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Plastic Memories VN Installation Guide

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0% found this document useful (0 votes)
407 views44 pages

Plastic Memories VN Installation Guide

Uploaded by

ffzidane1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The purpose of this manual is to provide an all-purpose tool for installation and play of
the Plastic Memories visual novel with the English patch brought to you by the Isla
Execution Squad. The first part of the manual will be entirely dedicated to game and
patch installation instructions, and the second part will be a detailed explanation of the
game’s mechanics and traversal notes.

It is highly recommended that everyone read and follow the installation instructions for
their chosen system in complete detail, followed by reading the “Control Options”
section, as missing steps can result in losing out on large portions of the game.

While the second part isn’t written with the intent to spoil, it will contain thematic and
referential spoilers, especially with regard to all available choices that can be made
throughout the game as well as general explanations of what each part of the game
includes. As such, it is recommended that all players follow the intended game
experience as closely as possible before referring to the walkthrough.

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Table of Contents

Part I - Game and Patch Installation


- Vita Patch Installation Page 5
- PC Patch Installation Page 6
- Installing on Linux/Steam Deck Page 7
- Control Options Page 10
- Playing Through Steam Page 11
- FAQ Page 14

Part II - Walkthrough Page 15


- Game Layout Page 16
- Common Route Page 17
- Alternate Routes Page 18
- Common Route Choices Page 19
- Isla Route Page 20
- Isla Route Choices Page 27
- Trophy List Page 37

Developer Notes Page 38

Credits Page 44

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Game and Patch Installation


Prerequisites: File extraction program (7-Zip is recommended though WinRAR works
as well)
1. Download the respective patch you want to use, either PC or Vita. Ignore the
other folders for now.
2. Unzip the program.
- If you are using 7-Zip, right click the .7z file you downloaded, hover over
7-Zip, and select Extract to “[Name of file]/”. A new folder that
shares the same name as the .7z file should appear in the same directory
containing all of the patch files. Unzipping methods will vary depending on
what program you use.
3. Follow the respective guide for the patch you downloaded and the program
you’re playing it on.
⬇⬇⬇⬇⬇⬇⬇⬇⬇
Video tutorials are linked at the end of every section.

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Vita Patch Installation


Prerequisites:
Modded Vita (If your Vita hasn't been modded yet, follow this guide.)
Physical or digital copy of the game
1. Connect your Vita through FTP or USB (FTP is preferred as you can access the ur0: partition and the
ux0: partition at the same time).
2. Install the RePatch Plugin.
a. Download repatch.skprx from the release page.
b. Move repatch.skprx into the ur0:tai/ folder of your Vita.
c. In the config.txt file which is located in the same folder, write “ur0:tai/repatch.skprx” under
*KERNEL. Save the file and reboot.1

Your config.txt file should look something like this once you have installed the RePatch plugin (ignore all the other plugins in the
image).

d. Create a folder called “RePatch” in the ux0: directory of your Vita.


3. Copy over the RePatch folder from the patch you downloaded into the ux0: directory of your Vita.
Replace any files if necessary.

The structure of your RePatch folder should look something like this.

4. Run the game, and voilà! You've installed the patch. If everything was done correctly, your game should
now be in English.
A video tutorial for this installation method is available here.

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If your Vita doesn’t boot after you’ve edited config.txt, hold the L trigger while booting the Vita to skip loading plugins and reconnect your Vita to your pc
to check to make sure you have everything written correctly.
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PC Patch Installation
Prerequisites:
PC Conversion of the Game (find yourself)
K-Lite Codec Pack Basic to play video files, found here. Download from any of the three servers and install.
The dependencies will automatically apply themselves
1. Replace the old Plastic Memories.exe with the new modified Plastic Memories.exe
2. Copy the windata folder into the same folder that contains the Plastic Memories.exe you just
replaced. If you are asked to replace any files, do so.
3. Run the game.2
4. The three indications that you’ve correctly installed the patch are the window title being Plastic
Memories English Patch, English system loading text, and the game booting to the MAGES
logo.

Your game should boot to this logo with fireworks sounds, indicating the correct installation of K-Lite. The top left indicates the correct .exe

A video tutorial for this installation method is available here.

2
If you get an error saying, “The code execution cannot proceed because d3dx9_43.dll/XINPUT1_3.dll was not
found. Reinstalling the program may fix this problem,” this means you need to install the legacy DirectX SDK, which
you can find here, or Visual C++ 2015 Redistributables, found here. Be careful while installing DirectX because even though it is the
official installer from Microsoft themselves, they will ask you to install a Bing Toolbar which you probably don’t want so make sure to
uncheck that box during installation.
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Installing on Linux/Steam Deck


Installing with Lutris (recommended)
Prerequisites:
PC Conversion of the Game (find yourself)
Lutris (installation instructions can be found here)
The Prewritten Installation Script (provided here)
1. Open Lutris, press the "+" in the upper right corner and click "Install from local install script". Then
navigate to “Plastic Memories Lutris Install Script.yaml” and select it.
2. Click Install and choose what directory to install the game in. If installing on Steam Deck click "Create
Steam shortcut” in the bottom right corner. Then click Install to continue.3
3. There will be a prompt to select two files, the PC Conversion "PlaMemo.7z", and the English patch
"PC.7z". These files must remain compressed, Lutris will handle decompression and installation.
4. Lutris will then download the required fixes, the appropriate Wine version, and install everything. This
process will take several minutes.
5. Once Lutris finishes installing, click “Launch”.
6. The four indications that you’ve correctly installed the patch are the window title being Plastic
Memories English Patch, the game booting to the MAGES logo, sound effects working properly,
and English text after selecting “New Game”. For non-Steam installs this is the end of the guide.
7. Follow the “Playing Through Steam” section of this manual to set the provided custom artwork and
community controller layout.
8. Steam Deck users will need to return to gaming mode by clicking “Return to Gaming Mode” on the
desktop.
9. Once in gaming mode navigate to the non-Steam tab in your library and launch Plastic Memories.4
10. Once in-game, open the quick settings menu by pressing the “...” button, scroll down to the
performance tab (battery icon), click “Advanced View”, enable “Use Per-Game Profile”, and set the
“Framerate Limit” to “OFF”. This will prevent the game from having performance problems in gaming
mode.

