Includes all rules from the following publications:
KT Core Manual, KT: Elites, KT: Commanders,
KT Annual 2019, KT: Rogue Trader, KT: Arena,
WD Jun 2019 (Into the Fortress), WD Jul 2019 (Daemons & Eis
WD Dec 2019 (Red Gobbo)
Errata in blue text, Jast update — August 2019Warhammer 40,000: Kill Team is a fast-paced tabletop miniatures game that pits teams of elite special
ragtag zealots and hard-bitten veterans against one znother in vicious battles to the death, Draw your
blades, check your ammo, mutter a quick prayer to your gods and get ready to join the fight!
SQUAD VERSUS SQUAD
Games of Kill Team revolve around vital conflicts
between smal but powerful bands of waeriors eather
than huge armies. They ae an opportunity to tell
cinematic tabletop stories in which every single
combatant counts, and every mode! you commane!
develops theie own personality and history
Can the enemy's leader be eliminated before he can
reach - andactivate - the doomsday wespon? Can your
scouting
and get clear before they are caught? Will the freshly
deployed squad of elite pecialists be taken down by the
battle-hardened band of veterans and will he eagle
cyed sper take dove his tenth killin a ron? These an
countless other narratives awnit tbe uncovered
ce sever the enemys lines of commumication
{In this book, you will find all the background
{information and tabletop rules required to dive
hhcadlong into the world of Kill Team. ‘The following,
ges are replete with examples ofthe sorts of kill
teams that might be assembled. You will see some of the
apocalyptic war zones through which such warbands
fight, andl how thelr desperate fire fights and vicious
Poisonous mists drift amo
baatles can be every bit as impactful upon the fates of
worlds as can the onslaught of massed regiments or
superheavy engines of war
Reading on, you willfind a wealth of narrative
information and candom tables for many of the major
Washammer 40,000 factions. Intended provick:
collectors with a wide range of exciting inspiration
these lables present various types of kil eam that
faction might fed, the sorts of missions they
might he sent upon, as wells the strange personality
‘irks that thet wactiors and leaders might possess
These sections are designed to be toolkits from which
players can draw as tle or much as they lke - one
collector may rll up every aspect oftheir Kllteam and
‘choose to play in character upon the tabletep in order
to get a truly naratve experience, while another may
simply use those tables as ieo-fuel for conversions oF
kallteam designs.
1st the predatory foliage of an alien jungleas the Drukhar of the Slicing Noose kill earn
Gast in savage bate with he Nectons Known athe Ecaked ScytheFinally, this book provides a fll suite of ules
fo playing a wide vane of skirmish-Level Kill
“Team bates,
Alongside the rules to ceate your kill teams, you will
alo find an areey f custom scenarios perfectly suited to
squacl-on-squad battles tothe death, There are also sets
‘of Kill Team tactics to evoke everything ftom a sniper’
Auller headshot oan unhinged knifemans rampage,
and even a fll campaign system during which your kill
teams can advance ther skills, gain new wrviors and
wwatgear, end conguer swathes of diferent terntories
in the wart take contra ofa sprawling Imperial hive
city By combining these mechanics with narrative
Inspiration from the background tables, your gaming
group can enjoy a truly unique and personal hobby
experience that will generate war stories youl tale
about for years to come!
KILL TEAMS
Creating ll team can be as simple as purchasing
a single box of Citadel Miniatures, assembling and
painting them to standard you're happy with,
and geting ready to play. On the other hand, some
hobbyists derive great satisfaction ftom melding
multiple troop types into a single, cohesive warband.
They model. convert and paint up every individual
figuic to have its own aesthetic, personality and
‘equipment to being to batle, Many players enjoy
the narrative cement of this sort of project, drawing
Inspiration from their favourite codex or Black Library
novel, from esoterc aspects ofthe Warhammer 40,000,
‘universe or even from Warhammer 40,000 computer
games, There ia real thrill in painstakingly recreating
4 favourite band of warriors from a book or game and
seeing them come to life onthe tabletop. In either
| KILL TEAM TOKENS
The Kill Team Starter Set box and the Kill Team
Faction Starter Set boxes each come with a set
| tokens for use in your games of Kill Team,
| edo ot es
| peu breast ed he wns hws
ratte ery ue wry elaepg
th corel cpa vie oh ken ested
| tr sgunonce tha
okens to play Kill Team, bu
nthe
of which
| out! also find the objective markers inchaded in exch
set of tokens useful in your games of Kill Team, where
| they can ropresnt ares o items of vital importance
| 20 your mission.
f
case the tables of background traits, team missions,
pre. generated names and more found ater in this book
will goa long way towards helping even a firsi-time
hhabbyist create a unique character and backstory for
thei Kill eam,
In Kill Team battles, every warrior in your warband is
vital link i the cain, Even the lonliest Grotor Astra
‘Militaram Conscript can fre the shot that makes the
diflerence between glorious victory and jgnominious
defeat. However, certain figures amongst the ranks of
every al team deserve special mention, These ae the
teams leader and its specialists
Kall team Leaders direct their warriors inthe fel
‘Whether they ae tyrannical monsters or disciplined line
officers, hard: bitten survivors ox zealous demagogues,
these individuals are the exemplars oftheir respective
[ull teams, and in many ways form the embodiment of
the player upon the battlefield. Many kil eam Leaders
hhave acess to posterful weapons and specialised
‘wargear that allow thera to cut path of ruin through an
enemy warbuand, and is their leadership, force of wil
and authority that keeps the Kill team fighting when the
fod ate against them,
Specialists, meanwhile, are warriors who excel ina
single area, rypically armeel with the sort of weaponry
tha allows them to make the most oftheir skis Sharp.
shooting snipers whose powerful frearms can take an
cnemy’s head off foun across the battlefield: masterful
bladesmen whose theumming power swords have
tasted the blocd ofa hundred foes; madcap demolitions
‘experts with belts fall of explosives and a crazed gleam
in their eye; al of these and many more embody the
specilsts that can be added to akillteam in order 10
give it powerful, battle-winning abilities,
charge token
Fall Bick eken Advance token Objective markers
Ready token Shaken tokens
Move token
Shoot tokenKill Team puts each player in command of a force of hand. picked fighters tasked with a vital mi
rules on these pages contain everything you need to know in order to use your Citadel Mi
jon, The core
atures to wage covert
ar against one or more opponents for control ofthe battlefields of the 41st Millennium.
