Plastic Memories VN Installation Guide
Plastic Memories VN Installation Guide
The purpose of this manual is to provide an all-purpose tool for installation and play of
the Plastic Memories visual novel with the English patch brought to you by the Isla
Execution Squad. The first part of the manual will be entirely dedicated to game and
patch installation instructions, and the second part will be a detailed explanation of the
game’s mechanics and traversal notes.
It is highly recommended that everyone read and follow the installation instructions for
their chosen system in complete detail, followed by reading the “Control Options”
section, as missing steps can result in losing out on large portions of the game.
While the second part isn’t written with the intent to spoil, it will contain thematic and
referential spoilers, especially with regard to all available choices that can be made
throughout the game as well as general explanations of what each part of the game
includes. As such, it is recommended that all players follow the intended game
experience as closely as possible before referring to the walkthrough.
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Table of Contents
Credits Page 44
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Your config.txt file should look something like this once you have installed the RePatch plugin (ignore all the other plugins in the
image).
The structure of your RePatch folder should look something like this.
4. Run the game, and voilà! You've installed the patch. If everything was done correctly, your game should
now be in English.
A video tutorial for this installation method is available here.
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If your Vita doesn’t boot after you’ve edited config.txt, hold the L trigger while booting the Vita to skip loading plugins and reconnect your Vita to your pc
to check to make sure you have everything written correctly.
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PC Patch Installation
Prerequisites:
PC Conversion of the Game (find yourself)
K-Lite Codec Pack Basic to play video files, found here. Download from any of the three servers and install.
The dependencies will automatically apply themselves
1. Replace the old Plastic Memories.exe with the new modified Plastic Memories.exe
2. Copy the windata folder into the same folder that contains the Plastic Memories.exe you just
replaced. If you are asked to replace any files, do so.
3. Run the game.2
4. The three indications that you’ve correctly installed the patch are the window title being Plastic
Memories English Patch, English system loading text, and the game booting to the MAGES
logo.
Your game should boot to this logo with fireworks sounds, indicating the correct installation of K-Lite. The top left indicates the correct .exe
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If you get an error saying, “The code execution cannot proceed because d3dx9_43.dll/XINPUT1_3.dll was not
found. Reinstalling the program may fix this problem,” this means you need to install the legacy DirectX SDK, which
you can find here, or Visual C++ 2015 Redistributables, found here. Be careful while installing DirectX because even though it is the
official installer from Microsoft themselves, they will ask you to install a Bing Toolbar which you probably don’t want so make sure to
uncheck that box during installation.
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Steam must be restarted for the shortcut to appear.
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In rare instances controls may not function properly and require the game to be closed and relaunched.
Audio pops may be prevalent at high volumes for some users when outputting with the Steam Decks builtin speakers.
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If this step is skipped, audio and videos will not work properly.
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Alternatively Steam Deck/SteamOS users can right click “Plastic Memories.exe” in Dolphin file explorer and click “add to Steam”
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If Plastic Memories was not launched in step 14 it will not show up on the list.
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18. The DirectX 10 installer will open. Follow the prompts to install it.
19. Once complete, open Steam and click “PLAY” again to launch Plastic Memories.
20. The four indications that you’ve correctly installed the patch are the window title being Plastic
Memories English Patch, the game booting to the MAGES logo8, sound effects working
properly, and English text after selecting “New Game”.9
21. Follow the “Playing Through Steam” section of this manual to set the provided custom artwork and
community controller layout.
22. Steam Deck users will need to return to gaming mode by clicking “Return to Gaming Mode” on the
desktop.
23. Once in gaming mode navigate to the Non-Steam tab in your library and launch Plastic Memories.10
24. Once in-game, open the quick settings menu by pressing the “...” button, scroll down to the
performance tab (battery icon), click “Advanced View”, enable “Use Per-Game Profile”, and set the
“Framerate Limit” to “OFF”. This will prevent the game from having performance problems in gaming
mode.
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If you see a video test pattern and hear no audio on the title screen GE-Proton wasn’t selected as your Steam Play runner.
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Skipped DirectX 10 installs can lead to audio issues such as sound effects not working on launch and audio cutting out entirety.
