0% found this document useful (0 votes)
10 views7 pages

YaryloSpringSun 106505282

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views7 pages

YaryloSpringSun 106505282

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Artificer 5 YaryloSpringSun

CLASS & LEVEL PLAYER NAME


077V; >@1;N
Rock Gnome Sage - Baldur’s Gate 6€500
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 16 38 --
8 • +7 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
-1
+0 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
14 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
14 P
+1

+7
Animal Handling WIS
Arcana INT
Firearms, Simple Weapons

=== TOOLS ===


+2 -1 Athletics STR Alchemist's Supplies, Brewer's Supplies,
ABILITY SAVE DC Thieves' Tools, Tinker's Tools
+0 Deception CHA
P +7 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Draconic, Elvish, Gnomish
25 ft. (Walking)
18 +0 Intimidation CHA
P +7 Investigation INT
+4 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & TRAINING

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS === • 4 / Dawn
13 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack, === SPECIAL ===
+4 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, Alchemical Savant
+2 Sleight of Hand DEX Interact with an Object, Study, Influence Whenever you cast a spell using your alchemist’s
supplies as the spellcasting focus, you gain a +4
+2 Stealth DEX Magical Tinkering • 4 / Other bonus to one roll of the spell. That roll must restore hit
CHARISMA Imbue a Tiny nonmagical object with a magical points or be a damage roll that deals acid, fire,
+1 Survival WIS
property of your choice: 5ft. radius light, up to 6 necrotic, or poison damage.

10 second long recorded message, emits odor or


nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 4 objects
Infuse Item • 2 / Other
Whenever you finish a long rest, you can touch up
at a time. to 2 nonmagical objects, imbuing each of them with
+0 one of your artificer infusions, turning it into a magic
=== REACTIONS === item. You can attune yourself to the item the instant
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE PERCEPTION
Crossbow, light +5 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Fire Bolt +7 2d10 Fire V/S


11 PASSIVE INSIGHT

Unarmed Strike +2 0 Bludgeoning


17 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 5 YaryloSpringSun
CLASS & LEVEL PLAYER NAME
077V; >@1;N
Rock Gnome Sage - Baldur’s Gate 6€500
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the * Alchemical Savant • TCoE 15
type of item that can receive it and if the resulting Whenever you cast a spell using your alchemist’s
* Hit Points • TCoE 10 magic item requires attunement. supplies as the spellcasting focus, you gain a +4
Some infusions specify a minimum artificer level, and bonus to one roll of the spell. That roll must restore hit
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you points or be a damage roll that deals acid, fire,
can’t learn it more than once. necrotic, or poison damage.
* Magical Tinkering • TCoE 11
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 | Special
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal
sound, static visual effect including up to 25 words of | Alchemist === ROCK GNOME SPECIES TRAITS ===
text. You can affect a maximum of 4 objects at a time.
* The Right Tool for the Job • TCoE 13 * Ability Score Increase • BR
| 4 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can Choose an ability score to increase by 2.
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation * Darkvision • BR 37
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can You can see in darkness (shades of gray) up to 60 ft.
your spellcasting modifier (Spell DC 15, Spell Attack coincide with a short or long rest. Though the product
+7) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish * Gnome Cunning • BR 37
the ritual tag. You must have a spellcasting focus — when you use this feature again. You have advantage on all Intelligence, Wisdom, and
specifically thieves’ tools or some kind of artisan’s tool Charisma saving throws against magic.
— in hand when you cast any spell with this feature. | 1 Hour
* Ability Score Increase • BR
* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 14 Choose an ability score to increase by 1.
Whenever you finish a long rest, you can touch up to 2 You gain proficiency with alchemist’s supplies. If you
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with * Artificer’s Lore • BR 37
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice. Add twice your proficiency bonus to History checks
can attune yourself to the item the instant you infuse it, related to magic items, alchemical objects, or
or you can forgo attunement so that someone else can * Alchemist Spells • TCoE 14 technological devices.
attune to the item. You always have certain spells prepared after you
reach particular levels in this class, as shown in the * Tinker • BR 37
Your infusion remains in an item indefinitely, but when Alchemist Spells table. You are proficient with tinker's tools and can use them
you die, the infusion vanishes after 4 days. The to construct tiny clockwork devices.
infusion also vanishes if you give up your knowledge of * Experimental Elixir • TCoE 14
the infusion or you exceed your maximum number of Whenever you finish a long rest, you can magically
infusions. produce up to 1 experimental elixir(s), each in an === FEATS ===
empty flask you touch. Roll for each elixir’s effect
| 2 / Other • Special separately. Each elixir requires its own flask. * Fey Touched • TCoE 79
Increase your Intelligence, Wisdom, or Charisma score
* Artificer Infusions • TCoE 12 * Ability Score Improvement • TCoE 13 by 1, to a maximum of 20.
You have invented numerous magical infusions that

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 10 Goggles of Night 1 -- Acid (vial) 1 1 lb.

