PFRPG - GameMasterKit - PAL000P
PFRPG - GameMasterKit - PAL000P
This kit is geared to make your job as a Game Master easier and to spread the word about Palladium Books.
It includes the following:
Game Master Reference Sheet – This is a cheat sheet for the Game Master. Vital Game Master information
is available at your fingertips.
Palladium Fantasy RPG® Skill List – Need to look up a skill percentage or even W.P. bonuses? This is not
only a useful Game Master tool, but an excellent aid when creating characters. Just a few copies and voila!
Alphabetized Spell Sheet – This quick reference for magic users lists all spells that are currently printed in
the Palladium Fantasy RPG® along with the page number. Again this is another dual purpose aid for both
Game Masters and players.
Combat Matrix – This useful Game Master aid will allow you to streamline combat in your game. Organize
initiative rolls and easily keep track of number of attacks for all your battles.
Magic Circle Reference Sheet – Playing a Summoner or have a player who is? Then you will want copies
of these reference sheets. Everything you need to play a Summoner is at your fingertips.
Palladium Fantasy Mini-Posters – The mini-posters can be used to advertise the game you are running at
your local convention. Post them at your table or where allowed at the convention. Finally, if anyone is
interested in learning more about Palladium’s products, take down their email address and pass it along to
Palladium Books.
Color Maps - New to the Palladium Fantasy line is a color map of the Palladium World and the Timiro
Kingdom.
Palladium Fantasy Character Sheets - A collection of class-specific character sheets. They're also available
on our website, but we thought we'd save you some time and include them here.
Palladium Fantasy Sample Characters – 20 complete characters to hand out to players, use as NPCs, etc.
Recovery of Hit Points & S.D.C. Game Master Reference Sheet Quick Page Reference:
Blood Loss – 1 Hit Point per minute
Optional Damage rules: Page 20
Recovery Non-Professional treatment: 2 Hit Points + 4 S.D.C. per day.
Insanity Rules/Tables: Page 25
Recovery Professional treatment: 2 Hit Points per day for the first two
Combat Rules: Page 43
days and
Hand to Hand Tables: Page. 47
4 Hit Points a day thereafter + 6 S.D.C. per day.
S.D.C. Values: Page 47
® Alchemy & Magic Items: Page 245
Coma Recovery Ratio. Best 2 out of 3 rolls.
Poisons: Page 264
Herblore: Page: 265
Non-Professional treatment: 1-20%
Weapons: Page 268
First Aid: 1-40%
Armor: Page 270
Professional Surgeon/Holistic Doctor: 1-65%
Additional Equipment: Page 272
Healer or priest with magic/psionics: 1-75%
Experience Tables: Page 336
God/Supernatural being: 1-88%
Magic Combat – Casting Time
Supernatural Strength & Damage – Add P.S. Damage Bonus Levels 1-8: Two per melee. Take a half a melee per spell. Saving Throws
Bite inflicts half full punch damage. Levels 9-10: One per melee. Takes the whole melee to cast. Acid: None – Dodge!
P.S. Restrained Punch Full Punch Power Punch Levels 13-15 Takes two full melees to cast.
Curses: 15 or better.
15 or less 1D4 S.D.C. 1D6 S.D.C. 2D6 S.D.C. Diseases: 14 or better.
16 - 20 1D6 S.D.C. 2D6 S.D.C. 4D6 S.D.C. Harmful Drugs: 15 or higher.
Mysteries of Magic Optional Spell Casting Time Insanity: 12 or better.
21 - 25 2D4 S.D.C 3D6 S.D.C. 6D6 S.D.C.
Levels 1-5: Take 1 melee attack. Magic: Basic Spell: 12 or better.
26 - 30 2D6 S.D.C. 4D6 S.D.C. 1D4x10 S.D.C. Levels 6-10: Take 2 melee attacks. Magic: Circles: 13, (Protection 16-20)
31 - 35 2D6 S.D.C. 5D6 S.D.C. 1D6x10 S.D.C. Levels 11-15: Take 3 melee attacks. Magic: Faeries’ Spells: 16 or better.
Spells of Legend: Take 3 melee attacks. Magic: Ritual: 16 or better.
36 - 40 2D6 S.D.C. 6D6 S.D.C. 2D4x10 S.D.C.
Magic: Wards: 14 or better.
41 - 50 2D6 S.D.C. 1D6x10 S.D.C. 2D6x10 S.D.C. Magic and Body Armor Poison: Lethal: 14 or better.
51 - 60 2D6 S.D.C. 2D4x10 S.D.C. 3D6x10 S.D.C. Poison: Non-Lethal: 16 or better.
1. Need to expend 20% more P.P.E.
2. Roll on the table below for various spell effects. Psionics: 15 or better for non-psionics.
01-20% Reduce spell damage or effects by 1D4x10%. 12 or better for Major or Minor Psionics.
21-40% Reduce spell duration by 1D4x10%. 10 or better for Master Psionics.
41-60% Reduce spell range by 1D4x10%.
61-80% Reduce both range and duration by 20%.
81-00% Lucked out, no problems.
Attributes 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
I.Q.: One time bonus to skills +2% +3% +4% +5% +6% +7% +8% +9% +10% +11% +12% +13% +14% +15% +16%
P.E. Save vs coma/death +4% +5% +6% +8% +10% +12% +14% +16% +18% +20% +22% +24% +26% +28% +30%
Save vs Magic/Poison +1 +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8
P.B. Charm Impress 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 83% 86% 90% 92%
Spd.. Yards/meters per melee - for running 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
Palladium Fantasy RPG® Skill List
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
Weapon Proficiencies Ancient
W.P. Archery: +1 to strike at levels 2, 4, 6, 8, 11, and 14. +1 to parry at levels 1, 2, 4, 6, 8, 11 and 14.
Rate of Fire: Two at level one, and +1 at levels 2, 3, 5, 7, 9, and 12.
W.P. Axe: +1D6 to damage at level two and +1 to strike at levels 1, 3, 5, 8, 12 and 15. +1 strike when thrown or
parry at 2, 4, 8, and 12.
W.P. Blunt: +1 to strike and parry at levels 1, 3, 6, 9, 12. +1 strike when thrown at levels 5, 10, and 15.
W.P. Chain: +1 to strike at levels 1, 3, 7, 10, and 13. +1 to parry at levels 4, 8, and 12.
W.P. Crossbow: See Archery.
W.P. Forked Weapons/Trident: +1 to strike and entangle at levels 1, 3, 5, 8, 11, and 13. +1 to parry at levels 1, 3,
6, 10 and 13. +1 to strike when thrown at levels 4, 10, and 15.
W.P. Grappling Hook: +1 to strike or entangle at levels 3, 6, 9, and 12.
W.P. Knife: +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels 1, 3, 6, 9, and12. +1 to strike when thrown
at levels 1, 3, 6, 8, 10, and 13.
W.P. Mouth Weapons/Blowguns: +1 to strike at levels 1, 4, 8, and 12. Rate of Fire: equal to the characters number
of hand to hand attacks per melee round.
W.P. Net: +1 to Strike or entangle at levels 2, 5, 8, 11, and 15. +1 to parry at levels 2, 4, 6, 9, and 12.
W.P. Paired Weapons
W.P. Pole Arm: +2 to damage at levels 2 and 8. +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when
thrown at levels 3, 78, and 12.
W.P. Shield: +1 to parry at levels 1, 3, 6, 9, 12 and 15. +1 to strike at levels 4, 8, and 12.
W.P. Siege Weapons: +1 to strike at levels 2, 5, 9 and 12.
W.P. Spear: +1 to strike and parry at levels 1, 3, 5, 8, 11, and 13. +1 to strike when thrown at levels 3, 6, 10, and
14.
W.P. Staff: +1 to strike at levels 1, 3, 7, 10, and 13. +1 to parry at levels 2, 5, 8, 11, and 14. +1 to strike when
thrown at levels 5, 10, and 15.
W.P. Sword: +1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when
thrown at levels 4, 8, and 12.
W.P. Targeting/Missile Weapons: +1 to strike at levels 1, 3, 5, 7, 10 and 13.
W.P. Throwing Weapons – See W.P. Targeting.
W.P. Whip: +1 to strike or entangle at levels 2, 4, 7, 10, and 13. +1 to damage at levels 2, 4, 8, and 12.
