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DR Vey

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0% found this document useful (0 votes)
55 views1 page

DR Vey

Uploaded by

mattk4462
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

7. NOTE CLASS SKILLS AND CHOOSE BONUS SKILLS.

MOTHERSHIP® Riley 0
CHARACTER PROFILE Player Name High Score
To take a Master or Expert Skill you must first take at least one of its prerequisite Skills.

MARINE ANDROID SCIENTIST TEAMSTER

Character Name
PERSONAL DETAILS
1. ROLL 2D10+25 FOR EACH STAT. Military Training, Athletics
Bonus: 1 Expert Skill
Linguistics, Computers,
Mathematics
1 Master Skill, and an
Expert and Trained Skill
Industrial Equipment,
Zero-G
OR: 2 Trained Skills Bonus: 1 Expert Skill prerequisite. Bonus: 1 Trained Skill
OR: 2 Trained Skills Bonus: 1 Trained Skill and 1 Expert Skill.
Dr. Serephine Vey
Pronouns 30 48 45 35
Doctor/Professor STRENGTH SPEED INTELLECT COMBAT
Personal Notes
TRAINED SKILLS EXPERT SKILLS MASTER SKILLS
(+10 BONUS) (+15 BONUS) (+20 BONUS)
Large scale drug manufacturing
2. ROLL 2D10+10 FOR EACH SAVE.
leading to a cult of psychedelics as the
LINGUISTICS PSYCHOLOGY SOPHONTOLOGY
users of DRUG are seemingly
contacted by otherwise unknown 52 17 21 ZOOLOGY PATHOLOGY EXOBIOLOGY
Xenos who give cryptic messages and SANITY FEAR BODY FIELD SURGERY
ask people kindly to commit terrorism. MEDICINE

3. SELECT YOUR CLASS. Adjust your starting STATS & SAVES.


● BOTANY ECOLOGY PLANETOLOGY

MARINE ANDROID SCIENTIST TEAMSTER


GEOLOGY ASTEROID MINING ROBOTICS
+10 COMBAT +20 INTELLECT +10 INTELLECT +5 TO ALL STATS
+10 BODY SAVE -10 TO 1 STAT +5 TO 1 STAT +10 TO ALL SAVES INDUSTRIAL MECHANICAL ENGINEERING
EQUIPMENT REPAIR
+20 FEAR SAVE +60 FEAR SAVE +30 SANITY SAVE
+1 MAX WOUNDS +1 MAX WOUNDS JURY-RIGGING EXPLOSIVES CYBERNETICS

CHEMISTRY PHARMACOLOGY
5. GAIN
4. ROLL 1D10+10 FOR YOUR HEALTH. ARTIFICIAL
You start at your STRESS. COMPUTERS HACKING
INTELLIGENCE
Maximum Health with zero
HEALTH WOUNDS Wounds. Whenever your STRESS ZERO-G PILOTING
Health falls below zero,
20 20 0 2 you suffer a Wound. Reset
your Health to its
2 2 MATHEMATICS PHYSICS HYPERSPACE
Maximum, minus any Current Minimum
Current Maximum Current Maximum
Starts at 2. carryover damage. Starts at 2.
ART ● MYSTICISM ● XENOESOTERICISM

ARCHAEOLOGY
6. TAKE NOTE OF YOUR CLASS’S TRAUMA RESPONSE.
MARINE WHENEVER YOU PANIC, EVERY CLOSE FRIENDLY PLAYER MUST MAKE A FEAR SAVE. ● THEOLOGY WILDERNESS
SURVIVAL
ANDROID FEAR SAVES MADE BY CLOSE FRIENDLY PLAYERS ARE AT DISADVANTAGE.
MILITARY FIREARMS COMMAND
SCIENTIST WHENEVER YOU FAIL A SANITY SAVE, ALL CLOSE FRIENDLY PLAYERS GAIN 1 STRESS. TRAINING
TEAMSTER ONCE PER SESSION, YOU MAY TAKE ADVANTAGE ON A PANIC CHECK.
RIMWISE HAND-TO-HAND
COMBAT

8. ROLL FOR YOUR EQUIPMENT LOADOUT, TRINKET & PATCH. ATHLETICS


pg. 7 pg. 8 pg. 9

Loadout - Civilian Clothes (AP 1), Briefcase, Prescription Pad, Fountain Pen (Poison SKILL TRAINING
Injector), Geiger Counter, Chemlightx5 Pathology
In Progress Time Remaining
Trinket - Pair of Shot Glasses (Spent Shotgun Shells)
ARMOR POINTS
Patch - "Take Me To Your Leader” (UFO)
15
1 CREDITS 2D10X10
CONDITIONS

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