Cognitive Development in Early Education
Cognitive Development in Early Education
College of Education
Bachelor of Early Childhood Education
Lucinda Campus
Tarlac City, Tarlac
ECED 3
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TABLE OF CONTENTS
LEARNING OUTCOMES……………………………………………………………3
COGNITIVE SKILLS………………………………………………………………...8
SUMMARY………………………………………………………………………..…34
KEY TERMS…………………………………………………………………………35
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PLANNING FOR THE MIND: COGNITIVE DEVELOPMENT IN
ACTION
LEARNING OUTCOMES
• Students will be able to DEFINE how one activity can enhance cognitive development
• Students will be able to ANALYZE how teacher’s use of language to helps children think
• At the end of the lesson, students will be familiar with technology and media in classroom.
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THE DEVELOPMENT OF COGNITION: MULTIPLE PERSPECTIVE WHAT
IS COGNITION?
• Cognition refers to the mental process of acquiring knowledge and understanding through
thought, experience, and senses. By using conscious thought and memory, children think
• Cognition is related not only to the developing mind but also to all areas of the child’s
growth.
• Cognitive development encompasses what humans do, says, and feel. In other words,
everything uses the brain. Understanding how children learn through cognitive experiences
includes many perspective. The theories of Piaget and Vygotsky help make sense of
• Of self - a baby plays with his hands and feet for hours and rolls over just the sake of doing
it.
• Of things everywhere - a toddler invades the kitchen cabinet to see what treasures can be
found.
• Of people - a preschooler learns the teacher’s names and makes a first “friend.”
• Cognition can occur without the language to express it. For example, an infant’s laughter
during a game of peek-a-boo indicates the child’s knowledge that the hidden face will
appear.
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• The use of language can occur without cognition (i.e., without knowing the meaning). A
child’s counting from 1 to 20 (“…11, 12, 13, 17, 20!”) is a case in point.
A PIAGETIAN PERSPECTIVE
• Developmental Psychology, particular through the works of jean Piaget, has provided a
• First, learning is process of discovery, of finding out what one needs to know to solve a
particular problem.
• Second, knowledge results from active thought, from making mental connections among
1. Physical knowledge
Physical knowledge is what children learn about different physical objects and how they feel,
taste, smell, move, and soon. For example, by touching magnets to paper clips, puzzles, and
paper dolls, children learn firsthand about magnetism. They learn to discriminate between
Logical mathematical knowledge thinking is the kind of thinking children use to make
connections about what they see. If a child deliberately takes a magnet to metal drawer pulls
and metal climbing bars, we can see the logical knowledge used in making the inference that
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3. Social knowledge
Social knowledge comes from our culture-the rules of the game, the right vocabulary, and the
moral codes. Value-laden and often arbitrary, it can rarely be constructed logically. With the
aforementioned magnets, social knowledge would need to be used to decide who gets to play
In developing cognitive curriculum, teachers plan experiences that enhance those type of
• Rote knowledge. Rote knowledge is information given with no particular meaning to the
learner-that which could be learned meaningfully but is not. A teacher talking about magnets
• Meaningful knowledge. Meaningful knowledge is what children learn gradually and within
the context of what they already know and want to find out --- like the example of letting the
children handle the magnets themselves if they choose and answering their questions as they
arise.
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Learning Center Sample activity Intelligences area
BRAIN RESEARCH
“The human brain is the most fascinatingly organized three pounds of matter on this planet"
(Schiller, 2008).
