as ahead. Should they encounter a threat they must quickly make
outriders, split into four groups of four. an appraisal of its strength. Either it can he overcome without
risk or not. Even if the threat consists of a Roadwarden patrol
® Main force consisting of Bayl and Donalegur, 60 or other small unit the Knights will try and provide information
Chaos Warriors of Nurgle and 20) Chosen Chaos to the main force so that the warband can either navigate a way
Warriors of Nurgle (Rydklumpur and Tannpina among around without drawing attention, or else bring their full force
them). to bear so that they leave no survivors and take no casualties.

UNIFORM If the Knights realise that their movements have been detected,
Bayl’s warband wear no uniform, though shades of brown and they use signals to communicate to each other and the main force
green predominate as is common among followers of Nurgle. before making misleading manoeuvres to confuse any observers.
For example, if the Knights were to ride into the sight of a
SHIELD DESIGN road busy with travellers, they might signal to the main force
Bayl prefers his warriors to bear shields decorated with the following them to move in a different direction, then head off
eight-pointed star of Chaos, though as they travel south the in a third direction themselves in a conspicuous manner. In this
thrice-lobed rune of Nurgle is becoming more openly displayed. way they would hope to distract the attention of anyone who
sees them away from the main force, with whom they would
BATTLECRY rendezvous with once they had thrown off any pursuit.
The warband use no particular batttlecry, though common
rousing calls include “For the Plaguefather’, ‘Neiglen preserve
us’, and various promises that the bodies of their opponents will
soon become a breeding ground for flies and maggots.

TACTICS
"When he fought alongside his fellows of the Sarl tribe Bayl
and his warriors formed a determined and resilient core that
would tie up opposing regiments whilst faster moving elements
of the Sarl force manoeuvred around the flanks. The task Bay!
and his warriors undertook was not to deal out death or adopt
clever tactics, but to be a rock against which the enemy forces
would shatter.

But that was before he took it upon himself to journey south


and find Skrolk. Now Bayl and his warciors must undergo
a dangerous journey through hostile nations, and no matter
how tough and resourceful they are as warriors, they will not
withstand organised opposition. Bayl may be able to overrun —
the militias of a Kislevite village, or even defeat the guards of
an Ostland town, but every time one of his warriors falls in
hattle brings him one step’closer to failure. He knows he must
conserve his strength until his eventual meeting with Skrolk.
WARHAMMER FANTASY ROLEPLAY

Bayl of Many Eyes — Exalted Hero of Nurgle BAYL OF MANY EYES - EXALTED HERO OF NURGLE
Despite his long devotion to Nurgle Bayl retains the proud M |WS/|BS| S | T | I | Ag | Dex] Int | WP} Fel W
bearing of the Sarl Norse, straight-backed and powerful. He is
4 | 80 | 40 | 65 | 75 | 70 | 75 | 30 | 50 | 80 | 40 28
a cruel marauder but determined in his mission. He will forgo
Traits: Animosity (Overt Followers of Tzeentch),
violence in order to find his way to Skrolk.
Armour 5, Champion, Corruption (Minor),
Disease (Itching Pox), Distracting, Mark of Nurgle,
Bayl wishes to win glory in the eyes of his foul patron and Weapon (Sword)+10, Weapon (Zweihander)+11
earn daemonhood. If he is presented with an opportunity to
Skills: Cool 95, Dodge 90, Intimidate 80,
undertake a more promising mission, he may pursue it instead.
Intuition 85, Language (Battle) 60, Leadership
This is a weakness a canny opponent may be able to exploit.
55, Lore (Warfare) 60, Melee (Basic 100,
Leading Bayl into conflict with followers of Tzeentch, or Two-Handed 100), Perception 100
presenting him with a glorious challenge, may be enough to
Talents: Acute Sense (Sight), Combat Aware,
distract him, or even lead him into a trap.
Combat Master, Combat Reflexes, Inspiring,
Resolute, Sixth Sense, Warleader
But such a trap must be carefully laid. Bayl has an odd mutation.
Trappings: Full Plate Armour, Hand
Many wet eyes once opened in the flesh of his head, grew red
Weapon, Zweihander, Shield.
and swollen, and then hatched into a swarm of flies. He still sees
Mutation: Bayl’s Eye-Flies. This mutation grants
through them, granting him preternatural degrees of perception
Bayl the Acute Sense (Sight) and Sixth Sense ‘Talents,
and insight.
and +20 Perception (already added to profile).

