Universal
Universal
task.spawn(function()
local postable = {}
repeat
task.wait()
if entityLibrary.isAlive then
table.insert(postable, {Time = tick(), Position =
entityLibrary.character.HumanoidRootPart.Position})
if #postable > 100 then
table.remove(postable, 1)
end
local closestmag = 9e9
local closestpos =
entityLibrary.character.HumanoidRootPart.Position
local currenttime = tick()
for i, v in pairs(postable) do
local mag = 0.1 - (currenttime - v.Time)
if mag < closestmag and mag > 0 then
closestmag = mag
closestpos = v.Position
end
end
entityLibrary.LocalPosition = closestpos
end
until not vapeInjected
end)
end
function whitelist:isingame()
for i, v in playersService:GetPlayers() do
if self:get(v) ~= 0 then
return true
end
end
return false
end
function whitelist:hash(str)
if self.hashes[str] == nil and sha then
self.hashes[str] = sha.sha512(str..'SelfReport')
end
return self.hashes[str] or ''
end
function whitelist:getplayer(arg)
if arg == 'default' and self.localprio == 0 then return true end
if arg == 'private' and self.localprio == 1 then return true end
if arg and lplr.Name:lower():sub(1, arg:len()) == arg:lower() then
return true end
return false
end
textChatService.ChatInputBarConfiguration.TargetTextChannel = oldchannel
elseif
replicatedStorage:FindFirstChild('DefaultChatSystemChatEvents') then
replicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('/w
'..v.Name..' helloimusinginhaler', 'All')
end
end
end
end
function whitelist:oldchat(func)
local msgtable = debug.getupvalue(func, 3)
if typeof(msgtable) == 'table' and msgtable.CurrentChannel then
whitelist.oldchattable = msgtable
end
local oldchat
function whitelist:hook()
if self.hooked then return end
self.hooked = true
local exp = coreGui:FindFirstChild('ExperienceChat')
if textChatService.ChatVersion == Enum.ChatVersion.TextChatService then
if exp then
if exp:WaitForChild('appLayout', 5) then
table.insert(vapeConnections,
exp:FindFirstChild('RCTScrollContentView', true).ChildAdded:Connect(function(obj)
local plr =
playersService:GetPlayerByUserId(tonumber(obj.Name:split('-')[1]) or 0)
obj = obj:FindFirstChild('TextMessage', true)
if obj then
if plr then
self:newchat(obj, plr, true)
obj:GetPropertyChangedSignal('Text'):Wait()
self:newchat(obj, plr)
end
if obj.ContentText:sub(1, 35) == 'You are
now privately chatting with' then
obj.Visible = false
end
end
end))
end
end
elseif replicatedStorage:FindFirstChild('DefaultChatSystemChatEvents')
then
pcall(function()
for i, v in
getconnections(replicatedStorage.DefaultChatSystemChatEvents.OnNewMessage.OnClientE
vent) do
if v.Function and
table.find(debug.getconstants(v.Function), 'UpdateMessagePostedInChannel') then
whitelist:oldchat(v.Function)
break
end
end
for i, v in
getconnections(replicatedStorage.DefaultChatSystemChatEvents.OnMessageDoneFiltering
.OnClientEvent) do
if v.Function and
table.find(debug.getconstants(v.Function), 'UpdateMessageFiltered') then
whitelist:oldchat(v.Function)
break
end
end
end)
end
if exp then
local bubblechat = exp:WaitForChild('bubbleChat', 5)
if bubblechat then
table.insert(vapeConnections,
bubblechat.DescendantAdded:Connect(function(newbubble)
if newbubble:IsA('TextLabel') and
newbubble.Text:find('helloimusinginhaler') then
newbubble.Parent.Parent.Visible = false
end
end))
end
end
end
function whitelist:check(first)
local whitelistloaded, err = pcall(function()
local _, subbed = pcall(function() return
game:HttpGet('https://github.com/starsdotspace/whitelists') end)
local commit = subbed:find('spoofed_commit_check')
commit = commit and subbed:sub(commit + 21, commit + 60) or nil
commit = commit and #commit == 40 and commit or 'main'
whitelist.textdata =
game:HttpGet('https://raw.githubusercontent.com/starsdotspace/whitelists/'..commit.
.'/PlayerWhitelist.json', true)
end)
if not whitelistloaded or not sha or not whitelist.get then return true
end
whitelist.loaded = true
if not first or whitelist.textdata ~= whitelist.olddata then
if not first then
whitelist.olddata = isfile('vape/profiles/whitelist.json')
and readfile('vape/profiles/whitelist.json') or nil
end
whitelist.data =
game:GetService('HttpService'):JSONDecode(whitelist.textdata)
whitelist.localprio = whitelist:get(lplr)
for i, v in whitelist.data.WhitelistedUsers do
if v.tags then
for i2, v2 in v.tags do
v2.color = Color3.fromRGB(unpack(v2.color))
end
end
end
for i, v in playersService:GetPlayers() do
whitelist:playeradded(v) end
if not whitelist.connection then
whitelist.connection =
playersService.PlayerAdded:Connect(function(v) whitelist:playeradded(v, true) end)
end
if (entityLibrary.isAlive or #entityLibrary.entityList > 0) then
entityLibrary.fullEntityRefresh()
end
if whitelist.data.KillVape then
GuiLibrary.SelfDestruct()
return true
end
if whitelist.data.BlacklistedUsers[tostring(lplr.UserId)] then
task.spawn(lplr.kick, lplr,
whitelist.data.BlacklistedUsers[tostring(lplr.UserId)])
return true
end
end
end
whitelist.commands = {
byfron = function()
task.spawn(function()
if setthreadidentity then setthreadidentity(8) end
if setthreadcaps then setthreadcaps(8) end
local UIBlox =
getrenv().require(game:GetService('CorePackages').UIBlox)
local Roact =
getrenv().require(game:GetService('CorePackages').Roact)
UIBlox.init(getrenv().require(game:GetService('CorePackages').Workspace.Packages.Ro
bloxAppUIBloxConfig))
local auth =
getrenv().require(coreGui.RobloxGui.Modules.LuaApp.Components.Moderation.Moderation
Prompt)
local darktheme =
getrenv().require(game:GetService('CorePackages').Workspace.Packages.Style).Themes.
DarkTheme
local fonttokens =
getrenv().require(game:GetService("CorePackages").Packages._Index.UIBlox.UIBlox.App
.Style.Tokens).getTokens('Desktop', 'Dark', true)
local buildersans =
getrenv().require(game:GetService('CorePackages').Packages._Index.UIBlox.UIBlox.App
.Style.Fonts.FontLoader).new(true, fonttokens):loadFont()
local tLocalization =
getrenv().require(game:GetService('CorePackages').Workspace.Packages.RobloxAppLocal
es).Localization
local localProvider =
getrenv().require(game:GetService('CorePackages').Workspace.Packages.Localization).
LocalizationProvider
lplr.PlayerGui:ClearAllChildren()
GuiLibrary.MainGui.Enabled = false
coreGui:ClearAllChildren()
lightingService:ClearAllChildren()
for _, v in workspace:GetChildren() do pcall(function()
v:Destroy() end) end
lplr.kick(lplr)
game:GetService('GuiService'):ClearError()
local gui = Instance.new('ScreenGui')
gui.IgnoreGuiInset = true
gui.Parent = coreGui
local frame = Instance.new('ImageLabel')
frame.BorderSizePixel = 0
frame.Size = UDim2.fromScale(1, 1)
frame.BackgroundColor3 = Color3.fromRGB(224, 223, 225)
frame.ScaleType = Enum.ScaleType.Crop
frame.Parent = gui
task.delay(0.3, function() frame.Image =
'rbxasset://textures/ui/LuaApp/graphic/Auth/GridBackground.jpg' end)
task.delay(0.6, function()
local modPrompt = Roact.createElement(auth, {
style = {},
screenSize = gameCamera.ViewportSize or
Vector2.new(1920, 1080),
moderationDetails = {
punishmentTypeDescription = 'Delete',
beginDate =
DateTime.fromUnixTimestampMillis(DateTime.now().UnixTimestampMillis - ((60 *
math.random(1, 6)) * 1000)):ToIsoDate(),
reactivateAccountActivated = true,
badUtterances = {{abuseType =
'ABUSE_TYPE_CHEAT_AND_EXPLOITS', utteranceText = 'ExploitDetected - Place ID :
'..game.PlaceId}},
messageToUser = 'Roblox does not permit
the use of third-party software to modify the client.'
},
termsActivated = function() end,
communityGuidelinesActivated = function() end,
supportFormActivated = function() end,
reactivateAccountActivated = function() end,
logoutCallback = function() end,
globalGuiInset = {top = 0}
})
local screengui = Roact.createElement(localProvider,
{
localization = tLocalization.new('en-us')
}, {Roact.createElement(UIBlox.Style.Provider, {
style = {
Theme = darktheme,
Font = buildersans
},
}, {modPrompt})})
Roact.mount(screengui, coreGui)
end)
end)
end,
crash = function()
task.spawn(setfpscap, 9e9)
task.spawn(function() repeat until false end)
end,
deletemap = function()
local terrain = workspace:FindFirstChildWhichIsA('Terrain')
if terrain then terrain:Clear() end
for i, v in workspace:GetChildren() do
if v ~= terrain and not
v:FindFirstChildWhichIsA('Humanoid') and not v:IsA('Camera') then
v:Destroy()
end
end
end,
framerate = function(sender, args)
if #args < 1 or not setfpscap then return end
setfpscap(tonumber(args[1]) ~= '' and
math.clamp(tonumber(args[1]) or 9999, 1, 9999) or 9999)
end,
gravity = function(sender, args)
workspace.Gravity = tonumber(args[1]) or workspace.Gravity
end,
jump = function()
if entityLibrary.isAlive and
entityLibrary.character.Humanoid.FloorMaterial ~= Enum.Material.Air then
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end,
kick = function(sender, args)
task.spawn(function() lplr:Kick(table.concat(args, ' ')) end)
end,
kill = function()
if entityLibrary.isAlive then
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType.Dead)
entityLibrary.character.Humanoid.Health = 0
end
end,
reveal = function(args)
task.delay(0.1, function()
if textChatService.ChatVersion ==
Enum.ChatVersion.TextChatService then
textChatService.ChatInputBarConfiguration.TargetTextChannel:SendAsync('I am using
the inhaler client')
else
replicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('I am
using the inhaler client', 'All')
end
end)
end,
shutdown = function()
game:Shutdown()
end,
toggle = function(sender, args)
if #args < 1 then return end
if args[1]:lower() == 'all' then
for i, v in GuiLibrary.ObjectsThatCanBeSaved do
local newname = i:gsub('OptionsButton', '')
if v.Type == "OptionsButton" and newname ~= 'Panic'
then
v.Api.ToggleButton()
end
end
else
for i, v in GuiLibrary.ObjectsThatCanBeSaved do
local newname = i:gsub('OptionsButton', '')
if v.Type == "OptionsButton" and newname:lower() ==
args[1]:lower() then
v.Api.ToggleButton()
break
end
end
end
end,
trip = function()
if entityLibrary.isAlive then
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll)
end
end,
uninject = function()
if olduninject then
olduninject(vape)
else
GuiLibrary.SelfDestruct()
end
end,
void = function()
if entityLibrary.isAlive then
entityLibrary.character.HumanoidRootPart.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame + Vector3.new(0, -1000, 0)
end
end
}
task.spawn(function()
repeat
if whitelist:check(whitelist.loaded) then return end
task.wait(10)
until shared.VapeInjected == nil
end)
table.insert(vapeConnections, {Disconnect = function()
if whitelist.connection then whitelist.connection:Disconnect() end
table.clear(whitelist.commands)
table.clear(whitelist.data)
table.clear(whitelist)
end})
end)
shared.vapewhitelist = whitelist
function RunLoops:UnbindFromRenderStep(name)
if RunLoops.RenderStepTable[name] then
RunLoops.RenderStepTable[name]:Disconnect()
RunLoops.RenderStepTable[name] = nil
end
end
function RunLoops:UnbindFromStepped(name)
if RunLoops.StepTable[name] then
RunLoops.StepTable[name]:Disconnect()
RunLoops.StepTable[name] = nil
end
end
function RunLoops:UnbindFromHeartbeat(name)
if RunLoops.HeartTable[name] then
RunLoops.HeartTable[name]:Disconnect()
RunLoops.HeartTable[name] = nil
end
end
end
GuiLibrary.SelfDestructEvent.Event:Connect(function()
vapeInjected = false
entityLibrary.selfDestruct()
for i, v in pairs(vapeConnections) do
if v.Disconnect then pcall(function() v:Disconnect() end) continue end
if v.disconnect then pcall(function() v:disconnect() end) continue end
end
end)
run(function()
local radargameCamera = Instance.new("Camera")
radargameCamera.FieldOfView = 45
local Radar = GuiLibrary.CreateCustomWindow({
Name = "Radar",
Icon = "vape/assets/RadarIcon1.png",
IconSize = 16
})
local RadarColor = Radar.CreateColorSlider({
Name = "Player Color",
Function = function(val) end
})
local RadarFrame = Instance.new("Frame")
RadarFrame.BackgroundColor3 = Color3.new()
RadarFrame.BorderSizePixel = 0
RadarFrame.BackgroundTransparency = 0.5
RadarFrame.Size = UDim2.new(0, 250, 0, 250)
RadarFrame.Parent = Radar.GetCustomChildren()
local RadarBorder1 = RadarFrame:Clone()
RadarBorder1.Size = UDim2.new(0, 6, 0, 250)
RadarBorder1.Parent = RadarFrame
local RadarBorder2 = RadarBorder1:Clone()
RadarBorder2.Position = UDim2.new(0, 6, 0, 0)
RadarBorder2.Size = UDim2.new(0, 238, 0, 6)
RadarBorder2.Parent = RadarFrame
local RadarBorder3 = RadarBorder1:Clone()
RadarBorder3.Position = UDim2.new(1, -6, 0, 0)
RadarBorder3.Size = UDim2.new(0, 6, 0, 250)
RadarBorder3.Parent = RadarFrame
local RadarBorder4 = RadarBorder1:Clone()
RadarBorder4.Position = UDim2.new(0, 6, 1, -6)
RadarBorder4.Size = UDim2.new(0, 238, 0, 6)
RadarBorder4.Parent = RadarFrame
local RadarBorder5 = RadarBorder1:Clone()
RadarBorder5.Position = UDim2.new(0, 0, 0.5, -1)
RadarBorder5.BackgroundColor3 = Color3.new(1, 1, 1)
RadarBorder5.Size = UDim2.new(0, 250, 0, 2)
RadarBorder5.Parent = RadarFrame
local RadarBorder6 = RadarBorder1:Clone()
RadarBorder6.Position = UDim2.new(0.5, -1, 0, 0)
RadarBorder6.BackgroundColor3 = Color3.new(1, 1, 1)
RadarBorder6.Size = UDim2.new(0, 2, 0, 124)
RadarBorder6.Parent = RadarFrame
local RadarBorder7 = RadarBorder1:Clone()
RadarBorder7.Position = UDim2.new(0.5, -1, 0, 126)
RadarBorder7.BackgroundColor3 = Color3.new(1, 1, 1)
RadarBorder7.Size = UDim2.new(0, 2, 0, 124)
RadarBorder7.Parent = RadarFrame
local RadarMainFrame = Instance.new("Frame")
RadarMainFrame.BackgroundTransparency = 1
RadarMainFrame.Size = UDim2.new(0, 250, 0, 250)
RadarMainFrame.Parent = RadarFrame
local radartable = {}
table.insert(vapeConnections,
Radar.GetCustomChildren().Parent:GetPropertyChangedSignal("Size"):Connect(function(
)
RadarFrame.Position = UDim2.new(0, 0, 0,
(Radar.GetCustomChildren().Parent.Size.Y.Offset == 0 and 45 or 0))
end))
GuiLibrary.ObjectsThatCanBeSaved.GUIWindow.Api.CreateCustomToggle({
Name = "Radar",
Icon = "vape/assets/RadarIcon2.png",
Function = function(callback)
Radar.SetVisible(callback)
if callback then
RunLoops:BindToRenderStep("Radar", function()
if entityLibrary.isAlive then
local v278 = (CFrame.new(0, 0, 0):inverse() *
entityLibrary.character.HumanoidRootPart.CFrame).p * 0.2 * Vector3.new(1, 1, 1);
local v279, v280, v281 =
gameCamera.CFrame:ToOrientation();
local u90 = v280 * 180 / math.pi;
local v277 = 0 - u90;
local v276 = v278 + Vector3.zero;
radargameCamera.CFrame = CFrame.new(v276 +
Vector3.new(0, 50, 0)) * CFrame.Angles(0, -v277 * (math.pi / 180), 0) *
CFrame.Angles(-90 * (math.pi / 180), 0, 0)
local done = {}
for i, plr in pairs(entityLibrary.entityList)
do
table.insert(done, plr)
local thing
if radartable[plr] then
thing = radartable[plr]
if thing.Visible then
thing.Visible = false
end
else
thing = Instance.new("Frame")
thing.BackgroundTransparency = 0
thing.Size = UDim2.new(0, 4, 0, 4)
thing.BorderSizePixel = 1
thing.BorderColor3 = Color3.new()
thing.BackgroundColor3 =
Color3.new()
thing.Visible = false
thing.Name = plr.Player.Name
thing.Parent = RadarMainFrame
radartable[plr] = thing
end
run(function()
local SilentAimSmartWallTable = {}
local SilentAim = {Enabled = false}
local SilentAimFOV = {Value = 1}
local SilentAimMode = {Value = "Legit"}
local SilentAimMethod = {Value = "FindPartOnRayWithIgnoreList"}
local SilentAimRaycastMode = {Value = "Whitelist"}
local SilentAimCircleToggle = {Enabled = false}
local SilentAimCircleColor = {Value = 0.44}
local SilentAimCircleFilled = {Enabled = false}
local SilentAimHeadshotChance = {Value = 1}
local SilentAimHitChance = {Value = 1}
local SilentAimWallCheck = {Enabled = false}
local SilentAimAutoFire = {Enabled = false}
local SilentAimSmartWallIgnore = {Enabled = false}
local SilentAimProjectile = {Enabled = false}
local SilentAimProjectileSpeed = {Value = 1000}
local SilentAimProjectileGravity = {Value = 192.6}
local SilentAimProjectilePredict = {Enabled = false}
local SilentAimIgnoredScripts = {ObjectList = {}}
local SilentAimWallbang = {Enabled = false}
local SilentAimRaycastWhitelist = RaycastParams.new()
SilentAimRaycastWhitelist.FilterType = Enum.RaycastFilterType.Whitelist
local SlientAimShotTick = tick()
local SilentAimFilterObject = synapsev3 == "V3" and
AllFilter.new({NamecallFilter.new(SilentAimMethod.Value), CallerFilter.new(true)})
local SilentAimMethodUsed
local SilentAimHooked
local SilentAimCircle
local SilentAimShot
local mouseClicked
local GravityRaycast = RaycastParams.new()
GravityRaycast.RespectCanCollide = true
local SilentAimFunctions = {
FindPartOnRayWithIgnoreList = function(Args)
local targetPart =
((math.floor(Random.new().NextNumber(Random.new(), 0, 1) * 100)) <=
SilentAimHeadshotChance.Value or SilentAimAutoFire.Enabled) and "Head" or
"RootPart"
local origin = Args[1].Origin
local plr
if SilentAimMode.Value == "Mouse" then
plr = EntityNearMouse(SilentAimFOV.Value, {
WallCheck = SilentAimWallCheck.Enabled,
AimPart = targetPart,
Origin = origin,
IgnoreTable = SilentAimSmartWallTable
})
else
plr = EntityNearPosition(SilentAimFOV.Value, {
WallCheck = SilentAimWallCheck.Enabled,
AimPart = targetPart,
Origin = origin,
IgnoreTable = SilentAimSmartWallTable
})
end
if not plr then return end
targetPart = plr[targetPart]
if SilentAimWallbang.Enabled then
return {targetPart, targetPart.Position, Vector3.zero,
targetPart.Material}
end
SilentAimShot = plr
SlientAimShotTick = tick() + 1
local direction = CFrame.lookAt(origin, targetPart.Position)
if SilentAimProjectile.Enabled then
local targetPosition, targetVelocity = targetPart.Position,
targetPart.Velocity
if SilentAimProjectilePredict.Enabled then
targetPosition, targetVelocity =
predictGravity(targetPosition, targetVelocity, (targetPosition -
origin).Magnitude / SilentAimProjectileSpeed.Value, plr, workspace.Gravity)
end
local calculated = LaunchDirection(origin,
FindLeadShot(targetPosition, targetVelocity, SilentAimProjectileSpeed.Value,
origin, Vector3.zero, SilentAimProjectileGravity.Value),
SilentAimProjectileSpeed.Value, SilentAimProjectileGravity.Value, false)
if calculated then
direction = CFrame.lookAt(origin, origin +
calculated)
end
end
Args[1] = Ray.new(origin, direction.lookVector *
Args[1].Direction.Magnitude)
return
end,
Raycast = function(Args)
local targetPart =
((math.floor(Random.new().NextNumber(Random.new(), 0, 1) * 100)) <=
SilentAimHeadshotChance.Value or SilentAimAutoFire.Enabled) and "Head" or
"RootPart"
local origin = Args[1]
local plr
if SilentAimMode.Value == "Mouse" then
plr = EntityNearMouse(SilentAimFOV.Value, {
WallCheck = SilentAimWallCheck.Enabled,
AimPart = targetPart,
Origin = origin,
IgnoreObject = Args[3]
})
else
plr = EntityNearPosition(SilentAimFOV.Value, {
WallCheck = SilentAimWallCheck.Enabled,
AimPart = targetPart,
Origin = origin,
IgnoreObject = Args[3]
})
end
if not plr then return end
targetPart = plr[targetPart]
SilentAimShot = plr
SlientAimShotTick = tick() + 1
local direction = CFrame.lookAt(origin, targetPart.Position)
if SilentAimProjectile.Enabled then
local targetPosition, targetVelocity = targetPart.Position,
targetPart.Velocity
if SilentAimProjectilePredict.Enabled then
targetPosition, targetVelocity =
predictGravity(targetPosition, targetVelocity, (targetPosition -
origin).Magnitude / SilentAimProjectileSpeed.Value, plr, workspace.Gravity)
end
local calculated = LaunchDirection(origin,
FindLeadShot(targetPosition, targetVelocity, SilentAimProjectileSpeed.Value,
origin, Vector3.zero, SilentAimProjectileGravity.Value),
SilentAimProjectileSpeed.Value, SilentAimProjectileGravity.Value, false)
if calculated then
direction = CFrame.lookAt(origin, origin +
calculated)
end
end
Args[2] = direction.lookVector * Args[2].Magnitude
if SilentAimWallbang.Enabled then
SilentAimRaycastWhitelist.FilterDescendantsInstances =
{targetPart}
Args[3] = SilentAimRaycastWhitelist
end
return
end,
ScreenPointToRay = function(Args)
local targetPart =
((math.floor(Random.new().NextNumber(Random.new(), 0, 1) * 100)) <=
SilentAimHeadshotChance.Value or SilentAimAutoFire.Enabled) and "Head" or
"RootPart"
local origin = gameCamera.CFrame.p
local plr
if SilentAimMode.Value == "Mouse" then
plr = EntityNearMouse(SilentAimFOV.Value, {
WallCheck = SilentAimWallCheck.Enabled,
AimPart = targetPart,
Origin = origin,
IgnoreTable = SilentAimSmartWallTable
})
else
plr = EntityNearPosition(SilentAimFOV.Value, {
WallCheck = SilentAimWallCheck.Enabled,
AimPart = targetPart,
Origin = origin,
IgnoreTable = SilentAimSmartWallTable
})
end
if not plr then return end
targetPart = plr[targetPart]
SilentAimShot = plr
SlientAimShotTick = tick() + 1
local direction = CFrame.lookAt(origin, targetPart.Position)
if SilentAimProjectile.Enabled then
if SilentAimProjectile.Enabled then
local targetPosition, targetVelocity =
targetPart.Position, targetPart.Velocity
if SilentAimProjectilePredict.Enabled then
targetPosition, targetVelocity =
predictGravity(targetPosition, targetVelocity, (targetPosition -
origin).Magnitude / SilentAimProjectileSpeed.Value, plr, workspace.Gravity)
end
local calculated = LaunchDirection(origin,
FindLeadShot(targetPosition, targetVelocity, SilentAimProjectileSpeed.Value,
origin, Vector3.zero, SilentAimProjectileGravity.Value),
SilentAimProjectileSpeed.Value, SilentAimProjectileGravity.Value, false)
if calculated then
direction = CFrame.lookAt(origin, origin +
calculated)
end
end
end
return {Ray.new(direction.p + (Args[3] and direction.lookVector *
Args[3] or Vector3.zero), direction.lookVector)}
end
}
SilentAimFunctions.FindPartOnRayWithWhitelist =
SilentAimFunctions.FindPartOnRayWithIgnoreList
SilentAimFunctions.FindPartOnRay =
SilentAimFunctions.FindPartOnRayWithIgnoreList
SilentAimFunctions.ViewportPointToRay = SilentAimFunctions.ScreenPointToRay
local SilentAimEnableFunctions = {
Normal = function()
if not SilentAimHooked then
SilentAimHooked = true
local oldnamecall
oldnamecall = hookmetamethod(game, "__namecall",
function(self, ...)
if getnamecallmethod() ~= SilentAimMethod.Value then
return oldnamecall(self, ...)
end
if checkcaller() then
return oldnamecall(self, ...)
end
if not SilentAim.Enabled then
return oldnamecall(self, ...)
end
local calling = getcallingscript()
if calling then
local list =
#SilentAimIgnoredScripts.ObjectList > 0 and SilentAimIgnoredScripts.ObjectList or
{"ControlScript", "ControlModule"}
if table.find(list, tostring(calling)) then
return oldnamecall(self, ...)
end
end
local Args = {...}
local res = SilentAimFunctions[SilentAimMethod.Value]
(Args)
if res then
return unpack(res)
end
return oldnamecall(self, unpack(Args))
end)
end
end,
NormalV3 = function()
if not SilentAimHooked then
SilentAimHooked = true
local oldnamecall
oldnamecall = hookmetamethod(game, "__namecall",
getfilter(SilentAimFilterObject, function(self, ...) return oldnamecall(self, ...)
end, function(self, ...)
local calling = getcallingscript()
if calling then
local list =
#SilentAimIgnoredScripts.ObjectList > 0 and SilentAimIgnoredScripts.ObjectList or
{"ControlScript", "ControlModule"}
if table.find(list, tostring(calling)) then
return oldnamecall(self, ...)