The principal task of the brain in early childhood is the connection of brain cells. A child's brain
is two-and-a-half times as active as an adult's. During the first three years of life, an infant's brain
creates an estimated one trillion synapses. "Babies are designed to learn-and this evolutionary
story would say children are for learning, that's what they're for-we might expect that they would
have really powerful learning mechanisms. And in fact, the baby's brain seems to be the most
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Birth to age [Link] for healthy sensory stimulation. This means all the senses need to be
included in a child's exploration of the world. Very young children should live in an enriched
environment-visual, auditory, language, and soon because the executive circuits that are
responsible for language, number, and emotional and social functioning come "on line" in the
Age 4 to [Link] brain is eagerly searching for stimulation; it is most flexible, or plastic, early in
life to accommodate a wide range of environments and interactions, but its capacity for change
Children's brains are far more plastic at all ages than previously thought and the speed by which
experience and behavior can shape the brain is greater than almost anyone imagined, according
to neuroscientists. Develop curriculum that provides for children's well-being and support them
in making smart choices about how they use their brains. (Diamond & Amso, 2008)
COGNITIVE SKILLS
A skill is basic if it is TRANSCURRICULAR: that is, if the child can use it in a variety of
situations and activities throughout the school day. For example, children who can express their
curiosity and opinions clearly-who can let adults know when they are having difficulties or want
A skill is also basic if it has DYNAMIC CONSEQUENCES: that is, if it leads to other
worthwhile responses. For instance, children who are articulate tend to -1:-"more verbal
responses from adults. Consequently they are exposed to more verbal stimulation, which in turn
strengthens their verbal abilities, and so on. Thus, having this skill leads to major dynamic,
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consequences in a favorable direction, whereas not having the skill leads to dynamic
SKILLS OF INQUIRY
Young children are curious, watching the world carefully. Through exploration and examination,
they increase their attention span. Inquisitive children begin to organize what they see, analyzing
and identifying confusions or obstacles for themselves. All the senses function a birth, and both
• How do children learn about the physical world? First, they use objects, spending plenty of
time exploring, manipulating, choosing, and using toys and natural materials.
• To Gardner, this kind of knowledge requires both intrapersonal (access to one’s own feelings
and a range of emotions) and interpersonal (the ability to notice others, making distinctions
CLASSIFICATION
• Knowledge of the physical world teaches children to have difference responses to different
objects. Classification is the ability to group like objects in sets by a specific characteristics.
SERIATION
• Seriation is the ability to put an object or group of objects in a logical series based on a
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• For instance, the pyramid tower is ordered from largest piece to smallest as it built. Boxes are
NUMBERS
Understanding the concept of number means learning about quantity: understanding amount,
infants develop an understanding of object permanence they are ready to learn about quantity.
SYMBOLS
A symbol stands for something else; it is not what it appears to be! Young children have to think
hard and long to symbolize. It is a task of some skill to imitate or use one object to represent
something else. Making sounds to represent the objects (“choo-choo” is a train, for example).
Descriptive words: “it is round and red and you eat it. What is it?” “(An apple)”
TIME
dimensions: time as the present, time as a continuum, and time as a sequence of events. Children
Inquiry: senses, perception, Play with water: What can Toddler, preschool
attention, memory you find out?
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Knowledge of the social Make a wheel of feelings; Preschool, school age
world
Read Aliki’s Feelings book
Planning a cognitive curriculum requires educators to keep several key points in mind, such as
knowing how children learn and how the various contexts “play out” in individual children and
the group. Taking into account the setting, schedule, and skill levels of children allow a better
match between the themes or activities presented and what teachers want children to learn.
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CONSIDERATION
When considering children’s intellectual development, teachers should keep the following in
mind:
• Education is exploration. The process of education is more than its product. Teachers
enhance learning by allowing children to interact with the environment. The teacher is a
source of information and support rather than one who gives answer or commands. A project
approach based on the belief that children’s mind should be engaged in ways that deepen
exploring a theme or topic (such as shadows, houses, building a table) over a period of
weeks, this approach reflects Dewey’s progressive education and the British Open Schools
(see chapter 1) and is implemented regularly in the Reggio Emilia Schools. The goal is to
have a children ask their own questions and create their own challenges.
