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base at knee (evel, the head of the staff, which
is adorned with skulls, is held in his
outstretched arm as if he is directing the spell in
front of him. Both these figures will make a nice
addition to any Ore army and are priced at
£1.10 each.
Undead Cyclops(320)
Finally there is the re-release of the Undead
Cyclops in the Fantasy Classics range. | like
this figure. This is, inno uncertain terms, a very
large skeleton. It stands 78mm high’ and is
poised with a rock above his head ready to lob it
at some poor unsuspecting adventurer. This
figure looks as good now as when it was
originally released and is priced at £2.99.
January saw the release of some new figures
for the fighting men army. These were
scrutinised by our expert fighting man Robin
Dear.
FIGHTING MEN
Cannon
Anyone expecting something along the lines of
the Dwarven War Cannon will be disappointed,
however there is no need to be. Instead you
have a very useful small two wheeled cannon
with a crew of wo, Both figures are dressed in a
very similar style to the city militia figures i.e.
lightly armed and armoured. The first figure is
pointing with one hand and holding 2 cannon
balt in the other. His base is littered with cannon
balls and a powder sack, My favourite point
about this figure is his excellent basin cu!
hairstyle. The second figure holds a ramrod in
one hand while shielding his eyes from the sun
with the other.
The cannon itself is a small two wheeled affair.
thas the all mod cons like an adjustable height
mechanism for accurate aiming and a towing
ring for casting it around battlefields. It doesn’t
have the presence of the dwarf cannon, but
then it is designed as a mobile battlelield
‘support weapon, $0 it fits the bil! perfectly.
Yes definitely a thumbs up for these figures.
They are absolutely superb, and a real myst for
anyone with a men army.
Mounted Men at Arms.
The mounted men at arms are dressed in a very
similar style to the men at arms on foot. Both
figures are dressed in chainmail, studded
leather waistcoats, and helmets. They are
carrying spears in the vertical position with their
right hand, and shields on their left giving a very
military look, Both the men af arms are riding
the same unbarded horse which | believe is in
the trotting stance.
‘Again a thumbs up for these figui. egh
not quite as stylish as the cannon crew they are
still definately worth having.
All in all both packs contain nice, clean cut
models which are both pleasing to look at and
are very useful additions to the fighting men
armies. | hope Grenadier will continue to
Produce such high quality miniatures tor this
range. How about a mounted men at arms
command pack next (hint hint!)
THE UNDEAD ARMY
Over the last few months my Undead army has
proved itself as a highly formidable foe. {t is not
an easy army to beat. Neither is it an easy one
to use. So if you are looking for a challenge,
look no further than The Undead Army.
The Undead Army is primarily an army of
individuals. These are paramount to their
success in battle. Firstly there are the
Necromancers. They provide the necromantic
power that activates
the undead. To do this
fam they form a Cabal, a
group made up ‘of
iF Necromancers headed
- by the warchief. The
£
~; warchief distributes
the necromantic power
to the units,
Second in importance
to the members of the
cabal are the Wraith
and Spectre. The
wraith can not only
reorganise units that
have become
ir disorganised following
the loss of their leader,
but more importantly can enhance the fighting
ability of any unit he joins. The spectre is a truly
fearsome individual. Not only does he cause
undead dread, a fearsome version of the threat,
not to be taken lightly. He is also the ultimate
killing machine, and one of Swarzenegger
proportions. As powerful as any hero on the
battlefield but with the added advantage of
incredible speed.
ro
Lastly but certainly not least comes the Lich, He
is useful not only as a spell caster, but also
because he can Create necromantic power as
and when required, as long as he is with the
cabal. All these individuals are indispensable.
This causes problems when trying to assemble
small army of 1000 points.
When building an army its strengths and
weaknesses must be taken into account, and
the Undead, although an army of undisputed
strength also has its fair share ofweaknesses. The strength of the Undead lie, as
| said eaciier, in its individuals. The warriors on
their own are nothing special, being average
fighters with light armour they can be easily
destroyed. but they do fight to the last man.
