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ECLISE Log

Day la eclise pvz
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0% found this document useful (0 votes)
59 views36 pages

ECLISE Log

Day la eclise pvz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

## ALPHA 5: We have now arrived at Vanilla 9.6!

NEW CONTENTS
New plants: Sea-shroom and Sun Urchin! Unlocked at Night Big Wave Beach!
New I, Zombie mode! Comes with 3 chapters, 8 level each, and a pseudo-Endless
mode!
Extra Adventure: Night Big Wave Beach Part 1 & 2!
Reworked quest: All Stall Crystal
2 new costumes for Puff-shroom

QOL & OTHER CHANGES


New animation for Puff-shroom
New quest UI
Reworked quest rewards (mostly buffs)
Added Accessory helpers for some plants

LEVEL ADJUSTMENTS
11-1: Reworked to be a Pea + Sun PF intro
11-5: Seed packets recharge slightly faster
11-6: Added pre-planted Icebergs
11-7: Now has kill Ra Zombies objective
11-9: Reworked to be a level featuring Cactus

ZOMBIE CHANGES
Barrelhead Zombie
code reworked to be significantly less janky
Bully Zombie
new ability: bully the zombie in front after 15s, shrinking them and
giving them a 25% speed boost
now immune to hypnotism and shrinking
cannot be grabbed by Ptero anymore
spawning cost: 450 -> 350
Torchlight Zombie
spawning cost: 900 -> 1200
Captain Zombie
spawning weight: -50%
Prospector Zombie
spawning weight: -33%
Mecha Football Zombie
spawning cost: 1500 -> 1800
spawning weight: -33%
Football Zombie
spawning cost: 1200 -> 1400

PLANT BALANCING
Peashooter
New Plant Food effect - now turns it into Gatling Pea
Red Stinger
T1 sun cost: 50 -> 0
Tumbleweed rework
suncost 200 200 100
recharge 30 10 5
damage 60 60 60
knockback (tiles) 0.5 0.5 0.5
num. of tumblers 24 14 6
Burple Bloom
PF shot count: 200 -> 160
Blooming Heart rework
stun removed
max stack: 24 -> 28
can now target adjacent lanes (one at a time)
suncost 225 425 825
recharge 10.0 16.0 25.0
damage 20 20 20
shot CD 2.7 1.7 1.05
PF damage 160 200 240
Spore-shroom
hitbox extends slightly to the right
HP: 450 -> 600
Rotobaga
T1 damage: 6 -> 5

-----------------------------------------------------------------------------------
--
## ALPHA 4.5

Added Live CDN Server:


The ability for us to send custom levels, quests, simple rebalancing without
you having to download the obb
More complicated stuff such as texture, animation, new plants or new zombies
will still need you to update the obb, please check the "LIVE" tab from the Travel
Log to catch announcements.
Added Dynamic Island in Misc world, which will be used to store levels from
LIVE quests
You can find the full list of ongoing levels in the ECLISE-LIVE sheet (link
can be found in the News button)

NEW CONTENTS
Main Adventure: Far Future, Neon Mixtape Tour Part 2 (19-1 to 20-10)
New plant: Burple Bloom! Unlocked at Neon Mixtape Tour Part 2 (chapter 20)
Yeti Hunt! Just like vanilla, it now appears on a random level every 22
hours. The Yeti will always appear somewhere else if you failed to catch him.
Restocked Warp Parties Revisit
Unlocked quests: Night Jurassic Marsh Pt. 2, Winter & Melon
Live quests that reward Mini Plant Packets!

QOL & OTHER CHANGES


New World Map for Wild West!
New texture and animation for Sheep Force
New animation for 8-Bit Zombies
Mini Snow Pea and Mini Sun now have different boosts
Zombie Almanac now have stat approximation (that is fairly accurate, always
rounded UP)
Zen Garden growing time has been reduced (1m to 20s, 24h to 22h respectively)
Added the main links of ECLISE in the Settings button
New UI for the Minigame world
New world icons for Minigame, Miscellaneous
Warp Party has now ended, Plant Food system is now unlocked at 10-10 again
Improved animation for Wall-nut and Explode-o-nut in Bowling Party
Updated various UI and icons

LEVEL ADJUSTMENTS
Fire Pea and Dusk Lobber unlock locations are swapped, 5-4 now gives Dusk
Lobber, 5-6 now gives Fire Pea
5-5, 5-6: Adjusted to account for the swapped plant unlocks
7-10: Remove one Low Tide during Flag 3 on Column 3
11-10: Nerf to most zombie waves (lower curve)
12-4: Added 2 PFs
12-6: Level shortened, removed waves before first flag
13-9: Remove Gargantuars and Coneheads, add Dragon Imps and more Shadow
Zombies, +4 PFs
15-4: Added 500 starting sun
15-5: Now has preplaced Stallia
15-10: Strawbursts are now at Tier II, nerfed early game, +4 PFs
LC-3: Sun limit +250
Bubbling Floor: Now fully unnerfed due to lava buff

ZOMBIE CHANGES
Jester Zombie
Speed while spinning: 0.44 -> 0.1

PLANT BALANCING
Puff-shroom
shot CD 1.1 0.85 0.65 >> 1.0 0.7 0.5
lifetime 200 120 60 >> 200 100 50
AKEE
shot CD 2.7 1.5 0.8 >> 2.7 1.4 0.7
recharge 10 16 25 >> 10 20 35
starting recharge 30 30 30 >> 10 30 60
Apple Mortar
shot CD: 2.3 to 2.8
damage 60 100 160 >> 80 140 220
splash dmg 30 50 80 >> 40 60 80
Dandelion
shot CD 1.4 1.4 1.4 >> 2.0 2.0 2.0
damage 30 90 200 >> 20 50 120
splash damage 10 25 65 >> 10 25 60
Homing Thistle
damage: 450 -> 340
T3 sun cost: 2200 -> 2100
shot CD 5.0 3.1 2.2 >> 4.2 2.8 2.1
PF damage 1600 2000 2400 >> 800 1000 1200
Cold Snapdragon
T3 sun cost: 250 -> 225
attack CD 2.1 2.6 3.2 >> 2.0 2.7 3.5
Parsnip
HP: 600 -> 1500
Magnifying Grass
now immune to frost
shot cost 90 60 30 >> 75 50 25
Dusk Lobber
sun cost 75 250 425 >> 75 275 475
damage 15 25 35 >> 20 35 50
shot CD 1.9 1.9 1.9 >> 2.4 2.4 2.4
Lava Guava
lava dps: 100 -> 200
lava lifetime: 50s -> 30s
recharge 60 50 40 >> 50 40 30
Escape Root
garg explosion dmg 1200 2400 4000 >> 900 1800 3600
-----------------------------------------------------------------------------------
--
## ALPHA 4

NEW CONTENTS
Main Adventure: Frostbite Caves, Wild West, Big Wave Beach, Jurassic Marsh
Part 2 (15-1 to 18-10)
Extra Adventure: Night Wild West Part 2
New plant quest: Strawburst (with 6 levels)
New plant: Chrocus! Unlocked at Big Wave Beach Part 2 (chapter 17)
New zombie: Zombie Amber - a zombie which can reanimate itself in certain
conditions
New Warp Party levels, starting from Sept. 2022, continuing from WP-117
Restocked Warp Parties Revisit
New lawn: Nightime Big Wave Beach
Unlocked quests: Daytime Dark Ages Pt2, Shadow Leaf, Banana, Bowling Party,
Plant Puzzle
4 new costumes for Chrocus, Torchwood, Cabbage-pult and Dandelion

LEVEL ADJUSTMENTS
2-6: Swapped Crystal Skulls -> Bug Zombies
2-7: Individual wave nerfs
2-8: Focused more on the Parachute Rain than the zombie spawn
5-7: Swapped Barrelrollers -> Dodo Zombies
13-8: Nerf all the grave spawns, 9 seed slots
SPB-7: Sun limit 5200 -> 5500

QOL & OTHER CHANGES


Beating side levels can unlock the ability to use tiering for certain plants
Removed the ability of freely tiering on certain plants to implement the
above
Updated the UI texture of most buttons, backgrounds and icons (not final)
Beach Night lawn is now available to use in custom levels (no official quest
yet)
Water texture has been changed to fit both day and night themes
Tumble Raid is now sold for coins in the store (but disabled the ability to
tier)
Training Room has been removed due to lack of usage
Optimized Endless Zones to be shorter (w/ updated mechanics)
Added attacking visual effects for MC Zom-B
The ability to use Plant Food has been moved to 0-3 (to make WPs less unfair)
(Plant Food will still be introduced formally in 11-1)

ZOMBIE CHANGES
Dino Basics
Eating DPS: 150 -> 100
Amberhead Zombie
Speed: 0.18 -> 0.14

PLANT BALANCING
Iceburg rework
suncost 0 0 0
recharge 20.0 15.0 10.0
starting recharge 5.0 5.0 5.0
damage 40 20 0
chill 20.0 18.0 16.0
freeze 16.0 10.0 5.0
radius 0 0 0
Peanut
suncost 300 450 675 >> 325 500 750
Coconut Cannon
suncost 400 600 825 >> 450 650 875

-----------------------------------------------------------------------------------
--
## ALPHA 3.5
NEW CONTENTS
Extra Adventure: Night Ancient Egypt & Night Lost City Pt. 2
New Warp Party levels, continue from WP-84
A special unexpected event, Tumble vs. Turkey! - only available during Alpha
3.5
- Tumbleweed is available for early access in the shop
- New mini-type plant: Tumble Raid! they can be unlocked and upgraded by
collecting seed packets
Tumble Raid(s) is a miniature version of Tumbleweed, they do minimal
damage and have basically 0 cost and recharge
Tumble Raid is available for upgrading during Alpha 3.5, leveled-up
Tumble Raid will spawn more tumble rolls, recharge and cost will be increased
gradually (there are more than just 9 levels of them, have fun :) ) - high level
Tumble Raid might cause lag due to the amount of projectiles on screen, so please
be considerate
- Event zombies: Turkey, Turkey Gobbler and Giant Turkey!
- Event levels: Some familiar levels will have a twisted version where
event zombies have joined, and filled to the brim. Event levels will show up over
time and will be placed in Training World. Keep an eye out for new levels!
- Hunt down Turkeys and Giant Turkeys to get Mints and Tumble Raid seed
packets
- The quests are infinite! Hunt as much as you want!
4 new costumes for Shadow Leaf, Wheat Cluster, Nightshade, Sun Bean

QOL CHANGES
Improved the way of unlocking Mini Plants:
- They now need 100 packets to unlock/upgrade instead of 1
- The 49-mint pack now guarantees 3~6 mini packets and a small chance of
100 mini packets
- The 3m bundle has been changed to a new one: 750k for 100 dup packets
of a random mini plant
Made the position of every plants on the seedbank preview more consistent
New almanac entries for Dazey Chain and mini plants
Fixed Nightshade, Chard Guard and Wheat Cluster's animation
Changed the FPS cap of the APK to 60 instead of 30
(There is one more QoL I did but I can't remember, sorry)

LEVEL ADJUSTMENTS
ICS-7: Shifted some zombies around, added a few more, +1 PF for final wave
JM-15: Moonflower to Shadow Leaf and added some PFs

ZOMBIE CHANGES
8-Bit Zombies: cannot spawn coins from Bounty Hunter boosts
Now have stun immunity
Eating DPS: 100 -> 50
Cleopatra's Ra: cannot spawn coins from Bounty Hunter boosts
Vegan
Eating DPS: 150 -> 250
Blockhead
HP: 240 health + 1600 armor -> 1000 health (pass damage armor)
Speed: 0.17 -> 0.24
Now immune to stall gas and stun