• Children do not think like adults. Children think and perceive in their own ways, as Piaget
believed. They think in sensory and concrete terms and come to conclusions based on what
• Children’s thinking is legitimate and should be valued. Their thought processes and
perceptions are as valid as those of adults. Teachers support those processes by asking
• The language of the teacher should support cognitive development. Throughout their
interactions with children, teachers help children use words, terms, and concepts correctly.
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Their questions are open-ended to help children think and often leave the child with
something to ponder:
Teacher: I wonder why the turtle’s head went back in its shell when you put your
finger close?
Teacher: if you want to play with Jose, how can you let him know?
Teacher: what do you need from the wood-working shelf to make a spaceship?
The teacher must match the child’s cognitive capacity with the instruction. Childcentered,
self-initiated learning is a great motivator, so observing children’s intensity with materials and
The teacher must, include, and plan for children with learning disabilities and other
varied learning “styles.” Each type of learning disability has its own description and treatment.
Teachers must develop a wide range of techniques to address such disabilities. After the
identification and assessment phases, teachers and families need to work with specialists and
devise options (an individualized education plan, or IEP) that include the child and establish
Figure 12-4 shows further how teachers’ use of language helps children think and
develop cognitive skills as part of their early childhood experience
Skill Teachers Can
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Ask how children arrive at their answers.
Classification Ask questions that will help children focus on objects and see
differences and details,
Spatial relationships Ask for the precise location of an object the child asks for or
is interested in.
Teachers plan cognitive curriculum for their children much as they do for each of the
development domains. Consider the setting, both indoors and out and the daily schedule. Each
activity center and time slot can be used to encourage intellectual development with a variety of
curriculum materials and methods. Another way to plan curriculum is to focus on a specific
cognitive skill and prepare activities or to use a theme throughout the environment or schedule.
Keep in mind:
• Children ages birth to 2 have a limited attention span and can be over stimulated unless the
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Three to five-year-olds can absorb more information and finer detail as they have more
• Older preschoolers and kindergartners learn best trying to solve real problems that are
right in front of them, such as making a river in the sandbox or building and connecting
• Compared with preschoolers and kindergartens, school age children are more logical and
flexible in their thinking, have more knowledge of the world, have improved memory, and
Figure 12-5 shows how one activity (which can be done with nearly all ages) contributes the
FIGURE 12-5. Each activity, such as cooking, can enhance cognitive development throughout
the curriculum. A trip to the market can be an experience in classification and calculation.
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Teachers can create high activity, low stress, brain compatible learning environments. An
optimal environment has several learning center to choose from so that the brain is stimulated to
be attentive, to absorb new information, and to store this information in long-term memory.
Teachers should aim to create a balance between meaningful experiences and optimal
stimulation of the brain in their classrooms. “Such an environment offers children experiences
with real-life, hands-on, theme-based activities oriented to solving problems, such as children
counting out play money when shopping at the store in the dramatic center” (Rushton, 2001)
INDOOR AREAS Indoors areas provide the basic ingredients of a stimulating cognitive
environment, with simplifications for younger children and elaborations for older ones:
• Art. Include a “help yourself” shelf for children-chosen projects. A variety of paper, drawing
implements, and tools encourage children to re-create their own reality, using
representational art forms that show how children see the physical and social worlds.
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• Blocks. Have paper models of each block shape on storage shelves to help children with
classification by shape and size. Be sure you put a priority on having enough space unit
blocks (a 600-piece set for a preschool class of 16) and provide enough space (40-80 square feet
per group) with a firm carpet that supports balancing towers and controls noise. Accessories,
such as animals and homemade trees and lakes, help children symbolize. As they experiment
with blocks, they learn about physical laws and reality and have experiences in cooperative
learning and living, all of which are cognitive tasks. Counting blocks which builds on one to
Building structures with young children inspires them as young mathematicians and
Discovery/science. Rotate a display of “touch me” materials. This gives children firsthand
experience with plants, seeds, animals, magnets, seashells, foods and so on. Have a "Fix It"
or "Take Apart Shop" with non-working appliances and radios, equipped with plenty of
screwdrivers, pliers, and containers for small parts. School-age children can find out which
plants grow in saltwater or freshwater by setting up plants in each environment and watching
daily ("Today something has changed!" wrote a 7 year old. "The duckweed is not really
green anymore. A second root is hanging"). If you can, have a computer or other technology
such as touchpads (see special topic later in the chapter) available with developmentally
appropriate software.
