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Death Guard Army Rules and Tactics

Death Guard

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0% found this document useful (0 votes)
162 views1 page

Death Guard Army Rules and Tactics

Death Guard

Uploaded by

bobsmart1124
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Datasheets The Rules Factions

Death Guard
The Death Guard are foulness made manifest. They are a vision of unnatural corruption, of nobility, courage and strength perverted into
nightmarish foulness and diseased might. Cities, worlds, even entire systems rot at their touch, the power of Nurgle spreading
inexorably wherever the Death Guard raise their flyblown banners.

Contents
Books Plague Company
FAQ Detachment Rule
Index: Death Guard Spread the Sickness
Army Rules Stratagems
Nurgle’s Gi (Aura) Enhancements

BOOKS
Book Kind Edition Version Last update
Death Guard Index 10 June 2024
Legends Field Manual Expansion 10 1.7 August 2024
Munitorum Field Manual Expansion 10 1.11 June 2024
Balance Dataslate Rulebook 10 June 2024 June 2024
Legends: Heretic Astartes Datasheet 10 May 2024
Legends: Death Guard Datasheet 10 July 2023
Horus Heresy Legends: Heretic Astartes Datasheet 10 June 2023
Horus Heresy Legends: Adeptus Astartes Datasheet 10 June 2023

FAQ
INDEX: DEATH GUARD
Do POXWALKERS returned by the Curse of the Walking Pox ability in the Fight Phase get to ght if they are returned within Engagement
Q:
Range of one or more enemy units?
A: No, they were not present in the Select Targets step when the unit was selected to ght.

Does MORTARION’s Lord of the Death Guard ability ignore other models’ abilities that affect the damage of his weapon (e.g. a C’tan Shard of
Q:
the Void Dragon’s Necrodermis ability)?
A: Yes.

ARMY RULES
NURGLE’S GIFT (AURA)
e Death Guard are carriers of countless infections and contagions,
each a gi from Nurgle. Whenever they march to war, they contaminate
all around them, overwhelming their victims’ immune systems and
undoing metallic bonds, alien psychic materials and all manner of other
components, rendering even armoured vehicles vulnerable.
If your Army Faction is DEATH GUARD, while an enemy unit is within
Contagion Range of this unit, subtract 1 from the Toughness
characteristic of models in that enemy unit. Contagion Range changes
over the course of the battle, as shown below.

CONTAGION RANGE

PLAGUE COMPANY
DETACHMENT RULE
If your Army Faction is DEATH GUARD, you can use this Plague Company Detachment rule.

SPREAD THE SICKNESS


To the Death Guard, spreading Nurgle’s gis goes beyond the beings they
ght – even the landscapes they tread upon they seek to corrupt,
cultivating Nurgle’s garden as widely as possible.
During the Declare Battle Formations step, select one of the
Sicknesses below. Until the end of the battle, all units from your army
with the Nurgle’s Gi ability gain the selected Sickness.
Skullsquirm Blight (Aura): While an enemy unit is within
Contagion Range of this unit, worsen the Ballistic Skill and
Weapon Skill characteristics of weapons equipped by models in
that enemy unit by 1.
Rattlejoint Ague (Aura): While an enemy unit is within
Contagion Range of this unit, worsen the Save characteristic of
models in that enemy unit by 1.
Scabrous Soulrot (Aura): While an enemy unit is within
Contagion Range of this unit, worsen the Leadership and
Objective Control characteristics of models in that enemy unit by
1 (to a minimum of 1).

If you control an objective marker at the end of your Command phase


and a DEATH GUARD unit from your army is within range of that
objective marker, that objective marker is said to be Infected and
remains under your control even if you have no models within range
of it, until your opponent controls it at the start or end of any turn. In
addition, while an objective marker is Infected and under your
control, it has the Nurgle’s Gi ability as if it were a unit from your
army (so enemy units within Contagion Range of it will have their
characteristics modi ed).

STRATAGEMS
If you are using the Plague Company Detachment rule, you can use these Plague Company Stratagems.

FERRIC BLIGHT GIFTS OF DECAY


PLAGUE COMPANY – BATTLE TACTIC STRATAGEM PLAGUE COMPANY – EPIC DEED STRATAGEM

The spreading rust of the Ferric Blight can reduce armour of all Nurgle is a generous god, and through worship and devotion his
kinds to nothing. 1CP followers can gain mighty rewards as they spread sickness in his
name.
WHEN: Your Shooting phase or the Fight phase.
1CP WHEN: Your Command phase.
TARGET: One DEATH GUARD unit from your army that has not
been selected to shoot or fight this phase. TARGET: One DEATH GUARD model from your army.