end
end
local Args = {...}
local res = SilentAimFunctions[SilentAimMethod.Value]
(Args)
if res then
return unpack(res)
end
return oldnamecall(self, unpack(Args))
end))
end
end
}
SilentAim = combat.Api.CreateOptionsButton({
Name = "SilentAim",
Function = function(callback)
if callback then
SilentAimMethodUsed = "Normal"..synapsev3
task.spawn(function()
repeat
vapeTargetInfo.Targets.SilentAim =
SlientAimShotTick >= tick() and SilentAimShot or nil
task.wait()
until not SilentAim.Enabled
end)
if SilentAimCircle then SilentAimCircle.Visible =
SilentAimMode.Value == "Mouse" end
if SilentAimEnableFunctions[SilentAimMethodUsed] then
SilentAimEnableFunctions[SilentAimMethodUsed]()
end
else
if restorefunction then
restorefunction(getrawmetatable(game).__namecall)
SilentAimHooked = false
end
if SilentAimCircle then SilentAimCircle.Visible = false end
vapeTargetInfo.Targets.SilentAim = nil
end
end,
ExtraText = function()
return SilentAimMethod.Value:gsub("FindPartOn",
""):gsub("PointToRay", "")
end
})
SilentAimMode = SilentAim.CreateDropdown({
Name = "Mode",
List = {"Mouse", "Position"},
Function = function(val) if SilentAimCircle then
SilentAimCircle.Visible = SilentAim.Enabled and val == "Mouse" end end
})
SilentAimMethod = SilentAim.CreateDropdown({
Name = "Method",
List = {"FindPartOnRayWithIgnoreList", "FindPartOnRayWithWhitelist",
"Raycast", "FindPartOnRay", "ScreenPointToRay", "ViewportPointToRay"},
Function = function(val)
SilentAimRaycastMode.Object.Visible = val == "Raycast"
if SilentAimFilterObject then
SilentAimFilterObject.Filters[1].NamecallMethod = val end
end
})
SilentAimRaycastMode = SilentAim.CreateDropdown({
Name = "Method Type",
List = {"All", "Whitelist", "Blacklist"},
Function = function(val) end
})
SilentAimRaycastMode.Object.Visible = false
SilentAimFOV = SilentAim.CreateSlider({
Name = "FOV",
Min = 1,
Max = 1000,
Function = function(val) if SilentAimCircle then SilentAimCircle.Radius
= val end end,
Default = 80
})
SilentAimHitChance = SilentAim.CreateSlider({
Name = "Hit Chance",
Min = 1,
Max = 100,
Function = function(val) end,
Default = 100,
})
SilentAimHeadshotChance = SilentAim.CreateSlider({
Name = "Headshot Chance",
Min = 1,
Max = 100,
Function = function(val) end,
Default = 25
})
SilentAimCircleToggle = SilentAim.CreateToggle({
Name = "FOV Circle",
Function = function(callback)
if SilentAimCircleColor.Object then
SilentAimCircleColor.Object.Visible = callback end
if SilentAimCircleFilled.Object then
SilentAimCircleFilled.Object.Visible = callback end
if callback then
SilentAimCircle = Drawing.new("Circle")
SilentAimCircle.Transparency = 0.5
SilentAimCircle.NumSides = 100
SilentAimCircle.Filled = SilentAimCircleFilled.Enabled
SilentAimCircle.Thickness = 1
SilentAimCircle.Visible = SilentAim.Enabled and
SilentAimMode.Value == "Mouse"
SilentAimCircle.Color =
Color3.fromHSV(SilentAimCircleColor.Hue, SilentAimCircleColor.Sat,
SilentAimCircleColor.Value)
SilentAimCircle.Radius = SilentAimFOV.Value
SilentAimCircle.Position =
Vector2.new(gameCamera.ViewportSize.X / 2, gameCamera.ViewportSize.Y / 2)
table.insert(SilentAimCircleToggle.Connections,
gameCamera:GetPropertyChangedSignal("ViewportSize"):Connect(function()
SilentAimCircle.Position =
Vector2.new(gameCamera.ViewportSize.X / 2, gameCamera.ViewportSize.Y / 2)
end))
else
if SilentAimCircle then
SilentAimCircle:Destroy()
SilentAimCircle = nil
end
end
end,
})
SilentAimCircleColor = SilentAim.CreateColorSlider({
Name = "Circle Color",
Function = function(hue, sat, val)
if SilentAimCircle then SilentAimCircle.Color =
Color3.fromHSV(hue, sat, val) end
end
})
SilentAimCircleColor.Object.Visible = false
SilentAimCircleFilled = SilentAim.CreateToggle({
Name = "Filled Circle",
Function = function(callback)
if SilentAimCircle then SilentAimCircle.Filled = callback end
end,
Default = true
})
SilentAimCircleFilled.Object.Visible = false
SilentAimWallCheck = SilentAim.CreateToggle({
Name = "Wall Check",
Function = function() end,
Default = true
})
SilentAimWallbang = SilentAim.CreateToggle({
Name = "Wall Bang",
Function = function() end
})
SilentAimAutoFire = SilentAim.CreateToggle({
Name = "AutoFire",
Function = function(callback)
if callback then
task.spawn(function()
repeat
if SilentAim.Enabled then
local plr
if SilentAimMode.Value == "Mouse" then
plr =
EntityNearMouse(SilentAimFOV.Value, {
WallCheck =
SilentAimWallCheck.Enabled,
AimPart = "Head",
Origin = gameCamera.CFrame.p,
IgnoreTable =
SilentAimSmartWallTable
})
else
plr =
EntityNearPosition(SilentAimFOV.Value, {
WallCheck =
SilentAimWallCheck.Enabled,
AimPart = "Head",
Origin = gameCamera.CFrame.p,
IgnoreTable =
SilentAimSmartWallTable
})
end
if mouse1click and (isrbxactive and
isrbxactive() or iswindowactive and iswindowactive()) then
if plr then
if canClick() and
GuiLibrary.MainGui.ScaledGui.ClickGui.Visible == false and not
inputService:GetFocusedTextBox() then
if mouseClicked then
mouse1release() else mouse1press() end
mouseClicked = not
mouseClicked
else
if mouseClicked then
mouse1release() end
mouseClicked = false
end
else
if mouseClicked then
mouse1release() end
mouseClicked = false
end
end
end
task.wait()
until not SilentAimAutoFire.Enabled
end)
end
end,
HoverText = "Automatically fires gun",
})
SilentAimProjectile = SilentAim.CreateToggle({
Name = "Projectile",
Function = function(callback)
if SilentAimProjectileSpeed.Object then
SilentAimProjectileSpeed.Object.Visible = callback end
if SilentAimProjectileGravity.Object then
SilentAimProjectileGravity.Object.Visible = callback end
end
})
SilentAimProjectileSpeed = SilentAim.CreateSlider({
Name = "Projectile Speed",
Min = 1,
Max = 1000,
Default = 1000,
Function = function() end
})
SilentAimProjectileSpeed.Object.Visible = false
SilentAimProjectileGravity = SilentAim.CreateSlider({
Name = "Projectile Gravity",
Min = 1,
Max = 192.6,
Default = 192.6,
Function = function() end
})
SilentAimProjectileGravity.Object.Visible = false
SilentAimProjectilePredict = SilentAim.CreateToggle({
Name = "Projectile Prediction",
Function = function() end,
HoverText = "Predicts the player's movement"
})
SilentAimProjectilePredict.Object.Visible = false
SilentAimSmartWallIgnore = SilentAim.CreateToggle({
Name = "Smart Ignore",
Function = function(callback)
if callback then
table.insert(SilentAimSmartWallIgnore.Connections,
workspace.DescendantAdded:Connect(function(v)
local lowername = v.Name:lower()
if lowername:find("junk") or lowername:find("trash")
or lowername:find("ignore") or lowername:find("particle") or
lowername:find("spawn") or lowername:find("bullet") or lowername:find("debris")
then
table.insert(SilentAimSmartWallTable, v)
end
end))
for i,v in pairs(workspace:GetDescendants()) do
local lowername = v.Name:lower()
if lowername:find("junk") or lowername:find("trash")
or lowername:find("ignore") or lowername:find("particle") or
lowername:find("spawn") or lowername:find("bullet") or lowername:find("debris")
then
table.insert(SilentAimSmartWallTable, v)
end
end
else
table.clear(SilentAimSmartWallTable)
end
end,
HoverText = "Ignores certain folders and what not with certain names"
})
SilentAimIgnoredScripts = SilentAim.CreateTextList({
Name = "Ignored Scripts",
TempText = "ignored scripts",
AddFunction = function(user) end,
RemoveFunction = function(num) end
})
run(function()
local AutoClicker = {Enabled = false}
local AutoClickerCPS = {GetRandomValue = function() return 1 end}
local AutoClickerMode = {Value = "Sword"}
AutoClicker = combat.Api.CreateOptionsButton({
Name = "AutoClicker",
Function = function(callback)
if callback then
task.spawn(function()
repeat
if AutoClickerMode.Value == "Tool" then
local tool = lplr and lplr.Character and
lplr.Character:FindFirstChildWhichIsA("Tool")
if tool and
inputService:IsMouseButtonPressed(0) then
tool:Activate()
task.wait(1 /
AutoClickerCPS.GetRandomValue())
end
else
if mouse1click and (isrbxactive and
isrbxactive() or iswindowactive and iswindowactive()) then
if
GuiLibrary.MainGui.ScaledGui.ClickGui.Visible == false then
local clickfunc =
(AutoClickerMode.Value == "Click" and mouse1click or mouse2click)
clickfunc()
task.wait(1 /
AutoClickerCPS.GetRandomValue())
end
end
end
task.wait()
until not AutoClicker.Enabled
end)
end
end
})
AutoClickerMode = AutoClicker.CreateDropdown({
Name = "Mode",
List = {"Tool", "Click", "RightClick"},
Function = function() end
})
AutoClickerCPS = AutoClicker.CreateTwoSlider({
Name = "CPS",
Min = 1,
Max = 20,
Default = 8,
Default2 = 12
})
end)
run(function()
local ClickTP = {Enabled = false}
local ClickTPMethod = {Value = "Normal"}
local ClickTPDelay = {Value = 1}
local ClickTPAmount = {Value = 1}
local ClickTPVertical = {Enabled = true}
local ClickTPVelocity = {Enabled = false}
local ClickTPRaycast = RaycastParams.new()
ClickTPRaycast.RespectCanCollide = true
ClickTPRaycast.FilterType = Enum.RaycastFilterType.Blacklist
ClickTP = blatant.Api.CreateOptionsButton({
Name = "MouseTP",
Function = function(callback)
if callback then
RunLoops:BindToHeartbeat("MouseTP", function()
if entityLibrary.isAlive and ClickTPVelocity.Enabled
and ClickTPMethod.Value == "SlowTP" then
entityLibrary.character.HumanoidRootPart.Velocity = Vector3.zero
end
end)
if entityLibrary.isAlive then
ClickTPRaycast.FilterDescendantsInstances =
{lplr.Character, gameCamera}
local ray = workspace:Raycast(gameCamera.CFrame.p,
lplr:GetMouse().UnitRay.Direction * 10000, ClickTPRaycast)
local selectedPosition = ray and ray.Position +
Vector3.new(0, entityLibrary.character.Humanoid.HipHeight +
(entityLibrary.character.HumanoidRootPart.Size.Y / 2), 0)
if selectedPosition then
if ClickTPMethod.Value == "Normal" then
entityLibrary.character.HumanoidRootPart.CFrame =
CFrame.new(selectedPosition)
ClickTP.ToggleButton(false)
else
task.spawn(function()
repeat
if entityLibrary.isAlive then
local newpos =
(selectedPosition - entityLibrary.character.HumanoidRootPart.CFrame.p).Unit
newpos = newpos ==
newpos and newpos * math.min((selectedPosition -
entityLibrary.character.HumanoidRootPart.CFrame.p).Magnitude, ClickTPAmount.Value)
or Vector3.zero
entityLibrary.character.HumanoidRootPart.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame + Vector3.new(newpos.X,
(ClickTPVertical.Enabled and newpos.Y or 0), newpos.Z)
if (selectedPosition -
entityLibrary.character.HumanoidRootPart.CFrame.p).Magnitude <= 5 then
break
end
end
task.wait(ClickTPDelay.Value / 100)
until entityLibrary.isAlive and
(selectedPosition - entityLibrary.character.HumanoidRootPart.CFrame.p).Magnitude <=
5 or not ClickTP.Enabled
if ClickTP.Enabled then
ClickTP.ToggleButton(false) end
end)
end
else
ClickTP.ToggleButton(false)
warningNotification("ClickTP", "No position
found.", 1)
end
else
if ClickTP.Enabled then ClickTP.ToggleButton(false)
end
end
else
RunLoops:UnbindFromHeartbeat("MouseTP")
end
end,
HoverText = "Teleports to where your mouse is."
})
ClickTPMethod = ClickTP.CreateDropdown({
Name = "Method",
List = {"Normal", "SlowTP"},
Function = function(val)
if ClickTPAmount.Object then ClickTPAmount.Object.Visible = val
== "SlowTP" end
if ClickTPDelay.Object then ClickTPDelay.Object.Visible = val ==
"SlowTP" end
if ClickTPVertical.Object then ClickTPVertical.Object.Visible =
val == "SlowTP" end
if ClickTPVelocity.Object then ClickTPVelocity.Object.Visible =
val == "SlowTP" end
end
})
ClickTPAmount = ClickTP.CreateSlider({
Name = "Amount",
Min = 1,
Max = 50,
Function = function() end
})
ClickTPAmount.Object.Visible = false
ClickTPDelay = ClickTP.CreateSlider({
Name = "Delay",
Min = 1,
Max = 50,
Function = function() end
})
ClickTPDelay.Object.Visible = false
ClickTPVertical = ClickTP.CreateToggle({
Name = "Vertical",
Default = true,
Function = function() end
})
ClickTPVertical.Object.Visible = false
ClickTPVelocity = ClickTP.CreateToggle({
Name = "No Velocity",
Default = true,
Function = function() end
})
ClickTPVelocity.Object.Visible = false
end)
run(function()
local Fly = {Enabled = false}
local FlySpeed = {Value = 1}
local FlyVerticalSpeed = {Value = 1}
local FlyTPOff = {Value = 10}
local FlyTPOn = {Value = 10}
local FlyCFrameVelocity = {Enabled = false}
local FlyWallCheck = {Enabled = false}
local FlyVertical = {Enabled = false}
local FlyMethod = {Value = "Normal"}
local FlyMoveMethod = {Value = "MoveDirection"}
local FlyKeys = {Value = "Space/LeftControl"}
local FlyState = {Value = "Normal"}
local FlyPlatformToggle = {Enabled = false}
local FlyPlatformStanding = {Enabled = false}
local FlyRaycast = RaycastParams.new()
FlyRaycast.FilterType = Enum.RaycastFilterType.Blacklist
FlyRaycast.RespectCanCollide = true
local FlyJumpCFrame = CFrame.new(0, 0, 0)
local FlyAliveCheck = false
local FlyUp = false
local FlyDown = false
local FlyY = 0
local FlyPlatform
local w = 0
local s = 0
local a = 0
local d = 0
local alternatelist = {"Normal", "AntiCheat A", "AntiCheat B", "AntiCheat C",
"AntiCheat D"}
Fly = blatant.Api.CreateOptionsButton({
Name = "Fly",
Function = function(callback)
if callback then
local FlyPlatformTick = tick() + 0.2
w = inputService:IsKeyDown(Enum.KeyCode.W) and -1 or 0
s = inputService:IsKeyDown(Enum.KeyCode.S) and 1 or 0
a = inputService:IsKeyDown(Enum.KeyCode.A) and -1 or 0
d = inputService:IsKeyDown(Enum.KeyCode.D) and 1 or 0
table.insert(Fly.Connections,
inputService.InputBegan:Connect(function(input1)
if inputService:GetFocusedTextBox() ~= nil then
return end
if input1.KeyCode == Enum.KeyCode.W then
w = -1
elseif input1.KeyCode == Enum.KeyCode.S then
s = 1
elseif input1.KeyCode == Enum.KeyCode.A then
a = -1
elseif input1.KeyCode == Enum.KeyCode.D then
d = 1
end
if FlyVertical.Enabled then
local divided = FlyKeys.Value:split("/")
if input1.KeyCode == Enum.KeyCode[divided[1]]
then
FlyUp = true
elseif input1.KeyCode ==
Enum.KeyCode[divided[2]] then
FlyDown = true
end
end
end))
table.insert(Fly.Connections,
inputService.InputEnded:Connect(function(input1)
local divided = FlyKeys.Value:split("/")
if input1.KeyCode == Enum.KeyCode.W then
w = 0
elseif input1.KeyCode == Enum.KeyCode.S then
s = 0
elseif input1.KeyCode == Enum.KeyCode.A then
a = 0
elseif input1.KeyCode == Enum.KeyCode.D then
d = 0
elseif input1.KeyCode == Enum.KeyCode[divided[1]]
then
FlyUp = false
elseif input1.KeyCode == Enum.KeyCode[divided[2]]
then
FlyDown = false
end
end))
if inputService.TouchEnabled then
pcall(function()
local jumpButton =
lplr.PlayerGui.TouchGui.TouchControlFrame.JumpButton
table.insert(Fly.Connections,
jumpButton:GetPropertyChangedSignal("ImageRectOffset"):Connect(function()
FlyUp = jumpButton.ImageRectOffset.X ==
146
end))
FlyUp = jumpButton.ImageRectOffset.X == 146
end)
end
if FlyMethod.Value == "Jump" and entityLibrary.isAlive then
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
local FlyTP = false
local FlyTPTick = tick()
local FlyTPY
RunLoops:BindToHeartbeat("Fly", function(delta)
if entityLibrary.isAlive and
(typeof(entityLibrary.character.HumanoidRootPart) ~= "Instance" or
isnetworkowner(entityLibrary.character.HumanoidRootPart)) then
entityLibrary.character.Humanoid.PlatformStand
= FlyPlatformStanding.Enabled
if not FlyY then FlyY =
entityLibrary.character.HumanoidRootPart.CFrame.p.Y end
local movevec = (FlyMoveMethod.Value ==
"Manual" and calculateMoveVector(Vector3.new(a + d, 0, w + s)) or
entityLibrary.character.Humanoid.MoveDirection).Unit
movevec = movevec == movevec and
Vector3.new(movevec.X, 0, movevec.Z) or Vector3.zero
if FlyState.Value ~= "None" then
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType[FlyState.Value]
)
end
if FlyMethod.Value == "Normal" or
FlyMethod.Value == "Bounce" then
if FlyPlatformStanding.Enabled then
entityLibrary.character.HumanoidRootPart.CFrame =
CFrame.new(entityLibrary.character.HumanoidRootPart.CFrame.p,
entityLibrary.character.HumanoidRootPart.CFrame.p + gameCamera.CFrame.lookVector)
entityLibrary.character.HumanoidRootPart.RotVelocity = Vector3.zero
end
entityLibrary.character.HumanoidRootPart.Velocity = (movevec *
FlySpeed.Value) + Vector3.new(0, 0.85 + (FlyMethod.Value == "Bounce" and (tick() %
0.5 > 0.25 and -10 or 10) or 0) + (FlyUp and FlyVerticalSpeed.Value or 0) +
(FlyDown and -FlyVerticalSpeed.Value or 0), 0)
else
if FlyUp then
FlyY = FlyY +
(FlyVerticalSpeed.Value * delta)
end
if FlyDown then
FlyY = FlyY -
(FlyVerticalSpeed.Value * delta)
end
local newMovementPosition = (movevec *
(math.max(FlySpeed.Value - entityLibrary.character.Humanoid.WalkSpeed, 0) * delta))
newMovementPosition =
Vector3.new(newMovementPosition.X, (FlyY -
entityLibrary.character.HumanoidRootPart.CFrame.p.Y), newMovementPosition.Z)
if FlyWallCheck.Enabled then
entityLibrary.character.HumanoidRootPart.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame + newMovementPosition
if FlyCFrameVelocity.Enabled then
entityLibrary.character.HumanoidRootPart.Velocity = Vector3.new(origvelo.X,
0, origvelo.Z)
end
if FlyPlatformStanding.Enabled then
entityLibrary.character.HumanoidRootPart.CFrame =
CFrame.new(entityLibrary.character.HumanoidRootPart.CFrame.p,
entityLibrary.character.HumanoidRootPart.CFrame.p + gameCamera.CFrame.lookVector)
end
elseif FlyMethod.Value == "Jump" then
entityLibrary.character.HumanoidRootPart.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame +
Vector3.new(newMovementPosition.X, 0, newMovementPosition.Z)
if
entityLibrary.character.HumanoidRootPart.Velocity.Y < -
(entityLibrary.character.Humanoid.JumpPower - ((FlyUp and FlyVerticalSpeed.Value or
0) - (FlyDown and FlyVerticalSpeed.Value or 0))) then
FlyJumpCFrame =
entityLibrary.character.HumanoidRootPart.CFrame * CFrame.new(0, -
entityLibrary.character.Humanoid.HipHeight, 0)
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
else
if FlyTPTick <= tick() then
FlyTP = not FlyTP
if FlyTP then
if FlyTPY then FlyY =
FlyTPY end
else
FlyTPY = FlyY
entityLibrary.character.HumanoidRootPart.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame + newMovementPosition
if FlyPlatformStanding.Enabled then
entityLibrary.character.HumanoidRootPart.CFrame =
CFrame.new(entityLibrary.character.HumanoidRootPart.CFrame.p,
entityLibrary.character.HumanoidRootPart.CFrame.p + gameCamera.CFrame.lookVector)
entityLibrary.character.HumanoidRootPart.RotVelocity = Vector3.zero
end
end
end
if FlyPlatform then
FlyPlatform.CFrame = (FlyMethod.Value ==
"Jump" and FlyJumpCFrame or entityLibrary.character.HumanoidRootPart.CFrame *
CFrame.new(0, -(entityLibrary.character.Humanoid.HipHeight +
(entityLibrary.character.HumanoidRootPart.Size.Y / 2) + 0.53), 0))
FlyPlatform.Parent = gameCamera
if FlyUp or FlyPlatformTick >= tick()
then
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType.Landed)
end
end
else
FlyY = nil
end
end)
else
FlyUp = false
FlyDown = false
FlyY = nil
RunLoops:UnbindFromHeartbeat("Fly")
if entityLibrary.isAlive and FlyPlatformStanding.Enabled
then
entityLibrary.character.Humanoid.PlatformStand =
false
end
if FlyPlatform then
FlyPlatform.Parent = nil
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType.Landed)
end
end
end,
ExtraText = function()
if GuiLibrary.ObjectsThatCanBeSaved["Text GUIAlternate
TextToggle"].Api.Enabled then
return alternatelist[table.find(FlyMethod.List,
FlyMethod.Value)]
end
return FlyMethod.Value
end
})
FlyMethod = Fly.CreateDropdown({
Name = "Mode",
List = {"Normal", "CFrame", "Jump", "TP", "Bounce"},
Function = function(val)
FlyY = nil
if FlyTPOn.Object then FlyTPOn.Object.Visible = val == "TP" end
if FlyTPOff.Object then FlyTPOff.Object.Visible = val == "TP" end
if FlyWallCheck.Object then FlyWallCheck.Object.Visible = val ==
"CFrame" or val == "Jump" end
if FlyCFrameVelocity.Object then FlyCFrameVelocity.Object.Visible
= val == "CFrame" end
end
})
FlyMoveMethod = Fly.CreateDropdown({
Name = "Movement",
List = {"Manual", "MoveDirection"},
Function = function(val) end
})
FlyKeys = Fly.CreateDropdown({
Name = "Keys",
List = {"Space/LeftControl", "Space/LeftShift", "E/Q", "Space/Q"},
Function = function(val) end
})
local states = {"None"}
for i,v in pairs(Enum.HumanoidStateType:GetEnumItems()) do if v.Name ~=
"Dead" and v.Name ~= "None" then table.insert(states, v.Name) end end
FlyState = Fly.CreateDropdown({
Name = "State",
List = states,
Function = function(val) end
})
FlySpeed = Fly.CreateSlider({
Name = "Speed",
Min = 1,
Max = 150,
Function = function(val) end
})
FlyVerticalSpeed = Fly.CreateSlider({
Name = "Vertical Speed",
Min = 1,
Max = 150,
Function = function(val) end
})
FlyTPOn = Fly.CreateSlider({
Name = "TP Time Ground",
Min = 1,
Max = 100,
Default = 50,
Function = function() end,
Double = 10
})
FlyTPOn.Object.Visible = false
FlyTPOff = Fly.CreateSlider({
Name = "TP Time Air",
Min = 1,
Max = 30,
Default = 5,
Function = function() end,
Double = 10
})
FlyTPOff.Object.Visible = false
FlyPlatformToggle = Fly.CreateToggle({
Name = "FloorPlatform",
Function = function(callback)
if callback then
FlyPlatform = Instance.new("Part")
FlyPlatform.Anchored = true
FlyPlatform.CanCollide = true
FlyPlatform.Size = Vector3.new(2, 1, 2)
FlyPlatform.Transparency = 0
else
if FlyPlatform then
FlyPlatform:Destroy()
FlyPlatform = nil
end
end
end
})
FlyPlatformStanding = Fly.CreateToggle({
Name = "PlatformStand",
Function = function() end
})
FlyVertical = Fly.CreateToggle({
Name = "Y Level",
Function = function() end
})
FlyWallCheck = Fly.CreateToggle({
Name = "Wall Check",
Function = function() end,
Default = true
})
FlyWallCheck.Object.Visible = false
FlyCFrameVelocity = Fly.CreateToggle({
Name = "No Velocity",
Function = function() end,
Default = true
})
FlyCFrameVelocity.Object.Visible = false
end)
run(function()
local Hitboxes = {Enabled = false}
local HitboxMode = {Value = "HumanoidRootPart"}
local HitboxExpand = {Value = 1}
Hitboxes = blatant.Api.CreateOptionsButton({
Name = "HitBoxes",
Function = function(callback)
if callback then
task.spawn(function()
repeat
for i,plr in pairs(entityLibrary.entityList) do
if plr.Targetable then
if HitboxMode.Value ==
"HumanoidRootPart" then
plr.RootPart.Size =
Vector3.new(2 * (HitboxExpand.Value / 10), 2 * (HitboxExpand.Value / 10), 1 *
(HitboxExpand.Value / 10))
else
plr.Head.Size =
Vector3.new((HitboxExpand.Value / 10), (HitboxExpand.Value / 10),
(HitboxExpand.Value / 10))
end
end
end
task.wait()
until not Hitboxes.Enabled
end)
else
for i,plr in pairs(entityLibrary.entityList) do
plr.RootPart.Size = Vector3.new(2, 2, 1)
plr.Head.Size = Vector3.new(1, 1, 1)
end
end
end
})
HitboxMode = Hitboxes.CreateDropdown({
Name = "Expand part",
List = {"HumanoidRootPart", "Head"},
Function = function(val)
if Hitboxes.Enabled then
for i,plr in pairs(entityLibrary.entityList) do
if plr.Targetable then
if HitboxMode.Value == "HumanoidRootPart" then
plr.RootPart.Size = Vector3.new(2 *
(HitboxExpand.Value / 10), 2 * (HitboxExpand.Value / 10), 1 * (HitboxExpand.Value /
10))
else
plr.Head.Size =
Vector3.new((HitboxExpand.Value / 10), (HitboxExpand.Value / 10),
(HitboxExpand.Value / 10))
end
end
end
end
end
})
HitboxExpand = Hitboxes.CreateSlider({
Name = "Expand amount",
Min = 10,
Max = 50,
Function = function(val) end
})
end)
ignorelist.FilterDescendantsInstances = chars
local parts =
workspace:GetPartBoundsInBox(touch.CFrame, touch.Size +
Vector3.new(reachrange.Value, 0, reachrange.Value), ignorelist)
for i,v in pairs(parts) do
firetouchinterest(touch, v,
1)
firetouchinterest(touch, v,
0)
end
end
end
task.wait()
until not Reach.Enabled
end)
end
end
})
ReachRange = Reach.CreateSlider({
Name = "Range",
Min = 1,
Max = 20,
Function = function(val) end,
})
Killaura = blatant.Api.CreateOptionsButton({
Name = "Killaura",
Function = function(callback)
if callback then
if KillauraRangeCirclePart then
KillauraRangeCirclePart.Parent = gameCamera end
RunLoops:BindToHeartbeat("Killaura", function()
for i,v in pairs(KillauraBoxes) do
if v.Adornee then
local onex, oney, onez =
v.Adornee.CFrame:ToEulerAnglesXYZ()
v.CFrame = CFrame.new() * CFrame.Angles(-
onex, -oney, -onez)
end
end
if entityLibrary.isAlive then
if KillauraRangeCirclePart then
KillauraRangeCirclePart.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame - Vector3.new(0,
entityLibrary.character.Humanoid.HipHeight +
(entityLibrary.character.HumanoidRootPart.Size.Y / 2) - 0.3, 0)
end
if KillauraFakeAngle.Enabled then
local Neck =
entityLibrary.character.Head:FindFirstChild("Neck")
local LowerTorso =
entityLibrary.character.HumanoidRootPart.Parent and
entityLibrary.character.HumanoidRootPart.Parent:FindFirstChild("LowerTorso")
local RootC0 = LowerTorso and
LowerTorso:FindFirstChild("Root")
if Neck and RootC0 then
if not OriginalNeckC0 then
OriginalNeckC0 = Neck.C0.p end
if not OriginalRootC0 then
OriginalRootC0 = RootC0.C0.p end
if OriginalRootC0 then
if targetedplayer ~= nil then
local targetPos =
targetedplayer.RootPart.Position + Vector3.new(0, targetedplayer.Humanoid.HipHeight
+ (targetedplayer.RootPart.Size.Y / 2), 0)
local lookCFrame =
(CFrame.new(Vector3.zero,
(Root.CFrame):VectorToObjectSpace((Vector3.new(targetPos.X, targetPos.Y,
targetPos.Z) - entityLibrary.character.Head.Position).Unit)))
Neck.C0 =
CFrame.new(OriginalNeckC0) * CFrame.Angles(lookCFrame.LookVector.Unit.y, 0, 0)
RootC0.C0 =
(CFrame.new(Vector3.zero,
(Root.CFrame):VectorToObjectSpace((Vector3.new(targetPos.X, Root.Position.Y,
targetPos.Z) - Root.Position).Unit))) + OriginalRootC0
else
Neck.C0 =
CFrame.new(OriginalNeckC0)
RootC0.C0 =
CFrame.new(OriginalRootC0)
end
end
end
end
end
end)
task.spawn(function()
repeat
local attackedplayers = {}
KillauraNearTarget = false
vapeTargetInfo.Targets.Killaura = nil
if entityLibrary.isAlive and (not
KillauraButtonDown.Enabled or inputService:IsMouseButtonPressed(0)) then
local plrs =
AllNearPosition(KillauraRange.Value, 100, {Prediction =
KillauraPrediction.Enabled})
if #plrs > 0 then
local tool =
lplr.Character:FindFirstChildWhichIsA("Tool")
local touch =
findTouchInterest(tool)
if tool and touch then
for i,v in pairs(plrs) do
if
math.acos(entityLibrary.character.HumanoidRootPart.CFrame.lookVector:Dot((v.RootPar
t.Position - entityLibrary.character.HumanoidRootPart.Position).Unit)) >=
(math.rad(KillauraAngle.Value) / 2) then continue end
KillauraNearTarget =
true
if
KillauraTarget.Enabled then
table.insert(attackedplayers, v)
end
vapeTargetInfo.Targets.Killaura = v
KillauraNearTarget =
true
if
KillauraPrediction.Enabled then
if
(entityLibrary.LocalPosition - v.RootPart.Position).Magnitude > KillauraRange.Value
then
continue
end
end
if KillauraSwingTick <=
tick() then
tool:Activate()
KillauraSwingTick
= tick() + (1 / KillauraCPS.GetRandomValue())
end
if KillauraMethod.Value
== "Bypass" then
attackIgnore.FilterDescendantsInstances = {v.Character}
local parts =
workspace:GetPartBoundsInBox(v.RootPart.CFrame, v.Character:GetExtentsSize(),
attackIgnore)
for i,v2 in
pairs(parts) do
firetouchinterest(touch.Parent, v2, 1)
firetouchinterest(touch.Parent, v2, 0)
end
elseif
KillauraMethod.Value == "Normal" then
for i,v2 in
pairs(v.Character:GetChildren()) do
if
v2:IsA("BasePart") then
firetouchinterest(touch.Parent, v2, 1)
firetouchinterest(touch.Parent, v2, 0)
end
end
else
firetouchinterest(touch.Parent, v.RootPart, 1)
firetouchinterest(touch.Parent, v.RootPart, 0)
end
end
end
end
end
for i,v in pairs(KillauraBoxes) do
local attacked = attackedplayers[i]
v.Adornee = attacked and
attacked.RootPart
end
task.wait()
until not Killaura.Enabled
end)
else
RunLoops:UnbindFromHeartbeat("Killaura")
KillauraNearTarget = false
vapeTargetInfo.Targets.Killaura = nil
for i,v in pairs(KillauraBoxes) do v.Adornee = nil end
if KillauraRangeCirclePart then
KillauraRangeCirclePart.Parent = nil end
end
end,
HoverText = "Attack players around you\nwithout aiming at them."