A video tutorial for this installation method is available here.

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Steam must be restarted for the shortcut to appear.
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In rare instances controls may not function properly and require the game to be closed and relaunched.
Audio pops may be prevalent at high volumes for some users when outputting with the Steam Decks builtin speakers.
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Installing with Steam Play


Prerequisites:
PC Conversion of the Game (find yourself)
ProtonUp-QT, found here.
ProtonTricks, found here.
DirectX 10, found here.
1. Install ProtonUp-QT and ProtonTricks using your preferred package or flatpak manager.
2. Extract the PC conversion “PlaMemo.7z” to your desired install location.
3. Follow steps 1 and 2 from PC Patch Installation to install the patch.
4. Launch ProtonUp-QT.
5. Make sure Steam is selected from the drop-down menu, and click “Add Version”.
6. A window called “Install Compatibility Tool” will pop up. It should pre-populate with “GE-Proton” and the
latest version of GE-Proton, Click “Install” at the bottom to install it. This may take several minutes
depending on your internet connection.5
7. Once installed Steam must be restarted. You can do this by clicking the Steam icon on the taskbar and
selecting "Exit Steam".
8. Open Steam, click “Add A Game” in the bottom left corner, and select “Add a Non-Steam Game” 6
9. Then click “Browse” to open a file explorer. By default the file explorer will only show .desktop files.
There is a drop-down menu at the bottom of the explorer window. Click it and select “All Files”.
10. Navigate to where PlaMemo is installed, select “Plastic Memories.exe”, and hit okay.
11. This will create a shortcut on Steam called “Plastic Memories.exe” find it in your Steam Library, right-
click on it and click properties.
12. Under “SHORTCUT”, rename “Plastic Memories.exe” to “Plastic Memories”.
13. Then click “COMPATIBILITY”, check “Force the use of a specific Steam Play compatibility tool”, and
select the version of GE-Proton that was installed in step 6. After that, it is safe to close the properties
window for the time being.
14. Hit “PLAY”. This creates a prefix for the shortcut and launches the game. Close the game after it
launches.
15. Navigate to where “directx-2010.tar.gz” was downloaded, extract it, and open the folder that was
extracted.
16. Find “DXSETUP.exe” and right click it. Hover over “Open With” and select “Protontricks Launcher”.
17. This will open a window showing all of the Steam games on your system using Proton. Look for
"Non-Steam shortcut: Plastic Memories" and select it.7

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If this step is skipped, audio and videos will not work properly.
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Alternatively Steam Deck/SteamOS users can right click “Plastic Memories.exe” in Dolphin file explorer and click “add to Steam”
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If Plastic Memories was not launched in step 14 it will not show up on the list.
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18. The DirectX 10 installer will open. Follow the prompts to install it.

This is what the DirectX 10 installer will look like.

19. Once complete, open Steam and click “PLAY” again to launch Plastic Memories.
20. The four indications that you’ve correctly installed the patch are the window title being Plastic
Memories English Patch, the game booting to the MAGES logo8, sound effects working
properly, and English text after selecting “New Game”.9
21. Follow the “Playing Through Steam” section of this manual to set the provided custom artwork and
community controller layout.
22. Steam Deck users will need to return to gaming mode by clicking “Return to Gaming Mode” on the
desktop.
23. Once in gaming mode navigate to the Non-Steam tab in your library and launch Plastic Memories.10
24. Once in-game, open the quick settings menu by pressing the “...” button, scroll down to the
performance tab (battery icon), click “Advanced View”, enable “Use Per-Game Profile”, and set the
“Framerate Limit” to “OFF”. This will prevent the game from having performance problems in gaming
mode.

A video tutorial for this installation method is available here.

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If you see a video test pattern and hear no audio on the title screen GE-Proton wasn’t selected as your Steam Play runner.
9
Skipped DirectX 10 installs can lead to audio issues such as sound effects not working on launch and audio cutting out entirety.
10
In rare instances controls may not function properly and require the game to be closed and relaunched. Audio pops may be prevalent
at high volumes for some users when outputting with the Steam Decks builtin speakers.
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Control Options
The control scheme is available for viewing at any time from the HELP menu. The
control scheme for the PC patch will be covered in this tutorial, as it greatly differs from
the vanilla layout.

- Inputs are ordered by PlayStation, Xbox, then keyboard. The game accepts X-input from gamepads, so
a PS4 controller using DS4Windows or an Xbox One controller are considered standard options. Any
input from a recognized device will be accepted at any time, so you can open the system menu with the
C key and navigate it with your controller directly afterward.
- This guide will default to using the PlayStation inputs for instructions (Cross, Square, Triangle, Circle),
so consider your control method’s equivalent as needed.
- It is possible to remap your gamepad’s inputs as desired by following the section beginning on the next
page to run the game through Steam and use its controller input remapping functions. Anyone with
gamepad configuration issues is recommended to use this method to resolve input problems.
- The mouse and cursor can be used as the Vita’s touchscreen to a certain extent. This is mostly limited
to basic screen selection and the Isla’s Room sections of the game, as covered in the walkthrough.
Clicking the screen will advance messages in-game much like the Cross button, but take care, as
pressing too quickly will activate Skip mode.