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In rare instances controls may not function properly and require the game to be closed and relaunched. Audio pops may be prevalent
at high volumes for some users when outputting with the Steam Decks builtin speakers.
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Control Options
The control scheme is available for viewing at any time from the HELP menu. The
control scheme for the PC patch will be covered in this tutorial, as it greatly differs from
the vanilla layout.
- Inputs are ordered by PlayStation, Xbox, then keyboard. The game accepts X-input from gamepads, so
a PS4 controller using DS4Windows or an Xbox One controller are considered standard options. Any
input from a recognized device will be accepted at any time, so you can open the system menu with the
C key and navigate it with your controller directly afterward.
- This guide will default to using the PlayStation inputs for instructions (Cross, Square, Triangle, Circle),
so consider your control method’s equivalent as needed.
- It is possible to remap your gamepad’s inputs as desired by following the section beginning on the next
page to run the game through Steam and use its controller input remapping functions. Anyone with
gamepad configuration issues is recommended to use this method to resolve input problems.
- The mouse and cursor can be used as the Vita’s touchscreen to a certain extent. This is mostly limited
to basic screen selection and the Isla’s Room sections of the game, as covered in the walkthrough.
Clicking the screen will advance messages in-game much like the Cross button, but take care, as
pressing too quickly will activate Skip mode.
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Once added, It should look like this. The next steps will go over adding custom artwork.
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8. Under “Recent Games”, right-click “Plastic Memories”, hover over “Manage”, and select “Set Custom
Artwork".
Plastic Memories should be the first game under “Recent Games” and bigger than other games. Meep.
Plastic Memories should now be the second game on the “Recent Games” list.
11. Again under “Recent Games”, right-click “Plastic Memories”, hover over “Manage”, and select “Set
Custom Artwork".
12. There are three Steam Library cover art variations: “steam_libary.png”, “steam_libary_english.png”, and
“steam_libary_nologo.png”. Choose whichever one you like.
13. Optional: Once more, right-click on Plastic Memories, select “Properties”, and click on the icon of
Tsukasa and Isla. This will bring up a different file explorer. At the bottom, change the “File Type” from
“Program Files (*.exe)” to “All Files (*.*)”. Then navigate back to the Steam Assets folder and select
“icon.png”.
14. Now Plastic Memories will match the rest of your Steam Library.
These assets have been made available on SteamGridDB for users who use programs such as BoilR or SGDBoop to
automate adding game art to Steam.
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Steam Controller Remapping / Community Configs (Desktop Users).
1. In the top left corner of Steam, click “Steam” and select “Settings”.
2. In Settings, click on “Controller”, then click “General Controller Settings”.
3. Depending on what controller you use, check PlayStation/Xbox/Switch11/Generic Configuration
Support.12
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If using a Nintendo Switch controller check “Use Nintendo Button Layout”.
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This will change the Steam overlay for games when a controller is connected. To revert uncheck controller configuration. If controller
issues are noticed outside of Steam uncheck controller configuration
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When I launch Plastic Memories I get a System Error. How do I fix it?
There are four known errors that can pop up when launching Plastic Memories for the first time.
● Error: “d3dx9_43.dll was not found.” “XINPUT1_3.dll was not found”
Fix: Your system is missing DirectX 9.0c or a component of it, install the legacy DirectX SDK from here.
● Error: “msvcp140.dll is missing”
Fix: Install Microsoft Visual C++ x86 and x64 Redistributables from here.
● Error: “The application was unable to start correctly.”
Fix: If you get this error, extract the .7z files with 7-Zip, instead of WinRAR.
Walkthrough
This section includes explanations of the game’s design, direction, and choice system
to assist with reaching 100-percent completion. This includes seeing all route endings,
unlocking all EXTRA menu content, and getting all available content for Isla’s Room.
Although specifics of the game experience will not be discussed in exhaustive detail,
referential and thematic spoilers will be described without caution or regard as needed.
It is recommended that every player enjoy the game blind and unguided for at least
one full route.
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Game Layout
The basic game structure is as shown.
- Selecting “New Game” immediately puts you at the start of the common route.
- Several choices can be made throughout the common route, some more
impactful than others.