})
KillauraMethod = Killaura.CreateDropdown({
Name = "Mode",
List = {"Normal", "Bypass", "Root Only"},
Function = function() end
})
KillauraCPS = Killaura.CreateTwoSlider({
Name = "Attacks per second",
Min = 1,
Max = 20,
Default = 8,
Default2 = 12
})
KillauraRange = Killaura.CreateSlider({
Name = "Attack range",
Min = 1,
Max = 150,
Function = function(val)
if KillauraRangeCirclePart then
KillauraRangeCirclePart.Size = Vector3.new(val * 0.7, 0.01,
val * 0.7)
end
end
})
KillauraAngle = Killaura.CreateSlider({
Name = "Max angle",
Min = 1,
Max = 360,
Function = function(val) end,
Default = 90
})
KillauraColor = Killaura.CreateColorSlider({
Name = "Target Color",
Function = function(hue, sat, val)
for i,v in pairs(KillauraBoxes) do
v.Color3 = Color3.fromHSV(hue, sat, val)
end
if KillauraRangeCirclePart then
KillauraRangeCirclePart.Color = Color3.fromHSV(hue, sat,
val)
end
end,
Default = 1
})
KillauraButtonDown = Killaura.CreateToggle({
Name = "Require mouse down",
Function = function() end
})
KillauraTarget = Killaura.CreateToggle({
Name = "Show target",
Function = function(callback) end,
HoverText = "Shows a red box over the opponent."
})
KillauraPrediction = Killaura.CreateToggle({
Name = "Prediction",
Function = function() end
})
KillauraFakeAngle = Killaura.CreateToggle({
Name = "Face target",
Function = function() end,
HoverText = "Makes your character face the opponent."
})
KillauraRangeCircle = Killaura.CreateToggle({
Name = "Range Visualizer",
Function = function(callback)
if callback then
KillauraRangeCirclePart = Instance.new("MeshPart")
KillauraRangeCirclePart.MeshId = "rbxassetid://3726303797"
KillauraRangeCirclePart.Color =
Color3.fromHSV(KillauraColor.Hue, KillauraColor.Sat, KillauraColor.Value)
KillauraRangeCirclePart.CanCollide = false
KillauraRangeCirclePart.Anchored = true
KillauraRangeCirclePart.Material = Enum.Material.Neon
KillauraRangeCirclePart.Size =
Vector3.new(KillauraRange.Value * 0.7, 0.01, KillauraRange.Value * 0.7)
KillauraRangeCirclePart.Parent = gameCamera
else
if KillauraRangeCirclePart then
KillauraRangeCirclePart:Destroy()
KillauraRangeCirclePart = nil
end
end
end
})
end)
run(function()
local LongJump = {Enabled = false}
local LongJumpBoost = {Value = 1}
local LongJumpChange = true
LongJump = blatant.Api.CreateOptionsButton({
Name = "LongJump",
Function = function(callback)
if callback then
if entityLibrary.isAlive and
entityLibrary.character.Humanoid.FloorMaterial ~= Enum.Material.Air then
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
RunLoops:BindToHeartbeat("LongJump", function()
if entityLibrary.isAlive then
if (entityLibrary.character.Humanoid:GetState()
== Enum.HumanoidStateType.Freefall or entityLibrary.character.Humanoid:GetState()
== Enum.HumanoidStateType.Jumping) and
entityLibrary.character.Humanoid.MoveDirection ~= Vector3.zero then
local velo =
entityLibrary.character.Humanoid.MoveDirection * LongJumpBoost.Value
entityLibrary.character.HumanoidRootPart.Velocity = Vector3.new(velo.X,
entityLibrary.character.HumanoidRootPart.Velocity.Y, velo.Z)
end
local check =
entityLibrary.character.Humanoid.FloorMaterial ~= Enum.Material.Air
if LongJumpChange ~= check then
if check then LongJump.ToggleButton(true)
end
LongJumpChange = check
end
end
end)
else
RunLoops:UnbindFromHeartbeat("LongJump")
LongJumpChange = true
end
end
})
LongJumpBoost = LongJump.CreateSlider({
Name = "Boost",
Min = 1,
Max = 150,
Function = function(val) end
})
entityLibrary.character.HumanoidRootPart.Velocity =
entityLibrary.character.HumanoidRootPart.Velocity + Vector3.new(0,
HighJumpBoost.Value, 0)
else
task.spawn(function()
local start = HighJumpBoost.Value
repeat
entityLibrary.character.HumanoidRootPart.CFrame += Vector3.new(0, start *
0.016, 0)
start = start -
(workspace.Gravity * 0.016)
task.wait()
until start <= 0
end)
end
end
HighJump.ToggleButton(false)
else
local debounce = 0
RunLoops:BindToRenderStep("HighJump", function()
if entityLibrary.isAlive and
entityLibrary.character.Humanoid.FloorMaterial ~= Enum.Material.Air and
inputService:IsKeyDown(Enum.KeyCode.Space) and (tick() - debounce) > 0.3 then
debounce = tick()
if HighJumpMode.Value == "Normal" then
entityLibrary.character.HumanoidRootPart.Velocity =
entityLibrary.character.HumanoidRootPart.Velocity + Vector3.new(0,
HighJumpBoost.Value, 0)
else
task.spawn(function()
local start =
HighJumpBoost.Value
repeat
local PhaseFunctions = {
Part = function()
local chars = {gameCamera, lplr.Character}
for i, v in pairs(entityLibrary.entityList) do
table.insert(chars, v.Character) end
PhaseOverlap.FilterDescendantsInstances = chars
local rootpos = entityLibrary.character.HumanoidRootPart.CFrame.p
local parts = workspace:GetPartBoundsInRadius(rootpos, 2,
PhaseOverlap)
for i, v in pairs(parts) do
if v.CanCollide and (v.Position.Y + (v.Size.Y / 2)) >
(rootpos.Y - entityLibrary.character.Humanoid.HipHeight) and (not Spider.Enabled or
spiderHoldingShift) then
PhaseModifiedParts[v] = true
v.CanCollide = false
end
end
for i,v in pairs(PhaseModifiedParts) do
if not table.find(parts, i) then
PhaseModifiedParts[i] = nil
i.CanCollide = true
end
end
end,
Character = function()
for i, part in pairs(lplr.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide and (not
Spider.Enabled or spiderHoldingShift) then
PhaseModifiedParts[part] = true
part.CanCollide = Spider.Enabled and not
spiderHoldingShift
end
end
end,
TP = function()
local chars = {gameCamera, lplr.Character}
for i, v in pairs(entityLibrary.entityList) do
table.insert(chars, v.Character) end
PhaseRaycast.FilterDescendantsInstances = chars
local phaseRayCheck =
workspace:Raycast(entityLibrary.character.Head.CFrame.p,
entityLibrary.character.Humanoid.MoveDirection * 1.1, PhaseRaycast)
if phaseRayCheck and (not Spider.Enabled or spiderHoldingShift)
then
local phaseDirection = phaseRayCheck.Normal.Z ~= 0 and "Z"
or "X"
if phaseRayCheck.Instance.Size[phaseDirection] <=
PhaseStudLimit.Value then
entityLibrary.character.HumanoidRootPart.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame + (phaseRayCheck.Normal * (-
(phaseRayCheck.Instance.Size[phaseDirection]) -
(entityLibrary.character.HumanoidRootPart.Size.X / 1.5)))
end
end
end
}
Phase = blatant.Api.CreateOptionsButton({
Name = "Phase",
Function = function(callback)
if callback then
RunLoops:BindToStepped("Phase", function() -- has to be ran
on stepped idk why
if entityLibrary.isAlive then
PhaseFunctions[PhaseMode.Value]()
end
end)
else
RunLoops:UnbindFromStepped("Phase")
for i,v in pairs(PhaseModifiedParts) do if i then
i.CanCollide = true end end
table.clear(PhaseModifiedParts)
end
end,
HoverText = "Lets you Phase/Clip through walls. (Hold shift to use
Phase over spider)"
})
PhaseMode = Phase.CreateDropdown({
Name = "Mode",
List = {"Part", "Character", "TP"},
Function = function(val)
if PhaseStudLimit.Object then
PhaseStudLimit.Object.Visible = val == "TP"
end
end
})
PhaseStudLimit = Phase.CreateSlider({
Name = "Studs",
Function = function() end,
Min = 1,
Max = 20,
Default = 5,
})
end)
run(function()
local SpiderSpeed = {Value = 0}
local SpiderState = {Enabled = false}
local SpiderMode = {Value = "Normal"}
local SpiderRaycast = RaycastParams.new()
SpiderRaycast.RespectCanCollide = true
SpiderRaycast.FilterType = Enum.RaycastFilterType.Blacklist
local SpiderActive
local SpiderPart
Spider = blatant.Api.CreateOptionsButton({
Name = "Spider",
Function = function(callback)
if callback then
if SpiderPart then SpiderPart.Parent = gameCamera end
RunLoops:BindToHeartbeat("Spider", function(delta)
if entityLibrary.isAlive then
local chars = {gameCamera, lplr.Character,
SpiderPart}
for i, v in pairs(entityLibrary.entityList) do
table.insert(chars, v.Character) end
SpiderRaycast.FilterDescendantsInstances =
chars
if SpiderMode.Value ~= "Classic" then
local vec =
entityLibrary.character.Humanoid.MoveDirection * 2
local newray =
workspace:Raycast(entityLibrary.character.HumanoidRootPart.Position, vec +
Vector3.new(0, 0.1, 0), SpiderRaycast)
local newray2 =
workspace:Raycast(entityLibrary.character.HumanoidRootPart.Position, vec -
Vector3.new(0, entityLibrary.character.Humanoid.HipHeight, 0), SpiderRaycast)
if SpiderActive and not newray and not
newray2 then
entityLibrary.character.HumanoidRootPart.Velocity =
Vector3.new(entityLibrary.character.HumanoidRootPart.Velocity.X, 0,
entityLibrary.character.HumanoidRootPart.Velocity.Z)
end
SpiderActive = ((newray or newray2) and
true or false)
spiderHoldingShift =
inputService:IsKeyDown(Enum.KeyCode.LeftShift)
if SpiderActive and (newray or
newray2).Normal.Y == 0 then
if not Phase.Enabled or not
spiderHoldingShift then
if SpiderState.Enabled then
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType.Climbing) end
if SpiderMode.Value ==
"CFrame" then
entityLibrary.character.HumanoidRootPart.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame + Vector3.new(-
(entityLibrary.character.HumanoidRootPart.CFrame.lookVector.X * 18) * delta,
SpiderSpeed.Value * delta, -
(entityLibrary.character.HumanoidRootPart.CFrame.lookVector.Z * 18) * delta)
else
entityLibrary.character.HumanoidRootPart.Velocity =
Vector3.new(entityLibrary.character.HumanoidRootPart.Velocity.X -
(entityLibrary.character.HumanoidRootPart.CFrame.lookVector.X / 2),
SpiderSpeed.Value, entityLibrary.character.HumanoidRootPart.Velocity.Z -
(entityLibrary.character.HumanoidRootPart.CFrame.lookVector.Z / 2))
end
end
end
else
local vec =
entityLibrary.character.HumanoidRootPart.CFrame.lookVector * 1.5
local newray2 =
workspace:Raycast(entityLibrary.character.HumanoidRootPart.Position, (vec -
Vector3.new(0, entityLibrary.character.Humanoid.HipHeight, 0)), SpiderRaycast)
spiderHoldingShift =
inputService:IsKeyDown(Enum.KeyCode.LeftShift)
if newray2 and (not Phase.Enabled or not
spiderHoldingShift) then
local newray2pos =
newray2.Instance.Position
local newpos =
clampSpiderPosition(entityLibrary.character.HumanoidRootPart.Position,
Vector3.new(newray2pos.X,
math.min(entityLibrary.character.HumanoidRootPart.Position.Y, newray2pos.Y),
newray2pos.Z), newray2.Instance.Size - Vector3.new(1.9, 1.9, 1.9))
SpiderPart.Position = newpos
else
SpiderPart.Position = Vector3.zero
end
end
end
end)
else
if SpiderPart then SpiderPart.Parent = nil end
RunLoops:UnbindFromHeartbeat("Spider")
end
end,
HoverText = "Lets you climb up walls"
})
SpiderMode = Spider.CreateDropdown({
Name = "Mode",
List = {"Normal", "CFrame", "Classic"},
Function = function(val)
if SpiderPart then SpiderPart:Destroy() SpiderPart = nil end
if val == "Classic" then
SpiderPart = Instance.new("TrussPart")
SpiderPart.Size = Vector3.new(2, 2, 2)
SpiderPart.Transparency = 1
SpiderPart.Anchored = true
SpiderPart.Parent = Spider.Enabled and gameCamera or nil
end
end
})
SpiderSpeed = Spider.CreateSlider({
Name = "Speed",
Min = 0,
Max = 100,
Function = function() end,
Default = 30
})
SpiderState = Spider.CreateToggle({
Name = "Climb State",
Function = function() end
})
end)
run(function()
local Speed = {Enabled = false}
local SpeedValue = {Value = 1}
local SpeedMethod = {Value = "AntiCheat A"}
local SpeedMoveMethod = {Value = "MoveDirection"}
local SpeedDelay = {Value = 0.7}
local SpeedPulseDuration = {Value = 100}
local SpeedWallCheck = {Enabled = true}
local SpeedJump = {Enabled = false}
local SpeedJumpHeight = {Value = 20}
local SpeedJumpVanilla = {Enabled = false}
local SpeedJumpAlways = {Enabled = false}
local SpeedAnimation = {Enabled = false}
local SpeedDelayTick = tick()
local SpeedRaycast = RaycastParams.new()
SpeedRaycast.FilterType = Enum.RaycastFilterType.Blacklist
SpeedRaycast.RespectCanCollide = true
local oldWalkSpeed
local SpeedDown
local SpeedUp
local w = 0
local s = 0
local a = 0
local d = 0
v:AdjustSpeed(entityLibrary.character.Humanoid.WalkSpeed / 16)
end
end
end
local newvelo = movevec *
SpeedValue.Value
entityLibrary.character.HumanoidRootPart.Velocity = Vector3.new(newvelo.X,
entityLibrary.character.HumanoidRootPart.Velocity.Y, newvelo.Z)
elseif SpeedMethod.Value == "CFrame" then
local newpos = (movevec *
(math.max(SpeedValue.Value - entityLibrary.character.Humanoid.WalkSpeed, 0) *
delta))
if SpeedWallCheck.Enabled then
local ray =
workspace:Raycast(entityLibrary.character.HumanoidRootPart.Position, newpos,
SpeedRaycast)
if ray then newpos = (ray.Position
- entityLibrary.character.HumanoidRootPart.Position) end
end
entityLibrary.character.HumanoidRootPart.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame + newpos
elseif SpeedMethod.Value == "TP" then
if SpeedDelayTick <= tick() then
SpeedDelayTick = tick() +
(SpeedDelay.Value / 10)
local newpos = (movevec *
SpeedValue.Value)
if SpeedWallCheck.Enabled then
local ray =
workspace:Raycast(entityLibrary.character.HumanoidRootPart.Position, newpos,
SpeedRaycast)
if ray then newpos =
(ray.Position - entityLibrary.character.HumanoidRootPart.Position) end
end
entityLibrary.character.HumanoidRootPart.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame + newpos
end
elseif SpeedMethod.Value == "Pulse" then
local pulsenum =
(SpeedPulseDuration.Value / 100)
local newvelo = movevec *
(SpeedValue.Value + (entityLibrary.character.Humanoid.WalkSpeed - SpeedValue.Value)
* (1 - (math.max(pulsetick - tick(), 0)) / pulsenum))
entityLibrary.character.HumanoidRootPart.Velocity = Vector3.new(newvelo.X,
entityLibrary.character.HumanoidRootPart.Velocity.Y, newvelo.Z)
elseif SpeedMethod.Value == "WalkSpeed" then
if oldWalkSpeed == nil then
oldWalkSpeed =
entityLibrary.character.Humanoid.WalkSpeed
end
entityLibrary.character.Humanoid.WalkSpeed = SpeedValue.Value
end
if SpeedJump.Enabled and
(SpeedJumpAlways.Enabled or KillauraNearTarget) then
if
(entityLibrary.character.Humanoid.FloorMaterial ~= Enum.Material.Air) and
entityLibrary.character.Humanoid.MoveDirection ~= Vector3.zero then
if SpeedJumpVanilla.Enabled then
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
else
entityLibrary.character.HumanoidRootPart.Velocity =
Vector3.new(entityLibrary.character.HumanoidRootPart.Velocity.X,
SpeedJumpHeight.Value, entityLibrary.character.HumanoidRootPart.Velocity.Z)
end
end
end
end
end)
else
SpeedDelayTick = 0
if oldWalkSpeed then
entityLibrary.character.Humanoid.WalkSpeed =
oldWalkSpeed
oldWalkSpeed = nil
end
RunLoops:UnbindFromHeartbeat("Speed")
end
end,
ExtraText = function()
if GuiLibrary.ObjectsThatCanBeSaved["Text GUIAlternate
TextToggle"].Api.Enabled then
return alternatelist[table.find(SpeedMethod.List,
SpeedMethod.Value)]
end
return SpeedMethod.Value
end
})
SpeedMethod = Speed.CreateDropdown({
Name = "Mode",
List = {"Velocity", "CFrame", "TP", "Pulse", "WalkSpeed"},
Function = function(val)
if oldWalkSpeed then
entityLibrary.character.Humanoid.WalkSpeed = oldWalkSpeed
oldWalkSpeed = nil
end
SpeedDelay.Object.Visible = val == "TP" or val == "Pulse"
SpeedWallCheck.Object.Visible = val == "CFrame" or val == "TP"
SpeedPulseDuration.Object.Visible = val == "Pulse"
SpeedAnimation.Object.Visible = val == "Velocity"
end
})
SpeedMoveMethod = Speed.CreateDropdown({
Name = "Movement",
List = {"Manual", "MoveDirection"},
Function = function(val) end
})
SpeedValue = Speed.CreateSlider({
Name = "Speed",
Min = 1,
Max = 150,
Function = function(val) end
})
SpeedDelay = Speed.CreateSlider({
Name = "Delay",
Min = 1,
Max = 50,
Function = function(val)
SpeedDelayTick = tick() + (val / 10)
end,
Default = 7,
Double = 10
})
SpeedPulseDuration = Speed.CreateSlider({
Name = "Pulse Duration",
Min = 1,
Max = 100,
Function = function() end,
Default = 50,
Double = 100
})
SpeedJump = Speed.CreateToggle({
Name = "AutoJump",
Function = function(callback)
if SpeedJumpHeight.Object then SpeedJumpHeight.Object.Visible =
callback end
if SpeedJumpAlways.Object then
SpeedJump.Object.ToggleArrow.Visible = callback
SpeedJumpAlways.Object.Visible = callback
end
if SpeedJumpVanilla.Object then SpeedJumpVanilla.Object.Visible =
callback end
end,
Default = true
})
SpeedJumpHeight = Speed.CreateSlider({
Name = "Jump Height",
Min = 0,
Max = 30,
Default = 25,
Function = function() end
})
SpeedJumpAlways = Speed.CreateToggle({
Name = "Always Jump",
Function = function() end
})
SpeedJumpVanilla = Speed.CreateToggle({
Name = "Real Jump",
Function = function() end
})
SpeedWallCheck = Speed.CreateToggle({
Name = "Wall Check",
Function = function() end,
Default = true
})
SpeedAnimation = Speed.CreateToggle({
Name = "Slowdown Anim",
Function = function() end
})
end)
run(function()
local SpinBot = {Enabled = false}
local SpinBotX = {Enabled = false}
local SpinBotY = {Enabled = false}
local SpinBotZ = {Enabled = false}
local SpinBotSpeed = {Value = 1}
SpinBot = blatant.Api.CreateOptionsButton({
Name = "SpinBot",
Function = function(callback)
if callback then
RunLoops:BindToHeartbeat("SpinBot", function()
if entityLibrary.isAlive then
local originalRotVelocity =
entityLibrary.character.HumanoidRootPart.RotVelocity
entityLibrary.character.HumanoidRootPart.RotVelocity =
Vector3.new(SpinBotX.Enabled and SpinBotSpeed.Value or originalRotVelocity.X,
SpinBotY.Enabled and SpinBotSpeed.Value or originalRotVelocity.Y, SpinBotZ.Enabled
and SpinBotSpeed.Value or originalRotVelocity.Z)
end
end)
else
RunLoops:UnbindFromHeartbeat("SpinBot")
end
end,
HoverText = "Makes your character spin around in circles (does not work
in first person)"
})
SpinBotSpeed = SpinBot.CreateSlider({
Name = "Speed",
Min = 1,
Max = 100,
Default = 40,
Function = function() end
})
SpinBotX = SpinBot.CreateToggle({
Name = "Spin X",
Function = function() end
})
SpinBotY = SpinBot.CreateToggle({
Name = "Spin Y",
Function = function() end,
Default = true
})
SpinBotZ = SpinBot.CreateToggle({
Name = "Spin Z",
Function = function() end
})
end)
run(function()
local ArrowsFolder = Instance.new("Folder")
ArrowsFolder.Name = "ArrowsFolder"
ArrowsFolder.Parent = GuiLibrary.MainGui
local ArrowsFolderTable = {}
local ArrowsColor = {Value = 0.44}
local ArrowsTeammate = {Enabled = true}
run(function()
local Disguise = {Enabled = false}
local DisguiseId = {Value = ""}
local DisguiseDescription
Disguiseclone.Humanoid:ApplyDescriptionClientServer(DisguiseDescription)
for i,v in pairs(char:GetChildren()) do
if (v:IsA("Accessory") and v:GetAttribute("InvItem") == nil
and v:GetAttribute("ArmorSlot") == nil) or v:IsA("ShirtGraphic") or v:IsA("Shirt")
or v:IsA("Pants") or v:IsA("BodyColors") or v:IsA("Folder") or v:IsA("Model") then
v.Parent = game
end
end
char.ChildAdded:Connect(function(v)
if ((v:IsA("Accessory") and v:GetAttribute("InvItem") ==
nil and v:GetAttribute("ArmorSlot") == nil) or v:IsA("ShirtGraphic") or
v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors")) and
v:GetAttribute("Disguise") == nil then
repeat task.wait() v.Parent = game until v.Parent ==
game
end
end)
for i,v in
pairs(Disguiseclone:WaitForChild("Animate"):GetChildren()) do
v:SetAttribute("Disguise", true)
if not char:FindFirstChild("Animate") then return end
local real = char.Animate:FindFirstChild(v.Name)
if v:IsA("StringValue") and real then
real.Parent = game
v.Parent = char.Animate
end
end
for i,v in pairs(Disguiseclone:GetChildren()) do
v:SetAttribute("Disguise", true)
if v:IsA("Accessory") then
for i2,v2 in pairs(v:GetDescendants()) do
if v2:IsA("Weld") and v2.Part1 then
v2.Part1 = char[v2.Part1.Name]
end
end
v.Parent = char
elseif v:IsA("ShirtGraphic") or v:IsA("Shirt") or
v:IsA("Pants") or v:IsA("BodyColors") then
v.Parent = char
elseif v.Name == "Head" and char.Head:IsA("MeshPart") then
char.Head.MeshId = v.MeshId
end
end
local localface = char:FindFirstChild("face", true)
local cloneface = Disguiseclone:FindFirstChild("face", true)
if localface and cloneface then localface.Parent = game
cloneface.Parent = char.Head end
desc:SetEmotes(DisguiseDescription:GetEmotes())
desc:SetEquippedEmotes(DisguiseDescription:GetEquippedEmotes())
Disguiseclone:Destroy()
end)
end
Disguise = visual.Api.CreateOptionsButton({
Name = "Disguise",
Function = function(callback)
if callback then
table.insert(Disguise.Connections,
lplr.CharacterAdded:Connect(Disguisechar))
Disguisechar(lplr.Character)
end
end
})
DisguiseId = Disguise.CreateTextBox({
Name = "Disguise",
TempText = "Disguise User Id",
FocusLost = function(enter)
if Disguise.Enabled then
Disguise.ToggleButton(false)
Disguise.ToggleButton(false)
end
end
})
end)
run(function()
local ESPColor = {Value = 0.44}
local ESPHealthBar = {Enabled = false}
local ESPBoundingBox = {Enabled = true}
local ESPName = {Enabled = true}
local ESPMethod = {Value = "2D"}
local ESPTeammates = {Enabled = true}
local espfolderdrawing = {}
local espconnections = {}
local methodused
local espfuncs1 = {
Drawing2D = function(plr)
if ESPTeammates.Enabled and (not plr.Targetable) and (not
plr.Friend) then return end
local thing = {}
thing.Quad1 = Drawing.new("Square")
thing.Quad1.Transparency = ESPBoundingBox.Enabled and 1 or 0
thing.Quad1.ZIndex = 2
thing.Quad1.Filled = false
thing.Quad1.Thickness = 1
thing.Quad1.Color = getPlayerColor(plr.Player) or
Color3.fromHSV(ESPColor.Hue, ESPColor.Sat, ESPColor.Value)
thing.QuadLine2 = Drawing.new("Square")
thing.QuadLine2.Transparency = ESPBoundingBox.Enabled and 0.5 or
0
thing.QuadLine2.ZIndex = 1
thing.QuadLine2.Thickness = 1
thing.QuadLine2.Filled = false
thing.QuadLine2.Color = Color3.new()
thing.QuadLine3 = Drawing.new("Square")
thing.QuadLine3.Transparency = ESPBoundingBox.Enabled and 0.5 or
0
thing.QuadLine3.ZIndex = 1
thing.QuadLine3.Thickness = 1
thing.QuadLine3.Filled = false
thing.QuadLine3.Color = Color3.new()
if ESPHealthBar.Enabled then
thing.Quad3 = Drawing.new("Line")
thing.Quad3.Thickness = 1
thing.Quad3.ZIndex = 2
thing.Quad3.Color = Color3.new(0, 1, 0)
thing.Quad4 = Drawing.new("Line")
thing.Quad4.Thickness = 3
thing.Quad4.Transparency = 0.5
thing.Quad4.ZIndex = 1
thing.Quad4.Color = Color3.new()
end
if ESPName.Enabled then
thing.Drop = Drawing.new("Text")
thing.Drop.Color = Color3.new()
thing.Drop.Text = whitelist:tag(plr.Player, true)..
