0% found this document useful (0 votes)
248 views40 pages

7th Sea CCG Rulebook & Gameplay Guide

Uploaded by

RC
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
248 views40 pages

7th Sea CCG Rulebook & Gameplay Guide

Uploaded by

RC
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

7th Sea CCG Game Set-Up

At the beginning of the game, each player starts with a deck of


Rulebook & Glossary v1.1 at least 60 cards. Arrange a set of the five Sea Cards between
the players in the following order: Trade Sea, Frothing Sea, La
Boca, Forbidden Sea, and The Mirror (the seas do not count
Introduction against any player’s deck limits). Simultaneously, the players
reveal which one Captain and Ship they will be using (these
7th Sea is a game of high seas swashbuckling and ship-to-ship come from your deck and count toward your 60 cards). After
combat. In 7th Sea, you are the captain of a ship fighting for the players have seen what the other players’ Captain and Ship
control of the seas of Théah. Whether you want to board your are, they decide on their starting Crew and remove them from
opponents and fight with swords, blast them with your cannons, their decks, revealing them simultaneously. The starting Crew’s
or simply ram them to the bottom of the sea, you will organize total Influence cost can’t be greater than the Captain’s starting
your crew and adventure across the seas until the time is right Wealth, the number of Crew may not exceed the Ship’s Crew
to strike. maximum, and the Crew must be either unaligned or of the 7
7th Sea is a Collectible Card Game, which means that there same faction as your Captain. An effect that prevents you from
are hundreds of cards available for you to play with. If you have
t
hiring a specific Crew also prevents you using that Crew in your
a starter deck, you have 60 of those cards right now. As you starting Crew.
G h
A
play you will discover that part of the fun of a collectible card After all of the Crew have been revealed, each player places a
game is tracking down the ones that work best for you. When token in their Captain’s home Sea to represent their Ship – your
M s
E
the game was in print, you could expect to see new cards for Captain tells you which Sea your Ship will start in. Then, each
e
7th Sea every 3 to 4 months as the nations of Théah fight for player shuffles the cards remaining in their deck. After allowing
R
U
a
control of the seas. opponents a chance to cut, each player draws seven cards to L
7th Sea was both in decks (that also held rulebooks or rule form their starting hand. E c
sheets) and packs. There was a deck for each faction in the S
c
Game which included a Captain, a Ship, and one special card for
G
that nation. The packs were not nation-specific. Types of Cards
The next few pages show each card type with a description of
the things you will find on that card.
The Object
The object of the game in 7th Sea is very simple – either to
control the seas, or to be the last Captain sailing the seas of
Théah. You win the game when all the other Captains have
Crew
Crew cards are the most basic card in the game. Each Crew
been sunk, or if you are the only player to have a Control Sea card represents one or more people on your Ship that will fire
Attachment card in each of the five seas at the end of the turn. cannons, swing from the main sail, or cast a spell.
You can play with any number of players as long as you have at At the top of the card is the Crew’s name. To its left is the
least two. Crew’s cost. The cost is how much Influence is needed to hire
that Crew for your Ship either before or during the game. Hiring
Crew will be explained later in the rule book. Below the cost
The Deck
The cards in a starter deck were perfectly good to use in your
first games, but eventually you will want to pick other cards
for your deck that work well together. When you are designing
a deck, you need to have at least sixty cards in the deck. This
includes your Captain, Ship, and starting Crew. Also, you may
not have more than three copies of any card in your deck.

The Golden Rule


7th Sea has many different cards which can do some wild things.
Whenever one of the cards specifically contradicts a rule in the
rulebook, the cards takes precedence over the rulebook

Tacking Cards
Many times when you are using a card’s abilities or producing
points in a skill, you must “tack” the card. To do so, turn the
card sideways 90 to show that it’s been used. Cards untack at
the end of the turn or through special card effects. To “untack” a
card, you turn it back to its original straight-up position to show
that it’s ready to act.
Cards enter play untacked and ready to be used. Tacking a card
does not tack its Attachments. Tacked cards can still perform
actions that do not require them to tack. 1
the card there may be other symbols, these identify their
Nationality and/or Secret Society Membership.
Like the Crew cards, your Captain has a set of Skill flag
below the artwork which show his skill ratings. Your Captain
can tack to produce skill points just like normal Crew. In fact,
your Captain is considered to be a Crew card, and can be
affected by cards which say they can affect Crew. However,
normal Crew cards are not affected by cards which only affect
Captains. In the text box below the skills, the Captain tells you
which Sea his Ship starts in. The Captain has a special ability
or trait which is tied to whether or not he has enough of his
own Crew for the Ship to run smoothly.

7 Ship
t As it is on the other cards, the name of your Ship is at the top,
G with the Ship’s faction symbol to the left. A Ship with a faction
h
A symbol may only be sailed by a Captain from that faction. A
M Ship with no faction symbol may be sailed by any Captain. To
s
E the right of the name is your Ship’s Move Cost – this is how
e many Sailing points you must pay to move your Ship.
a R
At the bottom of the card is your Ship’s text box. In that text
U
L box is the Ship’s Crew Maximum. You may not put another
c E Crew into play if you already have a number of Crew cards
c S (including your Captain) in play equal to or greater than your
G is the Crew’s Faction symbol, showing what faction they are Crew Maximum. If for some reason the number of Crew on
aligned to. On the other side of the card there may be other your ship exceeds your Crew Maximum, you do not need to
symbols, which would be their Nationality and/or Secret discard any Crew. Finally, in the text box, each Ship has one or
Society Membership. more special abilities that it may perform.
Right below the artwork are flags with the five skills. From Many Ships have an ability that reads: “React: Tack before
left to right they are: Cannon, Sailing, Adventuring, Influence, performing an action, to move to an adjacent Sea.” This is
and Swashbuckling. Whenever you need points in those skills referred to as the Ship’s “free move.” Although this move
(to bring a card into play, or perhaps to cancel an opponent’s does not cost any Sailing skill points, it can only be done
action), you may tack members of your Crew to generate a before you perform another action.
number of points equal to their skill rating.
Below the Skill Flags is the text area. The text box tells you
more about the Crew, including any special effects they may
have on play. At the top of the text box, there may be some
bold faced “traits.” Most traits don’t cause effects directly.
Instead, they make the Crew eligible for certain card effects,
since some cards can only be played on a Crew that has a
specific trait.
For example, you can only play the card “I Told You Not to
Trust Him” on a Crew who has the Villainous trait. Some traits
are not a single word, but a phrase. These traits are listed
with the card’s abilities, under the boldfaced traits; unlike a
trait, an ability always starts with “Act:” or “React:” Finally, at
the bottom of the text box there may be text in italics. That
text is known as “flavor text”– it has no effect on the game,
but tells you how this card fits into the larger story of 7thSea.
Finally, in the bottom left are the Boarding Boxes which will
be explained in the “Boarding” section.

Captain
Your Captain is a special type of Crew card. You begin the
game with one Captain in play, and that determines which
faction you represent in the game. At the top of the card is
your Captain’s name. To the left of the Captain’s name is his
or her starting Wealth – this determines how much Influence
you have to buy your starting Crew at the beginning of
the game. Below the coin is your Captain’s faction symbol,
2 showing where his or her loyalties lie. On the other side of
Action
Actions are all the things that your Captain and Crew do to
send your opponents to the bottom of the sea. Every Action
cards has a Card Name and Boarding Boxes just like the Crew
cards. The Text box tells you what happens if the Action
works.
To play the Action card from your hand, you have to pay
skill points (see “Paying Costs”) equal to or greater than the
Action’s blue Cost Flag.
Many Action cards have a copper Cancel Flag. If a card has
a Cancel Flag, then the player being targeted with the action
can pay skill points equal to or greater than the Cancel Flag to
cancel the action (see “Canceling”).
Most actions are played during the Actions Phase of the 7
turn when it is your turn to perform an action. However, t
some Action cards are labeled “React:”. You are allowed to
jump outside of the normal turn order to play these cards.
G h
A
React cards will tell you when you are allowed to play them.
Action cards are typically discarded after they are played.
M s
E
However, Actions that have continuing effects stay in play
e
until the effect ends. When the effect is over, the action is
R
U
a
discarded normally. L
E c
S
c
Attachment effect. When an Attachment is attached to another card, it is G
Attachments are cards that change the cards in play. An considered to be an Attachment of that type. Thus, if a card
Attachment can be a monster that prowls the sea, a parrot attaches to your Ship (even if it is not referred to as a Ship
sitting on your Captain’s shoulder, or even extra training for Attachment) it is considered to be a Ship Attachment. An
your Crew. Attachment that refers to itself as a Captain Attachment is
You may typically only play Attachments on cards you control also considered a Crew Attachment (since Captains are also
or one of the five Seas. An Attachment may only attach to the considered Crew).
type of card listed at the top of the Text Box. For example, To the right of the Attachment’s name is a ‘bonus flag’ – it
a “Crew Attachment” may be attached to any one of your reminds you what skill bonus the Attachment gives, if any, so
Crew cards (including your Captain). However, a “Montaigne that you can slide the Attachment under the card and still see
Captain Attachment” may on be attached to your Montaigne what it does.
Captain. You may play attachments on cards that are tacked. Like Action cards, Attachments have a Cost Flag showing
Attachments may not be moved to a new card without a card you what you must pay to put the card into play (see “Paying
Costs”).
Only the player who put the Attachment into play may use
any actions on it.

Adventure
Your Ship can go on all sorts of adventures. When you
successfully complete an Adventure, the Adventure card
becomes an Attachment.
When you put an Adventure into play, look in the text box
– at the top is how many Seas away from your Ship you need
to put the Adventure (no more, no less). For example, if you
are in the Frothing Sea and want to play a “2 Seas Away”
Adventure, then you can only put it in the Forbidden Sea,
because there is no Sea that is 2 Seas away in the other
direction.
When you are in a Sea with one of your uncompleted
Adventures, you can try to complete it. Adventures usually
take a certain number of Adventuring points to complete;
sometimes an Adventure may require you to pay some other
cost instead of, or in addition to, Adventuring (like discarding
a card from your hand). If you pay the Adventuring cost, then
you may attach the Adventure to gain its benefits. You cannot
complete your opponents’ Adventures.
Adventures can be placed and completed in any Sea, but 3
Paying Costs
Just about anything you want to do during the game will
involve paying a cost with one of the five skills on a Crew.
You have to pay skill points to hire new Crew, to pay for an
Attachment, to play an Action card, to cancel an opponent’s
action, and in lots of other cases. The cost to put a card into
play is always on a blue or yellow flag. If the target is allowed
to cancel the card, there will be a ‘cancel cost’ on a red or
copper flag that the target may pay after the card’s cost has
been paid (see “Canceling”).
When you are paying a cost, you can tack one or more of
your Crew that have at least one point in that skill. Each Crew
that you tack adds their skill to your total. Each Crew tacked
may only produce points in one of their skills. You may also
7
use card effects instead of, or in addition to, tacking Crew to
t produce skill points to pay for the cost. As soon as you have
h G
produced enough skill points, then the effect you are paying
A
for occurs (bringing a card into play, canceling an action, or
s M
whatever). You may pay only one cost at a time. If for any
E
e reason you do not produce enough skill points to pay the
a R cost, the action is canceled.
U For example, if you need 4 Sailing points to move your Ship
L to an adjacent Sea, you could tack two Crew with 2 Sailing
c E
c S each, one Crew with 4 Sailing, or even 4 different Crew that
most Adventures are easier to complete if you are in the each have 1 Sailing.
G correct Sea. In the correct Sea, you don’t need to pay as much The cost flags use the same five skill icons as the Crew cards,
Adventuring to complete it – the Adventure card will tell you and also use a sixth icon (see Ship’s Move Cost, below). Any
which Sea that is. Some Adventures do not cost as much to card without a blue or yellow cost flag does not have a cost
complete if you meet some other condition (like having a to put it into play – you simply play it at the appropriate time.
specific card in play or having a Villainous Captain).

Ship’s Move Cost


Chantey A ship’s wheel on a cost flag means that you must pay your
A Sea Chantey (pronounced SHAN-tee) represents the stories, Ship’s Move Cost (the number in the same wheel in the upper
events, and climates in Théah that have an effect on play. At right corner of your Ship card). The Ship’s Move Cost is always
the top of the card is the name of the Chantey. In the middle paid in Sailing.
of the Chantey is the card’s cost and/or its cancel cost, if any.
When a Chantey is brought into play, any player may pay its
cancel cost.
Below the artwork is the text box. Here the Chantey will
say what effect is has on play. Most Chanteys have a global
effect, meaning that they affect all the players in the game. If
a Chantey has an ability printed in the text box, all players are
considered to have that ability printed on their Captains while
the Chantey remains in play. When a Chantey is removed
from play, all effects of the Chantey immediately end. When a
new Chantey is brought into play, any other Chantey already
in play is sunk and placed in its owner’s sunk pile.

Sea
There are five Sea Cards in the game. They are laid out before
the game in the following order: Trade Sea, Frothing Sea, La
Boca, Forbidden Sea, and The Mirror. While the Seas do not
have any inherent special abilities, there are cards that work
better or only work in a particular Sea.
Along the text boxes of the Sea cards, there is a simple
diagram showing where that Sea sits when you lay out the
five Seas in order. The Seas do not “wrap” around from the
Mirror to the Trade Sea - those two Seas are not adjacent.

4
For example, if your Ship’s Move Cost is a 3, then you would ever want to play a React at the same time, the player who
tack 3 Sailing if a cost flag has the wheel. Some actions cost goes first during the turn gets to play the first React; then
your Ship’s Move Cost plus extra Sailing, so an action requiring each other player in turn may play one.
Move Cost +2 would cost you a total of five Sailing. If there is a tie for most Sailing points, then the players who
are tied each cut their decks and reveal the cut card. The
player who cut the first card alphabetically goes first (ignoring
Suffering Hits spaces and punctuation). Player then quickly shuffle their
Whenever you are suffering Hits, you must find a way to decks
absorb or reduce all of the Hits. There are three ways to
absorb Hits:
1. Tacking your Crew to produce Swashbuckling to II. Actions
absorb Hits; Starting with the first player, each player may perform one of
2. Sinking your Crew to produce Swashbuckling to the following actions or pass. When all players pass in a row,
absorb Hits; and the Actions Phase is over and the turn moves on to the Draw
3. Reacts that absorb or reduce Hits. Phase. The following actions are not in order, and you may do 7
*You may perform these in any order. each of them as many times as you wish to (and can pay the t
You may tack any of your untacked Crew to produce costs for) during a turn. G h
Swashbuckling (equal to their Swashbuckling skill) to absorb 1. Hire Crew A
Hits. When you tack a Crew to absorb Hits, that Crew absorbs 2. Experience a Crew M s
3. Play or Perform an Action E
a number of Hits equal to the amount of Swashbuckling e
produced by that Crew. 4. Put an Adventure into play R a
Another option is you may sink a tacked or untacked Crew 5. Put a Chantey into play U
6. Complete an Adventure L
(putting that Crew card and all of its Attachments into your E c
sunk pile – see “Discarding and Sinking,” below) to produce 7. Play an Attachment S
Swashbuckling equal to their Swashbuckling skill: this absorbs 8. Move your Ship c
a number of Hits equal to the Swashbuckling produced. An 9. Perform a Cannon Attack G
untacked Crew can both tack and then sink to absorb Hits. 10. Perform a Boarding
Finally, there are some Reacts that you may play that help to 11. Discard a Crew
absorb Hits. You will find these on Action cards and abilities 12. Discard an Adventure
printed on cards in play. You may also use Reacts that produce 13. Pass
Swashbuckling to absorb Hits.
If even a single Hit remains, you must keep tacking, sinking,
and playing Reacts until you have absorbed all of the Hits that 1. Hire Crew
were inflicted on your Ship. If you sink your Captain to absorb If you have a Crew in your hand, you may hire one Crew (only
a Hit, then your Ship goes to the bottom of the sea – you’ve one at a time) as an action. To put the Crew into play, you
lost this game. have to pay the Crew’s Influence cost (the blue flag in the
corner). When you pay the Crew’s cost, the Crew is put on
your Ship untacked and ready to set sail.
Discarding and Sinking A card effect that “brings a Crew into play” is considered to
You have two piles for used cards, your discard pile and your be hiring a Crew without cost. Any effect that prevents you
sunk pile. Action cards that you play are discarded after being from hiring a Crew will prevent you from bringing a Crew into
used. Crew that sink to absorb Hits are sent to your sunk pile play. If a card effect brings a Crew into play that you could not
along with their Attachments. When you go through your normally hire, the Crew is immediately discarded. You may
entire deck, shuffle your discard pile and use it to replenish not hire crew if you are at or exceeding your Crew Maximum.
your deck. Cards in your sunk pile never come out except
through special card effects.
2. Experience a Crew
Some Crew have the Experienced trait. There are two ways
Turn Sequence to bring these cards into play. You may hire the Experienced
Each turn, players go through each of the following phases Crew normally, as mentioned above. You may also experience
in order. After the last phase of a turn, the players start again the Crew as an action. If you already have a Crew in play with
with phase one on the next turn. the same title, you may replace the Crew in play with the
I. Determine Turn Order Experienced one in your hand. You do not pay the Influence
II. Actions cost of the Experienced Crew. The Experienced Crew takes
III. Draw on all Attachments attached to the Crew it is replacing, as
IV. Untack well as any card and game effects that are affecting the
Crew (including whether or not the Crew is tacked). Discard
the replaced Crew card. Note that experiencing a Crew is
I. Determining Turn Order different from hiring a Crew. You may not bring into play an
At the start of each turn, all players count up the total Sailing Experienced version of a Crew that is Loyal to another faction,
skill of their entire Crew, including their Captain. The player even if you have a non- Loyal version already in play.
with the most Sailing goes first, and then the order goes
clockwise around the table from that player. If two players 5
3. Play or Perform an Action 11. Discard a Crew
You can play an Action card from your hand or perform an You may discard one of your Crew in play as an action. You
action on a card in play. Cards in play that can perform an may not discard your Captain.
action have the word “Act:” in their text box before the action
(see “Action Cards” and “Actions and Reacts”).
12. Discard an Adventure
As an action, you may discard an Adventure you have in play
4. Put an Adventure into play that you have not completed.
As an action, you may put a new Adventure into play. When
you put an Adventure in play, look in the text box – at the top
is exactly how many Seas away from your Ship you need to 13. Pass
put the Adventure (see “Adventures”). You may declare that you do nothing

7
t
5. Put a Chantey into play Action Timing
As an action, you may bring a Chantey into play from your The timing of an action is as follows: First you declare the
h G
hand. Any Chantey already in play is sunk and the effects of action, announcing the action that you are going to attempt.
A
the previous Chantey end (see “Chantey”). Next, you pay for the action, producing the necessary skill
s M
points by tacking Crew or using card effects that produce
E
e skill points. If a cost cannot be paid once the action has been
a R 6. Complete an Adventure declared, then the action is canceled. Once the cost is paid,
U As an action, you may complete an Adventure. Once you’ve the target of the action has the opportunity to pay the action’s
L moved to the Sea that contains one of your Adventures, cancel cost if it has one. Finally, if all the costs are paid and
c E you may pay the cost to complete that Adventure (see the action is not canceled, then you resolve the effects of the
c S
“Adventures”). action. Once you have declared that you are performing an
G action, you are considered to have taken an action, even if
the action is canceled.
7. Play an Attachment
If you have an Attachment in your hand, you may bring that
card into play as an action, attaching it to whatever it attaches III. Draw Cards
to (see “Attachments”). All players draw three cards and add them to their hands.
Discard cards if you are above your maximum hand size.