PLANT BALANCING
Nightshade
unloads his leaves much quicker
Red Stinger
PF torch interaction damage type: now does fixed damage on each zombie
instead of depending on their hitboxes
Cactus
PF damage type: now does fixed damage on each zombie instead of
depending on their hitboxes
PF fixed damage: 100
Missile Toe
T3 freeze time: 12.0 -> 10.0, chill time: 20.0 -> 22.0
Dandelion rework
Is now a pure anti-air: shots fly very high and can only hit flying
zombies, mechs and gargs
shot CD: 2.2s -> 1.4s
damage 20 60 140 >> 30 90 200
splash damage 10 25 65 >> 15 40 90

-----------------------------------------------------------------------------------
--
## ALPHA 3.2

NEW CONTENTS
4 new costumes for Moonflower, Marigold, Wheat Slinger and Electric Currant

GIMMICK ADJUSTMENTS
Bug Trap & Gun Trap activation range have been decreased

LEVEL ADJUSTMENTS
1-8: early game nerf
1-9: basics -> cones
1-10: front cones -> basics
2-7: Gold Tiles appear earlier
2-9: switched Gargantuars' positions
3-3: final wave fix
3-8: late game nerf
3-9: necro only on flag + mid game nerf
4-4: late game nerf
4-7: final wave nerf
5-3: overall nerf + initial tutorial
5-7: weight rework, 15 iceblocks -> 25
5-8: less Gargantuars
5-9: early game nerf
5-10: initial Stunion + remove all icewind
6-6: drop more sun + all sun drops are earlier
6-8: late game nerf
7-6: shorter level + overall nerf
7-9: kill 30 in 10s -> kill 16 in 5s
8-2: early game nerf
8-5: one more initial Bowling Bulb
8-6: +200 starting sun
8-7: early game nerf
9-3: overall nerf
9-4: Split Pea T1 -> T2
9-9: +1500 initial sun
10-2: mid game nerf
10-4: overall nerf
10-6: kill area +1 column
11-6: overall nerf
11-7: +2 PF
11-9: remove plant lost challenge, kill +30 Ras
12-10: special Bug Zombies nerfed
13-5: minor late game nerf
13-7: less Shadow Zombies
13-9: final wave +1 PF
14-7: toad & cabbage swap place

2-5X: add mowers


4-3X: final wave nerf
5-3X: buckethead -> conehead, Spring Bean T3, Potato Mine T3
5-7X: changed like normal mode
5-10X: remove all icewind
6-6X: sun drop 1000 -> 1200
7-6X: surfboard req 27 -> 20
9-4X: conveyor delay 5.0 -> 5.5
9-9X: +1500 initial sun

S-10: less Gargantuars


S-13: final wave nerf

PLANT ADJUSTMENTS
Tall-nut
cannot withstand Gargantuars' smashes

-----------------------------------------------------------------------------------
--
## ALPHA 3

NEW CONTENTS
New plants: Mini Peashooter, Mini Snowpea, Mini Sunflower, Mini Potato Mine!
- they can be obtained through spending mints or tons of coins
Adventure: Lost City, Dark Ages, Pirate Seas Part 2 are available (level 12-1
to 14-10) along with new gimmicks and zombies
Mini plant quest! 10 locked-and-loaded levels featuring mini plants,
available after 12-10
Veteran levels: old 12-4, 13-8, 14-8, 14-10
Survival mode and Endless Zones for LC, DA, PS (Temple of Bloom is back!)
Pumpkin is now available for early access in the shop!
Warp Party Revisit: the first 36 WPs are now available as one-time quests
12 more Community levels - available as you progress the Warp Party Revisit
quest
New Endless Zone: Undying Nightmare - all plants deal 5 times less damage and
zombies are 1.2 times destructive! (mini plants are immune to this damage debuff),
Yetis are more common in here
4 new costumes for Jack-O'Lantern, Chili Bean, Repeater and Shadow-shroom

LEVEL ADJUSTMENTS
Snow Pea is now obtained after 2-9
Kernel-pult is now obtained after 4-1
2-6: Remove all ambush Parachute Rains

QOL CHANGES
Reworked DA world map!
Expanded the Zen garden - now has up to 28 pots, and the bee is more
effective
Training Room has been separated into a new world
Some minigame series are moved to Training Room world
Many background texture tweaks - including the darkened universe background
and the new main menu screen

PLANT BALANCING
Bloomerang
recharge 20.0 25.0 30.0 >> 20.0 20.0 20.0
Moonflower
sun production time: 34.0 -> 24.0
suncost 200 250 300 >> 500 500 500
initial sun prod 50 50 50 >> 50 75 100
max sun prod 50 100 150 >> 75 125 175
Wheat Slinger
cost 75 125 175 >> 50 100 175
recharge 10.0 15.0 20.0 >> 10.0 16.0 25.0
shot CD 1.4 1.0 0.7 >> 2.0 1.4 1.0
AKEE
PF play count: 1 -> 4
PF damage: 300 -> 200
PF splash damage: 300 -> 150
PF damage reduction per bounce: 100 -> 50
Bowling Bulb
bulb recharge: 4.8 -> 3.5
Rotobaga
T1 starting recharge: 7.0 -> 60.0
Cold Snapdragon
damage: 30 -> 20
shot CD 2.1 3.0 4.0 >> 2.1 2.6 3.2
Toadstool
range: 5 tiles -> 4 tiles
Nightshade
ranged attack CD: 5.6 -> 4.2
ranged dmg 80 120 180 >> 100 120 200
PF ranged dmg 120 180 420 >> 200 240 400
Dusk Lobber
splash radius: 3x3 -> 3x1
suncost 75 200 350 >> 75 250 425
dmg & splash dmg 10 15 20 >> 15 25 35
Lawn Marigold
PF now drops 200 coin
-----------------------------------------------------------------------------------
--
-----------------------------------------------------------------------------------
--
-----------------------------------------------------------------------------------
--
## BETA 1.9

NEW CONTENTS:
- New Adventure segment: Lost City Part 3!
- New Extra Adventure segment: Night Jurassic Marsh Part 2!
- New plant quest for Electric Blueberry with 6 levels!
- New layouts for Vasebreaker Endless!
- New Zombies: Mime Zombie and Bug Mime Zombie!
- New purchasable Lawn Marigold! for decorative purposes only
- 48 new Community levels!
- 4 new Minigames! thanks to Lock'O and Ender
- 4 new Minesetter levels! thanks to Ender
- 25 new costumes! + a Rainbow skin for Marigold!

LEVEL ADJUSTMENTS:
plant tiers used for all levels have been changed according to the new
balance
adjusted 6-3, 10-3, 21-10, SDL-3, V3-2, V6-3
reworked 14-6, SPB-7, V5-3
QOL CHANGES:
- Reworked PS and JM map!
- Minigames/Secret Levels/Community levels are now displayed as quests for
completion marks
- Fixed an exploit with Escape Root
- Improved animation on fireflies for ICS stages
- Fixed animation bug for Tutorial Gargs and BWB Gargs