(plr.Player.DisplayName or plr.Player.Name)
thing.Drop.ZIndex = 1
thing.Drop.Center = true
thing.Drop.Size = 20
thing.Text = Drawing.new("Text")
thing.Text.Text = thing.Drop.Text
thing.Text.ZIndex = 2
thing.Text.Color = thing.Quad1.Color
thing.Text.Center = true
thing.Text.Size = 20
end
espfolderdrawing[plr.Player] = {entity = plr, Main = thing}
end,
Drawing2DV3 = function(plr)
if ESPTeammates.Enabled and (not plr.Targetable) and (not
plr.Friend) then return end
local toppoint = PointInstance.new(plr.RootPart, CFrame.new(2, 3,
0))
local bottompoint = PointInstance.new(plr.RootPart, CFrame.new(-
2, -3.5, 0))
local newobj = RectDynamic.new(toppoint)
newobj.BottomRight = bottompoint
newobj.Outlined = ESPBoundingBox.Enabled
newobj.Opacity = ESPBoundingBox.Enabled and 1 or 0
newobj.OutlineOpacity = 0.5
newobj.Color = getPlayerColor(plr.Player) or
Color3.fromHSV(ESPColor.Hue, ESPColor.Sat, ESPColor.Value)
local newobj2 = {}
local newobj3 = {}
if ESPHealthBar.Enabled then
local topoffset =
PointOffset.new(PointInstance.new(plr.RootPart, CFrame.new(-2, 3, 0)),
Vector2.new(-5, -1))
local bottomoffset =
PointOffset.new(PointInstance.new(plr.RootPart, CFrame.new(-2, -3.5, 0)),
Vector2.new(-3, 1))
local healthoffset = PointOffset.new(bottomoffset,
Vector2.new(0, -1))
local healthoffset2 = PointOffset.new(bottomoffset,
Vector2.new(-1, -((bottomoffset.ScreenPos.Y - topoffset.ScreenPos.Y) - 1)))
newobj2.Bkg = RectDynamic.new(topoffset)
newobj2.Bkg.Filled = true
newobj2.Bkg.Opacity = 0.5
newobj2.Bkg.BottomRight = bottomoffset
newobj2.Line = RectDynamic.new(healthoffset)
newobj2.Line.Filled = true
newobj2.Line.YAlignment = YAlignment.Bottom
newobj2.Line.BottomRight = healthoffset2
newobj2.Line.Color =
Color3.fromHSV(math.clamp(plr.Humanoid.Health / plr.Humanoid.MaxHealth, 0, 1) /
2.5, 0.89, 1)
newobj2.Offset = healthoffset2
newobj2.TopOffset = topoffset
newobj2.BottomOffset = bottomoffset
end
if ESPName.Enabled then
local nameoffset1 =
PointOffset.new(PointInstance.new(plr.RootPart, CFrame.new(0, 3, 0)),
Vector2.new(0, -15))
local nameoffset2 = PointOffset.new(nameoffset1,
Vector2.new(1, 1))
newobj3.Text = TextDynamic.new(nameoffset1)
newobj3.Text.Text = whitelist:tag(plr.Player, true)..
(plr.Player.DisplayName or plr.Player.Name)
newobj3.Text.Color = newobj.Color
newobj3.Text.ZIndex = 2
newobj3.Text.Size = 20
newobj3.Drop = TextDynamic.new(nameoffset2)
newobj3.Drop.Text = newobj3.Text.Text
newobj3.Drop.Color = Color3.new()
newobj3.Drop.ZIndex = 1
newobj3.Drop.Size = 20
end
espfolderdrawing[plr.Player] = {entity = plr, Main = newobj,
HealthBar = newobj2, Name = newobj3}
end,
DrawingSkeleton = function(plr)
if ESPTeammates.Enabled and (not plr.Targetable) and (not
plr.Friend) then return end
local thing = {}
thing.Head = Drawing.new("Line")
thing.Head2 = Drawing.new("Line")
thing.Torso = Drawing.new("Line")
thing.Torso2 = Drawing.new("Line")
thing.Torso3 = Drawing.new("Line")
thing.LeftArm = Drawing.new("Line")
thing.RightArm = Drawing.new("Line")
thing.LeftLeg = Drawing.new("Line")
thing.RightLeg = Drawing.new("Line")
local color = getPlayerColor(plr.Player) or
Color3.fromHSV(ESPColor.Hue, ESPColor.Sat, ESPColor.Value)
for i,v in pairs(thing) do v.Thickness = 2 v.Color = color end
espfolderdrawing[plr.Player] = {entity = plr, Main = thing}
end,
DrawingSkeletonV3 = function(plr)
if ESPTeammates.Enabled and (not plr.Targetable) and (not
plr.Friend) then return end
local thing = {Main = {}, entity = plr}
local rigcheck = plr.Humanoid.RigType == Enum.HumanoidRigType.R6
local head = PointInstance.new(plr.Head)
head.RotationType = CFrameRotationType.TargetRelative
local headfront = PointInstance.new(plr.Head, CFrame.new(0, 0, -
0.5))
headfront.RotationType = CFrameRotationType.TargetRelative
local toplefttorso = PointInstance.new(plr.Character[(rigcheck
and "Torso" or "UpperTorso")], CFrame.new(-1.5, 0.8, 0))
toplefttorso.RotationType = CFrameRotationType.TargetRelative
local toprighttorso = PointInstance.new(plr.Character[(rigcheck
and "Torso" or "UpperTorso")], CFrame.new(1.5, 0.8, 0))
toprighttorso.RotationType = CFrameRotationType.TargetRelative
local toptorso = PointInstance.new(plr.Character[(rigcheck and
"Torso" or "UpperTorso")], CFrame.new(0, 0.8, 0))
toptorso.RotationType = CFrameRotationType.TargetRelative
local bottomtorso = PointInstance.new(plr.Character[(rigcheck and
"Torso" or "UpperTorso")], CFrame.new(0, -0.8, 0))
bottomtorso.RotationType = CFrameRotationType.TargetRelative
local bottomlefttorso = PointInstance.new(plr.Character[(rigcheck
and "Torso" or "UpperTorso")], CFrame.new(-0.5, -0.8, 0))
bottomlefttorso.RotationType = CFrameRotationType.TargetRelative
local bottomrighttorso =
PointInstance.new(plr.Character[(rigcheck and "Torso" or "UpperTorso")],
CFrame.new(0.5, -0.8, 0))
bottomrighttorso.RotationType = CFrameRotationType.TargetRelative
local leftarm = PointInstance.new(plr.Character[(rigcheck and
"Left Arm" or "LeftHand")], CFrame.new(0, -0.8, 0))
leftarm.RotationType = CFrameRotationType.TargetRelative
local rightarm = PointInstance.new(plr.Character[(rigcheck and
"Right Arm" or "RightHand")], CFrame.new(0, -0.8, 0))
rightarm.RotationType = CFrameRotationType.TargetRelative
local leftleg = PointInstance.new(plr.Character[(rigcheck and
"Left Leg" or "LeftFoot")], CFrame.new(0, -0.8, 0))
leftleg.RotationType = CFrameRotationType.TargetRelative
local rightleg = PointInstance.new(plr.Character[(rigcheck and
"Right Leg" or "RightFoot")], CFrame.new(0, -0.8, 0))
rightleg.RotationType = CFrameRotationType.TargetRelative
thing.Main.Head = LineDynamic.new(toptorso, head)
thing.Main.Head2 = LineDynamic.new(head, headfront)
thing.Main.Torso = LineDynamic.new(toplefttorso, toprighttorso)
thing.Main.Torso2 = LineDynamic.new(toptorso, bottomtorso)
thing.Main.Torso3 = LineDynamic.new(bottomlefttorso,
bottomrighttorso)
thing.Main.LeftArm = LineDynamic.new(toplefttorso, leftarm)
thing.Main.RightArm = LineDynamic.new(toprighttorso, rightarm)
thing.Main.LeftLeg = LineDynamic.new(bottomlefttorso, leftleg)
thing.Main.RightLeg = LineDynamic.new(bottomrighttorso, rightleg)
local color = getPlayerColor(plr.Player) or
Color3.fromHSV(ESPColor.Hue, ESPColor.Sat, ESPColor.Value)
for i,v in pairs(thing.Main) do v.Thickness = 2 v.Color = color
end
espfolderdrawing[plr.Player] = thing
end,
Drawing3D = function(plr)
if ESPTeammates.Enabled and (not plr.Targetable) and (not
plr.Friend) then return end
local thing = {}
thing.Line1 = Drawing.new("Line")
thing.Line2 = Drawing.new("Line")
thing.Line3 = Drawing.new("Line")
thing.Line4 = Drawing.new("Line")
thing.Line5 = Drawing.new("Line")
thing.Line6 = Drawing.new("Line")
thing.Line7 = Drawing.new("Line")
thing.Line8 = Drawing.new("Line")
thing.Line9 = Drawing.new("Line")
thing.Line10 = Drawing.new("Line")
thing.Line11 = Drawing.new("Line")
thing.Line12 = Drawing.new("Line")
local color = getPlayerColor(plr.Player) or
Color3.fromHSV(ESPColor.Hue, ESPColor.Sat, ESPColor.Value)
for i,v in pairs(thing) do v.Thickness = 1 v.Color = color end
espfolderdrawing[plr.Player] = {entity = plr, Main = thing}
end,
Drawing3DV3 = function(plr)
if ESPTeammates.Enabled and (not plr.Targetable) and (not
plr.Friend) then return end
local thing = {}
local point1 = PointInstance.new(plr.RootPart, CFrame.new(1.5, 3,
1.5))
point1.RotationType = CFrameRotationType.Ignore
local point2 = PointInstance.new(plr.RootPart, CFrame.new(1.5, -
3, 1.5))
point2.RotationType = CFrameRotationType.Ignore
local point3 = PointInstance.new(plr.RootPart, CFrame.new(-1.5,
3, 1.5))
point3.RotationType = CFrameRotationType.Ignore
local point4 = PointInstance.new(plr.RootPart, CFrame.new(-1.5, -
3, 1.5))
point4.RotationType = CFrameRotationType.Ignore
local point5 = PointInstance.new(plr.RootPart, CFrame.new(1.5, 3,
-1.5))
point5.RotationType = CFrameRotationType.Ignore
local point6 = PointInstance.new(plr.RootPart, CFrame.new(1.5, -
3, -1.5))
point6.RotationType = CFrameRotationType.Ignore
local point7 = PointInstance.new(plr.RootPart, CFrame.new(-1.5,
3, -1.5))
point7.RotationType = CFrameRotationType.Ignore
local point8 = PointInstance.new(plr.RootPart, CFrame.new(-1.5, -
3, -1.5))
point8.RotationType = CFrameRotationType.Ignore
thing.Line1 = LineDynamic.new(point1, point2)
thing.Line2 = LineDynamic.new(point3, point4)
thing.Line3 = LineDynamic.new(point5, point6)
thing.Line4 = LineDynamic.new(point7, point8)
thing.Line5 = LineDynamic.new(point1, point3)
thing.Line6 = LineDynamic.new(point1, point5)
thing.Line7 = LineDynamic.new(point5, point7)
thing.Line8 = LineDynamic.new(point7, point3)
thing.Line9 = LineDynamic.new(point2, point4)
thing.Line10 = LineDynamic.new(point2, point6)
thing.Line11 = LineDynamic.new(point6, point8)
thing.Line12 = LineDynamic.new(point8, point4)
local color = getPlayerColor(plr.Player) or
Color3.fromHSV(ESPColor.Hue, ESPColor.Sat, ESPColor.Value)
for i,v in pairs(thing) do v.Thickness = 1 v.Color = color end
espfolderdrawing[plr.Player] = {entity = plr, Main = thing}
end
}
local espfuncs2 = {
Drawing2D = function(ent)
local v = espfolderdrawing[ent]
espfolderdrawing[ent] = nil
if v then
for i2,v2 in pairs(v.Main) do
pcall(function() v2.Visible = false v2:Remove() end)
end
end
end,
Drawing2DV3 = function(ent)
local v = espfolderdrawing[ent]
espfolderdrawing[ent] = nil
if v then
v.Main.Visible = false
for i2,v2 in pairs(v.HealthBar) do
if typeof(v2):find("Point") == nil then
v2.Visible = false
end
end
for i2,v2 in pairs(v.Name) do
if typeof(v2):find("Point") == nil then
v2.Visible = false
end
end
end
end,
Drawing3D = function(ent)
local v = espfolderdrawing[ent]
espfolderdrawing[ent] = nil
if v then
for i2,v2 in pairs(v.Main) do
pcall(function() v2.Visible = false v2:Remove() end)
end
end
end,
Drawing3DV3 = function(ent)
local v = espfolderdrawing[ent]
espfolderdrawing[ent] = nil
if v then
for i2,v2 in pairs(v.Main) do
if typeof(v2):find("Dynamic") then
v2.Visible = false
end
end
end
end,
DrawingSkeleton = function(ent)
local v = espfolderdrawing[ent]
espfolderdrawing[ent] = nil
if v then
for i2,v2 in pairs(v.Main) do
pcall(function() v2.Visible = false v2:Remove() end)
end
end
end,
DrawingSkeletonV3 = function(ent)
local v = espfolderdrawing[ent]
espfolderdrawing[ent] = nil
if v then
for i2,v2 in pairs(v.Main) do
if typeof(v2):find("Dynamic") then
v2.Visible = false
end
end
end
end
}
local espupdatefuncs = {
Drawing2D = function(ent)
local v = espfolderdrawing[ent.Player]
if v and v.Main.Quad3 then
local color = Color3.fromHSV(math.clamp(ent.Humanoid.Health
/ ent.Humanoid.MaxHealth, 0, 1) / 2.5, 0.89, 1)
v.Main.Quad3.Color = color
end
if v and v.Text then
v.Text.Text = whitelist:tag(ent.Player, true)..
(ent.Player.DisplayName or ent.Player.Name)
v.Drop.Text = v.Text.Text
end
end,
Drawing2DV3 = function(ent)
local v = espfolderdrawing[ent.Player]
if v and v.HealthBar.Line then
local health = ent.Humanoid.Health / ent.Humanoid.MaxHealth
local color = Color3.fromHSV(math.clamp(health, 0, 1) /
2.5, 0.89, 1)
v.HealthBar.Line.Color = color
end
if v and v.Name and v.Name.Text then
v.Name.Text.Text = whitelist:tag(ent.Player, true)..
(ent.Player.DisplayName or ent.Player.Name)
v.Name.Drop.Text = v.Name.Text.Text
end
end
}
local espcolorfuncs = {
Drawing2D = function(hue, sat, value)
local color = Color3.fromHSV(hue, sat, value)
for i,v in pairs(espfolderdrawing) do
v.Main.Quad1.Color = getPlayerColor(v.entity.Player) or
color
if v.Main.Text then
v.Main.Text.Color = v.Main.Quad1.Color
end
end
end,
Drawing2DV3 = function(hue, sat, value)
local color = Color3.fromHSV(hue, sat, value)
for i,v in pairs(espfolderdrawing) do
v.Main.Color = getPlayerColor(v.entity.Player) or color
if v.Name.Text then
v.Name.Text.Color = v.Main.Color
end
end
end,
Drawing3D = function(hue, sat, value)
local color = Color3.fromHSV(hue, sat, value)
for i,v in pairs(espfolderdrawing) do
local newcolor = getPlayerColor(v.entity.Player) or color
for i2,v2 in pairs(v.Main) do
v2.Color = newcolor
end
end
end,
Drawing3DV3 = function(hue, sat, value)
local color = Color3.fromHSV(hue, sat, value)
for i,v in pairs(espfolderdrawing) do
local newcolor = getPlayerColor(v.entity.Player) or color
for i2,v2 in pairs(v.Main) do
if typeof(v2):find("Dynamic") then
v2.Color = newcolor
end
end
end
end,
DrawingSkeleton = function(hue, sat, value)
local color = Color3.fromHSV(hue, sat, value)
for i,v in pairs(espfolderdrawing) do
local newcolor = getPlayerColor(v.entity.Player) or color
for i2,v2 in pairs(v.Main) do
v2.Color = newcolor
end
end
end,
DrawingSkeletonV3 = function(hue, sat, value)
local color = Color3.fromHSV(hue, sat, value)
for i,v in pairs(espfolderdrawing) do
local newcolor = getPlayerColor(v.entity.Player) or color
for i2,v2 in pairs(v.Main) do
if typeof(v2):find("Dynamic") then
v2.Color = newcolor
end
end
end
end,
}
local esploop = {
Drawing2D = function()
for i,v in pairs(espfolderdrawing) do
local rootPos, rootVis =
worldtoviewportpoint(v.entity.RootPart.Position)
if not rootVis then
v.Main.Quad1.Visible = false
v.Main.QuadLine2.Visible = false
v.Main.QuadLine3.Visible = false
if v.Main.Quad3 then
v.Main.Quad3.Visible = false
v.Main.Quad4.Visible = false
end
if v.Main.Text then
v.Main.Text.Visible = false
v.Main.Drop.Visible = false
end
continue
end
local topPos, topVis =
worldtoviewportpoint((CFrame.new(v.entity.RootPart.Position,
v.entity.RootPart.Position + gameCamera.CFrame.lookVector) * CFrame.new(2, 3,
0)).p)
local bottomPos, bottomVis =
worldtoviewportpoint((CFrame.new(v.entity.RootPart.Position,
v.entity.RootPart.Position + gameCamera.CFrame.lookVector) * CFrame.new(-2, -3.5,
0)).p)
local sizex, sizey = topPos.X - bottomPos.X, topPos.Y -
bottomPos.Y
local posx, posy = (rootPos.X - sizex / 2), ((rootPos.Y -
sizey / 2))
v.Main.Quad1.Position = floorESPPosition(Vector2.new(posx,
posy))
v.Main.Quad1.Size = floorESPPosition(Vector2.new(sizex,
sizey))
v.Main.Quad1.Visible = true
v.Main.QuadLine2.Position =
floorESPPosition(Vector2.new(posx - 1, posy + 1))
v.Main.QuadLine2.Size = floorESPPosition(Vector2.new(sizex
+ 2, sizey - 2))
v.Main.QuadLine2.Visible = true
v.Main.QuadLine3.Position =
floorESPPosition(Vector2.new(posx + 1, posy - 1))
v.Main.QuadLine3.Size = floorESPPosition(Vector2.new(sizex
- 2, sizey + 2))
v.Main.QuadLine3.Visible = true
if v.Main.Quad3 then
local healthposy = sizey *
math.clamp(v.entity.Humanoid.Health / v.entity.Humanoid.MaxHealth, 0, 1)
v.Main.Quad3.Visible = v.entity.Humanoid.Health > 0
v.Main.Quad3.From = floorESPPosition(Vector2.new(posx
- 4, posy + (sizey - (sizey - healthposy))))
v.Main.Quad3.To = floorESPPosition(Vector2.new(posx -
4, posy))
v.Main.Quad4.Visible = true
v.Main.Quad4.From = floorESPPosition(Vector2.new(posx
- 4, posy))
v.Main.Quad4.To = floorESPPosition(Vector2.new(posx -
4, (posy + sizey)))
end
if v.Main.Text then
v.Main.Text.Visible = true
v.Main.Drop.Visible = true
v.Main.Text.Position =
floorESPPosition(Vector2.new(posx + (sizex / 2), posy + (sizey - 25)))
v.Main.Drop.Position = v.Main.Text.Position +
Vector2.new(1, 1)
end
end
end,
Drawing2DV3 = function()
for i,v in pairs(espfolderdrawing) do
if v.HealthBar.Offset then
v.HealthBar.Offset.Offset = Vector2.new(-1, -
(((v.HealthBar.BottomOffset.ScreenPos.Y - v.HealthBar.TopOffset.ScreenPos.Y) - 1) *
(v.entity.Humanoid.Health / v.entity.Humanoid.MaxHealth)))
v.HealthBar.Line.Visible = v.entity.Humanoid.Health >
0
end
end
end,
Drawing3D = function()
for i,v in pairs(espfolderdrawing) do
local rootPos, rootVis =
worldtoviewportpoint(v.entity.RootPart.Position)
if not rootVis then
for i,v in pairs(v.Main) do
v.Visible = false
end
continue
end
for i,v in pairs(v.Main) do
v.Visible = true
end
local point1 =
ESPWorldToViewport(v.entity.RootPart.Position + Vector3.new(1.5, 3, 1.5))
local point2 =
ESPWorldToViewport(v.entity.RootPart.Position + Vector3.new(1.5, -3, 1.5))
local point3 =
ESPWorldToViewport(v.entity.RootPart.Position + Vector3.new(-1.5, 3, 1.5))
local point4 =
ESPWorldToViewport(v.entity.RootPart.Position + Vector3.new(-1.5, -3, 1.5))
local point5 =
ESPWorldToViewport(v.entity.RootPart.Position + Vector3.new(1.5, 3, -1.5))
local point6 =
ESPWorldToViewport(v.entity.RootPart.Position + Vector3.new(1.5, -3, -1.5))
local point7 =
ESPWorldToViewport(v.entity.RootPart.Position + Vector3.new(-1.5, 3, -1.5))
local point8 =
ESPWorldToViewport(v.entity.RootPart.Position + Vector3.new(-1.5, -3, -1.5))
v.Main.Line1.From = point1
v.Main.Line1.To = point2
v.Main.Line2.From = point3
v.Main.Line2.To = point4
v.Main.Line3.From = point5
v.Main.Line3.To = point6
v.Main.Line4.From = point7
v.Main.Line4.To = point8
v.Main.Line5.From = point1
v.Main.Line5.To = point3
v.Main.Line6.From = point1
v.Main.Line6.To = point5
v.Main.Line7.From = point5
v.Main.Line7.To = point7
v.Main.Line8.From = point7
v.Main.Line8.To = point3
v.Main.Line9.From = point2
v.Main.Line9.To = point4
v.Main.Line10.From = point2
v.Main.Line10.To = point6
v.Main.Line11.From = point6
v.Main.Line11.To = point8
v.Main.Line12.From = point8
v.Main.Line12.To = point4
end
end,
DrawingSkeleton = function()
for i,v in pairs(espfolderdrawing) do
local rootPos, rootVis =
worldtoviewportpoint(v.entity.RootPart.Position)
if not rootVis then
for i,v in pairs(v.Main) do
v.Visible = false
end
continue
end
for i,v in pairs(v.Main) do
v.Visible = true
end
local rigcheck = v.entity.Humanoid.RigType ==
Enum.HumanoidRigType.R6
local head = ESPWorldToViewport((v.entity.Head.CFrame).p)
local headfront = ESPWorldToViewport((v.entity.Head.CFrame
* CFrame.new(0, 0, -0.5)).p)
local toplefttorso =
ESPWorldToViewport((v.entity.Character[(rigcheck and "Torso" or
"UpperTorso")].CFrame * CFrame.new(-1.5, 0.8, 0)).p)
local toprighttorso =
ESPWorldToViewport((v.entity.Character[(rigcheck and "Torso" or
"UpperTorso")].CFrame * CFrame.new(1.5, 0.8, 0)).p)
local toptorso =
ESPWorldToViewport((v.entity.Character[(rigcheck and "Torso" or
"UpperTorso")].CFrame * CFrame.new(0, 0.8, 0)).p)
local bottomtorso =
ESPWorldToViewport((v.entity.Character[(rigcheck and "Torso" or
"UpperTorso")].CFrame * CFrame.new(0, -0.8, 0)).p)
local bottomlefttorso =
ESPWorldToViewport((v.entity.Character[(rigcheck and "Torso" or
"UpperTorso")].CFrame * CFrame.new(-0.5, -0.8, 0)).p)
local bottomrighttorso =
ESPWorldToViewport((v.entity.Character[(rigcheck and "Torso" or
"UpperTorso")].CFrame * CFrame.new(0.5, -0.8, 0)).p)
local leftarm =
ESPWorldToViewport((v.entity.Character[(rigcheck and "Left Arm" or
"LeftHand")].CFrame * CFrame.new(0, -0.8, 0)).p)
local rightarm =
ESPWorldToViewport((v.entity.Character[(rigcheck and "Right Arm" or
"RightHand")].CFrame * CFrame.new(0, -0.8, 0)).p)
local leftleg =
ESPWorldToViewport((v.entity.Character[(rigcheck and "Left Leg" or
"LeftFoot")].CFrame * CFrame.new(0, -0.8, 0)).p)
local rightleg =
ESPWorldToViewport((v.entity.Character[(rigcheck and "Right Leg" or
"RightFoot")].CFrame * CFrame.new(0, -0.8, 0)).p)
v.Main.Torso.From = toplefttorso
v.Main.Torso.To = toprighttorso
v.Main.Torso2.From = toptorso
v.Main.Torso2.To = bottomtorso
v.Main.Torso3.From = bottomlefttorso
v.Main.Torso3.To = bottomrighttorso
v.Main.LeftArm.From = toplefttorso
v.Main.LeftArm.To = leftarm
v.Main.RightArm.From = toprighttorso
v.Main.RightArm.To = rightarm
v.Main.LeftLeg.From = bottomlefttorso
v.Main.LeftLeg.To = leftleg
v.Main.RightLeg.From = bottomrighttorso
v.Main.RightLeg.To = rightleg
v.Main.Head.From = toptorso
v.Main.Head.To = head
v.Main.Head2.From = head
v.Main.Head2.To = headfront
end
end
}
run(function()
local ChamsFolder = Instance.new("Folder")
ChamsFolder.Name = "ChamsFolder"
ChamsFolder.Parent = GuiLibrary.MainGui
local chamstable = {}
local ChamsColor = {Value = 0.44}
local ChamsOutlineColor = {Value = 0.44}
local ChamsTransparency = {Value = 1}
local ChamsOutlineTransparency = {Value = 1}
local ChamsOnTop = {Enabled = true}
local ChamsTeammates = {Enabled = true}
run(function()
local lightingsettings = {}
local lightingchanged = false
local Fullbright = {Enabled = false}
Fullbright = visual.Api.CreateOptionsButton({
Name = "Fullbright",
Function = function(callback)
if callback then
lightingsettings.Brightness = lightingService.Brightness
lightingsettings.ClockTime = lightingService.ClockTime
lightingsettings.FogEnd = lightingService.FogEnd
lightingsettings.GlobalShadows =
lightingService.GlobalShadows
lightingsettings.OutdoorAmbient =
lightingService.OutdoorAmbient
lightingchanged = true
lightingService.Brightness = 2
lightingService.ClockTime = 14
lightingService.FogEnd = 100000
lightingService.GlobalShadows = false
lightingService.OutdoorAmbient = Color3.fromRGB(128, 128,
128)
lightingchanged = false
table.insert(Fullbright.Connections,
lightingService.Changed:Connect(function()
if not lightingchanged then
lightingsettings.Brightness =
lightingService.Brightness
lightingsettings.ClockTime =
lightingService.ClockTime
lightingsettings.FogEnd =
lightingService.FogEnd
lightingsettings.GlobalShadows =
lightingService.GlobalShadows
lightingsettings.OutdoorAmbient =
lightingService.OutdoorAmbient
lightingchanged = true
lightingService.Brightness = 2
lightingService.ClockTime = 14
lightingService.FogEnd = 100000
lightingService.GlobalShadows = false
lightingService.OutdoorAmbient =
Color3.fromRGB(128, 128, 128)
lightingchanged = false
end
end))
else
for name, val in pairs(lightingsettings) do
lightingService[name] = val
end
end
end
})
end)
run(function()
local function floorNameTagPosition(pos)
return Vector2.new(math.floor(pos.X), math.floor(pos.Y))
end
local nametagfuncs1 = {
Normal = function(plr)
if NameTagsTeammates.Enabled and (not plr.Targetable) and (not
plr.Friend) then return end
local thing = Instance.new("TextLabel")
thing.BackgroundColor3 = Color3.new()
thing.BorderSizePixel = 0
thing.Visible = false
thing.RichText = true
thing.AnchorPoint = Vector2.new(0.5, 1)
thing.Name = plr.Player.Name
thing.Font = Enum.Font[NameTagsFont.Value]
thing.TextSize = 14 * (NameTagsScale.Value / 10)
thing.BackgroundTransparency = NameTagsBackground.Enabled and 0.5
or 1
nametagstrs[plr.Player] = whitelist:tag(plr.Player, true)..