8. Move your Ship


As an action, you may move your Ship to one of the Seas IV. Untack
adjacent to the Sea you are in. You must pay your Ship’s Move All players untack all of their tacked cards.
Cost in Sailing points to move. Tacked Ships may be moved
normally.
Boarding
If another player’s Ship is in the same Sea as yours, you can
9. Perform a Cannon Attack attempt to begin a Boarding with that Ship. To attempt a
If there is another Ship in the same Sea as your, you may fire a Boarding, you pay Sailing equal to your Ship’s Move Cost.
cannon at it as an action. You tack one (and only one) of your The other player may pay Sailing equal to their Ship’s Move
Crew with at least 1 point of Cannon skill to produce Cannon Cost to cancel the Boarding (this is a cancel cost). If the other
for a Cannon Attack (you may also play Cannon Reacts to player does not cancel the attempt, then your Ships have
increase the amount of Cannon produced). The target Ship connected, and your Crews begin fighting. For the rest of the
suffers Hits equal to the amount of Cannon produced (see Boarding, the player who began the Boarding is called “the
“Suffering Hits” for what your target must do to absorb the attacker” and the other player is “the defender.”
Hits). Beginning with the attacker, you push forward one of your
untacked Crew and play any card from your hand to start
performing a Boarding Attack (this doesn’t tack your Crew
10. Attempt a Boarding yet). Ignore everything on the card except for the Boarding
If there is another Ship in the same Sea as yours, you may boxes in the bottom left corner of the card. The largest
attempt to begin a Boarding with that Ship. You must pay box and the word along side it, is the Boarding Attack that
Sailing equal to your Ship’s Move Cost to attempt the your Crew just played (for example, “My Buccaneers Slash
Boarding as an action. That Ship may pay Sailing equal to its you for 2 Hits!”). Your Crew is trying to inflict Hits equal to
Move Cost to cancel the attempt. If the other Ship doesn’t their Swashbuckling. A Crew is considered to be producing
cancel the Boarding, then you and that player take turns Swashbuckling when inflicting Hits with a Boarding Attack.
making Boarding Attacks until neither of you wants to make Thus, Reacts and other effects that produce Swashbuckling
any more Boarding Attacks (see “Boarding”). may be used to inflict extra Hits with a Boarding Attack.
The other player can either absorb these Hits, or send one
6 of their own untacked Crew out to fight against yours (this
doesn’t tack the Crew yet). If they choose to take the Hits,
then they must suffer the Hits normally (see “Suffering Hits”). and effects that are not active “except during a Boarding”
If they decide to fight, they push forward one of their own are not active during a Duel. Cards that are used “instead of
untacked Crew and play a Boarding Attack of their own that performing a Boarding Attack” may not be used.
has your attack below their own. You can only play a Boarding
Attack if it has the opponent’s last Attack in one of the two
smaller boxes (the Boarding Defense boxes). So, for example, Canceling
your opponent could push forward their Powder Monkeys Many actions have a ‘cancel cost’ in a copper flag, or in the
and say “The Powder Monkeys stop your Slash, and Thrust at text of the card. The target of the action can pay the cancel
you for 1 Hit.” By playing the Boarding Attack, your opponent cost immediately after the action cost is paid (and before any
has reversed the attack and now you must play a new card or other Reacts) to prevent all of the effects of the action. If the
suffer Hits. card does not have a target (see targeting) then a cancel cost
You and your opponent go back and forth playing Boarding can be paid by any opponent.
Attack cards from your hand for these two Crew until one Costs that were paid to play the action remain paid, but the
of you can’t or won’t play a new Boarding Attack. The Crew effects of the action do not occur. Once an action is canceled,
that played the final Boarding Attack produces Swashbuckling the acting player’s opportunity to take an action is over and 7
equal to their skill (without tacking) to inflict Hits equal to the play continues to the next player. If the playing of the action t
swashbuckling produced; a lot of Crew and Attachments help card or the bringing of a card into play is canceled, the card is G h
you do extra Hits when you inflict Hits with a Boarding Attack. discarded. If the completion of an Adventure is canceled, the A
A tacked Crew may still produce Swashbuckling to inflict Hits Adventure remains in play. M s
E
during a Boarding Attack. The losing Crew must absorb as e
many of the Hits as possible. If you are suffering Hits during a R a
Boarding Attack, then you cannot tack or sink other Crew to Targeting U
L
absorb the Hits until after the Crew in the Boarding is sunk; Cards often React to something targeting your cards. An
action always targets unless it has a global effect (such as
E c
you may still use Reacts to absorb or reduce the Hits. Once S
the fighting Crew has been sunk, you suffer any remaining “All Ships are tacked”). Anything that inflicts Hits, such as c
Hits normally. Hits from a card effect, Boarding Attack or Cannon Attack, G
After all the Hits have been suffered, the two Crew involved is assumed to target the Ship suffering the Hits. If an effect
in the Boarding Attack are tacked (if they weren’t already). All cancels the effects of another card, it is targeting that card.
of the Boarding Attack cards that were played are put in the If an effect discards or sinks another card, it is targeting that
players’ discard piles in the order in which they were played. card.
Once the attacker’s Boarding Attack has finished (with
either side inflicting Hits), it is the defender’s turn to start
performing a Boarding Attack, pushing a Crew forward and Actions and Reacts
playing a card just like the attacker did. Actions can come from several places. Playing an Action card,
There is a slight difference between playing a Boarding performing an action printed on a card you have in play, or
Attack and performing a Boarding Attack. You play Boarding performing any of the actions listed in the Action Phase is an
Attacks from your hand. You perform a Boarding Attack action. Each one of them uses up your ‘turn,’ passing the next
when you push a Crew forward in a Boarding. There are a action to the player on your left.
number of cards that say: “React: Play instead of performing Playing an Action card that results in a Boarding is different
a Boarding Attack.” These cards are played instead of pushing from “Performing,” “Starting” or “Attempting” a Boarding, all
a Crew forward to start performing a Boarding Attack, not of which refer to Action #10: Attempt a Boarding. A card that
instead of playing a card from your hand when performing a reacts to “Attempting a Boarding” will not affect an Action
Boarding Attack. card or ability that results in a Boarding. The same is true of
After the defender’s opportunity to start performing a Cannon Attacks. When a card refers to “Performing a Cannon
Boarding Attack has resolved, each player draws three cards Attack,” it is referencing Action #9: Perform a Cannon Attack,
(remember to discard if you are over your maximum; see not an Action card or ability that produces a Cannon Attack.
“Maximum Hand Size”). Then the attacker begins again with Reacts are a special kind of action. They do not take place
a new opportunity to start performing a Boarding Attack. ‘in order’ like normal actions, and do not cost you your
Instead of starting a Boarding Attack, the attacker and opportunity to act. Similarly, they do not qualify as actions for
defender may just ‘pass’ and not send someone to attack the game effects which require an action (such as a Ship’s Free
other player. If the attack elects to ‘pass’ this way, and his Move; producing a React after a Free Move would not satisfy
pass is immediately followed by a pass from the defender, the requirement to produce an action after the Free Move).
then the Boarding ends. Once the Boarding is over, if both Reacts can either be an Action card from your hand or
players passed, players do not draw three cards; the Boarding printed on a card you have in play. Unlike normal actions
simply ends and the turn continues. which are played only during the Actions Phase, and only
when it’s your turn, Reacts are played whenever they say.
Each React has a different time that it is played, and can only
Duels be played at that time. If more than one player wants to play
Some cards create a Duel between one of your Crew and a React at the same time, they play them in the order of
another player’s Crew. A Duel is resolved like a Boarding Initiative for the turn, playing one React then passing to the
Attack being performed during a Boarding, but any Hits left left just as in the Actions Phase. Also a reminder, Traits occur
over after the loser sinks are reduced to zero. Effects that before the Reacts. (See “Timing” in Appendix C)
are active during a Boarding are also active during a Duel, 7
Maximum Hand Size Ship Move Cost or playing an action, and continues until either
both players pass their Boarding Attack or until a card effect
Normally your maximum hand size is seven cards, although
there are cards that can increase or decrease you maximum. ends the Boarding.
If you ever have more cards than you maximum in your hand, Boarding Attack – Any untacked Crew on a Ship that is in
you must immediately discard cards down to the maximum. a Boarding may perform a Boarding Attack. The black Boarding
Box on the card used to start the Boarding Attack is considered to
be the actual attack (e.g. – “Slash” or “Dagger”). Boarding Attack
Experienced Crew cards are discarded after the Boarding Attack is resolved. You
Some Crew have the “Experienced” trait. There
are two ways to bring these cards into play: play Boarding Attacks from your hand. You perform a Boarding
1. You may hire the Experienced Crew normally, unless you Attack when you push a Crew forward in a Boarding.
already have a Unique Crew in play with the same title (see Boarding Boxes – The three square symbols in the bottom
“Hiring Crew”). It is possible to have three non-Unique versions left of a card. They are used to resolve Boarding Attacks.
of a Crew and an Experienced version in play at the same time. Boarding Boxes are always played as printed, regardless of the
7 2. If you have a Crew in play with the same title, you may
t Most Recent Printing Rule.
experience that Crew (see “Experience a Crew”).
G Cancel – Many actions may be canceled if the target pays
h
A the necessary cost to cancel it. Action cards with a copper flag
s M
E
Loyal can be canceled if the target pays the cancel cost in the copper
e A Crew with the “Loyal” trait will only work for a Captain from flag.
a R the same faction. You may not start or put into play a Loyal Card Types – There are seven types of cards in a deck:
U Crew from another Faction. Action, Adventure, Attachment, Captain, Chantey, Crew, and
L
c E Ship. Sea cards are never in a deck.
c S
Unique Cost – What must be paid to perform an action or bring a
G If a card has the “Unique” trait, then there is only one of that card into play. Typically, this is simply to pay the correct number
person or item in Théah. You cannot put a unique card into of skill points by tacking your Crew cards or using Reacts that
play if you already have a copy of that card in play. It’s okay if produce skill points. Costs are found on a yellow flag.
another player already has one in play, however. You are not Control – These cards represent a pirate group’s firm control,
limited to having only one in your deck. through either charisma or terror, of one of Théah’s seas. If you
are the only player at the end of the turn to Control each of the

Knacks five Seas, you win the game.


Crew Maximum – Each Ship specifies the maximum number
Some Attachment and Action cards have the “Knack” trait.
A card may refer to itself as a Topman Knack, a Swordsman of Crew cards you may have in play. Your Captain counts against
Knack or a Fear 1 Knack. All this means is that you must this limit.
attach the Knack to a Crew with the same trait or preceding Discard – Move the card to the discard pile. Action cards are
requirement (e.g. – Adventuring 1 Knack). Thus a Topman discarded after their effects are resolved.
Knack may only be attached to a Crew with the Topman trait. Discard Pile – Cards are placed in this pile face-up, but may
Knacks listed with a number mean that the Crew attaching not be inspected by any player except by a card effect. If you run
or using the knack (in regards to Action cards) must have a
out of cards in your deck, shuffle your discard pile to form a new
value equal to or greater than the knack’s requirement (e.g.
– an Adventuring 1 Knack may only be attached to a Crew Draw Deck. Draw Deck (or ‘Deck’) – The pile of face-down cards
with an Adventuring skill of 1 or more). Swordsman Knacks you draw cards from.
have their own special rule: A Swordsman may not have more Duel – Some cards create a Duel between two Crew cards.
Swordsman Knacks attached than his Swordsman Bonus. The duel is resolved like a Boarding Attack, but any Hits left over
after the loser sinks are reduced to zero.
Glossary Factions – Your faction is the faction of your Captain. Crew
Ability – Text on a card in play which is preceded with without a faction symbol are not in your faction, nor are they
an “Act:” or “React:”. Text on a card in play which is not preceded from a different faction.
with an “Act” or “React:” is considered a trait. Action – One of Fear (X) – This Crew may use and attach Fear Knacks,
the 13 activities listed under the Action Phase Heading that however Fear is not considered a Sorcery. (See: Sorcerer)
players may perform during a turn. ‘Free Move’ – The best ships in Théah have the ability to
Alphabetical – When determining which card title come first tack the Ship in order to move it to an adjacent Sea before you
alphabetically, all words are used (even small words), spaces are conduct an action. You must perform an action or pass (not a
ignored, and numbers are considered to be one characters: e.g. react) after using this ability.
– “A Better Offer” comes before “Again, Boys!”, and “8-Pound Initiative – Turn order. Determining the order in which
Cannon Volley” comes before “15-Pound Cannon Volley”. players will perform their actions each turn.
Numbers come before letters. Knack – An Action or Attachment that can only be played
8 Boarding – A Boarding is begun by a player by paying their
on or attached to a Crew with a specific trait (e.g. – a Fear 2 game with.
Knack may only be attached to a Crew with Fear 2 or more, a Yours – Any card which started the game in your deck, or as
Swordsman Knack may only be attached to a Swordsman Crew, part of your starting cards in play.
etc).
Loyal – This Crew will only work for a Captain from the same
faction.
Most Recently Printed Rule
The most recently printed version of a card overrules
Membership – A Captain may only have one Membership all previous versions, which are considered to
Attachment attached. read identically to the current version. It is the
Move Cost – Every Ship has a Move Cost listed in the upper player’s responsibility to provide the current text, in
right of the card. This cost must be paid with Sailing points to regards to the cards he is playing, for his opponent.
move the Ship to an adjacent Sea. This is also the cost to start or
cancel a Boarding. However, cards whose boarding attack types do not match
others of the same printing are to be played "as printed", as
No Attachments – Attachments cannot be attached to this 7
it would be too difficult to track a MRP on boarding attacks.
Crew. t
On Board – A card you have in play on board your Ship. This rule sheet overrules all previous rulebooks and rule G h
Uncompleted Adventures, Sea Attachments and cards on your A
sheets. See www.7thSea.info for current text.
opponent’s Ship are not ‘on board’ your Ship. M s
E
Skills – All Crew and Captain cards have five skills: Cannon, e
Sailing, Adventuring, Influence, and Swashbuckling. These skills Credits R
U
a
are used to pay costs and perform actions. L
Sink – Sunk cards go into the Sunk Pile. Crew may be sunk to Lead Developer . . . . . . . . . . . . . .Erik-Jason Yaple E c
S
absorb damage. Some actions sink another card in play. Story & Flavor Text . . . Rob Vaux and the Story Team c
Skeletal – Some of the Undead Crew of the Black Freighter. Art Direction . . . . . . . . . . . . . . . . . . . . . . Jim Pinto G
Skeletal Crew may not be tacked to absorb Hits, but when they Visual & Graphic Design . . . . . . . . . . . .Mark Jelfo
sink from play, they are placed in your discard pile. Design Team. . . . . .Duncan Bachen, Raymond Lau, Kevin
Sorcerer – A Crew with the Fate, Glamour, Laerdom, Nacht, Millard, Paul Norman, and David Williams
Porté, Pyeryem, or Scry traits. May attach Sorcery Knacks with Typesetting/Layout . . .Charlie Cantrell, Stephen Skilton
the same trait. Initial Design . . . . . . . . . . . . . . . . . . Dan Verssen,
Sorcery Knack – A Knack with the Fate, Glamour, Laerdom, with David Williams & John Zinser
Nacht, Porté, Pyeryem, or Scry traits. A sorcerer must have at World Creation . . . . . . . .Jennifer Wick, John Wick
least the same rank as any Sorcery Knack he is attaching. Thus
a Fate 2 Knack may only be attached to a Sorcerer with the trait
Fate 2 or more.
Swordsman +(X) – A superior duelist. This Crew does
extra Hits during Boarding Attacks equal to X. This Crew may
use Swordsman Knacks. This Crew may attach a number of
Swordsman Knacks equal to their bonus.
Sunk Pile – All sunk cards are placed in the sunk pile. Cards
in the sunk pile are not shuffled when the deck is depleted. Only
special actions may remove a card from the sunk pile.
Tack – The act of rotating a card 90o to indicate that it has
performed an action this turn.
This Sea – The Sea your Ship is currently in.
Topman – A Crew proficient in Sailing.
Trait –See Ability
Turn – Each time all the phases of the sequence of play are
completed. A turn starts with determining player order and ends
with untacking your cards.
Unique – If a card has the trait “Unique”, then there is only
one of that person or item in Théah. You cannot put a unique
card into play if you already have a copy of that card in play.
Untack – The act of rotating a card back to its normal
position. Cards may occasionally become untacked during the
turn due to a special card effect.
Wealth – The total value of Crew a Captain may start the 9
Factions Secret Societies Flags

Invisible Cannoning Skill


Die Kreuzritter
Brotherhood College
The Black Freighter
of the Coast
7
t
h G
A
Knights of the Sailing Skill
s M Los Vagos
E Rose & Cross
e
a R
U
L Castille Corsairs
c E
c S
Adventuring Skill
G Rilasciare Sophia’s
Daughters