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
Magic Spells
-A- Dispel Magic Barriers (20) – pg. 201
Domination (10) – pg. 196
Doppleganger: Superior – pg. 217
Age (50) – pg. 206
Agony (20) – pg. 200
Amulet (290+) – pg. 212 -E-
Animate/Control Dead (20) – pg. 200
Animate Object (15) – pg. 197 Energy Bolt (5) – pg. 192
Anti-Magic Cloud (140) – pg. 210 Energy Field (10) – pg. 194
Apparition (20) – pg. 198 Energy Disruption (15) – pg. 196
Armor of Ithan (10) – pg. 192 Escape (8) – pg. 196
Astral Projection (10) – pg. 194 Exorcism (30) – pg. 203
Extinguish Fire (4) – pg. 191
Eyes of Thoth (8) – pg. 196
-B- Eyes of the Wolf (8) – pg. 196
Banishment (65) – pg. 209
Barrier of Toth (3000) – pg. 217 -F-
Befuddle (6) – pg.190 Faerie Speak (5) – pg. 192
Blind (8) – pg. 194 Faerie’s Dance (55) – pg. 206
Blinding Flash (1) – pg. 189 Familiar Link (55) – pg. 206
Breathe Without Air (5) – pg. 190 Fear (5) – pg. 191
Finger of Lictalon (150) – pg. 211
Fingers of Wind (5) – pg. 192
-C- Fire Fist (15) – pg. 199
Fire Ball (10) – pg. 199
Call Lightning (15) – pg. 194 Float in Air (5) – pg. 192
Calling (8) – pg. 196 Fly (15) – pg. 197
Calm Storms (200) – pg. 212 Fly as the Eagle (25) – pg. 201
Carpet of Adhesion (10) – pg. 194 Fool's Gold (10) – pg. 194
Chameleon (6) – pg. 190 Fuel Flame (5) – pg. 192
Charismatic Aura (10) – pg. 194
Charm (12) – pg. 196
Circle of Concealment (15 or 100) – pg. 200 -G-
Circle of Flame (10) – pg. 196
Climb (3) – pg. 190 Globe of Daylight (2) – pg. 189
Close Rift (200+) – pg. 215 Globe of Silence (20) – pg. 201
Cloud of Smoke (2) – pg. 189
Commune with Spirits (25) – pg. 203 -H-
Compulsion (20) – pg. 198
Concealment (6) – pg. 190 Hallucination (30) – pg. 204
Constrain Being (20) – pg. 200 Havoc (50) – pg. 207
Control & Enslave Entity (80) – pg. 209 Heal Self (20) – pg. 201
Control the Beasts (18) – pg. 198 Heal Wounds (10) – pg. 197
Create Golem (700 or 1000) – pg. 213 Heavy Breathing (5) – pg. 191
Create Zombie (250) – pg. 212 Horrific Illusion (10) – pg. 197
Create Bread & Milk (15) – pg. 198
Create Mummy (160) – pg. 210 -I-
Create Magic Scroll (100+) – pg. 211
Crimson Wall of Lictalon (5000) – pg. 217 Id Barrier (600) – pg. 215
Cure Minor Disorder (10) – pg. 194 Ignite Fire (6) – pg. 192
Cure Illness (15) – pg. 198 Immobilize (25) – pg. 201
Curse Phobia (50) – pg. 206 Impenetrable Wall of Force (600) – pg. 216
Impervious to Energy (20) – pg. 199
-D- Impervious to Fire (6) – pg. 199
Impervious to Poison (5) – pg. 192
Death Trance (1) – pg. 189 Increase Weight (4) – pg. 189
Decipher Magic (4) – pg. 189 Invisibility: Superior (20) – pg. 201
Detect Poison (10) – pg. 199 Invisibility: Simple (6) – pg. 193
Detect Concealment (6) – pg. 191 Invulnerability: Limited (25) – pg. 201
Dimensional Portal (1000) – pg. 216
Dimensional Pocket (30 or 140) – pg. 209 -L-
Dimensional Teleport (800) – pg. 216
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
Magic Spells
Levitation (5) – pg. 191 See Wards (20) – pg. 193
Ley Line Transmission (30) – pg. 195 See Aura (6) – pg. 189
Life Drain (25) – pg. 202 Sense Evil (2) – pg. 195
Locate (30) – pg. 204 Sense Dimensional Anomaly (30) – pg. 205
Love Charm (40) – pg. 204 Sense Traps (7) – pg. 193
Luck Curse (40) – pg. 204 Sense Magic (4) – pg. 190
Shadow Meld (10) – pg. 195
-M- Sickness (50) – pg. 205
Size of the Behemoth (12) – pg. 197
Magic Net (7) – pg. 195 Sleep (10) – pg. 197
Magic Pigeon (20) – pg. 199 Speed of the Snail (50) – pg.208
Memory Bank (12) – pg. 199 Spoil (30) - pg. 206
Mend Cloth (12) – pg. 197 Stone to Flesh (30) – pg. 206
Summon & Control Rodents (70) – pg. 210
Metamorphosis: Animal (25) – pg. 202 Summon Shadow Beast (140) – pg. 210
Metamorphosis: Dragon (2000) – pg. 218 Summon & Control Animals (125) – pg. 211
Metamorphosis: Human (40) – pg. 204 Summon Greater Familiar (580) – pg. 216
Metamorphosis: Insect (60) – pg. 207 Summon & Control Canines (50) – pg. 208
Metamorphosis: Mist (250) – pg. 213 Summon & Control Entity (250) – pg. 213
Metamorphosis: Superior (100) – pg. 209 Summon & Control Storm (260) – pg. 214
Minor Curse (35) – pg. 205 Summon Fog (140) – pg. 212
Monster Insect (50 or 100) – pg. 207 Superhuman Strength (10) – pg. 197
Multiple Image (7) – pg. 195 Superhuman Speed (10) – pg. 197
Swim as a Fish (6) – pg. 195
Mute (50) – pg. 207 Swim as a Fish: Superior (12) – pg. 199
Mystic Alarm (5) – pg. 191 Swords to Snakes (50) – pg. 208
Mystic Portal (60) – pg. 209
-T-
-N-
Talisman (500) – pg. 215
Negate Magic (30) – pg. 205 Telekinesis (8) – pg. 193
Negate Poison/Toxin (5) – pg. 193 Teleport: Superior (600) – pg. 216
Teleport: Lesser (15) – pg. 199
-O- Thunder Clap (4) – pg. 190
Time Hole (210) – pg. 213
Oracle (30) – pg. 205 Time Capsule (30) – pg. 206
Time Slip (20) – pg. 200
-P- Tongues (12) – pg. 200
Trance (10) – pg. 195
Paralysis: Lesser (5) – pg. 193 Transferal (50) – pg. 208
Phantom Horse (60) – pg. 210 Transformation (2000) – pg. 217
Protection Circle: Simple (45) – pg. 207 Turn Dead (6) – pg. 191
Protection Circle: Superior (250) – pg. 214
Purification (20) – pg. 202 -V-
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
Palladium Fantasy RPG® Combat Matrix
The Palladium Fantasy RPG Combat they see a glint of a gun barrel reflecting in
Matrix is a combination chart for keeping the distance, while those that fail may lose
track of individual attacks, the number of initiative and their first melee attack. In the
melees, and a quick reference tool for the end game masters you should do what works
game master. Combat is somewhat best for you. Use this information as you see
inevitable in most games and keeping all the fit for your game.
information organized can be a daunting The remainder of the combat matrix
task to newer game masters. Well now with is to keep track of melees and melee attacks.
the Palladium Fantasy RPG Combat Matrix, After initiative has been rolled, write down
battles can now flow a bit quicker. from first to last your initiative order next to
the first set of boxes.
Top of the Combat Matrix
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
Combat Matrix
®
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
Protection Circles
Protection Circle: Simple 35 5 minutes Chalk or white or clear wax +1 on all saving throws 138
Protection from Deevils 70 15 - 20 minutes Drawn with holy water or blood of a Priest of Light. +5 vs magic and psionics 139
Protection from Demons 70 15 - 20 minutes Drawn with holy water or blood of a Priest of Light. +5 vs magic and psionics 139
Drawn in any substance. An emerald, onyx, topaz, and +3 vs all elemental magic and all effects
Protection from Elemental Forces 120 15 - 20 minutes 139
sapphire are key components. are half as potent.
Made of salt with 3 iron nails driven into the center of +6 vs magic and psionic attacks. +1 vs
Protection from Witches 70 15 - 20 minutes 140
the circle. other minions of the witch.
Protection from Were-beasts 70 15 - 20 minutes Drawn with silver and sprinkled with holy water. +5 vs Horror Factor, magic and psionics. 140
Notes:
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
Summoning Circles
Drawn in flower petals or honey and requires the 20 mile (32 km) radius or via
Summon Faerie Folk 100 30 - 60 minutes 146
sacrifice of a lamb. dimensional portal.
Drawn with or in mud and requires the sacrifice of a 20 mile (32 km) radius or via
Summon Gargoyles & Sub-Demons 100 30 - 60 minutes 147
lizard. dimensional portal.
Summon Ghosts & Entities 100 30 - 60 minutes Drawn in owl's blood and two toads sacrificed. Dimensional portal. 147
Drawn in the blood or scales of a snake and requires 20 mile (32 km) radius or via
Summon Serpents 50/100/200 30 - 60 minutes 147
the sacrifice of a poisonous snake. dimensional portal.
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
Power Circles
The circle must bear the true name of its maker and the
circle itself must be drawn in the blood of the circle
maker. The symbols are drawn in the excrement of a
Dimensional Rift - Power Circle 500 30 - 60 minutes deevil or demon, and a still warm dragon's heart must Special 150
be stabbed three times while the power words are
invoked (Cockatrice, Basilisk or Kukulcan are the most
common victims).
The circle is drawn in silver and its symbols are drawn Those in the top quarter of the circle
Healing - Power Circle 200/75 30 - 60 minutes 151
with the powdered wings of butterflies. area only.
Drawn in any substance. Only burning a pair of faerie Circle area/distance 1800 miles (2896
Teleport - Power Circle 300 30 - 60 minutes 153
wings activates the circle. km).
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS . CARRY : LBS. P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN : MPH (MAX ) MELEES
FT /MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
FT /MELEE FT /ATTACK
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY S KILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+ %): 5
MONEY
G OLD:
SALARY:
VALUABLES:
O UTFITS
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Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL
NAME: RACE:
TRUE NAME:
# OF ATTACKS: INITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT P OINTS: .D.C.(PHYSICAL):
P ARRY: + DODGE : +
SAVING THROWS EXPERIENCE LEVEL: POINTS:
ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / P UNCH: POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: F LIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS . CARRY : LBS. P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN : MPH (MAX ) MELEES
FT /MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT /MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/L VL. % SECONDARY S KILLS +%/L VL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+15%): 5
SPEAK (+15%): 5
CLIMB/SCALE WALLS (+10%) 5
CONCEALMENT (+14%) 4
DETECT CONCEALMENT/TRAPS (+10%) 5
M ATH: BASIC (+20%) 5
P ICK LOCKS (+15%) 5
P ROWL (+10%) 5
T RACK HUMANOIDS (+10%) 5
WEAPON PROFICIENCIES
SELECT FOUR
STR/THR PARRY / DAMAGE/
WEAPONS RANGE DAMAGE WEAPON P ROFICIENCIES AIM/BURST RANGE RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
G OLD:
SALARY:
VALUABLES:
O UTFITS
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Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY : LBS . P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/L VL. % SECONDARY S KILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+20%): 5
SPEAK (+20%): 5
SPEAK (+20%): 5
L ITERACY: ELVEN 98
L ITERACY (+20%): 5
L ITERACY (+20%): 5
L ORE (+15%): 5
B ASIC MATH (+25%) 5
SCULPT & WHITTLING (+20%) 5
ONE WEAPON PROFICIENCY OF CHOICE
SEE DIABOLIST ABILITIES ON SECOND SHEET
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES:
O UTFITS
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Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PSIONICS I.S.P. I.S.P. CHARACTER HISTORY DIABOLIST
SENSITIVE HEALING K NOWLEDGE & ABILITIES
❑ A STRAL PROJECTION 8 ❑ ATTACK D ISEASE 12
❑ CLAIRVOYANCE 4 ❑ BIO-R EGENERATE (SELF) 6 SKILLS
❑ COMMUNE W/ANIMALS 6 ❑ DEADEN P AIN 4 LITERACY: RUNES 1
❑ COMMUNE WITH SPIRITS 8 ❑ DETECT PSIONICS 6 RECOGNIZE/UNDERSTAND CIRCLES 4 /
❑ D ISPEL SPIRITS 10 ❑ EXORCISM 10 USE MAGIC CIRCLES 5
❑ E MPATHY 4 ❑ HEALING T OUCH 6 IDENTIFY E NERGIZED WARDS 5
❑ MEDITATION ❑ INCREASED HEALING 10
0 RECOGNIZE E NCHANTMENT 5
❑ ❑ INDUCE SLEEP 4
MIND BLOCK 4 ❑ RECOGNIZE M AGIC 5
❑ LUST FOR LIFE 15
O BJECT R EAD 6 ❑
PSYCHIC DIAGNOSIS 4 MYSTIC SYMBOLOGY
❑ PRESENCE S ENSE 4 ❑
PSYCHIC PURIFICATION 8 KNOWS ALL POWER WORDS
❑ SEE AURA 6 ❑ PSYCHIC SURGERY 14 NUMBER OF WARDS/WARD PHRASES THAT CAN
❑ SEE THE INVISIBLE 4 ❑ RESIST FATIGUE 4
❑ SENSE DIMEN. ANOMOLY 6 ❑ SUPPRESS F EAR 8
CONTACTS BE ENERGIZED PER 24 HOURS:
❑ SENSE EVIL 2 ❑ TRANSFER I.S.P. 4+ NAME: O CCUPATION: NOTES: ALL 1 P.P.E. POINT EACH , EXCEPT
WARDS REQUIRE
❑ SENSE MAGIC 3 POWER (5), AND PERMANENCE (20).