(NameTagsDisplayName.Enabled and plr.Player.DisplayName or plr.Player.Name)
if NameTagsHealth.Enabled then
local color = Color3.fromHSV(math.clamp(plr.Humanoid.Health
/ plr.Humanoid.MaxHealth, 0, 1) / 2.5, 0.89, 1)
nametagstrs[plr.Player] = nametagstrs[plr.Player]..' <font
color="rgb('..tostring(math.floor(color.R * 255))..','..tostring(math.floor(color.G
* 255))..','..tostring(math.floor(color.B *
255))..')">'..math.round(plr.Humanoid.Health).."</font>"
end
if NameTagsDistance.Enabled then
nametagstrs[plr.Player] = '<font color="rgb(85, 255,
85)">[</font><font color="rgb(255, 255, 255)">%s</font><font color="rgb(85, 255,
85)">]</font> '..nametagstrs[plr.Player]
end
local nametagSize =
textService:GetTextSize(removeTags(nametagstrs[plr.Player]), thing.TextSize,
thing.Font, Vector2.new(100000, 100000))
thing.Size = UDim2.new(0, nametagSize.X + 4, 0, nametagSize.Y)
thing.Text = nametagstrs[plr.Player]
thing.TextColor3 = getPlayerColor(plr.Player) or
Color3.fromHSV(NameTagsColor.Hue, NameTagsColor.Sat, NameTagsColor.Value)
thing.Parent = NameTagsFolder
nametagsfolderdrawing[plr.Player] = {entity = plr, Main = thing}
end,
Drawing = function(plr)
if NameTagsTeammates.Enabled and (not plr.Targetable) and (not
plr.Friend) then return end
local thing = {Main = {}, entity = plr}
thing.Main.Text = Drawing.new("Text")
thing.Main.Text.Size = 17 * (NameTagsScale.Value / 10)
thing.Main.Text.Font = (math.clamp((table.find(fontitems,
NameTagsFont.Value) or 1) - 1, 0, 3))
thing.Main.Text.ZIndex = 2
thing.Main.BG = Drawing.new("Square")
thing.Main.BG.Filled = true
thing.Main.BG.Transparency = 0.5
thing.Main.BG.Visible = NameTagsBackground.Enabled
thing.Main.BG.Color = Color3.new()
thing.Main.BG.ZIndex = 1
nametagstrs[plr.Player] = whitelist:tag(plr.Player, true)..
(NameTagsDisplayName.Enabled and plr.Player.DisplayName or plr.Player.Name)
if NameTagsHealth.Enabled then
local color = Color3.fromHSV(math.clamp(plr.Humanoid.Health
/ plr.Humanoid.MaxHealth, 0, 1) / 2.5, 0.89, 1)
nametagstrs[plr.Player] = nametagstrs[plr.Player]..'
'..math.round(plr.Humanoid.Health)
end
if NameTagsDistance.Enabled then
nametagstrs[plr.Player] = '[%s] '..nametagstrs[plr.Player]
end
thing.Main.Text.Text = nametagstrs[plr.Player]
thing.Main.BG.Size = Vector2.new(thing.Main.Text.TextBounds.X +
4, thing.Main.Text.TextBounds.Y)
thing.Main.Text.Color = getPlayerColor(plr.Player) or
Color3.fromHSV(NameTagsColor.Hue, NameTagsColor.Sat, NameTagsColor.Value)
nametagsfolderdrawing[plr.Player] = thing
end
}
local nametagfuncs2 = {
Normal = function(ent)
local v = nametagsfolderdrawing[ent]
nametagsfolderdrawing[ent] = nil
if v then
v.Main:Destroy()
end
end,
Drawing = function(ent)
local v = nametagsfolderdrawing[ent]
nametagsfolderdrawing[ent] = nil
if v then
for i2,v2 in pairs(v.Main) do
pcall(function() v2.Visible = false v2:Remove() end)
end
end
end
}
local nametagupdatefuncs = {
Normal = function(ent)
local v = nametagsfolderdrawing[ent.Player]
if v then
nametagstrs[ent.Player] = whitelist:tag(ent.Player, true)..
(NameTagsDisplayName.Enabled and ent.Player.DisplayName or ent.Player.Name)
if NameTagsHealth.Enabled then
local color =
Color3.fromHSV(math.clamp(ent.Humanoid.Health / ent.Humanoid.MaxHealth, 0, 1) /
2.5, 0.89, 1)
nametagstrs[ent.Player] = nametagstrs[ent.Player]..'
<font color="rgb('..tostring(math.floor(color.R *
255))..','..tostring(math.floor(color.G * 255))..','..tostring(math.floor(color.B *
255))..')">'..math.round(ent.Humanoid.Health).."</font>"
end
if NameTagsDistance.Enabled then
nametagstrs[ent.Player] = '<font color="rgb(85, 255,
85)">[</font><font color="rgb(255, 255, 255)">%s</font><font color="rgb(85, 255,
85)">]</font> '..nametagstrs[ent.Player]
end
local nametagSize =
textService:GetTextSize(removeTags(nametagstrs[ent.Player]), v.Main.TextSize,
v.Main.Font, Vector2.new(100000, 100000))
v.Main.Size = UDim2.new(0, nametagSize.X + 4, 0,
nametagSize.Y)
v.Main.Text = nametagstrs[ent.Player]
end
end,
Drawing = function(ent)
local v = nametagsfolderdrawing[ent.Player]
if v then
nametagstrs[ent.Player] = whitelist:tag(ent.Player, true)..
(NameTagsDisplayName.Enabled and ent.Player.DisplayName or ent.Player.Name)
if NameTagsHealth.Enabled then
nametagstrs[ent.Player] = nametagstrs[ent.Player]..'
'..math.round(ent.Humanoid.Health)
end
if NameTagsDistance.Enabled then
nametagstrs[ent.Player] = '[%s]
'..nametagstrs[ent.Player]
v.Main.Text.Text = entityLibrary.isAlive and
string.format(nametagstrs[ent.Player],
math.floor((entityLibrary.character.HumanoidRootPart.Position -
ent.RootPart.Position).Magnitude)) or nametagstrs[ent.Player]
else
v.Main.Text.Text = nametagstrs[ent.Player]
end
v.Main.BG.Size = Vector2.new(v.Main.Text.TextBounds.X + 4,
v.Main.Text.TextBounds.Y)
v.Main.Text.Color = getPlayerColor(ent.Player) or
Color3.fromHSV(NameTagsColor.Hue, NameTagsColor.Sat, NameTagsColor.Value)
end
end
}
local nametagcolorfuncs = {
Normal = function(hue, sat, value)
local color = Color3.fromHSV(hue, sat, value)
for i,v in pairs(nametagsfolderdrawing) do
v.Main.TextColor3 = getPlayerColor(v.entity.Player) or
color
end
end,
Drawing = function(hue, sat, value)
local color = Color3.fromHSV(hue, sat, value)
for i,v in pairs(nametagsfolderdrawing) do
v.Main.Text.Color = getPlayerColor(v.entity.Player) or
color
end
end
}
local nametagloop = {
Normal = function()
for i,v in pairs(nametagsfolderdrawing) do
local headPos, headVis =
worldtoscreenpoint((v.entity.RootPart:GetRenderCFrame() * CFrame.new(0,
v.entity.Head.Size.Y + v.entity.RootPart.Size.Y, 0)).Position)
if not headVis then
v.Main.Visible = false
continue
end
if NameTagsDistance.Enabled and entityLibrary.isAlive then
local mag =
math.floor((entityLibrary.character.HumanoidRootPart.Position -
v.entity.RootPart.Position).Magnitude)
local stringsize = tostring(mag):len()
if nametagsizes[v.entity.Player] ~= stringsize then
local nametagSize =
textService:GetTextSize(removeTags(string.format(nametagstrs[v.entity.Player],
mag)), v.Main.TextSize, v.Main.Font, Vector2.new(100000, 100000))
v.Main.Size = UDim2.new(0, nametagSize.X + 4,
0, nametagSize.Y)
end
nametagsizes[v.entity.Player] = stringsize
v.Main.Text =
string.format(nametagstrs[v.entity.Player], mag)
end
v.Main.Position = UDim2.new(0, headPos.X, 0, headPos.Y)
v.Main.Visible = true
end
end,
Drawing = function()
for i,v in pairs(nametagsfolderdrawing) do
local headPos, headVis =
worldtoscreenpoint((v.entity.RootPart:GetRenderCFrame() * CFrame.new(0,
v.entity.Head.Size.Y + v.entity.RootPart.Size.Y, 0)).Position)
if not headVis then
v.Main.Text.Visible = false
v.Main.BG.Visible = false
continue
end
if NameTagsDistance.Enabled and entityLibrary.isAlive then
local mag =
math.floor((entityLibrary.character.HumanoidRootPart.Position -
v.entity.RootPart.Position).Magnitude)
local stringsize = tostring(mag):len()
v.Main.Text.Text =
string.format(nametagstrs[v.entity.Player], mag)
if nametagsizes[v.entity.Player] ~= stringsize then
v.Main.BG.Size =
Vector2.new(v.Main.Text.TextBounds.X + 4, v.Main.Text.TextBounds.Y)
end
nametagsizes[v.entity.Player] = stringsize
end
v.Main.BG.Position = Vector2.new(headPos.X -
(v.Main.BG.Size.X / 2), (headPos.Y + v.Main.BG.Size.Y))
v.Main.Text.Position = v.Main.BG.Position + Vector2.new(2,
0)
v.Main.Text.Visible = true
v.Main.BG.Visible = NameTagsBackground.Enabled
end
end
}
local methodused
run(function()
local Search = {Enabled = false}
local SearchTextList = {RefreshValues = function() end, ObjectList = {}}
local SearchColor = {Value = 0.44}
local SearchFolder = Instance.new("Folder")
SearchFolder.Name = "SearchFolder"
SearchFolder.Parent = GuiLibrary.MainGui
local function searchFindBoxHandle(part)
for i,v in pairs(SearchFolder:GetChildren()) do
if v.Adornee == part then
return v
end
end
return nil
end
local searchRefresh = function()
SearchFolder:ClearAllChildren()
if Search.Enabled then
for i,v in pairs(workspace:GetDescendants()) do
if (v:IsA("BasePart") or v:IsA("Model")) and
table.find(SearchTextList.ObjectList, v.Name) and searchFindBoxHandle(v) == nil
then
local highlight = Instance.new("Highlight")
highlight.Name = v.Name
highlight.DepthMode =
Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillColor = Color3.fromHSV(SearchColor.Hue,
SearchColor.Sat, SearchColor.Value)
highlight.Adornee = v
highlight.Parent = SearchFolder
end
end
end
end
Search = visual.Api.CreateOptionsButton({
Name = "Search",
Function = function(callback)
if callback then
searchRefresh()
table.insert(Search.Connections,
workspace.DescendantAdded:Connect(function(v)
if (v:IsA("BasePart") or v:IsA("Model")) and
table.find(SearchTextList.ObjectList, v.Name) and searchFindBoxHandle(v) == nil
then
local highlight = Instance.new("Highlight")
highlight.Name = v.Name
highlight.DepthMode =
Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillColor =
Color3.fromHSV(SearchColor.Hue, SearchColor.Sat, SearchColor.Value)
highlight.Adornee = v
highlight.Parent = SearchFolder
end
end))
table.insert(Search.Connections,
workspace.DescendantRemoving:Connect(function(v)
if v:IsA("BasePart") or v:IsA("Model") then
local boxhandle = searchFindBoxHandle(v)
if boxhandle then
boxhandle:Remove()
end
end
end))
else
SearchFolder:ClearAllChildren()
end
end,
HoverText = "Draws a box around selected parts\nAdd parts in Search
frame"
})
SearchColor = Search.CreateColorSlider({
Name = "new part color",
Function = function(hue, sat, val)
for i,v in pairs(SearchFolder:GetChildren()) do
v.FillColor = Color3.fromHSV(hue, sat, val)
end
end
})
SearchTextList = Search.CreateTextList({
Name = "SearchList",
TempText = "part name",
AddFunction = function(user)
searchRefresh()
end,
RemoveFunction = function(num)
searchRefresh()
end
})
end)
run(function()
local Xray = {Enabled = false}
Xray = visual.Api.CreateOptionsButton({
Name = "Xray",
Function = function(callback)
if callback then
table.insert(Xray.Connections,
workspace.DescendantAdded:Connect(function(v)
if v:IsA("BasePart") and not
v.Parent:FindFirstChild("Humanoid") and not
v.Parent.Parent:FindFirstChild("Humanoid") then
v.LocalTransparencyModifier = 0.5
end
end))
for i, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and not
v.Parent:FindFirstChild("Humanoid") and not
v.Parent.Parent:FindFirstChild("Humanoid") then
v.LocalTransparencyModifier = 0.5
end
end
else
for i, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and not
v.Parent:FindFirstChild("Humanoid") and not
v.Parent.Parent:FindFirstChild("Humanoid") then
v.LocalTransparencyModifier = 0
end
end
end
end
})
end)
run(function()
local TracersColor = {Value = 0.44}
local TracersTransparency = {Value = 1}
local TracersStartPosition = {Value = "Middle"}
local TracersEndPosition = {Value = "Head"}
local TracersTeammates = {Enabled = true}
local tracersfolderdrawing = {}
local methodused
local tracersfuncs1 = {
Drawing = function(plr)
if TracersTeammates.Enabled and (not plr.Targetable) and (not
plr.Friend) then return end
local newobj = Drawing.new("Line")
newobj.Thickness = 1
newobj.Transparency = 1 - (TracersTransparency.Value / 100)
newobj.Color = getPlayerColor(plr.Player) or
Color3.fromHSV(TracersColor.Hue, TracersColor.Sat, TracersColor.Value)
tracersfolderdrawing[plr.Player] = {entity = plr, Main = newobj}
end,
DrawingV3 = function(plr)
if TracersTeammates.Enabled and (not plr.Targetable) and (not
plr.Friend) then return end
local toppoint = PointInstance.new(plr[TracersEndPosition.Value
== "Torso" and "RootPart" or "Head"])
local bottompoint = TracersStartPosition.Value == "Mouse" and
PointMouse.new() or Point2D.new(UDim2.new(0.5, 0, TracersStartPosition.Value ==
"Middle" and 0.5 or 1, 0))
local newobj = LineDynamic.new(toppoint, bottompoint)
newobj.Opacity = 1 - (TracersTransparency.Value / 100)
newobj.Color = getPlayerColor(plr.Player) or
Color3.fromHSV(TracersColor.Hue, TracersColor.Sat, TracersColor.Value)
tracersfolderdrawing[plr.Player] = {entity = plr, Main = newobj}
end,
}
local tracersfuncs2 = {
Drawing = function(ent)
local v = tracersfolderdrawing[ent]
tracersfolderdrawing[ent] = nil
if v then
pcall(function() v.Main.Visible = false v.Main:Remove()
end)
end
end,
}
local tracerscolorfuncs = {
Drawing = function(hue, sat, value)
local color = Color3.fromHSV(hue, sat, value)
for i,v in pairs(tracersfolderdrawing) do
v.Main.Color = getPlayerColor(v.entity.Player) or color
end
end
}
tracerscolorfuncs.DrawingV3 = tracerscolorfuncs.Drawing
tracersfuncs2.DrawingV3 = tracersfuncs2.Drawing
local tracersloop = {
Drawing = function()
for i,v in pairs(tracersfolderdrawing) do
local rootPart = v.entity[TracersEndPosition.Value ==
"Torso" and "RootPart" or "Head"].Position
local rootPos, rootVis = worldtoviewportpoint(rootPart)
local screensize = gameCamera.ViewportSize
local startVector = TracersStartPosition.Value == "Mouse"
and inputService:GetMouseLocation() or Vector2.new(screensize.X / 2,
(TracersStartPosition.Value == "Middle" and screensize.Y / 2 or screensize.Y))
local endVector = Vector2.new(rootPos.X, rootPos.Y)
v.Main.Visible = rootVis
v.Main.From = startVector
v.Main.To = endVector
end
end,
}
run(function()
Spring = {} do
Spring.__index = Spring
self.p = p1
self.v = v1
return p1
end
function Spring:Reset(pos)
self.p = pos
self.v = pos*0
end
end
Input = {} do
keyboard = {
W = 0,
A = 0,
S = 0,
D = 0,
E = 0,
Q = 0,
Up = 0,
Down = 0,
LeftShift = 0,
}
mouse = {
Delta = Vector2.new(),
}
NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1)
PAN_MOUSE_SPEED = Vector2.new(3, 3)*(math.pi/64)
NAV_ADJ_SPEED = 0.75
NAV_SHIFT_MUL = 0.25
navSpeed = 1
function Input.Vel(dt)
navSpeed = math.clamp(navSpeed + dt*(keyboard.Up -
keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4)
function Input.Pan(dt)
local kMouse = mouse.Delta*PAN_MOUSE_SPEED
mouse.Delta = Vector2.new()
return kMouse
end
do
function Keypress(action, state, input)
keyboard[input.KeyCode.Name] = state ==
Enum.UserInputState.Begin and 1 or 0
return Enum.ContextActionResult.Sink
end
function Zero(t)
for k, v in pairs(t) do
t[k] = v*0
end
end
function Input.StartCapture()
game:GetService("ContextActionService"):BindActionAtPriority("FreecamKeyboard",Keyp
ress,false,Enum.ContextActionPriority.High.Value,
Enum.KeyCode.W,
Enum.KeyCode.A,
Enum.KeyCode.S,
Enum.KeyCode.D,
Enum.KeyCode.E,
Enum.KeyCode.Q,
Enum.KeyCode.Up,
Enum.KeyCode.Down
)
game:GetService("ContextActionService"):BindActionAtPriority("FreecamMousePan",Mous
ePan,false,Enum.ContextActionPriority.High.Value,Enum.UserInputType.MouseMovement)
end
function Input.StopCapture()
navSpeed = 1
Zero(keyboard)
Zero(mouse)
game:GetService("ContextActionService"):UnbindAction("FreecamKeyboard")
game:GetService("ContextActionService"):UnbindAction("FreecamMousePan")
end
end
end
for x = 0, 1, 0.5 do
for y = 0, 1, 0.5 do
local cx = (x - 0.5)*projx
local cy = (y - 0.5)*projy
local offset = fx*cx - fy*cy + fz
local origin = cameraFrame.p + offset*znear
local _, hit = workspace:FindPartOnRay(Ray.new(origin,
offset.unit*minDist))
local dist = (hit - origin).magnitude
if minDist > dist then
minDist = dist
minVect = offset.unit
end
end
end
return fz:Dot(minVect)*minDist
end
local playerstate = {} do
mouseBehavior = ""
mouseIconEnabled = ""
cameraType = ""
cameraFocus = ""
cameraCFrame = ""
cameraFieldOfView = ""
function playerstate.Push()
cameraFieldOfView = gameCamera.FieldOfView
gameCamera.FieldOfView = 70
cameraType = gameCamera.CameraType
gameCamera.CameraType = Enum.CameraType.Custom
cameraCFrame = gameCamera.CFrame
cameraFocus = gameCamera.Focus
mouseBehavior = inputService.MouseBehavior
inputService.MouseBehavior = Enum.MouseBehavior.Default
mouseIconEnabled = inputService.MouseIconEnabled
inputService.MouseIconEnabled = true
end
function playerstate.Pop()
gameCamera.FieldOfView = cameraFieldOfView
cameraFieldOfView = nil
gameCamera.CameraType = cameraType
cameraType = nil
gameCamera.CFrame = cameraCFrame
cameraCFrame = nil
gameCamera.Focus = cameraFocus
cameraFocus = nil
inputService.MouseIconEnabled = mouseIconEnabled
mouseIconEnabled = nil
inputService.MouseBehavior = mouseBehavior
mouseBehavior = nil
end
end
velSpring:Reset(Vector3.zero)
panSpring:Reset(Vector2.new())
playerstate.Push()
RunLoops:BindToRenderStep("Freecam", function(dt)
local vel = velSpring:Update(dt, Input.Vel(dt))
local pan = panSpring:Update(dt, Input.Pan(dt))
local zoomFactor =
math.sqrt(math.tan(math.rad(70/2))/math.tan(math.rad(cameraFov/2)))
local cameraCFrame =
CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x, cameraRot.y,
0)*CFrame.new(vel*Vector3.new(1, 1, 1)*64*dt)
cameraPos = cameraCFrame.p
gameCamera.CFrame = cameraCFrame
gameCamera.Focus = cameraCFrame*CFrame.new(0, 0, -
GetFocusDistance(cameraCFrame))
gameCamera.FieldOfView = cameraFov
end)
Input.StartCapture()
else
Input.StopCapture()
RunLoops:UnbindFromRenderStep("Freecam")
playerstate.Pop()
end
end,
HoverText = "Lets you fly and clip through walls freely\nwithout moving
your player server-sided."