BALANCING:
Peashooter
T3 suncost: 450 to 500
Repeater
T3 suncost: 950 to 1000
Split Pea
recharge 5.0 8.0 10.0 >> 3.0 7.0 10.0
Snow Pea
T2 recharge: 15.0 to 14.0
T3 suncost: 750 to 1000, damage: 60 to 80
Fire Pea
damage 60 120 200 >> 60 120 190
toughness 300 450 600 >> 300 375 450
Primal Pea
PF now shoots 5 PF Peas 5 times
recharge 10.0 16.0 24.0 >> 10.0 16.0 25.0
starting CD 10.0 16.0 24.0 >> 30.0 40.0 50.0
shot CD 3.5 2.3 1.6 >> 3.5 2.4 1.8
Peapod
T3 recharge: 15.0 to 16.0
Threepeater
suncost 325 650 1000 >> 325 700 1100
recharge 10.0 18.0 25.0 >> 10.0 20.0 30.0
toughness 375 450 525 >> 600 675 750
Peanut
recharge 20.0 25.0 30.0 >> 15.0 20.0 25.0
starting CD 20.0 25.0 30.0 >> 30.0 40.0 50.0
toughness 2500 2750 3000 >> 3000 3500 4000
Red Stinger
starting CD 20.0 20.0 20.0 >> 0.5 30.0 30.0
Moonflower
PF sun count: 1 to 6
suncost 300 300 300 >> 200 250 300
max production 50 75 100 >> 50 100 150
Gold Leaf
recharge 36.0 30.0 24.0 >> 36.0 30.0 25.0
starting CD 60.0 60.0 60.0 >> 60.0 50.0 40.0
Gold Bloom
cannot be imitated
Sun Bean
starting CD: 15.0 to 0.5
sun per HP: 0.2 to 0.24
Sunshroom rework
sun production per stage: 15 - 30 - 50 to 25 - 50 - 75
production time: 20.0 to 24.0
recharge 3.0 7.0 12.0
max growth stage 1 2 3
grow time NA/NA 160/NA 120/240
Wall-nut
T3 suncost: 150 to 125, starting CD: 6.0 to 5.0
Tall-nut
suncost 125 150 175 >> 150 175 225
recharge 20.0 25.0 32.0 >> 20.0 25.0 30.0
Infi-nut rework
suncost 200 125 50
recharge 25.0 25.0 25.0
starting CD 15.0 15.0 15.0
toughness 4500 3000 1500
regen time dmg 18.0 12.0 7.0
regen time death 30.0 24.0 12.0
Chardguard rework
suncost 75 150 250
recharge 25.0 30.0 36.0
starting CD 15.0 15.0 15.0
toughness 1500 1500 1500
total pushes 3 6 9
Explode-o-nut
suncost 300 150 75 >> 250 150 75
recharge 35.0 35.0 35.0 >> 35.0 30.0 25.0
starting CD 30.0 15.0 0.5 >> 15.0 5.0 0.5
toughness 2000 2500 3000 >> 3000 3000 3000
damage 2000 800 200 >> 2000 800 300
Sweet Potato
PF now attracts the whole lane for 20s
suncost 150 250 350 >> 150 250 0
recharge 40 20 12 >> 40 20 inf
starting CD 60 60 60 >> 30 30 0.5
toughness 3000 4000 5000 >> 4000 4000 8000
Garlic
recharge 7.0 10.0 12.0 >> 5.0 7.0 10.0
Aloe
recharge 50.0 20.0 6.0 >> 50.0 20.0 5.0
starting CD 10.0 10.0 10.0 >> 15.0 10.0 5.0
Spikeweed
suncost 100 75 50 >> 125 75 50
recharge 3.0 6.0 10.0 >> 3.0 3.0 3.0
damage 15 15 15 >> 20 15 10
Spikerock
hit CD: 0.25 to 0.375
recharge 15.0 25.0 40.0 >> 25.0 20.0 16.0
starting CD 15.0 25.0 40.0 >> 15.0 10.0 5.0
damage 10 10 10 >> 25 20 15
Wheat Slinger rework
projectile count: 1 to 8
suncost 75 225 225
recharge 70.0 15.0 70.0
starting CD 15.0 15.0 15.0
toughness 300 375 450
damage 30 30 30
splash dmg 10 10 10
shot CD 2.7 2.7 1.4
Kernel-pult
PF stun time: 15s
recharge 5.0 8.0 12.0 >> 5.0 10.0 16.0
Blooming Hearts
PF stun time: 4s
maximum damage stack: 16 to 24
T1 recharge: 7.5 to 7.0
T3 recharge: 14.0 to 15.0, damage: 70 to 75
Spore-shroom rework
PF shot count: 3 to 30
suncost 175 175 175
recharge 20.0 20.0 20.0
toughness 450 450 450
damage 15 60 180
shot CD 0.75 2.7 6.8
Pepper-pult
T2 suncost: 400 to 450
T3 suncost: 750 to 950, damage: 130 to 160
Melon-pult
suncost 650 1300 2200 >> 650 1000 1600
starting CD 15.0 20.0 25.0 >> 30.0 40.0 50.0
damage 120 200 400 >> 180 240 340
splash dmg 50 70 100 >> 50 80 120
Winter Melon
suncost 800 1300 2000 >> 800 1250 1900
recharge 70.0 80.0 90.0 >> 70.0 70.0 70.0
starting CD 70.0 80.0 90.0 >> 50.0 50.0 50.0
damage 120 160 200 >> 120 150 180
splash dmg 50 90 150 >> 75 120 180
shot CD 4.6 4.8 5.0 >> 4.2 4.2 4.2
chill time 7.0 9.0 12.0 >> 10.0 15.0 20.0
AKEE
slow down does not affect T-Rex buff or punk jam buff
suncost 350 800 1750 >> 350 800 1800
recharge 7.5 12.0 18.0 >> 10.0 16.0 25.0
starting CD 7.5 12.0 18.0 >> 30.0 30.0 30.0
toughness 300 330 360 >> 300 375 450
shot CD 2.7 1.5 0.7 >> 2.7 1.5 0.8
Apple Mortar
damage 60 110 200 >> 60 100 160
splash dmg 30 60 100 >> 30 50 80
shot CD 2.2 2.4 2.6 >> 2.3 2.3 2.3
Sap-fling rework
suncost 150 100 50
recharge 10.0 10.0 10.0
toughness 600 450 300
splash dmg 5 5 5
shot CD 2.8 4.2 7.0
Crystall-shroom rework
suncost 125 100 75
recharge 12.0 16.0 20.0
toughness 600 600 600
shot CD 1.4 1.4 1.4
chill time 0.95 0.95 0.95
Citron
recharge 10.0 14.0 18.0 >> 10.0 15.0 20.0
toughness 500 550 600 >> 600 675 750
reload speed 0.8 0.67 0.55 >> 0.8 0.7 0.6
Cactus
suncost 450 700 1000 >> 450 700 1100
recharge 8.0 12.0 16.0 >> 10.0 15.0 20.0
damage 50 50 50 >> 45 45 45
spike dmg 10 14 20 >> 15 20 25
spike hit CD 0.4 0.4 0.4 >> 0.5 0.5 0.5
Fume-shroom
suncost 275 300 325 >> 250 375 550
starting CD 30.0 20.0 10.0 >> 10.0 15.0 20.0
toughness 300 330 360 >> 300 375 450
damage 40 40 40 >> 30 40 50
shot CD 1.8 1.6 1.4 >> 1.4 1.4 1.4
Laser Bean
suncost 400 525 700 >> 400 600 850
recharge 6.5 8.0 10.0 >> 7.0 10.0 14.0
toughness 500 575 650 >> 450 525 600
damage 75 95 125 >> 70 100 130
shot CD 4.5 4.5 4.5 >> 4.2 4.2 4.2
Electric Pea
T2 suncost: 850 to 900
T3 recharge: 80.0 to 70.0, bolt dmg: 15 to 14, bolt count: 8 to 7
Dandelion
blow seed dmg: 35 to 50, splash dmg: 30 to 20, splash radius: 1.38 to
1.1
recharge 10.0 22.0 30.0 >> 10.0 20.0 35.0
damage 20 60 120 >> 20 60 140
splash dmg 10 25 60 >> 10 25 65
wind CD 90.0 30.0 10.0 >> 30.0 20.0 10.0
Bowling Bulb rework
detection range: lane to 3 tiles in front
suncost 350 650 1000
recharge 10.0 14.0 20.0
toughness 900 1050 1200
damage small 40 60 80
damage med 80 130 180
damage large 120 220 320
Starfruit
recharge 20.0 25.0 30.0 >> 15.0 20.0 25.0
damage 90 140 200 >> 85 135 190
shot CD 6.0 6.0 6.0 >> 5.6 5.6 5.6
Rotobaga
starting CD: 60.0
Homing Thistle rework
suncost 800 1400 2200
recharge 90.0 90.0 90.0
starting CD 60.0 60.0 60.0
toughness 600 750 900
damage 450 450 450
splash dmg 100 100 100
shot CD 5.6 3.1 2.2
detection range 5.6 5.0 4.4
Lightning Reed rework
detection range: 8x7 (5 tiles in front, 3 nearby lanes)
suncost 75 75 75
recharge 70.0 70.0 7.0
starting CD 0.5 0.5 7.0
toughness 200 200 200
damage 5 5 5
hit CD 0.8 1.4 1.4
bounce count 6 15 4
Electric Currant
starting CD: 5.0
Electric Blueberry
suncost 150 250 350 >> 150 225 300
recharge 50.0 45.0 40.0 >> 50.0 50.0 50.0
toughness 200 225 250 >> 200 200 200
shot CD 20.0 17.0 15.5 >> 20.0 17.0 14.0
Caulipower
cannot heal newly hypnotized zombies
Witch Hazel rework
suncost 400 400 400
recharge 120.0 120.0 120.0
starting CD 30.0 30.0 30.0
toughness 300 300 300
shot CD 30.0 30.0 30.0
transformation plant Solar Tomato Moonflower Infi-nut
transformation tier 1 1 2
Cold Snapdragon
recharge 18.0 24.0 30.0 >> 15.0 20.0 25.0
hit CD 2.3 3.1 4.0 >> 2.1 3.0 4.0
Phat Beet
suncost 150 350 750 >> 150 325 675
recharge 12.0 14.0 16.0 >> 15.0 20.0 25.0
toughness 300 450 600 >> 300 375 450
Bonk Choy
toughness 400 450 500 >> 450 525 600
Celery Stalker rework
suncost 50 125 25
recharge 30.0 45.0 15.0
starting CD 60.0 60.0 10.0
toughness 1200 1500 900
damage 30 45 15
hit CD 0.25 0.25 0.25
Parsnip rework
suncost 250 175 100
recharge 70.0 70.0 70.0
starting CD 30.0 30.0 30.0
toughness 600 600 600
damage 140 110 80
hit CD 1.23 1.23 1.23
Chomper
recharge 10.0 13.0 16.0 >> 10.0 15.0 20.0
chew time 24.0 20.0 16.0 >> 22.0 17.0 13.0
Toadstool
recharge 15.0 25.0 40.0 >> 25.0 25.0 25.0
toughness 300 330 360 >> 450 525 600
damage 30 30 30 >> 35 35 35
chew time 0.0 5.0 5.0 >> 0.0 0.0 0.0
sun produced 25 25 25 >> 100 50 0
Coconut Cannon
splash radius: 3x3 to 3x1
suncost 400 600 825
recharge 15.0 20.0 25.0
toughness 2000 2200 2400
damage 900 1400 2000
splash dmg 600 600 600
shot CD 14.5 14.5 14.5
Strawburst
suncost 700 900 1100 >> 700 900 1200
recharge 10.0 14.0 18.0 >> 15.0 20.0 25.0
grow time 10/15 7/12 5/10 >> 10/15 7/12 5/8
Jack'O Lantern rework
suncost 700 325 700
recharge 45.0 30.0 30.0
starting CD 15.0 15.0 15.0
toughness 1500 1500 1500
total dmg 4500 1500 1500
flame CD 30.0 30.0 30.0
flame length 3 3 8
Banana Launcher
recharge 60.0 65.0 70.0 >> 90.0 90.0 90.0
toughness 300 330 360 >> 300 375 450
damage 1300 1500 1800 >> 1300 1500 1700
shot CD 40.0 30.0 25.0 >> 40.0 32.0 28.0
Holly Barrier rework
shot count: 5 to 3
suncost 450 450 450
recharge 25.0 25.0 25.0
toughness 1500 1500 1500
melee dps 20 20 20
shot dmg 1200 600 300
knockback 1 3 1
leaf HP 600 1500 4000
leaf DPS 5 10 20
Missile Toe
suncost 500 500 600 >> 500 500 500
recharge 10.0 25.0 60.0 >> 10.0 25.0 70.0
starting CD 10.0 25.0 60.0 >> 10.0 25.0 120.0
toughness 300 330 360 >> 300 375 450
damage 400 80 40 >> 600 200 60
shot CD 20.0 17.0 15.0 >> 24.0 24.0 24.0
freeze time 0.5 5.0 10.0 >> 0.5 6.0 12.0
chill time 11.5 13.0 14.5 >> 12.0 16.0 20.0
Magnifying Grass
suncost 100 175 250 >> 150 150 150
recharge 8.0 11.0 15.0 >> 7.0 10.0 14.0
toughness 500 575 650 >> 900 900 900
damage 600 400 200 >> 700 430 190
Nightshade rework
suncost 100 150 350
recharge 3.0 3.0 3.0
starting CD 30.0 30.0 30.0
damage 240 400 1200
Potato Mine
T3 recharge: 7.0 to 5.0, PF spawn count: 5 to 12
Primal Potato Mine rework
suncost 125 50 125
recharge 25.0 20.0 20.0
starting CD 60.0 30.0 30.0
toughness 300 300 300
damage 4000 600 600
radius 2x1 3x3 5x5
arming time 14.0 14.0 10.0
Squash
suncost 100 75 50 >> 100 50 0
recharge 25.0 25.0 25.0 >> 25.0 25.0 36.0
starting CD 25.0 15.0 5.0 >> 15.0 15.0 20.0
damage 1800 1300 860 >> 1800 1200 600
Shadow-shroom
suncost 50 50 50 >> 50 50 0
recharge 15.0 15.0 15.0 >> 15.0 15.0 10.0
poison dps 60 40 20 >> 40 30 10
poison time 20.0 30.0 80.0 >> 20.0 30.0 90.0
Chili Bean
recharge 20.0 17.0 15.0 >> 20.0 20.0 20.0
starting CD 20.0 10.0 5.0 >> 15.0 15.0 15.0
toughness 300 260 230 >> 300 300 300
stun time 18.5 11.0 4.0 >> 20.0 15.0 10.0
Hypno-shroom
suncost 75 100 125 >> 75 125 175
recharge 40.0 32.0 20.0 >> 40.0 25.0 15.0
Tangle Kelp
starting CD 10.0 30.0 50.0 >> 10.0 15.0 20.0
damage 400 400 400 >> 900 600 500
Lily Pad
recharge 10.0 6.0 0.0 >> 10.0 5.0 0.0
toughness 200 300 450 >> 300 450 900
Grimrose
drag count: 1 to 2, powered drag count: 3 to 4
suncost 225 100 0 >> 225 100 25
recharge 12.0 25.0 60.0 >> 10.0 25.0 70.0
starting CD 30.0 30.0 12.0 >> 10.0 15.0 15.0
damage 1500 1500 4000 >> 1600 1600 4000
Dusk Lobber
cannot be eaten
recharge 7.0 10.0 14.0 >> 10.0 15.0 20.0
toughness 300 375 450 >> 450 525 600
Shadow Leaf
radius: 5x5 to 7x7
recharge 40.0 20.0 18.0 >> 30.0 3.0 15.0
starting CD 30.0 30.0 30.0 >> 5.0 5.0 5.0
duration 32.0 20.0 7.0 >> 29.0 10.0 7.0
Ghost Pepper
explosion damage: 200 to 260
starting CD 30.0 30.0 30.0 >> 25.0 25.0 25.0
dps 40 40 40 >> 40 50 60
Guacodile
suncost 100 150 200 >> 150 100 50
recharge 18.0 12.0 7.0 >> 7.0 16.0 25.0
starting CD 5.0 5.0 5.0 >> 5.0 10.0 15.0
damage 150 150 150 >> 140 140 140
Cherry Bomb
T2 suncost: 150 to 200, damage: 1300 to 2000
Grapeshot rework
projectile bounce count: 10 to 14
projectile hitbox is larger
suncost 175 250 325
recharge 50.0 50.0 50.0
explosion dmg 160 160 160
projectile dmg 80 120 160
projectile splash dmg 60 80 100
Bombegranate
suncost 200 200 200 >> 200 250 300
explosion dmg 400 200 40 >> 400 400 400
seed dmg 260 440 660 >> 260 520 800
Lava Guava
recharge 70.0 60.0 50.0 >> 60.0 50.0 40.0
starting CD 30.0 30.0 30.0 >> 30.0 15.0 5.0
explosion dmg 80 80 80 >> 160 160 160
Shrinking Violet rework
suncost 50 125 225
recharge 45.0 30.0 45.0
dmg multiplier 3.5 3.5 3.5
radius 1x1 1x1 3x3
Hot Date
suncost 100 150 200 >> 75 125 175
recharge 35.0 27.0 20.0 >> 40.0 30.0 20.0
starting CD 60.0 40.0 20.0 >> 15.0 15.0 15.0
Garlimite: two tiers only
suncost 0 25
recharge 10.0 0.0
Iceberg Lettuce
recharge 15.0 19.0 24.0 >> 15.0 15.0 20.0
freeze time 10.0 15.0 22.0 >> 10.0 10.0 16.0
chill time 14.0 20.0 28.0 >> 14.0 14.0 20.0
Stunion
recharge 30.0 22.0 15.0 >> 30.0 25.0 20.0
stun time 24.0 24.0 24.0 >> 24.0 26.0 28.0
Spring Bean rework
suncost 25 25 50
recharge 35.0 12.0 5.0
starting CD 20.0 10.0 5.0
toughness 300 300 450
sleep CD 12.0 30.0 30.0
Hurrikale rework
suncost 225 100 100
recharge 7.0 10.0 25.0
blow time 3.8 1.8 3.8
chill time 15.0 10.0 10.0
Stallia
suncost 100 100 100 >> 100 150 100
recharge 30.0 26.0 22.0 >> 30.0 30.0 30.0
knockback 2.5 2.0 1.5 >> 2.5 3.7 1.5
stall time 10.0 12.0 15.0 >> 10.0 10.0 18.0
Thyme Warp
T2 suncost: 100 to 125
T3 suncost: 200 to 250
Ice-shroom
suncost 75 100 125 >> 75 125 175
recharge 60.0 55.0 50.0 >> 70.0 60.0 50.0
starting CD 30.0 35.0 40.0 >> 90.0 90.0 90.0
Grave Buster rework
deals damage to surrounding grid items after busting
suncost 25 50 100
recharge 7.0 10.0 10.0
toughness 450 450 450
bust time 5.0 5.0 5.0
damage 0 350 700
Hot Potato
removes octopi on all tiers
recharge 0.0 6.0 10.0 >> 0.0 5.0 10.0
damage 40 25 15 >> 250 150 100
Magnet-shroom
starting CD: 60.0 to 30.0
Intensive Carrot
suncost 50 100 300 >> 50 100 250
starting CD 30.0 30.0 120.0 >> 20.0 20.0 0.0
revived HP 1.0 3.0 15.0 >> 2.0 5.0 15.0
[Link] rework
now affects zombies with Hungry speed or faster
suncost 50 100 150
recharge 30.0 25.0 20.0
starting CD 15.0 10.0 5.0
stun time 10.0 10.0 10.0
radius 5x5 5x5 5x5
Perfume-shroom
suncost 150 200 250 >> 100 150 200
recharge 50.0 42.0 36.0 >> 50.0 40.0 30.0
starting CD 90.0 60.0 40.0 >> 50.0 30.0 10.0
Tile Turnip
cannot be imitated
1st tile cost 0 100 200 >> 0 0 50
2nd tile cost 250 200 200 >> 200 200 150
cost mul 1.2 1.6 2.0 >> 1.25 1.6 2.0
recharge 100.0 50.0 10.0 >> 90.0 50.0 0.0
starting CD 100.0 50.0 10.0 >> 15.0 15.0 0.0
Power Lily
cannot be imitated
suncost 250 400 600 >> 300 450 600
recharge 140.0 100.0 70.0 >> 120.0 90.0 70.0
starting CD 120.0 70.0 30.0 >> 120.0 60.0 15.0
-----------------------------------------------------------------------------------
--
## BETA 1.8.3
- Fixed some crashing bugs
- Adjusted 21-3 and 21-5