❑ SIXTH S ENSE 2 SUPER
❑ SPEED READING 2 ❑ ADVANCED T RANCE STATE 10 NAME: O CCUPATION: NOTES: WARDS MAY BE ACTIVATED BY THE CREATOR WITH 2
❑ T ELEPATHY 4 ❑ BIO-MANIPULATION 10 P.P.E. THE ACTION EQUALS ONE MELEE ATTACK.
❑ T OTAL RECALL 2 ❑ BIO-REGEN. (S UPER) 20 NAME: O CCUPATION: NOTES: WARDS MAY BE DEACTIVATED BY THE CREATOR WITH
❑ CATATONIC STRIKE 40 5 P.P.E. (10 P.P.E. FOR THE P OWER WARD ).
P HYSICAL ❑ CAUSE I NSANITY 30
❑ A LTER AURA ❑ C I 30 NAME: O CCUPATION: NOTES: WARDS COMPONENTS
2 URE NSANITY
AREA AFFECT DIABOLISTS OWN BLOOD
❑ D EATH TRANCE 1 ❑ ELECTROKINESIS (VARIES) INFLICT SAWDUST OR WOOD
❑ E CTOPLASM (VARIES) ❑ EMPATHIC TRANSMISSION 6 NAME: O CCUPATION: NOTES: PERMANENCE DRAGON/DEMON/GOD BONE
❑ FLOAT 8 ❑ GROUP MIND BLOCK 22 POWER HYDRA TOOTH/UNICORN HORN
❑ IMPERVIOUS TO C OLD 2 ❑ HYDROKINESIS (VARIES) PROTECTION BY INFLICTION SAWDUST OR WOOD
❑ IMPERVIOUS TO F IRE 4 ❑ HYPNOTIC SUGGESTION 6 NAME: O CCUPATION: NOTES: PROTECTION F ROM BEESWAX
❑ IMPERVIOUS TO P OISON 4 ❑ INDUCE NIGHTMARE 15 MAGIC A LARM
❑ L EVITATION ❑ INSERT MEMORY 25
(VARIES) NAME: O CCUPATION: NOTES: SILENT ALARM ANY SUBSTANCE, DRAWN OR
❑
4 ❑ IMNVISIBLE
❑ MIND BLOCK HAZE 30
ENTAL I LLUSION 20 SOUND ALARM CARVED
❑ N IGHTVISION 4 ❑ MENT. P OSSESS OTHERS TRIGGER ALARM
30
❑ RESIST FATIGUE 4 ❑ MND BLCK AUTO DEF .(SPECIAL) NAME: O CCUPATION: NOTES:
❑ RESIST HUNGER CONDITIONS DURATION PER/LVL COMPONENTS
2 ❑ MIND BOLT (VARIES)
❑ RESIST THIRST 6 ❑ MIND BOND A GONY 2 MELEES MERCURY
❑ SUMMON INNER S TRENGTH 4 ❑ MIND WIPE
10 NAME: O CCUPATION: NOTES: B URNING PAIN 4 MELEES MERCURY
(SPECIAL)
❑ SPONT . COMBUSTION 6 ❑ P.P.E. SHIELD 10 B LIND 10 MINUTES MERCURY
❑ T ELEKINESIS (VARIES) ❑ PSI-SHIELD 30 NAME: O CCUPATION: NOTES: C HARM 4 MINUTES GOLD
❑ T ELEKINETIC PUNCH 6 ❑ PSI-SWORD 30 C OLD 1 MINUTE SILVER
❑ T ELEKINETIC LEAP 8 ❑ PYROKINESIS (VARIES) C ONFUSION 2 MINUTES MERCURY
❑ T ELEPORT OBJECT 10 ❑ TELEKINESIS (SUPER) 10+ WEAPON PROFICIENCIES RANGE DAMAGE STR/T HR
AIM/BURST
P ARRY RATE
D ARK 2MINUTES SILVER
❑ T FORCE FIELD 30
I.S.P.:________ ❑ TELEKINETIC ELEMECHANICS 10 D EATH 1 MELEE MERCURY
/ D ISPAIR 1 MINUTE MERCURY
I.S.P. AT /ON OR WITHIN ONE MILE OF A LEY LINE: _________
/ E VIL 4 MINUTES SILVER
I.S.P. AT OR NEAR A LEY LINE NEXUS : _________
E NERGY 1 MELEE GOLD
I.S.P. SPENT:________________________________ /
___________________________________________ FEAR 1 MINUTE MERCURY
/ FIRE 1 MELEE GOLD
MAGIC: ❑ WEAPON ❑ OBJECT / GOOD 4 MINUTES SILVER
NAME:__________________________ / HATE 1 MINUTE SILVER
TYPE:___________________________ / I NVISIBLE 1 MINUTE SILVER
ABILITIES:_______________________ AMMUNITION( ): KNOWLEDGE 1 MINUTE GOLD
_______________________________ / L IGHT 5 MINUTES GOLD
_______________________________ AMMUNITION( ): MAGIC 2 MINUTES GOLD
_______________________________ M YSTIC ENERGY DRAIN 1 MINUTE GOLD
_______________________________ S LEEP 2 MELEES SILVER
MAGIC : ❑ WEAPON ❑ O BJECT MAGIC: ❑ WEAPON ❑ OBJECT U NDEAD 10 MINUTES
_______________________________ NAME:__________________________ NAME:__________________________
MERCURY
_______________________________ C OLORS 10 MINUTES GOLD
TYPE :___________________________ TYPE:___________________________ N UMBERS ANY SUBSTANCE
_______________________________ ABILITIES:_______________________ ABILITIES:_______________________
PERMANENT
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY : LBS . P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/L VL. % SECONDARY S KILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
ANIMAL HUSBANDRY (+20%) 5
ANTHROPOLOGY (+15%) 5
ASTRONOMY & NAVIGATION (+15%) 5
B OTONY (+20%) 5
HISTORY (+20%) 5
L AND NAVIGATION (+15%) 4
NATIVE LANGUAGE: 98
SPEAK (+20%): 5
SPEAK (+20%): 5
L ORE: F AERIE FOLK (+20%) 5
L ORE (+10%): 5
B ASIC MATH (+20%) 5
WILDERNESS SURVIVAL (+20%) 5
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
STAFF / WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
DRUID ABILITIES CHARACTER HISTORY ANIMAL C OMPANION
F IRST LEVEL NAME:__________________________
SKILLS +%/ LVL % TYPE:___________________________
SECRET WRITING (O GHRUNE) 5 H.P.____ .D.C.:_______ A.R.:____
REGIONAL GEOGRAPHY & HISTORY 5
KNOWLEDGE OF SACRED SITES 5
A.P.M.:___ STRIKE :+___ PARRY:+___
RECOGNIZE ENCHANTMENT ON ANIMALS 5 DODGE:+___ DAMAGE:+___ ROLL:+___
LEVEL OF M AGIC/SPELL CONTROL CLAWS:___D_____ MOUTH:___D_____
MAGIC P.P.E. ______:___D_____ ______:___D_____
SEE AND USE LEY LINES 0 NATURAL ABILITIES
LEY LINE DRIFTING 0
LEY LINE REJUVENATION 0
_______________________________
GLOBE OF DAYLIGHT 2 _______________________________
REPEL ANIMALS 7 _______________________________
SECOND LEVEL CONTACTS _______________________________
SKILLS +%/ LVL % NAME: O CCUPATION: NOTES: DAMAGE RECORD
DRUID VERSIFICATION 5 H IT POINTS:______________________
MAGIC P.P.E. NAME: O CCUPATION: NOTES: .D.C.:_________________________
HEALING TOUCH (ANIMALS) 4D6 7
CHAMELEON 6 _______________________________
FAERIE SPEAK 5 NAME: O CCUPATION: NOTES:
THIRD LEVEL ANIMAL C OMPANION
SKILLS +%/ LVL % NAME:__________________________
NAME: O CCUPATION: NOTES:
DRUID ASTRONOMY 5 TYPE:___________________________
WEATHER IDENTIFICATION 5 H.P.____ .D.C.:_______ A.R.:____
MAGIC P.P.E. NAME: O CCUPATION: NOTES: A.P.M.:___ STRIKE :+___ PARRY:+___
NEGATE POISONS/TOXINS 5
HEAL WOUNDS 10 DODGE:+___ DAMAGE:+___ ROLL:+___
CONTROL THE BEASTS 18 NAME: O CCUPATION: NOTES: CLAWS:___D_____ MOUTH:___D_____
FAMILIAR LINK 55 ______:___D_____ ______:___D_____
F OURTH LEVEL NAME: O CCUPATION: NOTES: NATURAL ABILITIES
MAGIC P.P.E. _______________________________
PROPHECY 0
FORECAST WEATHER CHANGE:100 MILE DIA. 0
NAME: O CCUPATION: NOTES: _______________________________
F IFTH LEVEL _______________________________
MAGIC P.P.E. NAME: O CCUPATION: NOTES: _______________________________
EXTINGUISH FIRE AREA: 0 DAMAGE RECORD
KINDLE FLAME 0
NAME: O CCUPATION: NOTES: H IT POINTS:______________________
COMMUNICATION RANGE : 0 .D.C.:_________________________
SIXTH LEVEL _______________________________
MAGIC P.P.E.
METAMORPHOSIS : ANIMAL 13 WEAPON PROFICIENCIES RANGE DAMAGE STR/T HR
AIM/BURST
P ARRY RATE
SUMMON & CONTROL CANINES 50 O UTFITS
PURIFICATION 20 / ❑
________________________________
SEVENTH LEVEL
/ ________________________________
MAGIC P.P.E.
❑
________________________________
PHOENIX H EALING 0 / ________________________________
DIVINATION 0 /
EIGHTH LEVEL ❑
________________________________
/ ________________________________
MAGIC P.P.E.