12
WARBAND OF BAYL OF MANY EYES

Asmith

Donalegur — Exalted Hero of Nurgle DONALEGUR - EXALTED HERO OF NURGLE


Dénalegur is a faithful lieutenant to Bayl, having served as his M |WS|BS| S| T | I | Ag |Dex| Int | WP] Fel | W
right-hand man for several years in the bleak lands of the Troll
3 | 80 | 40 | 65 | 75 | 70 | 75 | 30 | 50 | 80 | 40 28
Country. Stoic and unassuming, Dénalegur’s willingness to
Traits: Animosity (Overt Followers of
know his place and accept what fate throws at him has worked
‘Tzeentch), Armour 5, Champion, Corruption
in his favour, for Nurgle is known to reward those who shoulder
(Minor), Disease (Itching Pox), Distracting,
their fortunes with willingness, whether those fortunes are good
Mark of Nurgle, 2 xTentacles+7, Weapon
or ill. The favour of Nurgle is clear on Dénalegur’s appearance,
(Great Axe)+12, Weapon (Sword)+10
with several particularly grotesque mutations.
Skills: Cool 95, Intimidate 80, Intuition 85, Language
(Battle) 60, Leadership 55, Lore (Warfare) 60, Melee
Dénalegur may be complacent in his philosophy, but he is a
(Basic 100, Two-Handed 100), Perception 80
fierce fighter and disciplined lieutenant, and Bayl relies on him
Talents: Combat Aware, Combat Master, Combat
to help organise and motivate the warband. Should the warband
Reflexes, Inspiring, Resolute, Warleader
ever face determined opposition Dénalegur will find a place by
his leader's side, and fight to defend him until his last breath. Trappings: Full Plate Armour, Hand
Weapon, Great Axe, Shield.
A few years ago, Dénalegur lost a leg during a raid by Ungol Mutation: Fleshy Tentacle. Gain
horsemen. He bears the injury with his typical stoicism, and the Tentacles Creature Trait.
often makes pithy remarks about his missing limb. Injuries: Amputated Leg. Dénalegur
__ has -1 M and may not Dodge.
13
WARHAMMER FANTASY ROLEPLAY

Rydklumpur — Chosen
Rydklumpur is growing frustrated. Not so long ago he fought at RYDKLUMPUR - CHOSEN
the vanguard of the raiding parties of the Sarl Norse, and whilst M |WS|BS| S| T | 1 | Ag |Dex| Int | WP] Fel | W
he was modest in his ambitions (most followers of Nurgle
regard ambition as a somewhat unseemly character trait) he still 4 | 65 | 30 | 50 | 60 | 55 | 55 | 30 | 35 | 60 | 25 | 23
felt the call to glory. He hoped to see more battles, hone his Traits: Animosity (Overt Followers of Tzeentch),
skills in war, and rise to the rank of champion, and perhaps even Armour 5, Champion: Corruption (Minor),
even attract the favour of the dark gods of Chaos. Disease (Itching Pox), Distracting, Mark of Nurgle,
Weapon (Sword)+9, Weapon (Halberd)+9
But he has had to leave that all behind him now, trudging Skills: Cool 70, Dodge 65, Language (Battle)
league after league through the hinterlands of the Old World, 45, Melee (Basic 85, Polearm 85)
with only the occasional raid on a farmstead to provide him Talents: Combat Reflexes, Resolute
with the opportunity for combat. Trappings: Full Plate Armour, Hand
Weapon, Shield, Halberd
Rydklumpur understands that Bayl believes they will be
rewarded should their quest succeed, but he still thinks his
leader is misguided, and that greater rewards might have come
their way if they had just remained among their fellow Sarl.