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Playing Through Steam


Adding Plastic Memories to Steam
1. Open Steam.
2. Go to your library, click “Add A Game” in the bottom left corner, and select “Add a Non-Steam Game”.
3. A window will pop up. Click “Browse” at the bottom of the window. This will open your file explorer.
4. Navigate to where you extracted Plastic Memories, select “Plastic Memories.exe”, and click “Open” in
the bottom right corner.
5. The file explorer will close and Plastic Memories will show up in the previous window with a checkmark
next to it.
6. Click “Add Selected Programs” at the bottom of the window.
7. You should now have a shortcut for Plastic Memories on Steam.

Once added, It should look like this. The next steps will go over adding custom artwork.

Setting Custom Artwork


1. Find Plastic Memories in your Steam library and click on it. It should take you to its shortcut page.
2. Right-click the area above the green play button and select “Set Custom Background”.
3. Navigate to the folder where you extracted the contents of “PC.7z”, open the “Steam Assets” folder, and
select “steam_library_hero.png”
4. Right-click again in the same area and select “Set Custom Logo”.
5. This should reopen the folder you were just in. There are two logo variations: “steam_logo.png” and
“steam_logo_english.png”. Choose whichever one you like.
6. Now launch Plastic Memories and exit the game. This will add it to your “Recent Games” list.
7. At the top of the left pane, click “Home”.

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8. Under “Recent Games”, right-click “Plastic Memories”, hover over “Manage”, and select “Set Custom
Artwork".

Plastic Memories should be the first game under “Recent Games” and bigger than other games. Meep.

9. There are three Steam Capsule variations to choose from: “steam_capsule.png”,


“steam_capsule_english.png”, and “steam_capsule_nologo.png”. Choose whichever one you like.
10. Now launch another game from your Steam Library. This will make Plastic Memories the second game
in your Recent Games list.

Plastic Memories should now be the second game on the “Recent Games” list.

11. Again under “Recent Games”, right-click “Plastic Memories”, hover over “Manage”, and select “Set
Custom Artwork".
12. There are three Steam Library cover art variations: “steam_libary.png”, “steam_libary_english.png”, and
“steam_libary_nologo.png”. Choose whichever one you like.
13. Optional: Once more, right-click on Plastic Memories, select “Properties”, and click on the icon of
Tsukasa and Isla. This will bring up a different file explorer. At the bottom, change the “File Type” from
“Program Files (*.exe)” to “All Files (*.*)”. Then navigate back to the Steam Assets folder and select
“icon.png”.
14. Now Plastic Memories will match the rest of your Steam Library.
These assets have been made available on SteamGridDB for users who use programs such as BoilR or SGDBoop to
automate adding game art to Steam.

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Steam Controller Remapping / Community Configs (Desktop Users).
1. In the top left corner of Steam, click “Steam” and select “Settings”.
2. In Settings, click on “Controller”, then click “General Controller Settings”.
3. Depending on what controller you use, check PlayStation/Xbox/Switch11/Generic Configuration
Support.12

This is what the controller settings should look like.

4. Close out of Controller Settings.


5. On Plastic Memories’ Steam shortcut page, there should now be a Controller Layout option. Click it.
6. This will open the Steam Controller Configurator, where you can map keyboard keys to controllers,
swap buttons, and browse community configurations.
7. Click “Browse Configs”
8. Click “Community” and choose the configuration that matches your controller.
The provided Steam controller configurations will fix several issues with the game’s default controller configuration, such
as mapping Backlog to Square/X, Fullscreen to Select, enabling mouse functionality with the Right Stick/PS4 & PS5
touchpads, and Right Trigger for Left Click. This makes interaction mode usable with a controller.
Steam Deck Controller Config
1. By default, the Steam Deck has controller remapping enabled. To access remapping/community
configurations in gaming mode, find Plastic Memories in the Non-Steam section of your library.
2. Open Plastic Memories and click the controller icon on the right side of your screen.
3. Select the first option under “Current Layout” to choose a community layout.

A video tutorial covering each section is available here.

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If using a Nintendo Switch controller check “Use Nintendo Button Layout”.
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This will change the Steam overlay for games when a controller is connected. To revert uncheck controller configuration. If controller
issues are noticed outside of Steam uncheck controller configuration
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Frequently Asked Questions


Can I run Plastic Memories in Vita3k?
No. In its current state Vita3k has various technical and graphical issues including but not limited to missing
text, missing sprites, and missing CGs/BGs. Vita3k and other PlayStation Vita emulators, such as Vita3k for
Android and vita2hos, will not be supported. Please use the PC conversion of Plastic Memories.

Can my PC run Plastic Memories?


Most likely yes. The PC conversion can run on Windows 11/10/8.1/7/Vista and on Linux via Lutris. PCs from
2013 or newer should be able to run the game without issue.

When I launch Plastic Memories I get a System Error. How do I fix it?
There are four known errors that can pop up when launching Plastic Memories for the first time.
● Error: “d3dx9_43.dll was not found.” “XINPUT1_3.dll was not found”
Fix: Your system is missing DirectX 9.0c or a component of it, install the legacy DirectX SDK from here.
● Error: “msvcp140.dll is missing”
Fix: Install Microsoft Visual C++ x86 and x64 Redistributables from here.
● Error: “The application was unable to start correctly.”
Fix: If you get this error, extract the .7z files with 7-Zip, instead of WinRAR.

Cutscenes will not play, why?


You will need to install the K-Lite codec basic pack from here.

Why is there no background music, sound effects, or voices playing?