TOOLS OF WAR
In order to ply e game of Kill Team, you will need your
Citadel Miniatures, «tape measure, a playing surface
(which could simply bea table). and son
‘may algo find it helpful to have tokens that you can
use to show when your models have acted - these are
availble in a number of Kill Team products,
dice, You
Distances in Kill eam are measured in inches °)
between the closest points ofthe bases ofthe models
youre measuring to and from. An abject (such as
ode!) is said to be within a certain range (e-g. 6") of
something ithe distance to that thing is that range or
less So, for example, 2 model is within 6" ofanoxher
‘mode as long sit 6" of less from that model. Ifa
model doesnot have a base, measure to and from the
closest point ofthat model instead. You can measure
distances whenever you wish,
Most games of Kill Team are played on an area of 30°
by 22', whichis the size ofthe gameboard included in
the boxed gime. You can play games of Kill Team ona
playing surface of any size, though iit is any smaller
than 24° by 24° you may find it feos bit cramped!
Kill Team uses six-sided dice, sometimes abbreviated to
Do, Some rules reer to 2Ds, 3D6 and soon — in such
roll that many D6s and ald the reslis together.
Ifa rule requires you to roll a D3, roll aDéand halve
the result. Whea halving any dice roll, ound fr
up before applying modifiers (if any) tothe result.
All modifiers are curnalative, Some rules refer to an
‘unmodified coll ~ dhs means the result shown by the
dice, before any modifiers are applied.
ctions
Ifa rule requires a dice vol of, for example, 3 oF more,
this is often abbreviated to 3.
As billowing smoke rolls through the war-torn streets of Hive Magnus Delta, Skitariland Genestealer Cults
Lill teams engage in savage firefight to seize control of vital supplFIGHTING A BATTLE
‘Once you have your tols of wat, youll ned to choose
a mission to phy. There isa mission included in these
core rules Covert War (pg 41) - but there are otbersin
this book and available fa other Kill earn products, and
you can even make up your missions, The
play may have a bearing on which Citadel Miniatures
you use or how you set up the batlefield. For more
{information about the differen kinds of missions and
choosing ane 0 play, see page 48,
KILL TEAMS, ENEMY MODELS
AND PLAYERS
“The models tha a player brings toa game of Kill Team
ate collectively known as that player’ killteam, Thece
are rules for choosing which models are included in
your kil team ~ these are found on page 62. These rules
‘may be influenced by the mission you have chosen to
py. All mods n the same kil team are rferzed to a8
hiendly modes, while all other models ae referred 10
s6’tnemy modle All ether players are referred to.as
‘opponents or enemy players.
A player is sad tobe controlling’ the models in their
team, and may be referred to asthe controlling player
inthe rues that fellow.
RANDOM DETERMINATION
Some rues or abilities willask you to randomly
determine something, usually a model from a kill
team, You may do this in a vatity of ways, but the
simplest isto assign a number to cach and rll ¢
rnantber of D6 (or DID = thats, ten-sided dice),
re-rollng any results not assigned to an ellgble
‘model. For example, ifyou need to randomly select
mode! from a kill eam of 5, you would assign each
model ¢ number from 1 to $ and rll a D6, rolling
any results of 6, Ifthe group you're eundomising is
larger than 10, simply split the group into 2 or more
smaller groups (of no more than 10), randomly
determine one ofthose groups and then rancamly
desermine the reslt within that group.
WARHAMMER 40,000
In Warhammer 40,000, mighty armies clsh across
spectacular tabletop battlefields. Where Kil Team
focuses on individual squads, the Wrhanuner
10,000 rulebook gives you all the rules you need to
fight battles between entire battalions of warriors
‘war engines and heroes.
Each codex provides you with the background and
rules for ane ofthe many’
40,000. With this information, you can make your
Kall tam the foundation ofan army!
jons in Warhammer
oma
ree
GE MARINESDATASHEETS AND WEAPONS
‘The characteristics of models are described on datasheets, which you will need in order to use them in
battle. This book includes all the datasheets you need to play Kill Team, and the details of the weapons
used on the battlefield. Here we explain the information found on datasheets and in weapon profiles.
1, Model Name
Here youl ind the name of the model
2, Profiles
“These contain the following characteristics that ell you
how mighty models (and their variants) ace:
Move (M): Thisis the speed at which a model moves
across the batefeld
Weapon Skill (WS): This tls you s models silat
hand-to-hand fighting. Ifa model hasa Weapon Skil af
* iis unable to fightin melee and cannot make lose
‘combat attacks at al
Ballistic Skill (BS): This shows how accurate a model
Js when shooting with ranged weapons. Ifa madel has
sawn strortverguard Sadun certo ‘ °
Toeucshum targa caceer erste a
oes08 site Gargpr eine cite °
eemant, ite targpe ——ahanaefe °
SRE eter nents ’Having @ plan ivall very well, but any kll team worthy of the name must be able to adapt to the changing
circumstances of their mission ~ reacting in a split second to a new threat or directive, ut
‘or simply digging deep to surpass their mortal limits.
equipment or ammunitio
‘When you choose a Batte-forged kill team, you gain
access to Command Points, These can be spent to
‘tlise Tacties, each of which epresents a tactical asset
availble to your killteam,
All Battle forged hall teams generate 1 Command Point
at the beginning of each hatile round. In adeition, a the
start ofthe frst battle round your kill team generates 1
‘addtional Command Point for each 10 points difference
between your kill cams Force and that of the ill tam
with the highest Force (eg. if your kil team’s Force
was 19 points lower than that ofthe kill team with the
highest Force it would generate 1 additional Command
Point iit was 20 points lower, it would generate 2
additional Command Points). Killteams may have
other ways of generating Command Points in addition
to this, Unased Command Points can be caried over
subsequeat battle rounds until they are spent
You can spend Command Points to use Tactic during.
«battle, Each time you use @ Tate, reduce your
Command Points total ky the appropriate amount. If
you do not have enough Command Points for a specific
Tactic, You cannot use it: Unless otherwise stated, you
can use the same Tactic mukiple times daring the
ing special
course ofa battle, bt only once in any gwen phase
[Note that the beginning and end of each batile round
sare not phases, 50 you may be able to use certain Tactics
multiple timesat these points,
The different Tactics available to players dependon the
mission they are playing, Payers can alsays use the
six Tactics presented on the opposite page. In adition,
cach specialism has is own Tactes, presented sn the
{following section, each Faction has their own unique
Tactics, presented in the Faction sections of this Look,
and some missions, killzanes and expansions may
{introduce additional Tactics to your battles
Ifyou are playing an open play or narrative play game,
you may choose to use the Command Point rales
simply discuss this with your opponents) before the
same. Note that some Kill Teamn open play and nerrative
missions may include Tactics ~ its best to use the
Command Point rules in these games!Tactic
Use this Tactic atthe tact ofthe Moverneat phase
Pick a model from your kill eam and make a move
with it before any other models including an
Advance move, Fall Back move or charge attempt
you wish), Ifanother player uses this lactic, roll
off the winner goes first
&
//becisive sot
on
‘Tactic
Use this Tactic atthe start ofthe Shooting phase
Pick a model from your kill team that is eligible to
shoot and shoot with it before any other models. If
another player uses this Tactic, rll off the winner
ges fis.
