Unit 3-1
Unit 3-1
Unit overview
In this unit learners will: Language focus
• Understand, follow and give instructions Can for ability
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• Create a game Questions: Can you …? Yes, I can. No, I can’t.
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• Compare and contrast games Positive statements: I can run like a puppy.
• Ask each other simple questions.
Imperative: ( Throw) the ball.
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Learners will build communication and literacy skills Prepositions: on, under, next to
as they describe games they play and compare them Vocabulary topics: Verbs, verb phrases, parts of the
to other games, learn about games played in other body, parts of a room, classroom furniture, animals
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countries, write instructions for a game they have Critical thinking
created, read and act out a story, understand the basic • Problem-solving: creating a game
conventions of a play, assess the characters in a play, fill • Understanding the rules of a game
in a chart, and classify words according to a sound.
At the end of the unit, they will apply and personalise
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• Comparing, assessing similarities and differences
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• Working with charts
what they have learned by working in small groups to • Understanding what a play is
complete a project of their choice: making a game for
• Classifying.
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Teaching tips
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Narrator: 1
Language focus: Imperatives: Bounce the ball, Roll it
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Girl 1: Hit the ball!
Vocabulary: throw, catch, roll, hit, kick, bounce, ball, Girl 2: Oops. I missed.
box, bat
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Narrator: 2
Materials: A small rubber ball for each learner, boxes Dad: Throw the ball to me, Saadia!
and balls of different sizes, markers or coloured Girl: Good catch, Dad!
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pencils, magazine photos of children playing games, Narrator: 3
A4 sheets of paper.
Boy 1: 1, 2, 3 … Roll the ball!
Learner’s Book rs
Narrator: 4
Girl 1: Ball, ball,
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Bounce the ball.
Warm up Ball, ball,
• Play a game of Simon says to revise the verbs learned Bounce the ball.
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in Unit 2. Narrator: 5
• What games can we play? Talk about games you
Boy: Hey, Coach! Watch me kick the ball!
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What’s the name of this game? 1d hit 2a throw, catch 3c roll 4b bounce 5e kick
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• Open books at page 4. Direct learners’ attention to • Learners look at page 45. Direct their attention to
the instructions. the words. Play the audio and mime to make the
• Mime clap and bounce. Say the words and ask
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meanings clear.
learners to mime and repeat after you. • Play the audio and pause after each word. Learners
point at the correct picture and repeat.
1 Read and listen 24
• They listen again and mime the actions.
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• Point to the poem. Say: Read and listen. Play the • Write the words on the board. Read the words
audio a few times. together. Check for correct pronunciation.
• Demonstrate the actions with a small rubber ball:
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Speaker: Roll
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Boy: 1, 2, 3, Roll the ball!
Activity Book
Speaker: Hit
1 What can we do with a ball?
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Girl: Hit the ball!
Speaker: Kick • Focus on the pictures. Ask learners to find the correct
action word in the Word box.
Boy: Hey, Coach! Watch me kick the ball!
• Learners write the word in the correct sentence.
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Speaker: Bounce Check as a class.
Girl: Ball, ball, bounce the ball. Ball, ball, bounce the ball.
Answers
Speaker: H-I-T. [pause] H-I-T. 1
2
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Bounce
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K-I-C-K. [pause] K-I-C-K 3 Hit
4 Catch
C-A-T-C-H. [pause] C-A-T-C-H.
5 Kick
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kick
• You could check by asking them to make a show of
catch
bounce hands and answering as a class.
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roll
throw Answers
Learners’ own answers.
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• Open books at page 46. Tell the class they are going
to read and listen to the instructions for a game. Point
Differentiated instruction to the instructions in the book to make the meaning
of the word clear.
Additional support and practice
• Play the audio. Point to the phrases and pictures in
• Guess the word: Say I can … and mime an action. turn. Mime: cover, hide, look, find and win to make
Learners guess and say the word. Invite individual
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meaning clear.
learners to take up your role. • Play the audio again, pausing to allow children to
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Extend and challenge repeat each line and mime with you.
• Then ask more confident learners to play with you in
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• Learners make illustrated vocabulary cards for front of the rest of the class.
the new words and post them on the word wall.
Audioscript: Track 27
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Speaker: Hide and Seek
Listening: Listen to and follow instructions. 4 Student W: Now look for your friends.