PROTECTION C HARM 0
/ ❑
________________________________
WATER TO WINE 40 / ________________________________
WITCH BOTTLE 28 AMMUNITION( ): ________________________________
NINTH LEVEL: MASTER DRUID / ❑
________________________________
MAGIC P.P.E. AMMUNITION( ): ________________________________
WEATHER C ONTROL 0
SPOIL FAERIES ' DANCE 55 ________________________________
MONSTER INSECT 50/100 PSIONICS I.S.P. I.S.P. MAGIC: ❑ WEAPON ❑ OBJECT M AGIC: ❑ WEAPON ❑ OBJECT
SENSITIVE HEALING
TENTH LEVEL NAME:__________________________ NAME:__________________________
❑ ASTRAL PROJECTION 8 ❑ ATTACK D ISEASE 12
SELECT TWO WIZARD SPELLS FROM MAGIC TYPE:___________________________
❑ CLAIRVOYANCE 4 ❑ BIO-R EGENERATE (SELF) 6 TYPE :___________________________
L EVELS 1 THROUGH 3 PER EACH ADDITIONAL ❑ COMMUNE W/ANIMALS 6 ❑ D EADEN PAIN 4 ABILITIES:_______________________
LEVEL OF EXPERIENCE BEYOND NINTH LEVEL. ❑
ABILITIES:_______________________
❑ COMMUNE WITH SPIRITS 8 D ETECT PSIONICS 6 _______________________________ _______________________________
❑ DISPEL SPIRITS 10 ❑ E XORCISM 10 _______________________________ _______________________________
❑ EMPATHY 4 ❑ H EALING TOUCH 6
ARMOR:_______________________ ❑ INCREASED HEALING 10
_______________________________ _______________________________
❑ MEDITATION 0 _______________________________
❑ ❑ INDUCE SLEEP 4 _______________________________
A.R.:____ .D.C.:______/______ MIND BLOCK 4
❑ L UST FOR LIFE 15 _______________________________
❑ OBJECT READ 6 ❑ PSYCHIC DIAGNOSIS _______________________________
WEIGHT:_______ COST:_________ ❑ PRESENCE SENSE 4 ❑ PSYCHIC PURIFICATION
4 _______________________________ _______________________________
8 _______________________________
PROWL PENALTY:-_____% ❑ SEE AURA 6 ❑ PSYCHIC SURGERY
14 _______________________________
______________________________ ❑ SEE THE INVISIBLE 4 ❑ RESIST FATIGUE 4 P.P.E.:(_____)____________________ P.P.E.:(_____)____________________
❑ SENSE DIMEN. ANOMOLY 6 ❑ SUPPRESS FEAR 8 _____:(_____)____________________
______________________________ ❑ SENSE EVIL 2 ❑ T RANSFER I.S.P. _____:(_____)____________________
4+
______________________________ ❑ SENSE M AGIC 3
❑ SIXTH SENSE 2 MAGIC: ❑ WEAPON ❑ OBJECT M AGIC: ❑ WEAPON ❑ OBJECT
SUPER
ARMOR:_______________________ ❑ SPEED R EADING 2 ❑ A DVANCED T RANCE STATE 10 NAME:__________________________ NAME:__________________________
A.R.:____ .D.C.:______/______ ❑ TELEPATHY 4 ❑ BIO-MANIPULATION 10 TYPE:___________________________ TYPE :___________________________
❑ TOTAL RECALL 2 ❑ BIO-REGEN. (S UPER) 20 ABILITIES:_______________________
WEIGHT:_______ COST:_________ ❑ CATATONIC S TRIKE 40
ABILITIES:_______________________
_______________________________ _______________________________
PROWL PENALTY:-_____% PHYSICAL ❑ CAUSE INSANITY 30
_______________________________
❑ ALTER AURA 2 ❑ CURE INSANITY 30 _______________________________
______________________________ ❑ DEATH TRANCE 1 ❑ E LECTROKINESIS ( VARIES) _______________________________ _______________________________
______________________________ ❑ ECTOPLASM (VARIES) ❑ E MPATHIC TRANSMISSION 6 _______________________________ _______________________________
❑ FLOAT ❑ G ROUP M IND BLOCK 22 _______________________________
______________________________ 8 _______________________________
❑ IMPERVIOUS TO COLD 2 ❑ H YDROKINESIS (VARIES) _______________________________ _______________________________
ANIMAL C OMPANION ❑ IMPERVIOUS TO FIRE 4 ❑ H YPNOTIC SUGGESTION 6
_______________________________
❑ IMPERVIOUS TO POISON 4 ❑ INDUCE NIGHTMARE 15 _______________________________
NAME:__________________________ ❑ LEVITATION ❑ INSERT MEMORY 25 P.P.E.:(_____)____________________ P.P.E.:(_____)____________________
(VARIES)
TYPE:___________________________ ❑ INVISIBLE HAZE 30 _____:(_____)____________________ _____:(_____)____________________
❑ MIND BLOCK 4 ❑ MENTAL ILLUSION 20
H.P.____ .D.C.:_______ A.R.:____ ❑ NIGHTVISION 4 ❑
MENT. P OSSESS OTHERS 30
A.P.M.:___ STRIKE:+___ PARRY:+___ ❑ RESIST F ATIGUE 4 ❑ MND BLCK AUTO DEF .(SPECIAL) MAGIC: ❑ WEAPON ❑ OBJECT M AGIC: ❑ WEAPON ❑ OBJECT
DODGE:+___ DAMAGE:+___ ROLL:+___ ❑ RESIST HUNGER 2 ❑ MIND B OLT NAME:__________________________ NAME:__________________________
(VARIES)
❑ RESIST THIRST 6 ❑ MIND B OND
CLAWS:___D_____ MOUTH:___D_____ ❑ SUMMON INNERS TRENGTH 4 ❑ MIND WIPE
10 TYPE:___________________________ TYPE :___________________________
______:___D_____ ______:___D_____ ❑ SPONT. COMBUSTION 6 ❑ P.P.E. S HIELD
(SPECIAL) ABILITIES:_______________________ ABILITIES:_______________________
10
NATURAL ABILITIES ❑ TELEKINESIS (VARIES) ❑ PSI -SHIELD 30
_______________________________ _______________________________
_______________________________ ❑ TELEKINETIC PUNCH 6 ❑ PSI -SWORD 30 _______________________________ _______________________________
_______________________________ ❑ TELEKINETIC LEAP 8 ❑ PYROKINESIS (VARIES) _______________________________ _______________________________
_______________________________ ❑ TELEPORT OBJECT 10 ❑ T ELEKINESIS (SUPER ) 10+ _______________________________ _______________________________
_______________________________ I.S.P.:________ ❑ T ELEKINETIC F ORCE F IELD 30
❑ T ELEMECHANICS 10
_______________________________ _______________________________
DAMAGE RECORD _______________________________ _______________________________
I.S.P. AT /ON OR WITHIN ONE MILE OF A LEY LINE: _________
H IT POINTS:______________________ I.S.P. AT OR NEAR A LEY LINE NEXUS: _________
_______________________________ _______________________________
.D.C.:_________________________ I.S.P. SPENT:________________________________ P.P.E.:(_____)____________________ P.P.E.:(_____)____________________
_______________________________ ___________________________________________ _____:(_____)____________________ _____:(_____)____________________
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL
NAME: RACE:
TRUE NAME:
# OF ATTACKS: INITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT P OINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL:
SAVING THROWS POINTS:
ROLL: + RESTR. PUNCH :
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP: FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY: LBS. P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(MAX ): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX) MELEES
FT/ MELEE FT/ ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ SWIM: MPH (MAX) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT/ ATTACK
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY S KILLS +%/L VL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+15%): 5
SPEAK (+15%): 5
L ITERACY (+20%): 5
M ILITARY ETIQUETTE (+15%) 5
HORSEMANSHIP: KNIGHT 5 /
HERALDRY (+20%) 5 /
L AND NAVIGATION (+10%) 5
B ASIC MATH (+15%) 5
DANCE (+15%) 5
(+10%)
(+10%)
(+10%)
WEAPONS RANGE DAMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
LANCE / WEIGHT:_______ C OST:_________
SHIELD /
PROWL PENALTY:-_____%
/
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES :
OUTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT P OINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL: + RESTR. PUNCH :
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH:
I.Q.: A GE : L IFESPAN: P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP: FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY: LBS. P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(MAX ): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX) MELEES
FT/ MELEE FT/ ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ SWIM: MPH (MAX) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT/ ATTACK
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY SKILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+10%): 5
SPEAK (+10%): 5
WILDERNESS SURVIVAL(+10%) 5
ATHLETICS (GENERAL)
WEAPON PROFICIENCIES
W.P. ARCHERY
W.P. SNIPER
W.P. T ARGETING
SUPERIOR B OWMANSHIP
DODGE & PARRY ARROWS
DODGE PROJECTILE:+_____ PARRY:+_____
WEAPONS RANGE DAMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
LONG BOW / WEIGHT:_______ C OST:_________
SNIPER +2 / PROWL PENALTY:-_____%
TARGETING /
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES :
OUTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT S KILL
NAME: RACE:
TRUE NAME:
# OF ATTACKS: INITIATIVE: + ALIGNMENT:
DAMAGE: + STRIKE : + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL:
SAVING THROWS POINTS:
ROLL: + RESTR. PUNCH :
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL: 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT. ➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP: FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY: LBS. P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(MAX ): LBS. FT. SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX) MELEES
FT/ MELEE FT/ ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ SWIM: MPH (MAX) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT/ ATTACK
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY SKILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+10%): 5
SPEAK (+10%): 5
CLIMB/SCALE WALLS (+10%) 5
WILDERNESS SURVIVAL (+10%) 5
ATHLETICS (GENERAL)
WEAPON PROFICIENCIES
W.P. SHIELD
W.P. SWORD
O.C.C. BONUSES
+2 TO PULL PUNCH, +1 TO SAVE VS. HORROR
FACTOR AT LEVELS 1, 3, 6, 9, AND 12.
