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Kill Team Rules 42 PDF Free

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0% found this document useful (0 votes)
555 views242 pages

Kill Team Rules 42 PDF Free

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umbertobossi971
Copyright
© © All Rights Reserved
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Includes all rules from the following publications: KT Core Manual, KT: Elites, KT: Commanders, KT Annual 2019, KT: Rogue Trader, KT: Arena, WD Jun 2019 (Into the Fortress), WD Jul 2019 (Daemons & Eis WD Dec 2019 (Red Gobbo) Errata in blue text, Jast update — August 2019 Warhammer 40,000: Kill Team is a fast-paced tabletop miniatures game that pits teams of elite special ragtag zealots and hard-bitten veterans against one znother in vicious battles to the death, Draw your blades, check your ammo, mutter a quick prayer to your gods and get ready to join the fight! SQUAD VERSUS SQUAD Games of Kill Team revolve around vital conflicts between smal but powerful bands of waeriors eather than huge armies. They ae an opportunity to tell cinematic tabletop stories in which every single combatant counts, and every mode! you commane! develops theie own personality and history Can the enemy's leader be eliminated before he can reach - andactivate - the doomsday wespon? Can your scouting and get clear before they are caught? Will the freshly deployed squad of elite pecialists be taken down by the battle-hardened band of veterans and will he eagle cyed sper take dove his tenth killin a ron? These an countless other narratives awnit tbe uncovered ce sever the enemys lines of commumication {In this book, you will find all the background {information and tabletop rules required to dive hhcadlong into the world of Kill Team. ‘The following, ges are replete with examples ofthe sorts of kill teams that might be assembled. You will see some of the apocalyptic war zones through which such warbands fight, andl how thelr desperate fire fights and vicious Poisonous mists drift amo baatles can be every bit as impactful upon the fates of worlds as can the onslaught of massed regiments or superheavy engines of war Reading on, you willfind a wealth of narrative information and candom tables for many of the major Washammer 40,000 factions. Intended provick: collectors with a wide range of exciting inspiration these lables present various types of kil eam that faction might fed, the sorts of missions they might he sent upon, as wells the strange personality ‘irks that thet wactiors and leaders might possess These sections are designed to be toolkits from which players can draw as tle or much as they lke - one collector may rll up every aspect oftheir Kllteam and ‘choose to play in character upon the tabletep in order to get a truly naratve experience, while another may simply use those tables as ieo-fuel for conversions oF kallteam designs. 1st the predatory foliage of an alien jungleas the Drukhar of the Slicing Noose kill earn Gast in savage bate with he Nectons Known athe Ecaked Scythe Finally, this book provides a fll suite of ules fo playing a wide vane of skirmish-Level Kill “Team bates, Alongside the rules to ceate your kill teams, you will alo find an areey f custom scenarios perfectly suited to squacl-on-squad battles tothe death, There are also sets ‘of Kill Team tactics to evoke everything ftom a sniper’ Auller headshot oan unhinged knifemans rampage, and even a fll campaign system during which your kill teams can advance ther skills, gain new wrviors and wwatgear, end conguer swathes of diferent terntories in the wart take contra ofa sprawling Imperial hive city By combining these mechanics with narrative Inspiration from the background tables, your gaming group can enjoy a truly unique and personal hobby experience that will generate war stories youl tale about for years to come! KILL TEAMS Creating ll team can be as simple as purchasing a single box of Citadel Miniatures, assembling and painting them to standard you're happy with, and geting ready to play. On the other hand, some hobbyists derive great satisfaction ftom melding multiple troop types into a single, cohesive warband. They model. convert and paint up every individual figuic to have its own aesthetic, personality and ‘equipment to being to batle, Many players enjoy the narrative cement of this sort of project, drawing Inspiration from their favourite codex or Black Library novel, from esoterc aspects ofthe Warhammer 40,000, ‘universe or even from Warhammer 40,000 computer games, There ia real thrill in painstakingly recreating 4 favourite band of warriors from a book or game and seeing them come to life onthe tabletop. In either | KILL TEAM TOKENS The Kill Team Starter Set box and the Kill Team Faction Starter Set boxes each come with a set | tokens for use in your games of Kill Team, | edo ot es | peu breast ed he wns hws ratte ery ue wry elaepg th corel cpa vie oh ken ested | tr sgunonce tha okens to play Kill Team, bu nthe of which | out! also find the objective markers inchaded in exch set of tokens useful in your games of Kill Team, where | they can ropresnt ares o items of vital importance | 20 your mission. f case the tables of background traits, team missions, pre. generated names and more found ater in this book will goa long way towards helping even a firsi-time hhabbyist create a unique character and backstory for thei Kill eam, In Kill Team battles, every warrior in your warband is vital link i the cain, Even the lonliest Grotor Astra ‘Militaram Conscript can fre the shot that makes the diflerence between glorious victory and jgnominious defeat. However, certain figures amongst the ranks of every al team deserve special mention, These ae the teams leader and its specialists Kall team Leaders direct their warriors inthe fel ‘Whether they ae tyrannical monsters or disciplined line officers, hard: bitten survivors ox zealous demagogues, these individuals are the exemplars oftheir respective [ull teams, and in many ways form the embodiment of the player upon the battlefield. Many kil eam Leaders hhave acess