BALANCING:
Nightshade: Remove ranged attack
Grimrose
T1 and T2 damage: 1000 to 1500
T3 recharge: one time use to 60s

-----------------------------------------------------------------------------------
--
## BETA 1.8.2
- Fixed missing NMT Endless Zone
- Fixed some small texts
- Adjusted 5-6, DA-5, 21-1, 21-2, 21-4, 21-10

BALANCING:
Starfruit: reverted damage nerf in 1.8.1
Torchwood
suncost 150 200 100 >> 125 175 75
recharge 15.0 7.0 30.0 >> 12.0 5.0 20.0

-----------------------------------------------------------------------------------
--
## BETA 1.8.1

Natural sun drop rework


Cooldown base 6.0 >> 3.0
Cooldown adjust / sun +0.1 >> +0.25
Cooldown max 12.0 >> 18.0

- A completely revamped AE Part 3 with more difficulty


- Secret levels now appear on the map without needing to replay the previous levels
- Tier change costs have been decreased
- Vasebreaker plant packets now last 25s (from 15s)
- Following levels are changed:
reworked 6-9, 12-9, 14-6
adjusted 3-1, 8-4, 13-1, 13-2, 13-4, 13-6, 15-2, 17-5, SNB-1, SNB-5, SPB-5,
SDL-6, BNN-6, WML-4, Plant Puzzle 6, Plant Puzzle 8, V7-2
BALANCING:
Sunflower rework
suncost 100 75 50
recharge 12.0 15.0 18.0
HP 300 300 300
Production time: 34.0 to 24.0
Primalsunflower rework
suncost 100 150 200
recharge 25.0 18.0 12.0
HP 450 600 750
Production time: 34.0 to 24.0
Twinsunflower rework
suncost 200 300 400
recharge 30.0 36.0 45.0
HP 600 900 1200
produced 100 120 150
Production time: 34.0 to 24.0
Goldleaf
suncost +50
starting CD: 60s
Sunbean rework
suncost 25 75 125
recharge 30.0 22.0 16.0
sun cap 350 350 350
sun/HP 0.2 0.2 0.2
Magnifyinggrass
firing cost 60 40 20 >> 90 60 30
Moonflower
recharge 20.0 30.0 40.0 >> 15.0 30.0 45.0
sun cap 50 100 150 >> 50 75 100
Missiletoe t3 recharge: 45.0 to 60.0
Snow Pea
recharge 7.0 10.0 14.0 >> 7.0 15.0 30.0
Crystall-shroom
suncost 125 100 75 >> 125 125 125
recharge 20.0 20.0 20.0 >> 20.0 12.0 5.0
Explode-o-nut
starting CD 20.0 60.0 90.0 >> 30.0 15.0 0.5
Aloe
HP 900 600 300 >> 900 750 600
[Link]
suncost 25 50 100 >> 25 75 125
Imitater: Cannot be used with Ice-shroom, Thyme Warp and [Link]
Torchwood rework: now needs 2 torchwoods to fully convert
suncost 150 200 100
recharge 15.0 7.0 30.0
HP 1200 1350 1500
First convert: 150% dmg, 1/6 splash
Second convert: 200% dmg, 30% splash
PF convert: 250% damage, 50% splash
Homingthistle
suncost 150 350 700 >> 200 425 900
recharge 12 24 36 >> 7 14 25
damage 24 45 100 >> 20 40 80
splash damage 0 8 20 >> 0 5 10
Rotobaga
suncost 200 350 500 >> 225 425 700
firerate 1.1 1.1 1.1 >> 1.4 1.4 1.4
Starfruit
damage 90 140 200 >> 90 120 160
Snapdragon
damage 120 150 180 >> 110 130 150
AKEE
damage: 60 to 50
damage reduction per bounce: 10 to 5

-----------------------------------------------------------------------------------
--
## BETA 1.8

- tl;dr: 83 new levels, 161 randomized level layouts, and a buttload of QoL changes
with custom animations

NEW CONTENTS:

- 53 more levels for the Community World.


- Plant Puzzle quest: 8 new levels where you need to swap the pre-planted plants to
beat the zombies.
- Extra Adventure: Daytime DA part 2 (DA-11 to DA-20)
- Training mode for PS, FC and WW. That's 12 levels with 140 different layouts
included!
- Costumes for Sunflower & Crystall-shroom.
- Replaced level 19-10 with a new one (it's harder), the old one can be replayed as
a quest.
- 21 new layouts for TICKDOWN mode.

QOL / VISUAL CHANGES:

- Brand new dark-themed custom loading screen! ECLISE exclusive!


- Crystallshroom now has her own custom animation set! Removed the impact sfx of
her projectiles.
- New look for Torchlight Zombie! now more recognizable when frozen/chilled
- Football zombies now have a smoother animation and his helmet damagable (it's
made out of plastic)
- Excavator Zombies now stop to bash Tall-nut instead of ignoring it
- Gargantuars now have visual damaged states
- Fixed a bug with Surfer dropping his surfboard after it's broken
- Fixed a lot of hitbox-related stuff
- New projectile effect for Banana, Dusklobber, Missiletoe, Caulipower, Sporeshroom
- Tweaked missiletoe's charging and ready-to-launch animations
- Phatbeet costumes now look less quirky
- Fixed some costume layers of certain plants (the eyes are no longer overlay the
costume parts)
- Shrinkingviolet, Sunshroom at small and medium stage are visually made bigger

BALANCING:
Sunshroom HP 200 250 300 >> 300 375 450
Peanut
suncost 300 450 650 >> 300 450 675
recharge 24.0 28.0 32.0 >> 20.0 25.0 30.0
damage 30 35 40 >> 20 20 20
shot CD 0.64 0.5 0.4 >> 0.45 0.3 0.2
Dusk Lobber
suncost 350 725 1150 >> 75 200 350
recharge 20.0 30.0 40.0 >> 7.0 10.0 14.0
damage 20 40 60 >> 10 15 20
Crystall-shroom ducking range is made smaller
Grimrose: now correctly prioritizes the more dangerous zombies
Tier 1 & 2 damage: 1000 to 800 (he now aims at Gargs first before
basics)
Shadow-shroom
Tier 1 poison DPS: 30 to 60, poison duration: 40s to 20s
Tier 2 poison DPS: 20 to 40, poison duration: 60s to 30s
Tier 3 poison DPS: 15 to 20
Escape Root: now swaps instantly! and doesn't work with Sporeshroom anymore.
Tier 1 PF damage: 1800 to 0
Tier 2 CD: 15s to 40s; HP: 900 HP to 2000 HP
Electric Currant: his melee damage and melee zap rate is now equal to his
fence damage and zap rate
Empeach
tier 3 sun cost: 75 to 100
Dandelion projectiles are not be able to hit chickens anymore
-----------------------------------------------------------------------------------
--
## BETA 1.7.2
- Animation fixes for Bowling PF - he will now fire PF bulbs properly
-----------------------------------------------------------------------------------
--
## BETA 1.7.1
- Fixed the broken Training Room reset function
- Fixes to some Community levels
- Animation fix for Crystall-shroom and Wheat PF
- Faster tier swap screen (less laggy)
- DDA-5 has been changed: less garlimite, more Snow Pea
-----------------------------------------------------------------------------------
--
## BETA 1.7 - EASY MODE RELEASE! a different obb for ECLISE, that has all of the
enemies' HP scaled down to 60-70%. Made for casual players, marked by the silver
coin display of your coin counter!

