Barbarian 7 Ghosty92
CLASS & LEVEL PLAYER NAME
Okoye
Half-Orc Soldier 23€000
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +6 Constitution +1 16 91 --
17 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+3
-1 Charisma
Total 7d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
13 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES
blinded, deafened, or
+1 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
16 +0
-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
+3 P +6 Athletics STR Playing Card Set
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Orc
INTELLIGENCE
+0 Insight WIS
40 ft. (Walking)
8 P +2 Intimidation CHA
-1 Investigation INT
-1 +0 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & TRAINING
WISDOM P +3 Perception WIS
-1 Performance CHA === ACTIONS === (10 rounds).
10 -1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, You gain advantage on STR checks and saving
Hide, Ready, Search, Utilize, Opportunity Attack, throws (not attacks), +2 melee damage with STR
-1 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, weapons, resistance to bludgeoning, piercing,
P +4 Sleight of Hand DEX Interact with an Object, Study, Influence slashing damage. You can't cast or concentrate on
spells while raging.
+1 Stealth DEX === BONUS ACTIONS ===
CHARISMA Great Weapon Master Attack Your rage ends early if you are knocked unconscious
+0 Survival WIS
On your turn, when you score a critical hit with a or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
8 melee weapon or reduce a creature to 0 HP with one,
you can make one melee weapon attack as a bonus
action.
then. You can also end your rage as a bonus action.
=== REACTIONS ===
-1 Rage • 4 / Long Rest Spirit Shield
As a bonus action enter a rage for up to 1 minute If you are raging and another creature you can see
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE PERCEPTION
Greatsword +6 2d6+3 Slashing Martial, Heavy, Two-Handed, Graze
Shortbow +4 1d6+1 Piercing Simple, Ammunition, Range, Two-Handed, Vex, Range (80/320)
10 PASSIVE INSIGHT
Unarmed Strike +6 4 Bludgeoning
9 PASSIVE INVESTIGATION
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Barbarian 7 Ghosty92
CLASS & LEVEL PLAYER NAME
Okoye
Half-Orc Soldier 23€000
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES === When you are reduced to 0 HP but not killed, you can
* Ancestral Protectors • XGtE 10 drop to 1 HP instead once per long rest.
* Hit Points • PHB 47 While raging, the first creature you hit with an attack on
your turn has disadvantage on any attack that isn't | 1 / Long Rest • Special
* Proficiencies • PHB 47 against you, and when the target hits a creature other
than you, that creature has resistance to the damage * Savage Attacks • BR 41
* Rage • PHB 48 dealt by the attack. When you score a critical hit, roll one of the weapon’s
As a bonus action enter a rage for up to 1 minute (10 dice one additional time and add it to the extra
rounds). * Ability Score Improvement • PHB 49 damage.
You gain advantage on STR checks and saving throws * Extra Attack • PHB 49
(not attacks), +2 melee damage with STR weapons, You can attack twice, instead of once, whenever you === FEATS ===
resistance to bludgeoning, piercing, slashing damage. take the Attack action on your turn.
You can't cast or concentrate on spells while raging. * Great Weapon Master • PHB 167
* Fast Movement • PHB 49 On your turn, when you score a critical hit with a melee
Your rage ends early if you are knocked unconscious Your speed increases by 10 ft. while you aren't weapon or reduce a creature to 0 HP with one, you
or if your turn ends and you haven’t attacked a hostile wearing heavy armor. can make one melee weapon attack as a bonus
creature since your last turn or taken damage since action. Before you make a melee attack with a heavy
then. You can also end your rage as a bonus action. * Spirit Shield • XGtE 10 weapon that you are proficient with, you can choose to
If you are raging and another creature you can see take a -5 penalty to the attack roll to add +10 to the
| 4 / Long Rest • 1 Bonus Action within 30 feet of you takes damage, you can use your attack's damage.
reaction to reduce that damage by 2d6
* Unarmored Defense • PHB 48 | Great Weapon Master Attack: 1 Bonus Action
While not wearing armor, your AC equals 10 + DEX | 1 Reaction
modifier + CON modifier + any shield bonus. * Savage Attacker • free-rules 201
* Feral Instinct • PHB 49 Once per turn when you hit a target with a weapon,
* Reckless Attack • PHB 48 You have advantage on initiative rolls. Also, if you are you can roll the weapon’s damage dice twice and use
When you make your first attack on your turn, you can surprised at the beginning of combat but not either roll against the target.
decide to attack recklessly, giving you advantage on incapacitated, you can act normally on your first turn if
melee weapon attack rolls using STR during this turn, you enter a rage before doing anything else. * Soldier Ability Score Improvements • PHB-2024 185
but attack rolls against you have advantage until your
next turn. | Increase two scores (+2 / +1) •
=== HALF-ORC SPECIES TRAITS ===
* Danger Sense • PHB 48
You have advantage on DEX saving throws against * Darkvision • BR 41
effects that you can see while not blinded, deafened, You can see in darkness (shades of gray) up to 60 ft.
or incapacitated.
* Menacing • BR 41
* Primal Path • PHB 48 You gain proficiency in the Intimidation skill.
| Path of the Ancestral Guardian * Relentless Endurance • BR 41
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Half Plate 1 40 lb. Rope, Hempen (50 feet) 1 10 lb.
Javelin 4 8 lb. Tinderbox 1 1 lb.
SP 0 Spear 1 3 lb. Torch 10 10 lb.
Shortbow 1 2 lb. Waterskin 1 5 lb.
EP 0 Shortbow 1 2 lb.
Greatsword 1 6 lb.
GP 14 Backpack 1 5 lb.
Quiver 1 1 lb.
PP 0 Playing Cards 1 --
Arrows 20 1 lb.
WEIGHT CARRIED
129 lb. Healer's Kit 1 3 lb.
ENCUMBERED Traveler's Clothes 1 4 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
255 lb. Bedroll 1 7 lb.
PUSH/DRAG/LIFT Mess Kit 1 1 lb.
510 lb. Rations (1 day) 10 20 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Okoye
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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