Nations
Influence Skill
Crimson Rogers Explorer’s Society

Avalon Eisen
Swashbuckling Skill

Gosse’s Gentleman Montaigne

Influence Cost
Ussura Vodacce

Sea Dogs Vesten Ship’s Move Cost Movement Cost

Cancel Cost

10 Roberts
7
t
G h
A
M s
E
e
R
U
a
L
E c
S
c
G

11
Appendix A - MRP & Errata
"...and One for All" "Take No Prisoners!" A Better Offer
React: Play when you suffer Hits during a React: Tack this card and one of your Cost: 3 Adv./1 Inf.
Boarding Attack. You may tack or sink any Crimson Roger Crew instead of performing Act: Target a Ship. If that Ship has more
of your Crew other than your Crew in the a Boarding Attack to target a non-Captain than one untacked Crew, that player
Boarding Attack to absorb Hits. Crew on the opposing Ship with a must tack a Crew. Act: Target another
Text modified; Swashbuckling skill less than 3. Discard the player's Crew in this Sea without any cards
"Beat You To It!" target Crew. attached. If that Crew is not aligned to
Act: Target another player's uncompleted You no longer needs to sink one of your their Captain's faction, the target Crew
Adventure. If you have a copy of that Crew to put this card into play. Flavor text is discarded. If the target Crew is not
7 Adventure in your hand, place that modified. unaligned, than the cancel cost of this card
is increased by 4.
t M
Adventure in the target's Sea and discard "X" Almost Marks the Spot
Errata: New ability. Flavor text modified.
the target. Act: Target another player's uncompleted
h R React: Play after you put an Adventure into non-Artifact Adventure. Place the target New ability - MRP
P
play. Attach this card to that Adventure. Adventure in any other Sea. A Sailor's First Skill
s . The Adventuring cost to complete that React: Play after another player has paid a This Crew's Boarding Attacks that finish
e E Adventure is reduced by 3. When the completion cost for an Adventure to target with a Punch inflict 2 extra Hits.
a r Adventure is completed, discard this card. that Adventure. The target Adventure is still React: Tack this card when this Crew
r If another Ship moves into the same Sea considered uncompleted. Place the target reverses a Club Boarding Attack with a
c a as this card, discard this card and the Adventure in a Sea adjacent to its current Punch to draw a card from your deck.
t Adventure. Sea. New ability - MRP
c a New ability - MRP New ability - MRP. Adeeb Al-Amid
G "Cut the Ropes!" 12-Pound Cannon Volley You must discard 1 card from your hand
Cost: 1 Swa / 3 Swa Act: Target Ship in this Sea suffers a 7 Hit before this Crew tacks to produce skill
React: Target the other Ship in the Boarding Cannon Attack. points, unless you have a Corsairs First
immediatly after you suffer Hits during a Act: Target Ship in this Sea suffers a 2 Hit Mate in play.
Boarding. This boarding is ended. Cannon Attack. When playing this effect, Text modified: you need a Corsairs First
Cancel cost is now next to the cost, and no you may tack one of your completed Mate for Ahmed to produce skill points
longer in the text. Adventures that provides a Cannon skill without discading a card, not only Edahgo
"Magpie" Muscov bonus of 4 or more instead of paying the
skill cost. Advanced Swordsmanship
When hiring this Crew, you may pay an +2 Swordsman
additional 3 Influence to give him the New ability - MRP
Trait Swordsman Knack removed.
trait: Pyeryem 1, +2 Adventuring and +2 16-Pound Cannon Volley
Swashbuckling until the end of the game. Act: Target Ship in this Sea suffers an 11 Hit Ahmed Khalid
Ussura Cannon Attack. React: Discard this Crew after you tack
Affiliation/Nation modified Act: Target Ship in this Sea suffers a 3 Hit a Crew to produce Sailing to produce an
Cannon Attack. When playing this effect, additional 2 Sailing.
"Pack 'em In!" Is discarded after a Crew tacks to produce
No Cost you may tack one of your completed
Adventures that provides a Cannon skill sailing, not while the Crew is tacking.
This card may be attached to a Captive
Crew which has the No Attachments trait. bonus of 5 or more instead of paying the Aldana School
This Crew counts one less against your skill cost. React: Tack Aldana School immediately
Ship's Crew Maximum (minimum 0). New ability - MRP before this Crew's opportunity to play a
Cost modified from 1 Inf. to 0 Inf. Text 20-Pound Cannon Volley card during a Boarding Attack. Draw three
added: 'This card may be attached to a Act: Target Ship in this Sea suffers a 15 Hit cards. Place one of these cards in your
Captive Crew which has the No Attachments Cannon Attack. hand, then discard the others.
trait.' React: Play when you perform a Cannon Text modified: you don't have to play a card
Attack. When Crew tack to absorb hits after using Aldana School.
"Ramming Speed!"
Act: Target a Ship in this Sea. Inflict Hits on from the Attack, they produce 2 less Aleen Van Ostrand
the target Ship equal to your Ship's Move Swashbuckling (minimum 0). After the Attachment cards with the Item trait being
Cost +4. Then inflict Hits on your Ship equal Cannon Attack is resolved, sink this card. attached to this Crew have their skill cost
to the opposing Ship's Move Cost +1. When playing this effect, you may tack two reduced by 2 (minimum 0). Invisible College
Text added: 'in this Sea' of your completed Adventures that provide Secret Society added.
a Cannon skill bonus of 4 or more instead of Alister McGurk
paying the skill cost. React: Tack this Crew when you are paying
New ability - MRP the Sailing cost to begin a Boarding. This
Crew produces Sailing equal to your Ship's
Move Cost.
Ability should read: "… to attempt a
Boarding …" (ed: Can still be cancelled by
12 paying your SMC).
Allende Bad Powder Blockade
Los Vagos Cost: 1 Adv./2 Adv. Any player in this Sea may discard this card
Secret society added. React: Target a Crew when it tacks to by paying 6 Cannon or Swashbuckling as an
produce Cannon. That Crew produces no action.
Ambush Boarding Cannon. Act: Tack this card to target a Ship in this
Act: Target another Ship in this Sea to begin Cancel cost is now next to the cost, and no Sea. Unless that Ship's controller pays 3
a Boarding with the target Ship. longer in the text. Influence, this card inflicts 4 Hits on that
Still requires a card effect to stop the player's Ship.
boarding. It begins a boarding, skipping the Becalmed
React: Play before you perform an action. Text modified: its ability now requires to
normal opportunity to pay your sailing cost tack Blockade.
an cancel it. Target another Ship. That Ship may not
move until after that player has passed as Bloody Bonnie McGee
Amiral Alazais Valoix-Praisse III an action. React: Tack Bonnie immediately after you
Starting wealth increased to 9. Its ability is now a React, not a Trait. perform a Cannon Attack. You may begin a
Starting Wealth modified. Now requires 3 Boarding with the Ship that was targeted by
Montaigne Crew to use his ability. Belaying Pin 7
This Crew's Boarding Attacks that finish the Cannon Attack, paying all costs.
Andrei Levovich with a Club inflict 2 extra Hits. Ability should read: "… You may attempt a M t
React: Untack Andrei after another Ship React: Tack this card when this Crew Boarding …" (ed: Can still be cancelled by R h
begins a Boarding against your Ship and you reverses a Dagger Boarding Attack with a paying your SMC). P
do not cancel it. Ussura
Nation Ussuran added
Club to draw a card from your deck. Blows Up In Your Face . s
New ability - MRP React: Play when a player tacks a Crew
E e
Artifact Leg Below the Waterline Attachment that is inflicting Hits on you. r a
React: Play when you suffer Hits. Attach this React: Play when you inflict more than Reduce the Hits inflicted to zero. Target and r
card to one of your Crew to suffer 2 fewer discard that Crew Attachment and all cards
Hits.This card attaches to your Captain. This
3 Hits with a Cannon Attack. The Ship
attached to that Crew with the same title.
a c
targeted by the Cannon Attack has its Move t
Attachment has the Leg trait, and gives a +1 Cost increased by 1 until the end of the Text modified: Only targets Crew a
c
Influence. A Crew may not have more than turn. Attachments, and Only Crew Attachments G
one Leg Attachment. You must now inflicts 3 Hits with a Cannon that inflicts Hits.
Influence bonus added in the upper-right Attack to play this card, not produce 3 Boarded by Raiders
corner. Text modified: you have to attach Cannon.
this card to prevent Hits. If you can't attch Text changed from All players have the
this card, you can't prevent Hits. Berek
React: Once per turn, when you are following ability: React: When you are
Avalon Noble drawing cards at the end of the turn, you pushing a Crew forward for a Boarding
Cost: 3 Adv.; 2 in Frothing Sea. may draw one additional card if you have 3 Attack, tack that Crew. If that Crew inflict
Traits: 1 Sea Away - Patron - Crew or more other Sea Dog Crew on board and Hits during the Boarding Attack, they inflicts
Attachment none of your Crew were sunk this turn. 2 extra Hits. to current text on final version
Text: +3 Adventuring His ability is now a React, not a trait. Brenden Stafford
Patron added. Betrayal Explorer Captain Attachment
Avoid Fate React: Target a Ship when you are suffering React: Tack this card when you pay the skill
React: Tack this card when you are suffering Hits. Redirect those Hits to the target Ship. cost to bring an Ally card into play. Reduce
Hits to reduce the number of Hits you are Text modified: now clearly targets your the Ally card's cost by 3 (minimum 1).
suffering by this Crew's Fate (minimum 0). Ship, ie one of your cards. Type modified: 'Explorer Captain
Precision: reduced the Hits to minimum 0. Attachment', and not 'Explorer Captain.' Its
Black Heart of the Sea ability is now a React, not a Trait.
Away Boarders! Act: Tack this card to untack one of your
React: Play after you complete a Boarding Skeletal Crew. Discard that Crew at the end Brennan
Attack. You may conduct another Boarding of this turn. Act: Tack this Crew and discard a card from
Attack. Text modified from Act: Tack this card to your hand to draw a card. Rilascarie
Act: Target a Ship in this Sea to begin a untack one of your Skeletal Crew. Discard Secret Society Rilascarie added.
Boarding with the target Ship that may the Crew at the end of the turn. to Act: Tack Broken Compass Inn
not be canceled without a card effect. this card to untack one of your Skeletal Any player in this Sea may sink this card by
This Boarding ends after 2 rounds. When Crew. Discard that Crew at the end of this paying 3 Adventuring as an action.
playing this effect, you may tack one of turn. Act: Tack this card when you are in this Sea
your completed Adventures that provides Blasted Bulkhead and paying an Influence cost to produce 1
a Swashbuckling skill bonus of 1 or more React: Play this card when you are suffering Influence.
instead of paying the skill cost. Hits. Attach this card to your Ship as a React: When you are paying an Influence
New ability - MRP Damage Attachment to absorb 3 Hits. This cost to hire a Crew aligned to your Captain's
Bad Maps card counts as 1 Crew toward your Crew faction, tack this card and discard a card
Cost: 1 Adv./2 Sai. maximum. You may sink this Attachment by from your hand to produce 2 Influence.
React: Target a Crew when it tacks to tacking 2 Swashbuckling as an action. You New ability - MRP
produce Adventuring. That Crew produces may not sink or discard this card with other
no Adventuring. card effects.
Cancel cost is now next to the cost, and no Text modified: you have to attach this card
longer in the text. to prevent Hits. If you can't attch this card,
you can't prevent Hits.
13
Broken Mast Castillian Swordmaster Close Range Cannon Volley
React: Play this card when you are suffering Cost: 4 Adv.; 3 in La Boca. Act: Target a Ship in this Sea. Pay 2 Sailing
Hits. Attach this card to your Ship as a Traits: 1 Sea Away - Henchman - Crew and 2 Cannon to inflict a 5 Hit Cannon
Damage Attachment to absorb 5 Hits. Attachment Attack on the target Ship.
While this card is attached to your Ship all +1 Swashbuckling. This Crew inflicts 2 extra React: Play when you are tacking one
of your Crew have -2 Sailing (minimum 0). Hits during Boarding Attacks. of your Gunner Crew. Tack one of your
You may sink this Attachment by tacking 4 Trait Henchman added. Flavor text modified Topman Crew to produce Cannon equal to
Swashbuckling as an action. You may not Cat O' Nine Tails the Topman's Sailing skill.
sink or discard this card with other card React: Tack this card when another of your New ability - MRP.
effects. non-Captain Crew is tacking to produce Corazón del Castille
Text modified; skill points. That Crew produces 3 extra React: Tack when you are paying the Sailing
Burn Their Sails skill points, and then the Crew is discarded. cost to begin a Boarding, or paying the
Act: Target another Ship. Reduce that Only one Cat O' Nine Tails can be used per Sailing cost of an action that will result in a
Ship's total Sailing by 10 (minimum 0) for Crew that tacks. Boarding, to produce 5 Sailing.
7 purposes of determining Initiative next Text added: 'Only one Cat O'Nine Tails can React: Tack before performing an action, to
t M
turn. be used per Crew that tacks.' move to an adjacent Sea
Act: Sink a card from your hand to target a Now produces sailing to pay for a Boarding
h R Crew. Until the end of the turn, that Crew's
Chain Shot
or an action that will result in a Boarding,
P React: Play when you perform a Cannon
Sailing skill is always zero. not only a Boarding.
s . Printed Boarding Attack modified from
attack. Hits suffered from this Cannon
Attack are absorbed by tacking (and sinking) Cross of Virtue
e E Slash to Dagger. (See MRP on pg. 9) Sailing instead of Swashbuckling. Crew with Traits: Holy Crew Attachment
a r Caligari's Island 0 Sailing may be sunk to absorb 1 Hit. Once This Crew gains +1 Cannon, +1 Sailing,
r You must be in the Forbidden Sea to play all Crew on the Target Ship with Sailing +2 Adventuring, +2 Influence and +1
c a this card. Any player in the Forbidden Sea greater than 0 are tacked, the remaining Swashbuckling.
t
c a
may discard this card by tacking one of Hits are reduced to 0. React: Tack this card when another player
their Crew with Influence greater than 6 as Text added: 'Once all Crew on the Target pays the cancel cost of one of your Action
G an action. When you are in an adjacent Sea, Ship with Sailing greater than 0 are tacked, cards to draw 3 cards from your deck.
and tacking to pay for a Control card, your the remaining Hits are reduced to 0.' Traits Unique and Item removed. New
Captain produces 3 extra skill points. Cheap Barrels ability.
Is now discarded by tacking a Crew with Act: Target a Ship. Until the end of the turn Crystal Earring
an Influence skill greater than 6, not all Crew on that Ship have -1 Adventuring +1 Sailing.
Swashbuckling Skill. (minimum 0). React: Discard this card when you are
Canister Shot Act: Target a Sea. Until the end of the turn, paying a Sailing cost to produce 1 Sailing.
React: Play instead of performing a any skill costs to complete uncompleted New ability - MRP
Boarding Attack. Inflict a number of Hits Adventures in that Sea are increased by Cutlass
on the target Ship equal to the number of 2. When playing this effect, you may tack Cost: 4 Adv.
untacked Crew on your Ship with a Cannon one of your completed Adventures that This Crew inflicts 2 extra hits during
skill greater than zero. provides an Adventuring skill bonus of 2 or Boarding attacks.
Text modified: is no longer a Cannon Attack more instead of paying the skill cost. Cost reduced from 6 Adv. To 4 Adv.
Captain Jorund Guttormson New ability - MRP
Dead Men Tell No Tales
You may not have Jorund Guttormson on Cheap Cannons Act: Target Ship suffers a number of Hits
Board. React: Discard this card when this Crew is equal to half the amount of Crew in that
Act: Once per turn, if you have 3 or more producing Cannon. This Crew produces 3 player's sunk pile (rounded down).
other non-Loyal Vesten Crew on board, pay extra Cannon. React: Play after another player sinks a
any amount of Influence to target a Ship in Text modified: this ability is a Trait, not a Crew for any reason other than absorbing
this Sea. Target Ship suffers Hits equal to React. Hits. That player suffers an amount of Hits
the half the amount of Influence produced Cheap Cutlass equal to the sunk Crew's Influence cost
(rounded up). React: Discard Cheap Cutlass when this plus 3. If your Captain has an Influence
The Hits produced are now half the Crew inflicts Hits with a Boarding Attack. greater than 5, the cancel cost of this card
Influence paid rounded up, not down. This Crew inflicts 2 extra Hits. is increased by 5.
Captive Thugs Text modified: this ability is a Trait, not a New ability - MRP.
Can1 Sai3 Adv0 Inf0 Swa1 React.
Deck Cannons
Sailing skill raised from 2 to 3. Cheap Tools Traits: Ship Attachment.
Cargo Hook React: Discard Cheap Tools when this Crew Ship attachment added.
This Crew's Boarding Attacks that finish tacks to pay an Adventuring cost. The Crew
Defense of the Motherland
with a Slash inflict 2 extra Hits. produces 3 extra Adventuring.
While this card is a Sea Attachment it is
React: Tack this card when this Crew Text modified: this ability is a Trait, not a
Unique and your Captain's Influence skill is
reverses a Punch Boarding Attack with a React.
reduced by 1 (minimum 0).
Slash to draw a card from your deck. Cleaners React: When another Ship enters this Sea,
New ability: 'React: Tack this card when this Traits: Attachment - Ally this card becomes a Captain Attachment,
Crew reverses a Punch Boarding Attack with Sea Attachment added attaches to your Captain, and gives a +2
a Slash to draw a card from your deck.'. Swashbuckling bonus.
14 Its ability is now a React, not a Trait.
Derwyddon's Schemes Eisen Mercs Fine Boots
Act: Target and discard a Letter of Marque Eisen +1 Influence.
or Patron Attachment. Affiliation/Nation modified; React: Tack this card when another Crew in
Act: Target and discard an Attachment in this Sea is producing Influence. That Crew
this Sea. Erich Carlberg produces either 2 less Influence or 1 extra
Printed Boarding Attack modified from Eisen Influence (your choice).
Slash to Dagger. (See MRP on pg. 9) Affiliation/Nation modified; New ability.
New ability - MRP; Errant Match Fire and Steel
Desperate Wages Cost: 1 Swa./4 Swa. Cost: 5 Adv./2 Adv.
Act: Discard the top 3 cards of your deck. If React: Play after another player has Act: If you have a Vesten Captain, target
one of those cards is a Crew card, you may absorbed Hits. Target and discard one Ship and Sink an uncompleted Adventure in this
hire that Crew, paying all costs. Attachment on that player's Ship. React: Sea.
React: Play when another player is Play when another player is untacking a Act: Target a Ship in this Sea. Tack any one
untacking one of their Crew during the Crew. That Crew remains tacked. When of your Crew to produce a Cannon Attack
Actions Phase. Inflict 4 Hits on that player's playing this effect, you may tack one or that Inflicts Hits on the target Ship equal to 7
Ship. When playing this effect, you may tack more of your completed Adventures to the tacked Crew's printed Swashbuckling. M t
one of your completed Adventures instead increase the cancel cost of this card by the When playing this effect, you may tack h
R
of paying the skill cost. number of completed Adventures tacked. one of your completed Adventures that P
New ability - MRP. New ability - MRP. provides an Adventuring skill bonus of 2 or
more instead of paying the skill cost.
. s
Dirk Escorting the MacDuff
New ability - MRP. E e
Cost: 3 Adv. Cost: 3 Adv.; 2 in Frothing Sea. a
r
This Crew inflicts 1 extra Hit during Traits: Patron, 1 Sea Away Flashing Swords Inn r
Boarding Attacks. Text: Crew Attachment +1 Influence Any player in this Sea may sink this card by
Cost reduced from 4 Adv. To 3 Adv. Patron added. paying 3 Swashbuckling as an action.
a c
t
Divvying the Plunder Eyepatch Act: Tack this card to target and tack a a
c
React: Play after you complete an React: Play when you suffer Hits. Attach Heroic Crew in this Sea. G
Adventure. You may immediately perform this card to one of your Crew without an Act: Tack this card and discard 2 cards from
another Action. Eye Attachment to suffer 1 fewer Hit. This your hand to untack one of your non-
React: Play when producing Influence. Tack Attachment has the Eye trait. A Crew may Captain Villainous Crew in this Sea.
one of your Crew to produce Influence not have more than one Eye Attachment. New ability - MRP.
equal to that Crew's Adventuring. When Text modified: you have to attach this card Foul Weather Jack's Map, Part I
playing this effect, you may tack one of your to prevent Hits. If you can't attch this card, React: Tack this card when you are paying
completed Adventures that provides an you can't prevent Hits. a Cannon cost to produce 1 Cannon for
Influence skill bonus of 1 or more instead of Faerie Path each completed Foul Weather Jack's Map
paying this card's skill cost. Act: Tack this card to target another Ship. Adventure you have in play.
New ability - MRP. The target Ship's player must move their Cost; special cost/Cancel cost modified;Trait
Dupre & Hans Ship to an adjacent Sea (without cost). modified;Text modified;
Traits: Experienced - Unique - Loyal - The opponent's Ship moves without cost Foul Weather Jack's Map, Part II
Topman - Heroic Fancy Swordplay React: Tack this card when you are paying
When this Crew tacks to absorb Hits from a React: React: Play immediately before one an Influence cost to produce 1 Influence for
Cannon Attack, it absorbs 1 extra Hit. of your Swordsman Crew is about to play a each completed Foul Weather Jack's Map
Trait Heroic Added. Name changed Boarding Attack card from your hand. Draw Adventure you have in play.
Edahgo - Exp. 3 cards. Cost; special cost/Cancel cost modified;Trait
Act: Once per turn, sink one of your Captive Errata - MRP Draw 3 cards instead of 2. modified;Text modified;
Crew to give all of your Captive Crews +2 Felipe Jose de Granjero Foul Weather Jack's Map, Part III
to each of their skills which are currently React: Tack and sink this Crew when you React: Tack this card when you are paying
greater than zero, until the end of the turn. are suffering Hits and you have either a a Sailing cost to produce 1 Sailing for
Now affects skills greater than 0, not Captain or Crew in play with the name each completed Foul Weather Jack's Map
greater than 1. "Margaretta Orduño" in the title. All of the Adventure you have in play.
El Fuego Negro Hits are absorbed. Cost; special cost/Cancel cost modified;Trait
React: Once per turn, discard 2 cards from Now can be used with a Crew or a Captain modified;Text modified;
your hand when you are Attempting a with "Margaretta Orduno" in the title, not Foul Weather Jack's Map, Part IV
Boarding, instead of paying your Ship's only a Crew; also, can be put into play again React: Tack this card when you are
Move Cost. after using his ability. paying a Swashbuckling cost to produce
React: Tack before performing an action, to Fierbas Desaix du Paix 1 Swashbuckling for each completed Foul
move to an adjacent Sea. Traits: Gunner - Porté 0 Weather Jack's Map Adventure you have
The 'Once per turn' clause is removed. It When this Crew tacks to produce Cannon, in play.
is an error and should be played as if then you may discard a card from your hand to Cost; special cost/Cancel cost modified;Trait
'Once per turn" clause was stil there. produce 2 extra Cannon. modified;Text modified;
Elana Agnelli Trait Porté 0 added. Frieda Kesler
Vodacce This Crew's Boarding Attacks that finish
Affiliation/Nation modified; with a Punch inflict 2 extra Hits. Eisen
Affiliation/Nation modified;Text modified;
15
Galleon of the Treasure Fleet Harpoon Hired Swordsman
Any player in this Sea may sink this card by This Crew's Boarding Attacks that finish React: Play when you are entering a
paying 4 Influence as an action. with a Thrust inflict 2 extra Hits. Boarding. The Defender performs the first
React: When you are paying an Influence React: Tack this card when this Crew Boarding Attack for the first round of the
cost in this Sea, pay 3 Cannon to produce 1 reverses a Slash Boarding Attack with a Boarding.
Influence. Thrust to draw a card from your deck. React: Play when the opposing player in the
Act: Tack this card to target a Ship in this New ability - MRP. Boarding pushes a Crew forward to begin a
Sea. Inflict a 2 Hit Cannon Attack on the Haunted by the Past Boarding Attack. This card acts a Crew with
target Ship. React: If you have a Vesten Captain, play 3 Swashbuckling (and zeroes in all other
New ability - MRP. when you are infllicting Hits to inflict 1 stats) that is pushed forward to fight against
Gold Earring extra Hit. the opposing Crew, if your Crew Maximum
+1 Influence React: Play when the opposing Captain is less than 9. After the Boarding Attack is
React: Discard this card when you are in a Boarding (or Duel) is inflicting Hits or resolved this card is sunk.
paying an Influence cost to produce 1 an Attachment attached to that Captain Text modified: can now be played by the
7 Influence. is inflicting Hits during a Boarding. That attacker to make the defender send the first
Crew. New ability - MRP.
t M
New ability - MRP. Captain or Attachment inflicts 3 fewer Hits.
New ability - MRP. Hole in the Hull
h R Gold Only Buys Obedience
Target a Ship. Inflict 1 Hit on that Ship.
P React: Play when you are hiring a Crew Hauptmann von Lichen
Text modified: 'suffers Hits' replaced by
s . from your Captain's faction. That Crew's
Influence cost is reduced by 2 (minimum 0).
Act: Tack this Crew to target a Ship
Attachment on another Ship in this 'Inflicts Hits'
e E Text modified: 'Purchase' replaced by Sea. Discard this Crew and the target Inil
a r 'Hiring'. Attachment. Eisen Text: React: Tack this Crew when the other
r Nation Eisen added. player in a Boarding performs a React
Good Use of Space
c a
When this card enters play, target one of Here There Be Monsters instead of performing a Boarding Attack.
t
c a your Ship Attachments. While this card is Traits: This Sea Attachment - Monster Cancel the effects of that React.
Text modified;
G in play, the target Attachment counts one Any player in this Sea may sink this card by
less against your Ship's Crew Maximum paying 4 Cannon as an action. Inil (exp)
(minimum 0). Act: Tack this card to target a Ship in this Text: React: Discard a Crew card from your
Text modified: The attachment counts as Sea. Inflict 3 Hits on the target Ship. hand when the other player in a Boarding
one less crew against the Crew Maximum, Trait Monster added performs an action instead of performing a
minimum 0. Hernando Ochoa Boarding Attack to cancel the action.
Grape Shot This Crew does not untack during the Text modified;
React: Play when you perform a Cannon Untack phase. You may discard a card from Into The Fray
Attack. Hits suffered from this Cannon your hand to untack this Crew during the React: Play instead of performing a
Attack are absorbed by tacking (and Draw phase. Rilascarie Boarding Attack. Until the end of this
sinking) Cannon instead of Swashbuckling. Secret Society Rilascarie added. Boarding, Boarding Attacks from any of
Crew with 0 Cannon may be sunk to absorb Hidden Knife your Crew with Swashbuckling greater than
1 Hit. Once all Crew on the Target Ship Cost: 4 Swa. 2 inflict 2 extra Hits.
with Cannon greater than 0 are tacked, the This Crew inflicts 2 extra Hits during Text modified: now affects Crew with more
remaining Hits are reduced to 0. Boarding Attacks. than 2 Swashbuckling, not Crew than
Text added: 'Once all Crew on the Target Cost reduced from 6 Swa. To 4 Swa. inflicts more than 2 Hits.
Ship with Cannon greater than 0 are tacked, It's Who You Know
the remaining Hits are reduced to 0.' Hiding in the Reefs
React: Play when you are entering a React: Play when you purchase a Crew
Gustolph Hirsch Boarding as the Defender. The Boarding Attachment to reduce the Attachment's
This Crew inflicts 1 extra Hit during is canceled. Inflict 3 Hits on the Attacker's cost by 2 (minimum 0).
Boarding Attacks. Ship. Text added: minimum 0.
Act: Tack this Crew to untack one of your Text modified: targets all actions that Jack-of-All-Trades
Captive or Rower cards. will result in a Boarding. Now triggers at Cost: 6 Adv.
Text modified: his ability is now an Act, not the start of the Boarding, not before the This Crew has +1 to all skills.
a React. Boarding. React: Sink a completed Adventure
Handsome Scar High Seas Cannoning attached to this Crew after this Crew has
React: Play when you suffer Hits during a +3 Cannon tacked to produce skill points to produce 2
Boarding. Attach this card to one of your React: Tack this card after you have used an extra points of that skill.
Crew to suffer 3 fewer hits. This Attachment ability printed on one of your Ally cards to Cost reduced from 8 Adv. to 6 Adv.New
has the Face trait. A Crew may not have untack that Ally card. ability.
more than one Face Attachment. New ability - MRP. Jacob Faust
Text modified: you have to attach this card React: Once per turn, when your Ship
to prevent Hits. If you can't attch this card, enters a Sea containing one of your Artifact
you can't prevent Hits. Adventures, you may immediately perform
an action to complete it.
Its ability is now a React, not a Trait.

16
Jaimé Espejo Korintine Nicolovich Lowly Captives
React: Tack this Crew after you have React: When this Crew is about to be sunk, This Crew may not be placed on a Heroic
completed a Boarding with another player. discard the top card of your deck. If the Captain's Ship, unless that Captain is a
The other player must discard their hand Boarding Attack on the discard is a Dagger, Corsair. When they tacks or sink to absorb
and draw 7 new cards. Los Vagos then Korintine is placed on the top of your Hits, they absorbs 2 extra Hits.
Secret Society Los Vagos added. deck instead of in the sunk pile. Ussura Text modified:Lowly Captives can now
Jenny House Trait Pyryem 1 added. Affiliation/Nation be put on a Heroic Captain's Ship if this
Any player in this Sea may sink this card by modified; Captain is Corsairs.
paying 3 Swashbuckling as an action. Kurt Weinberg Lt. Juan Rodriguez de Soldano
Act: Tack this card and pay 1 Influence to When this Crew tacks or sinks to absorb Text: When Hiring this Crew, you may
target and tack a non-Captain Crew in this Hits he absorbs 1 extra Hit. tack your Captain to reduce this Crew's
Sea. Act: If this Crew does not have a card Influence cost to 0.
React: When a non-Captain Crew in the with the title: "Cutlass" attached, attach Text modified: 'Put into play' replaced by
same Sea as your Ship tacks to produce 6 or a "Cutlass" to this Crew from your hand 'Hiring'.
more skill points, tack this card and pay 2 without cost. Eisen. Die Kreutzritter 7
Lieutenant Novak
Influence to reduce that skill production to Affiliation/Nation modified; Act: Sink Lieutenant Novak when there are M t
0. This effect may be canceled by any player Land Lubber no other Ships in this Sea. Until the end R h
by discarding a Crew. React: Play when another player hires a of the turn, you may not perform, or be P
New ability - MRP. Crew with a Cannon skill and Sailing skill of targeted by, Cannon Attacks or Boarding . s
Joseph Gallegos de Avila 0. Pay an amount of Adventuring equal to attempts. You may not put another copy of
E e
Act: Tack a card attached to this Crew with that Crew's Influence cost to discard that Lt. Novak into play this game. Eisen r a
the word "Musket" in the title to inflict 2 Crew. Affiliation/Nation modified; Text modified. r
Hits on another Ship in this Sea. Invisible Act: Target a Crew in this Sea with a Cannon
College skill of 0 and a Sailing skill of 0. Tack one of
Lucky Lou a c
When Lou is about to be sunk, discard the t
Affiliation/Nation modified; your Crew to tack the target Crew. top card of you deck. If the Boarding Attack a
c
Julius Caligari - Exp. New ability - MRP. on the discard is a Punch or Dagger, place G
This Crew is considered to have an Eye Leegstra School Lou in your discard pile instead.
Attachment. Trais: Crew Attachment Text modified: his ability is a Trait, not a
Act: Once per turn, you may discard an Text: +2 Swashbuckling React.
Attachment card attached to this Crew to Crew Attachment added Lucrezia - Exp.
target a Ship in this Sea. Inflict 2 Hits on the React: Sink a Knack attached to this Crew
Leviathan Bone
target Ship. Vodacce when paying a cancel cost to reduce the
React: Play when you suffer Hits. Attach this
Affiliation/Nation modified; cancel cost by 3 (minimum 0). Vodacce
card to one of your Crew to suffer 2 fewer
Julius Caligari Hits. This card attaches to your Captain. Nation Voddace added.
Vodacce This Attachment has the Hand trait, and
Lucrezia
Affiliation/Nation modified; gives a +1 Swashbuckling. This Crew inflicts
Vodacce
2 extra Hits during Boarding Attacks. A
Kalem the Believer Nation Voddace added.
Crew may not have more than one Hand
This card does not untack during the Untack Lucrezia's Prophecy
Attachment.
phase. React: Tack this card instead of performing
Swashbuckling bonus added in the upper-
React: Tack Kalem when you are paying an a Boarding Attack. Target the other Ship in
right corner.
Influence cost to produce 3 Influence. the Boarding. The target Ship's player must
React: Once per turn, Untack Kalem when Lice
tack one of their Crew.
another player's Crew is sunk. Act: Target another Ship in a Sea with a Port
Text modified: you target the opposing Ship.
Text added: 'Once per turn' attached. All Crew on that Ship have their
Influence reduced by one until the end of Lyin' John Flees
Kheired-Din Text: Any player may sink this Chantey by
the turn (minimum 0).
React: Once per turn, when you are paying 4 Cannon as an action. While this
React: Tack one of your Pet cards when
suffering Hits, absorb a number of Hits Chantey is in play, a player may not perform
another player tacks a Crew to produce
equal to this Captain's Swashbuckling, an action that results in a Cannon attack if
Influence. That Crew produces 3 less
if you have 3 or more other Corsairs on he or she has already performed one during
Influence (minimum 0).
board. the turn.
New ability - MRP.
His ability is now a React, not a trait. Text modified: targets all actions that will
Kheired-Din, the Reborn Long Hand result in a Cannon Attack.
Text: While you have 4 or more other Traits: Crew Attachment - Porté 1 Knack Main Gauche
Corsair Crew on board you may use the Text: React: Tack this card when you are This Crew's Boarding Attacks that finish
following abilities: Act: Once per turn, sink paying to complete an Adventure to with a Dagger inflict 2 extra Hits.
one of your Corsair Crew to untack this produce 2 Adventuring. React: Tack this card when this Crew
Captain. React: Once per turn, instead of Crew Attachment trait added. reverses a Thrust Boarding Attack with a
performing a Boarding Attack, tack and Dagger to draw a card from your deck.
sink one of your Corsair Crew to untack this New ability - MRP.
Captain.
Changed from react to act to resolve
ambiguous timing.
17
Major Hull Damage Minor Hull Damage Nodar the Falcon
React: Play this card when you are suffering React: Play this card when you are suffering React: Tack this Crew immediately after the
Hits. Attach this card to your Ship as a Hits. Attach this card to your Ship as a Untack Phase to target a Sorcerer in this
Damage Attachment to absorb 8 Hits. Damage Attachment to absorb 4 Hits. Sea. Tack that Crew and all Sorcery Knacks
This card counts as 2 Crew against your This card counts as 1 Crew against your attached to that Crew. Ussura
Crew Maximum. Your Ship's Move Cost is Crew Maximum. Your Ship's Move Cost is Nation added.
increased by 2 while this card is in play. increased by 1 while this card is in play. Overstocked
You may sink this Attachment by tacking 6 You may sink this Attachment by tacking 3 Act: Tack this card and target a Ship which
Swashbuckling as an action. You may not Swashbuckling as an action. You may not is exceeding its printed Crew Maximum to
sink or discard this card with other card sink or discard this card with other card inflict 3 Hits on that Ship.
effects. effects. Now targets a Ship exceding its printed
Text modified;Flavor text modified; Text modified: you have to attach this card Crew Maximimum, not it'sCrew Maximum.
Manuel Dejavez to prevent Hits. If you can't attch this card,
you can't prevent Hits. Panache
When Manuel tacks to absorb Hits, he React: Play when you are paying a
7 absorbs 2 extra Hits, except during a Monkey's Fist Swashbuckling cost to produce 1
t M
Boarding. Act: Discard one of your non-Captain Swashbuckling
Text modified: his ability is a Trait, not a Villainous Crew to draw 3 cards.
h R React. React: Play after a Heroic Crew is sunk to
Text modified: can now be used to inflicts
P Hits in Boarding and Absorb Hits.
draw 2 cards.
s . Master Gunner
Traits: Crew Attachment - Henchman New ability - MRP. Peg Leg
e E
React: Play when you suffer Hits. Attach this
+1 Cannon Montaigne Valet card to one of your Crew to suffer 3 fewer
a r React: Tack this card when you are Traits: Crew Attachment - Henchman
r hits. This Attachment has the Leg trait. A
paying the Cannon cost of an Action card +1 Influence Crew may not have more than one Leg
c a (including a cancel cost) to reduce that cost React: Tack this card when you are paying Attachment.
t
c a
by 2 (minimum 0). the Influence cost of an Action card Text modified: you have to attach this card
Trait Henchman added. New ability - MRP. (including a cancel cost) to reduce that cost
G by 2 (minimum 0).
to prevent Hits. If you can't attch this card,
Master of the Tops you can't prevent Hits.
Traits: Crew Attachment - Henchman Trait Henchman added. New ability - MRP.
Pepin
+1 Sailing Morgause Mercuri Text: Act: Tack Pepin to untack one of your
React: Tack this card when you are paying When hiring this Crew you may pay 3 other crew.
the Sailing cost of an Action card (including Cannon to reduce this Crew's Influence cost Text modified to target the other crew.
a cancel cost) to reduce that cost by 2 to 0. Sophia’s Daughters
(minimum 0). Secret Society Sophia's Daughter added. Pepin Exp.
Trait Henchman added. New ability - MRP. Multiple Barrel Artillery Piece Text: React: Tack Pepin, immediately before
Mermaids Crew Attachment performing an Action, to untack any other
Cost: 6 Adv./3 Sai. Attachment type corrected from Ship to card in play.
Act: Target a Ship with more than 5 Crew on Crew. Text modified to target the other crew.
board. That Ship suffers a number of Hits Musketeers Pertruccio Garibaldi
equal to the number of Crew on board that Traits: Crew Attachment - Henchman React: Once per turn, after you have
Ship. +1 Swashbuckling completed an Artifact Adventure, you may
Act: Target a Ship. Target Ship must discard React: Tack this card when you are paying untack this Crew.
a Crew or suffer 6 Hits. If your Captain the Swashbuckling cost of an Action card His ability is now a React, not a trait. Flavor
has an Adventuring skill of 6 or more, the (including a cancel cost) to reduce that cost text modified.
cancel cost of this card is increased by 4. by 2 (minimum 0).
New ability - MRP. Phantom Topman
Trait Henchman added. New ability - MRP. React: When you are paying a Sailing cost,
Mind Your P's and Q's tack this card and discard 1 card from your
React: Target another player's Crew as it Natalia Ivanova
Ussura hand to produce Sailing equal to your Ship's
enters play. Return the target Crew to its Move Cost.
owner's hand. Nation added.
Its ability is now a React, not a Trait.
React: Target another player's Crew as that Needle Nose Nye
Crew enters play. Push one of your Crew This Crew may not tack to absorb Hits Philip Gosse
forward and play a card from your hand as during Boarding. While you have 4 or more other Gosse
a Boarding Attack to begin a Duel between Can now be sunk during Boarding to Crew on your Ship, the Swashbuckling
your Crew and the target Crew. If you have absorbs Hits equal to its Swashbuckling, not skill of your Gosse Crew is increased by 1.
a Heroic Captain, the cancel cost of this only 1 Hit. Knights of the Rose & Cross
card is increased by 5. Secret society added.
No Space for Luxuries
New ability - MRP.
Now targets a Ship which is exceeding
its printed Craw Maximum, not its Crew
Maximum.