- tl;dr: 114 new levels, 144 randomized levels, 2 new plants, night AE and daytime
DA

- NEW PLANT: Garlimite! Complete the new adventure segment to unlock him.
- ANOTHER NEW PLANT: Crystall-shroom! We're in the endgame now - unlock her through
a master quest at the end of 21-10
- Daytime Dark Ages lawn and extra adventures!
- Night Ancient Egypt lawn!... and extra adventures!
- Community World! - contains 71 new levels made by... the community, also new
worldmap for it
- Training Mode with 4 difficulty modes with 7 level modes within each of that!
hopefully that makes sense.
Training mode is available after you beat level 2-10
4 difficulty level for you to choose: Easy - Normal - Hard - Extreme
There are 7 game mode for each difficulty for you to play with. Including
Last Stand, 2000 sun headstart, and Auto Sun dropper. Click on a difficulty level
to randomly enter those
Currently constructed for AE, LC, and DA. More worlds to come later (I need
to make 48 levels for each worlds)
Complete level 2-10 to unlock Training Mode, it's on the left of your house
- Removed LC endless (Temple of Bloom) in order to make the Training Mode
- Added Night Egypt and Daytime Dark Ages to their world's endless zone cycle
- Puzzle quest: Minesetter and some new minigames
- Costumes for Lava Guava, Puff-shroom and Tile Turnip! (made by FurballArts and
me, goodp2 :)
- You can now replay one-off challenge levels!
- Bowling minigame: Bowlings are now have bigger hitbox, can hit flying zombie and
drop bonus coins on multiple hits
- Nerfed earlier adventure levels:
1-10: heavily nerfed in general
2-5: more delay time between zombie waves
2-9: moved some endangered Iceburg to the left
2-10: added more gold tiles
3-4: spawns more sun gravestones instead of normal gravestones
5-8: more preparation time before the first wave, removed early snowstorms
5-9: minor nerf
7-9: time limit to kill zombies: 5 to 10s
8-4: faster conveyor speed (if you know how to trigger it :p)
8-9: dinosaurs won't come until half of the level
10-3: preplaced citrons are now at tier 2
- Replaced level ICS-5 with a new one
- Universal color - tweaked the colors of some gravestones & lawnmowers to make
them fit into everywhere
- Minor changes in texts & stuff
- Bugs fixed for Bowling PF and Wheat Slinger PF
- Camel Zombies, Bugs, Relichunter and Cleopatra zombies now cost more to spawn
- USE RATE rebalancing: these plants are already balanced in before but underused
at certain tiers. With this update, I hope it could bring even more variation to
your game experience.
Peashooter
tier 1 damage: 20 to 24
Cabbagepult
tier 1 damage: 45 to 50
Bloomingheart
tier 1 damage: 10 to 15
Puffshroom
expire time 180.0 90.0 30.0 >> 200.0 120.0 60.0
shotcooldown 1.2 0.95 0.7 >> 1.1 0.85 0.65
Homingthistle
tier 1 damage: 20 to 24
Bombegranate
suncost 200 150 150 >> 200 200 200
recharge 40.0 32.0 25.0 >> 40.0 40.0 40.0
damage 400 160 40 >> 400 200 40
seed damage 260 200 180 >> 260 440 660
Tallnut
suncost 125 200 300 >> 125 150 175
recharge 20.0 20.0 20.0 >> 20.0 25.0 32.0
Potatomine rework
suncost 25 25 50 >> 25 50 25
recharge 20.0 20.0 20.0 >> 20.0 20.0 7.0
HP 300 500 900 >> 300 300 300
arming time 14.0 17.0 20.0 >> 14.0 20.0 10.0
damage 1500 1500 1800 >> 1500 2400 400
Primalpotatomine
tier 1 damage: 400 to 420 - enough to take out captain & jester zombie
Snowpea: no more bonus chance for freezing projectiles!
tier 2: gain small splash chill
tier 3: bigger splash with additional 0.3s freeze
- Normal balancing lol:
Escape Root: now swaps instantly!
tier 2 recharge: 15s to 40s, HP: 900 to 2000
Toadstool
tier 1 chew time: 5.0 to 0.0
Tanglekelp
recharge 20.0 35.0 50.0 >> 20.0 30.0 36.0
drag damage 400 600 800 >> 400 400 400

electricblueberry: each zap will now deal 200 dmg instead of 1500 (takes
longer to kill a zombie)
Starfruit projectile hotbox is slightly bigger
Kernelpult normal damage: 20 to 10
Ghostpepper
recharge 25.0 40.0 60.0 >> 30.0 45.0 60.0
dps 20 30 40 >> 40 40 40
Intensivecarrot
tier 2 recharge: 6s to 20s, health restored: 100% to 300%
Primalsunflower
recharge 10.0 5.0 0.0 >> 10.0 6.0 3.0
Rotobaga
suncost 200 450 950 >> 200 350 500
damage 10 20 40 >> 10 15 20
recharge 7.0 14.0 25.0 >> 7.0 10.0 14.0
Electriccurrant fence damage -24% for all tier (pea x4 >> pea x3 at tier 1)
-----------------------------------------------------------------------------------
--
## BETA 1.6 - BALANCING UPDATE - BLOVER IS GONE

Dandelion & Toadstool reworked completely


Gravebuster
suncost 25 50 75 >> 25 25 50
recharge 10.0 6.0 5.0 >> 7.0 10.0 3.0
bustspeed 5.0 4.0 3.0 >> 6.0 3.0 3.0
HP 300 330 600 >> 300 300 450
Hotpotato sun cost -50 for all tier, tier 1 CD: 3.0 to 0.0
Repeater
cooldown 5.0 8.0 11.0 >> 7.0 14.0 25.0
Threepeater
cooldown 7.0 11.0 18.0 >> 10.0 18.0 25.0
Peapod starting CD: 60.0 to 30.0
suncost 125 250 500 >> 150 300 550
cooldown 7.5 12.0 16.0 >> 5.0 10.0 15.0
Firepea reworked. splash radius +50%
suncost 200 450 750 >> 350 750 1400
damage 40 80 115 >> 60 120 200
splashdamage 12 25 36 >> 20 40 70
recharge 10.0 14.0 20.0 >> 14.0 25.0 35.0
Primalpeashooter: removed stun, knockback chance: 50% to 100%
Electricpea: projectile speed -50%, shotcooldown +75%
cooldown 15.0 35.0 80.0 >> 20.0 40.0 80.0
Bloomerang now stuns zombie on hit for 0.15s
suncost 250 375 550 >> 250 400 600
recharge 7.0 10.0 14.0 >> 20.0 25.0 30.0
damage 20.0 25.0 30.0 >> 20.0 30.0 40.0
shotcooldown 2.7 2.4 2.1 >> 2.7 2.7 2.7
Cabbagepult
damage 40 75 150 >> 45 80 150
recharge 3.0 5.0 7.5 >> 3.0 7.0 14.0
Kernelpult butter rate: 25% to 50%, stun time: 8.0 to 4.0
Pepperpult
recharge 16.0 20.0 25.0 >> 15.0 25.0 35.0
Melonpult
recharge 10.0 14.0 18.0 >> 15.0 20.0 25.0
splashdmg 60 80 100 >> 50 70 100
HP 600 700 800 >> 600 750 900
Wintermelon
recharge 30.0 50.0 80.0 >> 70.0 80.0 90.0
splashdmg 60 100 160 >> 50 90 150
HP 600 700 800 >> 600 750 900
Applemortar starting CD for all tier: 120.0
HP 600 700 800 >> 600 750 900
Snapdragon reworked
suncost 400 525 650
recharge 15.0 20.0 25.0
damage 120 150 180
shotcooldown 4.2 4.2 4.2
Spikeweed hit rate: 0.6 to 0.75
suncost 125 100 75 >> 100 75 50
recharge 10.0 6.5 4.0 >> 3.0 6.0 10.0
damage 14 11 8 >> 15 15 15
Spikerock hit rate: 0.2 to 0.25
suncost 250 300 350 >> 250 200 150
recharge 40.0 35.0 30.0 >> 15.0 25.0 40.0
damage 10 11 12 >> 10 10 10
Coconutcannon
HP 1200 1350 1500 >> 2000 2200 2400
Magnetshroom
suncost 100 150 200 >> 50 100 200
recharge 15.0 15.0 20.0 >> 60.0 60.0 60.0
range 6x3 9x3 10x5 >> 9x7 9x7 11x9
composttime 15.0 12.0 10.0 >> 20.0 12.0 6.0
Hypnoshroom
suncost 75 100 125 >> 75 100 150
recharge 30.0 25.0 20.0 >> 40.0 32.0 20.0
Empeach effect range for all tier: 5x5
suncost 25 50 75
recharge 25.0 18.0 10.0
Stunion
suncost 50 50 50 >> 50 75 100
recharge 20.0 15.0 10.0 >> 30.0 22.0 15.0
stunduration 12.0 9.0 6.0 >> 24.0 24.0 24.0
Hurrikale sun cost -50 for all tier
Infinut
HP 2000 2300 2600 >> 4000 4500 5000
recharge 24.0 20.0 16.0 >> 40.0 32.0 25.0
regen (from death) 20.0 22.0 24.0 >> 30.0 33.0 36.0
Sweetpotato starting CD: 60.0
suncost 275 325 400 >> 150 250 350
recharge 20.0 16.0 12.0 >> 40.0 20.0 12.0
HP 4000 4000 5000 >> 3000 4000 5000
Lilypad
suncost 20 25 30 >> 0 25 50
recharge 7.5 6.0 4.0 >> 10.0 6.0 0.0
HP 250 275 300 >> 200 300 450
Bowlingbulb
bigdamage 180 240 300 >> 190 260 330
recharge 8.5 12.0 16.0 >> 10.0 18.0 25.0
Fumeshroom
recharge 24.0 30.0 40.0 >> 30.0 35.0 40.0
shotcooldown 2.0 1.7 1.45 >> 1.8 1.6 1.4
Starfruit reworked
suncost 150 250 400
recharge 20.0 25.0 30.0
damage 90 140 200
shotcooldown 6.0 6.0 6.0
Rotobaga shot cooldown: 1.4 to 1.1
cooldown 5.0 10.0 15.0 >> 7.0 14.0 25.0
Torchwood
cooldown 20.0 16.0 12.0 >> 30.0 22.0 14.0
Redstinger reworked: only shoot on the first 2 column. can't be used in
laststand
shotcooldown: 2.7, starting CD: 20.0
suncost 50 175 300
recharge 70.0 70.0 70.0
damage 30x2 60x2 90x2
HP (col 1-2) 200 250 300
HP (col 3-9) 600 750 900
Intensivecarrot reworked
suncost 50 100 350
recharge 20.0 6.0 0.0
HPrevived 100% 100% 1500%
Aloe reworked
suncost 150 125 75
recharge 50.0 20.0 6.0
HP 900 600 300
heal 1500 1200 300
healtime 3.0 7.0 3.0
Thymewarp
suncost 25 75 200 >> 50 100 200
recharge 40.0 60.0 80.0 >> 40.0 50.0 60.0
effectrange 1x1 3x3 5x5 >> 3x3 5x5 full
Garlic
recharge 15.0 15.0 17.0 >> 7.0 10.0 12.0
Primalwallnut: smash damage taken: 500 to 200
suncost 150 200 250 >> 100 150 200
recharge 15.0 11.0 8.0 >> 14.0 10.0 7.0
HP 2500 2800 3000 >> 2500 3000 3500
Primalsunflower
recharge 10.0 7.0 5.0 >> 10.0 5.0 0.0
Primalpotatomine
damage 300 800 2400 >> 400 1000 4500
area 7x7 7x7 7x7 >> 7x7 5x5 3x3
Electricblueberry: attack cooldown -3s (-15%), recharge +5s
Witchhazel's solar does no more stun
Moonflower: can't be eaten now, starting CD: 60s
only boosts sun production with other Moonflowers (+25 sun for each
other)
suncost 300 300 300
recharge 20.0 30.0 40.0
max sun cap 50 100 150
Dusklobber
recharge 10.0 15.0 22.0 >> 20.0 30.0 40.0
splashdamage 10 20 30 >> 20 40 60
Shadowshroom suncost: 100 to 50
Nightshade reworked (still can't be eaten), starting CD: 30s. can't be used
in laststand
suncost 0 150 400
recharge 60.0 20.0 0.0
melee damage(x3) 200 600 1200
Grimrose: can't be used in laststand
suncost 300 250 200 >> 225 100 0
recharge 12.0 16.0 22.0 >> 12.0 25.0 9999
Explodeonut
suncost 300 275 250 >> 300 150 75
recharge 40.0 35.0 30.0 >> 35.0 35.0 35.0
startingCD 60.0 40.0 20.0 >> 20.0 60.0 90.0
damage 2000 1500 1000 >> 2000 800 200
HP 2000 1800 1600 >> 2000 2500 3000
Escaperoot reworked: can't be used in SOS and laststand
suncost 100 50 50
recharge 0.0 15.0 9999
HP 600 900 12000
Electriccurrant (fix & buff - now stats are working as intended whoops)
suncost 150 300 500
recharge 7.0 10.0 14.0
selfdamage (1.5s) 80 140 220
fence dps 60 90 120
Ghostpepper reworked: now haunt all zombies in her lane (full lane) for 30s.
explosion damage: 360 to 200
suncost 200 150 100
recharge 25.0 40.0 60.0
hauntdps 20 30 40
Lavaguava: lava puddle time: 16.0 to 50.0
suncost 150 200 250
recharge 70.0 60.0 50.0
Jackolantern flame length +1 tile
Parsnip
suncost 200 250 300 >> 200 300 425
recharge 22.0 22.0 22.0 >> 70.0 70.0 70.0
damage 60 75 90 >> 120 160 200
Wheatslinger
recharge 3.0 5.0 7.0 >> 20.0 20.0 20.0
damage 30 30 30 >> 100 100 100
splashdamage 10 10 10 >> 20 20 20
shotcooldown 1.3 0.9 0.7 >> 2.0 1.5 1.1
Shadowleaf
suncost 100 75 50 >> 150 100 50
recharge 18.0 18.0 18.0 >> 40.0 20.0 18.0
effect duration 18.0 12.0 7.0 >> 32.0 20.0 7.0
Iceshroom
recharge 60.0 50.0 40.0 >> 60.0 55.0 50.0