to posterful weapons and specialised ‘wargear that allow thera to cut path of ruin through an enemy warbuand, and is their leadership, force of wil and authority that keeps the Kill team fighting when the fod ate against them, Specialists, meanwhile, are warriors who excel ina single area, rypically armeel with the sort of weaponry tha allows them to make the most oftheir skis Sharp. shooting snipers whose powerful frearms can take an cnemy’s head off foun across the battlefield: masterful bladesmen whose theumming power swords have tasted the blocd ofa hundred foes; madcap demolitions ‘experts with belts fall of explosives and a crazed gleam in their eye; al of these and many more embody the specilsts that can be added to akillteam in order 10 give it powerful, battle-winning abilities, charge token Fall Bick eken Advance token Objective markers Ready token Shaken tokens Move token Shoot token Kill Team puts each player in command of a force of hand. picked fighters tasked with a vital mi rules on these pages contain everything you need to know in order to use your Citadel Mi jon, The core atures to wage covert ar against one or more opponents for control ofthe battlefields of the 41st Millennium. TOOLS OF WAR In order to ply e game of Kill Team, you will need your Citadel Miniatures, «tape measure, a playing surface (which could simply bea table). and son ‘may algo find it helpful to have tokens that you can use to show when your models have acted - these are availble in a number of Kill Team products, dice, You Distances in Kill eam are measured in inches °) between the closest points ofthe bases ofthe models youre measuring to and from. An abject (such as ode!) is said to be within a certain range (e-g. 6") of something ithe distance to that thing is that range or less So, for example, 2 model is within 6" ofanoxher ‘mode as long sit 6" of less from that model. Ifa model doesnot have a base, measure to and from the closest point ofthat model instead. You can measure distances whenever you wish, Most games of Kill Team are played on an area of 30° by 22', whichis the size ofthe gameboard included in the boxed gime. You can play games of Kill Team ona playing surface of any size, though iit is any smaller than 24° by 24° you may find it feos bit cramped! Kill Team uses six-sided dice, sometimes abbreviated to Do, Some rules reer to 2Ds, 3D6 and soon — in such roll that many D6s and ald the reslis together. Ifa rule requires you to roll a D3, roll aDéand halve the result. Whea halving any dice roll, ound fr up before applying modifiers (if any) tothe result. All modifiers are curnalative, Some rules refer to an ‘unmodified coll ~ dhs means the result shown by the dice, before any modifiers are applied. ctions Ifa rule requires a dice vol of, for example, 3 oF more, this is often abbreviated to 3. As billowing smoke rolls through the war-torn streets of Hive Magnus Delta, Skitariland Genestealer Cults Lill teams engage in savage firefight to seize control of vital suppl FIGHTING A BATTLE ‘Once you have your tols of wat, youll ned to choose a mission to phy. There isa mission included in these core rules Covert War (pg 41) - but there are otbersin this book and available fa other Kill earn products, and you can even make up your missions, The play may have a bearing on which Citadel Miniatures you use or how you set up the batlefield. For more {information about the differen kinds of missions and choosing ane 0 play, see page 48, KILL TEAMS, ENEMY MODELS AND PLAYERS “The models tha a player brings toa game of Kill Team ate collectively known as that player’ killteam, Thece are rules for choosing which models are included in your kil team ~ these are found on page 62. These rules ‘may be influenced by the mission you have chosen to py. All mods n the same kil team are rferzed to a8 hiendly modes, while all other models ae referred 10 s6’tnemy modle All ether players are referred to.as ‘opponents or enemy players. A player is sad tobe controlling’ the models in their team, and may be referred to asthe controlling player inthe rues that fellow. RANDOM DETERMINATION Some rues or abilities willask you to randomly determine something, usually a model from a kill team, You may do this in a vatity of ways, but the simplest isto assign a number to cach and rll ¢ rnantber of D6 (or DID = thats, ten-sided dice), re-rollng any results not assigned to an ellgble ‘model. For example, ifyou need to randomly select mode! from a kill eam of 5, you would assign each model ¢ number from 1 to $ and rll a D6, rolling any results of 6, Ifthe group you're eundomising is larger than 10, simply split the group into 2 or more smaller groups (of no more than 10), randomly determine one ofthose groups and then rancamly desermine the reslt within that group. WARHAMMER 40,000 In Warhammer 40,000, mighty armies clsh across spectacular tabletop battlefields. Where Kil Team focuses on individual squads, the Wrhanuner 10,000 rulebook gives you all the rules you need to fight battles between entire battalions of warriors ‘war engines and heroes. Each codex provides you with the background and rules for ane ofthe many’ 40,000. With this information, you can make your Kall tam the foundation ofan army! jons in Warhammer oma ree GE MARINES DATASHEETS AND WEAPONS ‘The characteristics of models are described on datasheets, which you will need in order to use them in battle. This book includes all the datasheets you need to play Kill Team, and the details of the weapons used on the battlefield. Here we explain the information found on datasheets and in weapon profiles. 1, Model Name Here youl ind the name of the model 2, Profiles “These contain the following characteristics that ell you how mighty models (and their variants) ace: Move (M): Thisis the speed at which a model moves across the batefeld Weapon Skill (WS): This tls you s models silat hand-to-hand fighting. Ifa model hasa Weapon Skil af * iis unable to fightin melee and cannot make lose ‘combat attacks at al Ballistic Skill (BS): This shows how accurate a model Js when shooting with ranged weapons. Ifa madel has