EFFECT: Until the end of the phase, each time a model in your EFFECT: Your model regains up to D3 lost wounds. If your model’s
unit makes an attack, improve the Armour Penetration unit is within Contagion Range of an Infected objective marker
characteristic of that attack by 1. If the target of that attack is you control, your model regains up to 3 lost wounds instead.
within Contagion Range of an Infected objective marker you
control and a Critical Wound is scored for that attack, improve the
Armour Penetration characteristic of that attack by 2 instead. BOILBLIGHT
PLAGUE COMPANY – STRATEGIC PLOY STRATAGEM
SANGUOUS FLUX The strange lumps that form on victims of Boilblight – also known
PLAGUE COMPANY – BATTLE TACTIC STRATAGEM
1CP as Nurgle’s Fruit, Lumpen Splatter or the Crawling Pustulence –
are easy to spot at a distance for the Death Guard.
Bleeding sores erupt all over enemies afflicted by the Sanguous
1CP Flux, the wounds never clotting or healing. WHEN: Your Shooting phase.

WHEN: Fight phase. TARGET: One DEATH GUARD unit from your army, and one enemy
unit within Contagion Range of that unit.
TARGET: One DEATH GUARD unit from your army that has not
been selected to fight this phase. EFFECT: Until the end of the phase, each time a weapon
equipped by a DEATH GUARD model from your army targets that
EFFECT: Until the end of the phase, weapons equipped by enemy unit, that weapon has the [HEAVY] and [IGNORES COVER]
models in your unit have the [SUSTAINED HITS 1] ability. While abilities.
your unit is within range of an Infected objective marker you
control, those weapons have the [SUSTAINED HITS 2] ability
instead. CLOUD OF FLIES
PLAGUE COMPANY – STRATEGIC PLOY STRATAGEM
DISGUSTINGLY RESILIENT With a thrumming roar, a thick cloud of daemon flies whirls
PLAGUE COMPANY – BATTLE TACTIC STRATAGEM
1CP around the Death Guard and obscures them from the enemy’s
sight.
Those favoured by Nurgle are inured to pain, their rotting bodies
2CP shrugging off all but the most traumatic damage with ease. WHEN: Your opponent’s Shooting phase, just after an enemy unit
has selected its targets.
WHEN: Fight phase, just after an enemy unit has selected its
targets. TARGET: One DEATH GUARD unit from your army that was
selected as the target of one or more of that enemy unit’s
TARGET: One DEATH GUARD unit from your army that was attacks.
selected as the target of one or more of that enemy unit’s
attacks. EFFECT: Until the end of the phase, your unit has the Stealth
ability.
EFFECT: Until the end of the phase, each time an attack is
allocated to a model in your unit, subtract 1 from the Damage
characteristic of that attack.

ENHANCEMENTS
If you are using the Plague Company Detachment rule, you can use these Plague Company Enhancements.

. . . . . . .Plague
Living . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
. . .pts
. . . Deadly
. . . . . . . Pathogen
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
. . .pts
...
Saturated as he is with Nurgle’s contagious blessings, merely to stand When this pathogen nds a victim – whether organic or machine – it
before this warlord is to be assailed by an oppressive aura of plague. rapidly replicates, causing horri c damage before burning out.
DEATH GUARD model only. Add 3" to the range of the bearer’s Aura DEATH GUARD model only. Add 1 to the Strength and Attacks
abilities (including Nurgle’s Gi). characteristics of the bearer’s melee weapons. While the bearer is
within range of an Infected objective marker you control, add 2 to
. . . . Droning
The . . . . . . . .(Aura)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
. . .pts
... the Strength and Attacks characteristics of the bearer’s melee
weapons instead.
is warrior is surrounded by a cloud of dreaded plague ies that
harass the Death Guard’s enemies and feed on their sanity.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Shamblerot . . .pts
...
DEATH GUARD model only. While an enemy unit is within Contagion
Range of the bearer, each time that unit fails a Battle-shock test, roll e strains of the zombie virus carried by the Death Guard slowly but
one D6: on a 2-5, that unit suffers 1 mortal wound; on a 6, that unit surely break mortals around them, sapping their strength and dexterity
suffers D3 mortal wounds. before consuming them utterly.
DEATH GUARD model only. Each time the bearer’s unit is selected as a
target of an enemy unit’s charge, until the end of the phase, subtract
2 from Charge rolls made for that enemy unit.

© Vyacheslav Maltsev 2013-2024

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