However place a wraith in the ranks and they
become a much more effective fighting force,
not only adding his worth, but also +1 to hit and
Kill throws. Therefore a mounted wraith, with the
mobility to travel from one unit to another at
speed, assisting where any unit is in difficulties
is worth the high cost in points. Without him
units are very easily cutclassed.A mounted
spectre is an incredibly fast individual, He can
cover the battlefield very swiftly affecting units
with the joathsome dread. This will hopefully
lead to some units routing. It is very important to
either rout or shake opponents before the}
come into contact with your units, as this will
make it a much more even fight. The important
thing is these individuals are not destroyed early
in the battle. So care must be taken in
manoeuvring them, particularly the spectre. If
the spectre is employed well in front of the
army spreading dread he must be in cover.
Look out for any wizards, as one blast spell can
easily destroy your spectre, and any carefully
prepared battle plan with him.
The 1000 point army
This army demands some very difficult
decisions to be made. You have to spend a
Poa deal of points on individuals no matter
jow small the army. How many individuals you
employ is the question. My army would consist
of the following.
1 Warchief leadership 5 111 pts
1 Spectre foot 128 pts
1 Wraith foot 102 pis
3 Necromancers 318 pts
30 Warriors Hd weapons incl Ldr,
SB, and Mus 120 pts
24 Warriors Hd weapons incl Ldr,
SB, Mus 102 pts
20 Bows incl Ldr and SB 120 pts
TOTAL 1001 pis
Using The Army
Place the Cabal at the rear protected by the 24
warriors. Advance the bowmen protected, if
possible, by cover into a position to fire. The 30
warriors can either be placed into a position on
a flank, or behind the bowmen ready to
interpenetrate if they get into difficulties, as hey
are protected by shields. The wraith should be
advanced with the bowmen to give them the
benefit of the +1 to hit and kill throws. The
spectre should be advanced as much as
possible, but don't expose him. In the open he
is an easy target for wizards and their blast
spells. With the spectre forward you can effect
units with dread very early in the battle. In the
early patt of the battle move as little as possible
and save as many magic points as you can.
It is doubtful that a swift sharp attack will work
with this size army, even at night, especially
against a disciplined army. It is best to let the
eneiay come to you and try to deplete their
force with missile fire, threats, and dread before
they contect you, Be prepared at all times for
flank attacks on your cabal, whether from flyers,
individuals, orcavalry. They are particularly
vuinerable early in the battle. Your specte and
wraith should be manoeuvred into position if the
cabal are ever in any danger. If you Jose the
cabul you lose the game no matter how the rest
of your army is doing at the time.
If you want a wizard you are going {o have to
(ose some individuals to do this. In my opinion
he needs at least 40 MPs to be effective, In
return he can enhance necromantic power and
Job the add blast spell if the cabal are
endangered by an enemy individual. If you are
facing a Dwarf army you could replace two
necromancers with a wizard as you could store
plenty of necromantic: power because the
dwarves will take a long time to get into contact.
Thats a decision you have got to make. | said i
wasn't going to be easy didn't |.
The 1500 point army
(feel much happier with this army. This gives
you enough points to make a pretty ef:'ctive
force. It is the same as the 1000 point an. with
the addition of the following.
Replace foot Spectre with Mid + pts
Replace foot Wraith with Mtd +s pts
Lich Mtd with 40 MP's 21 pts
6 cavalry with Lor and SB 1. pts
Increase unit of 24 warriors to 27 ++ pls
TOTAL 1499 pts
Using the army
Tactics for this army are exactly the same,
except you have that little bit more flexibility. The
mounted spectre is an incredibly fast individual
able to cover large areas of the battlefield very
easily. The mounted wraith has the speed to
assist any unit that requires it.The mounted lich
an join units in order to hasten or shield them,
but has the speed to retum to the cabal should
they need him to create necromantic power. He
can also provide that much needed protection
from enemy individuats with a blast spell. The
cavalty provides the army with another unil to
cover their other flank.The J0UU point army
This is where the fun really starts.