Philter of Love 1 -- Backpack 1 5 lb.

SP 7 Potion of Healing (Greater) 1 0.5 lb. Thieves' Tools 1 1 lb.

Alchemy Jug 1 12 lb. Small Knife 1 --


EP 0 Elixir of Health 1 -- Clothes, Common 1 3 lb.

Studded Leather 1 13 lb. Alchemist's Supplies 1 8 lb.


GP 50 Shield 1 6 lb. Poison, Basic (vial) 1 --

˙V:C20==O 1 -- Oil (flask) 1 1 lb.


PP 0 !<V;82VABL 1 -- CB8;:0 ><C 2 --

(284:VABL 2 -- Crowbar 1 5 lb.


WEIGHT CARRIED

115.5 lb. Dagger 1 1 lb. Hammer 1 3 lb.

ENCUMBERED Dagger 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Crossbow, light 1 5 lb.

PUSH/DRAG/LIFT Crossbow Bolts 20 1.5 lb.

240 lb. Ink (1 ounce bottle) 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 5 YaryloSpringSun
CLASS & LEVEL PLAYER NAME
077V; >@1;N
Rock Gnome Sage - Baldur’s Gate 6€500
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

You learn the misty step spell and one 1st-level spell
of your choice from the divination or enchantment
school of magic. Once per long rest you can cast each
of these spells without expending a spell slot. You can
also cast these spells using spell slots you have of the
appropriate level. The spells’ spellcasting ability is the
ability increased by this feat.

| Intelligence •
Increase your Intelligence score by 1, to a maximum of
20. The spells’ spellcasting ability is Intelligence.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 5 YaryloSpringSun
CLASS & LEVEL PLAYER NAME
077V; >@1;N
Rock Gnome Sage - Baldur’s Gate 6€500
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Piton 10 2.5 lb.

Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.

Torch 10 10 lb.

Waterskin 1 5 lb.

˙V:C20==O 1 --

CB8;:0 ><C 2 --

!<V;82VABL 1 --

(284:VABL 2 --

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
077V; >@1;N
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 15 +7
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance Artificer -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Fire Bolt Artificer +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

=== 1st LEVEL === 4 Slots OOOO

O Tasha's Caustic Brew Artificer DEX 15 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

P Healing Word Artificer (Always Prepared) -- 1BA 60 ft. V Instantaneous PHB 250 V

P Ray of Sickness Artificer (Always Prepared) CON 15 / +7 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire Artificer DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 15 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Catapult Artificer DEX 15 1A 60 ft. S Instantaneous EE 150 S

O Faerie Fire Artificer DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute free-rules 271 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M Instantaneous free-rules 271 V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute free-rules 271 D: 1m, V/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Grease Artificer DEX 15 1A 60 ft./10 ft. Square V,S,M 1 minute free-rules 280 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M

O Sanctuary Artificer WIS 15 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour free-rules 293 D: 1h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous free-rules 287 V/S/M

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes free-rules 270 D: 10m, V/S

O Alarm [R] Artificer -- 11m 30 ft./20 ft. Cube V,S,M 8 hours free-rules 239 D: 8h, 20 ft. Cube, V/S/M

O Bless Fey Touched -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 1/LR, D: 1m, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Web Artificer DEX 15 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

P Acid Arrow Artificer (Always Prepared) +7 1A 90 ft. V,S,M Instantaneous PHB V/S/M

P Flaming Sphere Artificer (Always Prepared) DEX 15 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

P Melf's Acid Arrow Artificer (Always Prepared) +7 1A 90 ft. V,S,M Instantaneous PHB 259 V/S/M

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 15 +7
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Blur Artificer -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enlarge/Reduce Artificer CON 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Heat Metal Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Levitate Artificer CON 15 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Pyrotechnics Artificer CON 15 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Skywrite [R] Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours free-rules 239 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour free-rules 239 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled free-rules 242 D: Until Dispelled, V/S/M

O Protection from Poison Artificer -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S

O Blur Artificer -- 1A Self V Concentration, up to 1 minute free-rules 248 D: 1m, V

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour free-rules 312 D: 1h, V/S/M

O Levitate Artificer CON 15 1A 60 ft. V,S,M Concentration, up to 10 minutes free-rules 291 D: 10m, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour free-rules 314 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1BA Touch V,S Instantaneous free-rules 291 V/S

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled free-rules 295 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S 1 hour free-rules 295 D: 1h, V/S

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled free-rules 256 D: Until Dispelled, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 318 D: 1h, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours free-rules 260 D: 8h, V/S/M

O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 289 D: 1h, V/S/M

O Heat Metal Artificer CON 15 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 284 D: 1m, V/S/M

O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 268 D: 1h, V/S/M

O Enlarge/Reduce Artificer CON 15 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 268 D: 1m, V/S/M

O Web Artificer DEX 15 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour free-rules 340 D: 1h, 20 ft. Cube, V/S/M

O Misty Step Fey Touched -- 1BA Self V Instantaneous PHB 260 1/LR, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like