14
WARBAND OF BAYL OF MANY EYES

— ;
Ya 9 —

* soa ” © 3 ' gees

Tannpina — Chosen .
Tannpina has all the appearance of a Forsaken Warrior of TANNPINA - CHOSEN
Nurgle, being tough, heavily armoured, and hideously mutated. M |WS|BS/S | T | I | Ag |Dex| Int |WP] Fel | W
However, his mutations were not gifted by the dark gods, or even 3
65 | 30 | 55 | 65 | 55 | 55 | 30 | 35 | 60 | 25 | 23
developed as a unnatural consequence of the hideous mutations
common amongst those born to the tribes of the Norse. He was Traits: Animosity (Overt Followers of Tze entch),
Armour 5, Champion, Corruption (Minor),
bred and altered within the depths of Hell Pit and raised for the E . a :
| ohaa eetc aef EMAL
i SS0) fusion and division amongst
8 the enemies pegs of ting
Mark Vox), Distracting,
Nurgle, Weapon (Flail)+10 Homa
of Clan Moulder.
Skills: Cool 70, Dodge 65, Language
(Battle) 45, Melee (Basic 85, Flail 85)
Bayl believes that his mission to Skrolk’s library was bestowed
in visions granted to him by Nurgle. The reality is that he has Talents: Combat Reflexes, Resolute
been set on his path by agents of Clan Moulder who hope that ‘Trappings: Full Plate Armour, Flail, Shield
the warband will discover the existence of the Southlands Lair Mutation: Corpulent, Uneven Horns.
of Clan Pestilens. They surmise the lure of forbidden knowledge
the Skaven possess should be irresistible to Bayl, and war
between the followers of Nurgle and the Skaven Plague Monks
will surely follow. Tannpina is their inside agent, making sure
that Bayl sticks to his quest, and that when the Skaven are
eventually discovered hostility is guaranteed.
15
WARHAMMER FANTASY ROLEPLAY

CONFLICTS AND COMPLICATIONS


FOLLOWING IN THE WAKE OF BAYL
GUIDANCE DANCE OF THE EYE FLIES
® Clan Moulder believe that they have an asset in Bayl’s warband. -- Bayl is not a Chaos Sorcerer, but he has some understanding of
Their plan is to inculcate a rivalry between the followers of the beliefs of the Norse Vitki who glean the lore of Nurgle. They
Nurgle, and Clan Pestilens. By doing this they hope to sap can interpret their god's messages in the movements of vermin such
the strength of two of their rivals, for the strength of the Sarl as flies and molluscs. Bayl has a degree of knowledge about such
inhibits activity around Clan Moulder’s lair of Hell Pit, and the prophetic practice, but he is far from an expert in these matters.

strength of Clan Pestilens rivals their own in the brutal politics of


Skavendom. If agents of Clan Moulder can guide Bayl’s Warband Bayl has scried signs of danger in the movement of his flies.
to Clan Pestilens’ stronghold in the Southlands, revealing its Unfortunately, the details of the danger he faces remain unclear.

existence to the followers of Nurgle, then they hope this will He thinks he may be drawing the attention of enemies, or that a
be enough to instigate such a conflict — all they need to do is rival for the leadership of the tribe might arise from the ranks of
ensure Bayl reaches his destination, and that some of the warband his men — but this is a mistranslation of messages sent to warn
survive their encounter with Clan Pestilens and make it home. him that he is on a foolish quest, and that one of his men is
providing him with misleading advice.
This is a tall order, but Clan Moulder have been able to exploit
Bayl’s peculiar mutation, whispering prophecies and leaving
portentous signs where only his eye-flies can find them. They also
rendezvous with their inside man, Tannpina. Every third night
NURGLE’S GIFTS
he finds a reason to reconnoitre ahead alone, where a Skaven On the journey south, Bayl is not particularly focused on
scout gives him detailed information on the journey ahead. spreading disease during his travels, but contagion is bound
to break out. A new strain of the Itching Pox seems to be

His pathfinding advice has thus been remarkably astute and his taking hold in the lands through which Bayl passes. Physicians
standing in the warband has grown accordingly. The task is a and Shallyan institutions may come to suspect that a vector
lonely and exacting job for the Skaven scout, who must operate travelling south from the Troll Country is to blame, and
far from Hell Pit and may not rely on his fellow Skaven for fear they may seck investigators to get to the root of the issue.
of leaving clues that might one day cause Clan Pestilens to realise
what really sent Bayl’s warband on their quest.

SKROLK ABROAD
Clan Moulder hope that Bayl and Skrolk will be bound to
encounter one another because of their mischief and come to
blows as a result. However, Skrolk has recently returned to his
old lair of Quetza, deep in the jungle interior of Lustria. Clan
Moulder are not aware the misleading quest they set Bayl upon is
a wild goose chase. If they realise, they might try to direct Bayl
towards another Southlands lair of Clan Pestilens or go further
and try to persuade him to take an even longer trip over the Great
Ocean towards Lustria.
WARBAND OF BAYL OF MANY EYES

ENCOUNTERS WITH Of course, clever (or reckless) adventurers may well work out
BAYL’S WARBAND that the behaviour of the outriders amounts to a distraction
and head off to discover the main force of Bayl’s warband. They
will come across signs of the warband’s movements before they
The full strength of Bayl’s forces will be far too much for encounter them and might deduce this large group of Chaos
an inexperienced band of Characters to deal with. Equally, warriors is not keen to engage in unnecessary combat. The
experienced Characters might find a pair of Chaos Knight outriders consist of:
outriders little more than a distraction. Below you will find three
different circumstances in which a portion of Bayl’s warband @ 4Chaos Knights of Nurgle.
might be encountered. You should choose the most appropriate
one for your group, or feel free to tailor these encounters further
if a greater, or lesser, challenge is called for.