WEAPONS RANGE DAMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
SHIELD / WEIGHT:_______ C OST:_________
SWORD /
PROWL PENALTY:-_____%
/
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD:
SALARY:
VALUABLES :
OUTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT P OINTS: .D.C.(PHYSICAL):
P ARRY: + DODGE : + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / P UNCH: POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: F LIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS . CARRY : LBS. P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN : MPH (MAX ) MELEES
FT /MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT /MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY SKILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+15%): 5
SPEAK (+15%): 5
B ASIC MATH (+20%) 5
TWO WEAPON PROFICIENCIES OF CHOICE
ENHANCED I.S.P. RECOVERY
•TWO PER HOUR OF ACTIVITY
•T WELVE PER HOUR OF REST/MEDITATION
BONUSES
•+6 VS . MIND CONTROL/MAGIC CHARMS
•+5 VS. POSSESSION •+3 VS . HORROR FACTOR
S EE P SIONICS ON S ECOND SHEET
WEAPONS RANGE DAMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
G OLD:
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PSIONICS I.S.P. I.S.P. CHARACTER HISTORY M AGIC: ❑ WEAPON ❑ OBJECT
SENSITIVE HEALING NAME:__________________________
❑ A STRAL PROJECTION 8 ❑ ATTACK D ISEASE 12
❑ CLAIRVOYANCE 4 ❑ BIO-R EGENERATE (SELF) 6 TYPE :___________________________
❑ COMMUNE W/ANIMALS 6 ❑ DEADEN P AIN 4 ABILITIES:_______________________
❑ COMMUNE WITH SPIRITS 8 ❑ DETECT PSIONICS 6 _______________________________
❑ D ISPEL SPIRITS 10 ❑ EXORCISM 10 _______________________________
❑ ❑ HEALING T OUCH 6
E MPATHY 4
❑ INCREASED HEALING 10
_______________________________
❑ MEDITATION 0 _______________________________
❑ ❑ INDUCE SLEEP 4
MIND BLOCK 4 ❑
❑ O BJECT R EAD 6 ❑
LUST FOR LIFE 15 _______________________________
❑ PRESENCE S ENSE 4 ❑
PSYCHIC DIAGNOSIS 4 _______________________________
PSYCHIC PURIFICATION 8 _______________________________
❑ SEE AURA 6 ❑ PSYCHIC SURGERY 14
❑ SEE THE INVISIBLE 4 ❑ RESIST FATIGUE 4
P.P.E.:(_____)____________________
❑ SENSE DIMEN. ANOMOLY 6 ❑ SUPPRESS F EAR _____:(_____)____________________
8
❑ SENSE EVIL 2 ❑ TRANSFER I.S.P. 4+
❑ SENSE MAGIC 3
❑ SIXTH S ENSE 2 CONTACTS M AGIC: ❑ WEAPON ❑ OBJECT
SUPER
❑ SPEED READING 2 ❑ ADVANCED T RANCE STATE 10 NAME: O CCUPATION: NOTES: NAME:__________________________
❑ T ELEPATHY 4 ❑ BIO-MANIPULATION 10 TYPE :___________________________
❑ T OTAL RECALL 2 ❑ BIO-REGEN. (S UPER) 20 NAME: O CCUPATION: NOTES: ABILITIES:_______________________
❑ CATATONIC STRIKE 40 _______________________________
P HYSICAL ❑ CAUSE I NSANITY 30 _______________________________
❑ A LTER AURA 2 ❑ CURE I NSANITY 30 NAME: O CCUPATION: NOTES:
❑ D EATH TRANCE 1 ❑ ELECTROKINESIS (VARIES) _______________________________
❑ E CTOPLASM (VARIES) ❑ EMPATHIC TRANSMISSION 6 _______________________________
NAME: O CCUPATION: NOTES: _______________________________
❑ FLOAT 8 ❑ GROUP MIND BLOCK 22
❑ IMPERVIOUS TO C OLD 2 ❑ HYDROKINESIS (VARIES) _______________________________
❑ IMPERVIOUS TO F IRE 4 ❑ HYPNOTIC SUGGESTION 6 NAME: O CCUPATION: NOTES: _______________________________
❑ IMPERVIOUS TO P OISON 4 ❑ INDUCE NIGHTMARE 15
P.P.E.:(_____)____________________
❑ L EVITATION ❑ INSERT MEMORY 25
(VARIES)
❑ MIND BLOCK ❑
4 ❑ IMNVISIBLE HAZE 30 NAME: O CCUPATION: NOTES: _____:(_____)____________________
ENTAL I LLUSION 20
❑ N IGHTVISION 4 ❑ MENT. P OSSESS OTHERS
❑ RESIST FATIGUE 4 ❑ MND BLCK AUTO DEF .(SPECIAL)
30
NAME: O CCUPATION: NOTES: M AGIC: ❑ WEAPON ❑ OBJECT
❑ RESIST HUNGER 2 ❑ MIND BOLT (VARIES)
NAME:__________________________
❑ RESIST THIRST 6 ❑ MIND BOND 10 TYPE :___________________________
❑ SUMMON INNER S TRENGTH 4 ❑ MIND WIPE NAME: O CCUPATION: NOTES:
(SPECIAL) ABILITIES:_______________________
❑ SPONT . COMBUSTION 6 ❑ P.P.E. SHIELD 10
❑ T ELEKINESIS
_______________________________
(VARIES) ❑ PSI-SHIELD 30 NAME: O CCUPATION: NOTES: _______________________________
❑ T ELEKINETIC PUNCH 6 ❑ PSI-SWORD 30
❑ T ELEKINETIC LEAP 8 ❑ PYROKINESIS (VARIES) _______________________________
❑ T ELEPORT OBJECT 10 ❑ TELEKINESIS (SUPER) 10+ NAME: O CCUPATION: NOTES: _______________________________
❑ T FORCE FIELD 30 _______________________________
I.S.P.:________ ❑ TELEKINETIC 10
ELEMECHANICS _______________________________
I.S.P. AT /ON OR WITHIN ONE MILE OF A LEY LINE: _________
I.S.P. AT OR NEAR A LEY LINE NEXUS : _________
WEAPON PROFICIENCIES RANGE DAMAGE STR/THR
AIM/B URST
PARRY RATE _______________________________
P.P.E.:(_____)____________________
I.S.P. SPENT:________________________________
___________________________________________ / _____:(_____)____________________
/ M AGIC: ❑ WEAPON ❑ OBJECT
ARMOR:_______________________ / NAME:__________________________
A.R.:____ .D.C.:______/______ / TYPE :___________________________
WEIGHT :_______ COST:_________ / ABILITIES:_______________________
P ROWL PENALTY:-_____% / _______________________________
______________________________ / _______________________________
/ _______________________________
______________________________ _______________________________
/
______________________________ / _______________________________
ARMOR:_______________________ / _______________________________
A.R.:____ .D.C.:______/______ AMMUNITION ( ): _______________________________
WEIGHT :_______ COST:_________ P.P.E.:(_____)____________________
/ _____:(_____)____________________
P ROWL PENALTY:-_____% AMMUNITION ( ):
______________________________ / ANIMAL C OMPANION
______________________________ AMMUNITION ( ): NAME:__________________________
/ TYPE:___________________________
______________________________ H.P.____ .D.C.:_______ A.R.:____
AMMUNITION ( ):
/ A.P.M.:___ STRIKE :+___ PARRY:+___
ARMOR:_______________________ DODGE:+___ DAMAGE:+___ ROLL:+___
A.R.:____ .D.C.:______/______ AMMUNITION ( ):
CLAWS:___D_____ MOUTH:___D_____
WEIGHT :_______ COST:_________ MAGIC : ❑ WEAPON ❑ O BJECT ______:___D_____ ______:___D_____
MAGIC: ❑ WEAPON ❑ OBJECT NATURAL ABILITIES
P ROWL PENALTY:-_____% NAME:__________________________ NAME:__________________________
______________________________ _______________________________
TYPE :___________________________ TYPE:___________________________ _______________________________
______________________________ ABILITIES:_______________________ ABILITIES:_______________________ _______________________________
______________________________ _______________________________ _______________________________ _______________________________
_______________________________ _______________________________
ARMOR:_______________________ _______________________________ _______________________________
DAMAGE RECORD
A.R.:____ .D.C.:______/______ _______________________________ H IT POINTS:______________________
_______________________________ .D.C.:_________________________
WEIGHT :_______ COST:_________ _______________________________ _______________________________
_______________________________ _______________________________ _______________________________
P ROWL PENALTY:-_____%
______________________________ _______________________________ _______________________________ ANIMAL C OMPANION
P.P.E.:(_____)____________________ P.P.E.:(_____)____________________ NAME:__________________________
______________________________ _____:(_____)____________________ _____:(_____)____________________
______________________________ TYPE:___________________________
H.P.____ .D.C.:_______ A.R.:____
OUTFITS MAGIC : ❑ WEAPON ❑ O BJECT MAGIC: ❑ WEAPON ❑ OBJECT A.P.M.:___ STRIKE :+___ PARRY:+___
❑
________________________________ NAME:__________________________ NAME:__________________________ DODGE:+___ DAMAGE:+___ ROLL:+___
________________________________ TYPE :___________________________ TYPE:___________________________ CLAWS:___D_____ MOUTH:___D_____
❑
________________________________ ABILITIES:_______________________ ABILITIES:_______________________ ______:___D_____ ______:___D_____
________________________________ _______________________________ _______________________________ NATURAL ABILITIES
❑
________________________________ _______________________________ _______________________________ _______________________________
________________________________ _______________________________ _______________________________ _______________________________
❑
________________________________ _______________________________ _______________________________ _______________________________
________________________________ _______________________________ _______________________________ _______________________________
________________________________ _______________________________ _______________________________ DAMAGE RECORD
❑
________________________________ _______________________________ _______________________________ H IT POINTS:______________________
________________________________ P.P.E.:(_____)____________________ P.P.E.:(_____)____________________ .D.C.:_________________________
________________________________ _____:(_____)____________________ _____:(_____)____________________ _______________________________
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT S KILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INITIATIVE: + ALIGNMENT:
DAMAGE: + STRIKE : + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL: + RESTR. PUNCH :
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH:
I.Q.: A GE : L IFESPAN: P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL: 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT. ➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP: FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY: LBS. P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(MAX ): LBS. FT. SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX) MELEES
FT/ MELEE FT/ ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ SWIM: MPH (MAX) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT/ ATTACK
.D.C.:______:________________________ SKILLS +%/L VL. % SECONDARY S KILLS +%/L VL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+15%): 5
SPEAK (+15%): 5
L ITERACY (+20%): 5
L AND NAVIGATION (+10%) 5
HORSEMANSHIP: PALLADIN 5 /
HERALDRY (+20%) 5 /
B ASIC MATH (+15%) 5
DANCE (+10%) 5
(+10%)
(+10%)
(+10%)
WEAPONS RANGE DAMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
LANCE / WEIGHT:_______ C OST:_________
SHIELD /
PROWL PENALTY:-_____%
/
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
OUTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY : LBS . P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY SKILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+20%): 5
SPEAK (+20%): 5
L ITERACY (+20%): 5
B ASIC MATH (+20%) 5
L ORE: DEMONS & MONSTERS (+15%) 5
L ORE: RELIGION (+20%) 5
L AND NAVIGATION (+10%) 4
STREETWISE (+10%) 4
WILDERNESS SURVIVAL (+10%) 5
ONE WEAPON PROFICIENCY OF CHOICE
S EE P RIEST A BILITIES ON SECOND SHEET
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PRIEST OF DARKNESS CHARACTER HISTORY SPELLS P.P.E. P.P.E.