V2
(TACTICAL RE-ROLL
Tactic
Re roll single Advance roll, charge roll, Psychic
test, Deny the Witch test, hit rll, wound rol
saving throw, Injury oll or Nerve test
a
|
COMMAND POINT.
PIDECISivE STRIKE
{COMMAND POINT.
2.comNo PoTs)) (FGRIFTED TEETH
Tactic
‘Use this Tactic atthe start ofthe Fight phase. Pick
‘8 model from your kil tea that is eligible to
fight and fight wth it before any other models. If
another player uses thls Tactc, rll off the winner
goes firs.
ee 2 COMMAND POWTS.|
/ INSANE BRAVERY
a
‘Tactic
Use this Tactic before taking any Nerve tests in the
Morale phase. You can automatically pasa single
[Nerve test fora model fom youu all eam,
BE ‘commen Pont
ay
Use this Tectic when you choose a mode! with
‘one or more flesh wounds to shoot
Shooting phase or fightin the Fight phase, Until
the end of the phase, this models attacks do not
suffer any penalty to thetr hit rolls fram this
model’ flesh wound().
‘commana rout |Each kill team is led by a hard-bitten warrior ~a veteran of countless conflicts trusted with command of a
vital
the rest in their bravery, tenacity or skill,
CHOOSING SPECIALISTS
Experienced warriors are represented in Kill Team
‘with rules fr specialisms, which reward you for taking
specialists on missions by giving you access to their
special abilities and Tactics,
ach models datasheet tells you which spectalisms can
be taken by that model. When you add a model to your
command roster, ou can choose one specialism for it
from those listed on its datasheet, When you choose a
specialism fora model, note that down on its datacard.
You cannot change it ater
Some models can have the Leader specialism. You must
{Include one model with this specialism in your kill
team, and this model is your kil arm Leader.
For a Battle-forged killteam, you can include up to
three other models with specialisms, aside ftom your
Leader Bach modefs specialism must be unique - you
cannet have two models with the same specialism in
yout Kil team, Note that you may have more than one
ofany kind of specialist including Leaders) on your
command roster
ion. They are supported by specialists - fighters hand-picked for the mission that are a cut above
ABILITIES
Each specialist has one or more abilities, depending on
how experienced they re. These abilities are set out in
an ‘blity tree on that specialism page. A specialist
starts at Level I, and has the ability shown in the band
for that level. In a campaign, specialists gain experience
andi can advance up to Level 4 (see page 208)
‘When a specialist advances 10 Level 2, choose one of
the abilities shown in the Level 2and and make a note
ofthis on their datacard. Be sure to choose carefully, as
this will haves bearing on wh
at Level 3 The specialist gains this ability in addition to
the bility guined at Level 1
fh abulity you can choose
When a specialist advances o Level 3, choose one ofthe
alts shown in the Level 3 band that are connected
tothe ability you chose at Level 2and make anote oft
‘on the models datacard as above ~ note that you cannot
choose aiiies connected to the other Level 2 ably
When a specialist advances to Level 4, you can choose
any ability from the ability tre that you have not already
chosen for them. They gain this ability in addition to
those they already have ~ make a note ofthis on their
datacaxd, A specialist cannot advance beyond Level 4
Aaa -a
cr ay
Asati Yar can el poet sl be ‘Sharpohesten If theroda ie Randi a
etl when ara cheng otc TAS tia when a eae chtig ac
feet
Deadeye Ona Onteieoaeed
eee!
cetrthe note
eae
nue Denge QU
SSauaca ie
Sakty
‘econ mill bier
this modes shoring
sucks impoove the AP
once of
sey AP
‘Choose any ability from this ability tree that you have not yet cho
Here isan example ofan ability tree~ that of:
specialists 8
‘When a Sniper advances to Level 2, thelr player chooses whether they gain the Assasin ox Sharpshoote ability.
LEVEL 3
Mobile Ths model
Geminis
ena frtheoting wth
Breer
moving ntepreceding
Movemet phe,
Ersiccrgn dealt
weapon ser Advancing.
Eegereieee ee
Ringe charter of
sll Rapid Freund Hey
Pepe leneae
el wih by
een
per specialist always has the Marksman ability.TACTICS
IFyou have a spec
not currently shaken or out ofaction, you have access to
Tcties that are specific to that models specialism, Each
ofthese Tactics has a level the specialist must be that
level o higher for you to be able o use that Tati
itn your ll eam, and they are
(FCAREFUL Aun
Level 1 Sniper Tactic
Use this Tete when you choose a Sniper speci
from your kill eam to shoot in the Shooting phase.
ad to hit ll for that model until the
1 COMMAND POINT
‘You can use ths pecislis Tactic if you have a Sniper in
Your kill team who is not shaken or out of action.
WORTH THEIR WEIGHT
Specialists bring valu
toyour kill ca.
ablitis cary ani
le new abilities and Tactics
a Batile-forged kil team, these
eased cost for that modal as chown
Specialist Cost
Lael +0 points
Level? +4 points
level3 +8 points
Leel4 +12 points
[Note that, in a normal matched play ly
{include Level 1 specialists in your kill
me, you can only
n. The points
provided for Level 2-4 specialists allow players to choose
Battle-forged kill teams including these hard-bitten
veterans in Kill Team campaigns.Akillteans Leader is its brain and its heart both
the most experienced warrior inthe team,
jer has ultimate responsiblity for his war
actions on the batt
their mission With crisp, concise orders or bellowed
roars, the Leader inspires courage or
wartiors - whatever they require to keep them inthe
fight and drve them on to overcome thei foes, Nor
are Leaders simple fi
‘combatants who can go blade to blade with the finest
warriors amongs. the enemy ranks. With unparalleled
access to some oftheir forces’ most powerful weapons
and wargeat, these individuals have the power to single
handedly
Jd, and the successor failure
eheads. Most are exceptional
1 pat to victory.