• Dramatic play. Stock this area with materials for role playing, puppet making, and acting
out adult activities. Have anatomically correct boy and girl dolls of a variety of races and
some with disabilities. Include clothing for all types of work, equipment for carrying things,
and babies that reflect the homes of all the children in the group but also extend the play to in
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dude new ways of dressing, eating, and playing. When several prekindergarten children got
haircuts, the class developed a "Hairy Heads" theme, transforming this area into a hair salon
with brushes, barrettes, and wigs. The dolls got plenty of shampoos that month!
• Language/library. Choose books that focus on both the physical and social worlds.
Children's interests in numbers, symbols, and time can also be extended by selecting
literature that reflects their level of understanding. Look for the message in children's books
and choose good stories that reflect diversity, such as Helping Out (Ancona) and George the
Baby sitter (Hughes). Be sure to listen to the group's interests, and make a point to place
• Manipulatives (table toys). The manipulatives area is an ideal place for materials that
encourage cognitive development; highlight this area with both favorites (Legos or (Construx
or sewing cards). Counting cubes aid in Crystal Climbers) and new items classification and
seriation, whereas puzzles or nesting blocks focus on spatial processing theory emphasizes
working memory and familiarity. Manipulative materials and games give children hands-on
experiences with counting, sorting, and organizing that are both meaningful and socially
natural. Homemade lotto games or puzzles with the children's photos encourage self-esteem
OUTDOOR AREAS. Outdoor areas provide opportunities for children to plan and organize
their own thoughts. Offer your yard as a place for discovery, with both structured and wilder
Toddlers can classify what they find as they look for balls, sand buckets, and toy trucks hidden
around the yard. Preschoolers in the sand pit predict how water affects the sand, using their
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growing knowledge of the physical world. Children learn to classify water table and wheel toys
and learn seriation when they select sand buckets by size. Counting shovels to see that there are
enough to go around; building with large, hollow blocks; and watching the seasonal changes are
Physical and logical mathematical activities are easily incorporated into the curriculum outdoors.
Piaget's methode clinique (see Chapter 4) inspires experimenting and reasoning: "I wonder
why?" or "What would happen if...?" are common teacher inquiries. The water table outdoors
could have a large block of ice; a variety of materials such as wood, cotton balls, straws, and
cardboard; or containers of colored water and eyedroppers. Balancing activities might mean
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hollow blocks, milk cartons, or beanbags (or all three). A hillside or long plank can become a site
for predicting and trying out rolling, using different sizes of balls or even bodies.
DAILY SCHEDULE
Teachers plan environments, activities, and grouping of children to give the class experience in
cognitive challenges. Teachers use signs, their words, and helpful tips that illuminate for children
what is happening, what is expected of them, and how they can express themselves in all
segments of the day. Groups, transitions, and routines are more structured times and all play a
part in developing children's knowledge of the social world. As children learn to conduct
• To take care of their own belongings and those of their school (routines).
• To interact with others while at the same time paying attention to a leader or task (group
times).
Moreover, many routine activities offer wonderful opportunities for cognitive learning. For
example consider the snack table. Incorporating math concepts into snack time engenders
enthusiasm and skill development. Whether as part of free choice time or a time period on its
• Fill out and use menu cards (“What are we eating today?”).
• Work with the concept of uniform units (“Are the ham and cheese pieces the same”).
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• Understand the concepts of equal, less, and more (“How will it be fair for everyone”). Learn
how to count "wet stuff" and to count by the spoonful or handful. See geometry and fractions
at work (circles for raisins, triangles for sandwiches, break the graham cracker in the right
number of pieces).