- Following levels are changed as aftermath:


13-9, 14-4, 16-6 are replaced with a new one, 16-5 is the old 16-6
reworked SDL-6, 17-5
adjusted 14-6, 5-3, 5-6, 15-2, 19-4, 19-10, 20-2, WW-3, S-19
nerfed 17-10, 18-10
- Added more stat reveals & details to the almanac
- Tutorial Gravestones are intentionally only be destroyed by Gravebuster
- New epic quest: Pure Modern Day; Winter & Melons
- Adventure expansion: level 21-1 to 21-10 (abandoned part 3 levels)
- New survival mode: Escalation and Column Chaos
-----------------------------------------------------------------------------------
--
## BETA 1.5.2
- Reworked almanac (once more)
- Fixed some dialogues (1-7, 3-4, 8-4 and a few more I can't remember)
- Plant balancing:
Celerystalker:
Tier 2 CD: 22s to 36s
Tier 3 CD: 15s to 45s
Guacodile
Tier 2 damage: 200 to 150
Tier 3 damage: 250 to 150
Jackolantern: now sprays all of his flame with a single tap
-----------------------------------------------------------------------------------
--
## BETA 1.5.1
- Fixed some dialogues (a lot. a mini-rewrite basically)
(credits to u/LittleMissRileyx for English checking)
- Reworked 2-9, 2-10
- Plant balancing:
Bloomerang
tier 2 shot CD: 2.2 to 2.4
tier 3 shot CD: 1.7 to 2.1
Blooming Heart max dmg boost: 50 to 80
tier 1 damage: 25 to 10
tier 2 damage: 50 to 40
tier 3 damage: 75 to 70
-----------------------------------------------------------------------------------
--
## BETA 1.5

- NEW PLANT: the Wheat Slinger! a cheap solution for threat that stays behind,
highly spamable. Complete the new adventure segment to unlock him.
- New Night Wild West extra adventures!
- A whole bunch of new minigames in Modern Day. yes a lot
- Lost City world map rearranged! (just like AE but not as good.)
- Easy mode for standalone levels in MD for casual players to enjoy. That alone
took me whole bunches of time
- Checkpoints are here, you'll no longer need to beat the first level in order to
unlock the gate
- Plant quest: Banana Launcher, Spring Bean
- New costume for Cactus & Primalpeashooter & Chomper
- Fixed popcap's typo in the code that resulted in electriccurant's dis-
immunization of ballad jam a.k.a electric currants cannot be charmed now.
- Reworked TICKDOWN mode: instant-damaging plants are removed, longer preparation
time, the zombies are crowder, also added some new levelset. It's quite fun to play
now gotta say.
- new minigames in MD. some changes to the old ones too. also new veteran level
quests
- No more flash red warning when the zombies are close to your house
- Nerfed some clutchy vasebreaker levels (V1-1, 2-3, 3-1, 4-2, 4-3, 5-3, 6-1, 9-3,
10-2, 10-3)
- nerfed level S-19, 11-5, 11-8, 11-9, 13-8, 15-6, 18-2, SDL-5
- Nerfed and expanded 13-3, level 13-6 is replaced with a new one, level 13-10 is
buffed
- Level 11-4 and 11-7's rewards are swapped (Toadstool >< Parsnip)
- Witchhazel is banned in most of last stand levels
- Caulipower and blover are banned from survival mode (except cauli in survival:
gargantuar)
The changes in zombie's eating dps while leveling makes caulipower too op in
the long run. Will consider laststand next time... maybe
- Fixed the visual bug on excavator's death animation
- Fixed explorer, pharaoh & eighties imp hitbox
- Ice-shroom gained a bit more weight in design
- Melons' tier 1 splash effect is looking cooler
- The almanac is more tidy now. Neat!
- New almanac icons for the new zombies! Finally
- Disco Mech reworked: slower jetpack spawning time, jetpack disco HP: 260 to 400,
jetpack disco speed: 0.26 to 0.28
- Football-mechs spawn less frequently and worth more points
- Chicken HP: 8 to 5
- Jester zombie can sometimes spawn with invisibility...jk
- *Adjusted* boosting cost for each plant
- Endless zone changes:
MD: now can only spawn 2 portals per wave at most, randomly cycle between day
& night also!
BWB: revamped!
PS: fixed zombies clogging in the 5th lane
AE: sandstorms can only happen after wave 8
LC, WW, JM: added night variant!
- Minor changes in strings & stuff. also added new MD minigames
~~ rebalancing time ~~
aloe: healing +100 HP for all tiers (to cover up the delay for his animation)
bonkchoy
tier 2 damage: 22 to 20
tier 3 damage: 30 to 25
cactus rework! too lazy to list so read the almanac
Citron: has slower projectile speed
tier 1 reload speed -25%, damage +23% (700 to 860)
tier 2 reload speed -11%, damage +9% (1600 to 1740)
tier 3 reload speed -5%
Coldsnapdragon PF
damage 1200 1600 2000 >> 300 340 380
freeze duration 10.0 10.0 10.0 >> 60.0 67.5 75.0
Dandelion: blover can now blow out up to 3 dandelions
tier 1 CD: 25s to 10s
tier 2 CD: 30s to 14s
tier 3 CD: 35s to 18s
[Link]: now affects 8bit zombies, boombox, jetpacks
tier 3 CD: 16s to 10s
Escaperoot PF potatomines now have slightly bigger explosion
Explode-o-nut (was left from prev. instant-plant nerfs)
tier 1 CD: 30s to 40s
tier 2 CD: 26s to 35s
tier 3 CD: 22s to 30s
Ghostpepper explosion damage: 450 to 360, better PF damage
tier 1 CD: 27.0 to 20.0
tier 2 CD: 33.0 to 25.0
tier 3 CD: 40.0 to 30.0
Gold Bloom
tier 1 CD: 25s to 20s (was mistaken to be 25s, now fixed!)
tier 2 cost: 100 to 150
grapeshot projectiles
damage: 200 to 150
splash damage: 0 to 100
bounce count: 5 to 10
homing thistle: rework
suncost 250 500 800 >> 150 350 750
starting CD 60.0 60.0 60.0 >> 20.0 40.0 60.0
recharge 24.0 27.0 30.0 >> 12.0 24.0 36.0
HP 600 700 800 >> 600 700 800