“LEAD BY EXAMPLE ay
Level 1 Leader Tactic
Use this Testi when you pick a Leader from
your kil team to fightin the Fight phase. Choose
‘another friendly model within 3" of them that is
cligibe to fight. You can fight with each ofthese
mxlels. in an order of your choice, before the next
player
B COMMAND POINT
(UFIRE ON My TARGET
Level 2 Leader Tactic
Use this Tactic when you pick a Leader of Lev
2 or higher from your kill team to shoot in the
‘Shooting phase. Choose ancther friendly model
within 3° of them that is eligible t
shoot. You
‘can make a shooting attack with each of these
models, in an order of your choice, before the
next players turn
&. {COMMAND POINT. |
FORCE OF WILL
Level 3 Leader Tactic
Use this Tactic at the start ofthe battle round, if
Leader of Level 3 or higher frem your kill earn
ison the batlefeld and not shaken. In this battle
round, your kil eam does not suffer the penalty
for being broken,
ae
z= 1 COMMAND POINT. |
LEADER LEVEL 1
Resourceful As ongas is models
Conthe bate alot sale, yo.
imag aldol Corsa Pent tthe
Tegan lie ber
Bold This model
staal ates
‘yet Your
cnoagets) must at
Toner tet be
nano wthin
oft medd,arlengae
tai
atta
peel slergas as del
etsy
LEVEL 3
Menor: Once per
bene rou whe you
eed
‘ethno mde
‘aboot he Shonag
fe akan
Paid wectslaies
Poor he mo ur
theend ofthe pose
Tactic: As ona
‘hiemodel onthe
ae and ot
Shaken nile Dees
cup nee
Cae
Command fit
Taye)Some wartiots excel inthe dlose-quarters cut and.
thrust of battle, Wh
‘who fight with absolute composure, berserk swages
ho live to hack thelr viii limb from limb, o¢
calculating murderers who know every dirty trick
Inthe book, such warriors are an incredible asset
to their comrades. Combat specialists are ideal fr
leading headlong charges into the heart
for rushing to intercept and put down enemies that
hhave broken through their ovn lines. They sity and
quietly eliminate enemy sentres, charge down ranged
combatants and butcher them up close, and often strike
the final blow to break the enemys nerve altogether
UP AND AT EW! i
Level 1 Combat Tactic
Use this Tactic inthe Fight phase, afer attacking
with a model from your kill team. Pick s Combst
cialist from your Kil team thet has not yet
attacked this phase: you can choose this model
ether sublimely shilled bladesmen
3 the foe, of
to fight next, before another player chooses
model 1 fight
{COMMAND POINT.
Warrior Adept
Add toro or
this oda the
Tghipbace
Comba Mane:
Ali Tithe Atacs
aici
Desthblow: Any wont
rol efeyournate
ferthincdl che
git pbasintc
morta wound on the
urge inden tonne
her dg
DEFENSIVE FIGHTER
Level 2 Combat Tactic
‘Use this"Factc atthe start ofthe Fight phase, Pick
‘a Combat specialist of Level 2 or higher from your
all team, Until the end of the phase, you must
subtract 2 from that model’ Attacks characteristic
(Goa minimum of 1), but your opponent(s) must
(ul hit rolls made against that model
z 1 COMMAND POINT.
DEADLY CHARGE ag
Level 3 Combat Tactic
3 orhighor from your kill team finishes a charge
move within 1" of an enemy model. Roll a D6;0n a
5+ that enemy modd sulfers ! mortal wound
se 1 ComMaND Pow)
Care
inthe Fa phase ues is mee
oho rll DOs 03+, the mal at
tad the tick fleet tal woud
LEVEL 3
Killester ou
eellny tab ora
eg hse
Blordlast: Youn
sellin aetey
‘tuemode
rays)Some kill ams include a wartior whose area of
specialisation is signalling and coordination. Beit an
Imperial vox operator, an Ork Mek witha penchant
for sowing confusion, oreven a Tyranid node beast
capable of sending out powerful synaptic pulses, these
warsiors can prove potent battlefield assets, Proving
their comrades with an cagle-eye view of the batifield,
‘Comms specialists support and enhance the efforts of
the warriors around them. Some relay constant szeam
of orders from high command, or beam targeting data
directly tothetrallies, while ethers jam the enemy's
communications and leave them ia disarray.
ROUSING TRANSMIssiON “NY
Level 1 Comms Tactic
Use this Tactic in the Morale phase before taking
any Nerve tests, Until the end of the phase you
ve tets for models from
your kil team as though the Comms specialist was
within 2” of ther
pt 1 COMMAND POINT.
Se
Level 2 Comms Tactic
Use this‘Factic when you pick a modal from your
kill eam that is within 6 of a friendly Comms
specialist of Level 2or higher to shoot in
Shooting phase. That model can target an enemy.
raodel that is not visible to them, Ifthey do so,
6s required fora successful hit rol irrespective
‘of the mode's Ballistic Skill or any other
modifiers, even ifthat weapon would noemelly hit
automatically: The target i treated as obscured,
&
2 COMMAND POINTS -
NEW INTELLIGENCE i
Level 3 Comms Tactic
Use this Tactic atthe end of the Movement phase
Pick a model from your killteam within 17" ofa
friendly Comms specialist of Level 3 or high
Ready that model.
Be COMMAND POINT
uaa
Phibe air cd al
‘ale on fou pce ster mel fre Yur
sexmsething’ oe mndel to she. yon 0
hel fr dt mela hs pss,
pert Rolla Dé st the at of cosh bale
‘nd ths lot shaken On 053,
Youtgan Ladera Command Port his
‘Minionl Command Point sles she end
‘ithe ute our not ued
Command Relays all
eDeehtnige ime
Thomthebatefek
aad notbiers One 6
the Command Pine
Tatedatay efeade
Vox Ghost Stet
charctesicafeners
sodah wale his mode
onthe ve
legac not shaken
LEVEL 2
ofthe Fight puso is model at han,
Subtract ent el for enemy adds tat
‘make atk whe they ace wit ots
Teri abet le fae
Cases Os
peta pha
‘rer jour bil eam 0
Vox Hacker Aferech
ticin nhac tc
hota Heo weap if Teun this sel
thiemodd moor shken, nin Conalenenct
ou con we vllthe (pg 208) or dead lls
eho cteriing the Be.onas+yoe gin
Fhanber oaks that naire
‘mcs! an male
hoose any ability from this ability tree that you have not yet chosen for this model“There are those wartions for w
the eush of gunfire
or bladework simply is not enough, and whose eyes take
‘ona dangerous glint atthe mention of high explosives.