FOCUS ON SKILL
How can teachers help children develop specific cognitive skills? After observing the children
carefully, teachers identify a particular skill and then list those processes, concepts and
vocabulary involved. For instance, the skill of inquiry can be encouraged in every part of the
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Figure 12-6 Teachers encourage children’s thinking when they ask questions. Posted in the
classroom or given to students and parents, this chart serves as a reminder that to TEACH is to
Teachers model curiosity by observing and asking questions about what they see and what
children may be thinking. This stimulates children to look, wonder, and interact:
Teacher: I wonder which piece of wood you will choose to glue on your board next.
Teacher: How can we find out how long your road of blocks is?
Help children as they use markers to "stand for" people or animals or dolls in place of real
babies this representational thinking is a hallmark of the preschool period, and fantasy play
can help in math ematical thinking if the teacher makes children aware.
• Use manipulatives to help children add and subtract; it makes such operations
understandable.
• Guessing games can be a fun way to elicit reasoning; ask "How did you know that?" once the
child has made a guess. Remember that children have limited knowledge and need to be
encouraged to keep guessing, while you stimulate them to offer, justify, and question their
ideas. Develop math games based on children's literature to invite new math experiences,
such as using Ormerod's Joe Can Count or McMillan's Eating Fractions with a small group
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Problem solving is mentioned in early childhood education circles, in social and artistic
contexts as well as for cognitive development. For this to be successful, two issues must be
• Problem posing is difficult for many children, and children need guidance so that the
problem is clear before the group or individual launches into looking for a solution.
mathematicians or engineers.
For example, a group of 7 to 8 year olds were asked how to make a bridge. The teacher
worked with their answers and eventually drew a trestle on the board. Then each child was given
a box of Legos and flat sticks to start their part. The teacher observed, participated to scaffold
their individual work, and then helped them put their parts together to make a bridge at the end of
the session.
Outdoors, inquisitive children explore their environment. Children ask questions: "Can we
turn on the water? What if we bury all the toy bears in the gravel? Could we use the ladder to see
over the fence? Let's all hide from the teacher!" The way teachers handle inquiries from children
about what they want to do sends a message that supports—or discourages—this cognitive skill.
When there is no harm in asking (though the answer may be "No"), children are encouraged to
The Concepts:
Selecting a course of action
Making educated guesses
Making and revising a plan
Risking and evaluating the results
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The Vocabulary:
Guess
Plan
Problem
Solution/ solve
What? Why? How?
The Process:
Activity area Process question
Art How many ways can you use the brush (pen, squirt bottle) to make a
mark on the paper? Why is it dripping? How can you stop it when
you're ready?
Bathrooms/cubbies You found Paul's sweater...How can you find where it goes? Where
did the water come from? How can you clean it up?
Blocks What makes the tower of blocks fall over? How can a block be used to
connect two others?
Cooking How do we mix these ingredients together? What will happen when it
is put in the oven?
Discovery/science Why did the magnet pick up the nail and not the pen? What is the
difference between the rabbit and the guinea pig? How are they alike?
Dramatic play Who will be the dad? What happens when these other children want to
play? How can you get to wear the costume you want?
Language/library What happens next in the story? Why do you think so? Why did the
child feel unhappy at first? Then what happened?
Large group Why can't you see/hear the leader? At can you do about feeling too
crowded? What can you do when your friend keeps whispering to you
during story time?
Gross-motor How do you jump rope? What do you use to pump yourself on a swing?
How will you find a ball?
Manipulatives How do you figure out what puzzle piece fits? Do you see a pattern on
the peg board? What is it?
Sensory How do you get the water from the large pitcher to the small cup?
How will you get the wet sand through the funnel?