- The final common route choice is the fireworks confession scene where the
player can choose whether or not to confess their love to Isla. If the “in love”
choice is selected, the player is launched into Isla’s route. The “partners” choice
leads into alternate routes based on common route choices.
- Each section and their respective choice trees will be broken down in more detail
below, with the Schedule Mode and Isla endings bundled in with the Isla Route
section.
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Common Route
- The common route is split into eight segments, each mirroring their respective
anime episode in title and content. The only denotation of these segments is in
the save file select.
- Choices made in the common route grant alternate route points. There are up to
two points for each alternate route. The few neutral choices play a factor in what
scenes follow said choice, which will be outlined later.
- The common route reaches its climax at the fireworks confession scene, as
stated above, where your choice will split into either Isla’s route or an alternate
route determined by your points.
- Most choices in the game affect roughly 10-20 unique follow-up lines in the
short-term and the automated ending selection in the long-term, with the majority
of the game playing the same regardless of choices made.
- The text in a choice box will be white if it has never been selected before, and
light red if it has previously been selected.
Example image where the top choice has previously been selected and the bottom has not.
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Alternate Routes
- There are four alternate routes, each starring a main heroine.
- The routes cover alternate endings with Michiru, Kazuki, Eru, and Sherry, where
an alternate ending is explored because Tsukasa chose not to confess to Isla.
- These routes are not romantic in nature.
- The choices in the common route that grant alternate route points always involve
the heroine for that route. For example, the above picture is a choice you
specifically make during an interaction with Michiru, and that choice can grant a
Michiru route point.
- There are up to two points that can be earned for each route, and if there is a tie
for point values after making the “partners” decision at the fireworks scene, the
coding prioritizes the alternate routes in this order:
Michiru > Kazuki > Sherry > Eru
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Thank you.
Choice 7
I’m sorry.
A terrorist?
Choice 9
A peeping Tom?
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Isla Route
- Begins automatically after selecting the “in love” option during the fireworks
scene.
- After a few story segments, you get sent to Schedule Mode.
- You are given 23 days to select from 69 different events you can do with Isla.
- These events are split between Work, Rest, Date, and Story, shown below.
- You begin with a few events available and chain unlock them as you go.
- Events provide 0-3 choices.
- The basic purpose of Schedule Mode is to collect Isla points from your choices
which, when totalled, determine your ending.
- There are three Isla endings, which have the following conditions:
- Bad Ending: 7 points or less
- Neutral Ending: 8 points or more
- True Ending: 21 points or more and true end point
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- Other rewards from completing events include CGs, diary entries, and costumes.
- CGs are unique full-screen pictures depicting different segments in events.
- Each event has a unique follow-up diary entry written by Isla.
- CGs and diary entries can be viewed from the EXTRA menu.
- Costumes are utilized in the Interaction Mode explained below.
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Interaction Mode
-
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Emotion
- Isla has three emotions she can express:
- Cold: Stone-faced. Isla wears this expression when the player has gained 7
points or less.
- Happy: A gentle smile. Isla wears this expression when the player has
gained between 8 and 20 points.
- Overjoyed: Blushing cheeks, usually with her arms held up excitedly. Isla
wears this expression when the player has gained 21 or more points.
- These expressions are soft point counters, and the only indication the game
gives the player for what ending they will currently get.
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Touching
- By using the touchscreen or clicking the mouse, the player can touch Isla.
Touches include taps and holds.
- Isla has five areas that react uniquely to being touched: head, body, legs,
left arm, and right arm.
- Some reactions are universal, and will occur regardless of emotion, area, or
touch type. These include:
➢ “Hmph.” ➢ “Mhm!”
➢ “Ehehe.” ➢ “Wooh!”
➢ “Uwah, you surprised me!” ➢ “Sure, I’ll pour some tea.”
➢ “Do you… want to hold ➢ “Hm?”
hands?” ➢ “What is it?”
➢ “Geez, don’t tease me like
that.”
- Isla’s emotion combines with the area touched to create unique reactions.
- Cold: Four unique reactions per area, 20 total.
- Happy: Five unique reactions per area, 25 total.
- Overjoyed: Six unique reactions per area, 30 total.
- Unique reactions are generally split between tap and hold reactions.