PANTHEON :_____________ DEITY :_____________ LEVEL O NE LEVEL SEVEN
H EALING TOUCH: 1D6 H.P./S.D.C.(EVERY 2 MELEES) ❑ BLINDING FLASH 1 ❑ A GONY 20
EXORCISM :1D6 HRS OF PRAYER +7 ____% ❑ CLOUD OF S MOKE 2 ❑ A NIMATE/C ONTROL DEAD 20
❑ DEATH TRANCE 1 ❑ CIRCLE OF CONCEALMENT 15
REMOVE CURSE:1D4X10 MINUTES +7 ____% 4 ❑ CONSTRAIN BEING
❑ DECIPHER M AGIC 20
RESURRECTION :STARTING AT 5TH LEVEL +3 ____% ❑ GLOBE OF DAYLIGHT 2 ❑ D ISPEL M AGIC BARRIER 20
TURN DEAD: 2 MELEE ROUNDS +5 ____% ❑ INCREASE WEIGHT 4 ❑ FLY AS THE EAGLE 25
PRAYERS ❑ SEE AURA 6 ❑ G LOBE OF S ILENCE 20
PRAYER OF STRENGTH OF THE DAMNED +8 ____% ❑ SEE THE INVISIBLE 4 ❑ H EAL SELF 20
❑ SENSE EVIL 2 ❑ IMMOBILIZE 25
• +6 VS HORROR FACTOR, +2 ON ALL OTHER SAVING THROWS 4 ❑ INVISIBILITY: SUPERIOR
❑ SENSE M AGIC 20
•+10% TO TURN D EAD •+1 SPELL STRENGTH •+4 TO D AMAGE ❑ THUNDERCLAP 4 ❑ INVULNERABILITY 25
•+1 TO PARRY & DODGE •+8% TO SUMMON MINIONS OF DARKNESS ❑ VENTRILOQUISM 3 ❑ L IFE DRAIN 25
LASTS 3 MINUTES PER LEVEL OF EXPERIENCE ❑ METAMORPHOSIS: A NIMAL 25
PRAYER OF COMMUNION +8 ____% LEVEL TWO ❑ 20
•60% CHANCE OF DIVINATION OR RECIEVING AN OMEN CONTACTS ❑ BEFUDDLE 6 ❑ PURIFY FOOD & WATER 25
NAME: O CCUPATION: NOTES: ❑ CHAMELEON 6 ❑ SECOND SIGHT 20
SUMMON M INIONS OF DARKNESS 3 ❑ W IND RUSH
❑ CLIMB 20+
•SUMMON ONE LESSER DEEVIL, DEMON OR GARGOYLE PER LEVEL ❑ CONCEALMENT 6 ❑ W INK-OUT 28
❑ DETECT CONCEALMENT 6 ❑ W
WILL STAY FOR 5 MINUTES PER LEVEL OF THE PRIEST ITCH B OTTLE
CAN BE ATTEMPTED TWICE PER 24 HOUR PERIOD
NAME: O CCUPATION: NOTES: X-R AY VISION 25
❑ EXTINGISH FIRE 4
CURSES +6 ____% ❑ FEAR 5 LEVEL EIGHT
POX CURSE NAME: O CCUPATION: NOTES: ❑ HEAVY BREATHING 5 ❑ COMMUNE WITH SPIRITS 25
•BODY BREAKS OUT IN ITCHY PUSS -FILLED SORES WITHIN 24 HOURS ❑ LEVITATION 5 ❑ E XORCISM 30
•P.B. & S.D.C. ARE REDUCED BY HALF, P.E. -3 ❑ MYSTIC ALARM 5 ❑ E YES OF THE WOLF 25
NAME: O CCUPATION: NOTES: ❑ TURN DEAD 6 ❑ H ALLUCINATION 30
LASTS 1D6 MONTHS 6 ❑ L OCATE
❑ WEIGHTLESSNESS 30
FEVER C URSE ❑ L OVE C HARM 40
•COMBAT BONUSES -1 •S PD. -25% •ALL SKILLS -10% NAME: O CCUPATION: NOTES: LEVEL THREE ❑ L UCK CURSE 40
LASTS 1D6 MONTHS ❑ ARMOR OF ITHAN 10 ❑ 40
M ETAMORPH .: HUMAN
LUCK C URSE ❑ BREATHE WITHOUT AIR 5 ❑ MINOR C URSE 35
•NO COMBAT BONUSES •NO CRITICAL STRIKE •K NOCKOUT/ NAME: O CCUPATION: NOTES: ❑ ENERGY BOLT 5 ❑
N EGATE MAGIC 30
DEATHBLOW DO 1D4 •KICK ATTACKS - 60% FALL DOWN ❑ FAERIE SPEAK 5 ❑ 30
O RACLE
❑ FINGERS OF THE WIND 5 ❑
•PROWL=CLUMSY •ALL SKILLS -40% AT CRITICAL TIMES NAME: O CCUPATION: NOTES: SENSE DIMENS. ANOMALY 30
❑ FLOAT IN AIR 5 ❑ 50
LASTS 24 HOURS PER LEVEL OF THE PRIEST SICKNESS
❑ FUEL FLAME 5 ❑ 30
M INOR CURSE ❑ IGNITE F IRE 6 ❑ SPOIL FOOD & WATER
•GAS - FARTS EVERY 2 MELEES, -2 ON INITIATIVE NAME: O CCUPATION: NOTES: ❑ IMPERVIOUS TO FIRE 6 ❑ STONE TO FLESH 30
T IME CAPSULE 30
•HEADACHE - ALL SKILLS -10%, SAVING THROWS -1 ❑ IMPERVIOUS TO POISON 5 ❑ W ISPS OF C ONFUSION 40
•HICCUPS - LANGUAGE SKILLS -15%, M.A. 1/2, NO PROWL ❑ INVISIBILITY: SIMPLE 6
NAME: O CCUPATION: NOTES: ❑ NEGATE POISONS /TOXINS 5 LEVEL NINE
•INGROWN TOENAIL - S PD - 1/2, PROWL - 10% CLIMB -15%
•ITCHING AND RASH - M.A. - 1/2, -4 ON INIT ., -1 ATTACK ❑ PARALYSIS: L ESSER 5 ❑ A GE 50
•PIMPLES - REDUCE PHYSICAL B EAUTY BY ONE HALF NAME: O CCUPATION: NOTES: ❑ RESIST FIRE 3 ❑ CURSE: PHOBIA 40
❑ SEE WARDS 8 ❑ FAERIES' D ANCE 55
•NAUSEA - SPD -1/2, 60%CHANCE OF INDUCING VOMITING 7 ❑ FAMILIAR LINK
❑ SENSE TRAPS 55
OR DIARRHEA FROM SUDDEN MOVEMENTS AND/ OR HIGH SPEED
❑ TELEKINESIS 8 ❑ H AVOK 50
•RUNNY N OSE & COUGH - P.B. -25%, PROWL IMPOSSIBLE WEAPON PROFICIENCIES RANGE DAMAGE STR/THR
AIM/B URST
PARRY RATE
LEVEL F OUR
❑ METAMORPHOSIS: INSECT 60
•VERTIGO - AFFECTED WHEN FASTER THAN SPD .: 8 OR AT ❑ 50/100
HEIGHTS : 1 APM, NO INIT., -8 TO STRIKE, PARRY & DODGE ❑ ASTRAL PROJECTION 10 ❑ MONSTER INSECT 50
LASTS 24 HOURS PER LEVEL OF THE PRIEST / ❑ BLIND 8 ❑ MUTE 45
❑ CARPET OF ADHESION 10 ❑ PSROT . CIRCLE: SIMPLE
OPTIONAL CURSES FOUND IN ALCHEMIST SECTION / ❑ CHARISMATIC AURA 10 ❑ PEED OF THE SNAIL 50
/CONT. C ANINES 50
COLD CURSE P.263 / ❑ CURE MINOR DISORDER 10 ❑ SSUMMON 50
INSECT ATTRACTION CURSE P.264 WORDS TO S NAKES
❑ ENERGY FIELD 10 ❑
STINK CURSE P.264 / ❑ FIRE BOLT 10 ❑ T RANSFERAL
50
SPOILAGE CURSE P.264 W ATER TO WINE 40
/ ❑ FOOL'S GOLD 10
/ ❑ LEY L INE T RANSMISSION 30 LEVEL TEN
OUTFITS ❑ MAGIC NET 7 ❑ BANISHMENT 65
❑
________________________________ / ❑ MULTIPLE IMAGES 7 ❑ CNTRL /ENSLAVE ENTITY 80
AMMUNITION ( ): ❑ REPEL ANIMALS 7 ❑ D IMENS. P OCKET 30/140
________________________________ ❑ SEAL 7 ❑ METAMORPH.: SUPERIOR 100
❑
________________________________ / ❑ SHADOW MELD 10 ❑ MYSTIC P ORTAL 60
________________________________ AMMUNITION ( ): ❑ SWIM AS A F ISH 6 ❑ PHANTOM HORSE 60
❑ TRANCE 10 ❑ SUMM./CONT. RODENTS 70
❑
________________________________ ❑ SUMMON SHADOW B EAST 140
________________________________ PSIONICS I.S.P. I.S.P. MAGIC: ❑ WEAPON ❑ OBJECT LEVEL F IVE
SENSITIVE H EALING ❑ CALLING 8 LEVEL ELEVEN
________________________________ ❑ ASTRAL P ROJECTION ❑ A TTACK DISEASE NAME:__________________________ ❑ CHARM 12 ❑ A NTI MAGIC CLOUD 140
8 12
❑
________________________________ ❑ CLAIRVOYANCE 4 ❑ BIO-R EGENERATE (SELF) 6 TYPE:___________________________ ❑ CIRCLE OF FLAME 10 ❑ CREATE M AGIC SCROLL 100+
________________________________ ❑ D EADEN PAIN ABILITIES:_______________________ ❑ DOMINATION 10 ❑ CREATE M UMMY 160
❑ COMMUNE W/ANIMALS 6 4 ❑ ENERGY DISRUPTION 15 ❑ FINGER OF LICTALON 150
________________________________ ❑ COMMUNE WITH SPIRITS 8 ❑ D ETECT P SIONICS 6 _______________________________ ❑ ESCAPE 8 ❑ REMOVE C URSE 140
❑ DISPEL SPIRITS ❑ E XORCISM 10 _______________________________
10 ❑ EYES OF THOTH 8 ❑ SUMM./CONT. ANIMALS 125
❑ EMPATHY 4 ❑ H EALING TOUCH 6 ❑ FLY 15 ❑ SUMMON FOG 140
ARMOR:_______________________ ❑ INCREASED HEALING 10
_______________________________
❑ MEDITATION 0 ❑ HEAL WOUNDS 10
A.R.:____ .D.C.:______/______ ❑ MIND BLOCK ❑ INDUCE SLEEP 4 _______________________________ ❑ HORRIFIC ILLUSION 10 ❑ LEVEL TWELVE 290+
4
❑ ❑ L UST FOR LIFE 15 _______________________________ ❑ MEND CLOTH 12 ❑ A MULET
WEIGHT :_______ COST:_________ OBJECT READ 6 ❑ PSYCHIC DIAGNOSIS 4 _______________________________ ❑ SIZE OF THE BEHEMOTH 12 ❑ C ALM STORM 200
❑ PRESENCE SENSE 4 250
P ROWL PENALTY:-_____% ❑ PSYCHIC P URIFICATION 8 _______________________________ ❑ SLEEP 10 ❑ CREATE ZOMBIE
❑ SEE AURA 6 ❑ M ETAMORPHOSIS: M IST 250
PSYCHIC S URGERY 14 ❑ SUPERHUMAN S PEED 10 ❑
______________________________ ❑ SEE THE INVISIBLE 4 ❑ RESIST FATIGUE 4 P.P.E.:(_____)____________________ SUMMON ENTITY
❑ SUPERHUMAN S TRENGTH 10 ❑ T IME HOLE
250
210
❑ SENSE DIMEN. A NOMOLY 6 _____:(_____)____________________
______________________________ ❑ SENSE EVIL 2
❑ SUPPRESS FEAR 8 LEVEL SIX
______________________________
❑ T RANSFER I.S.P. 4+ ❑ ANIMATE OBJECT 15 ❑ LEVEL THIRTEEN
❑ SENSE MAGIC 3 CREATE GOLEM 700/1000
