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Valeros the Fighter Character Sheet

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0% found this document useful (0 votes)
40 views4 pages

Valeros the Fighter Character Sheet

Uploaded by

ascottventure
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Valeros

the Fighter

24868510 4425010

PLAY A FIGHTER IF YOU WANT TO...


• Fight on the front lines

• Use the best weapons and armor

• React quickly to enemy actions


CHARACTER SHEET
BEGINNER BOX CHARACTER NAME NAME PRONOUNS ALIGNMENT L LEVEL
He/him Neutral good 1
DICE
Valeros PLAYER NAME XP

A ANCESTRY B BACKGROUND C CLASS

d4
Human
HERITAGE
Farmhand
BACKGROUND ABILITY
Fighter
CLASS ABILITIES
Warden Assurance: For Athletics
(LEVEL 1)
ANCESTRY ABILITY See the facing page for your special actions.
checks, you can use a result
4 extra Hit Points
of 13 instead of rolling.
(already included) Attack
(LEVEL of Opportunity
2)
Sudden Charge
d6 D ABILITY MODIFIERS E HIT POINTS (LEVEL 3)
STRENGTH +4 STR MAXIMUM CURRENT

DEXTERITY +2 DEX 24
H PERCEPTION
d8 CONSTITUTION +2 CON NOTES T SENSES AND NOTES
+5 = 0 + 5 E
INTELLIGENCE +1 INT
F SPEED WIS PROF

WISDOM +0 WIS 25 FEET

STRIDE Ȱɵ (move) I SAVING THROWS


CHARISMA +0 CHA Move up to your Speed FORTITUDE +7 = 2 + 5 T
E
NOTES
d10 CON PROF
G SKILLS T
ACROBATICS +5 = 2 + 3
T –
0
REFLEX +7 = 2 + 5 E
E DEX PROF
DEX PROF ARMOR T
ARCANA +1 = 1 + 0
T WILL +3 = 0 + 3 E
E WIS PROF
d12 INT PROF

ATHLETICS +7 = 4 + 3
T –
0 J DEFENSES
E Unarmored Defense T T
STR PROF ARMOR ARMOR Light
T PROFICIENCIES Medium T Heavy T
CRAFTING +4 = 1 + 3 E
AC
24868511

d20 INT PROF


=10+ 1 + 3 T + 4 + 0
4425011

ACTIONS
DECEPTION +0 = 0 + 0
T
E
18 DEX or DEX CAP PROF ITEM OTHER
CHA PROF

Ȱɵ
T NOTES
DIPLOMACY +3 = 0 + 3 E You have a shield, described on the facing page.
CHA PROF
One Action T K WEAPONS AND ATTACKS
IMTIMIDATION +3 = 0 + 3 E WEAPON T T T
CHA PROF Simple Martial Fist
[two-acin]ʚʖ[thre-acion] +4 = 1
LORE + 3
T
E
PROFICIENCIES
Other Weapon Proficiencies
E E E
T
Two Actions INT PROF E
Farming MELEE WEAPON

̂ˬ MEDICINE +0 = 0 + 0
T
Longsword +9 = 4 + 5
T
E
E ATTACK STR
DEX/STR PROF
WIS PROF
Three Actions T DAMAGE 1d8 4 + BLUDGEONING PIERCING
NATURE +0 = 0 + 0 E DIE STR SLASHING

Ǻȓ
WIS PROF
TRAITS
T
Reaction
OCCULTISM +1 = 1 + 0 E
versatile P
INT PROF MELEE WEAPON

PROFICIENCY PERFORMANCE +0 = 0 + 0
T
Dagger +9 = 4 + 5
T
E
E ATTACK DEX
STR PROF
CHA PROF
UNTRAINED RELIGION +0 = 0 + 0
T DAMAGE 1d4 4 + BLUDGEONING PIERCING
E DIE STR SLASHING
0 WIS PROF
TRAITS
T agile, finesse, thrown 10 feet, versatile S
SOCIETY +1 = 1 + 0 E
RANGED WEAPON
TRAINED INT PROF
T
2 + level STEALTH +2 = 2 + 0
T –
0 +7 = 2 + 5 E
DEX PROF
E
ARMOR
Shortbow ATTACK DEX PROF

T
EXPERT SURVIVAL +3 = 0 + 3 E
DAMAGE 1d6 + 0 PIERCING 60 FEET 0
WIS PROF DIE STR (thrown) RANGE INC. RELOAD
4 + level T -
THIEVERY +2 = 2 + 0 E 0 TRAITS
deadly d10
AMMO