You’re missing a DirectX component, XAudio2. Reinstall the legacy DirectX SDK from here.

How do I mod my PlayStation Vita?


Follow the excellent written guide at Vita.Hacks.Guide to mod your Playstation Vita.
After installing the patch I get a black screen when launching Plastic Memories.
Most likely you’ve installed the wrong version of the patch. Verify that you downloaded and installed the correct
patch, PC.7z is intended for the PC conversion of Plastic Memories and Vita.7z is intended for use on the
physical or digital Playstation Vita release of Plastic Memories. Corrupt download files can also lead to this issue.

Where can I buy Plastic Memories?


Unfortunately, being a Japanese PlayStation Vita exclusive, this game is becoming relatively expensive and
rare. At the time of writing, you can buy a physical copy of Plastic Memories on Ebay for about $120 dollars.
Plastic Memories has also been delisted from the PSN Store.
Please support MAGES by purchasing their visual novels on PlayStation, Nintendo Switch, Steam, or GOG.
Known Issues
● At a certain point in the game a menu may appear blurry and have some text fringing.
● In rare cases, on PC, choices may appear washed out and transparent when skipping. To fix it, open
and close the system menu.
● A quick save created from the added choice in the prologue will return you to the title screen when
attempting to load that save.
● In rare cases, on PlayStation Vita, some menus may freeze or cause the game to crash.
If technical issues are encountered on PlayStation Vita please report the issue in our discord.
● Screen tearing is noticeable on older systems. Open “Plastic Memories.txt” and set VSYNC to 0 to fix it.
● Steam Deck users will experience stuttering in cutscenes if SteamOS’s frame limiter is enabled.
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Walkthrough
This section includes explanations of the game’s design, direction, and choice system
to assist with reaching 100-percent completion. This includes seeing all route endings,
unlocking all EXTRA menu content, and getting all available content for Isla’s Room.
Although specifics of the game experience will not be discussed in exhaustive detail,
referential and thematic spoilers will be described without caution or regard as needed.

It is recommended that every player enjoy the game blind and unguided for at least
one full route.

No further warnings will be provided, so read at your own risk.

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Game Layout
The basic game structure is as shown.

- Selecting “New Game” immediately puts you at the start of the common route.
- Several choices can be made throughout the common route, some more
impactful than others.
- The final common route choice is the fireworks confession scene where the
player can choose whether or not to confess their love to Isla. If the “in love”
choice is selected, the player is launched into Isla’s route. The “partners” choice
leads into alternate routes based on common route choices.
- Each section and their respective choice trees will be broken down in more detail
below, with the Schedule Mode and Isla endings bundled in with the Isla Route
section.

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Common Route
- The common route is split into eight segments, each mirroring their respective
anime episode in title and content. The only denotation of these segments is in
the save file select.
- Choices made in the common route grant alternate route points. There are up to
two points for each alternate route. The few neutral choices play a factor in what
scenes follow said choice, which will be outlined later.
- The common route reaches its climax at the fireworks confession scene, as
stated above, where your choice will split into either Isla’s route or an alternate
route determined by your points.
- Most choices in the game affect roughly 10-20 unique follow-up lines in the
short-term and the automated ending selection in the long-term, with the majority
of the game playing the same regardless of choices made.
- The text in a choice box will be white if it has never been selected before, and
light red if it has previously been selected.

Example image where the top choice has previously been selected and the bottom has not.

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Alternate Routes
- There are four alternate routes, each starring a main heroine.
- The routes cover alternate endings with Michiru, Kazuki, Eru, and Sherry, where
an alternate ending is explored because Tsukasa chose not to confess to Isla.
- These routes are not romantic in nature.
- The choices in the common route that grant alternate route points always involve
the heroine for that route. For example, the above picture is a choice you
specifically make during an interaction with Michiru, and that choice can grant a
Michiru route point.
- There are up to two points that can be earned for each route, and if there is a tie
for point values after making the “partners” decision at the fireworks scene, the
coding prioritizes the alternate routes in this order:
Michiru > Kazuki > Sherry > Eru

- There are no choices to be made in any alternate route.

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Common Route Choices


A highlighted choice indicates that it grants a point toward the color-coded alternate
route for Michiru, Kazuki, Sherry, or Eru. White choices are neutral. Additional effects
will be noted when relevant. The assumed effect is a short, unique dialogue set.

You’re not incompetent.


Choice 1
You’re actually pretty nice.

I want to become closer with Isla.


Choice 2
I want to work towards independence.

Are you two dating?


Choice 3
You must have it rough…

What are you planning?


Choice 4
Is this stuff always on your mind?

Manager Takao’s. Unique scene


Choice 5
Constance’s. Unique scene

Ren. Unique scene


Choice 6
Zack. Unique scene

Thank you.
Choice 7
I’m sorry.

I’ll chase after Marcia by myself.


Choice 8
I’ll chase after Marcia with Isla.

A terrorist?
Choice 9
A peeping Tom?

That seems really difficult.


Choice 10
You don’t look okay with it.

Because we’re partners. Transitions to alternate routes


Choice 11
Because I’m in love with you. Transitions to Isla route

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Isla Route
- Begins automatically after selecting the “in love” option during the fireworks
scene.
- After a few story segments, you get sent to Schedule Mode.

- You are given 23 days to select from 69 different events you can do with Isla.
- These events are split between Work, Rest, Date, and Story, shown below.