18
Piles of Skulls Queen of the Sea Rosamaria Falisci
React: Play when a player completes an Cost: 6 Adv. /2 Sai. Vodacce
Adventure to target that Adventure. The Traits: Monster Affiliation/Nation modified;
target Adventure is discarded without Act: Target a Ship. Inflict 3 Hits on that Ship.
effect. Act: Target a Ship in this or an adjacent Rose & Cross Apprentice
React: Play when an Attachment produces Sea. Inflict 8 Hits on the target Ship. You Cost: 3 Adv.; 2 in Frothing Sea.
Adventuring or Influence. That Attachment may only play this effect if you have a Crew Traits: 1 Sea Away - Henchman - Crew
produces no skill points and is discarded. with an Adventuring skill of 7 or more. The Attachment
When playing this effect, you may tack cancel cost of this card is increased by 4 +1 Swashbuckling. This Crew inflicts 1 extra
one of your completed Adventures that when using this effect. Hit during Boarding Attacks.
provides an Adventuring bonus of 3 or Text modified: 'suffers Hits' replaced by Trait Henchman added.
more instead of paying the skill cost. 'Inflicts Hits.' New ability - MRP. Rough Voyage
Cancel cost is now next to the cost, and no Reclusive Backers Target a Ship. Inflict 2 Hits on that Ship.
longer in the text. New ability - MRP. Cost: 3 Adv. Text modified: 'suffers Hits' replaced by
Piotr the Badger Traits: This Sea Attachment - Patron 'Inflicts Hits' 7
React: Discard this Crew when paying Text: Any player may sink this card by Ruby Earring M t
Adventuring to produce 3 Adventuring. paying 3 Influence as an action. React: Cost: 3 Adv. R h
Ussura Tack this card when you are in this Sea +1 SwashbucklingReact: Discard this card P
Nation Ussuran added. and paying an Influence cost to produce 2
Influence. Act: Tack this card to target and
when you are paying a Swashbuckling cost
to produce 1 Swashbuckling.
. s
untack one of your Ally Attachments. Cout reduce from 4 Adv. to 3 Adv. New E e
Poor Jack a
Trait Patron added. New ability - MRP. ability. Flavor Text modified. r
Text: React: Play when one of your Crew
r
is about to be sunk. You may attach all of Red Thorfild Rum Runners
that Crew's Item Attachments to one of After this Crew tacks to absorb Hits during Cost: 1 Swa
a c
t
your Crew which may attach them. Tack the Boarding, the other Ship in the Boarding Traits: Sea Attachment - Ally a
c
Crew (if untacked) receiving the Items. suffers 3 Hits. Text: When this card enters play, attach it G
Text/timing modified; Its ability is now a Trait, not a React. to La Boca. Act: Tack this card to attach it to
Powder Keg Tavern Red an adjacent Sea. Act: Tack this card while it
Traits: Sea Attachment Traits: Crew Attachment - Henchman is in the Trade Sea to give all of your Crew
Any player in this Sea may sink this card by +1 Adventuring currently in play +1 Swashbuckling until the
paying 3 Cannon as an Action. React: Tack this card when you are paying end of the turn. Attach this card to La Boca.
Act: Tack while your Ship is in this Sea the Adventuring cost of an Action card Act: Tack this card while it is in The Mirror
to inflict 2 Hits on all Ships in this Sea, (including a cancel cost) to reduce that cost to give all of your Crew currently in play
beginning with the player on your left. by 2 (minimum 0). +2 Adventuring until the end of the turn.
React: Discard this Attachment when you Trait Henchman added. New ability MRP. Attach this card to La Boca.
are hiring a Gunner Crew to reduce the cost New ability - MRP.
Reporting Drunk
of that Crew by 4 (minimum 0). React: Play when another player hires a Sabine Montjoy
Trait Unique removed. New ability - MRP. Crew card to target and tack the target Knights of the Rose & Cross
Prayer Crew. Affiliation/Nation modified;
React: Play when one of your Holy Crew Text modified; Sabotaged Sails
is tacking to pay a skill cost. The Crew Reynaldo Pasado Cost: 1 Adv./2 Swa.
produces 2 extra points of the skill. He may not be placed on a Heroic Captain's React: Target a Crew when it tacks to
Text modified. Ship, unless that Captain is a Crimson produce Sailing. The target Crew produces
Press Gang Rogers Captain. Your hand size is increased no Sailing.
Act: Hire a Crew from your hand with an by 1 while there is a Heroic Captain in play. Cancel cost is now next to the cost, and no
Influence cost less than 3 at no cost. Can now be put on a Heroic Captain's Ship if longer in the text.
React: Play when you are hiring a Crew. this Captain is Crimson Rogers. Scary Tattoo
Tack one of your completed Adventures Riggers Cost: 2 Adv.
that provides an Adventuring bonus of 3 or When this Crew tacks to absorb Hits, it You may draw one card before you push
more to reduce the cost of that Crew by 4 absorbs 1 extra Hit, unless your Ship is in a this Crew forward to start a Boarding
(minimum 0). Boarding. Attack.
Text modified: 'Put into play' replaced by Text modified; React: Tack this card before you push this
'Hiring'. New ability - MRP. Crew forward to start a Boarding Attack.
Pulling Through Rita Del Zepeda Sink a Henchman card attached to this Crew
React: Discard this card before you Invisible College to target the other player in the Boarding.
complete an Adventure to target one of Secret Society added. Sink 2 random cards from that player's
your Adventures up to a number of Seas Romantic Captive hand.
away equal to this Crew's Porte. You may You must tack your Captain to attach this Cout reduced from 4 Adv. to 2 Adv. New
immediately complete that Adventure as card. +1 Swashbuckling. ability - MRP.
if your Ship were in that Sea by paying all React: Tack this card when another Ship
costs. moves into this Sea to draw 1 card .
Text modified to clarify costs. New ability - MRP.

19
Scurvy Slip of the Tongue Steering Clear
Act: Target a Ship. Until the end of the turn, Cost: 1 Adv./2 Can. Cost: -/2 Sai.
all Crew on that Ship have -1 Swashbuckling React: Target a Crew when it tacks to React: Target a Player when that player
(minimum 1). produce Influence. That Crew produces no performs an Action that will begin a
React: Target a Crew on another player's Influence. Boarding with your Ship. That Action is
Ship when it tacks to produce skill points. Cancel cost is now next to the cost, and no canceled.
The amount of skill points produced by longer in the text. Cancel cost is now next to the cost, and no
the target Crew is reduced to an amount Snow Leopard longer in the text. Text modified: targets all
equal to the Crew's Swashbuckling. When A Crew may not have more than 1 copy of actions that will result in a Boarding.
playing this effect, you may tack one of your this card attached. Stolen Guns
completed Adventures that provides an React: Discard this card immediately before Cost: 4 Adv.; 3 in Frothing Sea.
Adventuring bonus of 4 or more instead of both players draw cards after a round of a Traits: 2 Seas Away - Illegal - Goods - Crew
paying the skill cost. Boarding to untack this Crew. Attachment
New ability - MRP. Is now used only when both players draw +3 Influence
7 Sebastiano Scogna (captain) cards at the end of a round of Boarding, Trait Illegal added.
t M Vodacce not whenever you draw cards during a Swivel Gun
Affiliation/Nation modified; Boarding.
h R Act: Tack Swivel Gun and target another
P Seizing the Frothing Sea Adventure Solomon Sails Ship in this Sea to inflict a 1 Hit Cannon
s . Cost: May only be completed in Frothing When this Crew sinks to absorb Hits, it
absorbs 4 extra Hits.
Attack on the target Ship.
React: Tack Swivel Gun when paying a
e E
Sea. 7 Inf. and then suffer 2 Hits.
Traits: 1 Sea Away - Prize - Unique - Frothing Text modified: his ability is a Trait, not a Cannon cost to produce 1 Cannon.
a r
Sea Attachment - Control React. New ability - MRP.
r
Text: Your Captain has +4 Swashbuckling Southern Trade Winds Swiveling Cannon
c a
while in Frothing Sea. Any player in the Act: Until the end of the turn, your Ship's +2 Cannon
t
c a
Frothing Sea may discard this Attachment Move Cost is reduced by 2 (minimum 1) React: When another Ship moves into this
G by paying 8 Swashbuckling as an action. when you are paying your Ship's Move Cost Sea, you may have this Crew perform a
Text modified to add Swa in Frothing Sea, for an effect that will result in moving your Cannon Attack targeting that Ship.
not The Mirror. Ship towards The Mirror. Text modified;
Sergei Nyasvy React: Play before you perform an action. Syrneth Crystal Eye
If a Crew is not pushed forward to oppose Move your Ship to an adjacent Sea towards React: Play when you suffer Hits. You suffer
this Crew when he is pushed forward to The Mirror. You may only use this effect if 1 fewer Hit, and this card attaches to your
start a Boarding Attack, he inflicts 3 extra your printed Move Cost is less than 3 and Captain. This Attachment has the Eye trait,
Hits with the Boaridng Attack. Ussura your Ship is not in The Mirror. and gives a +1 Influence. A Crew may not
Affiliation/Nation modified; New ability - MRP. have more than one Eye Attachment.
Settling the Matter St. Roger's Day Influence bonus added in the upper-right
Text: Act: Tack this card and target and Act: Move your Ship to an adjacent Sea. corner.
untack the tacked Crew on the other Ship Beginning with the player on the left and Syrneth Guardians
with the highest Infeuence Cost, to untack continuing clockwise, any player may pay 3 Act: Target another player who has 2 or
this Crew. Adventuring to cancel this action. more uncompleted Artifact Adventures
Text modified; Changed from react to act to Act: Beginning with yourself and moving in play. Sink all of the cards in the target
resolve ambiguous timing. clockwise around the table, each player player's hand.
must place their Ship in a Sea adjacent to React: Play when another player completes
Seven League Striders their current location.
+2 Adventuring an Artifact Adventure. The target player
New ability - MRP. must sink 2 cards from their hand or suffer
Act: Discard the Striders to move your Ship
one Sea towards another player's Ship. Stans (Calm) 3 Hits.
New ability - MRP. React: Tack when one of your cards is New ability - MRP.
targeted with a Weather card to cancel the Tagging
Show of Force effects of that card.
When paying to attach this card, you may Cost: 1 Adv./2 Inf.
React: Discard this card when a Crew in this React: Target a Crew when it tacks to
tack one of your completed Adventures Sea tacks to produce more than 4 Sailing.
that provides a Cannon bonus of 5 or more produce Swashbuckling. That Crew
That Crew produces no Sailing. produces no Swashbuckling.
instead of paying the skill cost. +3 influence New ability - MRP.
New ability - MRP. Text modified: you can use it when a Crew
Steel Earring tacks to absorbs Hits.
Silver Earring +1 Cannon
+1 Adventuring React: Discard this card when you are
React: Discard this card when you are paying a Cannon cost to produce 1 point of
paying a Adventuring cost to produce 1 Cannon.
Adventuring. New ability MRP.
New ability - MRP.
Skeletal Brutes
When this Crew sink to absorb Hits, it
absorbs 2 extra Hits.
20 Text modified;
Tar, Tar, and More Tar The Guiding Gem of Hierro The Revensj
React: Play when you are suffering Hits. If Traits: Ship Attachment - Artifact - Unique When you start a Boarding that is not
your Ship is the only Ship in this Sea, reduce You must tack your Captain to bring this canceled, you may draw 2 cards.
the Hits suffered by 4. card into play. React: Tack before performing an action, to
React: Target and untack one of your non- React: Tack this card when you are paying a move to an adjacent Sea.
Captain Crew with an Adventuring skill Sailing cost to produce 2 Sailing. Text modified;
greater than 2 when you are suffering Hits. Trait Artifact added. It's ability is now a The Sailor's Curse
If the target Crew is still untacked when all React, not an Act. Act: Target and tack a Crew with an
of the Hits have been absorbed, tack the The Hanged Man Influence skill less than 2.
target crew. React: Tack when you are paying an Act: Target a tacked Crew with no cards
New ability - MR Adventuring cost to produce 3 Adventuring. attached and an Influence cost less than
React: Tack before performing an action, to 4. Discard the target Crew. You may only
The Better Part of Valor
move to an adjacent Sea. target a Crew on a Ship that currently has
React: Play when an action card targets one
Now produces 3 adventuirng, not 2. more Crew on board than your Ship. When
of your cards. That action is canceled. Sink
playing this effect, the cancel cost of this 7
this card. The Inquisition
Any player may sink this card by paying 4 card is increased by 3. M t
Text modified: can no longer cancel a card
that targets you. Printed Boarding Attack Cannon as an action. New ability - MRP. R h
modified from Club to Dagger. (See MRP on Act: Target and tack a non-Captain The Scarlet Roger P
pg. 9) Villainous Crew in this Sea. React: Pay 4 Cannon when a Boarding is . s
The Crimson Roger
Act: Tack to target one of your non- targeting your Ship to cancel that Boarding
E e
Villainous, Holy Crew. Give that Crew the (this cost may not be reduced). r a
React: Tack when you tack a Crew to
Villainous trait until the end of the turn. React: Tack before performing an action, to r
produce Cannon. That Crew produces 2
Act: Tack to give a Holy Crew +2 Influence move to an adjacent Sea.
extra Cannon.
until the end of the turn. Its ability is now a React, not a Trait.
a c
React: Tack before performing an action, to t
New ability - MRP. Théah Eats the Weak a
c
move to an adjacent Sea.
Text modified; The Kire Act: Target a Ship. Inflict 3 Hits on the target G
Eisen Ship.
The Discovery
Affiliation/Nation modified; Act: Target a Ship in this or an adjacent Sea.
React: Tack when paying a Sailing cost to
Inflict a number of hits on the target Ship
produce 3 Sailing. The Living Storm equal to the Ship's Move Cost +4.
React: Tack before performing an action, to Target any Ship which has 2 or more New ability - MRP.
move to an adjacent Sea. Adventures in play, but not completed.
Text modified; Inflict 3 Hits on that Ship. Thom Brunner
The General Text modified: 'suffers Hits' replaced by Eisen
While you have 3 or more other Montaigne 'Inflicts Hits' Affiliation/Nation modified;
Crew on your Ship, your Crew Maximum is The Next Chapter Thomas Gosse
increased by 2. Eisen React: Play when you push your Captain Text: React: Tack Thomas when another
Text modified; forward to start a Boarding Attack. Your Ship enters your Sea to untack one of your
The General's Plan Captain inflicts 3 extra Hits with this other Crew, except the Captain.
Act: Target a Sea Attachment in this or an Boarding Attack. Text modified to target other crew fix
adjacent Sea. Tack the target Attachment. Act: Target another player's Captain with infinite loop;
Act: Target a Sea Attachment in this or an 4 or more Attachments. If your Captain is
untacked, play a Boarding Attack from your Thomas Metzger
adjacent Sea. Tack one of your Gunner Eisen
Crew with at least one Adventure attached hand to begin a Duel between your Captain
and the target Captain. The Captain playing Affiliation/Nation modified;
to sink the target Attachment. "
New ability - MRP. the final Boarding Attack inflicts no hits, but Top Dog
that player may sink up to 3 Attachments Act: Target a Ship with more than one First
The General's Tactics attached to the other Captain. Mate Crew. That player must sink all but
Act: Target a Ship in an adjacent Sea. Tack New ability - MRP. one of their First Mate Crew and tack the
one of your Crew to inflict a Cannon Attack remaining First Mate Crew.
on the target equal to that Crew's Cannon The Nibelungen's Price
React: Play when you are paying the skill React: Play when you Experience one of
skill. The cost to play this card is reduced by your Crew. If you do not have a First Mate
2 if you have a Montaigne Captain. cost for an Item Attachment. Discard one of
your completed Item or Goods Adventures Crew in play, this card attaches to the
Printed Boarding Attack modified from Experienced Crew and gives this Crew the
Dagger to Slash. (See MRP on pg. 9) to reduce the cost by 6 (minimum 0).
React: Play when you are paying the First Mate trait.
The Great Grey Adventuring cost for an Item or Goods New ability - MRP.
Target any Ship which has 3 or more Adventure. If your Ship is the only Ship in Uncharted Course
Adventures in play, but not completed. this Sea, this card produces an amount of Up to three of your Ship Attachments do
Inflict 5 Hits on that Ship. Adventuring equal to your Captain's printed not count against your Crew Maximum.
Text modified: 'suffers Hits' replaced by Adventuring. React: Tack before performing an action, to
'Inflicts Hits' Printed Boarding Attack modified from move to an adjacent Sea.
Dagger to Slash. (See MRP on pg. 9) Now is limited to 3 Ship Attachments.
New ability - MRP.
21
Unreliable Warship Would-Be Adventurers
Act: Target and discard a Cheap card in play. Traits: This Sea Attachment - Ally React: Play when you are producing
React: Play when a Cheap card is used to Any player in this Sea may sink Warship by Adventuring. Suffer 3 Hits to produce 2
cancel the effects of that card and discard tacking 6 Cannon as an action. Adventuring.
it. React: Play when you play a Boarding Act: Tack Warship to attach it to a Sea React: Target another player's non-Captain
Attack to reverse another Crew's Boarding adjacent to this Sea. Crew in this Sea after it has tacked to
Attack. Target an Attachment attached Act: Tack Warship to target a Ship in this produce Adventuring. Untack the target
to the opposing Crew. Sink the target Sea. Warship inflicts a 4 Hit Cannon Attack Crew. Push one of your Crew forward and
Attachment. on that Ship. play a Boarding Attack from your hand to
New ability - MRP. Trait Ally added. begin a Duel between your Crew and the
Velik - Exp. We Needs Us An Ussuran Gunner targeted Crew.
React: If this Crew is untacked and his Cost: 4 Adv.; 3 in the Mirror New ability - MRP.
Adventuring skill is greater than 2, you Traits: 2 Seas Away - Henchman - Crew Would-Be Gunners
may discard 1 card from your hand when Attachment React: Play when you are producing
7 you are paying an Adventuring cost to +4 Cannon Cannon. Suffer 3 Hits to produce 2 Cannon.
t M
produce 2 Adventuring. Reduce this Crew's Trait Henchman added. React: Target another player's non-Captain
Adventuring by 3 until the end of the turn. Crew in this Sea after it has tacked to
h R Rilascarie
Wee Willy
produce Cannon. Untack the target Crew.
P When Wee Willy tacks to conduct a Cannon
Affiliation/Nation modified;Text modified; Push one of your Crew forward and play a
s . Vendel Sorcery
Attack, you may discard the top card of
your deck. If the Boarding Attack on the Boarding Attack from your hand to begin a
e E Duel between your Crew and the targeted
The cost to play, cancel, discard, sink or use discard is a Slash, this Cannon Attack inflicts
a r an ability on a Weather card is reduced by 2 3 extra Hits. Crew.
r (minimum 0). Text modified: Its ability is now a Trait, not New ability - MRP.
c a Text modified for which costs the card a React. Would-Be Traders
t
c a
reduces. Who Can You Trust? React: Play when you are producing
Influence. Suffer 3 Hits to produce 2
G Vengeful Serpent Act: Target a Ship. Inflict a number of Hits
Influence. React: Target another player's
Traits: Sea Attachment - Monster on the target Ship equal to the number of
Any player in this Sea may sink this card by non-Captain Villainous Crew on board the non-Captain Crew in this Sea after it has
paying 8 Swashbuckling as an action. target Ship. tacked to produce Influence. Untack the
Act: Tack this card to attach it to an Act: Target a Ship. Tack one of your target Crew. Push one of your Crew forward
adjacent Sea. Villainous Crew to inflict 3 Hits on the and play a Boarding Attack from your hand
Act: Tack this card and target a Ship in this target Ship. to begin a Duel between your Crew and the
Se to inflicts 5 Hits on that Ship. New ability - MRP. targeted Crew.
Trait Monster added New ability - MRP.
Wild Party!
Vincenzo Caligari Act: If you have a Gosse Captain, the Action Wounded
Cost: 3 Inf. phase ends. Play proceeds to the Draw React: Play when you are tacking a Crew
React: Tack this card when you are Phase. Sink this card. to absorb hits. Attach this card to that
paying an Adventuring cost to produce 3 React: Play when you push a Crew forward Crew to have that Crew absorbs 3 extra
Adventuring. for a Boarding Attack to give that Crew +3 hits. This Crew may not untack while
Cost reduced from 5 Inf. to 3 Inf. Swashbuckling until the end of the Boarding Wounded is attached. When this Crew has
Attack. When playing this effect, you may the opportunity to untack you may discard
Vincenzo de Tonelli Wounded instead.
Act: Once per turn, tack one of your Patron tack one of your completed Adventures
that provides an Influence skill bonus of 2 Text modified: you have to attach this card
Attachments to untack this Crew. Vodacce to prevent Hits. If you can't attch this card,
Affiliation/Nation modified;Text modified; or more instead of paying the skill cost.
New ability - MRP. you can't prevent Hits.
Vivianne Étalon du Toille Yngvild Olafssdottir
If this Crew's opponent in a Boarding Attack Wilhelm Dunst While you have 3 or more other Vesten
is Holy, this Crew's Boarding Attack inflicts 2 Eisen Crew on your Ship, your cost to play or put
extra Hits. Die Kreutzritter Affiliation/Nation modified; Weather cards into play is reduced by 3
Affiliation/Nation modified;Text William Highport (minimum 0).
modified;Flavor text modified; This Crew may not be placed on a Villainous Now reduces the cost of weather cards by
Vodanken Captain's Ship, unless that Captain is a 3, minimum 0, not minimum 1. Flavor text
Traits: Monster Gosse Captain. modified.
Act: Target a Ship. Inflict 6 Hits on the target Act: Once per turn, target one of this Crew's Yr Hägin Brønsson
Ship. skills. This Crew gains +3 to that skill for the React: Once per turn, target a player
Act: Target a Ship in this or an adjacent remainder of the turn. Knights of the Rose drawing one or more cards during the
Sea. Inflict 10 Hits on the target Ship. You & Cross Actions phase other than during a Boarding.
may only play this effect if you have a Crew Affiliation/Nation modified;Text modified; Inflict a number of Hits on that player equal
with an Adventuring skill of 9 or more. The Willowed Ropes to the number of cards drawn.
cancel cost of this card is increased by 4, Cost: 3 Inf. Precision: Can be used if the opponent
when using this effect. All of your Crew inflict one extra Hit during draws at least one card, not only multiple
Text modified: 'suffers Hits' replaced by Boarding Attacks. cards.Flavor text modified.
'Inflicts Hits.' Trait Monster added. New Cost; special cost/Cancel cost modified;
22 ability - MRP.
Zoya the Serpent
Ussura
Nation Ussuran added