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USE OF THEMES
A specific theme can be chosen for cognitive development. Themes that emerge from the
children’s interest engage their thinking more than those imposed by the teachers. Units based on
things in the physical world (season changes, pets, the garden), on unexpected or current events
(a new load of sand, a community fair, road work nearby), or on the special interests of the
children (sharing the African masks, swimsuits, or dinosaurs) are all appealing. Current events
must be chosen carefully because young children may have only passing knowledge or interest in
most of them. Meaningful events might be a space shuttle mission or a solar eclipse. More likely,
the event is a local one, such as the discovery of ants on the playground or someone's new baby
The critical point is to have a meaningful theme for children; rehashing the same old themes year
after year may be easy for adults but can crowd out other interests of each unique group. The
project approach (see Chapter 10) describes the use of themes in curriculum, making it accessible
so that the children can interact and "own" it. Infants and toddlers have less need for a theme;
curriculum ideas for them concentrate on cognitive stimulation at their particular level of
development.
"Advances in technology and interactive media rapidly are transforming how we communicate
and use information in our homes, offices, and early childhood settings" (NAEYC & FRC,
2012). Thus begins a Position Statement co-written by two well-known groups-the Nacional
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Association for the Education of Young Children and the Fred Rogers Center for Learning &
Children's Media (see chapter 15). A wide variety of organizations are attempting to address the
issue of young children and screen time, which affects both children and the environments of
school and home. Digital decisions must be made by educators (Simon & Nemeth, 2012);
choosing whether or not to include technology and media in the program and, if so, the right
tool for experiencing the world. Early childhood classrooms are arranged so that children learn
about the world directly by piling blocks, molding sand and clay, and bouncing a ball. Through
these experiences, children gradually form concepts about how the world works and how they
can affect in. As children touch the keys of a computer, they are challenged to explore and
There are two reasons why every classroom or child care center should have a computer-children
love them and they can provide a positive learning experience for every child, even the most
difficult or contrary. NAEYC's Position Statement on Technology and Young Children for Ages
3-8 (2012) notes that computers will have the most positive impact when they provide concrete
experiences; children have free access; children and teachers learn together; peer tutoring is
AN INQUIRY-BASED PROJECT
Incorporating science into the curriculum is intimidating to many party educators who feel they
have an inadequate grasp of physical, life, or earth sciences. Yet "science is a wonderful gateway
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for children to discover more about world and their place in it. Extending our classrooms to
include the outdoors opens up new possibilities and opportunities for children to learn" (Jacobs
& Crowley 2010) and can meet the national science content standards (2008) at the same time.
Using the steps of the project approach (see Chapter 10), note how the topic of "rocks and sand"
takes an intentional teaching plan and engages children in scientific thinking (adapted from Ogu
An inquiry based project uses the discovery method to engage the children in scientific thinking
and is related directly to their own thinking (adapted from Ogu and Schmidt, 2009)
A topic emerges
Kindergarten cubbies and pockets have collections of rocks and pebbles in them.
We Investigate It
• Ask questions that invite constructive input and validate prior knowledge. ["What do you
• Encourage children to wait a few seconds before giving an answer to allow time for making.
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["Close your eyes and think before you say your idea. "]
• Repeat or paraphrase what the children say without praising or criticizing. ["Joe thinks sand
comes from rocks, and Andrea says it is dirt from the ocean. What do you think?"]
Along with blocks and paints, the computer can become an expressive medium that encourages
skills in a variety of ways. Once children have had many experiences with concrete items such as
paint, crayons, and markers, they are then ready to try their creative hand at computer graphics.
To use computers appropriately in the classroom, teachers must first be con portable with the
computer themselves.
1. Put the computer area in a quiet spot of the classroom (such as in or near the library/listening
2. To introduce the computer, show small groups of children the basic care and handling of the
computer.