- You begin with a few events available and chain unlock them as you go.
- Events provide 0-3 choices.
- The basic purpose of Schedule Mode is to collect Isla points from your choices
which, when totalled, determine your ending.
- There are three Isla endings, which have the following conditions:
- Bad Ending: 7 points or less
- Neutral Ending: 8 points or more
- True Ending: 21 points or more and true end point

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- Other rewards from completing events include CGs, diary entries, and costumes.
- CGs are unique full-screen pictures depicting different segments in events.
- Each event has a unique follow-up diary entry written by Isla.
- CGs and diary entries can be viewed from the EXTRA menu.
- Costumes are utilized in the Interaction Mode explained below.

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Interaction Mode
-

- Interaction Mode is accessed following each event.


- Interaction Mode can be exited by holding the Circle button.
- Interaction Mode allows the player to utilize various elements to get different
reactions out of Isla.
- Using the D-pad’s up or down buttons moves the camera focus in the desired
direction, while the Square and Triangle buttons zoom in and out respectively.
- Pressing the Right Bumper or clicking the shirt icon takes the player to a menu
that outlines currently unlocked costumes, and allows them to select from
whichever one they please.
- Interaction Mode has three main elements: Emotion, Touching, and Costumes.
- Each of these elements combine to generate Isla’s reactions.

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Emotion
- Isla has three emotions she can express:
- Cold: Stone-faced. Isla wears this expression when the player has gained 7
points or less.
- Happy: A gentle smile. Isla wears this expression when the player has
gained between 8 and 20 points.
- Overjoyed: Blushing cheeks, usually with her arms held up excitedly. Isla
wears this expression when the player has gained 21 or more points.
- These expressions are soft point counters, and the only indication the game
gives the player for what ending they will currently get.

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Touching
- By using the touchscreen or clicking the mouse, the player can touch Isla.
Touches include taps and holds.

- Isla has five areas that react uniquely to being touched: head, body, legs,
left arm, and right arm.
- Some reactions are universal, and will occur regardless of emotion, area, or
touch type. These include:

➢ “Hmph.” ➢ “Mhm!”
➢ “Ehehe.” ➢ “Wooh!”
➢ “Uwah, you surprised me!” ➢ “Sure, I’ll pour some tea.”
➢ “Do you… want to hold ➢ “Hm?”
hands?” ➢ “What is it?”
➢ “Geez, don’t tease me like
that.”

- Isla’s emotion combines with the area touched to create unique reactions.
- Cold: Four unique reactions per area, 20 total.
- Happy: Five unique reactions per area, 25 total.
- Overjoyed: Six unique reactions per area, 30 total.
- Unique reactions are generally split between tap and hold reactions.
- Reactions are randomized with each touch, so it may take several tap/hold cycles
in each given area to generate all unique responses.

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Costumes
- Accessed with the Right Bumper or clicking on the shirt icon.
- There are 15 total costumes, with 13 acting as rewards for specific event
completions.
- Some are simply cosmetic, but there are several costumes that can elicit unique
reactions.
- The costumes with unique lines are:

➢ Yukata
➢ Bikini
➢ Nurse Costume
➢ Bunny Costume
➢ Waitress Costume
➢ Cheongsam
➢ Tennis Outfit

- Each of these costumes provide two unique reactions with either touch type, in
any area, as long as Isla’s emotion is Happy or Overjoyed.
- As with other unique reactions, they are entirely random, so it may take several
touches to find them.

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Post-Isla Route Completion


- Upon your first Isla route completion, regardless of ending, two quality of life
changes will be granted: Isla’s Room and Prologue Skip
- Isla’s Room will appear as an icon in the bottom left of the main menu and allow
immediate access to Interaction Mode. All unlocked costumes can be freely
used, and unlocked emotions can be cycled between with the D-Pad’s left and
right buttons.

- Prologue Skip is a quality of life implementation added by DoubleEyepatch,


unique to the English Patch version.
- Normally, in order to continue unlocking Schedule Mode events with your
present system data after completing an ending, you would have to skip all
the way through the common route, which results in a lot of wasted time, as
no less than three complete Schedule Mode playthroughs are required to
unlock all 69 events.
- Prologue Skip adds a choice that flags if an Isla route has been completed
at the end of the opening scene. Simply start a new game, skip through the
short 14 lines, and the choice will present itself.
-
-

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Isla Route Choices


- The choice charts will be split between the four types of events: Work, Rest,
Date, and Story. They will be listed in the order they are coded, though this does
not always correspond to unlock order.
- Any rewards for making a choice beyond the usual short segment of unique
dialogue will be noted.
- Choices that grant an Isla point will be highlighted in cyan. Several events do not
grant points in any way.
- Event unlock chains are built in to influence the order that players experience
different events, but endings are determined solely by meeting the point
requirements shown here, so unlock chains will not be covered in this guide.
- If the scene grants a CG by default, it will not be listed as a reward.
- In Date events, the player can choose one of three outfits for Isla to wear, if they
are unlocked. This changes her model for the day, but also creates sets of unique
CGs in several Date events where each type of outfit is worn. These events will
be marked with a (3) following their title.
- The game creates a Quick Save any time a choice is reached by default, and
using the Quick Load menu is the fastest way to test unique scene differences
between choices.

- Sub-Category Skip:
- Rest Events
- Date Events
- Story Events

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Work Events
Give Isla the towel.
Watching Isla
Practice Give it another shot.

I can’t promise that.


Workplace Accident
I understand.

Let Isla do what she wants.


Poolside Recreation Unlocks Training Outfit
Agree with Pops.

Leave it to me.
A Lecture on Herbs
I’m not sure if I could pull it off.

Brew rosemary. Unlocks Summer Work


Second-Generation
Tea Maker Consider other options. Outfit

Trust Eru-san.
Maintenance From
Eru Don’t trust Eru-san.

I’ll go do work in the office.


Precision
Maintenance I’ll wait in the waiting room.