})
Freecam.CreateSlider({
Name = "Speed",
Min = 1,
Max = 150,
Function = function(val) NAV_KEYBOARD_SPEED = Vector3.new(val / 75,
val / 75, val / 75) end,
Default = 75
})
end)
run(function()
local Panic = utility.Api.CreateOptionsButton({
Name = "Panic",
Function = function(callback)
if callback then
for i,v in pairs(GuiLibrary.ObjectsThatCanBeSaved) do
if v.Type == "OptionsButton" then
if v.Api.Enabled then
v.Api.ToggleButton()
end
end
end
end
end
})
end)
run(function()
local ChatSpammer = {Enabled = false}
local ChatSpammerDelay = {Value = 10}
local ChatSpammerHideWait = {Enabled = true}
local ChatSpammerMessages = {ObjectList = {}}
local chatspammerfirstexecute = true
local chatspammerhook = false
local oldchanneltab
local oldchannelfunc
local oldchanneltabs = {}
local waitnum = 0
ChatSpammer = utility.Api.CreateOptionsButton({
Name = "ChatSpammer",
Function = function(callback)
if callback then
if textChatService.ChatVersion ==
Enum.ChatVersion.TextChatService then
task.spawn(function()
repeat
if ChatSpammer.Enabled then
pcall(function()
textChatService.ChatInputBarConfiguration.TargetTextChannel:SendAsync((#ChatSpammer
Messages.ObjectList > 0 and ChatSpammerMessages.ObjectList[math.random(1,
#ChatSpammerMessages.ObjectList)] or "vxpe on top"))
end)
end
if waitnum ~= 0 then
task.wait(waitnum)
waitnum = 0
else
task.wait(ChatSpammerDelay.Value /
10)
end
until not ChatSpammer.Enabled
end)
else
task.spawn(function()
if chatspammerfirstexecute then
lplr.PlayerGui:WaitForChild("Chat", 10)
chatspammerfirstexecute = false
end
if lplr.PlayerGui:FindFirstChild("Chat") and
lplr.PlayerGui.Chat:FindFirstChild("Frame") and
lplr.PlayerGui.Chat.Frame:FindFirstChild("ChatChannelParentFrame") and
replicatedStorage:FindFirstChild("DefaultChatSystemChatEvents") then
if not chatspammerhook then
task.spawn(function()
chatspammerhook = true
for i,v in
pairs(getconnections(replicatedStorage.DefaultChatSystemChatEvents.OnNewMessage.OnC
lientEvent)) do
if v.Function and
#debug.getupvalues(v.Function) > 0 and type(debug.getupvalues(v.Function)[1]) ==
"table" and getmetatable(debug.getupvalues(v.Function)[1]) and
getmetatable(debug.getupvalues(v.Function)[1]).GetChannel then
oldchanneltab =
getmetatable(debug.getupvalues(v.Function)[1])
oldchannelfunc =
getmetatable(debug.getupvalues(v.Function)[1]).GetChannel
getmetatable(debug.getupvalues(v.Function)[1]).GetChannel = function(Self,
Name)
local tab =
oldchannelfunc(Self, Name)
if tab and
tab.AddMessageToChannel then
local
addmessage = tab.AddMessageToChannel
if
oldchanneltabs[tab] == nil then
oldchanneltabs[tab] = tab.AddMessageToChannel
end
return nil
end
end
replicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer((#ChatSp
ammerMessages.ObjectList > 0 and ChatSpammerMessages.ObjectList[math.random(1,
#ChatSpammerMessages.ObjectList)] or "vxpe on top"), "All")
end)
if waitnum ~= 0 then
task.wait(waitnum)
waitnum = 0
else
task.wait(ChatSpammerDelay.Value / 10)
end
until not ChatSpammer.Enabled
end)
else
warningNotification("ChatSpammer",
"Default chat not found.", 3)
if ChatSpammer.Enabled then
ChatSpammer.ToggleButton(false) end
end
end)
end
else
waitnum = 0
end
end,
HoverText = "Spams chat with text of your choice (Default Chat Only)"
})
ChatSpammerDelay = ChatSpammer.CreateSlider({
Name = "Delay",
Min = 1,
Max = 50,
Default = 10,
Function = function() end
})
ChatSpammerHideWait = ChatSpammer.CreateToggle({
Name = "Hide Wait Message",
Function = function() end,
Default = true
})
ChatSpammerMessages = ChatSpammer.CreateTextList({
Name = "Message",
TempText = "message to spam",
Function = function() end
})
end)
run(function()
local controlmodule
local oldmove
local SafeWalk = {Enabled = false}
local SafeWalkRaycast = RaycastParams.new()
SafeWalkRaycast.RespectCanCollide = true
SafeWalkRaycast.FilterType = Enum.RaycastFilterType.Blacklist
SafeWalk = world.Api.CreateOptionsButton({
Name = "SafeWalk",
Function = function(callback)
if callback then
if not controlmodule then
local suc = pcall(function() controlmodule =
require(lplr.PlayerScripts.PlayerModule).controls end)
if not suc then controlmodule = {} end
end
oldmove = controlmodule.moveFunction
controlmodule.moveFunction = function(Self, vec, facecam)
if entityLibrary.isAlive then
SafeWalkRaycast.FilterDescendantsInstances =
{lplr.Character}
local ray =
workspace:Raycast(entityLibrary.character.HumanoidRootPart.Position + (vec * 0.5),
Vector3.new(0, -1000, 0), SafeWalkRaycast)
if not ray then
if
workspace:Raycast(entityLibrary.character.HumanoidRootPart.Position, Vector3.new(0,
-((entityLibrary.character.Humanoid.HipHeight +
(entityLibrary.character.HumanoidRootPart.Size.Y / 2)) + 1), 0), SafeWalkRaycast)
then
vec = Vector3.zero
end
end
end
return oldmove(Self, vec, facecam)
end
else
controlmodule.moveFunction = oldmove
end
end,
HoverText = "lets you not walk off because you are bad"
})
end)
run(function()
local function capeFunction(char, texture)
for i,v in pairs(char:GetDescendants()) do
if v.Name == "Cape" then
v:Destroy()
end
end
local hum = char:WaitForChild("Humanoid")
local torso = nil
if hum.RigType == Enum.HumanoidRigType.R15 then
torso = char:WaitForChild("UpperTorso")
else
torso = char:WaitForChild("Torso")
end
local p = Instance.new("Part", torso.Parent)
p.Name = "Cape"
p.Anchored = false
p.CanCollide = false
p.TopSurface = 0
p.BottomSurface = 0
p.FormFactor = "Custom"
p.Size = Vector3.new(0.2,0.2,0.08)
p.Transparency = 1
local decal
local video = false
if texture:find(".webm") then
video = true
local decal2 = Instance.new("SurfaceGui", p)
decal2.Adornee = p
decal2.CanvasSize = Vector2.new(1, 1)
decal2.Face = "Back"
decal = Instance.new("VideoFrame", decal2)
decal.Size = UDim2.new(0, 9, 0, 17)
decal.BackgroundTransparency = 1
decal.Position = UDim2.new(0, -4, 0, -8)
decal.Video = texture
decal.Looped = true
decal:Play()
else
decal = Instance.new("Decal", p)
decal.Texture = texture
decal.Face = "Back"
end
local msh = Instance.new("BlockMesh", p)
msh.Scale = Vector3.new(9, 17.5, 0.5)
local motor = Instance.new("Motor", p)
motor.Part0 = p
motor.Part1 = torso
motor.MaxVelocity = 0.01
motor.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, math.rad(90), 0)
motor.C1 = CFrame.new(0, 1, 0.45) * CFrame.Angles(0, math.rad(90), 0)
local wave = false
repeat task.wait(1/44)
if video then
decal.Visible = torso.LocalTransparencyModifier ~= 1
else
decal.Transparency = torso.Transparency
end
local ang = 0.1
local oldmag = torso.Velocity.magnitude
local mv = 0.002
if wave then
ang = ang + ((torso.Velocity.magnitude/10) * 0.05) + 0.05
wave = false
else
wave = true
end
ang = ang + math.min(torso.Velocity.magnitude/11, 0.5)
motor.MaxVelocity = math.min((torso.Velocity.magnitude/111),
0.04) --+ mv
motor.DesiredAngle = -ang
if motor.CurrentAngle < -0.2 and motor.DesiredAngle > -0.2 then
motor.MaxVelocity = 0.04
end
repeat task.wait() until motor.CurrentAngle == motor.DesiredAngle
or math.abs(torso.Velocity.magnitude - oldmag) >= (torso.Velocity.magnitude/10) + 1
if torso.Velocity.magnitude < 0.1 then
task.wait(0.1)
end
until not p or p.Parent ~= torso.Parent
end
run(function()
local ChinaHat = {Enabled = false}
local ChinaHatColor = {Hue = 1, Sat=1, Value=0.33}
local chinahattrail
local chinahatattachment
local chinahatattachment2
ChinaHat = visual.Api.CreateOptionsButton({
Name = "ChinaHat",
Function = function(callback)
if callback then
RunLoops:BindToHeartbeat("ChinaHat", function()
if entityLibrary.isAlive then
if chinahattrail == nil or chinahattrail.Parent
== nil then
chinahattrail = Instance.new("Part")
chinahattrail.CFrame =
entityLibrary.character.Head.CFrame * CFrame.new(0, 1.1, 0)
chinahattrail.Size = Vector3.new(3, 0.7,
3)
chinahattrail.Name = "ChinaHat"
chinahattrail.Material =
Enum.Material.Neon
chinahattrail.Color =
Color3.fromHSV(ChinaHatColor.Hue, ChinaHatColor.Sat, ChinaHatColor.Value)
chinahattrail.CanCollide = false
chinahattrail.Transparency = 0.3
local chinahatmesh =
Instance.new("SpecialMesh")
chinahatmesh.Parent = chinahattrail
chinahatmesh.MeshType = "FileMesh"
chinahatmesh.MeshId =
"http://www.roblox.com/asset/?id=1778999"
chinahatmesh.Scale = Vector3.new(3, 0.6,
3)
chinahattrail.Parent = workspace.Camera
end
chinahattrail.CFrame =
entityLibrary.character.Head.CFrame * CFrame.new(0, 1.1, 0)
chinahattrail.Velocity = Vector3.zero
chinahattrail.LocalTransparencyModifier =
((gameCamera.CFrame.Position - gameCamera.Focus.Position).Magnitude <= 0.6 and 1 or
0)
else
if chinahattrail then
chinahattrail:Destroy()
chinahattrail = nil
end
end
end)
else
RunLoops:UnbindFromHeartbeat("ChinaHat")
if chinahattrail then
chinahattrail:Destroy()
chinahattrail = nil
end
end
end,
HoverText = "Puts a china hat on your character (mastadawn ty for)"
})
ChinaHatColor = ChinaHat.CreateColorSlider({
Name = "Hat Color",
Function = function(h, s, v)
if chinahattrail then
chinahattrail.Color = Color3.fromHSV(h, s, v)
end
end
})
end)
run(function()
local FieldOfView = {Enabled = false}
local FieldOfViewZoom = {Enabled = false}
local FieldOfViewValue = {Value = 70}
local oldfov
FieldOfView = visual.Api.CreateOptionsButton({
Name = "FOVChanger",
Function = function(callback)
if callback then
oldfov = gameCamera.FieldOfView
if FieldOfViewZoom.Enabled then
task.spawn(function()
repeat
task.wait()
until
inputService:IsKeyDown(Enum.KeyCode[FieldOfView.Keybind ~= "" and
FieldOfView.Keybind or "C"]) == false
if FieldOfView.Enabled then
FieldOfView.ToggleButton(false)
end
end)
end
task.spawn(function()
repeat
gameCamera.FieldOfView = FieldOfViewValue.Value
task.wait()
until (not FieldOfView.Enabled)
end)
else
gameCamera.FieldOfView = oldfov
end
end
})
FieldOfViewValue = FieldOfView.CreateSlider({
Name = "FOV",
Min = 30,
Max = 120,
Function = function(val) end
})
FieldOfViewZoom = FieldOfView.CreateToggle({
Name = "Zoom",
Function = function() end,
HoverText = "optifine zoom lol"
})
end)
run(function()
local Swim = {Enabled = false}
local SwimVertical = {Value = 1}
local swimconnection
local oldgravity
Swim = blatant.Api.CreateOptionsButton({
Name = "Swim",
Function = function(callback)
if callback then
oldgravity = workspace.Gravity
if entityLibrary.isAlive then
GravityChangeTick = tick() + 0.1
workspace.Gravity = 0
local enums = Enum.HumanoidStateType:GetEnumItems()
table.remove(enums, table.find(enums,
Enum.HumanoidStateType.None))
for i,v in pairs(enums) do
entityLibrary.character.Humanoid:SetStateEnabled(v, false)
end
entityLibrary.character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
RunLoops:BindToHeartbeat("Swim", function()
local rootvelo =
entityLibrary.character.HumanoidRootPart.Velocity
local moving =
entityLibrary.character.Humanoid.MoveDirection ~= Vector3.zero
entityLibrary.character.HumanoidRootPart.Velocity = ((moving or
inputService:IsKeyDown(Enum.KeyCode.Space)) and Vector3.new(moving and rootvelo.X
or 0, inputService:IsKeyDown(Enum.KeyCode.Space) and SwimVertical.Value or
rootvelo.Y, moving and rootvelo.Z or 0) or Vector3.zero)
end)
end
else
GravityChangeTick = tick() + 0.1
workspace.Gravity = oldgravity
RunLoops:UnbindFromHeartbeat("Swim")
if entityLibrary.isAlive then
local enums = Enum.HumanoidStateType:GetEnumItems()
table.remove(enums, table.find(enums,
Enum.HumanoidStateType.None))
for i,v in pairs(enums) do
entityLibrary.character.Humanoid:SetStateEnabled(v, true)
end
end
end
end
})
SwimVertical = Swim.CreateSlider({
Name = "Y Speed",
Min = 1,
Max = 50,
Default = 50,
Function = function() end
})
end)
run(function()
local Breadcrumbs = {Enabled = false}
local BreadcrumbsLifetime = {Value = 20}
local BreadcrumbsThickness = {Value = 7}
local BreadcrumbsFadeIn = {Value = 0.44}
local BreadcrumbsFadeOut = {Value = 0.44}
local breadcrumbtrail
local breadcrumbattachment
local breadcrumbattachment2
Breadcrumbs = visual.Api.CreateOptionsButton({
Name = "Breadcrumbs",
Function = function(callback)
if callback then
task.spawn(function()
repeat
if entityLibrary.isAlive then
if not breadcrumbtrail then
breadcrumbattachment =
Instance.new("Attachment")
breadcrumbattachment.Position =
Vector3.new(0, 0.07 - 2.7, 0)
breadcrumbattachment2 =
Instance.new("Attachment")
breadcrumbattachment2.Position =
Vector3.new(0, -0.07 - 2.7, 0)
breadcrumbtrail =
Instance.new("Trail")
breadcrumbtrail.Attachment0 =
breadcrumbattachment
breadcrumbtrail.Attachment1 =
breadcrumbattachment2
breadcrumbtrail.Color =
ColorSequence.new(Color3.fromHSV(BreadcrumbsFadeIn.Hue, BreadcrumbsFadeIn.Sat,
BreadcrumbsFadeIn.Value), Color3.fromHSV(BreadcrumbsFadeOut.Hue,
BreadcrumbsFadeOut.Sat, BreadcrumbsFadeOut.Value))
breadcrumbtrail.FaceCamera = true
breadcrumbtrail.Lifetime =
BreadcrumbsLifetime.Value / 10
breadcrumbtrail.Enabled = true
else
local suc = pcall(function()
breadcrumbattachment.Parent =
entityLibrary.character.HumanoidRootPart
breadcrumbattachment2.Parent
= entityLibrary.character.HumanoidRootPart
breadcrumbtrail.Parent =
gameCamera
end)
if not suc then
if breadcrumbtrail then
breadcrumbtrail:Destroy() breadcrumbtrail = nil end
if breadcrumbattachment then
breadcrumbattachment:Destroy() breadcrumbattachment = nil end
if breadcrumbattachment2 then
breadcrumbattachment2:Destroy() breadcrumbattachment2 = nil end
end
end
end
task.wait(0.3)
until not Breadcrumbs.Enabled
end)
else
if breadcrumbtrail then breadcrumbtrail:Destroy()
breadcrumbtrail = nil end
if breadcrumbattachment then breadcrumbattachment:Destroy()
breadcrumbattachment = nil end
if breadcrumbattachment2 then
breadcrumbattachment2:Destroy() breadcrumbattachment2 = nil end
end
end,
HoverText = "Shows a trail behind your character"
})
BreadcrumbsFadeIn = Breadcrumbs.CreateColorSlider({
Name = "Fade In",
Function = function(hue, sat, val)
if breadcrumbtrail then
breadcrumbtrail.Color =
ColorSequence.new(Color3.fromHSV(hue, sat, val),
Color3.fromHSV(BreadcrumbsFadeOut.Hue, BreadcrumbsFadeOut.Sat,
BreadcrumbsFadeOut.Value))
end
end
})
BreadcrumbsFadeOut = Breadcrumbs.CreateColorSlider({
Name = "Fade Out",
Function = function(hue, sat, val)
if breadcrumbtrail then
breadcrumbtrail.Color =
ColorSequence.new(Color3.fromHSV(BreadcrumbsFadeIn.Hue, BreadcrumbsFadeIn.Sat,
BreadcrumbsFadeIn.Value), Color3.fromHSV(hue, sat, val))
end
end
})
BreadcrumbsLifetime = Breadcrumbs.CreateSlider({
Name = "Lifetime",
Min = 1,
Max = 100,
Function = function(val)
if breadcrumbtrail then
breadcrumbtrail.Lifetime = val / 10
end
end,
Default = 20,
Double = 10
})
BreadcrumbsThickness = Breadcrumbs.CreateSlider({
Name = "Thickness",
Min = 1,
Max = 30,
Function = function(val)
if breadcrumbattachment then
breadcrumbattachment.Position = Vector3.new(0, (val / 100)
- 2.7, 0)
end
if breadcrumbattachment2 then
breadcrumbattachment2.Position = Vector3.new(0, -(val /
100) - 2.7, 0)
end
end,
Default = 7,
Double = 10
})
end)
run(function()
local AutoReport = {Enabled = false}
local AutoReportList = {ObjectList = {}}
local AutoReportNotify = {Enabled = false}
local alreadyreported = {}
local reporttable = {
gay = "Bullying",
gae = "Bullying",
gey = "Bullying",
hack = "Scamming",
exploit = "Scamming",
cheat = "Scamming",
hecker = "Scamming",
haxker = "Scamming",
hacer = "Scamming",
report = "Bullying",
fat = "Bullying",
black = "Bullying",
getalife = "Bullying",
fatherless = "Bullying",
report = "Bullying",
fatherless = "Bullying",
disco = "Offsite Links",
yt = "Offsite Links",
dizcourde = "Offsite Links",
retard = "Swearing",
bad = "Bullying",
trash = "Bullying",
nolife = "Bullying",
nolife = "Bullying",
loser = "Bullying",
killyour = "Bullying",
kys = "Bullying",
hacktowin = "Bullying",
bozo = "Bullying",
kid = "Bullying",
adopted = "Bullying",
linlife = "Bullying",
commitnotalive = "Bullying",
vape = "Offsite Links",
futureclient = "Offsite Links",
download = "Offsite Links",
youtube = "Offsite Links",
die = "Bullying",
lobby = "Bullying",
ban = "Bullying",
wizard = "Bullying",
wisard = "Bullying",
witch = "Bullying",
magic = "Bullying",
}
local reporttableexact = {
L = "Bullying",
}
AutoReport = utility.Api.CreateOptionsButton({
Name = "AutoReport",
Function = function(callback)
if callback then
if textChatService.ChatVersion ==
Enum.ChatVersion.TextChatService then
table.insert(AutoReport.Connections,
textChatService.MessageReceived:Connect(function(tab)
if tab.TextSource then
local plr =
playersService:GetPlayerByUserId(tab.TextSource.UserId)
local args = tab.Text:split(" ")
if plr and plr ~= lplr and
whitelist:get(plr) == 0 then
local reportreason, reportedmatch =
findreport(tab.Text)
if reportreason then
if alreadyreported[plr] then
return end
task.spawn(function()
if syn == nil or
reportplayer then
if reportplayer
then
run(function()
local targetstrafe = {Enabled = false}
local targetstraferange = {Value = 0}
local oldmove
local controlmodule
targetstrafe = blatant.Api.CreateOptionsButton({
Name = "TargetStrafe",
Function = function(callback)
if callback then
if not controlmodule then
local suc = pcall(function() controlmodule =
require(lplr.PlayerScripts.PlayerModule).controls end)
if not suc then controlmodule = {} end
end
oldmove = controlmodule.moveFunction
controlmodule.moveFunction = function(Self, vec,
facecam, ...)
if entityLibrary.isAlive then
local plr =
EntityNearPosition(targetstraferange.Value, {
WallCheck = false,
AimPart = "RootPart"
})
if plr then
facecam = false
--code stolen from roblox since the way I
tried to make it apparently sucks
local c, s
local plrCFrame =
CFrame.lookAt(entityLibrary.character.HumanoidRootPart.Position,
Vector3.new(plr.RootPart.Position.X, 0, plr.RootPart.Position.Z))
local _, _, _, R00, R01, R02, _, _, R12,
_, _, R22 = plrCFrame:GetComponents()
if R12 < 1 and R12 > -1 then
c = R22
s = R02
else
c = R00
s = -R01*math.sign(R12)
end
local norm = math.sqrt(c*c + s*s)
local cameraRelativeMoveVector =
controlmodule:GetMoveVector()
vec = Vector3.new(
(c*cameraRelativeMoveVector.X +
s*cameraRelativeMoveVector.Z)/norm,
0,
(c*cameraRelativeMoveVector.Z -
s*cameraRelativeMoveVector.X)/norm
)
end
end
return oldmove(Self, vec, facecam, ...)
end
else
controlmodule.moveFunction = oldmove
end
end
})
targetstraferange = targetstrafe.CreateSlider({
Name = "Range",
Function = function() end,
Min = 0,
Max = 100,
Default = 14
})
end)
run(function()
local AutoLeave = {Enabled = false}
local AutoLeaveMode = {Value = "UnInject"}
local AutoLeaveGroupId = {Value = "0"}
local AutoLeaveRank = {Value = "1"}
local getrandomserver
local alreadyjoining = false
getrandomserver = function(pointer)
alreadyjoining = true
local decodeddata =
game:GetService("HttpService"):JSONDecode(game:HttpGet("https://games.roblox.com/
v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Desc&limit=100"..(pointer and
"&cursor="..pointer or "")))
local chosenServer
for i, v in pairs(decodeddata.data) do
if (tonumber(v.playing) < tonumber(playersService.MaxPlayers))
and tonumber(v.ping) < 300 and v.id ~= game.JobId then
chosenServer = v.id
break
end
end
if chosenServer then
alreadyjoining = false
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,
chosenServer, lplr)
else
if decodeddata.nextPageCursor then
getrandomserver(decodeddata.nextPageCursor)
else
alreadyjoining = false
end
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "AutoLeave",
Text = "Staff Detected\n"..
(plr.DisplayName and plr.DisplayName.." ("..plr.Name..")" or plr.Name),
Duration = 60,
})
elseif AutoLeaveMode.Value == "Rejoin" then
getrandomserver()
else
createwarning("AutoLeave", "Staff Detected :
"..(plr.DisplayName and plr.DisplayName.." ("..plr.Name..")" or plr.Name), 60)
end
end
end)
end)
end
AutoLeave = blatant.Api.CreateOptionsButton({
Name = "AutoLeave",
Function = function(callback)
if callback then
if AutoLeaveGroupId.Value == "" or AutoLeaveRank.Value ==
"" then
task.spawn(function()
local placeinfo = {Creator = {CreatorTargetId =
tonumber(AutoLeaveGroupId.Value)}}
if AutoLeaveGroupId.Value == "" then
placeinfo =
game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId)
if placeinfo.Creator.CreatorType ~=
"Group" then
local desc =
placeinfo.Description:split("\n")
for i, str in pairs(desc) do
local _, begin =
str:find("roblox.com/groups/")
if begin then
local endof =
str:find("/", begin + 1)
placeinfo = {Creator =
{CreatorType = "Group", CreatorTargetId = str:sub(begin + 1, endof - 1)}}
end
end
end
if placeinfo.Creator.CreatorType ~=
"Group" then
warningNotification("AutoLeave",
"Automatic Setup Failed (no group detected)", 60)
return
end
end
local groupinfo =
game:GetService("GroupService"):GetGroupInfoAsync(placeinfo.Creator.CreatorTargetId
)
AutoLeaveGroupId.SetValue(placeinfo.Creator.CreatorTargetId)
AutoLeaveRank.SetValue(autodetect(groupinfo.Roles))
if AutoLeave.Enabled then
AutoLeave.ToggleButton(false)
AutoLeave.ToggleButton(false)
end
end)
table.insert(AutoLeave.Connections,
playersService.PlayerAdded:Connect(autoleaveplradded))
for i, plr in pairs(playersService:GetPlayers()) do
autoleaveplradded(plr)
end
end
end
end,
HoverText = "Leaves if a staff member joins your game."