Such Demoliions specialists excel in the deployment of
bombs, grenades and other pyrotechnic munitions, and
‘on a good day they can swifly be responsible forthe
explosive demise of swathes ofthe foc. Fucball billow
to the skies and sundered corpses tumble through
the airas the Demelitions specialists ply their lethal
trade, and whether they are using carefully lid booby.
traps, explosive launchers o roaring flamethrowers,
Demilitions specialists ae terrifying warriocs to face
CUSTOM AMMO
Level 1 Demolitions Tactic
Use this Tactic when you pick a Demoltions
specialist from your kill eam w shoot in the
You can add 1 10 wound rolls for
that models ranged weapons in this phase
&
1 COMMAND POINT.
oleeer
Fethie model when tie
anicang wth wespon that
his ancl
SshotowrIfhin model
Teinyoor tl tem ed
mo aut action when
au make your Cally
telly lla D6 On
Soeateemce ye
aie oer
Tose | atrel
stray (pe), yea
dd Tlolicrmeticce!
ee
Sosy top
fTUcky EscaPe
Level 2 Demolitions Tactic
Use this ‘Tactic tthe start ofthe Shooting phase
Pick a Demoliions specialist of Le
from your kill team, Roll a D6 exch tim
rodel loses wound inthis pha
wound isnot los
&
WiGH EXPLOSIVE
1 2or higher
that
eon a5¢ tha
1 COMMAND POINT.
=
Level 3 Demolitions Tactic
Use this Tactic when you pick a Demolitions
specialist of Level 3 or higher from your kill team,
to shoot inthe Shooting phase. In this Shooting
phase, they can only shoot a single weapon, and
that weapon can only fie I shot (even ifit would
normaly fire more). However, that weapons
Dam
ve characteristic is increased by 2. Yo
«cannot use this Tactic inthe same battle round as
the Custom Ammo Tactic
DEMOLITIONS LEVEL. 1
LEVEL 2
Grenadier ALL tothe
Rec Soe ee
raltralce er resde
weapons this todel is
LEVEL 3
Siegeranter You can
‘MT te lj rls
cused by this eas
‘Aran Hound thie
eee nyourkl
Texan potout of
actin when you mabe
Feces earl
races
1 Risen
rays)ite bands of|
tably heavy
‘weapon ean be every bit as devastating asa battle
6 gun emplacement would ina large battle. Feet
planted, heavy weapon kicking and roaring, the Heavy
specialist directs relentless hails offre ito the enemy.
‘Those caught in the open ae blown apart, reduced to
bloody mist and spinning body paris in the blink of
Ina ferocious firefight beween small,
{nfantry, a doughty warrior toting a
nk:
an eye. Even those ducked down in cover caa only fire
blindly back and sereem in tervor a thee temporary
hhaven rapidly blasted apart by round afer explosive
round. Thus does the Heavy specialist at asa lynchpin
for their il team, suppressing and slaughtering the foe
while ther allies advance
[Mone BuLLETs
Level 1 Heavy Tactic
Use this Tati when you pi
from your lil eam to shootin the Shooting phase
You can add 1 tothe number of shots ied by
model’ ranged weapons, with the exception of
weapons that would otherwise fre 1 shot (eg an
Assault 2 weepon would fire 3 shots, bute Rapid
Fie 1 weapon ston
1 Heavy specialist
range would fie 1 shot) in
this Shooting phase.
/POVERWHELMING FiREPOWER
Level 2 Heavy Tactic
Use this Tactic when you pick a Heavy specialist
‘of Level? or higher from your il team to shoot
in the Shooting phese. That mode ean shoot wice
tn this Shooting phat; ater they ho
time, immediately shoot with them again. You
in the same battle rounds
the More Bullet Tactic
‘cannot use this Ta
2 COMMAND POINTS |
UNKILLABLE
Level 3 Heavy Tactic
Use this Tactic a the start of you
jorale phase. Pick a Heavy specialist of Level
or higher fro
more flesh wounds. Remove one ofthat models
urn in the
9 your kill eam that has one or
flesh wounds
ge 1 COMMAND POINT.
HEAVY LEVEL 1
Relea This mel doesnot fer the 1 pelt
fer shootrg wih «Heaty veapon afer monn te
presen Moremet pas or fr touting an Ast
_ fate
cutee of 1
fone he ret
thiol
Sappresor:veny noel tht
‘etary tht ode in be
esting phazensterast peal
tothe lla the Sod
thease
Indamiabis Once pr
Bete esd you ean
sake yeurepponert
‘hi mode
rl tral
beth ol the
Soul napleeree
that owes ron
jee DD)
ellie le
ee dln the
Tavs)When fighting deep behind enemy lines, squads of
warriors must be as sel sient as possible, for they.
hae litle ~ifany — hope of receiving support or aid
In such cicamstances, a Medic specialist can prove
invaluable, Whether they be highly trained field
surgeon, aleering flesh-stitcher or something aliogeth
stranger, Medic specialist
centrate on keeping
their comrades inthe fight and allowing them to push
le injaries to clara victory regardless
Such warriors ae instrumental in ensuring the long.
term durability of their squad, repairing physical hurts
that would otherwise leave permanent injures, oF even
fitting whole new augmeties where necessary. Ofcourse,
ther skill can also be tured to offensive purposes.
*STIMM-SHOT ay
Level 1 Medic Tactic
‘Use this Tactic at the start of the Movement phase.
trendy Mec speci het bother, Yo
a nid Tis Ade lei carpe
ae elas aa fore a
nz’ ofa
Field Medi Hol Daven a
endl model within of ts
Setee anette ined
(hismodel zn shaken
iesreeet ie!
ilteam and tone
sfacion atthe not
‘Te and you la
Dendreon
eases Speci
When ah Ivy rok
Sine fren
modal wins
ode stleag sie
sina ie er
the the lowet ele
yeueanrel
Dison ste ayprthe
anne fo
(PAINKILLER
Level 2 Medic Tactic
Use this‘factc atthe end of the Movement phsse
Pick a model from yout kill team within 2 of
1 or higher thet
isnot shaken, Add 2 to that models Toughness
friendly Medic specialist of
&
~ EMERGENCY RESUSCITATION:
2 COMMAND POINTS
=
Level 3 Medic Tac
Use this Tactic when a Medic specialist of Level3
‘or higher fom your Kill eam that is not shaken
‘another model from you Kill team
that saffers an Out of Action Injury roll result, That
model sles «Flesh Wound res instead
BE: 2 COMMAND POINTS
UT
raise
Anatomie Re-l
‘wad else fr
Fie ele
ee tele
yoncan pce upto 5
‘nod rom Your Kil
toon Utd cheer
Interogator heed
‘tanpatetn wh
parce verso
iasdlmcnyor
tiltcrmand atest
Ene nade wit meee
vetpons te meds
wetted wh
Tavs}1m fasi-paced, squad-on-squad combat, information s
ley. Knowing the enemy's disposition, feling out their
‘movements, spotting traps and ambushes or locating
vital ebjectives to be eliminated: al ofthese ae the
rele ofthe Scout specialist. hosting ahead oftheir
comrades these elite warriors are expert at tracking the
«enemy tothe las, observing without being observed,
and seavenging crucial munitions and wargear th
can be turned against t
Scout specialists ace skilled in evading the enemy’ fie,
utising camouflage cr natural stealth and agility to
defend themselves as effectively as any suit of armour
nt. Others speead sedition and confusion, ensuring
the enemys plans fall apart even as battle begins.