3. The computer can be one of many choices offered during free play, or it can be a more
4. Interaction between children can be encouraged by including space for two or more at the
computer; assigning turns to a pair or small group of children, particularly if the computer
seems to be dominated by a few; and watching to ensure that no one becomes "stuck" at the
Once the computer is a regular part of the environment, teachers can use it to develop
curriculum. Arleen Prairie has written extensively about the use of technology in the classroom,
With technology a group of children can generate ideas and develop plans: While developing the
new topic about the study of earthworms, the group listed what they knew about earthworms as
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the teacher entered them on computer using-computer program. To add to the list, one child
announced, "They have eyes." Several children agreed. Others did not. The group posed several
questions they could explore to determine whether worms have eyes. This started a lengthy
investigation over several days, looking at them through the magnifying glass, looking at
diagrams, taking close-up photos and enlarging them using PhotoShop, and asking the worms if
It is in the area of software that teachers of young children have many choices. These choices
must be carefully made. Not every program intended for children is developmentally appropriate,
and teachers must pay thoughtful attention to the program and to what they know about their
1. Be age appropriate.
2. Allow children to control it (children setting the pace and being active participants)
6. Be "process oriented" (having the software program be so engaging that the product of using
it is secondary?
10. Have visible transformations (the ability to affect the software, for example, by transposing
objects).
Selecting software can become easier by using a website to help with software recommendations.
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THE INTERNET
Many centers use a computer simply with software; others, particularly thosewith primary-age
children, may be interested in using the Internet. The Internet has been less researched than
software, and its potential is untapped. There are a variety of learning opportunities using the
Internet; however, the sheer volume of Internet sites is overwhelming, and there has been no
screening.
1. Information. Information sites are great reference resources; for instance, the National Zoo
up to a field trip.
3. Interaction. These work like software programs, only more slowly. The program "Name-
4. Publication. These sites can post children's work, such as Kid Pub
([Link]
With technology, teachers, along with the children, can find more information and view pictures
on practically any topic through accessing the Internet: When a small group of children found a
strange-looking tiny insect on the classroom wall, the teacher heard the children's attempt to
label it. "It's a-a-a ant" "A frog 'cause it has back legs." "I know. It's an ugly spider." Mr. Ed had
no idea what it was. They put the strange creature in a collection jar for the afternoon. With
children excitedly looking on, Mr. Ed downloaded photos and a large diagram of an ant, a frog, a
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spider, and an insect. They compared the pictures and the creature. They discussed the body parts
and counted legs. "You found out it was an insect. Let's search the Internet some more."
Specific methods have been devised for teaching young children to work successfully with
computers. For instances, a child must be able to maneuver a joystick or mouse, find the keys on
the keyboard, or even insert a DVD into the computer correctly. Because very young children
cannot read, they need help getting started. Teachers must be able to help children learn by
setting up their classrooms with a computer positioned in a safe yet accessible place, structuring
activities and the daily schedule to give children plenty of time to manipulate the machinery and
programs, and choosing specific hardware and software that work with the class.
One of the most exciting aspects of technology in the classroom is the ability to support other
learning Kindergartners can listen to a story by a teacher, read the same one on an iPad, then play
vocabulary games on the computer (Hand, 2012) teachers who use the computer effectively as an
educational tool integrate their program goals to use the computer with individual children. To
maximize the benefit computers can give children, teachers should attend to three components:
access, availability, and home collaboration. In the classroom, be sure the computer is open
regularly, enough so that the issue of crowding or frantic behavior around access is eliminated.