Thank Michiru.
Arranging a Surprise
Ask Michiru to teach you how to cook.

Change the subject.


An Office Romance
Make eye contact with Michiru.

A Co-worker’s
No choices
Consideration

Continue yelling her name.

Ask Isla to help.


I Hate Drunkards
Ask about the time they were partners.

Ask about the secret to dealing with Kazuki-san.

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Tell her Isla’s words surprised you.

Tell her it was helpful.


Meeting Sara
Stay here.

Go with Isla.

Tell her your real feelings.

Say you’re fine.


Sara’s Retrieval
I think they’ve become family.

I think their relationship is about the same.

I want to visit him.

Maybe we shouldn’t.
Visiting Souta
Ask if he’s really okay.

Ask if he’s having fun.

Yeah, a bit.
An Errand in HQ
I’m okay.

Continue protesting.
A Nurse’s Job
Give in to Isla.

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Rest Events
Help.

Don’t help.
An Important Chat
With Eru Leave Eru-san out entirely.

Be honest and start from the beginning.

Let Isla choose.

Tell her to go for it. Unlocks Waitress


Eru’s Slump Costume
You look just like the real thing.

You look really cute.

Ask what kinds she has.

Eru and Animal Talk about the mascot from town. Unlocks Bunny
Costumes Costume
Let's chill out in here.

Let’s go for a walk.

Run from Eru-san.

Learn more about this forbidden costume. Unlocks Nurse


Eru’s Recklessness Costume
Go give it back.

Keep it.

Immediately strike back.


A Neighborhood
Stroll Wait for the right opportunity.

Call Isla’s name.


A New Type of Nap
Touch Isla’s cheek.

Laugh and dodge the question.


Tsukasa’s Hospitality
Be honest with her.

Video Games on a
No choices
Rainy Day

Wait just a second!


Bath Time Together
Fine with me.

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A Suspenseful Party
No choices
Game

How about I just do it?


Tsukasa’s Diet
Strategy How about I help you out?

Charging Station
No choices
Breakdown

Pretend to be dejected.

Make her laugh even more.


When We First Met
Encourage her.
Either choice grants a
Tell her off. point

Compliment the new recipe.

Confidence in Your Compliment her old recipes.


Blend Unlocks Button-up Shirt
Apologize.

Close the door right away.

Ask about the ring directly.

Go from what Michiru said.


Speaking of Rings
We don’t have any rings here.

I’ll make sure not to give you any rings.

Ask who’s giving her weird ideas.

Ask why she brought up kids.

I think they’d be adorably clumsy.


Plans for the Future
I think they’d have your smile.

One who’s good at sports.

One who’s good at studying.

I feel kinda bad.


Waiting in the
Cafeteria This is exciting.

What if we invited them over for tea?


Teatime with Michiru
and Zack How about the amusement park?

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That’s what makes you unique.

There are weird things about me, too.


Brushed to a Gloss
Tell her you just wanted to try it.

Promise her it’ll be fine.

Thank you.
A Dinner Party With
Kazuki Are you okay with not drinking?

Maybe it’s an upgrade package.

Maybe it’s just a normal gift.


A Gift From Dr. Moegi Unlocks Dress
Pose like an animal.

Pose like a model.

Let her feed you.


Event only available on
Tsukasa’s Birthday
Turn it around and feed her. Day 18

Leave it to Isla.

Housewear and Ask if she has experience.


Buttons
Just keep watching.

Help her out.

They’ve never really interested me.

I’d love to see you try it out.


First Ever Manicure
Cheer her on.

Help her out.

Find Isla and stay close to her.

Go look for the circuit breaker.


A Candlelit Night
Tell a scary ghost story.

Tell a funny ghost story.

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Date Events
Say you don’t care about jinxes.
Rowboats and Jinxes
(3) Quickly get off the boat.

Of course I do.
The Adult Flavor of
Coffee I actually don’t.

Inform the waiter.


A Nerve-Wracking
Dinner Cruise Pick it up yourself.

Gracefully turn the wheel.


Who’s Driving? (3)
Jerk the wheel back and forth.

Make it sound casual.

Tease her a bit. Unlocks Ribbon Blouse


Handling Animals (3) Set
Cheer her on.

Pat her head.

Brush it off with a laugh.


A Lively Dinner Show
(3) Answer seriously.

Try them all out.

Meeting the Mascot Find the most interesting shops.


(3)
Say that you like Bun-Bun.

Suggest getting a discount coupon.

I wanna link arms!


Shopping Arm-in-Arm
I wanna link shoulders!

Tell Isla to look for a booth.

Flea Market Try and find a booth yourself.


Shopping Unlocks T-shirt Set
See what Isla thinks.

Give up on it.

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The polka-dotted one-piece. Each choice grants a


Cute Swimsuit
unique CG,
Connoisseur The striped bikini. Event unlocks Bikini

What about badminton?


Matching Tennis
Unlocks Tennis Outfit
Outfits What about tennis?

Immediately take her to the large tanks.


How to Enjoy the
Aquarium (3) Follow the set path.

Make small talk.

Relaxing in the Head for a new section.


Garden (3)
Try to get her attention.

Just leave her be.

3 unique CGs
Black glasses.
(outfit-dependent)
Finding Cute Glasses
(3, 12 CGs total) 3 unique CGs
Yellow glasses.
(outfit-dependent)

Offer to take the leash in her place.

A Walk With Suggest that both of you hold the leash.


Alexander (3)
Leave things be.

Pull Alexander off.

Show her a dictionary definition.


A Romantic Date
Give her a mental image.

Tell Isla to run.


Revisiting Sakiko Unlocks Yukata
Stand protectively in front of Isla.

Suggest she try it out.


