0% found this document useful (0 votes)
48 views2 pages

PF2E Test Encounter Cards List

Uploaded by

cirohero24
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
48 views2 pages

PF2E Test Encounter Cards List

Uploaded by

cirohero24
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

cards list https://pf2easy.com/advanced/?

q=3768,3768,22361,3770&year=2019&c=3&sp=1&dark=0

GOBLIN WARRIOR 1 CREATURE -1 EXPLOSIVE RAT CREATURE 0 GREASE SPELL 1


CE SMALL GOBLIN HUMANOID RARE N SMALL ANIMAL CONJURATION

Recall Knowledge (humanoid) Society DC 13 Recall Knowledge (animal) Nature DC 19 Traditions arcane, primal; Identify DC 15
Perception +2; Darkvision Perception +6; Low-Light Vision, Scent (imprecise) 30 feet Cast  somatic, verbal
Languages Goblin Skills Acrobatics +6, Athletics +3 (+5 to Climb or Swim), Stealth +6 Range 30 feet; Area 4 contiguous 5-foot squares or Targets 1 object of 1 Bulk
Skills Acrobatics +5, Athletics +2, Nature +1, Stealth +5 Str +2, Dex +3, Con +2, Int –4, Wis +1, Cha –3 or less
Str +0, Dex +3, Con +1, Int +0, Wis –1, Cha +1 AC 16; Fort +7, Ref +8, Will +4 Duration 1 minute
Items dogslicer, leather armor, shortbow (10 arrows) HP 16 You conjure grease, with effects based on choosing area or target.
AC 16; Fort +5, Ref +7, Will +3 Speed 30 feet, climb 10 feet • Area All solid ground in the area is covered with grease. Each
HP 6 Melee  jaws +8 / +4 / +0 (agile, finesse), Damage 1d6+2 piercing creature standing on the greasy surface must succeed at a Reflex
Goblin Scuttle  Trigger A goblin ally ends a move action adjacent to the Explosive Harness The rat is connected to an explosive harness, which displays save or an Acrobatics check against your spell DC or fall prone.
warrior. Effect The goblin warrior Steps. an ominous 1-minute pocket watch. The harness will explode after 1 minute Creatures using an action to move onto the greasy surface during
Speed 25 feet (10 rounds) if it is not disabled, or immediately if the rat takes fire damage. the spell’s duration must attempt either a Reflex save or an
Melee  dogslicer +8 / +4 / +0 (agile, backstabber, finesse), Damage 1d6 This explosion deals 2d6 fire damage to the rat and all creatures within a 5- Acrobatics check to Balance. A creature that Steps or Crawls
slashing foot burst (DC 15 basic Reflex save) and ignites flammable objects in the doesn’t have to attempt a check or save.
Ranged  shortbow +8 / +3 / -2 (deadly 1d10, range increment 60 feet, reload area. • Target If you cast the spell on an unattended object, anyone trying to
0), Damage 1d6 piercing If the rat is grappled, restrained, or unconscious, an adjacent creature can pick up the object must succeed at an Acrobatics check or Reflex
save against your spell DC to do so. If you target an attended object,
GOBLIN WARRIOR 2 CREATURE -1 attempt to safely remove and disable the harness with a successful DC 17
the creature that has the object must attempt an Acrobatics check or
CE SMALL GOBLIN HUMANOID
Nature or Thievery check or a successful DC 15 Tanning Lore check. An
attempt to disable the harness uses two actions. Reflex save. On a failure, the holder or wielder takes a -2
Recall Knowledge (humanoid) Society DC 13
circumstance penalty to all checks that involve using the object; on a
Perception +2; Darkvision GOBLIN PYRO CREATURE 1 critical failure, the holder or wielder releases the item. The object
Languages Goblin CE SMALL GOBLIN HUMANOID
lands in an adjacent square of the GM’s choice. If you cast this spell
Skills Acrobatics +5, Athletics +2, Nature +1, Stealth +5 Recall Knowledge (humanoid) Society DC 15
on a worn object, the wearer gains a +2 circumstance bonus to
Str +0, Dex +3, Con +1, Int +0, Wis –1, Cha +1 Perception +4; Darkvision
Fortitude saves against attempts to grapple them.
Items dogslicer, leather armor, shortbow (10 arrows) Languages Common, Goblin
AC 16; Fort +5, Ref +7, Will +3 Skills Acrobatics +7, Fire Lore +7, Stealth +7
Str +0, Dex +4, Con +2, Int +0, Wis –1, Cha +3
LIGHT CANTRIP 1
HP 6 CANTRIP EVOCATION LIGHT
Goblin Scuttle  Trigger A goblin ally ends a move action adjacent to the Items torch Traditions arcane, divine, occult, primal; Identify DC 15
warrior. Effect The goblin warrior Steps. AC 17; Fort +5, Ref +9, Will +4 Cast  somatic, verbal
Speed 25 feet HP 15 Range touch; Targets 1 object of 1 Bulk or less, either unattended or possessed
Melee  dogslicer +8 / +4 / +0 (agile, backstabber, finesse), Damage 1d6 Goblin Scuttle  Trigger A goblin ally ends a move action adjacent to the by you or a willing ally
slashing warrior. Effect The goblin pyro Steps. Duration until the next time you make your daily preparations
Ranged  shortbow +8 / +3 / -2 (deadly 1d10, range increment 60 feet, reload Speed 25 feet The object glows, casting bright light in a 20-foot radius (and dim light
0), Damage 1d6 piercing Melee  torch +7 / +2 / -3 (fire), Damage 1d4 bludgeoning plus 1 fire for the next 20 feet) like a torch. If you cast this spell again on a second
Arcane Spontaneous Spells DC 16, attack +6; 1st (3 slots) burning hands, object, the light spell on the first object ends.
grease; Cantrips (1st) light, mage hand, produce flame, tanglefoot Heightened (4th) The object sheds bright light in a 60-foot radius (and
BURNING HANDS SPELL 1 dim light for the next 60 feet).
EVOCATION FIRE
Traditions arcane, primal; Identify DC 15
Cast  somatic, verbal
Area 15-foot cone
Saving Throw basic Reflex
Gouts of flame rush from your hands. You deal 2d6 fire damage to
creatures in the area.
Heightened (+1) The damage increases by 2d6.