Pay close attention to who is using the computer: By the rime children are age 10, boys spend
more time at computers than do girls. Although this difference is not significant at preschool age,
teachers need to ensure that girls get access and that selected software is not catering to males
only. With careful scrutiny, teachers can use online resources to assist them in using technology
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Recognize that many of your families may not have a computer at home, yet computer use can be
helpful to all children. One study found that a group of underperforming forming children whose
families were provided with computer and free Internet access had higher scores on standardized
reading tests after six months and higher grade point averages nearly one and a half years after
the start of the study than those who used one less (Jackson in Packard, 2007). Regardless of
your family population, be sure to communicate to parents about computer use and learning, and
be ready to offer ideas, when appropriate, about quality software, supervision, and using the
With technology, teachers can communicate the ideas and learning of children with parents:
When the children returned from their short trip to visit "their class tree" in December, Renee
was particularly concerned about what she called "our dead tree" When Ms. Jones, her teacher,
sent a photo of the tree from this short trip via e-mail to parents, she also suggested that parents
and children together look at trees around their house. She added a note to Renee's mother about
her daughter's comment. Later that evening, Rence's mother viewed the e-mail and the photo
with her daughter. Together they looked out the window at trees and bushes nearby. Renee noted
the difference between the green of the "growing trees" (evergreens) and "dead trees." Outside
they found dead leaves and small branches from "dead" and "alive" trees. Back inside, Renee
looked at, smelled, and bent the deciduous branch. Later Renee thought aloud, "Maybe it's
Technology in the early childhood classroom can relate to children's learning in powerful ways.
Ferry-Perata (2012) lists 10 strategies to extend the learning process; we added examples that
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1. Help children see themselves as thinkers. What are you thinking about, Juan, when you
3. Use mirror talk. I see you scrolling through the page, Sarita, and then you stopped on that
part.
4. Have conversations. So Sam drew the tree on the touch tablet, and Cassandra added a nest.
5. Inspire imaginative play. Everyone wants a Cinderella dress. Could we find out how to
6. Solve problems together. I have a basket of apples; how can we find out more about the
apples? Let's brainstorm-how many, their size, and favorites great ideas, now how can we
7. Use rich vocabulary. What media would work best for writing your story? A tape recorder
or a touch tablet? Would a PowerPoint presentation help? What about importing pictures?
8. Laugh with children. Ha! Tarek was the big bad wolf in that recording of the Three Pigs.
9. Ask questions. We will make a class book about our field trip to the park, sending it to
everybody at home and printing it for us. How did we get ready?
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10. Link the new to the familiar. If you second graders are going to make a presentation about
dinosaurs to your kindergarten buddies, what format will you use that will interest them and
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SUMMARY
L01 Cognition is the ability to learn, remember, and think abstractly. The understanding of
L02 Cognitive skills include the nine categories of inquiry, knowledge of the physical world,
LO3 Effective approaches to curriculum involve several teacher considerations and planning
curriculum for cognitive development. The teacher's role is to understand how cognition
develops in children and to put that knowledge to work in the classroom. While creating
curriculum, teachers keep certain attitudes and ideas in mind while planning by area, schedule,
skill, or theme.
LO4 A special topic in cognitive curriculum is computers in the classroom. Issues around
developmentally appropriate software, use of the Internet, and integrating technology into
KEY TERMS
Cognition
Physical Knowledge
Discrimination
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Inference
Social Knowledge
Rote Knowledge
Meaningful Knowledge
Intelligence
Transcurricular
Dynamic
Inquiry
Classification
Seriation
Screen Time
Software
Interactive Media
2. Which of the following three common style of teaching young children? A. Discovery
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B. Discovery approach, Direct instruction approach, and Guided learning approach
A. Classification
B. Seriation
C. Time
D. Symbols
C. The human brain does not continues to grow throughout the life cycle
5. Have a limited attention span and can be over stimulated unless the environment is kept
simple.
B. Three to five-year-olds
6. Are more logical and flexible in their thinking, have more knowledge of the world, have
B. Three to five-year-olds
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C. Older preschoolers and kindergartners
7. A variety of paper, drawing implements, and tools encourage children to re-create their own
A. Blocks
B. Language/library
C. Art
D. Dramatic play
8. This is a type of children's websites that are great reference resources, example of this is the
A. Information
B. Communication
C. Interaction
D. Publication
A. WiFi
B. Technology
C. Computer
D. Social Media
A. Information
B. Condition
C. Interaction
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D. Communication
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