Movies and Lap
Pillows (3) Mention the downsides.

Let’s Go to the
No choices
Ocean

Omurice Day No choices

Tell her she looks great.


Summer Festival
Take Two Ask if you look good.

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Tennis Showdown No choices

Mom already sees it that way.

You’d make a great parent.


Meeting the Parents
(3) Come up with an excuse.

Ask Isla what she thinks.

Suggest a princess carry.


Our Private Wedding
Just keep supporting her.

The Exciting
No choices Unlocks Cheongsam
Cheongsam

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Story Events
The Day Isla was
No choices
Born

Regarding Giftia
No choices Grants True End point
Lifespans

Yup, every bit.


Memories of a Friend
Not quite all of it.

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Trophy List
忘れないで。覚えていて。 君に触れる喜び
Earn every trophy. Reach Interaction Mode for the first time.

知らない花火 恋人、初日
Confess your love to Isla. Complete your first Isla Route event.

ミチルのやり方 優しい日々
Begin Michiru’s Route. Complete 10 Isla Route events.

カヅキのやり方 夢のような日々
Begin Kazuki’s Route. Complete 30 Isla Route events.

シェリーのやり方 かけがえのない日々
Begin Sherry’s Route. Complete 50 Isla Route events.

エルのやり方 輝くような日々
Begin Eru’s Route. Complete all Isla Route events.

良き隣人にして良き友人 いつかまた巡り会えますように
Complete Michiru’s Route. Complete Isla’s neutral route.

不器用な元パートナー また会えたね
Complete Kazuki’s Route. Complete Isla’s true route.

一番優しいギフティア 逃避行の終わり
Complete Sherry’s Route. Complete Isla’s bad route.

騒がしいエンジニア 及第点の恋人
Complete Eru’s Route. Get Isla to the Happy emotion.

祭りの後 理想の恋人
Begin Isla’s Route. Get Isla to the Overjoyed emotion.

これからは、恋人として 想い出を、少しずつ
Reach Schedule Mode for the first time. Collect 25% of the CGs.

素敵な贈り物 いくつもの想い出を
Unlock your first costume for Isla. Collect 50% of the CGs.

君について知ることのすべて 想い出が埋まってく
Read all of Isla’s diary entries. Collect 75% of the CGs.

たくさんの贈り物 想い出をありがとう
Unlock all of Isla’s costumes. Collect all CGs.

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Developer Notes
HoodedTissue, Project Leader - When I first started this project by myself all the way
back in 2020, I honestly never thought that it would be completed. I thought it’d just be
another one of the countless translation projects that get dropped and left untranslated,
and that I’d be the one asshole that gave people hope and let them down. Yet here I
am, with an entire team and a translated game just two years later. It’s been an
incredible journey, and I can’t thank everyone involved enough for all that they have
done. If you’re sad about seeing our project come to a close, fret not, as we are
planning on transitioning into scanlating manga. Our first stop is the PlaMemo manga,
so look out for what we have in store in the near future!
~ tissue o(≧▽≦)o

Shaggy, Video and Image Editor - When I joined this project back in February to
subtitle PlaMemo's cutscenes, I never thought I would end up editing the game's
textures and a few CGs. At first, I was pretty nervous about working on the images
because I wasn't sure how I would fit many of the texture changes into the game or
what people would think of them, but when ShwampBam shared the first CG I edited
and saw the positive feedback it got, that worry dissipated. I'm excited to share the
work done on the game's menus, cutscenes, and other things related to the game,
such as the Steam art assets and video tutorials. I'm very grateful to HoodedTissue
and ShwampBam that I got to work on this project and with this team. I'm someone
who's always been into games where story is the main focus, and being able to help
bring a visual novel made by a company I like and dislike to you all has been a
highlight of this year for me. Anyways, I hope you all enjoy what we've put together
here. Take care! :)

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Marche100, Proofreader - Hey, all. I was asked if I wanted to write something here,
and trying to figure out what to say has been difficult, but here goes nothing.

I joined this project fresh out of college, having just gotten a degree I didn't especially
want. I had always been pressured by family to get a job that pays well, but as
someone who's only ever enjoyed creative pursuits, I felt for years like I was in a sort of
limbo. I didn't know what to do, and it was frankly terrifying. Then I saw one of my
closest friends force her way into the localization industry and went, "I'm going to do
that too." Hence, this was one of the projects I hopped in on order to gain some
experience.

In the year and a half since, I've gone pro and am busier than ever. At the same time,
I'd say I'm the happiest I've been since those golden years of the late 90's/early 2000's.
(I'm a millennial, so it's in my blood to look back on those times fondly.) That's not to
say it's all sunshine and roses, but if you're like me and you have a dream your very
being is screaming at you to chase after, I say go for it. I know it can be hard,
especially if you don't have the support of the people around you, but it's worth it. Even
if you try and fail, it's worth it.

You know, I didn't intend to come off sounding like a motivational speaker when I
started writing this, but here we are...

I guess I'll wrap this up and do some plugs. If you want to follow me and my exploits,
you can find me on Twitter @Marche100. At the time of writing this, I've got a pretty
banger project on the horizon that you're not going to want to miss if you're a fan of
JRPGs. I'll be screaming about that once it finally comes out.

Other than that, big thanks to everyone who worked on this project. Especially
ShwampBam, who really took charge and made this release come far, far sooner than
it would have otherwise. And with that, I hope you enjoy the full English patch for
Plastic Memories!