1 Warchie! leadership § 111 pts
5 Necromancers 530 pts
1 Spectre mtd 200 pts
1 Spectre foo! 128 pts
4 Wraith mtd 165 pts
4 Wraith foot 102 pts
2 Lich mtd 40 MPPs 416 pts
40 cavalry incl Ldr and SB 230 pis
4 units of 30 Warriors with HW
incl 4 Lars, 4 SBs, 3 Mus
and 4 Champs 510 pts
20 Bowmen incl Lar, SB, Mus 120 pts
5 Flyers incl Ldr 195 pis
1 War Rhino or 1 Imp War Mammoth 290 pts
TOTAL 2997 pts
Using the 3000 point army
} love using armies this size. It gives
you a chance to use the big figures
like the War Rhino. They make
for a really impressive [ooking
army, and the Undead ones are
very good value for money at
£10.50.
This is not an easy army to {§
use. It involves a lot of juggling
of necromantic power points
and much head scratching
trying to decide what units to
activate. The first problem you
have to face is scouting. It is
very difficult to outscout an
opponent, especially if they employ
any scouts. The best you can do is to
avoid being outmanoeuvred. This is
very important for if he picks the time
of battle and organises the terrain you
are in trouble, particularly with the small armies.
Jtit does happen the best you can do is let the
enemy come to you, Partly activate only those
units in range of missile fire, activate your
bowmen to return fire, and store as many
necromantic power points as possible. It costs
nothing to move your spectre ,s0 use him to the
full. With the larger army you al least have the
extra wraith, and flying and mounted units to
assist your Scouting. Also the lich can assist
with an arcane eye Spel. if you want to‘outscout
your opponent you have to bear in mind what
this is going to cost you. Every unit used will
have to be partly activated before they can be
reorganised, and all your necromancers will
have to have joined the cabal from their
respective units to Create sufficient necromantic
power to do the job. This is going to take at
least 2 time phases, so if you oulmanouewe
choose the time of baltle carefully, and if you
outscout hope for a good dice throw.
Your opponent will have a lot to worry about
with this large undead force. Top of the list will
be the War Rhino closely followed by the
spectres. These figures are too powerful to be
ignored, Don’t worry about keeping the chino in
cover get him out there and get him stuck in. If
you mess around trying to keep him out of line
‘of sight you can go three quarters of the battle
without even using him. At worst if he is killed
the enemy will have expended a lot of missiles
to do it, and he will have drawn the fire from
something else. What you do have to watch out
for is the wizard as he can blast your expensive
creature with very little cost to himself. The way
around this is to use your own wizard to hasten
him straight into contact with an enemy unit.
This will be a lot cheaper than a spellbreak or
protection spell, If you can manage to keep your
spectre within 6 inches of the rhino then his
dread will become a very potent weapon. But
don't expose him as he can be easily
picked off.So while your rhino is
steaming across the battlefield
support him with missile troops.
Have a unit of foot following
closely behind him to take
advantage of any holes he
creates’in the enemy lines. At
the same time advance the
cavalry and another unit of
foot on each flank. He will be
too concerned about the rhino
and spectre to concentsale on
anything else. So exploit this
advantage.
What you have to watch out for
is not to have too many units in
combat at the same time. This can
seriously drain your power, and can lead
to some units having to be sacrificed by
being left unactivated, purely because
you haven't enough power to fully activate
them all. This is why Tuse the largest units |
can, because the fewer number of units you
have the easier il is to control them. Also
because they don't rout they take a long time to
be destroyed, thus allowing your individuals the
time to move around to assist.
As | said at the beginning this is not an easy
army to use. A serious sweat can develop the
more you try to stretch your non-existent
necromantic power, but you must remain cool
‘on the outside. You can find yourself in the
situation of having your enemy on the run, bul
with very few power points at your disposal tc
finish the job. At this point the best tactic to use
is to look incredibly smug, flash an inane grin al
your opponent, and go for it. Be bold and use al
the power at your disposal to finish him off. He
is rarely aware of how many power points you
have, and is far too busy concentrating on his
‘own army to realise that you may also be in any|
difficulty. Do you possess the attributes to be an
Undead Warchief. Are you a clever tactician,
Someone who is able to make a bold move
when it is required, but who can remain cool,
calm, and collected, even in the trickiest
situation. If you think you are then go out there
and get an Undead army, they are great fun to
use, bul don't forget to practise that stupid grin.