damage 30 70 160 >> 20 45 100


splash damage 0 13 30 >> 0 8 20
shot CD 1.2 1.75 2.5 >> 1.3 1.6 2.0
hotdate: can't damage the zombies anymore, attraction range is a bit smaller
tier 1 CD: 45s to 35s
tier 2 CD: 36s to 27s
tier 3 CD: 30s to 20s
Hurrikale: tier 1 push effect +15%
Iceshroom instant damage: 40 to 20
Infinut shielding area: 3x1 to 5x1, CD -6.0 for all tiers
kernelpult: new PF butter damage: 120, butter time: 18.0
shot CD 2.7 1.5 1.1 >> 2.7 2.0 1.6
butter duration 8.0 7.0 6.0 >> 8.0 8.0 8.0
magnetshroom PF now pulls more objects
Peapod
tier 1 CD: 5s to 7.5s
tier 2 CD: 6s to 12s
tier 3 CD: 7s to 16s, damage: 70 to 80
Peashooter CD: 3.0 on all tiers
primalpeashooter's delay before first shot: 20s to 12s
Primal Potato Mine: radius increased to 7x7 for all tiers
tier 2 CD: 36s to 45s
tier 3 CD: 45s to 60s
Puffshroom
tier 1 lifetime: 120s to 180s
tier 2 lifetime: 60s to 90s
Redstinger
tier 2 damage: 33 to 31
tier 3 damage: 48 to 45
Rotobaga
tier 2 CD: 8.0 to 10.0, PF: 1500 dmg x2 to 1300 dmg x3
tier 3 CD: 12.0 to 15.0, PF: 1500 dmg x2 to 1000 dmg x5
Shadowleaf
sunsuncost 150 100 75 >> 100 75 50
recharge 40.0 45.0 50.0 >> 18.0 18.0 18.0
effectduration 35.0 32.0 30.0 >> 18.0 12.0 7.0
Snapdragon
tier 2 shot CD: 3.8s to 4.0s; PF damage: 1600 to 1400
tier 3 shot CD: 4.8s to 5.1s; PF damage: 2000 to 1600
solartomato stun duration: 6s to 4s
starfruit: shot CD from 1.65 to 1.5; cannot shoot flying zombies anymore!
suncost 150 325 650 >> 150 300 600
damage 20 40 75 >> 15 25 40
added minor splash damage >> 5 10 15
recharge 12.0 16.0 20.0 >> 10.0 20.0 30.0
Sun Bean
tier 2 cost: 125 to 150
tier 3 cost: 200 to 225
Sunshroom reworked:
.... nvm just use it lol
shorter sun spawn time, less sun on each spawn. tiering makes sunshroom
grow faster
Sweetpotato PF duration: 24.0 to 8.0, attraction range up to 11 tiles (5 at
back & 5 at front)
normal attraction range +1/8 tile
Toadstool: range stretched, now can reach zombies eating 4 tiles in front of
her
tier 1 CD: 22s to 15s
tier 3 CD: 15s to 22s
-----------------------------------------------------------------------------------
--
## BETA 1.4
- One new plant!
Concealmint - now named "Shadow Leaf"! instant type - provides a temporary
5x5 shadow-powered field for 30s upon planting
- 30 new levels added for JM, FF, NMT!
- 20 extra adventure levels for night JM & night LC, that's right.
- a new epic quest for Shadow Leaf! +10 new levels
- Bowling? bowling. x10. pvz1 style.
- Minigames.
- Annoying leftover Gate levels are cleared, if that'd make any sense to you
- Changed the stat level discription in zombie's almanac. Because Great versus
Machined, which one is tougher? I had no idea
- Changes to texture:
New texture for the NEW grid items
New Main menu background! Again!
New (re-textured) Zombie: Flint Imp (replaces Super Fan Imp)
Refined Rotobaga projectiles, Homingthistle projectiles, Dusklobber
projectiles & effect
Wintermelon PF effect looking neat again
Fixed Bloomerang projectile impact effect, Goldbloom's soulless eyes
Brand new Night WW lawn! Also brought back Night LC lawn
Costume for Goldbloom
Level messages (Readysetplant, Huge Wave, Ambush, Final Wave) are now
unnecessarily large af
- Changes to levels:
zombie HP trigger next wave: 0.4/0.3 to 0.32/0.24 (waves now progress 10%
slower!)
+2s for starting time
Adjust the difficulty-over-time rate on WW and FC survival
S-17 reward changed from Gold Bloom to Grapeshot
S-19 reward changed from Hot Date to Thyme Warp
2-10 reworked
SNB-2, SNB-5, 9-9 and 17-8 nerfed
- Changes to zombies:
Another new zombies, or Gargantuar? - Mega Gargantuar! packed with Conehead
Imp. Hilarious.
Modified ALL ZOMBIE'S HITBOXES & EATING RANGES. Expect them to eat like in
pvz1!
Frostbite Caves basic zombies & gargantuar are now tougher but slower
Removed some projectiles that can be deflect by Jester zombie (just a few)
All flag zombies now walk faster
All gargantuars now walk slower & spawn less frequently on Survival/Endless
Zones
Jetpack & bug zombies can't be hit by very-close-to-ground shooters anymore
(such as Puffshroom, 1st Peapod head or straight-rolling Bowling)
Pharaoh Zombie now can withstand a cherry blast, total HP: 1790 to 1900
Technical changes in zombie leveling (for survival): zombie's cost now
increase while leveling, eating dps increases with a lower rate, adjusted other
annoying stuff (such as Prime Garg's laser) too.
Normal imps won't count as basic-type zombies, armor3 and armor4 moved to
special-type zombies
- Changes to plants:
Modified hitboxes of a bunch of plants that I can't remember
Torchwood now affect Rotobaga's and Missiletoe's projectiles
And Torchwood STACKLING abillity for Coconut Cannon! try planting multiple
torches for the cannonball!
Chard Guard: now outranged by Gargantuars (stated in Almanac)
Nerfed some instant plants' cooldown, coz wave process being slower and there
are too many of them now
Cherrybomb, Jalapeno: CD +10
Bombegranante, Grapeshot, Ghostpepper, Lavaguava: CD +5
Dandelion: projectile explosion aoe +25%
Bowlingbulb projectiles are modified to have chances of hitting more targets
Nerfed gold tiles: +4 seconds delay between sundrops
Lava puddle: +1s duration
Wallnut PF, Explodeonut PF: shieldHP: 8000 to 16000
Primalwallnut PF
tier 1 shield HP: 8000 to 16000
tier 2 shield HP: 12000 to 20000
tier 3 shield HP: 16000 to 24000
Tallnut PF
tier 1 shield HP: 12000 to 16000
tier 2 shield HP: 16000 to 20000
tier 3 shield HP: 20000 to 24000
Endurian PF: shield HP: 8000 to 12000
Sunshroom PF:
tier 1 sunbonus: 300 to 420
tier 2 sunbonus: 325 to 455
tier 3 sunbonus: 375 to 525
Toadstool
tier 1 CD: 30 to 22
tier 2 CD: 25 to 18
tier 3 CD: 20 to 15
Jackolantern
tier 1 HP: 900 to 1200
tier 2 HP: 1050 to 1350
tier 3 HP: 1200 to 1500
Infinut reworked: shielding a 3x1 area
suncost 200 250 300
recharge 40.0 35.0 30.0
HP 2000 2300 2600
regentime 20.0 20.0 20.0
Nightshade REWORKED: CANNOT BE EATEN ANYMORE!! by most zombies
suncost 150 350 600
recharge 16.0 20.0 24.0
slapdamage 300 600 900
slapdamagePF 1800 2400 3000