THE OUTRIDERS
Easy Encounter
Bayl’s warband are making their way from the Troll Country
to the Southlands, crossing Kislev and the eastern provinces of
the Empire to do so. The Chaos Knights in Bayl’s warband rove
ahead of the main force, and then circle back to either side,
checking the rear, and then round to the front again, making
sure that nothing can approach the main force without meeting
them first.

Should a group of these knights come across an opponent such


as an adventuring party they will act in a rather unexpected
manner. One of the knights will pull forth a horn and give a
series of piping signal calls, before the group of knights veer to
the left and crash through the undergrowth as fast as their steeds
can carry them. Such behaviour may well surprise adventurers,
Chaos Warriors are feared as cruel and powerful raiders, but
these ones seem averse to combat.

A Character who passes a Very Hard (-30) Language (Battle)


Test can glean a little information from the horn blasts. They
are dissimilar to signals used by the militaries of the Old World,
but would be effective in raising an alarm and giving a sense
of direction. Such a character can also be informed (if it is not
readily obvious to them) that the knights are not likely to be
alone, given that a signal apparently needed to be given.

The Knights hope to draw the adventurers after them, lose


them, and then circle back to the main force. If the adventurers’
pursuit proves determined, half of the knights will turn and
charge while the others make their escape.

1]
WARHAMMER FANTASY ROLEPLAY

BEATEN AND BEDRAGGLED WE NEED To TALK


Medium Encounter Hard Encounter
Warriors of Nurgle are tough and fearsome, but they still need There are not many reasons why Bayl would want to tangle
to eat, and Bayl lacks anything in the way of supply lines as he with a party of adventurers. His drive to reach the Southlands
carries out his quest. The Warband of Bayl cannot despoil the precludes him from becoming embroiled in intrigues or
countryside as they travel, for to do so would be to attract too challenging the enemies of Chaos.
much attention and leave a trail that would be easily followed.
However, when the warband do come across an area of farmland However, as his quest persists he is growing increasingly aware
they split into small groups dedicated to foraging for food. that he has only sparse information to go on. He knows a name,
‘Skrolk’, who he believes is a member of a ratlike species he has
Bay] is willing for his warriors to be more confrontational when heard a great deal of rumour about.
foraging for food than they are on the move. The warband need
to eat, and witnesses to their passage need to be silenced, so In this regard he may have a deal in common with the
when foraging the band are split into groups that are more than adventurers, who may well have come across evidence of the
capable of taking on a farmstead and carrying back food. Skaven, but have little idea of what they are. Any information
about the Ratmen will be of interest to Bayl. Should he learn
If the characters come across a farmstead that has been raided of people in his vicinity with knowledge of them, he may be
they may be able to glean some idea of what happened. Prepared willing to devote a significant portion of his strength into
foodstuffs will all be missing, as well as a portion of any crops tracking them down and finding out what they know.
ripe for harvest.
Bay will still not be so reckless as to tackle the Characters in a
However, money and valuables will be left were they lie. All built-up area such as a town or city. But should the adventurers
the people who lived on the farm are dead, raiders are careful be known to discuss the Skaven and happen to be travelling
to scour the area and leave no witnesses, and will have left the through the wilderness or staying in an isolated village, the
bodies of their victims piled up in a barn. whispers that guide Bayl southwards may direct him to their
door. In such a case the warband will deploy as follows:
Bayl’s Warriors attack in overwhelming force and have little to
fear from their victims. However, should one of them die during ®@ Advance party of 20 Chaos Warriors of Nurgle led by
a raid the body will be buried, as the Tribe of Bayl believes it Dénalegur. They will attempt to find and abduct the
pleases Nurgle for their remains to become food for worms. Characters as quickly and quietly as possible.

The Characters may come across the foraging party during a @ Reserve force of 20 Warriors of Chaos and 10 Chosen
raid, or on their way back from one. A typical foraging party of Chaos waiting on the outskirts of the village, ready to
might include: reinforce the advance party should they get into trouble).

® Two Chaos Knights acting as forward scouts and @ 16 Chaos Knights, ready to give chase should the
messengers. Characters try to escape on horseback.