/Fovick anc
ir former owners. Many
Level 1 Scout Tactic
Use this Tactic when you piel
a Scout specialist
from your kill tam to move in the Movement
ncrease the model's Move characteristic
phase.
by 2 this phase
b
{COMMAND POINT
(MARKED Positions
Level 2 Scout Tactic
‘Use this ‘Tactic atthe start ofthe Shooting phase.
Pi
‘of Level 2 higher from your kill team that is not
shaken, You can re-toll it roll of 1 for shooting
attacks male by models in your Kil eam that
target that enemy model until the end ofthe phase
can enemy maclel within 6° of'a Scout specialist
B COMMAND POINT. |
a
| MOVE UNSEEN.
Level 3 Scout Tactic
tc atthe tar of your turnin the
t phase Pick a Scout specialist of Level
3 or higher from your kill eam that isnot shaken,
Remove that mode! irom the battlefield and set
it up again anywhere within 18" of ts previous
position and more than 3" from any enemy
models tis considered to have Advanced,
&
Move
2 COMMAND POINTS -
Rita sa
fs Yas cn rel
raed aorta
psc dango tral
‘wat
Shiemisher Yor
connate res
subi | rom hills
feeshootng ata that
tugs tie pod the
Ting medals meee
tha 1 fre ths ol
es odd inet
hulentr sheared
rembthtrolsof in
Gheshoome pine or
ticks made by dels
fee yeelal it
again eneny ede
‘vewnhine’ of
Ries leee
(eceeda rot ades.
Choose any ability from this ability tee that you have not yet chosen for this model
tor be
Pathfinder: his mls notin
satalescence (20), You eat sed oF
subtract rom the sl when yu ll te
deter diate pages etal
Pete eee ees
Tavs)
Sinyoerkil teu you
cont Dect the art
tas tego
‘Onadeyoucis pean
shia arly
smasel wasn your Kl
modells
(gata) youcan lla
DecOne you gia
1 Terao
rays)‘Many kill eams include operatives who excel inthe
field of ranged combat. More than merely fine shots,
these warriors are so skilled that they can pull off feats
‘of marksmanship that appear nigh-on supernatural
Like predators of the batlfild they hunt their targets,
Iying concealed amidst the shadows for hours, even days
ate time, Only when the moment is perfect do they
exhale, squeeze the trgger, and place another perfect,
kalling shot. Of course, every sniper has their own
areas of exceptional talent, from shooting with lethal
accuracy while on the mene, to finding weak spots in
«enemy armour or slaying targets far beyond what should
be extreme range. Whatever their particular skill, ll
Snipers bring death from afar
(CAREFUL AIM
Level 1 Sniper Tactic
Use this Toetc when you choose a Sniper specialist
from your kill team 10 shoot inthe Shooting phase
You can add 1 tohit rolls for that model until the
end of the phase
Be
‘1/COMMAND POINT.
| HEADSHOT
Level 2 Sniper Tactic
Use this‘Totie when you pick a Sniper specialist
‘of Level 2 or higher from your ill eam to shoot
in the Shooting phase, Until the end ofthe phase
when that model shoots at obscured targets they
are considered not o be obscured.
1 COMMAND POINT.
“QUICK SHOT ag
Level 3 Sniper Tactic
‘Use this Tactic winen you pick a Sniper specialist of
Level 3 or higher from your kil
the Shooting phase
the numberof hots fired by that models ranged
‘weapons (e.g an Assault 2 weapon would fie 4
shots), but subtract
You cannot use this Tactic in the same atte round
as the Headshot Tact
In this Shooting phase, double
from hit rells fr that model.
VCOMMAND POINT
AY
Markeman You co rl
Dato ot foe hi al
when makes shoig atc.
gneiss
alse for hsm when
maker a shooting stack
Cemieneneel
sud ll
thie modes shooting
tacks, improve the AP
chenterat th
secaby 15 409
cee
Peet
ater hionedte
shoring atch
incre the Darage
shaacteiaiot that
seed by
hoose any ability from this ability tree that you have not yet chosen for this model
Pay
Sharpebcoter Ifthe model ie
ead a tate when
aicsastooting atack,
Mie: Tis model
dee iinter tel
Peyote ets
THe ee the
morta teheprecedng
Nevemcat poe, 2
feraiestagtaasbal
wepon att Advancg.
eget
Ritp datctentical
all Rep Pre an Hey
\weaots this na
sural wah by 6
LEVEL 4Some kill ams are lucky enough to include a warrior
‘who has fought through dozens of war zones, These
Veteran specialists have reaped vast tallies of battlefield
experience, and ate now able to share this boun
‘martial wisdom with their comrades, The Veterans
commanders know that they can he relied! pon,
absolutely and without exception, to do their duty no
matter the circumstances. Veterans knove when best to
strike at the foe, and exactly where to hit thera. They
hhave seen the worst that the galaxy ha to offer and
fought on regardless, hetr nerves steely and their hands
stead, They know all the most important tricks to
survival and in some cases even personalise and adapt
their weapons to be even more lethal
/PADAPTivE TACTICS
Level 1 Veteran Tactic
Use this Testic atthe start of the fist battle round,
but before the Initiative phase. Pica Veteran
specialist from your kil team. Th
normal move or Advance. You can only use this
Tactic once per battle
yan make a
‘1 COMMAND POINT.