The Battle of Kicking Battom
This was a battle fough! between Steve White's
Barbarian army and Robin Dear's Men army,
and clearly illustrates the point | was making
about leaving individuals out in the open, Each
side consisted of 1500 points worth of troops,
and was fought ona 6 x 3 table. Steve and
Robin iake up the story
| look al my command with pride, waving my
sword and whipping them up into a fervour the
likes of which haven't been seen since the poll
tax. However things were no! good. My army
may be fast and brutal in combat, but they do
rely on cover as they are susceptible to missile
fire, We had been outscouted and the only
cover available to
us was one hill,
and one wood. |
deployed my
command behind
the hill, the other
command led by
Beowulf my battle
leader was behind
the wood. There
was nothing for il. 1
turned to Sax the
herald and ordered
him to sound the
charge. My
delighted warriors
shouted ancient
battle cries of long dead heroes as the sound of
the ancient horn resounded around the battle
field. However they were short lived as one
warband was immediately ripped to pieces by
crossbowmen, Our shields offered little
resistance as comrade fell upon comrade.
The other warband faired no better at the hands
of the veteran longbowmen. We'd been shot up
in the middle of the bloody night on our own
battle line. “They're good", said Sax, "too damn
good”. Both warbands routed. "Come back you
cowardly crelins", | shouted after them, but my
words were lost in the night.| despatched Zola
the courier with attack orders to Beowulf. His
command was thus far unaffected by the
misfortunes of the others, and was holding
steady in the woods. Meanwhile Orca the
Destroyer, and Foullongue the Giant charged
on towards the elite foot knights, white Tyson
the Beastmaster charged Sir Robin's elite
cavalry.
ings didn't improve in the second phase of
the battle. Orca and Foultongues obscene
threats were more than matched by the foot
knights who countered with obscener and fouler
threats. Luck was obviously not on our side as
by some strange quirk of fate Orca and
Foullongue were last seen, hair on end,
complaining about the public education system,
and routing into the shadows. t was bad, but
not all bad. The longbowmen blackened the sky
at Tyson, bul he knew not what fear was,
dodged ail forty arrows, continued the charge,
and routed the efite cavalry.Sax, Caswolen the
banner bearer, and | sped towards Beowull's
command, We found them in good shape and
they seemed undaunted by the recent
happenings. They had accepted the attack
orders readily and advanced. Tysons tiger, who
had faired so well up to now was cut down by a
new contingent of elite knights accompanied by
a mounted hero. | sent him a Victoria cross by
Eldritch command. Tysons bravery had halted
the advance of nearly half of Sir Robin's army.
We advanced out of the woods, and there it
was, a chalice sent from the Gods themselves.
Sir Robin the Reliant’s over confidence had
shown itself. An earlier Blast spell had failed on
his hero, but this was different. As a direct fine
of sight between my wizard and Sir Robin
became exposed like a parting of the Red Sea
itself | felt a six megadice blast spell coming on.
Sir Robin's parts flew all over the battle field
His armour failed and so did his armies morale
as the soggy torso knocked the mounted hero
from his Rarse routing the knights..The foot
knights and missile troops were showered with
arms and legs sending them fleeing from the
battle field, while the head of Sir Robin himself
was impaled upon a pike amongst one of his.
pike units.
Victory was mine. Sir Robin had fought without
faull up until that very moment, but lowering
your guard in Fantasy Warriors can cost you
highly. That's what {fove about the game.
s.W
Well whal can | say? My longbowmen and
crossbowmen were absolutely wiping the battle
field of all Barbarian resistance. Both his main
infantry units sustained heavy casualties and
were routed off the field
by my missite units, His
Destroyer and Giant fled
after being counter
threatened leaving his
centre empty. All thal was
left was for my cavalry
and men at arms to
engage and defeat his
berserkers and bowmen
and victory was mine