shotdmg 80 100 120


shotdmgupgrade 120 150 180
shotdmgPF 800 1400 2000
shotcooldown 6.0 7.0 8.0
Shrinkingviolet
suncost 200 250 300 >> 150 200 250
recharge 45.0 40.0 36.0 >> 60.0 52.0 45.0
Akee projectiles now have slow down effect on hit (-20% speed for 30s)
Snowpea PF
projectile count: 240 to 200
lane chilling effect duration: 6.0 to 20.0
Iceshroom
freeze duration: 15 to 12.5
chill duration: 5 to 7.5
Homingthistle & Peapod starting CD: 60s
Coconutcannon
tier 3 shotcooldown: 20.0 to 22.0
Melonpult
tier 1 HP: 500 to 600
tier 2 HP: 575 to 700
tier 3 HP: 650 to 800
Parsnip
HP: 450 to 600
Electriccurrant
tier 1 HP: 300 to 600
tier 2 HP: 375 to 750
tier 3 HP: 450 to 900
Powerlily
tier 1 CD: 120.0 to 140.0
tier 2 CD: 95.0 to 100.0
tier 3 CD: 65.0 to 70.0
Starfruit: starting CD: 60s
tier 1 CD: 8.0 to 12.0
tier 2 CD: 11.0 to 16.0
tier 3 CD: 15.0 to 20.0
Perfumeshroom
tier 1 CD: 40 to 50
tier 2 CD: 35 to 42
tier 3 CD: 30 to 36
Parsnip: rush ability is improved overall
tier 1 damage: 40 to 60
tier 2 damage: 60 to 75
tier 3 damage: 80 to 90
Tanglekelp
tier 2 CD: 30.0 to 35.0
tier 3 CD: 40.0 to 50.0
Shadow-shroom (rework)
suncost 100 100 100
CD 15.0 15.0 15.0
poison DPS 30 20 15
poison duration 40 60 80
Intensive Carrot (rework)
suncost 75 150 250
CD 30.0 20.0 12.0
HP healed 0.5 0.6 0.75
Holly Barrier: PF slam knockback increased by half a tile
tier 1 PF slam damage: 1400 to 1000
tier 2 PF slam damage: 1200 to 880, normal slam damage: 800 to 700
tier 3 PF slam damage: 1000 to 760, normal slam damage: 400 to 300, CD:
45.0 to 50.0
Primal Potato Mine can now damage off-ground zombies
tier 2 HP: 250 to 330
tier 3 HP: 200 to 360, range: 5x5 to 5x6
-----------------------------------------------------------------------------------
--
## BETA 1.3
- 30 more levels! To the extreme weather themes!
- 3 new zombies! chickens wouldn't be the same now
- Endless Zones for WW and FC, and BWB, packing with reworked DA & LC edition
- New minigames in Modern Day. Ooooof course
- SURVIVAL kinda-ENDLESSes! - now what on the lawn is this?
- Brand new plant-related Epic Quest! Earn a rare mushroom once completed!
- Also with that I've added Citron and Sunbean quests, 12 levels in total
- Whoosing new stories in the almanac, check out Parsnip's, Missiletoe's and
such...
- R.I.P pvz2's Main menu background (into a worse one)
- New dialogues added into previous levels because why not
- New looking for some icons / seedpackets
- Removed the stat / exp bar
- Zombie Iceblocks how have 1200 HP (was 600)
- Sap tiles now slow down zombies to 45% of their speed (was 50%)
- Bring back Pepperpult's fire effect to his idle animation
- Chomper cannot one-hit-chew Pharaoh variants anymore
- Refined electriccurrant's effect texture (1536 devices only)
- Changes to certain previous levels
- Changes to zombies:
Pianist HP: 1150 to 1600, Speed: 0.12 to 0.1
Torchlight HP: 650 to 600
Weaselhoarder HP: 190 to 400, releases weasels at 160 HP left, Speed: 0.185
to 0.14
MC swing damage: 2000 to 600, HP: 250 to 280
Boombox HP: 250 to 280
Fossilhead eating DPS: 100 to 125, Fossil HP: 1800 to 1600
Bully eating DPS: 100 to 125
- Balance changes to plants:
Lightningreed, Electriccurrant, Nightshade, Electricblueberry and Puffshroom
hitboxes have been modified
Peanut projectiles now has some random height velocity
Hollybarrier ammo count: 3 to 5
Primalwallnut
tier 1 HP: 2000 to 2500
tier 2 HP: 2300 to 2700, suncost: 225 to 200
tier 3 HP: 2600 to 3000, suncost: 300 to 250
Applemortar: removed stun effect on normal projectiles
tier 1 HP: 450 to 600
tier 2 HP: 525 to 700
tier 3 HP: 600 to 800
Bloominghearts: added stun effect of 0.4s on normal projectiles
damage bonus per stack: 10 to 5
maximum stack: 5 to 10
Primalpeashooter
projectile stun duration: 0.5 to 0.7
Melonpult
shotcooldown 2.7 3.3 3.9 >> 4.2 4.2 4.2
damage 80 200 400 >> 120 240 400
splashdamage 40 60 100 >> 60 80 100
Wintermelon
shotcooldown 2.7 3.3 3.9 >> 4.6 4.8 5.0
damage 80 160 240 >> 120 160 200
splashdamage 40 80 150 >> 60 100 160
chillduration 5 7 10 >> 7 9 12
Goldbloom
tier 3 now has 12 seconds delay before using
Explodeonut
suncost 300 250 200 >> 300 275 250
recharge 30 22 12 >> 30 26 22
damage 2000 1000 400 >> 2000 1500 1000
HP 2000 1600 1200 >> 2000 1800 1600
Laserbean
tier 1 PF damage: 900 to 1100
tier 2 PF damage: 1100 to 1300
tier 3 PF damage: 1300 to 1500
Puffshroom PF now gains invincibility for 10 seconds, shoots 160 mini spores
(5 dmg) in the meantime
damage 10 15 25 >> 10 10 10
shotcooldown 1.20 1.45 1.70 >> 1.20 0.95 0.70
AKEE PF now lobs explosive projectiles with 2 tiles aoe, pernamently slowdown
the targetted zombies
tier 1 PF damage: 400, bounces once
tier 2 PF damage: 500, bounces twice
tier 3 PF damage: 600, bounces 3 times
Chomper PF target counts: 3 to 5
Moonflower PF shield HP: 1000 to 10000, now gaining/removing shadow power
instantly
Homingthistle PF projectiles now gain strikethrough, decreased damage and
stay on target for 20 seconds!
Rotobaga PF damage: 3000 to 1500, shotcount: 1 (x4) to 2 (x4)
Tanglekelp max PF target counts: 5 to 6
Starfruit PF shotcount: 10 (x5) to 15 (x5)
tier 1 recharge: 5.0 to 8.0
tier 2 recharge: 8.0 to 11.0
tier 3 recharge: 12.0 to 15.0
Aloe cannot heal chardguard & hollybarrier anymore
HPperheal 500 900 1600 >> 500 400 300
healcooldown 10.0 13.0 17.0 >> 7.0 5.0 3.0
PFhealing 150% 175% 200% >> 200% 200% 200%
recharge 12.0 16.0 20.0 >> 12.0 18.0 25.0
Sporeshroom PF effect now instantly kill 3 zombies
*now multiply out of chicken variants
Lightningreed's range now reaches 1 tile behind itself, PF duration: 15.0 to
40.0
damage 12 8 5 >> 10 7 5
bouncecount 4 6 12 >> 3 6 11
shotcooldown 2.0 1.2 0.7 >> 1.6 1.2 0.7
Hotdate: HP 50 to 200 (trying to fix the 'afterglow' bug)
Cactus tier 1 PF damage: 65 to 85
Celerystalker
tier 1 pf clones: 4 to 8
tier 2 pf clones: 4 to 6
tier 3 pf clones: 3 to 4
Sweetpotato PF duration: 6.0 to 24.0
Missiletoe
tier 1 pf shotcount: 5 to 8
tier 2 pf shotcount: 7 to 16
tier 3 pf shotcount: 8 to 20
Explodeonut PF shield HP: 3000 to 8000
Jackolantern PF wispcount 8 to 16 (around that)
Stallia PF duration: 18.0 to 30.0
Dusklobber shotcooldown: 2.9 to 1.9
tier 3 suncost: 1100 to 1150, splash damage: 40 to 30
Sapfling PF: added shrunken effect for 6.5 seconds, sap lifetime: 18.0 to
30.0
Parsnip
tier 1 suncost: 300 to 200, recharge: 15 to 22
tier 2 suncost: 300 to 250, recharge: 18 to 22
Citron
tier 2 suncost: 650 to 600
tier 3 suncost: 1000 to 850
Bonkchoy
tier 1 HP: 300 to 400, pf damage: 900 to 1200
tier 2 HP: 375 to 450, pf damage: 1200 to 1500
tier 3 HP: 450 to 500, pf damage: 1500 to 1800
Phatbeet
tier 1 PF damage: 600 / 200 to 800 / 200
tier 2 PF damage: 750 / 250 to 1200 / 300
tier 3 PF damage: 900 / 300 to 1600 / 400
Garlic PF stun duration: 6.0 to 15.0
Stunion PF duration: 18.0 to 24.0
Chardguard PF damage: 60 to 300, knockback 6 tiles
Endurian PF shield HP: 6000 to 8000
Spikeweed PF duration: 4.0 to 10.0, PF DPS: 100 to 50
Spikerock PF duration: 4.0 to 10.0, PF DPS: 200 to 80
Dandelion PF (reworked) damage: 350 to 50, PF shotcount: 10 to 170
Toadstool range expanded by 1 tile
-----------------------------------------------------------------------------------
--
## BETA 1.2
Welcome, to the update 1.2 of ECLISE! This includes:
- Bringing back the good ol' minigame music!
- New levels! Explore 30 new spooky adventure levels that take place in a golden
city, a pirate bay and somewhere around the dark... you'll be safe :p
- Along with LC, DA, PS endlesszone unlocked!, some have traptiles, some have
potions and some don't even have planks.
- Vasebreaker! finally. Also 33 levels. with brand new backgrounds. (the game
itself only holds 4 of them so xdxd)
- New REVERT function! Regret pushing plants too high? you a noob? Fear no more!
You can reset a plant's tier to whatever you want now! But be careful, you can only
do this until the LevelCount becomes 60!
- Reworked Almanac to provide even more details, supporting the REVERT function
- Yes, the minigame music is here!
- Modern Day now available! Rebeat 11-2 to open it! Cool new minigames await you!
I'll change the map later though
- Now you can exchange gold and gems currency, with a nice little tax rate!
- Toadstool is now amphibian, Iceburg cannot be frozen now!
- New and unique costumes for the Pepper-pult, Sunflower, Bombegranate and the
Bloominghearts! (can you guess the referrence?:)
- Pepper-pult's pepper is now pepper, Blooming Hearts's... hearts are now... hearts
and the Primalpea's too, yayy! (their projectiles have been changed, for short)
- M U S I C B A C C ! M U S I C B A C C
- Elecricpea's PF have been changed (you wouldn't see it anyway)
- Zen Garden slot expansion cost have been changed! rip for those who "pre-
order"... ehh, we all do have mistakes.
- Bugs fixed: Red Stinger's Torchwood Projectile color, Bloominghearts's creepy
eyes, and the minigame music not being heard.
- Erased some useless feature, like the worldkey and candy currency
- Balance changes to plants:
Bowlingbulb
tier 1 HP: 450 to 900
tier 2 HP: 525 to 1200
tier 3 HP: 600 to 1500
Dusklobber
tier 2 splash damage: 15 to 20
tier 3 splash damage: 20 to 40
Cactus
tier 2 suncost: 650 to 700
tier 1 pf damage: 55 to 65
tier 2 pf damage: 80 to 105
tier 3 pf damage: 110 to 150
Starfruit
shooting time now delay randomly from 1.5s to 1.8s instead of 1.5s base
Peanut
tier 1 damage: 25 to 30
tier 2 damage: 30 to 35
tier 3 damage: 35 to 40, cooldown: 35s to 32s
Ghostpepper
tier 1 CD: 25 to 22
tier 2 CD: 32 to 30
tier 3 CD: 40 to 36
Bombegranante
tier 2 CD: 30 to 28
tier 3 CD: 25 to 20
Primalpeashooter (rework): tier 1 2 3 old to new
suncost 300 500 850 >> 300 525 850
damage 60 90 140 >> 60 60 60
recharge 10.0 14.0 18.0 >> 10.0 16.0 24.0
shotcooldown 3.8 3.7 3.6 >> 3.5 2.3 1.6
damagePF 120 200 350 >> 150 170 200
splashdamagePF 60 100 160 >> 60 80 100
Burning Primal Peas will not have splash damage anymore (Burning PF
Primal Pea still do).
Instead, they will knock zombies back further.
Springbean (rework):
suncost 25 50 75 >> 25 50 75
pushbackrange 220 120 80 >> 220 220 220
sleepingtime 30.0 10.0 4.5 >> 30.0 20.0 12.0
Potatomine
tier 2 HP: 700 to 500
tier 3 HP: 1200 to 900
Gravebuster
tier 3 CD: 6.0 to 5.0
Coconutcannon
tier 1 splash damage: 120 to 160, CD: 10 to 15
tier 2 splash damage: 140 to 170, CD: 16 to 20
tier 3 splash damage: 160 to 180, CD: 22 to 25
Bloominghearts
tier 3 cost: 425 to 300, damage: 95 to 75
Goldleaf
tier 1 CD: 30 to 36
tier 2 CD: 25 to 30
tier 3 CD: 20 to 24
Snapdragon
tier 2 damage: 50 to 45
tier 3 damage: 55 to 45

- And most importantly: the music's back.

Thanks for playing! More updates coming later! Update your words on the survey!
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--
## BETA 1.1
Welcome young gardeners, to update 1.1 of ECLISE! This balance features a lot of
balance changes and bug squashing, so let's get right to it!
- New quests! Complete each chapter for a small amount of gems, then complete side
quests for even MORE gems! More side quests coming soon!
- Bugs fixed:
+) Fixed the Quest Day 3 softlock glitch
+) Fixed the bug where you can access other worlds from almanac
+) Fixed the bug where levels are being auto-completed (thus skipping the first
time reward)
- Changes to adventure levels:
S-1, 3-1: removed tier 1 enforcing
2-10: nerfed the random zombie spawner (200 + 80 to 120 + 40)
3-4: nerfed the annoying gravespawn near the end
4-9: starting sun from 2200 to 2500
4-10: less gargs, less painful
5-8: small nerfs
6-8: slight nerf at the flag waves
6-9: removed 1 of the SOS sunflowers, changed 1 into primalsunflower
7-5: some nerfs after flag 1
7-10: expanded preparation time
8-1 8-2: these level aren't hard, but the difficulty spike was too high
8-3: toned down the difficulty a bit, mostly at the flag waves
8-6: still a wise-strategy-needed level, easier to handle
8-7: dino introducing level shouldn't be hard
8-10: removed some normal zombies
9-1 9-2: difficulty spikes again
9-5: nerfed the bot swarm waves
9-6: this one was hard for even good players, now it's hard to casual players
9-7: some nerfs after flag 1
9-9: nerfs at the flag waves
10-7: downgraded some coneheads to basics, now preset guacodile
10-8: expanded preparation time, removed some party-breaking gargantuars
11-1: added 2 more plantfoods. the intro level should be fun
11-2: individual nerfs
11-5: moved a plantfood to wave 2
11-6: +2 pf
11-7: replaced peashooters with repeaters
11-8: this level was supposed to be hard... not too hard tho, so got reworked
- Changes to plants:
Squash:
tier 2 damage: 1400 to 1300
tier 3 damage: 1000 to 860
Sunshroom:
tier 3 recharge: 10.0 to 7.0
Bonkchoy (rework): tier 1 2 3 old to new
suncost 150 300 600 >> 150 250 350
damage 15 25 45 >> 15 22 30
recharge 3.0 6.0 9.0 >> 3.0 5.0 7.0
HP 300 600 1000 >> 300 375 450
Kernelpult
tier 2 buttering duration: 8.0 to 7.0
tier 3 buttering duration: 8.0 to 6.0
Pepperpult
tier 1 recharge: 12.0 to 16.0
tier 2 recharge: 17.0 to 20.0
Primalpotatomine
tier 2 arming time: 8.0 to 10.0
tier 3 arming time: 10.0 to 15.0
Thanks for playing!

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