(WEL DniiLeD
Level 2 Veteran Tacti
‘Use this‘Factc atthe start of your turnin the
Shooting phase Pick a Veteran specialist of Level
2 or higher from your kill team. Ready them
‘of an enemy. They can
shoot in that phase as if they had not moved in the
Movement phase.
tunless they ace within
be
ROLL WITH THE HITS Wy
2 COMMAND POINTS -
Level 3 Veteran Tactic
Use this Tactic during your opponents warn in
the Shooting phase, Pick a Veteran specialist of
Level 3 or higher from your kill team that has been
Injured, before your opp
nent makes the Injury
roll Your opponent can only roll a single dice for
that Injury roll
1 COMMAND POINT.
VETERAN LEVEL. 1
Thiet ons
testo fs Leadeip
Prieta
eet oR ccd ll
Tor thiemolie cacy
Tete ang
There genesis
1 Command Rens
thebetaningat sch
ate rove lea
‘akon one actin
his Command Ft
fan onl bese or
Scriven Yo can ald
Tosi th er
i rede
‘Choose any ability from this ability tee that you have not yet chosen for this model
Sent Ali: You can set
See Reyes eae
Sony sabes
cet atogae
ots
LEVEL 3
‘modeler
Lender they
Ste uthing of tie
sna alongs
‘ots,
Nerves of Ste You can
rein fled itl
rays)Wis adark galaxy and sometimes all the skill and
possess is simply no match for
sheer, bloody-minded faith. Zealots are driven by an
absolute belie in thelr chosen deity or particular world
vows their eyes full of fire and their conviction plain for
all to see as they storm into bate. Iris their deranged
fanaticism that allows them to shrug off wounds thet
cuipment a warrir ca
‘ought to have kalled them several times over, lends their
arm inhuman strength and allows them: to inspire their
des to ever grater feats in battle In extrem,
such warriors think nothing of making theultimate
sacrifice, gacly martyring themselves forthe glory of
their deity oF vindication oftheir creed
| KILUNG FRENZY
Level 1 Zealot Tactic
Use this Tactic wh
you pick a Zealot specialist
from your kill eam to fightin the Fight phase
Until the end ofthe phase, each time you make
‘bit rll 06+ for that model you can make an
additional attack withthe same weapon against
the same target, These attacks cannot themsehies
generate any farther attacks
1 COMMAND POINT -
fant YR
Level 2 Zealot Tactic
Use this ‘Tactic when o Zealt specialist of Level
2orhigher from your kil wam loses their last
rolls on the Injury
table. You may immediatly shoot with one of ts
wound, before any ple
weapons as iit were the Shooting phase, or pile in
‘and make one attacc a iit were the Fight phase
& 2 COMMAND POINTS.
TERRIFYING RAMPAGE a
Level 3 Zealot Tactic
thi
tic atthe start of the Morale phase
Pick a Zealot specialist of Level 3 or higher from
your kill eam that rook an enemy model out of
action in the preceding Fight phase.
model within 6 of the Zealot must take a Nerve
test. Ifthe test is failed the model is shaken,
2 COMMAND POINTS.
Ng
enna You cn a thie models
‘teks and Seng harris 8 3
ate round a thet charged
Exalant: Opponents most
eval unified at os
fe sel fom tht ll
eae han hs dao
tage ete
Tats nthe Pa
phase fr tise
gust one? models
ia do nt ave
even keyword
common ih
Rousing Ald tothe
Leader character
fede rom york
twain 6 tha
tal eelongeeiie
tordaten
‘Choose any ability from this ability tee that you have not yet chosen for this model
raver)
lagen ol sD
cetline Oia
lesese wourd Ono 6 the
etree!
LEVEL 3
ancl This del Strength
‘tel pees f
Neretes ‘male
rays)CREATE YOUR OWN
SPECIALISM
Kill Team operatives come from a variety of backgrounds and are recruited for a range of specialised
skills ensuring that, when a:
This section gives you a series of rules that allow you
to crete new specialisms, of your own devising, to
the skills and personales of your ov Kil ten
Fighters, Pethape youve abvays wanted to use «Sicarian
Rastsalker who iss master of steth and assassination,
kelling his trgots witha transoaic blade inthe back,
Defoe his prey is even aware. The following rules allow
you to crete such specialisms for your open play games,
allowing you to devise exciing, bespoke missions, and
play Kil Team in a completly new vay.
CREATING A SPECIALISM
Fit, you will need blank specialism sheet. This can
be found on page 20 ofthis book.
NAME AND ARCHETYPE
The first thing to do is dose what to cll your specialism,
This canbe as vague or s specific as you want, and wil
usualy be infuenced by the move! itis intended for. This
wil also help to shape the decisions you make farther
down the ine It should be inspired by something inthe
background of Wachsrmer 40,000 ideally, bat con be a¢
prominent oras niche as you lke Examples indude
+ Nilrum Tempest Scions cam oien be assigned
as bodyguards to high-ranking offices. You might,
therefore, decide to create a specialism calle
Tempestus Bodyguard, and give them abilities
appropriate to this role
1A Hacloguin bas taken on a role a6 part of theit troop,
Playing a doomed hero destined to dc o save their
race. You might, therefore, ceste specialism around
this theme called “Tragic Heo
+A Tyran Warrior bas been specially bio-
enginesred to slaughter hordes of foes as swiftly as
possible and equipped with an ara of api-fring
weaponry. They might be colloquially known by the
survivors oftheir attacks asthe ‘gun beast.
‘Once you hare chosen your name, mark that in
the Specialism’ box atthe tap of your custom
specsism sheet.
ion needs completing, they have the tools to
ry out the job.
ABILITIES
“The next thing to do is elect am ability for each ter of
your specialism, The specialisms found in other Kill
Team poblicitions usually feature a branching tes,
which allows you t0 personalise that specialism to
Jour tastes oils, and to uit the med! tha is gaining
these abilities. In ths case, we ae creating a bespoke
specialism, end so only necd to sclest one ability for
‘each lve to help characterise your specialism. You
should selec one ability fom the list of level 1 abies
(p16), one ability fom thelist of evel 2 abilities (pg
17), and ove ability from the list of level 3 ails (pg
18). Each of these should be noted inthe appropriate
box on your custom specials shel Finally, select
‘one other ability from ether the evel 1, level 2or level
5 abilities, and note this inthe box marked for your
specialisms love ability
TACTICS
‘nce you have seested your abilities, you shoud then
select one tactic For your specialism from the list of level,
1 acties (pg 10-1), one tate from thelist of level 2
tactics (pg 12-13), and one tate fom thelist of level 3
tactics (py 1-15). Once you have selected each ofthese,
write them inte the approprat tactics boxes on your
specialism sheet, along with their Command Pos
=
Designer's Note: Several ofthese tactics or abilities
will have ‘Specials in ther ability, Where this
isthe cave, replace that with the name of your
specialism. For example ifyou were o create an
Assassin specialism and had chosen the Deadly
Charge Level 3 Tactic ts ability would read:
‘Use this Tact when an Assassin specials of Level
3 or higher from your kill eam finishes a charge
semy model Rell ¢ D6 on a
J mortal wound?
