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Dirk Kessler PC Sheet

PC Sheet for Burning Stars character updated to COC 7E

Uploaded by

Zach Sanford
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
102 views3 pages

Dirk Kessler PC Sheet

PC Sheet for Burning Stars character updated to COC 7E

Uploaded by

Zach Sanford
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
Dirk Kessler Birthplace
Sydney Pronoun
He/Him

Occupation
Private Investigator
Residence
New York City Age
31

       

STR 70 35 14 SIZ 65 32 13 Hit Points 14


CHARACTERISTICS

       

CON 80 40 16 POW 75 37 15 Magic Points 15


       

DEX 70 35 14 APP 65 32 13 Luck


         

INT 65 32 13 EDU 60 30 12 Sanity 75 15


IDEA KNOW

Max Sanity 84 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

✔ Accounting (05%) 25 12 5 ✔ Firearms 45 22 9 ✔ Persuade (10%) 40 20 8


(Rifle/Shotgun) (25%)
Anthropology (01%) (01%)
Firearms Pilot
SKILLS

Appraise (05%) ✔ First Aid (30%) 40 20 8 Psychoanalysis (01%)

Archaeology (01%) History (05%) Psychology (10%) 50 25 10


(05%) Intimidate (15%) Ride (05%)
Art / Craft
✔ Jump (20%) 40 20 8 (01%)
Science
✔ Charm (15%) 40 20 8 ✔ Cantonese (01%) 10 5 2
Language (Other)
✔ Climb (20%) 55 27 11 ✔ French 10 5 2
Credit Rating (00%) 35 17 7 ✔ Spanish 15 7 3 Sleight of Hand (10%)

Cthulhu Mythos (00%) 15 7 3 ✔ English (EDU) 70 35 14 ✔ Spot Hidden (25%) 70 35 14


Language (Own)
✔ Disguise (05%) 65 32 13 ✔ Law (05%) 40 20 8 ✔ Stealth (20%) 75 37 15
✔ Dodge (half DEX) 50 25 10 ✔ Library Use (20%) 65 32 13 (10%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
✔ Drive Auto (20%) 55 27 11 ✔ Listen (20%) 65 32 13 Swim (20%)

Elec. Repair (10%) ✔ Locksmith (01%) 50 25 10 Throw (20%)


✔ Fast Talk (05%) 60 30 12 ✔ Mech. Repair (10%) 80 40 16 Track (10%)

✔ Fighting (Brawl) (25%) 65 32 13 Medicine (01%)

✔ Bladed Weapons 45 22 9 Natural World (10%)


Fighting
Navigate (10%)

✔ Firearms 60 30 12 ✔ Occult (05%) 35 17 7


(Handgun) (20%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9


COMBAT

Brawl 65 32 13 1D3 + DB 1 - - - Build 1


.45 Revolver 60 30 12 1D10 + 2   
1 15 6 00
Switchblade 45 22 9 1D4 + DB 1 touch - -
Dodge 50 25 10
12GA Shotgun 45 22 9 4D6/2D6/1D6 1 10/20/50 5 00 Damage Bonus +1D4
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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