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Alma, Proofreader - Hey y'all, it’s Alma, just wanted to say thanks for the patience
with the project, I took some time off here and there for mental health reasons, and I
just wanted to say to all of yall this: chase your dreams and don't let anyone hold you
down, as a young child I've always wanted to help make a game, even if it was
correcting one word in a VN. Well, flashforward like 11 years and here I am, at the age
of 21, being able to have a hand in my favorite anime's Visual Novel, trust me, the
dream isn't dead just because you can't grab it yet, you got this. I'm glad I was able to
be a part of this production and a part of the team (even if I never really talked to them
much LOL). Anyway, keep your head up and if you ever need to reach out to someone
for career advice, I'm always in the discord. Good luck y'all, and hold the ones you
cherish close. ♥️

Rayen, Proofreader - I was with the team during the earlier stages, though I did take
some on/off time from it due to university starting up. I remember the early days where
I went through the first chapter, making sure the lines were not going off the screen and
everything lined up grammatically! To think that it has already been roughly two years
since this project started is nothing short of amazing, in how fast time flies by! It comes
to show that you should value time as much as possible, and that life is fleeting in the
grand scheme of things. I hope you enjoyed our work.

Bloody, Game Consultant - I'm glad that people are finally able to see an expanded
version of the wonderful Plastic Memories story that has been unavailable to the public
for a long time. I hope you enjoyed a ton of new content. However, the PlaMemo story
doesn't end there! Ahead of you is the manga Plastic Memories Say to good-bye,
which is focused on Michiru's development and the light novel Plastic Memories
-Heartfelt Thanks-, which tells us more about working in Terminal Service. See you!
ビシィ〜

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DoubleEyepatch, PC Port Developer - When my friend and I made the PC


conversion two years ago, I had in mind that it might make translating it easier, yet
when a project actually came about I was honestly surprised. I'm really happy that
more people are finally going to be able to enjoy the "complete" version of Plastic
Memories. Thank you, everyone that allowed this to come about! (can someone please
now reimburse me for the PC copy of Konosuba I had to buy? No? ok...)

Shadeslayer.1227, Playtester - When I was first bullied into approached about


becoming a playtester, I was annoyed very excited about the prospect. I have received
nothing but ridicule overwhelming support from the staff and you all. Thank you all for
allowing me to be a part of the project. And now some final words:
We're no strangers to love
You know the rules and so do I (do I)
(and so on and so forth, I’m shutting that shit down. -ShwampBam)

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ShwampBam, Head Translator - This was an immense and insane project. Easily the
largest one I’ve taken on up to this point, and I don’t know that I have much desire to
do another visual novel, so it may remain my largest project. Nonetheless, it was
incredibly satisfying to take part in making this happen. I joined on a whim from a reddit
post at the end of 2021, hoping I could add something, only to become essentially the
lynch pin to the project’s completion. Our group, server, and this project have come a
long way in just one year.

I’m super grateful to the crew that came together to make this happen. To Rayen, for
playtesting even though he was really busy with school. To Hecks, for always having
something really strange to say that livened things up. To Marche, for being an
excellent proofreader and challenging my writing skills. To Shadeslayer, for letting me
bully him in general chat to blow off some steam. To Bloody, for helping me understand
how the game worked and dealing with my short temper on occasion. To Tissue, for
doing what I wouldn’t have and trying to put together a project with almost no
resources. To Shaggy, for learning how to do literally anything I asked him to and
setting the bar high while he was at it. Fortunately, it seems I won’t be getting rid of
these guys any time soon, as we plan on continuing the group to test new waters. Let’s
see where that goes.

In all honesty, though, I really struggled sometimes. I put in a lot of hours, and
sometimes it felt hard to justify it. I’ll be straight with you: I’m actually not a super huge
fan of Plastic Memories, and definitely not Hayashi in general. I think Hayashi has good
ideas that he is not very good at executing, and Plastic Memories has tonal issues and
fails to fully realize its world and the consequences of its premise in a lot of ways. I
think the game suffers greatly from being too indulgent, and focuses on satisfying
desires over telling a consistent and meaningful story. I do not like the implementation
of events in the Isla Route. I think the bad ending is narratively better than the true
ending. It was torturous having to read every file over and over and over again.
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When all is said and done, I doubt I will touch this visual novel or the anime ever again.
The songs were fun to translate though.

But as I worked, worked, and worked some more, I tried to make it not about me, but
the people who were looking forward to a release. The people that encouraged me with
every monthly announcement, the ones who had been in the server a year longer than
me, the new members joining every month, the ones who wanted nothing more than to
take part in the story I was helping form.

So all I want now is for you to enjoy this game. If you can do that, then my work was
worth it, no matter how I may feel about the writing or anything else.

So please, tell me what you think about our work. My DMs are always open on Discord
(ShwampBam#7941). Share it in our server’s general chat, and thank the rest of the
staff who worked their butts off, too. The encouragement from others and the desire to
be a part of the story I was translating was what kept me going, and I want to know
what your experience was. I hope my personal takes on some of the more iconic lines
of the series don’t annoy anyone too much.

I made a promise months back to help with the manga too, so it seems that whether I
like it or not, I’m quickly becoming a Plastic Memories lore master. You will have to find
someone else to translate the novel, though, that’s where I’m drawing my line.

I’ll stop before my “note” becomes longer than the rest of this manual. Thanks for
playing our patch, and reading this, if you did. Really, thank you. I am truly grateful for
the experience and challenge that translating this game brought me. I hope you enjoy
the game, and that you’ll stick around for whatever we get up to next.

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Credits
Credit for the manual goes to:
- HoodedTissue for writing some installation sections
- Bloody for providing gameplay guidance
- Shaggy for making the tutorial videos and a large chunk of the installation guides
and their peripherals
- Marche100 for proofreading and quality assurance
- ShwampBam for writing the gameplay walkthrough and structuring the document

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