7
C
a
t
r h
d
s
r e
u
l a
i
n c
g
s c
G

23
Appendix B - Card Rulings
Again Boys! A Thousand Fires Alight • Cannot use his ability in a duel. [RG,
• Clarified: Can be used after an Ally • Is boosted by control cards played later digest, 02/27/01]
produces a cannon attack in order to have in the round (see Card Effects) [EY, digest, • Gains the bonus from Face, Eye, Hand,
one of your crew perform a cannon attack. 04/16/01] or Leg card attachments immediately. For
However, you cannot use Again Boys to Advanced Swordsmanship example, when suffering a 3 point cannon
have a second Ally follow the first (see attack, you use Eyepatch to absorb to first
Cannon Attack) . [EY, digest, 04/02/01] • Effects are cumulative. [AEG, FAQ, hit. Andres immediately has 2Sw and can
5/30/00] tack to absorb the remaining hits. [EY,
Away Boarders!
Adventuring Galley digest, 8/18/00]
7 • If played after a duel, the hits inflicted
C target the opposing ship, unless your • When completing The Shattered Spear
t a (ed. or other prize), you do not suffer any
opponent sends up a defender in which Armed Sloop
h r case the hits resolve normally (eg. against hits. Adventuring Galley completes the
adventure paying all costs, if there was an • Must move and fire. [EY, digest,
d the crew first). [RG, digest, 04/05/01]
s adventuring cost. of 3 or less. [EY, digest, 12/11/00]
r Backs to the Wall 07/15/01]
e Artifact Leg
u • Is played immediately after a crew is
a l pushed forward to begin a boarding attack,
Adventuring Galley • Must attach to your Captain. [EY, digest,
i • Completes adventures for the lower 06/20/01]
but before the boarding attack is played.
c n
[EY, digest, 9/11/00] cost if you are using Allende as your Babette
g captain. [EY, digest, 5/2/00]
c s • Clarification: Therefore you not lose • Will not sink if she wins a boarding
G a card that you would play as a boarding • Should have the words "without cost" using Panzerhand. (see General Rulings/
attack, nor is your crew tacked if you added to it, because it is an action. [EY, Cards that produce boarding attacks). [EY,
choose to end the boarding. [EY, digest, digest, errata, 7/24/00] digest, 8/24/00]
12/06/00] • Cannot be used to complete Through Babette (exp)
Ernesto's Power the Magic Mirror (card text). [EY, corr,
• May use her ability in a duel. [RG,
10/23/00]
• Although he is considered a Sorcerer, digest, 3/23/01]
he does not gain any sorcery knacks. [RG, • Your ship doesn't have to be in the sea
Back it Up
digest, 08/14/01] where Adventuring Galley is completing the
adventure. [RG, digest, 01/05/01] • Is used against cards which say "play
The Coming Tempest when paying X skill cost to produce X skill
Alec Mercer
• "Performs an effect to cancel one of points". It can not be used against cards
your actions which results in a boarding" • Affects any ship which currently has which are used as damage absorbers (i.e.
refers to any action taken by another more crew than it's printed maximum for Speed Isn't Everything) [EY, digest, 3/29/01]
player, including paying your SMC, using a any reason (Hammocks, The General, Dorf).
• May not be played when a crew
trait (i.e. Sabine Montjoy), playing an action [EY, digest, 01/29/01]
produces additional skill points (i.e.
card, or paying an inherent cancel cost (i.e. Alesio Fine Galley, Prayer) because the crew is
High Seas Boarding). [EY, digest, 06/19/01] producing the extra skill, not the card. [RG,
• May not move "sea specific" sea
• "one of your actions" refers to any attachments to another sea (i.e. You can't digest, 3/29/01]
action taken by you, including paying your move a La Boca Sea Attachment to the • May be played if only part of a cost is
SMC, using a trait (i.e. El Fuego Negro), or Frothing Sea). [RG, digest, 12/30/00] paid without tacking crew (i.e. Carousing,
playing an action (i.e. High Seas Boarding). Narrow Escape). [RG, digest, 3/24/01]
Allende (captain)
[EY, digest, 06/19/01]
• Only grants the ability of "being in the Bad Surgeon
• If you pay your SMC to cancel a
sea with the cheaper completion cost". • You can discard a card such as Eyepatch
boarding, and it is canceled by The Coming
If other conditions must be met to get from your Captain to put Bad Surgeon into
Tempest you may continue to try and pay
a lower cost, his ability does not help play, but you cannot discard a damage
your SMC (or any other cancel cost) to stop
(i.e. requiring The River be in play). [EY, attachment card from your ship (other
the boarding. [RG, digest, 06/24/01]
digest, 10/16/00] attachments are ok) [EY, digest, corr,
. and He Makes Witty Repartee 04/18/01]
Andre Braudel
• Affects all your crew, not just your Barnacle Pete
• Cannot use his ability to absorb hits
Captain. [EY, digest, 8/24/00]
during a boarding, as the hits being • Gains a bonus to his skills from Captain
A Killer Revealed suffered are not the result of an action [EY, Bonnie first, and then his ability takes effect
• The Crew being discarded must be digest, 5/15/00] (ed. So his skills of 0 only gain +2, not +3) .
from play, not from your hand. [RG, digest, • Can use his ability to absorb hits from [EY, digest, 9/11/00]
04/01/01] Canister Shot (see Canister Shot) [EY, digest,
5/24/00]
24
Barracuda Betrayal • May be used by Skeletal Crew to absorb
• If a crew is sunk from the Barracuda • Can be used against another Betrayal. hits. [RG, digest, 12/21/00]
it may not absorb any other hits while [DV, digest 1/28/00] • The card is producing the
sinking. A crew may be sunk outright • Betrayal does not change the nature swashbuckling, not the crew. Therefore you
(without tacking) to avoid this. [EY, digest, of the hits (i.e. You can use Quick Tack to cannot play Tagging to stop it. [EY, digest,
04/12/01] reduce the number of Betrayed cannon 3/19/01]
Basic Swordsmanship hits). [AEG, digest, FAQ, 6/12/00] Captain Bonnie (captain)
• When played on a crew who currently • When Betraying hits received from • Her ability is based on the crew's
has the 'Swordsman' trait, gives them the Challenge to a Duel, the hits are being current skill level, not their printed
trait twice, but they only gain the benefit redirected to a target ship. Since Ships (starting) skill. [EY, digest, 9/5/00]
once.. [EY, FAQ, 7/26/00] cannot sink, all of the hits must be Captain Melinda Gosse (captain)
Becalmed absorbed, overriding the card text. [EY,
digest, 6/20/00] • May not be used to untack herself. [EY,
• Does not prevent a player from playing
• Any other "modifiers" to hits still
digest, 06/12/01] 7
Last Second Escape. The boarding/cannon C
exist after Betrayal has been played. Captain Necros (captain)
a
t
is cancelled, however, the ship does not
move because Becalmed prevents it. [EY, For example, a cannon attack which has • Cannot start the game with any non- r h
digest, 5/2/00] been affected by Skull Shot still has the Black Freighter crew. [EY, digest, 9/5/00] d
• Does not prevent a player from playing
effects of the Skull Shot after it has been
• Is an action which allows you to hire s
Betrayed. [RG, digest, 04/30/01] r e
St. Roger's Day. However, even though the crew. [RG, digest, 01/01/01]
u
cost is paid, there is no effect, and the ship Bloody Bonnie McGee
• You may not do it when you are at crew l a
does not move. [EY, digest, 5/2/00] • Bonnie's ability does not allow you to maximum. [RG, digest, 01/01/01] i
• Effects are not cumulative. Passing once start a Boarding on a ship in a different sea
Captain Reis (captain)
n c
when you have conducted a cannon attack g
would satisfy the effects of more than one.
• When using his ability to pay the s c
[EY, digest, 10/16/00] against it by way of cards like Warship,
Waylaid, of the General's Tactics. [DV] discard cost of an attachment which may G
Below the Waterline be discarded by a combination of cannon
• Bonnie's ability only gives you the
• Is played when you produce cannon and swashbuckling (i.e. Armed Brig) -
opportunity to begin a boarding. You must
(before hits are suffered), whether or not basically the first point of cannon would
still pay your SMC (ed: or other card effect)
the hits are inflicted (i.e. Into the Fog, Last count as 4, and then everything else is on
to begin a boarding. [EY, FAQ, 7/26/00]
Second Escape). [EY, digest, 11/8/00] a 1 for 1 basis. This means you could pay
Blows Up in Your Face the remainder with additional cannon or
• May not be played after an action swashbuckling. [EY, digest, 11/21/00]
card which produces a cannon attack (i.e. • Only applies to Crew Attachments. [DV,
12/16/20 Pound Cannon Volley, Parting digest, 5/1/00] Captain Upham (captain)
Shot). You didn't produce cannon for a • Doesn't affect the use of The Pact of the • Unaligned Crew in your Starting Crew
cannon attack, you produced cannon for a Crimson Rogers. [RG, digest, 05/09/01] are increased per Upham's text (similar to
card cost, which resulted in a cannon attack But Not In Vain the errata to Captain Necros' game text,
(see Cannon Attack). [RG, digest, 04/16/01] which prevents you from starting non-
• If you are in the middle of suffering hits Black Freighter Crew.) [Rulebook Update
Benny Gimble when you end the boarding, you still have 1/22/2022]
• May not have his influence and to deal with the remainder of the hits. [RG,
swashbuckling increased by any means (i.e. digest, 07/30/01] Carousing
Captain Bonnie). [RG, digest, 02/11/01] Cafe of Broken Dreams • Can be used to absorb a single hit by
• Only reduces hits inflicted by crew, not itself. [EY, digest, 5/10/00]
• Only affects crew currently in its' sea
by other means (i.e. Pistol, Asprey). [RG, when it is used, however the effects last • Cannot be used to produce a single
digest, 04/26/01] until the end of the turn, even if they leave point of cannon for a 1 point attack,
Best Served Cold the sea. [EY, digest, 10/16/00] although it may used as part of paying a
cannon cost. [EY, digest, 6/20/00]
• Crew coming into play from Best Served Call to Duty
Cold must adhere to the normal rules of • Can be used when you are producing
• Should read: ...Adventuring plus swashbuckling during a boarding for an
hiring crew. This means you cannot bring Swashbuckling. This card may not be used
in a second copy of a unique personality, additional hit. [EY, digest, 6/20/00]
to inflict extra Hits during a Boarding. [EY,
or a crew loyal to another faction (had the digest, errata, 9/20/00] • When being played, the discarded card
crew gotten into the sunk pile from the Fair goes to the discard pile first, and then the
Weather Friend). [EY, digest, 9/7/00] • When used on a crew that absorbs extra Carousing. [EY, digest, 8/29/00]
hits (i.e. Orem Greybeard) you only get
• The crew is considered to be in play the swashbuckling + adventuring, nothing • Clarification: Since it can pay for part of
when used. So Captains who get and give additional - at that point you aren't tacking the cannon cost of an action card, it may
bonuses', etc. would benefit from this crew to absorb hits, you are using the action be combined with the ability of Capt. Reis
returning. [EY, digest, 10/31/00] card instead to produce swashbuckling to to pay for the entire action (if it costs 1
• May not be used when entering a duel. absorb hits. [EY, digest, 10/25/00] cannon). [EY, digest, 11/13/00]/
[RG, digest, 02/16/01] • May be used to absorb hits while in the
7th Sea. [RG, digest, 12/21/00]
25
Cat O' Nine Tails Confusion on Deck Desperate Wages
• If used on your captain, produces 3 • Can be used to stop crew (Santino • May not be used to overlay an
extra skill and then causes you to lose the Medrano, etc.) who have abilities which experienced crew. You must hire the crew
game by discarding your captain. [AEG, allow them to do something "instead of a as normal. [RG, digest, 01/26/01]
FAQ, 5/30/00] boarding attack". [EY, digest, 9/11/00] Direct Hit!
• You may only use Cat O'Nine Tails once Corazon del Castille • Must be played on a crew with an
per crew. [MRP, Scarlet Seas, 8/31/00] • Can be used to pay the cost for cards existing skill greater than 6 (adventures,
• May not be used on a crew to produce that begin a boarding, such as High Seas attachments), not the current level (which
influence to hire another crew when you Boarding and Ambush Boarding. [DV, may be raised due to actions). [DV, digest,
are already at crew maximum. [EY, digest, digest, 3/7/00] 1/28/00]
11/27/00] Cornelius Van Brock Disarmed!
• If used on a crew which absorbs • If he has an adventure attached and is • May be played before a boarding attack
extra hits when tacking, those hits are targeted with Decks Awash, you may not during Challenge to a Duel. [EY, digest,
7 absorbed before the crew produces the discard one of his "leg attachments". He is 6/19/00]
C
t a
extra swashbuckling from the CONT and not discarded either. [RG, digest, 3/25/01]
is discarded from the CONT's effect. (see Dispatching the Scum
h r Crossing the T
Timing/Traits). [RG, corr, 02/05/01] • It means bonuses that let you inflict
d
s Celedoine (exp) • Crew with both sailing and cannon can extra hits. All you get to use is raw
r only produce one skill towards the cost, not Swashbuckling - not Swordsman bonuses or
e • May use her ability against Dispatching both. [EY, FAQ, 7/26/00] Prepare for Boarding! bonuses. [DV, digest,
u
a l
the Scum. [EY, digest, 8/31/00] 1/28/00]
• Since there is no fixed cost, Captain Reis
i • She tacks to reduce hits, not to absorb may not play it for 3 cannon and 3 sailing. Down to the Nub
c n hits. This means she cannot untack with [RG, digest, 04/11/01]
g Man the Bilge Pumps. [EY, digest, 9/8/00] • When played on a cheap item which is
c s Cut the Ropes paying a cost, you may use the same item
G Chain Shot a second time towards the cost. [EY, digest,
• Cut the Ropes ends the Boarding, not
• Brutes, Bully Boys and other cards that just the Boarding Attack. To play other 11/27/00]
absorb extra hits when tacked can absorb Boarding type cards, you must start Drusilla
hits from Chain Shot even if they have a 0 another successful boarding. [DV]
in the targeted skill. They merely absorb • See "Untacking a Crew" in Appendix C
the extra amount printed on the card. [DV, Cutthroats Dunti (exp)
digest] • Cannot sink for an infinite amount • Only the experienced version gains the
Challenge To A Duel of absorption. It should be played as it's First Mate trait, not any other Dunti cards
ability is a trait, and not a react. [AEG, FAQ, on your ship. [RG, digest, 01/24/01]
• Only requires that the challenged crew 5/30/00]
is untacked. Your crew doing the challenge • Gains the First Mate trait at the
can be tacked. [EY, digest, 5/3/00] Dead Men Tell No Tales beginning of the game (while still in your
• The crew involved in the duel tack at • Increased cancel cost only affects the deck), if your captain is Ernesto Castillus.
the end. [EY, digest, 7/17/00] second action. [RG, digest, 08/29/01] [EY, digest, 01/25/01]
Charter (Explorer Letter of Marque) Death from Above Edahgo (exp)
• Gives +1 bonus to all skills of a Captain • Death from Above cannot be followed • Only grants his bonus until the end of
with Cutlass of Command attached. [EY, by Dispatching the Scum because Death the turn. [RG, digest, 01/31/01]
digest, 8/18/00] from Above is not a boarding attack. [EY, Edouard du Chevalier
digest, 10/19/00]
Clear the Decks • May use his ability to have a Montaigne
Decks Awash Musketeer absorb hits in the 7th Sea. [RG,
• Clear the Decks not only removes
"lasting effect" cards such as Prepare for • Does not discard a crew which is digest, 09/04/01]
Boarding, I Fight Better Drunk etc, but it "considered to have X attachment" (i.e. Elena Agnelli
will also remove cards (Crew, Attachments, Cornelius Van Brock). [RG, digest, corr,
3/25/01] • Can still be discarded or sunk if you
Captains, Ships) which have an ability which
have no other crew on board [RG, digest,
says "instead of a boarding attack" (Pistols, Delaina Darling 3/24/01]
Muskets, Santino Medrano, etc.). These
• Only affects cards which have gone Enrique Orduño
cards must have used their ability in order
to the discard pile by being cancelled or
to qualify for removal. [EY, digest, 9/12/00] • Bonus affects hits within a duel. [RG,
resolved. She does not affect cards that
Comte Robert Mérchant remain in play (such as during a boarding). digest, 08/19/01]
• Cannot use his ability with Up and Ready, [EY, digest, 5/22/00] Entertainers
the crew isn't skeletal yet. [EY, digest, • Has no effect on cards played as a • See Jillison Brown, Faisal
09/07/01] boarding attack during. When playing
a card as boarding attack, you ignore
everything except the boarding boxes. [EY,
digest, 8/21/00]
26
Eric Skaarsgaard • May not be used to increase the Freedom's Key
• A weather card discarded with his text swashbuckling or adventuring being • You may nominate any two captive crew
does not count as your boarding attack produced when paying for Call to Duty or not to count against your crew maximum
so you must play the boarding attack first Fresh Fruit. [RG, digest, 04/26/01] (ed. This means other captive crew may
to trigger this ability. [Rulebook Update • May be used to increase skill on an be under the influence of Pack 'Em In) [EY,
1/22/2022] opponent's crew. [RG, digest, 06/07/01] digest, 01/25/01]
Errant Match Fire Ships Fresh Fruit
• Should be played during the action • Since it has a variable cost, it cannot • May be played on a crew with 0
phase. [EY, digest, 08/31/01] be reduced by Delaina Darling (exp). [RG, adventuring. [EY, digest, 02/20/01]
Eye of Reason digest, 08/25/01] Ghouls Sneak on Board
• Affects completed adventures Fire the Chase Guns! • Refers to all completed adventures
(providing no skill bonus) [EY, digest, • May not be played after a 12/16/20 aboard a ship, regardless of what they are
03/05/01] Pound Cannon Volley. Cannon was attached to. [EY, digest, 6/7/00] 7
produced for the action, not for the attack. C
Faerie Path Gino Napoli a
t
[EY, digest, 02/07/01]
• Your opponent moves their ship to an • If you tack a second Gino Napoli as the r h
adjacent sea, but doesn't have to pay their • Cannot be played after a Cannon crew requirement from the initial Gino, youd
Attack from an Attachment, Ally or Action.
SMC to do so. [RG, digest, 06/18/01]
(see Cannon Attack) [EY, digest, reversal,
do not get the bonus a second time. (ed: s
Fair Weather Friend only 4 adventuring total, not 8 - though 2 r e
05/11/01] Ginos with 2 other crew will give you 8) [EY,u
• Is still an Unaligned ship, even when • A Cannon Attack from an Attachment, l a
digest, 11/20/00]
being captained by someone from a Ally or Action may not follow Fire the Chase i
faction. You cannot attach faction specific Gold Only Buys Obedience n c
Guns!, only a Cannon Attack performed
attachments to it. [EY, digest, 6/26/00] by a crew (see Cannon Attack) [EY, digest, • May be used with There's More Where g c
s
reversal, 05/11/01] They Came From. [RG, digest, 02/03/01]
Faisal G
• His ability only refers to your first action Flogging • May be used with Next of Kin. (see
(either as the attacker or the defender). If Hiring) [EY, digest, 4/2/01]
• May not be used on a crew that is
your opponent takes the first action, and already tacked. [RG, digest, 04/11/01] Good Use of Space
you send up Faisal to defend, on your first • May be played on "damage
• Should read "Tack one of your crew to
action, you must send him up to fight again attachments" to prevent them from
draw 2 cards". [EY, errata, digest, 04/11/01]
(if he is still alive). [EY, digest, 04/16/01] hindering your crew maximum. [RG, digest,
• Must be pushed forward as your first Fortunado 01/23/01]
action in a boarding. You may not play any • Fortunado cannot untack "Daring Fools"
Grape Shot
"instead of a boarding attack" cards first. if a boarding is cancelled by the opponent
[EY, digest, 02/12/01] paying their SMC because the timing • Brutes, Bully Boys and other cards that
window for reacts is after the timing to absorb extra hits when tacked can absorb
Fate's Web hits from Grape Shot even if they have a
cancel an action.
• Effects are cumulative. [EY, digest, 0 in the targeted skill. They merely absorb
10/9/00] Foul Weather Jack's Map, Part IV the extra amount printed on the card. [DV]
• May be used to absorb a hit by itself.
Felipe Jose de Granjero Grappling Gun
[EY, digest, 05/10/01]
• May be used more than once per game. • Cannot be used when entering a duel.
• May be used to increase the hits being
[EY, digest, MRP ISW, 08/30/01] It's used when "entering a boarding", not
inflicted by a crew during a boarding. [EY,
Felipe Jose de Granjero "boarding attack". [EY, digest, 5/8/00]
digest, 05/10/01]
• Cannot use his ability when targeted by Guns Blazing
Foul Weather Jack's Treasure Map Part I
Dispatching the Scum. [DV, digest, 1/29/00] • More than one may be played upon
• May not be used independently
• May be used in the 7th Sea. [RG, digest, entering a boarding [EY, digest, 9/12/00]
for a cannon attack, but may be used
01/01/01] independently for an action card or other Hamish (exp)
Fine Galley cannon cost. [EY, digest, 02/12/01] • Affects both ships involved in the
• See General Rulings/Paying a Cost • Cannot be used in conjunction with boarding. [EY, digest, 02/15/01]
Swivel Gun to inflict extra hits. [RG, digest, • Ability works during a duel. [EY, digest,
• Cannot be used when sinking a crew to
05/11/01] 02/15/01]
absorb hits, or when inflicting hits during a
boarding. [EY, corr, reversal, 5/15/00] • Helps pay cannon skill costs, so it could Hammocks
be used with actions that have a cannon
• Can be used when tacking a crew to • Works on the Uncharted Course. [EY,
cost (i.e. 12 Pound Cannon Volley). [RG,
absorb hits. [DV, digest, 2/25/00] corr, reversal, 05/15/00]
digest, 05/11/01]
• Cannot be used to pay a cost by itself, • If removed by a card effect does not
and must be used in conjunction with a force you to discard crew (See General
crew. [AEG, FAQ, 3/18/00] Rulings/Crew Maximum). [EY, FAQ,
7/26/00]