Speaking: Compare and contrast, practise vocabulary, Who can you find first?
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talk about ways to have fun. Who is last? The last student wins the game!
Language focus: Imperative: (Throw) the ball; positive 2 Read, play and compare 28
statements with can: Scissors can cut paper.
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Learner’s Book
Warm up
• Act out the poem from Lesson 1. Learners stand
in a row. Give first learner a small rubber ball that
bounces. Learner 1 bounces the ball to Learner 2.
Learner 2 bounces the ball to Learner 3. Continue
until the final learner catches the ball.
4 Look at your partner’s hand and your hand. Who wins Suggested answers
the game? Only in Hide and seek: hide, find
Only in Bird, water, rock: bird, water
bird water A bird can drink water, so bird In both games: play together
wins. The games are similar because they are played with more than
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one person.
water rock Water can cover a rock, The games are different because one game is played with two
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so . . . people staying in one place. The other is played by four people
and they have to move around.
rock bird A rock can hit a bird,
so . . .
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3 AB Play Hide and Seek and 4 Play Bird,
Answers water, rock
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Water can cover a rock, so water wins. • Focus on Activities 3 and 4. Remind learners of the
A rock can hit a bird, so a rock wins.
‘good sport’ vocabulary. Read the phrases.
• Invite them to play five rounds of each game and
AB For further practice, see Activities 3 and 4 in the
Activity Book. rs
record the results on the charts.
• Ask learners to report back to the class.
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3 AB
Similar or different? AB I can talk about ways to have fun.
• Ask the questions aloud and elicit answers from • Direct learners’ attention to the self-evaluation
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Wrap up
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• Home–school link: Learners teach the new games to the words hide, find, rock, bird and water. In pairs,
their parents and siblings. Learner A shows a card to Learner B. Learner B
• They may ask parents what games they played when spells the word. They swap roles. They may record
their results on a chart to see who gets the most
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Activity Book
• In their journals, learners write what games their
1 Match the picture family likes to play using the vocabulary from
Lessons 1 and 2.
• Learners read the sentences aloud, then match them
to the pictures. • Help learners locate Malaysia on a map
• Study skills: Ask what words are hard for them to or globe. Trace the route from their country to
understand. Explain that they should always ask Malaysia. Are any of the children in the class from
if they are not sure about the meaning of a word. Malaysia? Is Malaysia near the country you are in
Teach: What does ___ mean? or far away?
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1 b
2 c
3 a
Speaking: Say a rhyme, play a rhyming game, act out • Critical thinking: Remind the class of the phonemic
a story. concept of rhyming, and give them an example of
Reading: Recognise words with short u, identify words what rhyming words sound like. Ask them to look
that rhyme, read a story. at previous lessons and units, and find words that
rhyme.
Writing: Write a class poem.
• Direct learners’ attention to the rhyme and the
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Critical thinking: Revise the concept of rhyme. picture. Point to the pictures and check the
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Language focus: Blending short u words, can for ability vocabulary puppy, bug, bee, rug.
• Play the audio. Mime the actions with learners.
Vocabulary: cup, bug, run, puppy, buzz, bee, sit, rug,
• Play the rhyme again. Pause after each line for
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duck, mud, stuck, truck, sun, flag, sad, hat
learners to repeat and act out.
Materials: Real objects, toys or pictures representing
the vocabulary above; card, pencils and crayons, 3 Rhyming game ‘Tic-tac-toe’
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glue, craft sticks, chopsticks, a copy of Photocopiable • Model how the game of Tic-tac-toe is played.
activity 5 for each learner. Draw the grid on the board and play a few rounds
as a class.
Learner’s Book rs
• Focus on the grid and explain the game.
• Introduce and practise reading the words that appear
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on the board and those that run down the side of the
Warm up board (bug, truck, sun, flag, hat, cut, sad, cup, clap).
• Remind learners of the poem they learned in Unit 2 • Play a few rounds of the rhyming game as a class.
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Lesson 3. Say the poem as a class, miming as you recite. • Learners then play the game with a partner.
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A cup.
• Show the toy bug (or picture of a bug) and say: Look, For further practice, see Activities 1 and 2 in the
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a bug. A cup and a bug. Do the same with the rug. Ask Activity Book.