1 of 2 10/18/2024, 1:59 PM
cards list https://pf2easy.com/advanced/?q=3768,3768,22361,3770&year=2019&c=3&sp=1&dark=0

MAGE HAND CANTRIP 1 PRODUCE FLAME CANTRIP 1 TANGLEFOOT CANTRIP 1


CANTRIP EVOCATION ATTACK CANTRIP EVOCATION FIRE ATTACK CANTRIP CONJURATION PLANT
Traditions arcane, occult; Identify DC 15 Traditions arcane, primal; Identify DC 15 Traditions arcane, primal; Identify DC 15
Cast  somatic, verbal Cast  somatic, verbal Cast  somatic, verbal
Range 30 feet; Targets 1 unattended object of light Bulk or less Range 30 feet; Targets 1 creature Range 30 feet; Targets 1 creature
Duration sustained A small ball of flame appears in the palm of your hand, and you lash out A vine covered in sticky sap appears from thin air, flicking from your
You create a single magical hand, either invisible or ghostlike, that with it either in melee or at range. Make a spell attack roll against your hand and lashing itself to the target. Attempt a spell attack against the
grasps the target object and moves it slowly up to 20 feet. Because you’re target’s AC. This is normally a ranged attack, but you can also make a target.
levitating the object, you can move it in any direction. When you Sustain melee attack against a creature in your unarmed reach. On a success, you Critical Success The target gains the immobilized condition and takes a
the Spell, you can move the object an additional 20 feet. If the object is deal 1d4 fire damage plus your spellcasting ability modifier. On a critical
–10-foot circumstance penalty to its Speeds for 1 round. It can attempt
in the air when the spell ends, the object falls. success, the target takes double damage and 1d4 persistent fire damage.
to Escape against your spell DC to remove the penalty and the
Heightened (3rd) You can target an unattended object with a Bulk of 1 or Heightened (+1) Increase the damage by 1d4 and the persistent damage on immobilized condition.
less. a critical hit by 1d4. Success The target takes a –10-foot circumstance penalty to its Speeds
Heightened (5th) The range increases to 60 feet, and you can target an for 1 round. It can attempt to Escape against your spell DC to remove
unattended object with a Bulk of 1 or less. the penalty.
Heightened (7th) The range increases to 60 feet, and you can target an Failure The target is unaffected.
unattended object with a Bulk of 2 or less. Heightened (2nd) The effects last for 2 rounds.
Heightened (4th) The effects last for 1 minute.

2 of 2 10/18/2024, 1:59 PM

You might also like