- Reactions are randomized with each touch, so it may take several tap/hold cycles
in each given area to generate all unique responses.
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Costumes
- Accessed with the Right Bumper or clicking on the shirt icon.
- There are 15 total costumes, with 13 acting as rewards for specific event
completions.
- Some are simply cosmetic, but there are several costumes that can elicit unique
reactions.
- The costumes with unique lines are:
➢ Yukata
➢ Bikini
➢ Nurse Costume
➢ Bunny Costume
➢ Waitress Costume
➢ Cheongsam
➢ Tennis Outfit
- Each of these costumes provide two unique reactions with either touch type, in
any area, as long as Isla’s emotion is Happy or Overjoyed.
- As with other unique reactions, they are entirely random, so it may take several
touches to find them.
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- Sub-Category Skip:
- Rest Events
- Date Events
- Story Events
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Work Events
Give Isla the towel.
Watching Isla
Practice Give it another shot.
Leave it to me.
A Lecture on Herbs
I’m not sure if I could pull it off.
Trust Eru-san.
Maintenance From
Eru Don’t trust Eru-san.
Thank Michiru.
Arranging a Surprise
Ask Michiru to teach you how to cook.
A Co-worker’s
No choices
Consideration
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Go with Isla.
Maybe we shouldn’t.
Visiting Souta
Ask if he’s really okay.
Yeah, a bit.
An Errand in HQ
I’m okay.
Continue protesting.
A Nurse’s Job
Give in to Isla.
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Rest Events
Help.
Don’t help.
An Important Chat
With Eru Leave Eru-san out entirely.
Eru and Animal Talk about the mascot from town. Unlocks Bunny
Costumes Costume
Let's chill out in here.
Keep it.
Video Games on a
No choices
Rainy Day
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A Suspenseful Party
No choices
Game
Charging Station
No choices
Breakdown
Pretend to be dejected.
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Thank you.
A Dinner Party With
Kazuki Are you okay with not drinking?
Leave it to Isla.
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Date Events
Say you don’t care about jinxes.
Rowboats and Jinxes
(3) Quickly get off the boat.
Of course I do.
The Adult Flavor of
Coffee I actually don’t.
Give up on it.
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3 unique CGs
Black glasses.
(outfit-dependent)
Finding Cute Glasses
(3, 12 CGs total) 3 unique CGs
Yellow glasses.
(outfit-dependent)
Let’s Go to the
No choices
Ocean
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The Exciting
No choices Unlocks Cheongsam
Cheongsam
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Story Events
The Day Isla was
No choices
Born
Regarding Giftia
No choices Grants True End point
Lifespans
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Trophy List
忘れないで。覚えていて。 君に触れる喜び
Earn every trophy. Reach Interaction Mode for the first time.
知らない花火 恋人、初日
Confess your love to Isla. Complete your first Isla Route event.
ミチルのやり方 優しい日々
Begin Michiru’s Route. Complete 10 Isla Route events.
カヅキのやり方 夢のような日々
Begin Kazuki’s Route. Complete 30 Isla Route events.
シェリーのやり方 かけがえのない日々
Begin Sherry’s Route. Complete 50 Isla Route events.
エルのやり方 輝くような日々
Begin Eru’s Route. Complete all Isla Route events.
良き隣人にして良き友人 いつかまた巡り会えますように
Complete Michiru’s Route. Complete Isla’s neutral route.
不器用な元パートナー また会えたね
Complete Kazuki’s Route. Complete Isla’s true route.
一番優しいギフティア 逃避行の終わり
Complete Sherry’s Route. Complete Isla’s bad route.
騒がしいエンジニア 及第点の恋人
Complete Eru’s Route. Get Isla to the Happy emotion.
祭りの後 理想の恋人
Begin Isla’s Route. Get Isla to the Overjoyed emotion.
これからは、恋人として 想い出を、少しずつ
Reach Schedule Mode for the first time. Collect 25% of the CGs.
素敵な贈り物 いくつもの想い出を
Unlock your first costume for Isla. Collect 50% of the CGs.
君について知ることのすべて 想い出が埋まってく
Read all of Isla’s diary entries. Collect 75% of the CGs.