DEX PROF ARMOR


Permission to photocopy. SKILL NOTES M ISN ON
Equipment and
THE FACING Spells on Reverse Side
PAGE
© Paizo Inc. 2020
Your Character Sheet M EQUIPMENT
This character sheet has all the statistics, abilities, spells, and equipment for
backpack flint and steel soap
playing Valeros the fighter. Take a reference card from the box for details on
bedroll longsword shortbow with 60 arrows
rolls, DCs, and actions. The action counters can help you track your actions.
breastplate rations (2 weeks) torches (5)
Each portion of the character sheet has a letter code. You can find out more
about what they mean below. For statistics, a higher number is always better. chalk (10 pieces) repair kit waterskin
dagger rope (50 feet) 1 gold piece (gp)
A ANCESTRY
You have extra Hit Points from being a human. Attack of Opportunity
You have a special reaction you can take to hit foes who leave themselves
B BACKGROUND open to attack.
As a farmhand, you got used to repetitive physical labor, giving you the Attack of Opportunity Ǻȓ If a creature you can reach with a melee attack
Farming Lore skill and the Assurance ability for Athletics checks. makes a ranged attack, uses an action with the manipulate or move trait,
or leaves a square on its turn, you can use your reaction to make a melee
C CLASS Strike against that creature. If your attack is a critical hit and the foe was
You’re a fighter, which gives you the actions listed here. using an action with the manipulate trait, their
action doesn’t have any effect.
D ABILITY MODIFIERS
These numbers represent your basic physical and mental capabilities. They’re Shield
used to determine your other statistics. You carry a shield and have the Shield Block
reaction to protect yourself.
E HIT POINTS Raise a Shield Ȱɵ You lift up your shield to get a
You can take 24 damage before being knocked out. +2 circumstance bonus to AC until the start of
Healing can restore lost Hit Points, but your Hit Points your next turn.
can’t go above this maximum. Shield Block Ǻȓ If your shield is raised, you can
spend your reaction to block a physical attack.
F SPEED Reduce the amount of damage by 5, but then
When you use the Stride action, you move up to 25 feet. you and your shield both take any damage
leftover. This might break or destroy your
G SKILLS shield. Your shield has a maximum of 20
Skills are things anyone can do, like climb using Athletics or Hit Points.
24868512 4425012

try to remember something using Nature. For a skill check,


roll a 20-sided die (d20) and add the skill statistic (in the Sudden Charge
leftmost box). You’re a shield fighter, and you can rush
into the thick of combat since you know
H PERCEPTION you’re well protected.
You use this ability to try to find things using your senses. For a Sudden Charge ʚʖ With a quick sprint, you
Perception check, roll a 20-sided die (d20) and add the Perception Stride twice. After moving, if you can reach
statistic (the number in the magnifying glass). any enemies with a melee attack, you
can make a melee Strike against
I SAVING THROWS one of those enemies.
To resist some spells, poisons, and other dangers, you need to
make a saving throw. Roll a 20-sided die (d20) and add one of
three saving throw statistics determined by the effect you’re
rolling against: Fortitude, Reflex, or Will.

J DEFENSES
Your Armor Class represents how hard it is for enemies
to hit you. As a fighter, you can wear any kind of armor.

K WEAPONS AND ATTACKS


You can make a melee or ranged attack with the Strike
action (see your reference card). Roll a 20-sided die
(d20), add the attack statistic, and compare it to the
target’s AC.

L LEVEL
You’re a 1st-level fighter. As you gain Experience
Points in adventures, you can track it in the XP box.
About Valeros
Valeros was a month away from

an arranged marriage to a farmer’s

daughter when he realized he didn’t

want to be tied down to one place for

his entire life. He left in the middle

of the night with a change of clothes,

some food, and an axe handle for a

weapon. He fell in with mercenaries

who taught him how to wield a

sword and wear heavy armor, but his

good heart made him not want

to work for cheats, swindlers,

and sadists. He became an

adventurer, making his own

decisions about whom

he’d fight and why.

Valeros is friendly and

brave. Though he

sometimes gets in

over his head and

throws himself into

battle with too much

gusto, he’s smart and

doesn’t let people talk to him


like he’s a brute. He is loyal to

his friends, fond of a good mug

of ale, and happiest when in

the company of women.

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