})
AutoLeaveMode = AutoLeave.CreateDropdown({
Name = "Mode",
List = {"UnInject", "Rejoin", "Notify"},
Function = function() end
})
AutoLeaveGroupId = AutoLeave.CreateTextBox({
Name = "Group Id",
TempText = "0 (group id)",
Function = function() end
})
AutoLeaveRank = AutoLeave.CreateTextBox({
Name = "Rank Id",
TempText = "1 (rank id)",
Function = function() end
})
end)
run(function()
world.Api.CreateOptionsButton({
Name = "AntiVoid",
Function = function(callback)
if callback then
local rayparams = RaycastParams.new()
rayparams.RespectCanCollide = true
local lastray
RunLoops:BindToHeartbeat("AntiVoid", function()
if entityLibrary.isAlive then
rayparams.FilterDescendantsInstances =
{gameCamera, lplr.Character}
lastray =
entityLibrary.character.Humanoid.FloorMaterial ~= Enum.Material.Air and
entityLibrary.character.HumanoidRootPart.CFrame or lastray
if
(entityLibrary.character.HumanoidRootPart.Position.Y +
(entityLibrary.character.HumanoidRootPart.Velocity.Y * 0.016)) <=
(workspace.FallenPartsDestroyHeight + 5) then
local comp =
{entityLibrary.character.HumanoidRootPart.CFrame:GetComponents()}
comp[2] =
(workspace.FallenPartsDestroyHeight + 20)
if lastray then
comp[1] = lastray.Position.X
comp[2] = lastray.Position.Y +
(entityLibrary.character.Humanoid.HipHeight +
(entityLibrary.character.HumanoidRootPart.Size.Y / 2))
comp[3] = lastray.Position.Z
end
entityLibrary.character.HumanoidRootPart.CFrame = CFrame.new(unpack(comp))
entityLibrary.character.HumanoidRootPart.Velocity =
Vector3.new(entityLibrary.character.HumanoidRootPart.Velocity.X, 0,
entityLibrary.character.HumanoidRootPart.Velocity.Z)
end
end
end)
else
RunLoops:UnbindFromHeartbeat("AntiVoid")
end
end
})
end)
run(function()
local Blink = {Enabled = false}
Blink = blatant.Api.CreateOptionsButton({
Name = "Blink",
Function = function(callback)
if callback then
if sethiddenproperty then
RunLoops:BindToHeartbeat("Blink", function()
if entityLibrary.isAlive then
sethiddenproperty(entityLibrary.character.HumanoidRootPart,
"NetworkIsSleeping", true)
end
end)
else
warningNotification("Blink", "missing function", 5)
Blink.ToggleButton(false)
end
else
RunLoops:UnbindFromHeartbeat("Blink")
end
end
})
end)
run(function()
local AnimationPlayer = {Enabled = false}
local AnimationPlayerBox = {Value = ""}
local AnimationPlayerSpeed = {Speed = 1}
local playedanim
AnimationPlayer = utility.Api.CreateOptionsButton({
Name = "AnimationPlayer",
Function = function(callback)
if callback then
if entityLibrary.isAlive then
if playedanim then
playedanim:Stop()
playedanim.Animation:Destroy()
playedanim = nil
end
local anim = Instance.new("Animation")
local suc, id = pcall(function() return
string.match(game:GetObjects("rbxassetid://"..AnimationPlayerBox.Value)
[1].AnimationId, "%?id=(%d+)") end)
if not suc then
id = AnimationPlayerBox.Value
end
anim.AnimationId = "rbxassetid://"..id
local suc, res = pcall(function() playedanim =
entityLibrary.character.Humanoid.Animator:LoadAnimation(anim) end)
if suc then
playedanim.Priority =
Enum.AnimationPriority.Action4
playedanim.Looped = true
playedanim:Play()
playedanim:AdjustSpeed(AnimationPlayerSpeed.Value / 10)
table.insert(AnimationPlayer.Connections,
playedanim.Stopped:Connect(function()
if AnimationPlayer.Enabled then
AnimationPlayer.ToggleButton(false)
AnimationPlayer.ToggleButton(false)
end
end))
else
warningNotification("AnimationPlayer", "failed
to load anim : "..(res or "invalid animation id"), 5)
end
end
table.insert(AnimationPlayer.Connections,
lplr.CharacterAdded:Connect(function()
repeat task.wait() until entityLibrary.isAlive or not
AnimationPlayer.Enabled
task.wait(0.5)
if not AnimationPlayer.Enabled then return end
if playedanim then
playedanim:Stop()
playedanim.Animation:Destroy()
playedanim = nil
end
local anim = Instance.new("Animation")
local suc, id = pcall(function() return
string.match(game:GetObjects("rbxassetid://"..AnimationPlayerBox.Value)
[1].AnimationId, "%?id=(%d+)") end)
if not suc then
id = AnimationPlayerBox.Value
end
anim.AnimationId = "rbxassetid://"..id
local suc, res = pcall(function() playedanim =
entityLibrary.character.Humanoid.Animator:LoadAnimation(anim) end)
if suc then
playedanim.Priority =
Enum.AnimationPriority.Action4
playedanim.Looped = true
playedanim:Play()
playedanim:AdjustSpeed(AnimationPlayerSpeed.Value / 10)
playedanim.Stopped:Connect(function()
if AnimationPlayer.Enabled then
AnimationPlayer.ToggleButton(false)
AnimationPlayer.ToggleButton(false)
end
end)
else
warningNotification("AnimationPlayer", "failed
to load anim : "..(res or "invalid animation id"), 5)
end
end))
else
if playedanim then playedanim:Stop() playedanim = nil end
end
end
})
AnimationPlayerBox = AnimationPlayer.CreateTextBox({
Name = "Animation",
TempText = "anim (num only)",
Function = function(enter)
if enter and AnimationPlayer.Enabled then
AnimationPlayer.ToggleButton(false)
AnimationPlayer.ToggleButton(false)
end
end
})
AnimationPlayerSpeed = AnimationPlayer.CreateSlider({
Name = "Speed",
Function = function(val)
if playedanim then
playedanim:AdjustSpeed(val / 10)
end
end,
Min = 1,
Max = 20,
Double = 10
})
end)
run(function()
local GamingChair = {Enabled = false}
local GamingChairColor = {Value = 1}
local chair
local chairanim
local chairhighlight
local movingsound
local flyingsound
local wheelpositions = {
Vector3.new(-0.8, -0.6, -0.18),
Vector3.new(0.1, -0.6, -0.88),
Vector3.new(0, -0.6, 0.7)
}
local currenttween
GamingChair = visual.Api.CreateOptionsButton({
Name = "GamingChair",
Function = function(callback)
if callback then
chair = Instance.new("MeshPart")
chair.Color = Color3.fromRGB(21, 21, 21)
chair.Size = Vector3.new(2.16, 3.6, 2.3) /
Vector3.new(12.37, 20.636, 13.071)
chair.CanCollide = false
chair.MeshId = "rbxassetid://12972961089"
chair.Material = Enum.Material.SmoothPlastic
chair.Parent = workspace
movingsound = Instance.new("Sound")
movingsound.SoundId =
downloadVapeAsset("vape/assets/ChairRolling.mp3")
movingsound.Volume = 0.4
movingsound.Looped = true
movingsound.Parent = workspace
flyingsound = Instance.new("Sound")
flyingsound.SoundId =
downloadVapeAsset("vape/assets/ChairFlying.mp3")
flyingsound.Volume = 0.4
flyingsound.Looped = true
flyingsound.Parent = workspace
local chairweld = Instance.new("WeldConstraint")
chairweld.Part0 = chair
chairweld.Parent = chair
if entityLibrary.isAlive then
chair.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(-90),
0)
chairweld.Part1 =
entityLibrary.character.HumanoidRootPart
end
chairhighlight = Instance.new("Highlight")
chairhighlight.FillTransparency = 1
chairhighlight.OutlineColor =
Color3.fromHSV(GamingChairColor.Hue, GamingChairColor.Sat, GamingChairColor.Value)
chairhighlight.DepthMode = Enum.HighlightDepthMode.Occluded
chairhighlight.OutlineTransparency = 0.2
chairhighlight.Parent = chair
local chairarms = Instance.new("MeshPart")
chairarms.Color = chair.Color
chairarms.Size = Vector3.new(1.39, 1.345, 2.75) /
Vector3.new(97.13, 136.216, 234.031)
chairarms.CFrame = chair.CFrame * CFrame.new(-0.169, -
1.129, -0.013)
chairarms.MeshId = "rbxassetid://12972673898"
chairarms.CanCollide = false
chairarms.Parent = chair
local chairarmsweld = Instance.new("WeldConstraint")
chairarmsweld.Part0 = chairarms
chairarmsweld.Part1 = chair
chairarmsweld.Parent = chair
local chairlegs = Instance.new("MeshPart")
chairlegs.Color = chair.Color
chairlegs.Name = "Legs"
chairlegs.Size = Vector3.new(1.8, 1.2, 1.8) /
Vector3.new(10.432, 8.105, 9.488)
chairlegs.CFrame = chair.CFrame * CFrame.new(0.047, -2.324,
0)
chairlegs.MeshId = "rbxassetid://13003181606"
chairlegs.CanCollide = false
chairlegs.Parent = chair
local chairfan = Instance.new("MeshPart")
chairfan.Color = chair.Color
chairfan.Name = "Fan"
chairfan.Size = Vector3.zero
chairfan.CFrame = chair.CFrame * CFrame.new(0, -1.873, 0)
chairfan.MeshId = "rbxassetid://13004977292"
chairfan.CanCollide = false
chairfan.Parent = chair
local trails = {}
for i,v in pairs(wheelpositions) do
local attachment = Instance.new("Attachment")
attachment.Position = v
attachment.Parent = chairlegs
local attachment2 = Instance.new("Attachment")
attachment2.Position = v + Vector3.new(0, 0, 0.18)
attachment2.Parent = chairlegs
local trail = Instance.new("Trail")
trail.Texture = "http://www.roblox.com/asset/?
id=13005168530"
trail.TextureMode = Enum.TextureMode.Static
trail.Transparency = NumberSequence.new(0.5)
trail.Color = ColorSequence.new(Color3.new(0.5, 0.5,
0.5))
trail.Attachment0 = attachment
trail.Attachment1 = attachment2
trail.Lifetime = 20
trail.MaxLength = 60
trail.MinLength = 0.1
trail.Parent = chairlegs
table.insert(trails, trail)
end
chairanim = {Stop = function() end}
local oldmoving = false
local oldflying = false
task.spawn(function()
repeat
task.wait()
if not GamingChair.Enabled then break end
if entityLibrary.isAlive and
entityLibrary.character.Humanoid.Health > 0 then
if not chairanim.IsPlaying then
local temp2 =
Instance.new("Animation")
temp2.AnimationId =
entityLibrary.character.Humanoid.RigType == Enum.HumanoidRigType.R15 and
"http://www.roblox.com/asset/?id=2506281703" or "http://www.roblox.com/asset/?
id=178130996"
chairanim =
entityLibrary.character.Humanoid:LoadAnimation(temp2)
chairanim.Priority =
Enum.AnimationPriority.Movement
chairanim.Looped = true
chairanim:Play()
end
--welds didn't work for these idk why so
poop code :troll:
chair.CFrame =
entityLibrary.character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(-90),
0)
chairweld.Part1 =
entityLibrary.character.HumanoidRootPart
chairlegs.Velocity = Vector3.zero
chairlegs.CFrame = chair.CFrame *
CFrame.new(0.047, -2.324, 0)
chairfan.Velocity = Vector3.zero
chairfan.CFrame = chair.CFrame *
CFrame.new(0.047, -1.873, 0) * CFrame.Angles(0, math.rad(tick() * 180 % 360),
math.rad(180))
local moving =
entityLibrary.character.Humanoid:GetState() == Enum.HumanoidStateType.Running and
entityLibrary.character.Humanoid.MoveDirection ~= Vector3.zero
local flying =
GuiLibrary.ObjectsThatCanBeSaved.FlyOptionsButton.Api.Enabled or
GuiLibrary.ObjectsThatCanBeSaved.LongJumpOptionsButton and
GuiLibrary.ObjectsThatCanBeSaved.LongJumpOptionsButton.Api.Enabled or
GuiLibrary.ObjectsThatCanBeSaved.InfiniteFlyOptionsButton and
GuiLibrary.ObjectsThatCanBeSaved.InfiniteFlyOptionsButton.Api.Enabled
if movingsound.TimePosition > 1.9 then
movingsound.TimePosition = 0.2
end
movingsound.PlaybackSpeed =
(entityLibrary.character.HumanoidRootPart.Velocity * Vector3.new(1, 0,
1)).Magnitude / 16
for i,v in pairs(trails) do
v.Enabled = not flying and moving
v.Color =
ColorSequence.new(movingsound.PlaybackSpeed > 1.5 and Color3.new(1, 0.5, 0) or
Color3.new())
end
if moving ~= oldmoving then
if movingsound.IsPlaying then
if not moving then
movingsound:Stop() end
else
if not flying and moving then
movingsound:Play() end
end
oldmoving = moving
end
if flying ~= oldflying then
if flying then
if movingsound.IsPlaying then
movingsound:Stop()
end
if not flyingsound.IsPlaying
then
flyingsound:Play()
end
if currenttween then
currenttween:Cancel() end
tween =
tweenService:Create(chairlegs, TweenInfo.new(0.15), {Size = Vector3.zero})
tween.Completed:Connect(function(state)
if state ==
Enum.PlaybackState.Completed then
chairfan.Transparency = 0
chairlegs.Transparency = 1
tween =
tweenService:Create(chairfan, TweenInfo.new(0.15), {Size = Vector3.new(1.534,
0.328, 1.537) / Vector3.new(791.138, 168.824, 792.027)})
tween:Play()
end
end)
tween:Play()
else
if flyingsound.IsPlaying then
flyingsound:Stop()
end
if not movingsound.IsPlaying
and moving then
movingsound:Play()
end
if currenttween then
currenttween:Cancel() end
tween =
tweenService:Create(chairfan, TweenInfo.new(0.15), {Size = Vector3.zero})
tween.Completed:Connect(function(state)
if state ==
Enum.PlaybackState.Completed then
chairfan.Transparency = 1
chairlegs.Transparency = 0
tween =
tweenService:Create(chairlegs, TweenInfo.new(0.15), {Size = Vector3.new(1.8, 1.2,
1.8) / Vector3.new(10.432, 8.105, 9.488)})
tween:Play()
end
end)
tween:Play()
end
oldflying = flying
end
else
chair.Anchored = true
chairlegs.Anchored = true
chairfan.Anchored = true
repeat task.wait() until
entityLibrary.isAlive and entityLibrary.character.Humanoid.Health > 0
chair.Anchored = false
chairlegs.Anchored = false
chairfan.Anchored = false
chairanim:Stop()
end
until not GamingChair.Enabled
end)
else
if chair then chair:Destroy() end
if chairanim then chairanim:Stop() end
if movingsound then movingsound:Destroy() end
if flyingsound then flyingsound:Destroy() end
end
end
})
GamingChairColor = GamingChair.CreateColorSlider({
Name = "Color",
Function = function(h, s, v)
if chairhighlight then
chairhighlight.OutlineColor = Color3.fromHSV(h, s, v)
end
end
})
end)
run(function()
local SongBeats = {Enabled = false}
local SongBeatsList = {ObjectList = {}}
local SongTween
local SongAudio
local SongFOV
--[[run(function()
local Atmosphere = {Enabled = false}
local SkyUp = {Value = ""}
local SkyDown = {Value = ""}
local SkyLeft = {Value = ""}
local SkyRight = {Value = ""}
local SkyFront = {Value = ""}
local SkyBack = {Value = ""}
local SkySun = {Value = ""}
local SkyMoon = {Value = ""}
local SkyColor = {Value = 1}
local skyobj
local skyatmosphereobj
local oldobjects = {}
Atmosphere = visual.Api.CreateOptionsButton({
Name = "Atmosphere",
Function = function(callback)
if callback then
for i,v in pairs(lightingService:GetChildren()) do
if v:IsA("PostEffect") or v:IsA("Sky") then
table.insert(oldobjects, v)
v.Parent = game
end
end
skyobj = Instance.new("Sky")
skyobj.SkyboxBk = tonumber(SkyBack.Value) and
"rbxassetid://"..SkyBack.Value or SkyBack.Value
skyobj.SkyboxDn = tonumber(SkyDown.Value) and
"rbxassetid://"..SkyDown.Value or SkyDown.Value
skyobj.SkyboxFt = tonumber(SkyFront.Value) and
"rbxassetid://"..SkyFront.Value or SkyFront.Value
skyobj.SkyboxLf = tonumber(SkyLeft.Value) and
"rbxassetid://"..SkyLeft.Value or SkyLeft.Value
skyobj.SkyboxRt = tonumber(SkyRight.Value) and
"rbxassetid://"..SkyRight.Value or SkyRight.Value
skyobj.SkyboxUp = tonumber(SkyUp.Value) and
"rbxassetid://"..SkyUp.Value or SkyUp.Value
skyobj.SunTextureId = tonumber(SkySun.Value) and
"rbxassetid://"..SkySun.Value or SkySun.Value
skyobj.MoonTextureId = tonumber(SkyMoon.Value) and
"rbxassetid://"..SkyMoon.Value or SkyMoon.Value
skyobj.Parent = lightingService
skyatmosphereobj = Instance.new("ColorCorrectionEffect")
skyatmosphereobj.TintColor = Color3.fromHSV(SkyColor.Hue,
SkyColor.Sat, SkyColor.Value)
skyatmosphereobj.Parent = lightingService
else
if skyobj then skyobj:Destroy() end
if skyatmosphereobj then skyatmosphereobj:Destroy() end
for i,v in pairs(oldobjects) do
v.Parent = lightingService
end
table.clear(oldobjects)
end
end
})
SkyUp = Atmosphere.CreateTextBox({
Name = "SkyUp",
TempText = "Sky Top ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyDown = Atmosphere.CreateTextBox({
Name = "SkyDown",
TempText = "Sky Bottom ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyLeft = Atmosphere.CreateTextBox({
Name = "SkyLeft",
TempText = "Sky Left ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyRight = Atmosphere.CreateTextBox({
Name = "SkyRight",
TempText = "Sky Right ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyFront = Atmosphere.CreateTextBox({
Name = "SkyFront",
TempText = "Sky Front ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyBack = Atmosphere.CreateTextBox({
Name = "SkyBack",
TempText = "Sky Back ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkySun = Atmosphere.CreateTextBox({
Name = "SkySun",
TempText = "Sky Sun ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyMoon = Atmosphere.CreateTextBox({
Name = "SkyMoon",
TempText = "Sky Moon ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyColor = Atmosphere.CreateColorSlider({
Name = "Color",
Function = function(h, s, v)
if skyatmosphereobj then
skyatmosphereobj.TintColor = Color3.fromHSV(SkyColor.Hue,
SkyColor.Sat, SkyColor.Value)
end
end
})
end)--]]
run(function()
local Atmosphere = {Enabled = false}
local AtmosphereMethod = {Value = 'Custom'}
local skythemeobjects = {}
local SkyUp = {Value = ''}
local SkyDown = {Value = ''}
local SkyLeft = {Value = ''}
local SkyRight = {Value = ''}
local SkyFront = {Value = ''}
local SkyBack = {Value = ''}
local SkySun = {Value = ''}
local SkyMoon = {Value = ''}
local SkyColor = {Value = 1}
local skyobj
local skyatmosphereobj
local oldtime
local oldobjects = {}
local themetable = {
Custom = function()
skyobj.SkyboxBk = tonumber(SkyBack.Value) and
'rbxassetid://'..SkyBack.Value or SkyBack.Value
skyobj.SkyboxDn = tonumber(SkyDown.Value) and
'rbxassetid://'..SkyDown.Value or SkyDown.Value
skyobj.SkyboxFt = tonumber(SkyFront.Value) and
'rbxassetid://'..SkyFront.Value or SkyFront.Value
skyobj.SkyboxLf = tonumber(SkyLeft.Value) and
'rbxassetid://'..SkyLeft.Value or SkyLeft.Value
skyobj.SkyboxRt = tonumber(SkyRight.Value) and
'rbxassetid://'..SkyRight.Value or SkyRight.Value
skyobj.SkyboxUp = tonumber(SkyUp.Value) and
'rbxassetid://'..SkyUp.Value or SkyUp.Value
skyobj.SunTextureId = tonumber(SkySun.Value) and
'rbxassetid://'..SkySun.Value or SkySun.Value
skyobj.MoonTextureId = tonumber(SkyMoon.Value) and
'rbxassetid://'..SkyMoon.Value or SkyMoon.Value
end,
Purple = function()
skyobj.SkyboxBk = 'rbxassetid://8539982183'
skyobj.SkyboxDn = 'rbxassetid://8539981943'
skyobj.SkyboxFt = 'rbxassetid://8539981721'
skyobj.SkyboxLf = 'rbxassetid://8539981424'
skyobj.SkyboxRt = 'rbxassetid://8539980766'
skyobj.SkyboxUp = 'rbxassetid://8539981085'
skyobj.MoonAngularSize = 0
skyobj.SunAngularSize = 0
skyobj.StarCount = 3e3
end,
Galaxy = function()
skyobj.SkyboxBk = 'rbxassetid://159454299'
skyobj.SkyboxDn = 'rbxassetid://159454296'
skyobj.SkyboxFt = 'rbxassetid://159454293'
skyobj.SkyboxLf = 'rbxassetid://159454293'
skyobj.SkyboxRt = 'rbxassetid://159454293'
skyobj.SkyboxUp = 'rbxassetid://159454288'
skyobj.SunAngularSize = 0
end,
BetterNight = function()
skyobj.SkyboxBk = 'rbxassetid://155629671'
skyobj.SkyboxDn = 'rbxassetid://12064152'
skyobj.SkyboxFt = 'rbxassetid://155629677'
skyobj.SkyboxLf = 'rbxassetid://155629662'
skyobj.SkyboxRt = 'rbxassetid://155629666'
skyobj.SkyboxUp = 'rbxassetid://155629686'
skyobj.SunAngularSize = 0
end,
BetterNight2 = function()
skyobj.SkyboxBk = 'rbxassetid://248431616'
skyobj.SkyboxDn = 'rbxassetid://248431677'
skyobj.SkyboxFt = 'rbxassetid://248431598'
skyobj.SkyboxLf = 'rbxassetid://248431686'
skyobj.SkyboxRt = 'rbxassetid://248431611'
skyobj.SkyboxUp = 'rbxassetid://248431605'
skyobj.StarCount = 3000
end,
MagentaOrange = function()
skyobj.SkyboxBk = 'rbxassetid://566616113'
skyobj.SkyboxDn = 'rbxassetid://566616232'
skyobj.SkyboxFt = 'rbxassetid://566616141'
skyobj.SkyboxLf = 'rbxassetid://566616044'
skyobj.SkyboxRt = 'rbxassetid://566616082'
skyobj.SkyboxUp = 'rbxassetid://566616187'
skyobj.StarCount = 3000
end,
Purple2 = function()
skyobj.SkyboxBk = 'rbxassetid://8107841671'
skyobj.SkyboxDn = 'rbxassetid://6444884785'
skyobj.SkyboxFt = 'rbxassetid://8107841671'
skyobj.SkyboxLf = 'rbxassetid://8107841671'
skyobj.SkyboxRt = 'rbxassetid://8107841671'
skyobj.SkyboxUp = 'rbxassetid://8107849791'
skyobj.SunTextureId = 'rbxassetid://6196665106'
skyobj.MoonTextureId = 'rbxassetid://6444320592'
skyobj.MoonAngularSize = 0
end,
Galaxy2 = function()
skyobj.SkyboxBk = 'rbxassetid://14164368678'
skyobj.SkyboxDn = 'rbxassetid://14164386126'
skyobj.SkyboxFt = 'rbxassetid://14164389230'
skyobj.SkyboxLf = 'rbxassetid://14164398493'
skyobj.SkyboxRt = 'rbxassetid://14164402782'
skyobj.SkyboxUp = 'rbxassetid://14164405298'
skyobj.SunTextureId = 'rbxassetid://8281961896'
skyobj.MoonTextureId = 'rbxassetid://6444320592'
skyobj.SunAngularSize = 0
skyobj.MoonAngularSize = 0
end,
Pink = function()
skyobj.SkyboxBk = 'rbxassetid://271042516'
skyobj.SkyboxDn = 'rbxassetid://271077243'
skyobj.SkyboxFt = 'rbxassetid://271042556'
skyobj.SkyboxLf = 'rbxassetid://271042310'
skyobj.SkyboxRt = 'rbxassetid://271042467'
skyobj.SkyboxUp = 'rbxassetid://271077958'
end,
Purple3 = function()
skyobj.SkyboxBk = 'rbxassetid://433274085'
skyobj.SkyboxDn = 'rbxassetid://433274194'
skyobj.SkyboxFt = 'rbxassetid://433274131'
skyobj.SkyboxLf = 'rbxassetid://433274370'
skyobj.SkyboxRt = 'rbxassetid://433274429'
skyobj.SkyboxUp = 'rbxassetid://433274285'
end,
DarkishPink = function()
skyobj.SkyboxBk = 'rbxassetid://570555736'
skyobj.SkyboxDn = 'rbxassetid://570555964'
skyobj.SkyboxFt = 'rbxassetid://570555800'
skyobj.SkyboxLf = 'rbxassetid://570555840'
skyobj.SkyboxRt = 'rbxassetid://570555882'
skyobj.SkyboxUp = 'rbxassetid://570555929'
end,
Space = function()
skyobj.MoonAngularSize = 0
skyobj.SunAngularSize = 0
skyobj.SkyboxBk = 'rbxassetid://166509999'
skyobj.SkyboxDn = 'rbxassetid://166510057'
skyobj.SkyboxFt = 'rbxassetid://166510116'
skyobj.SkyboxLf = 'rbxassetid://166510092'
skyobj.SkyboxRt = 'rbxassetid://166510131'
skyobj.SkyboxUp = 'rbxassetid://166510114'
end,
Galaxy3 = function()
skyobj.MoonAngularSize = 0
skyobj.SunAngularSize = 0
skyobj.SkyboxBk = 'rbxassetid://14543264135'
skyobj.SkyboxDn = 'rbxassetid://14543358958'
skyobj.SkyboxFt = 'rbxassetid://14543257810'
skyobj.SkyboxLf = 'rbxassetid://14543275895'
skyobj.SkyboxRt = 'rbxassetid://14543280890'
skyobj.SkyboxUp = 'rbxassetid://14543371676'
end,
NetherWorld = function()
skyobj.MoonAngularSize = 0
skyobj.SunAngularSize = 0
skyobj.SkyboxBk = 'rbxassetid://14365019002'
skyobj.SkyboxDn = 'rbxassetid://14365023350'
skyobj.SkyboxFt = 'rbxassetid://14365018399'
skyobj.SkyboxLf = 'rbxassetid://14365018705'
skyobj.SkyboxRt = 'rbxassetid://14365018143'
skyobj.SkyboxUp = 'rbxassetid://14365019327'
end,
Nebula = function()
skyobj.MoonAngularSize = 0
skyobj.SunAngularSize = 0
skyobj.SkyboxBk = 'rbxassetid://5260808177'
skyobj.SkyboxDn = 'rbxassetid://5260653793'
skyobj.SkyboxFt = 'rbxassetid://5260817288'
skyobj.SkyboxLf = 'rbxassetid://5260800833'
skyobj.SkyboxRt = 'rbxassetid://5260811073'
skyobj.SkyboxUp = 'rbxassetid://5260824661'
end,
PurpleNight = function()
skyobj.MoonAngularSize = 0
skyobj.SunAngularSize = 0
skyobj.SkyboxBk = 'rbxassetid://5260808177'
skyobj.SkyboxDn = 'rbxassetid://5260653793'
skyobj.SkyboxFt = 'rbxassetid://5260817288'
skyobj.SkyboxLf = 'rbxassetid://5260800833'
skyobj.SkyboxRt = 'rbxassetid://5260800833'
skyobj.SkyboxUp = 'rbxassetid://5084576400'
end,
Aesthetic = function()
skyobj.MoonAngularSize = 0
skyobj.SunAngularSize = 0
skyobj.SkyboxBk = 'rbxassetid://1417494030'
skyobj.SkyboxDn = 'rbxassetid://1417494146'
skyobj.SkyboxFt = 'rbxassetid://1417494253'
skyobj.SkyboxLf = 'rbxassetid://1417494402'
skyobj.SkyboxRt = 'rbxassetid://1417494499'
skyobj.SkyboxUp = 'rbxassetid://1417494643'
end,
Aesthetic2 = function()
skyobj.MoonAngularSize = 0
skyobj.SunAngularSize = 0
skyobj.SkyboxBk = 'rbxassetid://600830446'
skyobj.SkyboxDn = 'rbxassetid://600831635'
skyobj.SkyboxFt = 'rbxassetid://600832720'
skyobj.SkyboxLf = 'rbxassetid://600886090'
skyobj.SkyboxRt = 'rbxassetid://600833862'
skyobj.SkyboxUp = 'rbxassetid://600835177'
end,
Pastel = function()
skyobj.SunAngularSize = 0
skyobj.MoonAngularSize = 0
skyobj.SkyboxBk = 'rbxassetid://2128458653'
skyobj.SkyboxDn = 'rbxassetid://2128462480'
skyobj.SkyboxFt = 'rbxassetid://2128458653'
skyobj.SkyboxLf = 'rbxassetid://2128462027'
skyobj.SkyboxRt = 'rbxassetid://2128462027'
skyobj.SkyboxUp = 'rbxassetid://2128462236'
end,
PurpleClouds = function()
skyobj.SkyboxBk = 'rbxassetid://570557514'
skyobj.SkyboxDn = 'rbxassetid://570557775'
skyobj.SkyboxFt = 'rbxassetid://570557559'
skyobj.SkyboxLf = 'rbxassetid://570557620'
skyobj.SkyboxRt = 'rbxassetid://570557672'
skyobj.SkyboxUp = 'rbxassetid://570557727'
end,
BetterSky = function()
if skyobj then
skyobj.SkyboxBk = 'rbxassetid://591058823'
skyobj.SkyboxDn = 'rbxassetid://591059876'
skyobj.SkyboxFt = 'rbxassetid://591058104'
skyobj.SkyboxLf = 'rbxassetid://591057861'
skyobj.SkyboxRt = 'rbxassetid://591057625'
skyobj.SkyboxUp = 'rbxassetid://591059642'
end
end,
BetterNight3 = function()
skyobj.MoonTextureId = 'rbxassetid://1075087760'
skyobj.SkyboxBk = 'rbxassetid://2670643994'
skyobj.SkyboxDn = 'rbxassetid://2670643365'
skyobj.SkyboxFt = 'rbxassetid://2670643214'
skyobj.SkyboxLf = 'rbxassetid://2670643070'
skyobj.SkyboxRt = 'rbxassetid://2670644173'
skyobj.SkyboxUp = 'rbxassetid://2670644331'
skyobj.MoonAngularSize = 1.5
skyobj.StarCount = 500
end,
Orange = function()
skyobj.SkyboxBk = 'rbxassetid://150939022'
skyobj.SkyboxDn = 'rbxassetid://150939038'
skyobj.SkyboxFt = 'rbxassetid://150939047'
skyobj.SkyboxLf = 'rbxassetid://150939056'
skyobj.SkyboxRt = 'rbxassetid://150939063'
skyobj.SkyboxUp = 'rbxassetid://150939082'
end,
DarkMountains = function()
skyobj.SkyboxBk = 'rbxassetid://5098814730'
skyobj.SkyboxDn = 'rbxassetid://5098815227'
skyobj.SkyboxFt = 'rbxassetid://5098815653'
skyobj.SkyboxLf = 'rbxassetid://5098816155'
skyobj.SkyboxRt = 'rbxassetid://5098820352'
skyobj.SkyboxUp = 'rbxassetid://5098819127'
end,
FlamingSunset = function()
skyobj.SkyboxBk = 'rbxassetid://415688378'
skyobj.SkyboxDn = 'rbxassetid://415688193'
skyobj.SkyboxFt = 'rbxassetid://415688242'
skyobj.SkyboxLf = 'rbxassetid://415688310'
skyobj.SkyboxRt = 'rbxassetid://415688274'
skyobj.SkyboxUp = 'rbxassetid://415688354'
end,
NewYork = function()
skyobj.SkyboxBk = 'rbxassetid://11333973069'
skyobj.SkyboxDn = 'rbxassetid://11333969768'
skyobj.SkyboxFt = 'rbxassetid://11333964303'
skyobj.SkyboxLf = 'rbxassetid://11333971332'
skyobj.SkyboxRt = 'rbxassetid://11333982864'
skyobj.SkyboxUp = 'rbxassetid://11333967970'
skyobj.SunAngularSize = 0
end,
Aesthetic3 = function()
skyobj.SkyboxBk = 'rbxassetid://151165214'
skyobj.SkyboxDn = 'rbxassetid://151165197'
skyobj.SkyboxFt = 'rbxassetid://151165224'
skyobj.SkyboxLf = 'rbxassetid://151165191'
skyobj.SkyboxRt = 'rbxassetid://151165206'
skyobj.SkyboxUp = 'rbxassetid://151165227'
end,
FakeClouds = function()
skyobj.SkyboxBk = 'rbxassetid://8496892810'
skyobj.SkyboxDn = 'rbxassetid://8496896250'
skyobj.SkyboxFt = 'rbxassetid://8496892810'
skyobj.SkyboxLf = 'rbxassetid://8496892810'
skyobj.SkyboxRt = 'rbxassetid://8496892810'
skyobj.SkyboxUp = 'rbxassetid://8496897504'
skyobj.SunAngularSize = 0
end,
LunarNight = function()
skyobj.SkyboxBk = 'rbxassetid://187713366'
skyobj.SkyboxDn = 'rbxassetid://187712428'
skyobj.SkyboxFt = 'rbxassetid://187712836'
skyobj.SkyboxLf = 'rbxassetid://187713755'
skyobj.SkyboxRt = 'rbxassetid://187714525'
skyobj.SkyboxUp = 'rbxassetid://187712111'
skyobj.SunAngularSize = 0
skyobj.StarCount = 0
end,
--moon
--https://cdn.discordapp.com/attachments/1180128067239292949/1184266746992009266/
mon.png?