move within ” of am
5+ that eneray modelPRCT B
RABBLE ROUSER FLASH GIT
eee
eee eae
eee
feet
Coyne emer et ty
ee eens
ee ee ee
Ro ec eee
this Ork urging his fellows to keep fighting, even when
ete ae
treated as being
et models in
Reassuring: This model i nev
shaken when taking Nerve tess foro
your kill team,
Nee ee ae ee i
erent
Enultant: Opponents must rexoll unmodified hit
from that kil team within 3° of
is made, 48 Jong 38 is not shaken.
il of 6 fr my
This ccpresents our Ork being s0 brash and load as to
pt off enemy fighters nearby, as they are distracted by
eens
Den ee Cees
Mentor: Once per batle round, wien you choo
friendly modal within 3" ofthis model to shoot
{nthe Shooting phase ~as long a this models
not shaken
‘model ail the end ofthe pi
you can re-ol failed hit rolls for that
In this case, our Ork is able to bellow threats, or
ee ee ee a ey
Sheed
Tet eee acer
aes rere)
ee er
rmerclesly mocking his tages as they cower under the
ener
eee ay
Perea esr
ete
Suppressor: Enemy models that ar ta
this model in the Shooting. phase sufer a1 penalty
to their it roll unt the end of the pi
Now we know how this lrg, angry and loud Ore wil
Fight, we can pick some Tactics to be avaiable to him t
realy reinforce his brash nature
ee ee Le
eee ee ery
See eer str ec
Level 1 Leader Tactic
Use this Tactic when you pick a [Specs] from
your kl team to ght in the
snithin 3 of them that is
eligible to fight. You can fight with each of thes
modes
phase. Chose
1m order of your choie, before the next
Pane ee eee
See eee he eens
eee a ee ees
ee een ere
Level 2 Veteran Tactic
Shoeting phase. Pick a [Specialist] of
higher from your kill eam. Ready
they are within 1" of an enemy. They can shoot
in that phase as if hey had not moved in the
Movement phate
Pane eee eee ae ee
See ner cay
eee er ee eta ees
Peet eee ed
Level 3 Zealot Tactic
tart ofthe Morale phase
Pick a [Specialist} of Level 3 or higher fram your
Kill team
in the p
within 6 of the [Specialist mast tke « Nerve test.
ithe test filed the model shaken.
tok an enemy model out of ation
ght phase. Fach enemy modelSometimes kill teams will be led into battle by a great hero, a high-ranking officeror even the warlord of a whole
srmy. Such individuals are only committed to action in this way when thetr unique sills and experience are
absolutely critical for mission success
INCLUDING COMMANDERS Esch Commander must have a specialism - this does
Youcan only include a Commander in yourkillteam not count towards the maximum number of specialists
ifyou are playing a mission thet say, inthe Kill Teams you can inchude ina killeam, Thespecilisms they can
section, that your kill team can includea Commander. choose fram are listed on their datasheet — note that
Unless stated otherwise, a kill team can never include some ofthese are apecificto Commanders, and the ten
sore than one Commander, pecisisms found on the datosheste in this book are
etalled inthis section (pg 20-29), all team can stil
When you add Commander te your kill team of only include one of each hind of specialist.
command roster, ou must choose their wargear in
the same way as you would forany other model. A
‘Commander's wargear options areal described on
their datasheet and, for the purposes of Battle-forged f i
Kill teams, the points values for these options are found
below each datasheet. Thisbook includes Forty-one
datasheets for Commanders for (pg 32-95), from
the Death Guard's noxious Foul Blghtspain tothe
monstrous Tyranid Prime
yurned-out refinery to fll upon ki
‘Skitari Rangers, who respond with a desperate fusillade from their galvanic rifles,COMMANDER TACTICS
‘Commanders have acces to specific Tactics. Each it
Identified either as a Commander Tactic ora cname>
‘Tactig where isthe name of« datasheet, The
second kind of Commander Tactic is restricted to
(Commanders chosen from the named datasheet. Your
‘Commander mast be on the battlefield and not shaken
inorder to use them
COMMANDER UPGRADES
Not all Commanders are created equal. When you
Include a Commander in your kill team, in addition to
their weaponry, you can chouse Commander upgrales
foe them, in the form of Commander Levels and
(Commander Trt, List the upgrades a Cammander has
on their datacard,
‘Commander Levels
When you fret inclade a Commander in your kil team,
you must choose whether that Commander isa Leve!
1, Level 2, Level 3 or Level 4 Commander. Thediferent
levels of each Commander have individual points casts
for the purposes of Batle-forged kill teams, as detailed
below that Commander's datasheet. Thelevel ofa
‘Commander determines the Tactics they can use and
the abilities they have (sce pages 66-67 ofthe Kill Tearn
Core Manual). Some Kill Team expansions provide
rules for Commander specialisms that vary fom this
system, Where this isthe case, they wil explain how to
determine the abilities of your Commander.
Commander Traits
Different Commanilers employ different tactics orhave
preferred styles of waging war. When you frst include «
Commander in your kill team, you can purchase up to
three diferent Commander "Traits for them from those
listed on the following page. Each has different points
cost forthe parposes of Batle-forged kill terns, 36
shown on the following page.
COMMANDERS AND CAMPAIGNS
Ifyou are playing « Kill Team campaign, and you are incorporating Commanders, then use the following
sdditional rules
+ Your command rostcr cannot include more than 1 of
ny particular Commandor model
+ Commanders do not gain experience points like
the other members af your kill team. Instead,
‘when you first include « Commander In your kill
team, you can purchase Commander upgrades
for them (Commander Levels and Commander
‘Traits sce above). You cannot purchase additional
‘upgrades for your Commander during the course
of the campaign
+ Ifa Commander takes an enemy specialist out of
mn, teat any rolls of made for that models
subsequent Casualty rolls « Hard Knocle result
Instead. That madel has faced one ofthe deadliest
foes in their nein’ army and lived to tell he tale
+ Aspecialist gains one experience point aftera
mission if one ofits attacks or prychic powers took
an enemy Commander out of ation, Simlaly, 3 fire
‘cam geins one experience point after amission if
‘one of ts models’ attacks ar psychic powers took an
‘enemy Commander out of action,
Fa player's Commander was taken out of ation
luring a mission, the playerloses one Morale atthe
‘end ofthat micsion, regardless of the outcome ofthe
battle self
Ifa player's Commander was taken out of ation
luring abattle roll onthe able below for them
‘atthe end of the mission, instead of the normal
(Casualty Roll table
Serious Injury: Ths Commander srs yur next mason wth one Mosh woud and you na reduces Move, And
entering, Woundeand Stent characterise Io he draten tht mks
‘Minor injury: Ths Comman
lester
449, Contuslon: Thi Commander ars yournest miso wh ene Desk wound
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