® Ten Chaos Warriors of Nurgle. . Remaining force of 20 Warriors of Chaos and 10 Chosen
of Chaos waiting in the woods with Bayl. This force will
® Five Chosen Warriors of Nurgle. not commit to the attack, but try to continue the quest as
best they can if the attack goes badly.
- Dénalegur.
WARBAND OF BAYL OF MANY EYES

BAYL'S WARBAND TALENT AND TRAIT SUMMARY


CHAOS WARRIOR OF NURGLE RYDKLUMPUR AND TANNPINA
Animosity (Overt Followers of Tzeentch): lf a Chaos Warrior In addition to the Talents and Traits available to a Chaos
of Nurgle encounters an overt follower of Tzeentch they must Warrior of Nurgle, the two Chosen have the following Traits
make a Cool Test. If they pass they suffer a penalty of -20 to and Talents.
Fellowship Tests made towards the overt follower of Tzeentch.
Armour 5: Remove 5 points of Damage from attacks to a
If they fail they are subject to Animosity, and must either
minimum of I. Including Toughness Bonus, remove Il points of
socially attack (with insults) or physically attack (with fists or
Damage from attacks on Chosen Chaos Warriors of Nurgle.
weapons) the overt follower of Tzeentch. Attacks made as a a
result of animosity benefit from +] SL. The Chaos Warrior of Combat Reflexes: A Chosen Chaos Warrior of Nurgle has an
Nurgle may test to recover from Animosity at the end of every effective Initiative of 65 when determining turn order in combat.
subsequent round. Resolute: A Chosen Chaos Warrior of Nurgle gains +1 to their
Armour §: Remove 5 points of Damage from attacks to a Strength Bonus, and therefore Damage, when they Charge an
minimum of I. Including Toughness Bonus, remove 10) points of opponent.

Damage from attacks on Chaos Warriors of Nurgle.


Champion: If a Chaos Warrior of Nurgle wins an Opposed Test BAYL AND DONALEGUR
whilst defending in melee combat, it may inflict damage as if
In addition to the Talents and Traits available to a Chosen
it were an attacker.
Chaos Warrior of Nurgle, the Exalted Heroes have the following
Corruption (Minor): A Chaos Warrior of Nurgle is a source of Traits and Talents.
Minor Exposure to corruption. If a character comes into contact
Armour 5: Remove 5 points of Damage from attacks to a
with a Chaos Warrior of Nurgle they should make a Challenging
minimum of 1. Including Toughness Bonus, remove 12 points of
(+0) Endurance Test or Challenging (+0) Cool Test (GM’s
Damage from attacks on Exalted Heroes of Nurgle.
choice as to which test). If the Test is failed the character gains
] Corruption point. Acute Sense (Sight) (Bayl Only): At the GM's discretion Bayl
may make a Perception Test to notice visible things that would
Disease (Itching Pox): A Chaos Warrior of Nurgle is a carrier of
normally go unnoticed by those with more typical sense of
Itching Pox. If a Character comes into contact with the Chaos
sight.
Warrior of Nurgle, or if the Chaos Warrior of Nurgle coughs
or sneezes in a Character's vicitnity then that Character must Combat Aware: The Exalted Hero may make a Challenging (+0)
make an Average (+20) Endurance Test. if the Test is failed Perception Test to ignore surprise.
they will contract the disease as explained in WFRP, page 186.
Combat Master: If the Exalted Hero would normally be
Distracting: Living targets within TB yards (typically 5 yards) of outnumbered, they count as two combatants for the purposes of
a Chaos Warrior of Nurgle suffer a penalty of -20 to all Tests. working out if they are outnumbered.
This penalty only applies once, no matter how many Distracting
Inspiring: With a successful Challenging (+0) Leadership Test,
opponents there are in the vicinity.
the Exalted Hero my use their Leadership Skill on a number
Etiquette (Followers of Nurgle): As a result of their Mark of of Chaos Warriors equal to 5 times their Fellowship Bonus +
Nurgle, Chaos Warriors of Nurgle may gain bonuses to SL from the Test.
Fellowship Tests with followers of Nurgle if the GM thinks it Sixth Sense (Bayl Only): The GM may decide that Bayl deserves
is appropriate. an Intuition Test whenever he is at risk of walking into danger.
If he passes the GM ought to provide a form of warning,
Mark of Nurgle: see page 10.
though details are left to the GM. Bayl may also take an
Intuition Test to ignore a Surprised Condition.
Warleader: Any members of the warband who can see the Exalted
Hero may add +1 SL to one Willpower Test each round.

19
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