27
Helpful Advice Javier de Bejarano Kiss of Death
• Is considered an attachment. [DV, • May use his ability when an opponent • You must pay the influence cost of the
digest, 1/28/00] places a Skeletal crew on top of their deck crew being hired. [EY, digest, 11/20/00]
Henderson using the Black Freighter's ability. [EY, • Although it may be used to hire a crew
digest, 12/11/00] with No Attachments, as soon as the crew
• Cannot use his ability on himself (e.g.
He cannot tack twice). [EY, corr, 10/23/00] Jean-Marie Rois-et-Reines is hired Kiss of Death cannot attach to it,
• May be used to prevent Felipe Jose so it's discarded - and so is the crew. [RG,
Hernando Ochoa digest, 01/01/01]
de Granjero special ability. [EY, digest,
• You must discard down to 7 cards in the 8/30/00] Korintine Nicolovich (exp)
discard phase BEFORE discarding a card for
Hernando. [DV] • May be used to prevent Tyree the • When attaching a Pyeryem knack, due
Worthless' special ability (see Paying a to his trait, the knack attaches for free. [EY,
Hiding in the Reefs Cost). [EY, digest, 01/09/01] digest, 06/18/01]
• If cancelled with The Better Part Of Jeremiah Berek (captain) Kurt Weinberg
7 Valor (ed: or any other cancel card), you
C • Ability may be used any time you suffer • May only attach a Cutlass, not any other
t a
may not pay a regular SMC to cancel the
boarding afterwards. [RG, digest, reversal, hits, including a duel. [RG, digest, 02/07/01] card with the word cutlass in the title. [RG,
h r digest, 01/30/01]
rulebook, 3/14/01] Jillison Brown
d
s High Seas Boarding • His ability may be used to pay cancel Last Second Escape
e r costs both in the red box on cards, as well • If an opponent has used Betrayal
• Can be cancelled by Hiding in the Reefs,
u as in the text. [DW] against your cannon attack, you cannot play
a l
Steering Clear, and Last Second Escape. [EY,
FAQ, 7/26/00] • May use his ability to cancel boardings Last Second Escape to avoid the hits. They
i
[EY, corr, 5/15/00] are still Cannon Hits, but the Cannon Attack
c n Holy Vision portion of the attack is over. [EY, FAQ,
g
c s • May be played if you have no cards in • May have the amount of canceling skill 7/26/00]
their ability produces increased by Fine
G your hand. [RG, digest, 01/29/01]
Galley. [EY, corr, 9/7/00] • If played while under the effects of
• If you have one card in your hand, you Becalmed, you cancel the Cannon attack
must discard it. [EY, digest, 01/29/01] Jimmy Bass or Boarding attempt but do not move
• In order to use his extra cannon anywhere. [EY, FAQ, 7/26/00]
Homeward Arrow
strength ability, you must SUCCESSFULLY • If used during the "7th Sea" it will
• May not have more than 5 crew for any board the opponent's ship. [DV] cancel the Cannon attack, but you do not
reason (including The General). [EY, digest,
Johnny Terwillinger move anywhere. [DW, corr, 7/14/00]
12/01/00]
• A player may use Fine Galley to boost Launching the Falcon's Roost
• May not start with crew that don't
count against your crew maximum, in the swashbuckling of a crew which is • Does not move your ship in the 7th Sea.
order to have more than 5 crew. [EY, digest, absorbing hits. [EY, digest, 09/05/01] [EY, digest, 02/14/01]
12/04/00] • You may absorb the hits with action cards le Beau's Compass
I'll Be Taking That as long as they are not played in reaction to
"suffering hits". [EY, digest, 09/05/01] • The adventure is put into play
• May be used to discard uncompleted uncompleted, as if it came from your hand.
item adventures. [RG, digest, 03/10/01] Jorund Guttormson [EY, digest, 02/08/01]
I'm Not Left-Handed • If you pay the discard cost, you may not Le Predateur des Mers
play Run 'Em Down Boys. You are discarding
• If played during a duel, it is discarded at Jorund, not the other player. [RG, digest, • Cannot use its ability to bring Allies into
the end of the duel. [RG, digest, 08/15/01] 05/29/01] the "7th Sea" with it. [EY, digest, 7/26/00]
Inquisitor Bascalle Kheired-Din (captain) Listen!
• If a boarding is performed as the "next • Is not paying a cost when he uses his • Listen works against all crew
action", Inquisitor Bascalle's ability last ability. [ed: so he cannot use Prayer]. [EY, attachments, and actions and adventures
the duration of the boarding. [EY, digest, digest, 5/2/00] which have become attachments (i.e.
9/11/00] Eyepatch, Eisen Cannons). [EY, digest,
• May use his ability against Grape Shot 06/07/01]
Inquisitor Bascalle (exp) and Chain Shot. [EY, digest, 8/21/00]
Locked in Death
• Affects crew being hired later in the turn • Ability is a card effect, and may be used
(see Card Effects) [EY, digest, 04/16/01] to stop hits in a boarding, even if he isn't • The hits you are suffering happen
the crew doing the boarding. [EY, digest, before your crew tacks at the end of the
It's a Trap
11/8/00] boarding attack. Therefore, your crew
• Works against any action or ability may tack to absorb those hits. [EY, digest,
which would sink or discard a sea Kheired-Din's Secret 11/27/00]
attachment. It will also stop The Third • You move, then you suffer the hits. In • After the hits you are causing are
Switch. [EY, digest, reversal, 10/4/00] order to be used with Tar, Tar, and More absorbed, your opponent may play Cut the
Jacob Faust Tar you have to be going to a sea without Ropes (Phelan Cole XP, etc.), to end the
anyone in it. [EY, digest, 10/23/00] boarding. Your crew is still tacked after the
• Can use his ability when entering a sea
boarding is over. [EY, digest, 11/27/00]
28 with Sails of Wind. [DV, digest, 3/7/00]
Long Tall Harry Ruling: Maureen may fire at the ship My Last Bit of Luck
• When producing sailing towards High before Sails of Wind is used if and only if • May be used anytime a cancel cost is
Seas Boarding, the cancel cost is not Maureen's player has a chance to react played, not just cancel costs in red flags (i.e.
increased by two. He is paying the sailing first. i.e.: She had more sailing (or pulled Sinking a crew with Better Off Chum). [RG,
cost of an action to begin a boarding, not cards) to go first at the beginning of the digest, 3/21/01]
beginning a boarding by paying sailing. [EY, round. [DV]
Nasty Bit O' Luck
digest, 11/22/00] • Uses her ability before Sails of Wind due
to wording of "when vs. after" [EY, corr, • Only refers to the next action taken,
Long Tall Harry (exp) not the action phase. Both players must
5/15/00]
• Only raises the cancel cost of a still pass to end the round. [EY, digest,
traditional boarding, not one created by a • Again Boys may be played after 01/29/01]
card effect. [RG, digest, 3/23/01] Maureen's reaction cannon attack [DV].
• When used against the Santa Cecilia, it
• Thomas Gosse's ability can be used to only stops the action associated with the
Low on Shot
untack Maureen and use her ability twice. Free move. It doesn't stop the ability of the
• A crew who has been targeted with Low [DV] ship itself. [RG, digest, 05/24/01]
7
on Shot cannot be targeted with Good Shot C
Mermaids t
because they have a skill of 0. [DV, digest, Naval Sanction (Castille Letter of Marque) a
1/28/00] • Increased cancel cost only affects the r h
• Cannot be put into play after playing
second action. [RG, digest, 08/29/01] d
Lt. Novak Challenge to a Duel. [EY, digest, 5/22/00]
Michel Rois et Reines
s
• Stops all cannon attacks, no matter Nibelungen Forge r e
what the source - action, attachment, etc. • Cannot discard Defense of the u
Motherland. It is a trait and is attached
• Does not increase the hits produced l a
[EY, digest, 02/05/01] by Joseph Gallegos de Avila. He is inflicting i
before Michel's ability may be used. [EY, the hits, not the attachment. [RG, digest, n
Lyin' Johns Fate c
digest, 12/04/00] 05/23/01] g
• Sends Skeletal crew to the sunk pile.
Miguel Sandoval de Castillo s c
[RG, digest, 06/18/01] Next of Kin
• May only use his ability against the G
• Sends crew cards which have been • More than one may be played in
discarded from your hand to the sunk pile. opposing player on ship in a boarding with reaction to a crew being sunk. [RG, digest,
[RG, digest, 06/18/01] you. It cannot be used in a multi-player 02/01/01]
game if two other ships are in a boarding.
Mad Martin's Tattoos [EY, digest, 04/09/01] • May not be used to further reduce the
• May still be played after Bad Maps. [RG, cost of a crew being played with There's
Mike Fitzpatrick More Where They Came From. [EY, corr,
digest, 02/18/01]
• If a second Mike is put into play at the 02/05/01]
Major Hull Damage end of the turn by There's More Where No Survivors!
• Cannot be sunk with That Hurts! (card They Came From (in response to the first
text) [EY, digest, 6/9/00] Mike being discarded), the second Mike is • Has no effect on an Espera who was
immediately discarded as well. [RG, digest, brought into play for 0 because of Dalia. His
Man the Bilge Pumps influence was 0 at the time he was brought
02/01/01]
• Must be played only after all hits have into play only, and not at any other time.
Minor Hull Damage [EY, digest, 8/18/00]
been absorbed. [DV]
• Cannot be sunk with That Hurts! (card • Affects cards in play whose current
• Clarification : Man the Bilge Pumps
text) [EY, digest, 6/9/00] influence (with continuous modifiers i.e.
cannot be used in the middle of absorbing
hits, while you are still suffering hits. You Misfire Posh Quarters) is less than 3, not cards who
must note the word "Crew" and the lack of • The hit from Misfire may be absorbed may have had their influence cost reduced
a determiner here. It says once you have as normal. The crew tacking for the cannon when they were brought into play (i.e. Gold
tacked "Crew." Meaning both single and attack does not have to absorb it. [DV] Only Buys Obedience). [EY, digest, 8/18/00]
plural. That means that the card is played • If cancelled, (i.e. Confusion on Deck)
once all of hits have been absorbed by one Moldy Morris (exp)
your Captain remains tacked. [RG, digest,
or more crew. [AEG, FAQ, 5/30/00] • May use his ability during a duel. [RG, 02/13/01]
Maria Forlani digest, 02/27/01]
Padre Alfonso
• Only affects skill costs, not other costs Morgause Mercuri
• Can be used against Felipe Jose de
or combination costs (i.e. Lure of Gold does • May not be bought by Captain Reis Granjero (reacts to the word tacking), [DV,
not cost 3 adventuring and 1 crew). [RG, for 1 cannon (Editor: You are paying digest, 1/28/00]
digest, 05/01/01] cannon to reduce an influence cost, you
are not paying a cannon cost) [EY, digest, • Cannot be used in conjunction with
Maureen Leveque Dispatching the Scum, as the crew is not
04/11/01]
• Situation: A ship with a crew with Sails of tacking. [DV, digest, 1/29/00]
Wind attached moves into the sea where Mutiny
• Cannot stop Nice Try!, Nice Try! is
Maureen Leveque is at. • Crew that have no faction alignment are absorbing the hits, not the Captain. [EY,
NOT affected by Mutiny. [DV] digest, 7/25/00]

29
Padre Alfonso (exp) Press Gang • May use his ability after losing a Duel.
• Printed influence cost means before • May be combined with Posh Quarters. [RG, digest, 01/17/01]
all other modifiers, including adventures, [RG, digest, 12/18/00] Reporting Drunk
attachments, Gosse's ability, etc. [RG, • Does not allow crew which are loyal to • May only be used against a crew that
digest, 04/30/01] another faction to be placed on your ship. is "being hired", not a crew that is being
Panache [RG, digest, 01/04/01] "put into play" (Press Gang, Lt. Juan). [RG,
• Can prevent a point of damage outside Purple Heaves digest, 01/30/01]
of a boarding [EY, digest, 5/18/00] • Can only be used to discard one crew in • May only be used to tack Scorchmark
• May be used during a boarding to response to Bjornsson's Horn. [AEG, FAQ, Van Hoffman (and stop his ability) if you
absorb and inflict hits. [MRP Scarlet Seas, 3/18/00] have the initiative and may play the first
errata, 9/24/00] react. Timing wise they happen at the same
• See “Untacking a Crew” in Appendix C time. [EY, digest, 04/05/01]
Parting Shot • Clarification: The Action phase is Rewrite the Rules
7 • Only costs 1 cannon + SMC for Captain between determining initiative and the
• Replaces the entire card drawing phase
C Reis. [EY, digest, 02/20/01] draw phases. Purple Heaves can be used
t a (whether you would have drawn 3, 3+1
Paul du Paix against crew untacking to enter a boarding
h r (i.e. Andre Levovich, Thordis Bjerregaard) or whatever). You do not get additional
d • Receives his bonus during a duel. [RG, [EY, digest, 9/26/00] cards from The Lure of Gold or Berek for
s digest, 02/28/01] example. [RG, digest, 06/23/01]
r Quarantined Port
e Pete "Gang" Green Ricardo Ramos
u • Only effects hiring crew in the sea that
a l • May tack to absorb hits in the 7th Sea. • May only be cancelled when creating a
was targeted. If you move to another sea,
i [EY, digest, 11/16/00] you may hire crew. [RG, digest, 3/22/01] cannon attack, not when paying cannon for
c n
• May not tack to absorb hits when
an action which creates a cannon attack.
g Queen Eleanor [EY, digest, 02/15/01]
c s Dispatching the Scum is played. [EY, digest,
• You may overtack to absorb hits in order Ring Of Villainy
G 12/04/00]
to use this ability. [EY, digest, 9/26/00]
• May not tack to absorb hits when ..No • Can be used anytime hits are inflicting
Quarter! is played. [EY, digest, 12/05/00] Rabbit's Foot during a boarding, not just with a boarding
• Cannot be used to change a boarding attack (i.e. Red Thorfield). [EY, digest,
Peter Silver (exp)
attack during a boarding. It is intended 10/25/00]
• Has the Swordsman +1 trait, and to be used by cards which require the • May be used while inflicting hits during
only inflicts 1 extra hit (ignoring the discarding of the top card of your deck a Duel. [RG, digest, 01/17/01]
parenthetical card text). [EY, digest, (Foul Weather Jack, Grimmey Stubbs, etc).
06/20/01] [EY, digest, 9/11/00] Rosamaria Falisci
Pitching Deck Ramming Speed • Cannot be used to end the turn when
reactions are played during a duel. [EY,
• Simply refers to the Swordsman trait • The ship playing Ramming Speed MUST digest, 03/05/01]
being reduced to 0 (and any damage be in the same sea as the target ship. [DV]
bonuses that trait may give). Additional • Cannot be used to end the turn when
bonus and hits caused by knacks already • Added wording "inflict". [MRP The Revenj draws cards when entering a
attached continue to work. They become Broadsides] boarding. [EY, corr, 03/05/01]
Swordsman +0 (and cannot attach further • If the move cost of the ship being • Works when any number of cards are
knacks). [RG, digest, 08/25/01] targeted changes before you suffer hits drawn. [EY, corr, reversal, 06/01/01]
Poor Jack (i.e. opponent plays Major Hull Damage to
absorb the hits), you suffer hits based on • Does not affect Guy McCormick using
• The attachments are moved before the new move cost, not the original move his ability. [RG, digest, 04/26/01]
leaving play so they retain their tacked/ cost. [RG, digest, 01/27/01] Rosamonde du Montaigne
untacked state when tranferred to the new
crew. (The do not leave play and re-enter Red the Adventurer • Cannot use her ability when a crew with
untacked.) [Rules Update, 1/22/2022] • Only gains her bonus from attachment 0 influence is tacking. [EY, FAQ, 7/26/00]

