1920S ERA INVESTIGATOR
Name
Dirk Kessler Birthplace
Sydney Pronoun
He/Him
Occupation
Private Investigator
Residence
New York City Age
31
STR 70 35 14 SIZ 65 32 13 Hit Points 14
CHARACTERISTICS
CON 80 40 16 POW 75 37 15 Magic Points 15
DEX 70 35 14 APP 65 32 13 Luck
INT 65 32 13 EDU 60 30 12 Sanity 75 15
IDEA KNOW
Max Sanity 84 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
✔ Accounting (05%) 25 12 5 ✔ Firearms 45 22 9 ✔ Persuade (10%) 40 20 8
(Rifle/Shotgun) (25%)
Anthropology (01%) (01%)
Firearms Pilot
SKILLS
Appraise (05%) ✔ First Aid (30%) 40 20 8 Psychoanalysis (01%)
Archaeology (01%) History (05%) Psychology (10%) 50 25 10
(05%) Intimidate (15%) Ride (05%)
Art / Craft
✔ Jump (20%) 40 20 8 (01%)
Science
✔ Charm (15%) 40 20 8 ✔ Cantonese (01%) 10 5 2
Language (Other)
✔ Climb (20%) 55 27 11 ✔ French 10 5 2
Credit Rating (00%) 35 17 7 ✔ Spanish 15 7 3 Sleight of Hand (10%)
Cthulhu Mythos (00%) 15 7 3 ✔ English (EDU) 70 35 14 ✔ Spot Hidden (25%) 70 35 14
Language (Own)
✔ Disguise (05%) 65 32 13 ✔ Law (05%) 40 20 8 ✔ Stealth (20%) 75 37 15
✔ Dodge (half DEX) 50 25 10 ✔ Library Use (20%) 65 32 13 (10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
✔ Drive Auto (20%) 55 27 11 ✔ Listen (20%) 65 32 13 Swim (20%)
Elec. Repair (10%) ✔ Locksmith (01%) 50 25 10 Throw (20%)
✔ Fast Talk (05%) 60 30 12 ✔ Mech. Repair (10%) 80 40 16 Track (10%)
✔ Fighting (Brawl) (25%) 65 32 13 Medicine (01%)
✔ Bladed Weapons 45 22 9 Natural World (10%)
Fighting
Navigate (10%)
✔ Firearms 60 30 12 ✔ Occult (05%) 35 17 7
(Handgun) (20%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9
COMBAT
Brawl 65 32 13 1D3 + DB 1 - - - Build 1
.45 Revolver 60 30 12 1D10 + 2
1 15 6 00
Switchblade 45 22 9 1D4 + DB 1 touch - -
Dodge 50 25 10
12GA Shotgun 45 22 9 4D6/2D6/1D6 1 10/20/50 5 00 Damage Bonus +1D4
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.