❑ SIXTH SENSE MAGIC: ❑ WEAPON ❑ OBJECT ❑ APPARITION 20 ❑ PROT . CIRCLE: SUPERIOR 250
ARMOR:_______________________ ❑ SPEED READING
2 SUPER
NAME:__________________________ ❑ CALL LIGHTNING 15 ❑ SANCTUM 390
2 ❑ A DVANCED TRANCE STATE 10 ❑ COMPULSION 20 ❑ SUMM./CONT. STORM 260
A.R.:____ .D.C.:______/______ ❑ TELEPATHY 4 ❑ BIO-MANIPULATION 10 TYPE:___________________________ ❑ CONTROL THE BEASTS 18 ❑ T ALISMAN
❑ 500
WEIGHT :_______ COST:_________ TOTAL RECALL 2 ❑ BIO-REGEN. (SUPER) 20 ABILITIES:_______________________ ❑ CURE ILLNESS 15
❑ CATATONIC STRIKE 40 _______________________________ ❑ CREATE BREAD & M ILK 15 LEVEL FOURTEEN
P ROWL PENALTY:-_____% PHYSICAL ❑ CAUSE INSANITY 30 ❑ DETECT POISON 10 ❑ CLOSE RIFT 2 + 200
______________________________ _______________________________ 10 ❑ ID BARRIER 600
❑ ALTER AURA 2 ❑ CURE INSANITY 30 ❑ FIRE BALL
❑ DEATH TRANCE 1 ❑ E LECTROKINESIS ( ) _______________________________ ❑ FIRE FIST 15 ❑ IMPEN . WALL OF FORCE 600
______________________________ ❑ ECTOPLASM (VARIES) ❑ E MPATHIC TRANSMISSION
VARIES
6 _______________________________ ❑ IMPERVIOUS TO ENERGY 20 ❑ R ESTORATION 750
______________________________ ❑ FLOAT 8 ❑ G ROUP MIND BLOCK 22 _______________________________ ❑ MAGIC PIGEON 20 LEVEL FIFTEEN
❑ IMPERVIOUS TO COLD 2 ❑ H YDROKINESIS (VARIES) _______________________________ ❑ MEMORY B ANK 12 ❑ D IMENSIONAL PORTAL 1000
❑ REDUCE SELF 20 ❑ D IMENSIONAL TELEPORT 800
ANIMAL COMPANION ❑ IMPERVIOUS TO FIRE 4 ❑ H YPNOTIC SUGGESTION 6
_______________________________ ❑ SWIM AS A F ISH: SUP . 12 ❑ RESURRECTION 2000
❑ IMPERVIOUS TO POISON 4 ❑ INDUCE NIGHTMARE 15
NAME:__________________________ ❑ LEVITATION ❑ INSERT M EMORY 25 P.P.E.:(_____)____________________ ❑ TELEPORT: LESSER 15 ❑ SUMM. GREATER FAMILIAR580
TYPE :___________________________
(VARIES)
❑ INVISIBLE HAZE 30 _____:(_____)____________________ ❑ TIME SLIP 20 ❑ T ELEPORT: SUPERIOR 600
❑ MIND BLOCK 4 ❑ MENTAL ILLUSION ❑ TONGUES 12 ❑ T RANSFORMATION 2000
20
H.P.____ .D.C.:_______ A.R.:____ ❑ NIGHTVISION 4 ❑
MENT . POSSESS OTHERS 30 ❑ WORDS OF TRUTH 15 P.P.E.:______________
A.P.M.:___ STRIKE:+___ PARRY :+___ ❑ RESIST FATIGUE 4 ❑ MND B LCK AUTO DEF. (SPECIAL) MAGIC: ❑ WEAPON ❑ OBJECT P.P.E. AT /ON OR WITHIN ONE MILE OF A LEY LINE :_________
DODGE:+___ DAMAGE:+___ ROLL:+___ ❑ RESIST HUNGER 2 ❑ MIND BOLT NAME:__________________________ P.P.E. AT OR NEAR A LEY LINE NEXUS : ________
(VARIES)
❑ RESIST THIRST 6 ❑ MIND BOND 10 P.P.E. SPENT:_______________________________
CLAWS:___D_____ MOUTH:___D_____ ❑ SUMMON INNER STRENGTH 4 ❑ MIND WIPE TYPE:___________________________
(SPECIAL) ___________________________________________
______:___D_____ ______:___D_____ ❑ SPONT. C OMBUSTION 6 ❑ P.P.E. S HIELD 10
ABILITIES:_______________________ ___________________________________________
NATURAL ABILITIES ❑ TELEKINESIS (VARIES) ❑ PSI -SHIELD 30 _______________________________
_______________________________ ❑ TELEKINETIC PUNCH 6 ❑ PSI -SWORD 30 _______________________________ SPELLS OF L EGEND P.P.E.
_______________________________ ❑ TELEKINETIC LEAP 8 ❑ PYROKINESIS (VARIES) _______________________________
_______________________________ ❑ TELEPORT OBJECT 10 ❑ T ELEKINESIS (SUPER) 10+ _______________________________ ❑ BARRIER OF THOTH 3000
_______________________________ I.S.P.:________ ❑ T ELEKINETIC FORCE FIELD 30
❑ T ELEMECHANICS 10
_______________________________ ❑ CRIMSON WALL OF LICTALON 5000
DAMAGE RECORD I.S.P. AT /ON OR WITHIN ONE MILE OF A LEY LINE: _________
_______________________________ ❑ DOPPLEGANGER : SUPERIOR 1000
HIT POINTS:______________________ I.S.P. AT OR NEAR A LEY LINE NEXUS: _________ _______________________________ ❑ METAMORPHOSIS: DRAGON 2000
.D.C.:_________________________ I.S.P. SPENT :________________________________ P.P.E.:(_____)____________________
_______________________________ ___________________________________________ _____:(_____)____________________ ❑ SANCTUARY 1500
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT P OINTS: .D.C.(PHYSICAL):
P ARRY: + DODGE : + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / P UNCH: POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: F LIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS . CARRY : LBS. P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN : MPH (MAX ) MELEES
FT /MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT /MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/L VL. % SECONDARY S KILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
DANCE (+20%) 5
NATIVE LANGUAGE: 98
SPEAK (+20%): 5
SPEAK (+20%): 5
L ITERACY (+20%): 5
B ASIC MATH (+20%) 5
L ORE: DEMONS & MONSTERS (+15%) 5
L ORE: RELIGION (+20%) 5
L AND NAVIGATION (+10%) 4
WILDERNESS SURVIVAL (+10%) 5
ONE WEAPON PROFICIENCY OF CHOICE
S EE P RIEST A BILITIES ON SECOND SHEET
WEAPONS RANGE DAMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
G OLD:
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PRIEST OF LIGHT CHARACTER HISTORY SPELLS P.P.E. P.P.E.
PANTHEON :_____________ DEITY :_____________ LEVEL O NE LEVEL SEVEN
❑ BLINDING FLASH 1 ❑ A GONY 20
CHURCH RESOURCES :__________________________ ❑ CLOUD OF S MOKE 2 ❑ A NIMATE/C ONTROL DEAD 20
___________________________________________ ❑ DEATH TRANCE 1 ❑ CIRCLE OF CONCEALMENT 15
__________________________________________ ❑ DECIPHER M AGIC 4 ❑ CONSTRAIN BEING 20
❑ GLOBE OF DAYLIGHT 2 ❑ D ISPEL M AGIC BARRIER 20
___________________________________________ ❑ INCREASE WEIGHT 4 ❑ FLY AS THE EAGLE 25
__________________________________________ ❑ SEE AURA 6 ❑ G LOBE OF S ILENCE 20
H EALING TOUCH: 2D4 H.P./S.D.C.(EVERY 2 MELEES) ❑ SEE THE INVISIBLE 4 ❑ H EAL SELF 20
EXORCISM :1D6 HRS OF PRAYER +7 ____% ❑ SENSE EVIL 2 ❑ IMMOBILIZE 25
REMOVE CURSE:1D4X10 MINUTES +7 ____% ❑ SENSE M AGIC 4 ❑ INVISIBILITY: SUPERIOR 20
RESURRECTION :STARTING AT 5TH LEVEL +3 ____% ❑ THUNDERCLAP 4 ❑ INVULNERABILITY 25
❑ VENTRILOQUISM 3 ❑ L IFE DRAIN 25
TURN DEAD: 2 MELEE ROUNDS +5 ____% ❑ METAMORPHOSIS: A NIMAL 25
P ENANCE & SACRIFICE LEVEL TWO ❑ 20
•RESIST THIRST _____DAYS CONTACTS ❑ BEFUDDLE 6 ❑ PURIFY FOOD & WATER 25
•RESIST HUNGER _____DAYS NAME: O CCUPATION: NOTES: ❑ CHAMELEON 6 ❑ SECOND SIGHT 20
PRAYERS ❑ CLIMB 3 ❑ W IND RUSH 20+
BLESSINGS (LAST 2D4 WEEKS) ❑ CONCEALMENT 6 ❑ W INK-OUT 28
❑ DETECT CONCEALMENT 6 ❑ W ITCH B OTTLE
•CREATE HOLY WATER - 3D6 DAMAGE TO VAMPIRES/GHOULS NAME: O CCUPATION: NOTES: X-R AY VISION 25
❑ EXTINGISH FIRE 4
•BLESS PERSON: +1 TO SAVE VS . DISEASE/P OSSESSION ❑ FEAR 5 LEVEL EIGHT
•BLESS HOME: GHOSTS & FAERIES ROLL 14 OR HIGHER TO ENTER NAME: O CCUPATION: NOTES: ❑ HEAVY BREATHING 5 ❑ COMMUNE WITH SPIRITS 25
INHABITANTS : +1 VS POSSESSION ❑ LEVITATION 5 ❑ E XORCISM 30
•BLESS FOOD : +1 TO SAVE VS . SPOILING M AGIC/D ISEASE/DECAY ❑ MYSTIC ALARM 5 ❑ E YES OF THE WOLF 25
FRESH FOR ONE EXTRA DAY NAME: O CCUPATION: NOTES: ❑ TURN DEAD 6 ❑ H ALLUCINATION 30
P RAYER OF STRENGTH +7 ____% ❑ WEIGHTLESSNESS 6 ❑ L OCATE 30