• The attachments are moved cards (green background), not cards which • May be used after Slip of the Tongue
immediately after the crew is sunk, become attachments, or adventures. [EY, (see Timing). [RG, digest, 12/25/00]
therefore you may play Poor Jack before digest, 02/01/01] Rum Runners
untacking your Captain with The Scarlet • Produces 6 adventuring when using • Increases swashbuckling on all crew for
Hook of Madness (ed. or Reggie Wilcox I've Seen Worse. She has 4 adventuring the remainder of the turn, even those crew
(exp)). [RG, digest, 07/03/01] when it is announced that she is tacking for hired after it's effects are in play. [EY, digest,
Port Master adventuring. It is not reduced until after the 11/16/00]
ISW is discarded and the cost is paid. [RG,
• Since it's a Captain Attachment the digest, 04/11/01] Run 'em Down Boys
Captain is the crew being tacked. [EY, • When played on Skeletal Saboteurs who
digest, 10/31/00] Red Thorfield
are being discarded by using their ability,
Porte Ward • Cannot inflict infinite hits. It should be does in fact send them to the sunk pile. [EY,
played as a trait, not a react. [AEG, errata, digest, 11/16/00]
• May be used during a duel. [EY, digest, FAQ, 5/30/00]
30 06/22/01]
• When played on any crew with the Sea Chantey Slip of the Tongue
Skeletal trait, which is being discarded from • Since you can overpay any cost, you can • If a crew producing influence is
play (as opposed to sunk), does in fact produce, for example, 4 sailing - by tacking combined with a Cat O' Nine Tails, the
send that crew to the sunk pile. [EY, corr, a crew with 1 sailing, and then a crew crew produces 3 extra influence if the Slip
11/20/00] with 4 sailing. This allows you to play Sea of the Tongue is played before Cat O' Nine
• May be used on a crew being discarded Chantey to untack the crew with 4 sailing. Tails. If played after, the crew produces
from a Cat O' Nine Tails. [EY, digest, [EY, digest, 9/26/00] no influence. It depends on the initiative
02/15/01] • May be played as soon as the sailing order of playing reactions (see Timing). [EY,
• May be used any time that an opposing is produced (react), this means you could digest, 10/5/00]
player discards a crew, including Log of the reuse the same person twice when paying Slow Tack
Black Freighter and Reggie Wilcox (exp). for a sailing based action (i.e. Crossing the • Any action which increases cannon
[RG, digest, 06/01/01] T) [EY, digest, 10/25/00] attacks affects Sea Attachments and Ally
Sabine Montjoy Sean McCorley (exp) cards as well (those that produce cannon
• Her ability is a card effect, so it can be • Adds his bonus each time he inflicts attacks). [EY, corr, 10/23/00] 7
C
used against Ambush Boarding, Common hits during a boarding (i.e. Normal, Heroic Sniper a
t
Pier, etc. [EY, digest, 8/31/00] Stand, Best Served Cold, etc). [EY, digest, • May be used to stop crew (i.e. r h
Sabotaged Sails 02/28/01] Cutthroats) from sinking for extra damage d
• Does not stop sailing produced by Sebastiano Scogna (captain) in a boarding. [EY, digest, 04/03/01] s
r e
Grappling Hooks. Grappling Hooks is • The symbol on his card is Vodacce Snow Leopard u
producing the sailing, not the crew. [EY, Nationality. [Rulebook Update 1/21/2022] a
• Is only used when you are drawing morel
digest, 10/3/00] i
• Is considered to have no faction, so than one card. [EY, digest, 04/02/01]
Sails Of Wind he can't be targeted with Mutiny, Headed
n c
• Refers to the drawing of cards after g
• If you enter a sea, and a player reacts Out, etc. He also can't use Gold Only Buys a defender's boarding attack. [EY, digest, s c
with Maureen Leveque and Bloody Bonnie Obedience. [EY, 04/02/01] errata, 06/06/01] G
McGee to begin a boarding, once the • May not start the game with anyone Southern Trade Winds
boarding is over you will able to use the but unaligned crew (see Crew). [EY, digest,
ability of the Sails of Wind. [EY, digest, 04/02/01] • Does not lower your SMC when paying
5/9/00] for actions which may result in you moving
Sergeant Benitez towards the Mirror (i.e. Predators of the
Samuel Smitts • Ability has a cost which must be paid, Sea, No Escape). [RG, digest, 07/15/01]
• Uses his cannon skill during Challenge and is not cumulative. For example, if you Steal Their Wind
to a Duel. [EY, digest, 5/30/00] have more than one Sergeant Benitez in
play, your skeletal crew do not absorb • Increasing a sailing cost is different than
• Cannot use Gunnery at its Finest during increasing a SMC. Therefore The Strange
a boarding to inflict extra hits, because you 2 hits. You are activating his ability and
paying a cost (tacking a crew) to absorb one Skies is affected by it. [EY, digest, 09/30/00]
are not tacking to produce hits. [EY, digest,
7/26/00] hit. [RG, digest, 3/21/01] • If used in conjunction with Chain Shot,
• Ability may be used more than once per and the player chooses to absorb the hits
Santa Cecilia with sailing, they must produce an extra 2
turn. [RG, digest, 06/03/01]
• Provides an additional cannon attack, sailing before absorbing hits. [DV, digest,
besides any other action that you may Settling the Matter 2/23/00]
have used when entering a sea (including • Cannot be used with Drusilla or Purple • Only costs 3 sailing to cancel, not 5. The
another cannon attack). [RG, digest Heaves to target the untacked opponent effect only takes place after the cancel cost
3/29/01] Crew because those cards trigger when an isn't paid. [DV, digest, 4/13/00]
Scarlet Roger opponent untacks, but Settling the Matter
specifies that you are the player untacking Stealing the Falcon's Roost
• May continue to pay 4 cannon to cancel their crew. [Rules Update 1/22/2022] • Modifies your ship's move cost, it does
a boarding which was begun by Long Tall not modify your "printed move cost". [EY,
Harry. They are not paying a cancel cost, Shore Knowledge
digest, 01/29/01]
they are producing an effect which cancels. • Can be placed on Through the Magic
[EY, digest, 11/22/00] Mirror even though it doesn't have an • Does not affect the crew max of the
adventure cost to complete (ed: or any Homeward Arrow. [EY, corr, 02/05/01]
Scatter Pistol
other adventure without an adventure Stench
• May not be used when entering a duel. cost) [EY, corr, 10/23/00]
[RG, digest, 01/23/01] • You must be able to play a boarding
Shot Across the Bow card in order to push Stench forward. [EY,
Scott Preston digest, 08/13/01]
• Can be used multiple times in response
• Does not increase the costs of action to one cannon attack. [EY, digest, 5/8/00] • Only affects crew opposing him in
which result in a boarding (i.e. High Seas a boarding (either as the attacker or
Boarding) [EY, digest, 05/10/01] Skull Shot
defender). [RG, digest, 01/07/01]
• May be played in combination with
Chain Shot or Grape Shot. (ed: This would • Affects all uses of swashbuckling
cause you to tack sailing/cannon but only (tacking, sinking, paying a cost). [EY, digest,
absorb hits equal to swashbuckling) [RG, 01/08/01]
digest, 12/19/00] 31
Strange Skies • Works when a crew is tacking, therefore The Massacre
• Is immune to the effects of Long Tall it cannot stop hits being inflicted during a • Hits inflicted by the "ramming" action
Harry. [EY, digest, 5/3/00] boarding, as you aren't tacking to inflict the must be suffered by the opponent first,
hits. [RG, digest, 12/15/00] and then the boarding begins. When the
• Is not affected by Major Hull Damage
or Minor Hull Damage (clarified: they can Take it Like a Man boarding is over, you suffer the appropriate
be used to absorb hits and effect your crew • Take it like a Man may not cancel a Take hits from the same "ramming" card. [RG,
max, but do not count against your move it like a Man. [DW] digest, 08/25/01]
cost). [EY, corr, 6/30/00] • Cannot be used against Bad Powder, as The Revensj
• Must pay the full 7 to cancel High Seas it reacts to suffering hits, and Bad Powder • Does not allow you to draw two
Boarding. The card does not increase the reacts to producing cannoning. [EY, digest, cards when entering a duel. [RG, digest,
SMC portion, it requires extra to pay its 5/2/00] 04/26/01]
cost. [EY, digest, 5/3/00] • Will not cancel Last Second Escape. LSE • You may draw 2 cards when entering
Swivel Gun is targeting the cannon attack being made a Boarding using a card effect. [Rulebook
7 • Can increase a cannon attack by 1. [RG, on your ship, not the hits you would be Update, 1/21/2022]
C
t a digest, 01/17/01] suffering. [EY, digest, 7/14/00] The Scarlet Roger
h r Sylvia Étalon du Toille The Better Part of Valor • It's ability is a card effect and can stop
d • May be used against another The Better Ambush Boarding, Common Pier, etc. [EY,
• Sylvia may not search for the
s Part of Valor (see Targeting). [RG, reversal, digest, 9/11/00]
r "Montaigne Puzzle Sword" if she is in your
e Starting Crew because she comes into 03/26/01] • It's ability is considered a trait, not a
u
a l play before the beginning of the game, • Can be used against Hiding in the Reefs, react. Therefore it has to be used before
i and therefore does not have gametext and Unexpected Turn of Events [EY, digest, any other reacts which may also cancel
c n until the game begins. (Other cards that 5/18/00] a boarding (i.e. Last Second Escape). [EY,
g override this rule, such as Aindru, specify digest, 06/08/01]
c s
• Cannot be used to stop a Chain Shot or
their timing specifically as Starting Crew.) Grape Shot. They target the cannon attack The Seal of the Thalusai
G [Rulebook Update 1/22/2022] not your cards. [AEG, FAQ, 5/30/00] • When targeting Scry Knacks whose
Syrneth Powder The Curse (Black Freighter Letter of effects last the duration of the turn. they
• Effects any cannon attack, including Marque) are sunk at the end of the turn.
those created by attachments. [RG, digest, • Your non-skeletal Captain counts [Rulebook Update 7/25/2022]
01/17/01] towards the requirements for entering play. The Third Switch
• Affects action cards which produce [EY, digest, 11/17/00]
• If the completion of this adventure is
cannon attacks (i.e. 12/16/20 Pound The Discovery cancelled by It's a Trap, it remains in play.
Cannon Volley). [EY, digest, 02/07/01] [EY, digest, 9/11/00]
• Can be used by itself to sail (ability),
Syrneth Power but cannot be used in conjunction with the • If completed in a sea which contains
• The two extra hits are part of the normal "free" sail. [DV, digest, 1/28/00] both Sea Attachments which can be
modifiers. If a cannon attack is reduced to 0 The Dolphin discarded from play by an action or card
(i.e. Ward of the Albatross or Bad Powder), effect, and those that can't, only those
it still inflicts 2 extra hits. [RG, digest, • Swordsman may use The Dolphin ability which can be discarded, are. [EY, digest,
09/06/01] as long as they are the one being pushed 9/11/00]
forward to initiate an boarding attack. They
Tagging may not use the ability if the opponent has • When completed goes to the discard
• Will stop bonuses caused by Leegstra pushed forward a crew first (e.g. They are pile. [EY, digest, 10/4/00]
School, I Fights Better Drunk or any card the defender). It doesn't matter if they are The Vision Spreads
which directly affects swashbuckling. It will on the ship that began the boarding or not. • If a crew may be hired by an alternate
not stop bonuses such as a swordsman’s [RG, digest, 3/23/01] means (i.e. Henry the Clockmaker,
bonus, special abilities (Thomas Metzger, The Falcon's Roost Morgause Mercuri) they are not affected
Mabela, etc), attachments (Cargo by The Vision Spreads when they are
Hook, etc), bonuses from ships or ship • May still use it's ability to cancel the
cannon attack even if it's unable to move to being hired using this method. [RG, digest,
attachments. [DV, digest, 3/16/00] 08/28/01]
an adjacent sea. [RG, digest, 01/19/01]
• Does not affect "inflicting hits" [EY, corr, The Witches Return
5/15/00] The General's Tactics
• Tacking a crew is part of the cost, and • It doesn't matter who played the
• Can be played in response to your Chantey that gets sunk. [RG, digest,
opponent tacking a crew to absorb hits. the crew remains tacked even if the action
is cancelled. [RG, digest, 05/08/01] 04/01/01]
This will work like a mini Padre Alfonso, but
will not effect their abilities to absorb extra The Hanged Man The Witches' Shears
hits or hits absorbed by sinking a crew. • Refers to influence skill, not influence
• May complete an adventure by itself.
[AEG, FAQ, 5/30/00] cost. [EY, digest, 05/10/01]
[RG, digest, 12/16/00]
• You are stopping the production The Wrath of Reis
of swashbuckling, not any additional
• Can be used against Felipe Jose de
hits absorbed when tacking (i.e. Orm
Granjero (reacts to the word tacking), [EY,
32 Greybeard). [EY, digest, 10/26/00]
digest, 8/18/00]
There's More Where They Came From Underwater Cave Would Be Gunners
• More than one may be played in • May not be used when a duel is being • If more than one crew is producing
reaction to a crew being discarded or sunk. initiated by a reaction (i.e. Orf Helfir (exp), cannon for a cost, and you duel the first
[RG, digest, 02/01/01] Miguel Sandoval de Castillo). [EY, digest, crew (before the second has added their
• Puts Crew into play outside the normal 06/04/01] cannon to the cost) - when the duel is over,
"hire action". Therefore it may be used Unexpected Turn of Events you may resume paying the cost with the
during a boarding. (ed: You must still second crew. [EY, digest, 10/8/01]
• Cannot be used against Betrayal since
adhere to the limitations of hiring as per it is not an action. [RG, digest, errata, • Doesn't cancel the cannon attack. At the
errata) [EY, digest, 12/11/00] 08/22/01] end of the duel the hits from the cannon
• Should read: ...to immediately hire a attack must still be resolved. [EY, digest,
• Cannot be used in reaction to Challenge 08/24/01]
Captive Crew in your hand. [EY, digest, to a Duel. Challenge only begins the duel, it
errata, 05/09/01] does not inflict hits. [DV, digest, 4/12/00] • May be used during a cannon attack,
Three Fate Witches not just cannon action cards. [EY, digest,
Vendel Sorcery 12/11/00] 7
• Targets all Fate Cards in play [Errata, C
• Affects both play and cancel costs. [EY, Would Be Traders a
t
Scarlet Seas, 10/21/00] digest, 04/01/01]
• If multiple Would be Traders are used at r h
Through the 7th Sea • Affects all skill costs, not just those the same time, hits caused as a result must d
• Does not make The Mirror and The in yellow flags (i.e. Villskap costs 0 be dealt with individually. You cannot tack s
Trade Sea adjacent. Cards such as Northern adventuring), [EY, digest, 04/09/01] r e
one crew to absorb 6 hits for example. [EY,
Trade Route and Southern Trade Route not u
allow you to move from one to the other.
• Affects attachments being brought into digest, 8/18/00]
l a
play. [EY, digest, 04/30/01] Wounded i
[RG, digest, 06/18/01]
• Does not affect Savage Storm whose • If used in conjunction with a crew that
n c
• You must pay your current SMC cost is not an ability, it's a trait. [EY, digest, g
(whatever it is) in order to move your untacks when entering a boarding (Andre s c
04/30/01] Levovich, Thordis Bjerregaard), you can
ship from the Mirror to the Trade Sea (or G
vice versa). Cards which provide benefits Victor of Luthon react to the trigger of entering the boarding
for moving towards one or the other (i.e. twice. First, you remove the Wounded.
• Increases your opponent's Boarding
Southern Trade Winds) does not reduce Second, your opponent passes. Third, you
and Cannon attacks as well. [EY, digest,
your cost to use Through the 7th Sea. [EY, can untack your crew. [DV, digest, reversal,
11/16/00]
digest, 07/13/01] 4/14/00]
Vile Temple
Throw me the Whip • Thordis Bjerregaard cannot use her
• Affects heroic crew in any sea, not just ability twice per turn (ed: card text) [EY,
• Can be used to move a cannon item the sea to which it is attached. [EY, digest, corr, reversal, 5/15/00]
adventure to another crew member. [DV, 02/12/01]
digest, 1/28/00] • Cannot be played on a crew with the
Walk the Plank! No Attachments trait. [EY, digest, reversal,
Tom Toblin 9/15/00]
• May be played after a failed attempt at
• Effects are cumulative. [RG, digest, boarding. [EY, digest, 6/8/00] X Almost Marks the Spot
04/11/01]
We'll Get Him Back • May not target completed adventures.
Too Close For Comfort [EY, digest, 01/31/01]
• You may not play this card when
• May be played after Tagging (see experiencing a crew (since you aren't hiring Yr Hagin Bronsson
Timing). [RG, digest, 12/25/00] them through the normal process). [RG,
• Works when any number of cards are
Torvo Espada digest, 08/14/01]
drawn. [EY, corr, reversal, 06/01/01]
• May reach his ability by using Riposte We're Doomed
• May use his ability in response to It
to produce a dagger attack, or Panzerhand • Increases the hits being produced, but Doesn't Matter. [EY, digest, 06/01/01]
to produce a punch attack. [EY, digest, does not produce the extra hits itself, so it
8/24/00] cannot be used with Robin Goodfellow. [EY,
Tyree the Worthless digest, 06/24/01]
• Cannot sink to hire a First Mate if your Whalers
Ship is currently at crew maximum (See • Ability works when paying part of a
General Rulings/Crew) [EY, digest, 9/5/00] cost (i.e. for a Control card). [EY, digest,
Uncharted Course 01/29/01]
• Is not affected by Major Hull Damage or Will Do You No Good
Minor Hull Damage (clarified: they can be • Works against any react, including a
used to absorb hits and affect your sailing, ship's free move. [RG, digest, 3/25/01]
but do not count against your crew). [EY,
corr, 6/30/00]
Undead Boarders
• See: Pete "Gang" Green (re: absorbing
hits) [RG, 06/24/01]
33
Appendix C - Gameplay Rulings & Clarifications
Actions • A completed adventure becomes an "attachment". It may
• When an action says, "Once per turn", it may only be also be referred to as "a completed adventure". [EY, digest,
used once per turn, even if the first attempt is cancelled. For 01/31/01]
example, if Kheired- Din uses his react, and it is cancelled • Are not discarded if you cannot complete them (i.e. - Bad
with Will Do You No Good, he may not use it a second time Maps) [EY, digest, 03/01/01]
that round. [EY, digest, 10/13/01] Attachments
• Any references to a "yellow flag" as a cancel cost, mean a • Some cards, such as Attachments, have a title line which
"blue flag" for cards printed from Iron Shadow onward. [RG, will say something like "Crew Attachment". Other cards start
G digest, 09/21/01] out as Action cards, then get attached to another card, like
A • "Passing" is a legal action (ed: and can be used in "Eyepatch". Such cards have wording along the lines of "...
7 combination with a Ship's Free Move ability). [EY, FAQ, MRP,
M this card then attaches to one of your Crew...". Both types of
t 7/26/00] cards are Attachments. [DV, digest, 4/4/00]
E
h P •Action cards which produce an "effect", though it may • Cannot be voluntarily discarded. [EY, digest, 7/24/00]
L be similar to a normal action, are treated differently.
s a For example, when you play Ambush Boarding you are Attachments: Captain Attachments
e y paying for an action which begins a boarding, you are not •A Captain Attachment is also a Crew attachment. [EY, FAQ,
"beginning a boarding" (see Grappling Hooks). Likewise,
a R Call to Duty is action which produces swashbuckling (which
7/26/00]
u may be used to absorb hits), you are not "tacking to absorb
c l hits". These are just two examples (of many), but the basis Attachments: Crew Attachments
c i for many rulings, and the source of much confusion. [RG, • If a crew is untacked during the action phase, attachments
n on that crew do not untack with it. [RG, digest, 02/19/01]
G digest, corr, 12/22/00]
g • If your action is cancelled (by any means), you are still • There is no limit to the number of attachments you can
s have attached to one crew (DW)
considered to have used your action. [EY, digest, 03/01/01]
• Crew and Captain Attachment’s with any trait /Faction
Actions: Action Sequence (i.e. - “ Sea Dog Captain Attachment”) means it MUST be
When you want to play an action, the mechanic is as follows: played onto the crew of that type/has that trait, and CANNOT
1) Announce be moved to a target without the required trait [DV, digest,
2) Pay 1/31/00]
3) Resolve. • Crew that have attachments do not have to tack to use
them, unless they specifically say so (i.e. - Special Gift, Long
Hand). [EY, FAQ, 7/26/00]
• Attachments cannot be moved from one crew to another.
Action Sequence - Example [EY, FAQ, 7/26/00]

1) You announce you are producing a cannon attack


Attachments: Control cards
2) You tack a crew to produce cannon
• Are considered Sea Attachments. They can be discarded
(Below the Waterline can be played here)
with Michel Rois et Reines, Herje, etc. [DV, digest, 4/12/00]
3) Resolve. The cannon turns into hits and are inflicted.

Attachments: Damage Attachments


See - Attachments: Ship Attachments

Adventures Attachments: Sea Attachments


• Traits on adventures are no different than other traits
• This Sea Attachment means the Sea you are currently in
- they are always in effect. So, Mark of the Grumfather,
and can later be moved by cards. [DV, digest, 1/29/00]
for example, is still a sorcery knack even if it hasn't been
• Sea Attachment means any Sea (and can later be moved
completed. [EY, corr, 10/08/01]
by cards) [DV, digest, 1/29/00]
• You cannot complete your opponent’s adventures. [EY,
• A named Sea Attachment (i.e. – “Frothing Sea
FAQ, 7/26/00]
Attachment”) means it MUST be played into the named Sea,
• Adventures must be played the exact number of seas
however you don't have to be in that Sea to play it. It cannot
away, it is not a minimum. [EY, FAQ, 7/26/00]
be moved to another sea. [DV, digest, 1/29/00]
• Uncompleted Adventures are not considered to be Sea
• Can be discarded with a combination of cannon and
Attachments. [EY, FAQ, 7/26/00]
swashbuckling [ed: instead of only one or the other] if it says
• May be completed without tacking a crew if paid for with
# Cannon or Swashbuckling, but not if says # Cannon or #
card actions (i.e. - Carousing, Narrow Escape). [EY, digest,
Swashbuckling. [EY, digest, 5/3/00]
errata, 7/19/00]
See also - Attachments: Control Cards
• If the cost to complete an adventure is reduced to 0, you
do not have to tack anyone to complete it - though you must
spend an action to do so. [RG, digest, 01/19/01] Attachments: Ship Attachments
• Still provide their bonus if they are tacked. [RG, digest, • The only action you cannot perform when you are at
34 01/20/01] crew maximum is hire more crew (ed: In response to being
able to play Posh Quarters, Minor Hull Damage, Major Hull to. Thus, as per the Shifting Tides glossary, a Duel is
Damage, etc. This means you can play any ship attachment resolved like a Boarding Attack (which is performed) but
even if you are at crew max, and that it doesn't affect your not a Boarding Attack. The non-parenthetical reference to
current crew). [DV, digest, 5/1/00] Boarding Attack is the one that is played. (ed: In response to
• If it attaches to X, then it is an "X attachment" in addition why Away Boarders! cannot be used at the end of Challenge
to any other types (i.e. Major Hull Damage is both a Damage to a Duel). [EY, digest, 7/17/00]
Attachment, and a Ship Attachment) [EY, digest, 6/30/00] • Cards that produce boarding attacks are considered to
playing the attack produced by the card (i.e. - Panzerhand/
Punch, Riposte/Dagger). [EY, digest, 8/24/00]
Boarding
• "Boarding" - 2 ships collide, and their crews fight. Boarding: Cards Played Instead of a Boarding Attack
• "Boarding Attack" - 1 Crewman jumps over the side to • Cards that say, "Play instead of a boarding attack" (I Fights
fight. Better Drunk, Prepare for Boarding) stay in play until the end
• If you sink an opposing Captain during a boarding, you of the boarding. [EY, digest, 5/22/00] G
may draw three cards (ed: multiplayer). [EY, digest, 6/30/00] A
• When playing a card which says, "Before a boarding 7
• If a boarding only lasts a certain number of rounds, it attack" (i.e. Desperate Move), you must follow it with a M
can still be ended early if both players pass. [EY, digest, E
t
boarding attack, and not a card which is played "instead" of a
08/29/01] boarding attack. [EY, digest, 7/17/00] P h
L
Boarding: Beginning a Boarding Boarding: Absorbing Hits a s
• "Begin a boarding", "Perform a Boarding", or "Start a • The rulebook says that the Crew pushed forward must
y e
Boarding" is the act of paying your ship's move cost as an tack and sink to absorb Hits until they are sunk, then any R a
action. (See Actions #10). This is different than an Action remaining hits spill over to the remainder of the crew. This
(i.e. - High Seas Boarding) which results in a boarding (and u
basically means that other crew may not tack or sink to l c
is also started). absorb the hits until the spill over occurs. However, action i
(ed: This is why you can use a Grappling Gun to begin a n
c
cards, and crew cards for that matter, which have an ability
boarding, but not produce sailing towards an action card. along the lines of "React: Play when you are suffering Hits. g G
This is also why Scott Preston does not increase the costs of You suffer 2 fewer Hits." do get to help absorb Hits because s
actions.) [EY, digest, corr, 05/11/01] cards always overrule the rulebook.
• The attacker may not 'pass' in the first round of a Boarding. Example: Near Miss says "React: Play when you suffer Hits
• You cannot attempt to begin a Boarding with no cards in during Boarding. You suffer 2 fewer Hits."
your hand. [DV, digest, 1/28/00] If the other player who is performing a Boarding Attack wins
See also - Boarding: Cancelling you are now suffering Hits. In this case you can react with
cards which react to this situation.
Boarding: Cancelling
• Cards that produce sailing to begin boardings (Grappling Boarding: Drawing Cards
Hooks, Grappling Cannons, etc.) cannot be used to pay the • You no longer draw three cards at the end of a boarding,
costs of actions associated with beginning a boarding unless only after a turn in which at least one player performed a
specifically stated (Ambush Boarding, High Seas Boarding, boarding attack. [MRP Broadsides, FAQ, 3/18/00]
etc.) [EY, digest, reversal, 9/01/00] • If a Boarding has a limited number of rounds (i.e. - Away
• You may only pay your SMC to cancel a boarding, if Boarders), both players will draw cards after the last round
your opponent has paid their SMC to begin it (rulebook). of that limited Boarding if at least one player performed a
If a boarding is created by a card effect (i.e. - Ambush boarding attack. [AR Update 1/20/2022]
Boarding, Massacre), it must be cancelled by a card effect
(or innate cancel cost). Using cards such as Line and Winch
to produce sailing towards your SMC however does not
Boarding: Timing
• On Timing (In response to when you could play Cut the
count as using a "card effect to begin a boarding". [EY, corr,
Ropes or other reactions during a boarding): The sequencing
09/17/01]
is
• When a boarding is attempted and cancelled, the side
1) A player does not play a card to reverse a Boarding
attempting to board CANNOT immediately repay and
Attack.
attempt another boarding. (DW)
2) That player somehow absorbs all the Hits inflicted by the
See also - Cancelling
other crew
3) Now that all of the Hits are absorbed, that player may play
Boarding: Boarding Attacks Cut the Ropes
• Boarding Attacks are not considered actions (ed: extension (ed. note: Any costs may be paid by the dueling crew, if
of Unexpected Turn of Events/Challenge to a Duel Ruling) they aren't currently tacked, because they don't tack until
[EY, digest, 5/8/00] stage 5.)
See also – MRP: Improper Boarding Attacks 4) The cancel cost of Cut the Ropes could be paid
5) Both Crew pushed forward get tacked, if not already
Boarding: Performing vs Playing a Boarding Attack tacked [DV, digest, 3/10/00]
• Note the difference between Performing a Boarding Attack
(pushing a crew forward) and playing a Boarding Attack
(playing the Boarding Boxes from your hand). Performing
a Boarding Attack can be resolved, playing is responded
35
Cancelling Control Victory
• Cards (except Adventures) that are cancelled are • If two players manage to get 5 Control cards in play in the
discarded. [EY, digest, 9/14/00] same round, neither one wins. You must continue playing
• If the completion of an Adventure is cancelled, the until only one player has 5 cards in play, or there is only one
Adventure remains in play. [EY, digest, 9/11/00] player. [EY, digest, 8/21/00]
• If you cannot meet the payment requirements for a card • When discarding a control card by tacking a crew with a
after it has been announced, it is discarded. This includes certain skill level (i.e. - Caligari's Island, Arisent), the crew
Actions as well as Hiring crew. [EY, digest, 9/14/00] must have the required skill level before they begin tacking.
• Paying a cancel cost is not considered a reaction. It [RG digest 01/30/01]
happens before any reactions may be played. [EY, digest, See also - Attachments: Control cards
10/2/00]
See also - Boarding: Cancelling
G
A Costs
7
t M Cannon Attack Costs: Minimum Costs
E • "Performing a Cannon Attack", "Conducting a Cannon • When there is a conflict between one or more attachments
h P Attack" or "Make a Cannon Attack" is the act of tacking a which reduce cost and have different minimums (i.e. -
L crew to produce a cannon attack (see Actions #9). This is Minimum 0 or Minimum 1) then the lower minimum takes
s a different than an Action (i.e. - 12 Pound Cannon Volley) or effect. [EY, digest, 11/21/00]
e y an attachment (i.e. Armed Brig) which results in a Cannon • When there is a linear chain of events taking place, then
Attack. [EY, digest, corr, 05/11/01] the last card played takes effect (i.e. - Gold Only Buys
a R Obedience played while Posh Quarters in play could reduce
u a crew's cost to 0) [EY, digest, 11/21/00]
c l Card Effects (Card Memory) • Any effect which reduces a cost is considered to have
c i • If a card has 2 or more abilities, you ignore the text in the a minimum 0 clause unless otherwise noted. [RG, digest,
n abilities you are not using (i.e. Mermaids, Dead Men Tell No 09/21/01]
G g Tales). [EY, digest, 08/29/01]
s • There is no card memory in 7th Sea. If a card leaves play
Costs: Paying a Cost
for any reason it is no longer under any effects. If the same
• Overpaying a cost means producing more skill than
card is later replayed it is considered to be being played for
is necessary. However, once a cost has been met (at
the first time. [EY, digest, 03/05/01]
minimum), the results are produced. You can't simply keep
• If a card generates a continued effect, it produces its effect
paying a cost ad-nauseam. Order of producing skill is very
from the moment it is played until it is removed. It does not
important. For example, with Sea Chantey you could tack a
know about anything that may have happened earlier in the
crew with 1 sailing, and then a crew with 4 Sailing to move a
round. [EY digest 03/30/01]
4 Cost ship (producing 5 Sailing and untacking the 4 Sailing
• Unless a bonus says it's permanent, it should be treated
cost crew). However, if you tacked the 4 Sailing crew first,
until "end of turn" (i.e. - Signature Items). [EY, digest,
the cost is paid in full, and you couldn't additionally tack the 1
08/13/01]
• If a card grants a bonus until the end of turn, any additional
cards played later in that turn may still benefit from the
ongoing effects (i.e. - Inquisitor Bascalle Exp.) [RG, digest, Paying a Cost - Examples
08/29/01]
• Cards which have effects that last the entire round (i.e. - If you are tacking Crew to use its Cannon skill to play for
Scurvy, "Prides", etc.) stay in play the entire round. However, a 20 lb Cannon Volley, you are paying a cost.
they can only be targeted for canceling by The Better Part
of Valor, etc. when they are initially played. [EY, digest, SS Likewise,if you are tacking one Crew to perform a
Rulebook, 9/20/00] Cannon Attack, you are still paying a cost.