たくさんの贈り物 想い出をありがとう
Unlock all of Isla’s costumes. Collect all CGs.
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Developer Notes
HoodedTissue, Project Leader - When I first started this project by myself all the way
back in 2020, I honestly never thought that it would be completed. I thought it’d just be
another one of the countless translation projects that get dropped and left untranslated,
and that I’d be the one asshole that gave people hope and let them down. Yet here I
am, with an entire team and a translated game just two years later. It’s been an
incredible journey, and I can’t thank everyone involved enough for all that they have
done. If you’re sad about seeing our project come to a close, fret not, as we are
planning on transitioning into scanlating manga. Our first stop is the PlaMemo manga,
so look out for what we have in store in the near future!
~ tissue o(≧▽≦)o
Shaggy, Video and Image Editor - When I joined this project back in February to
subtitle PlaMemo's cutscenes, I never thought I would end up editing the game's
textures and a few CGs. At first, I was pretty nervous about working on the images
because I wasn't sure how I would fit many of the texture changes into the game or
what people would think of them, but when ShwampBam shared the first CG I edited
and saw the positive feedback it got, that worry dissipated. I'm excited to share the
work done on the game's menus, cutscenes, and other things related to the game,
such as the Steam art assets and video tutorials. I'm very grateful to HoodedTissue
and ShwampBam that I got to work on this project and with this team. I'm someone
who's always been into games where story is the main focus, and being able to help
bring a visual novel made by a company I like and dislike to you all has been a
highlight of this year for me. Anyways, I hope you all enjoy what we've put together
here. Take care! :)
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Marche100, Proofreader - Hey, all. I was asked if I wanted to write something here,
and trying to figure out what to say has been difficult, but here goes nothing.
I joined this project fresh out of college, having just gotten a degree I didn't especially
want. I had always been pressured by family to get a job that pays well, but as
someone who's only ever enjoyed creative pursuits, I felt for years like I was in a sort of
limbo. I didn't know what to do, and it was frankly terrifying. Then I saw one of my
closest friends force her way into the localization industry and went, "I'm going to do
that too." Hence, this was one of the projects I hopped in on order to gain some
experience.
In the year and a half since, I've gone pro and am busier than ever. At the same time,
I'd say I'm the happiest I've been since those golden years of the late 90's/early 2000's.
(I'm a millennial, so it's in my blood to look back on those times fondly.) That's not to
say it's all sunshine and roses, but if you're like me and you have a dream your very
being is screaming at you to chase after, I say go for it. I know it can be hard,
especially if you don't have the support of the people around you, but it's worth it. Even
if you try and fail, it's worth it.
You know, I didn't intend to come off sounding like a motivational speaker when I
started writing this, but here we are...
I guess I'll wrap this up and do some plugs. If you want to follow me and my exploits,
you can find me on Twitter @Marche100. At the time of writing this, I've got a pretty
banger project on the horizon that you're not going to want to miss if you're a fan of
JRPGs. I'll be screaming about that once it finally comes out.
Other than that, big thanks to everyone who worked on this project. Especially
ShwampBam, who really took charge and made this release come far, far sooner than
it would have otherwise. And with that, I hope you enjoy the full English patch for
Plastic Memories!
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Alma, Proofreader - Hey y'all, it’s Alma, just wanted to say thanks for the patience
with the project, I took some time off here and there for mental health reasons, and I
just wanted to say to all of yall this: chase your dreams and don't let anyone hold you
down, as a young child I've always wanted to help make a game, even if it was
correcting one word in a VN. Well, flashforward like 11 years and here I am, at the age
of 21, being able to have a hand in my favorite anime's Visual Novel, trust me, the
dream isn't dead just because you can't grab it yet, you got this. I'm glad I was able to
be a part of this production and a part of the team (even if I never really talked to them
much LOL). Anyway, keep your head up and if you ever need to reach out to someone
for career advice, I'm always in the discord. Good luck y'all, and hold the ones you
cherish close. ♥️
Rayen, Proofreader - I was with the team during the earlier stages, though I did take
some on/off time from it due to university starting up. I remember the early days where
I went through the first chapter, making sure the lines were not going off the screen and
everything lined up grammatically! To think that it has already been roughly two years
since this project started is nothing short of amazing, in how fast time flies by! It comes
to show that you should value time as much as possible, and that life is fleeting in the
grand scheme of things. I hope you enjoyed our work.