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learners to mime and repeat after you. • Focus on the pictures and ask learners to predict
what happens in the story.
1 Listen and look 29
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u and the pictures in turn. • Play the recording again and point to each picture in
• Play the audio again. Learners repeat. turn. Mime to make the meaning of the word up clear
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to learners.
Audioscript: Track 29 • Play the recording again. Invite learners to repeat
Speaker: u after each line.
cup
bug
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Truck driver: Good luck! Challenge
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• Explain the activity to learners. They write the
Answers sentence and draw a picture. When they have finished,
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There are ten words: Run, duck, sun, fun, mud, stuck, truck, up, they read their sentence to the class.
much and luck.
3 Crossword puzzle
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5 Puppets • Focus on Activity 3. Explain how the crossword
• Give each learner a copy of Photocopiable activity 5. works. Learners work on their own, or in pairs, to
They choose a character, cut it out and make their complete the crossword. Check answers as a class.
stick puppet.
• Invite learners to act out the story in groups.
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Answers
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1 sad
2 truck
Answers 3 cats
Learners’ own answers.
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4 sun
5 bugs
AB For further practice, see Activity 3 and the 6 ducks
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7 hand
Challenge in the Activity Book.
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Vocabulary: on, under, next to; parts of the body: instructions they hear.
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finger, arm, leg, toes, knee, ear, nose, foot, hair, eye, • Play the recording a few times.
mouth, shoulders; left, right, pull, clap, ceiling, floor, put,
touch, shake, point to, wind … up Audioscript: Track 31
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Speaker: Put your right hand on the table.
Materials: Pictures of things or real objects learners
know the names of in English (see previous units and Touch your right ear.
lessons), crayons, coloured pencils.
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Shake your left foot.
Put your left hand on the table.
Learner’s Book
Warm up
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Touch your left ear.
Put your right hand on the table.
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• Divide the class into two groups and invite them to Shake your right foot.
recite the poem they learned in Lesson 3. Touch your right ear.
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• Groups take turns to recite and mime one line each. Shake your left foot.
2 c
to your table. Say: The truck is on the table, the duck is 3 b
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under the table, etc. Give a few examples with all three
prepositions.
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places around the classroom and say where they are. • Focus on the picture. Tell learners to listen and point as
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• Learners open books at page 50. Focus on the three you say the words: hair, eye, mouth, shoulder and foot.
pictures. Ask: Where is the duck? Learners answer. • Play the audio twice to familiarise learners with the
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• Ask them to read the sentences. content. Then, play it again. Learners follow the
instructions.
Introduce new vocabulary
Audioscript: Track 32
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• Play the song again. Learners sing along and do the 1 Where is it?
actions.
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• Learners look at the pictures, read the sentences,
• Wind the bobbin up is a traditional children’s song and decide how to complete them. Check answers as
traced back to the 1890s. A bobbin is a cylindrical a class.
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object on which thread or yarn is wound. In the song,
two players wind fists around each other. At ‘Pull, Answers
Pull’ they push their fists away from each other. 1 The girl is next to the table.
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2 The rug is under the table.
Audioscript: Track 33 3 The chair is next to the table.
5 The cat is on the chair.
Wind the bobbin up
Children: Wind the bobbin up.
Wind the bobbin up.
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2 Read and draw
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Wind the bobbin up.
• Ask learners to read the instructions in turn and draw
Pull, pull. the missing items on the picture.
Clap, clap, clap.
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Answers
Point to your shoulders. Learners’ own answers.
Point to your nose.
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2 arm
Point to the ceiling. Point to the floor. 3 hand
Point to the window and 4 foot
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Differentiated instruction
1 Before you read 34
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Additional support and practice
• TPR: Divide the learners into small groups. They • Open books at page 52. Learners look at the pictures.
take turns to give their own command to the rest of Ask: How many types of animals are there in the play?
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the class, beginning with Put your hand on your … • Read and explain the introduction. Ask: Is this a
Put your finger on … song? Is it a poem? Is it a story?
• Critical thinking: Ask learners to compare this text to
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Extend and challenge other songs, poems and the stories. What is different?
• Learners write one sentence using on, under or next Discuss as a class and establish the basic conventions
to, omitting the prepositions. Collect the sentences of a play. Introduce the word character.
and create a revision activity for the class. rs
• Learners look at the pictures to predict what the play
will be about.