ex=658b595b&is=6578e45b&hm=fc826fbd3a45f8b643305e6203d011ac8b65c876ccdaab6e98827995
85e0ae38&
PurpleNebula = function()
skyobj.SkyboxBk = 'rbxassetid://151165214'
skyobj.SkyboxDn = 'rbxassetid://151165197'
skyobj.SkyboxFt = 'rbxassetid://151165224'
skyobj.SkyboxLf = 'rbxassetid://151165191'
skyobj.SkyboxRt = 'rbxassetid://151165206'
skyobj.SkyboxUp = 'rbxassetid://151165227'
end,
NightSky = function()
skyobj.SkyboxBk = 'rbxassetid://12064107'
skyobj.SkyboxDn = 'rbxassetid://12064152'
skyobj.SkyboxFt = 'rbxassetid://12064121'
skyobj.SkyboxLf = 'rbxassetid://12063984'
skyobj.SkyboxRt = 'rbxassetid://12064115'
skyobj.SkyboxUp = 'rbxassetid://12064131'
end,
PinkDaylight = function()
skyobj.SkyboxBk = 'rbxassetid://271042516'
skyobj.SkyboxDn = 'rbxassetid://271077243'
skyobj.SkyboxFt = 'rbxassetid://271042556'
skyobj.SkyboxLf = 'rbxassetid://271042310'
skyobj.SkyboxRt = 'rbxassetid://271042467'
skyobj.SkyboxUp = 'rbxassetid://271077958'
end,
MorningGlow = function()
skyobj.SkyboxBk = 'rbxassetid://271042516'
skyobj.SkyboxDn = 'rbxassetid://271077243'
skyobj.SkyboxFt = 'rbxassetid://271042556'
skyobj.SkyboxLf = 'rbxassetid://271042310'
skyobj.SkyboxRt = 'rbxassetid://271042467'
skyobj.SkyboxUp = 'rbxassetid://271077958'
end,
SettingSun = function()
skyobj.SkyboxBk = 'rbxassetid://626460377'
skyobj.SkyboxDn = 'rbxassetid://626460216'
skyobj.SkyboxFt = 'rbxassetid://626460513'
skyobj.SkyboxLf = 'rbxassetid://626473032'
skyobj.SkyboxRt = 'rbxassetid://626458639'
skyobj.SkyboxUp = 'rbxassetid://626460625'
end,
FadeBlue = function()
skyobj.SkyboxBk = 'rbxassetid://153695414'
skyobj.SkyboxDn = 'rbxassetid://153695352'
skyobj.SkyboxFt = 'rbxassetid://153695452'
skyobj.SkyboxLf = 'rbxassetid://153695320'
skyobj.SkyboxRt = 'rbxassetid://153695383'
skyobj.SkyboxUp = 'rbxassetid://153695471'
end,
ElegantMorning = function()
skyobj.SkyboxBk = 'rbxassetid://153767241'
skyobj.SkyboxDn = 'rbxassetid://153767216'
skyobj.SkyboxFt = 'rbxassetid://153767266'
skyobj.SkyboxLf = 'rbxassetid://153767200'
skyobj.SkyboxRt = 'rbxassetid://153767231'
skyobj.SkyboxUp = 'rbxassetid://153767288'
end,
Neptune = function()
skyobj.SkyboxBk = 'rbxassetid://218955819'
skyobj.SkyboxDn = 'rbxassetid://218953419'
skyobj.SkyboxFt = 'rbxassetid://218954524'
skyobj.SkyboxLf = 'rbxassetid://218958493'
skyobj.SkyboxRt = 'rbxassetid://218957134'
skyobj.SkyboxUp = 'rbxassetid://218950090'
end,
Redshift = function()
skyobj.SkyboxBk = 'rbxassetid://401664839'
skyobj.SkyboxDn = 'rbxassetid://401664862'
skyobj.SkyboxFt = 'rbxassetid://401664960'
skyobj.SkyboxLf = 'rbxassetid://401664881'
skyobj.SkyboxRt = 'rbxassetid://401664901'
skyobj.SkyboxUp = 'rbxassetid://401664936'
end,
AestheticNight = function()
skyobj.SkyboxBk = 'rbxassetid://1045964490'
skyobj.SkyboxDn = 'rbxassetid://1045964368'
skyobj.SkyboxFt = 'rbxassetid://1045964655'
skyobj.SkyboxLf = 'rbxassetid://1045964655'
skyobj.SkyboxRt = 'rbxassetid://1045964655'
skyobj.SkyboxUp = 'rbxassetid://1045962969'
end,
PitchDark = function()
skyobj.StarCount = 0
oldtime = lightingService.TimeOfDay
lightingService.TimeOfDay = '00:00:00'
table.insert(Atmosphere.Connections,
lightingService:GetPropertyChangedSignal('TimeOfDay'):Connect(function()
skyobj.StarCount = 0
lightingService.TimeOfDay = '00:00:00'
end))
end,
Nebula2 = function()
skyobj.MoonAngularSize = 0
skyobj.SunAngularSize = 0
skyobj.SkyboxBk = 'rbxassetid://16932794531'
skyobj.SkyboxDn = 'rbxassetid://16932797813'
skyobj.SkyboxFt = 'rbxassetid://16932800523'
skyobj.SkyboxLf = 'rbxassetid://16932803722'
skyobj.SkyboxRt = 'rbxassetid://16932806825'
skyobj.SkyboxUp = 'rbxassetid://16932810138'
end,
Nebula3 = function()
skyobj.MoonAngularSize = 0
skyobj.SunAngularSize = 0
skyobj.SkyboxBk = 'rbxassetid://17839210699'
skyobj.SkyboxDn = 'rbxassetid://17839215896'
skyobj.SkyboxFt = 'rbxassetid://17839218166'
skyobj.SkyboxLf = 'rbxassetid://17839220800'
skyobj.SkyboxRt = 'rbxassetid://17839223605'
skyobj.SkyboxUp = 'rbxassetid://17839226876'
end,
Nebula4 = function()
skyobj.MoonAngularSize = 0
skyobj.SunAngularSize = 0
skyobj.SkyboxBk = 'rbxassetid://17103618635'
skyobj.SkyboxDn = 'rbxassetid://17103622190'
skyobj.SkyboxFt = 'rbxassetid://17103624898'
skyobj.SkyboxLf = 'rbxassetid://17103628153'
skyobj.SkyboxRt = 'rbxassetid://17103636666'
skyobj.SkyboxUp = 'rbxassetid://17103639457'
end,
NewYork = function()
skyobj.SkyboxBk = 'rbxassetid://11333973069'
skyobj.SkyboxDn = 'rbxassetid://11333969768'
skyobj.SkyboxFt = 'rbxassetid://11333964303'
skyobj.SkyboxLf = 'rbxassetid://11333971332'
skyobj.SkyboxRt = 'rbxassetid://11333982864'
skyobj.SkyboxUp = 'rbxassetid://11333967970'
skyobj.SunAngularSize = 0
end,
FakeClouds = function()
skyobj.SkyboxBk = 'rbxassetid://8496892810'
skyobj.SkyboxDn = 'rbxassetid://8496896250'
skyobj.SkyboxFt = 'rbxassetid://8496892810'
skyobj.SkyboxLf = 'rbxassetid://8496892810'
skyobj.SkyboxRt = 'rbxassetid://8496892810'
skyobj.SkyboxUp = 'rbxassetid://8496897504'
skyobj.SunAngularSize = 0
end,
LunarNight = function()
skyobj.SkyboxBk = 'rbxassetid://187713366'
skyobj.SkyboxDn = 'rbxassetid://187712428'
skyobj.SkyboxFt = 'rbxassetid://187712836'
skyobj.SkyboxLf = 'rbxassetid://187713755'
skyobj.SkyboxRt = 'rbxassetid://187714525'
skyobj.SkyboxUp = 'rbxassetid://187712111'
skyobj.SunAngularSize = 0
skyobj.StarCount = 0
end,
FPSBoost = function()
skyobj.SkyboxBk = 'rbxassetid://11457548274'
skyobj.SkyboxDn = 'rbxassetid://11457548274'
skyobj.SkyboxFt = 'rbxassetid://11457548274'
skyobj.SkyboxLf = 'rbxassetid://11457548274'
skyobj.SkyboxRt = 'rbxassetid://11457548274'
skyobj.SkyboxUp = 'rbxassetid://11457548274'
skyobj.SunAngularSize = 0
skyobj.StarCount = 3000
end,
PurplePlanet = function()
skyobj.SkyboxBk = 'rbxassetid://16262356578'
skyobj.SkyboxDn = 'rbxassetid://16262358026'
skyobj.SkyboxFt = 'rbxassetid://16262360469'
skyobj.SkyboxLf = 'rbxassetid://16262362003'
skyobj.SkyboxRt = 'rbxassetid://16262363873'
skyobj.SkyboxUp = 'rbxassetid://16262366016'
skyobj.SunAngularSize = 21
skyobj.StarCount = 3000
end
}
Atmosphere = visual.Api.CreateOptionsButton({
Name = 'Atmosphere',
ExtraText = function()
return AtmosphereMethod.Value ~= 'Custom' and
AtmosphereMethod.Value or ''
end,
Function = function(callback)
if callback then
for i,v in next, (lightingService:GetChildren()) do
if v:IsA('PostEffect') or v:IsA('Sky') then
table.insert(oldobjects, v)
v.Parent = game
end
end
skyobj = Instance.new('Sky')
skyobj.Parent = lightingService
skyatmosphereobj = Instance.new('ColorCorrectionEffect')
skyatmosphereobj.TintColor = Color3.fromHSV(SkyColor.Hue,
SkyColor.Sat, SkyColor.Value)
skyatmosphereobj.Parent = lightingService
task.spawn(themetable[AtmosphereMethod.Value])
else
if skyobj then skyobj:Destroy() end
if skyatmosphereobj then skyatmosphereobj:Destroy() end
for i,v in next, (oldobjects) do
v.Parent = lightingService
end
if oldtime then
lightingService.TimeOfDay = oldtime
oldtime = nil
end
table.clear(oldobjects)
end
end
})
local themetab = {'Custom'}
for i,v in themetable do
table.insert(themetab, i)
end
AtmosphereMethod = Atmosphere.CreateDropdown({
Name = 'Mode',
List = themetab,
Function = function(val)
task.spawn(function()
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
if val == 'Custom' then task.wait() end -- why is this
needed :bruh:
Atmosphere.ToggleButton(false)
end
for i,v in skythemeobjects do
v.Object.Visible = AtmosphereMethod.Value == 'Custom'
end
end)
end
})
SkyUp = Atmosphere.CreateTextBox({
Name = 'SkyUp',
TempText = 'Sky Top ID',
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyDown = Atmosphere.CreateTextBox({
Name = 'SkyDown',
TempText = 'Sky Bottom ID',
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyLeft = Atmosphere.CreateTextBox({
Name = 'SkyLeft',
TempText = 'Sky Left ID',
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyRight = Atmosphere.CreateTextBox({
Name = "SkyRight",
TempText = "Sky Right ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyFront = Atmosphere.CreateTextBox({
Name = "SkyFront",
TempText = "Sky Front ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyBack = Atmosphere.CreateTextBox({
Name = "SkyBack",
TempText = "Sky Back ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkySun = Atmosphere.CreateTextBox({
Name = "SkySun",
TempText = "Sky Sun ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyMoon = Atmosphere.CreateTextBox({
Name = "SkyMoon",
TempText = "Sky Moon ID",
FocusLost = function(enter)
if Atmosphere.Enabled then
Atmosphere.ToggleButton(false)
Atmosphere.ToggleButton(false)
end
end
})
SkyColor = Atmosphere.CreateColorSlider({
Name = "Color",
Function = function(h, s, v)
if skyatmosphereobj then
skyatmosphereobj.TintColor = Color3.fromHSV(SkyColor.Hue,
SkyColor.Sat, SkyColor.Value)
end
end
})
end)
run(function()
local Disabler = {Enabled = false}
local DisablerAntiKick = {Enabled = false}
local disablerhooked = false
Disabler = utility.Api.CreateOptionsButton({
Name = "ClientKickDisabler",
Function = function(callback)
if callback then
if not disablerhooked then
disablerhooked = true
local oldnamecall
oldnamecall = hookmetamethod(game, "__namecall",
function(self, ...)
local method = getnamecallmethod()
if method ~= "Kick" and method ~= "kick" then
return oldnamecall(self, ...) end
if not Disabler.Enabled then
return oldnamecall(self, ...)
end
if not hookmethod(self) then return
oldnamecall(self, ...) end
return
end)
local antikick
antikick = hookfunction(lplr.Kick,
function(self, ...)
if not Disabler.Enabled then return
antikick(self, ...) end
if type(self) == "userdata" and self == lplr
then
return
end
return antikick(self, ...)
end)
end
else
if restorefunction then
restorefunction(lplr.Kick)
restorefunction(getrawmetatable(game).__namecall)
disablerhooked = false
end
end
end
})
end)
run(function()
local guifonts = {};
local guifontwhite = {};
local guifontcustom = {};
local guifont = {Value = 'Gotham'};
local toggledtasks = {};
guifonts = visual.Api.CreateOptionsButton({
Name = 'GUIFonts',
HoverText = 'Change the fonts of the GUI',
Function = function(calling)
if calling then
if not shared.VapeFullyLoaded then
repeat task.wait() until shared.VapeFullyLoaded
end
for i,v in next, GuiLibrary.ObjectsThatCanBeSaved do
if v.Type == 'OptionsButton' then
v.Object.ButtonText.Font = guifont.Value;
if guifontwhite.Enabled then
table.insert(toggledtasks,
task.spawn(function()
repeat
if v.Api.Enabled and
guifontwhite.Enabled then
local old
local oldwarn
SecurityFeatures =
GuiLibrary.ObjectsThatCanBeSaved.UtilityWindow.Api.CreateOptionsButton({
Name = "DetectionDisabler",
Function = function(callback)
if callback then
oldgame = hookmetamethod(game, '__namecall', function(self, ...) --
credits to SystemXVoid
if checkcaller() then
return oldgame(self, ...)
end;
if getnamecallmethod():lower() == 'kick' then
return
end;
if typeof(self) == 'Instance' and
self.ClassName:lower():find('remote') and (tostring(self):lower():find('tps') or
tostring(self):lower():find('cps') or tostring(self):lower():find('head')) then
return
end;
return oldgame(self, ...)
end);
oldwarn = hookfunction(warn, function(message, ...)
if not checkcaller() then
return
end;
return oldwarn(message, ...)
end) -- credits to SystemXVoid
else
oldgame = nil
oldwarn = nil
end
end,
HoverText = "Helps prevent detections",
ExtraText = function()
return "Hook"
end
})
end)
run(function()
local PlrsList = {Value = ''}
local Players = game:GetService("Players")
local plrs = {}
local plrs2 = {}
for i,v in pairs(Players:GetChildren()) do
table.insert(plrs, Players:GetChildren()[i].Name)
plrs2[Players:GetChildren()[i].Name] = Players:GetChildren()[i]
end
Players.ChildRemoved:Connect(function(child)
for i,v in pairs(plrs) do
if plrs[i] == child.Name then table.remove(plrs, i) end
end
if plrs2[child.Name] then plrs2[child.Name] = nil end
PlrsList.List = plrs end)
Players.ChildAdded:Connect(function(child)
if child then
if child.Name then
table.insert(plrs, child.Name)
plrs2[child.Name] = child
else warn("No child name found!") end
else warn("Unknown child") end
end)
GetHash = utility.Api.CreateOptionsButton({
Name = 'GetHash',
HoverText = 'Get the whitelist hash of somebody in the server',
Function = function(calling)
if calling then
local player = plrs2[PlrsList.Value]
local vapewl = shared.vapewhitelist
local plrName = player.Name
local plrUserId = player.UserId
local hash
if plrName and plrUserId then
hash = vapewl:hash(plrName..plrUserId)
if hash then setclipboard(hash)
warningNotification("GetHash", "Successfully gotten the hash of plr: "..plrName.."
Copied to clipboard!", 5) end
else
if plrName then else print("No plr name found!") end
if plrUserId then else print("No plruserid found!")
end
end
GetHash["ToggleButton"](false)
end
end
})
PlrsList = GetHash.CreateDropdown({
Name = 'PlrsList',
List = plrs,
Function = function(plr)
if GetHash.Enabled then
local player = plrs2[plr]
local vapewl = shared.vapewhitelist
local plrName = player.Name
local plrUserId = player.UserId
local hash
if plrName and plrUserId then
hash = vapewl:hash(plrName..plrUserId)
if hash then setclipboard(hash)
warningNotification("GetHash", "Successfully gotten the hash of plr: "..plrName.."
Copied to clipboard!", 5) end
else
if plrName then else print("No plr name found!") end
if plrUserId then else print("No plruserid found!")
end
end
end
end
})
end)
run(function()
local FPS = {}
local FPSLabel
FPS = GuiLibrary.CreateLegitModule({
Name = "FPS",
Function = function(callback)
if callback then
local frames = {}
local framerate = 0
local startClock = os.clock()
local updateTick = tick()
RunLoops:BindToHeartbeat("FPS", function()
-- https://devforum.roblox.com/t/get-client-fps-
trough-a-script/282631, annoying math, I thought either adding dt to a table or
doing 1 / dt would work, but this is just better lol
local updateClock = os.clock()
for i = #frames, 1, -1 do
frames[i + 1] = frames[i] >= updateClock - 1
and frames[i] or nil
end
frames[1] = updateClock
if updateTick < tick() then
updateTick = tick() + 1
FPSLabel.Text = math.floor(os.clock() -
startClock >= 1 and #frames or #frames / (os.clock() - startClock)).." FPS"
end
end)
else
RunLoops:UnbindFromHeartbeat("FPS")
end
end
})
FPSLabel = Instance.new("TextLabel")
FPSLabel.Size = UDim2.new(0, 100, 0, 41)
FPSLabel.BackgroundTransparency = 0.5
FPSLabel.TextSize = 15
FPSLabel.Font = Enum.Font.Gotham
FPSLabel.Text = "inf FPS"
FPSLabel.TextColor3 = Color3.new(1, 1, 1)
FPSLabel.BackgroundColor3 = Color3.new()
FPSLabel.Parent = FPS.GetCustomChildren()
local ReachCorner = Instance.new("UICorner")
ReachCorner.CornerRadius = UDim.new(0, 4)
ReachCorner.Parent = FPSLabel
end)
run(function()
local Ping = {}
local PingLabel
Ping = GuiLibrary.CreateLegitModule({
Name = "Ping",
Function = function(callback)
if callback then
task.spawn(function()
repeat
PingLabel.Text =
math.floor(tonumber(game:GetService("Stats"):FindFirstChild("PerformanceStats").Pin
g:GetValue())).." ms"
task.wait(1)
until false
end)
end
end
})
PingLabel = Instance.new("TextLabel")
PingLabel.Size = UDim2.new(0, 100, 0, 41)
PingLabel.BackgroundTransparency = 0.5
PingLabel.TextSize = 15
PingLabel.Font = Enum.Font.Gotham
PingLabel.Text = "0 ms"
PingLabel.TextColor3 = Color3.new(1, 1, 1)
PingLabel.BackgroundColor3 = Color3.new()
PingLabel.Parent = Ping.GetCustomChildren()
local PingCorner = Instance.new("UICorner")
PingCorner.CornerRadius = UDim.new(0, 4)
PingCorner.Parent = PingLabel
end)
run(function()
local Keystrokes = {}
local keys = {}
local keystrokesframe
local keyconnection1
local keyconnection2
Keystrokes = GuiLibrary.CreateLegitModule({
Name = "Keystrokes",
Function = function(callback)
if callback then
keyconnection1 =
inputService.InputBegan:Connect(function(inputType)
local key = keys[inputType.KeyCode]
if key then
if key.Tween then key.Tween:Cancel() end
if key.Tween2 then key.Tween2:Cancel() end
key.Tween = tweenService:Create(key.Key,
TweenInfo.new(0.1), {BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency
= 0})
key.Tween:Play()
key.Tween2 =
tweenService:Create(key.Key.TextLabel, TweenInfo.new(0.1), {TextColor3 =
Color3.new()})
key.Tween2:Play()
end
end)
keyconnection2 =
inputService.InputEnded:Connect(function(inputType)
local key = keys[inputType.KeyCode]
if key then
if key.Tween then key.Tween:Cancel() end
if key.Tween2 then key.Tween2:Cancel() end
key.Tween = tweenService:Create(key.Key,
TweenInfo.new(0.1), {BackgroundColor3 = Color3.new(), BackgroundTransparency =
0.5})
key.Tween:Play()
key.Tween2 =
tweenService:Create(key.Key.TextLabel, TweenInfo.new(0.1), {TextColor3 =
Color3.new(1, 1, 1)})
key.Tween2:Play()
end
end)
else
if keyconnection1 then keyconnection1:Disconnect() end
if keyconnection2 then keyconnection2:Disconnect() end
end
end
})
keystrokesframe = Instance.new("Frame")
keystrokesframe.Size = UDim2.new(0, 110, 0, 176)
keystrokesframe.BackgroundTransparency = 1
keystrokesframe.Parent = Keystrokes.GetCustomChildren()
createKeystroke(Enum.KeyCode.W, UDim2.new(0, 38, 0, 0), UDim2.new(0, 6, 0,
5))
createKeystroke(Enum.KeyCode.S, UDim2.new(0, 38, 0, 42), UDim2.new(0, 8, 0,
5))
createKeystroke(Enum.KeyCode.A, UDim2.new(0, 0, 0, 42), UDim2.new(0, 7, 0,
5))
createKeystroke(Enum.KeyCode.D, UDim2.new(0, 76, 0, 42), UDim2.new(0, 8, 0,
5))
createKeystroke(Enum.KeyCode.Space, UDim2.new(0, 0, 0, 83), UDim2.new(0, 25,
0, -10))
end)