Bloody, Game Consultant - I'm glad that people are finally able to see an expanded
version of the wonderful Plastic Memories story that has been unavailable to the public
for a long time. I hope you enjoyed a ton of new content. However, the PlaMemo story
doesn't end there! Ahead of you is the manga Plastic Memories Say to good-bye,
which is focused on Michiru's development and the light novel Plastic Memories
-Heartfelt Thanks-, which tells us more about working in Terminal Service. See you!
ビシィ〜
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ShwampBam, Head Translator - This was an immense and insane project. Easily the
largest one I’ve taken on up to this point, and I don’t know that I have much desire to
do another visual novel, so it may remain my largest project. Nonetheless, it was
incredibly satisfying to take part in making this happen. I joined on a whim from a reddit
post at the end of 2021, hoping I could add something, only to become essentially the
lynch pin to the project’s completion. Our group, server, and this project have come a
long way in just one year.
I’m super grateful to the crew that came together to make this happen. To Rayen, for
playtesting even though he was really busy with school. To Hecks, for always having
something really strange to say that livened things up. To Marche, for being an
excellent proofreader and challenging my writing skills. To Shadeslayer, for letting me
bully him in general chat to blow off some steam. To Bloody, for helping me understand
how the game worked and dealing with my short temper on occasion. To Tissue, for
doing what I wouldn’t have and trying to put together a project with almost no
resources. To Shaggy, for learning how to do literally anything I asked him to and
setting the bar high while he was at it. Fortunately, it seems I won’t be getting rid of
these guys any time soon, as we plan on continuing the group to test new waters. Let’s
see where that goes.
In all honesty, though, I really struggled sometimes. I put in a lot of hours, and
sometimes it felt hard to justify it. I’ll be straight with you: I’m actually not a super huge
fan of Plastic Memories, and definitely not Hayashi in general. I think Hayashi has good
ideas that he is not very good at executing, and Plastic Memories has tonal issues and
fails to fully realize its world and the consequences of its premise in a lot of ways. I
think the game suffers greatly from being too indulgent, and focuses on satisfying
desires over telling a consistent and meaningful story. I do not like the implementation
of events in the Isla Route. I think the bad ending is narratively better than the true
ending. It was torturous having to read every file over and over and over again.
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When all is said and done, I doubt I will touch this visual novel or the anime ever again.
The songs were fun to translate though.
But as I worked, worked, and worked some more, I tried to make it not about me, but
the people who were looking forward to a release. The people that encouraged me with
every monthly announcement, the ones who had been in the server a year longer than
me, the new members joining every month, the ones who wanted nothing more than to
take part in the story I was helping form.
So all I want now is for you to enjoy this game. If you can do that, then my work was
worth it, no matter how I may feel about the writing or anything else.
So please, tell me what you think about our work. My DMs are always open on Discord
(ShwampBam#7941). Share it in our server’s general chat, and thank the rest of the
staff who worked their butts off, too. The encouragement from others and the desire to
be a part of the story I was translating was what kept me going, and I want to know
what your experience was. I hope my personal takes on some of the more iconic lines
of the series don’t annoy anyone too much.
I made a promise months back to help with the manga too, so it seems that whether I
like it or not, I’m quickly becoming a Plastic Memories lore master. You will have to find
someone else to translate the novel, though, that’s where I’m drawing my line.
I’ll stop before my “note” becomes longer than the rest of this manual. Thanks for
playing our patch, and reading this, if you did. Really, thank you. I am truly grateful for
the experience and challenge that translating this game brought me. I hope you enjoy
the game, and that you’ll stick around for whatever we get up to next.
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Table of Contents(Double-click here) Join our Discord
Credits
Credit for the manual goes to:
- HoodedTissue for writing some installation sections
- Bloody for providing gameplay guidance
- Shaggy for making the tutorial videos and a large chunk of the installation guides
and their peripherals
- Marche100 for proofreading and quality assurance
- ShwampBam for writing the gameplay walkthrough and structuring the document
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