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• Tell them to listen to the play and follow in their
Lesson 5: Read and respond books to check if they were right.
• Mime the situations to make the meaning of words
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Reading: Read along as you listen, understand See Learner’s Book pages 52–54.
the basic conventions of a play, do a reading
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home; questions: What’s wrong? What’s a…? Yes/No the previous pages for help with the spelling.
questions
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Vocabulary: rabbit, frog, lion, pond, hears, strange, scary, The characters are a rabbit, two ducks, three frogs and a lion.
sound, nut, tree, silly, wise, characters
Sight words: a, the, run, help AB For further practice, see Activity 1 in the
Materials: Illustrated word cards of the following: Activity Book.
rabbit, frog, pond, nut and tree; pens, pencils and
crayons; card for masks; a map of the world or globe; a
copy of Photocopiable activity 6 for each learner.
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• Copy the questions on the board. Ask learners to put 2 Rabbit hears a strange sound. yes
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their hands up and vote for their favourite question. 3 Rabbit is scared. yes
4 There are three ducks. no
Then they write their favourite question in their book.
5 There are three frogs. yes
6 The Ker-PLUNK is a big scary animal. no
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Answers 7 The Ker-PLUNK is a nut falling in the pond. yes
The ducks, frogs and lion all ask: What’s wrong?
8 The lion is silly. no
Lion: What’s a Ker-PLUNK?
9 The rabbit, ducks and frogs are silly. yes
Ducks: Is the Ker-PLUNK a nut?
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Learners’ own answers.
2 Where are they?
Writing tip • Focus on the picture and the words in the Word box.
Ask learners to write a question mark in the air. Then
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Ask a few questions: Where’s the lion? Where’s the
duck? Are the frogs under the tree?
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ask them to count the question marks in the play.
• Ask learners to complete the sentences. Help with
spelling as necessary.
AB For further practice, see Activities 2 and 3 in the
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5 Act it out 2 The frogs and ducks are next to / under a tree.
• Divide class into four groups: Rabbit, Ducks, Frogs 3 The tree is next to a pond.
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and Lion.
3 Read and draw
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• Invite more confident learners to dramatise the text. then draw the missing items in the picture.
• Make masks for the play: give learners drawing • When they have finished, they show their picture to a
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supplies and instructions for making masks: cut, partner and describe it in as much detail as possible.
colour, draw.
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Words to remember Learners’ own answers.
• Give learners cards and pencils or crayons and ask the importance of giving an honest answer.
them to make flash cards for the new sight words.
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Answers Learners’ own answers.
a appears 13 times
the appears 7 times (excluding the title)
run appears 12 times
help appears 2 times Differentiated instruction
Additional support and practice
• Ask learners to choose two words they like from this
lesson. Then ask them to make illustrated word cards
for these words and post them on the word wall.
• Do Photocopiable Activity 6.
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• They think about a pattern for their game. Help them
Lesson objectives
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write or draw the instructions.
Listening: Listen to and follow directions, listen to • Learners then explain and teach their game to
comprehension items in the Activity Book quiz. the class.
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Speaking: Present your project to the class, teach a • Informal assessment opportunity: Circulate as learners
game to the class. work. Informally assess their receptive and productive
Reading: Make a game for your class or a ‘Parts of the language skills. Ask questions. You may want to take
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body’ poster, make up a clapping game, read sentences notes on learners’ responses.
to do a matching exercise in the Activity Book quiz. • If possible, leave the learner projects on display for a
short while, then consider filing the projects, photos
Writing: Write word cards, or a ‘Parts of the body
poster’, write words in the Activity Book quiz. rs
or scans of the work in learners’ portfolios. Write the
date on the work.
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Language focus: Unit 3 Review
Look what I can do!
Materials:
• Review the I can … statements. Learners demonstrate
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A Make a game for your class: 8 blank cards for each what they can do.
child; pens or pencils.
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Choose a project
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Speaker 2: Under the table.
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Speaker 1: Oh yes. I see it.
Narrator: 5
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Speaker 1: Put your pencil next to the book.
Speaker 2: Next to the book?
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Speaker1: Yes, that’s right. Put your pencil next to the book.
Speaker 2: OK!
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1 b 2 a 3 a 4 c 5 b 6 b
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Read and write
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Answers
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