If you are tacking or sinking a Crew to absorb Hits, you


Chantey are paying a cost.
If a second Chantey is being played, and it's Cancel Cost is
paid, the first Chantey stays in play. [EY, digest, 09/05/01]
Sailing crew. [RG, digest, 09/20/01]
Captains • You are considered paying a cost anytime you produce a
• Captains have no influence cost, so they are unaffected skill for any reason.
by cards which target an influence cost (i.e. - No Survivors, • Any time you are generating points it is paying a cost. [DV,
Merchant Ship, etc.) [EY, digest, 9/14/00] digest, 2/25/00]
• Captain abilities which do not specify "other" crew, get their • Carousing works to absorb a single hit: The cost to absorb
own bonuses (i.e. - Captain Bonnie, Enrique Orduño). [EY, a hit is producing swashbuckling or sinking a crew (which is
digest, 10/4/00] also producing swashbuckling). [EY, digest, 5/17/00]
• An unaligned captain is not immune to effects which • Costs are listed in yellow flags, or stated in the card text.
reference a "different faction than the Captain". They have The "cost" of playing a card is like the "conditions" under
no faction. [EY, digest, 06/24/01] which it may be played. (i.e. - In the case of “Nice Try!”,
tacking your Captain is the cost to play the card.) [AEG,
36 • A Captain cannot be discarded. If you ever discard your
FAQ, 5/30/00]
Captain, you lose the game immediately. [EY, FAQ, 7/26/00]
• Whenever you are meeting the requirements of a Yellow crew if you want to bring more in. (DW)
flag or a Red flag, you are paying a cost. [Errata: 7th Sea • You cannot hire Dorf , Billy Bones or other crew that do
Website, 11/19/99] not count towards you crew maximum if your crew max has
• You may pay a cost entirely by using action cards such as been met or exceeded. [EY, digest, 5/8/00]
Narrow Escape and Carousing. • You can hire Slippery Sal or other crew that take two spots
• When you use a crew to pay a cost, they must have at if there is at least one spot left towards your crew max. [EY,
least a 1 in the appropriate skill. [EY, digest, 7/12/00] digest, 5/8/00]
• Cards which count as more than one against your crew
• When producing a non-action card cannon attack, you maximum (i.e. - Slippery Sal) or those that don't count
may only tack one crew at a time. [EY, FAQ, 7/26/00] against your crew maximum (i.e. - Dorf) do not gain these
• If you cannot meet the payment requirements for a card abilities until after the game has begun. This means that they
after it has been announced, it is discarded. This includes do not affect the size of your starting crew (either way). [EY,
Actions as well as Hiring crew. [EY, digest, 9/14/00] digest, 12/04/00]
• You are exceeding your crew maximum when you add up G
all cards which affect your maximum (i.e. - Treasure Hold, A
Crew Well Equipped Sick Bays, Fine Galleys but not Billy Bilge M
7
• A crew which has had its stats increased upon hiring (i.e. -
Rat Bones, Dorf) and the total is above your current modified E
t
Talia del Emelia), is still considered to have the same printed
cost on the card. They can be affected by Merchant Ship,
crew maximum. [EY, digest, 01/30/01] P h
• Your printed crew maximum does not change for cards L
etc. [RG, digest, 09/17/01]
• When a crew leaves play, it does not retain any changes
that look for it but it may be modified. [EY, digest,1/30/01] a s
made to it. There is no "card memory" in 7th sea. [EY, FAQ, y e
7/26/00] Decks R a
• You may have more than one First Mate on your ship. • Your Ship and your Captain count towards your deck u
First Mate is a trait, like Holy, Heroic, Gunner, Topman, or minimum of 60 Cards, but the seas do not [EY, FAQ, l c
Villainous. [EY, FAQ, 7/26/00] 7/26/00] i
• When using "magic crew" (i.e. - Ulf Karlssen, Ambroise • You may only have one Captain and one Ship in your n
c
Praisse du Richetoisse, Mussette Malisci, etc.), if their skill deck. Ships and Captains are not unique because they are g G
is reduced below zero, they do not have to discard current not "brought into play" in the normal sense. They begin the s
Knack attachments. [EY, FAQ, 7/26/00] game in play. [EY, FAQ, 7/26/00]
• In response to using The Captain's Word with crew who
have a stat reduced by magic attachments (i.e. - Graham
Hapworth, Ulf Karlsen, etc.) Crew with a negative in a stat Discarding
are considered to have an effective 0 in that skill. That • You discard down to 7 cards immediately, if you ever have
means that if you give that crew a bonus you count it as the more than 7 in your hand. [EY, digest, 8/18/00]
actual negative, but if you are referencing the stat, it is a 0.
If it's currently 0, and then increased using The Captain's
Word, you may attach another attachment, making the skill Drawing Cards
negative. [EY, digest, 8/23/00] • If you are unable to draw 3 cards (i.e. - All cards are either
• Crew which have attachments as a gametext trait (i.e. - in play or in your sunk pile.), you simply draw as many as
Gaspar, Cornelius Van Brock) are eligible for Actions which possible and play continues. [EY, digest, 9/7/00]
require a crew to have attachments (Listen, etc.) [EY, digest, • Drawing cards is the act of taking one or more cards from
9/7/00] the top of your draw deck. [EY, corr, 06/01/01]
• There are a series of Crew cards that absorb additional
hits when tacking or sinking. These bonuses are traits
and not Reacts. (i.e. - Manuel Dejavez, Solomon Sails, Duels
Cutthroats). [Errata, Scarlet Seas, 10/21/00] • Any card which lasts until the "end of boarding" also lasts
• You may not start the game with crew from a faction until the "end of the duel". [EY, digest, 08/15/01]
besides your own. [Reaper's Fee Rulebook] • Starting a duel does not count as "beginning a boarding".
• If something refers to "Crew" it means a crew card which [RG, digest, 08/15/01]
is in play. If it refers to "Crew Card" it means form your hand. • Ending a duel does not count as "ending a boarding", or
[RG, digest, 04/01/01] "when a boarding ends". [EY, 08/22/01]
• Crew which have the trait to pay extra influence to gain • If a duel is initiated within a boarding, any cards which are
additional abilities (i.e. - Gullbait Friedrich) may not use this affecting the boarding will affect duel (i.e. - Into the Fray).
ability if part of your starting crew. [EY, digest, 06/19/01] [RG, digest, 08/19/01]
• A crew is always targeted in a duel, it is not always
"pushed forward" (depending on the duel wording) [RG,
Crew Attachments 09/11/01]
See Attachments • Cards which can be played during a boarding, may be
played during a duel (Near Miss, Run 'em Through, etc.) [EY,
Crew Maximum digest, 9/15/00]
• Crew Limits count for only bringing in crew. The restriction • Cards which give benefits to the results of a boarding
is that when bringing in a crew, you must have less than your attack (i.e. - Panzerhand) will give their bonuses during a
crew capacity to do so. If you are over your Crew Limit for duel. [EY, digest, 9/15/00]
any reason (Billy Bones, Montaigne etc.) you do NOT have • Cards which say, "Cannot be used during a boarding" (i.e.
to discard crew immediately, and are only required to discard - Speed Isn't Everything, etc.) cannot be used during a duel.
37
[EY, digest, 9/15/00]
• Crew which do not tack to absorb extra hits during a
boarding, do not absorb extra hits during a duel. [EY, digest, Hiring Crew
9/15/00] • Card text which refers to "putting a crew into play" should
• You do not draw three cards after a duel [EY, digest, be treated as "hiring a crew" for purposes of crew maximum,
9/15/00] hiring in the 7th Sea, and other hiring restrictions. [EY,
• You cannot react with cards which are played while digest, reversal, errata, 03/08/01]
"entering a boarding" (i.e. - Guns Blazing) when beginning a • An action card which allows the hiring of crew must still
duel. [EY, digest, 9/27/00] follow the normal rules and limitations for hiring crew. [EY,
• Cards that are played "before a boarding attack" (i.e. - digest, reversal, errata, 03/08/01]
Disarmed, Fancy Swordplay) may be used before playing • A crew is considered hired as soon as its cost is paid in
the first "attack" of the duel. [EY, digest, 10/24/00] full. [EY, digest, 06/07/01]
• Traits/Reacts which allow you to draw a card "immediately
before they start a boarding attack" (i.e. - Donna, Don
G
Deanna, Spit in Death's Eye) may be used upon entering a
Hits
7 A Hits: Absorbing & Suffering Hits
duel. [RG, digest, 12/22/00]
M • You may sink a crew to absorb hits equal to their
t • It doesn't matter if crew being targeted with a duel are
E tacked or untacked (unless the card creating the duel says swashbuckling, without first tacking them. [EY, digest,
h P 11/8/00]
so). [RG, digest, 3/22/01]
L • If an action card which creates a duel forces a player to • When suffering hits, you may do things to absorb, cancel,
s a target one of their crew, the action card is considered to have or redirect the hits in any order (i.e. - You could play Peg Leg
e y targeted that crew. [EY, digest, 06/07/01] to absorb some hits, and then Betrayal on the remainder.)
a R
[RG, digest, 02/28/01]
• If you sink an opposing Captain, but still have hits to suffer,
c
u Experienced Crew you still suffer them. This is only important in a multi-player
l • Reprinted Captains are not considered to be experienced. game, as a single player game would end the moment the
c i
n [RG, digest, 09/10/01] opposing Captain was sunk. [EY, digest, 08/29/01]
G g
• If you experience a crew, you do not gain the old crew's • Once you have suffered all the hits, you may no longer
s abilities. The new crew completely replaces the original crew. react to "suffering hits". There is no "suffering 0 hits". You
[EY, FAQ, 7/26/00] cannot "overpay" while suffering hits. [EY, 09/19/01]
• When experiencing a crew, it retains its current orientation Hits: Reducing Hits
(tacked/untacked). [EY, FAQ, 7/26/00] • Cards which are played to absorb hits and then attach to
• You cannot experience a crew with the loyal trait if you are crew (i.e. - Wounded, Handsome Scar, Peg Leg, Eyepatch,
not of that faction [EY, FAQ, 7/26/00] Artifact Leg, etc.) should read as follows: "React: Play this
• You can have 1 Experienced crew and 3 Non-Experienced card when you are suffering Hits. Attach this card to one of
Crew of the same name on your ship. An experienced crew your Crew. You suffer X fewer hits." They cannot attach to
a crew with the No Attachments Trait. [EY, digest, reversal,
errata, 9/15/00]
Experienced Crew & Uniqueness - Examples • Reducing hits to 0 is not the same as canceling the action.
(i.e. - Fire the Chase Guns may still be played after a cannon
In the case of Inil, you can have 3 inexperienced, and 1 attack that was targeted with Into the Fog) [EY, digest,
experienced in play at a time.

By contrast, both versions of Jorn Keitelsson are unique,


so you can only have one of him in play period. Inflicting Hits - Examples

Example 1
is not considered to be the same card. You could make a 4-point cannon attack and react with A
• When you are playing an experienced crew, you are Bloodied Coin, and then follow it with Robin Goodfellow,
discarding the inexperienced crew card, not the crew itself. and your opponent may not play reactions to the 7 point
You cannot react to a crew being discarded when this hit.
happens (i.e. - Jean-Marie Rois-et-Reines) [EY, digest,
9/26/00] Example 2
• You can experience a crew even if you are at crew You play Shot Across the Bow reducing the hits to 0, and
maximum. [EY, digest, 9/27/00] then use Robin Goodfellow to increase the hits back up to
3. [EY/RG, digest, 06/22/01]

Faction
• A crew retains its original faction even if it gains a second
9/29/00]
faction later (i.e. - Kiss of Death played on a Crimson
Roger crew - the crew would be both a Black Freighter and
• Reducing hits to 0 is not the same as absorbing the hits
Crimson Roger crew). [EY, digest, 02/01/01]
(i.e. - Babette Exp., Celedoine Exp., etc.) can still use their
• A crew without a faction symbol is considered to have "no
abilities if Dispatching the Scum is played) [EY, digest,
faction" and is not considered to be a different faction than a
10/17/00]
Captain with a Faction symbol. [EY, digest, corr, 04/01/01]
38
Hits: Inflicting Hits
• When inflicting hits, you may react to both positively Self-Reference
and negatively to affect the amount of hits being inflicted • If a card refers to itself by name, it only refers to that copy
(i.e.- Robin Goodfellow, A Shot Across the Bow), as well as - not any other copies which may be in play with the same
changing the nature of the hits (i.e. Grape Shot, A Blooded name (ed. unless otherwise stated). [EY, digest, 01/25/01]
Coin). These reactions may be played in any order as long
as their original trigger still exists.
• After hits are inflicted, they are immediately suffered (there Sea Attachments
is no gap in time). Play doesn't continue until the hits are See Attachments :)
fully resolved. [EY, digest, 08/29/01]
• If you play a card that inflicts hits, and cost Cannon to
produce, they are only considered to be Cannon Hits if the
Sealed Deck
• Black Freighter captains may hire non-BF crew. [EY,
card says so. [EY, FAQ, 7/26/00]
digest, reversal, 09/05/01] G
• When playing in a Sealed Deck game, you may ignore the A
Increasing Skill Loyal trait and you may have any number of a given card in 7
M
• Any card that increases a skill and does not say until the your deck. The Rule for Unique cards still applies. [EY, FAQ,
E
t
end of turn (and does not say permanently or give any other 7/26/00] h
length restriction (i.e. - Edahgo Exp.) should be played as if • You may not play "faction specific" attachments if you P
aren't playing that faction. [RG, digest, 12/22/00] L
it's effects last until the end of turn. [RG, digest, 01/31/01]
• You may not play crew which have other faction
a s
restrictions (i.e. - Galley Captives). [RG, digest, 12/22/00]
y e
Initiative R a
• Number cards come before letters when determining
initiative at the beginning of the turn (DW) Ship Attachments u
c
• Initiative determines the order of priority for reacts. See Attachments l
i c
See also - Timing n
Ship Movement g G
Loyal • A ship can move, even if tacked - it just can't use its Free s
• Crew which are loyal to another faction may not be placed Move. [EY, FAQ, 7/26/00]
on your ship by any means. [RG, digest, 01/04/00] • You can only move one sea at a time with an action even
if you pay extra sailing. (Although you may combine this with
your Free Move or a special card ability.) [EY, FAQ, 7/26/00]
Magic
• Magic cards (Porte, Fate, Glamour) can only be attached Tacking a Crew
to crew with the appropriate skill (DW) • The rule which keeps you from using a Crew with a skill of
• In order to attach a spell, the crew's magic ability must be "0" is also being changed. The updated rule is: You may not
equal or greater than the spells level (i.e. - Porte 2 spells tack a Crew with a skill of zero unless that crew is producing
need a Porte 2 magician) (DW) at least one point of "effect".
• Crew with the magic knacks Porté, Fate, Glamour and Example: Tacking a crew for zero Cannon and playing Son
Lærdom, can attach as many cards as they wish, unless of a Gun is not allowed because the act of Tacking the crew
stated otherwise on their cards. [DV, digest, 2/16/00] does not produce an effect. The effect is provided by a
See also - Crew separate card (Son of a Gun)
Tacking Brutes when you are absorbing hits from a Grape
Shot is allowed because the Brutes card itself will produce
Memory/Card Memory an effect by absorbing "additional" Hits. [Errata: 7th Sea
See Card Effects Website, 11/19/00]

Ownership Targeting
• "Your" refers to any card that began the game in your • Tacked crew may be targeted by actions and attachments.
deck, or part of your starting cards in play. Though your [EY, FAQ, 7/26/00]
opponent may play cards that affect your cards (i.e. - • You may not pay the cancel cost of an action targeting
Diplomatic Envoy), you cannot affect those cards as if they another player during a multiplayer game. [EY, FAQ, 7/26/00]
were yours (i.e. - Good Use of Space on the Envoy) [EY, • You may target your own ship with actions if it says,
digest, 11/21/00] "Target a ship". [EY, digest, 7/19/00]
• An action always targets unless it has a global effect (such
Producing Skill as "All Ships are Tacked"). [Reaper's Fee]
• When you are sink a crew to absorb hits, or you are • Anything that inflicts Hits, such as Hits from a card effect,
inflicting hits during a boarding, you are producing Boarding Attack or Cannon Attack is assumed to target the
Swashbuckling. [EY, digest, 5/22/00] ship suffering the hits. [Reaper's Fee]
• Clarified: When a crew with 5 Cannon uses a Fine Galley • If an effect cancels the effect of another card, it is targeting
to produce 7 Cannon, the crew is considered to have "tacked that card. [Reaper's Fee]
for 7 Cannon". If a crew with 5 Cannon uses Carousing, he • If an effect discards or sinks another card, it is targeting
is considered to have "tacked for 5 Cannon" and then the that card. [Reaper's Fee]
action card produced 1 cannon. Note, this is different than • Crew which are "considered to have X attachment" may
not have those attachments targeted (i.e. - Cornelius Van
tacking a crew with "7 in a skill" (in reference to discarding
certain control cards) [EY digest 04/02/01]
39
Brock). [EY, digest, corr, 3/26/01]
• You may target the 7th Sea with actions (i.e. - Sharp Timing: Cancel vs End
Maneuvering, Foul Weather Ahead) [EY, digest, 04/30/01] • Note the difference between ‘Canceling an action’ and
Timing ‘Ending an action’:
1) A player declares an action Cancel means the effect does not take place.
2) The player pays for it End means the effect is taking place and it is stopped.
3) The effect takes place Example:
In the case of the Castille Letter of Marque, it says you must
have "started one or more boardings this game". For this to
Timing: Reacts happen, you must have done the following:
• Each Reaction card specifies when it is played.
1) Declared a boarding
• Initiative determines who gets to react first to a given
2) Paid for it, and
trigger. This is important when determining the sequence of
3) Not have the target somehow cancel your attempt.
reacts, especially in situations where some/all of skill being
G produced is cancelled by an opponent (see Canceling/
A If this is done, you have then "started a boarding". Should
7 Paying a Cost/Traits) [RG, digest, 12/22/00]
the opponent later end the boarding (with Cut the Ropes for
M • "Immediately before" and "before" both happen at the
t example) you will have still started a boarding. However,
E same time. [EY, digest, 05/01/01]
h P • Traits happen before Reacts. (ed. In response to when
if he cancelled it at the start (with Hiding in the Reefs for
example), then the Boarding never started.
L Jacob Faust could use his ability with Sails of Wind/Maureen
s a Leveque) [EY, digest, 5/12/00]
e y Traits
a R
• A trait ability can only be used once per trigger (i.e. -
Kedish the Crescent, Fierbas Desaix du Paix, Celedoine)
u
c [EY, digest, 6/16/00]
l Reacts Timing - Diagram
i • Trait effects happen before reacts. For example, if you
c shoot someone with Ricardo Ramos, your opponent gets to
n
G g The visual image that we use, is game play is a straight
pay their SMC to cancel the attack before you could play any
s reacts (i.e. - Below the Waterline). This is an extension of the
line.
cancel costs being paid before reacts rule from the Scarlet
Seas rulebook. [EY, digest, 9/26/00]
• Crew with the Skeletal trait are placed in the discard
pile instead of the sunk pile, when being sunk from play.
Reacts are circles on that line, that when they complete
If sunk any other way (i.e. - Fair Weather Friend, Syrneth
return to the exact same point on the line.
Guardians), it remains in the sunk pile. [EY, digest, 11/16/00]
• Traits are in existence on cards the moment the game
begins (i.e. - Eisen Cannons have the item trait when the
game begins and while it is still in your deck), not when they
enter play. [EY, corr, 02/05/01]
The “O”s are the react circles. Sometimes a React will
• Even though Dorf etc. have traits which keep them from
React to a React, that circle grows off of the previous
counting against your crew, (and hence are always in effect),
circle.
you still must adhere to normal hiring rules regarding Crew
Maximum, which means you cannot hire them when your
ship is full. [RG, 01/25/01]
See also - Timing: Reacts

Uniqueness
• If a unique card is sunk, another copy of that unique card
may be brought out in play. [EY, digest, 6/19/00]
Just imagine that the 3 O’s are stacked on one another... • Unique means that you may only have one copy of the
Once you resolve a React, you return to the exact place card in play at a time. It does not prevent other players from
that the React took off. If that exact point has not altered, also having one copy of the card in play. [DV, digest, 4/14/00]
you may play a react with the exact same trigger effect. • If an action is Unique (i.e. - I'm Not Left-Handed), it is
only considered unique while it is in play (i.e. duration of
boarding, etc). A second copy may be played later. [EY,
digest, 02/05/01]
See also - Experienced

Untacking a Crew
•When a card effect refers to a "crew untacking", it means
during the action phase (unless it says otherwise). [EY, corr,
08/30/01]

40

You might also like