Ranger 2 AidanBruesch
CLASS & LEVEL PLAYER NAME
Sarzeiros Amakiir
Wood Elf Folk Hero 483
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 14 18 --
+1 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
-1 Charisma
Total 2d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES
17 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P +4
+0
Animal Handling WIS
Arcana INT
Longbow, Martial Weapons, Simple
Weapons
13 P +3 Athletics STR === TOOLS ===
ABILITY SAVE DC Vehicles (Land), Woodcarver's Tools
-1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Elvish, Giant
35 ft. (Walking)
+0 -1 Intimidation CHA
+0 Investigation INT
10 +2 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & LANGUAGES
P
WISDOM P +4 Perception WIS
-1 Performance CHA === ACTIONS ===
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
P +5 Stealth DEX === SPECIAL ===
CHARISMA Mask of the Wild
P +4 Survival WIS
You can attempt to hide even when you are only
-1 lightly obscured.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
14 PASSIVE WISDOM (PERCEPTION)
Longbow +7 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)
Shortsword +5 1d6+3 Piercing Martial, Finesse, Light
12 PASSIVE WISDOM (INSIGHT)
Shortsword +5 1d6+3 Piercing Martial, Finesse, Light
10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 2 Bludgeoning
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Ranger 2 AidanBruesch
CLASS & LEVEL PLAYER NAME
Sarzeiros Amakiir
Wood Elf Folk Hero 483
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === | Archery • PHB
You gain a +2 bonus to attack rolls you make with
* Hit Points • PHB 90 ranged weapons.
* Proficiencies • PHB 90 * Spellcasting • PHB 91
You can cast known ranger spells using WIS as your
* Favored Enemy • PHB 91 spellcasting modifier (Spell DC 12, Spell Attack +4).
You have advantage on Survival checks to track your
favored enemies, as well as on INT checks to recall
information about them. You also learn one language === WOOD ELF RACIAL TRAITS ===
of your choice that is spoken by your favored enemies,
if they speak one at all. * Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
| Giants • PHB
Giants tower over humans and their kind. They are * Keen Senses • BR 23
humanlike in shape, though some have multiple heads You have proficiency in the Perception skill.
(ettins) or deformities (fomorians).
* Fey Ancestry • BR 23
* Natural Explorer • PHB 91 You have advantage on saves against being charmed,
You have a favored terrain type. Your proficiency and magic can’t put you to sleep.
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for * Trance • BR 23
an hour or more in your chosen terrain, difficult terrain You don't need to sleep, but meditate semiconsciously
doesn’t slow your group’s travel, your group can’t for 4 hours a day. While meditating, you can dream
become lost except by magical means, you remain after a fashion; such dreams are actually mental
alert to danger even when you are engaged in another exercises that have become reflexive through years of
activity, you can move stealthily at a normal pace practice. After resting in this way, you gain the same
(while alone), you find twice as much food while benefit that a human does from 8 hours of sleep.
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed * Elf Weapon Training • BR 24
through the area. You have proficiency with the longsword, shortsword,
shortbow, and longbow.
| Mountain • PHB
You are particularly familiar with one type of natural * Fleet of Foot • BR 24
environment and are adept at traveling and surviving in Your base walking speed increases to 35 feet.
such regions.
* Mask of the Wild • BR 24
* Fighting Style • PHB 91 You can attempt to hide even when you are only lightly
You adopt a particular style of fighting as your obscured.
specialty.
| Special
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Torch 10 10 lb.
Shortsword 1 2 lb. Waterskin 1 5 lb.
SP 10 Shortsword 1 2 lb. Woodcarver's Tools 1 5 lb.
Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.
Backpack 1 5 lb.
GP 21 Clothes, Common 1 3 lb.
Pot, Iron 1 10 lb.
PP 0 Pouch 1 1 lb.
Shovel 1 5 lb.
WEIGHT CARRIED
100.62 lb. Bedroll 1 7 lb.
ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
180 lb. Rations (1 day) 10 20 lb.
PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.
360 lb. Tinderbox 1 1 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Sarzeiros Amakiir Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Thinking is for other people. I prefer action. Also, when I
set my mind to something, I follow through no matter what
gets in my way.
PERSONALITY TRAITS
Sincerity. There’s no good in pretending to
be something I’m not.
IDEALS
I wish my childhood sweetheart had come with
me to pursue my destiny.
Wood elves’ skin tends to be copperish in hue, sometimes with
traces of green. Their hair tends toward browns and blacks, but it is
occasionally blond or copper-colored. Their eyes are green, brown,
or hazel. BONDS
I’m convinced of the significance of
my destiny, and blind to my
shortcomings and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
You previously pursued a simple profession
among the peasantry as a woodcutter. But
something happened that set you on a different
path and marked you for greater things: You stood
alone against a terrible giant, and this marked you
as a hero of the people.
You come from a humble social rank, but you are
destined for so much more. Already the people of
your home village regard you as their champion,
and your destiny calls you to stand against the
tyrants and monsters that threaten the common
folk everywhere.
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 12 +4
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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