• +6 VS HORROR FACTOR, +1 ON ALL OTHER SAVING THROWS ❑ L OVE C HARM 40
•+10% TO T URN DEAD •+20% TO E XORCISM •+1 S PELL STRENGTH NAME: O CCUPATION: NOTES: LEVEL THREE ❑ L UCK CURSE 40
❑ ARMOR OF ITHAN 10 ❑ 40
•+1 TO P ARRY & DODGE •LASTS 2 MINUTES PER LEVEL M ETAMORPH .: HUMAN
❑ BREATHE WITHOUT AIR 5 ❑ MINOR C URSE 35
PRAYER OF COMMUNION +7 ____% NAME: O CCUPATION: NOTES: ❑ ENERGY BOLT 5 ❑
N EGATE MAGIC 30
•60% CHANCE OF DIVINATION OR RECIEVING AN OMEN ❑ FAERIE SPEAK 5 ❑ 30
O RACLE
PRAYER OF INTERVENTION ❑ FINGERS OF THE WIND 5 ❑
NAME: O CCUPATION: NOTES: SENSE DIMENS. ANOMALY 30
(GRANTS ONE OF THE FOLLOWING) ❑ FLOAT IN AIR 5 ❑ 50
SICKNESS
•CAST ANY ONE SPELL OF ANY LEVEL THAT HIS GOD (S) KNOWS EQUAL ❑ FUEL FLAME 5 ❑ 30
TO HIS OWN EXPERIENCE +5 LEVELS. NO P.P.E. COST +7 _____% ❑ IGNITE F IRE 6 ❑ SPOIL FOOD & WATER
•CREATE M AGIC SCROLL ONCE PER 24 HOUR PERIOD
NAME: O CCUPATION: NOTES: ❑ IMPERVIOUS TO FIRE 6 ❑ STONE TO FLESH 30
T IME CAPSULE 30
SPELL MUST BE KNOWN BY GOD(S) & POTENCY IS LIMITED BY PRIESTS ❑ IMPERVIOUS TO POISON 5 ❑ W ISPS OF C ONFUSION 40
❑ INVISIBILITY: SIMPLE 6
LEVELS . L IMITED TO 6TH LEVEL OR HIGHER PRIESTS +9 _____% NAME: O CCUPATION: NOTES: ❑ NEGATE POISONS /TOXINS 5 LEVEL NINE
•SUPER HEALING TWO HEALING TOUCHES RESTORE 2D4X10 ❑ PARALYSIS: L ESSER 5 ❑ A GE 50
HIT POINTS/S.D.C. (OR 4D6 M.D.C.) +7 _____% ❑ RESIST FIRE 3 ❑ CURSE: PHOBIA 40
NAME: O CCUPATION: NOTES:
MIRACLES +2 ____% ❑ SEE WARDS 8 ❑ FAERIES' D ANCE 55
MIRACLE OF LUCK ❑ SENSE TRAPS 7 ❑ FAMILIAR LINK 55
•+4 INIT. •+10 TO ROLL & SAVE VS H.F. •+8 TO DODGE & SAVE VS ❑ TELEKINESIS 8 ❑ H AVOK 50
POISON •+3 TO SAVE VS MAGIC •I MPERVIOUS TO CHARMS/CURSES WEAPON PROFICIENCIES RANGE DAMAGE STR/THR
AIM/B URST
PARRY RATE
LEVEL F OUR
❑ METAMORPHOSIS: INSECT 60
❑ 50/100
•PRIEST + 1 FOLLOWER PER LEVEL •1 MINUTE PER LEVEL ❑ ASTRAL PROJECTION 10 ❑ MONSTER INSECT 50
SUPERNATURAL STRENGTH / ❑ BLIND 8 ❑ MUTE 45
❑ CARPET OF ADHESION 10 ❑ PSROT . CIRCLE: SIMPLE
•HIT POINTS/S.D.C. ARE TRIPPLED P.S. +2D4 & IS SUPERNATURAL PEED OF THE SNAIL 50
•+1 TO I NIT, STRIKE, PARRY, DODGE AND ALL SAVING THROWS / ❑ CHARISMATIC AURA 10 ❑
/CONT. C ANINES 50
•AURA OF A WE = H.F.:12 •LASTS 1 MINUTE PER LEVEL / ❑ CURE MINOR DISORDER 10 ❑ SSUMMON 50
WORDS TO S NAKES
PURIFICATION ❑ ENERGY FIELD 10 ❑
/ ❑ FIRE BOLT 10 ❑ T RANSFERAL
50
•50 LBS OF FOOD OR 10 GALLONS OF WATER W ATER TO WINE 40
G REAT MIRACLE OF INCREASED POWER / ❑ FOOL'S GOLD 10
/ ❑ LEY L INE T RANSMISSION 30 LEVEL TEN
•SPELLS /PRAYERS ARE DOUBLE D URATION & STRENGTH /P OWER ❑ MAGIC NET 7 ❑ BANISHMENT 65
L ASTS 1 MINUTE PER LEVEL / ❑ MULTIPLE IMAGES 7 ❑ CNTRL /ENSLAVE ENTITY 80
GREAT M IRACLE OF CONTROL OVER NATURE ❑ REPEL ANIMALS 7 ❑ D IMENS. P OCKET
CREATION OF NATURAL FORCES: 1 HR. PER /LVL
AMMUNITION ( ): 7 ❑ METAMORPH.: SUPERIOR 100
30/140
❑ SEAL
CONTROL OVER DESTRUCTIVE FORCES : 1 MIN. PER/LVL / ❑ SHADOW MELD 10 ❑ MYSTIC P ORTAL 60
MIRACULOUS HEALING (TOUCH OR GLANCE) AMMUNITION ( ): ❑ SWIM AS A F ISH 6 ❑ PHANTOM HORSE 60
•HEAL THE CRIPPLED •RESTORE VISION TO BLIND •GIVE VOICE TO THE ❑ TRANCE 10 ❑ SUMM./CONT. RODENTS 70
MUTE •GIVE HEARING TO THE DEAF •CURE SICKNESS AND DISEASE ❑ SUMMON SHADOW B EAST 140
PSIONICS I.S.P. I.S.P. MAGIC: ❑ WEAPON ❑ OBJECT LEVEL F IVE
•DISPEL POSSESSING ENTITIES, MAGIC CURSES AND SICKNESS •N EGATE H EALING ❑ CALLING 8 LEVEL ELEVEN
SENSITIVE
POISON (AS MUCH AS A LAKE) •RESTORE FULL H.P./S.D.C. TO ONE
❑ ASTRAL P ROJECTION 8 ❑ A TTACK DISEASE NAME:__________________________ ❑ CHARM 12 ❑ A NTI MAGIC CLOUD 140
12
PERSON PER LEVEL (M.D.C. CREATURES ARE RESTORED TO HALF )
❑ CLAIRVOYANCE 4 ❑ BIO-R EGENERATE (SELF) 6 TYPE:___________________________ ❑ CIRCLE OF FLAME 10 ❑ CREATE M AGIC SCROLL 100+
H AVE THE ABILITY FOR ONE MELEE/15 SECONDS ❑ D EADEN PAIN ABILITIES:_______________________ ❑ DOMINATION 10 ❑ CREATE M UMMY 160
❑ COMMUNE W/ANIMALS 6 4 ❑ ENERGY DISRUPTION 15 ❑ FINGER OF LICTALON 150
GREAT MIRACLE OF CONTROL OVER MAGIC ❑
H AVE THE ABILITY FOR ONE MELEE PER/LVL OF EXPERIENCE
❑ COMMUNE WITH SPIRITS 8 D ETECT P SIONICS 6 _______________________________ ❑ ESCAPE 8 ❑ REMOVE C URSE 140
❑ DISPEL SPIRITS ❑ E XORCISM 10 _______________________________
10 ❑ EYES OF THOTH 8 ❑ SUMM./CONT. ANIMALS 125
❑ EMPATHY 4 ❑ H EALING TOUCH 6 ❑ FLY 15 ❑ SUMMON FOG 140
ARMOR:_______________________ ❑ INCREASED HEALING 10
_______________________________
❑ MEDITATION 0 ❑ HEAL WOUNDS 10
❑ ❑ INDUCE SLEEP 4 _______________________________ ❑ HORRIFIC ILLUSION 10 ❑ LEVEL TWELVE 290+
A.R.:____ .D.C.:______/______ MIND BLOCK 4
❑ L UST FOR LIFE 15 _______________________________ ❑ MEND CLOTH 12 ❑ A MULET
❑ OBJECT READ 6 200
❑ SIZE OF THE BEHEMOTH 12 ❑ C ALM STORM
WEIGHT :_______ COST:_________ ❑ PRESENCE SENSE 4
❑ PSYCHIC DIAGNOSIS 4 _______________________________ 250
❑ PSYCHIC P URIFICATION 8 _______________________________ ❑ SLEEP 10 ❑ CREATE ZOMBIE
P ROWL PENALTY:-_____% ❑ SEE AURA 6 ❑ PSYCHIC S URGERY 14 ❑ SUPERHUMAN S PEED 10 ❑ M ETAMORPHOSIS: M IST 250
❑ SEE THE INVISIBLE 4 P.P.E.:(_____)____________________ SUMMON ENTITY 250
______________________________ ❑ SENSE DIMEN. A NOMOLY 6
❑ RESIST FATIGUE 4 ❑ SUPERHUMAN S TRENGTH 10 ❑ T IME HOLE 210
______________________________ ❑ SUPPRESS FEAR 8 _____:(_____)____________________ LEVEL SIX
❑ SENSE EVIL 2 ❑ T RANSFER I.S.P. 4+ ❑ ANIMATE OBJECT 15 ❑ LEVEL THIRTEEN
______________________________ ❑ SENSE MAGIC 3 CREATE GOLEM 700/1000
❑ SIXTH SENSE 2 MAGIC: ❑ WEAPON ❑ OBJECT ❑ APPARITION 20 ❑ PROT . CIRCLE: SUPERIOR 250
SUPER ❑ CALL LIGHTNING
ARMOR:_______________________ ❑ SPEED READING 2 ❑ A DVANCED TRANCE STATE 10 NAME:__________________________ ❑ COMPULSION
15 ❑ SANCTUM
20 ❑ SUMM./CONT. STORM 260
390
A.R.:____ .D.C.:______/______ ❑ TELEPATHY 4 ❑ BIO-MANIPULATION 10 TYPE:___________________________ ❑ CONTROL THE BEASTS 18 ❑ T ALISMAN 500
❑ TOTAL RECALL 2 ❑ BIO-REGEN. (SUPER) 20 ABILITIES:_______________________ ❑ CURE ILLNESS 15
WEIGHT :_______ COST:_________ ❑ CATATONIC STRIKE 40 ❑ CREATE BREAD & M ILK 15 LEVEL FOURTEEN
_______________________________
P ROWL PENALTY:-_____% PHYSICAL ❑ CAUSE INSANITY 30
_______________________________ ❑ DETECT POISON 10 ❑ CLOSE RIFT 2 + 200
❑ ALTER AURA 2 ❑ CURE INSANITY 30 ❑ FIRE BALL 10 ❑ ID BARRIER 600
______________________________ ❑ DEATH TRANCE 1 ❑ E LECTROKINESIS ( VARIES ) _______________________________ ❑ FIRE FIST 15 ❑ IMPEN . WALL OF FORCE 600
______________________________ _______________________________ ❑ R 750
(VARIES) ❑ E MPATHIC TRANSMISSION ❑ IMPERVIOUS TO ENERGY 20 ESTORATION
❑ ECTOPLASM 6
❑ FLOAT ❑ G ROUP MIND BLOCK 22 _______________________________ ❑ MAGIC PIGEON 20 LEVEL FIFTEEN
______________________________ 8
❑ MEMORY B ANK
❑ IMPERVIOUS TO COLD 2 ❑ H YDROKINESIS (VARIES) _______________________________ 12 ❑ D IMENSIONAL PORTAL 1000
❑ REDUCE SELF 20 ❑ D IMENSIONAL TELEPORT 800
ANIMAL COMPANION ❑ IMPERVIOUS TO FIRE 4 ❑ H YPNOTIC SUGGESTION 6
_______________________________ ❑ SWIM AS A F ISH: SUP . 12 ❑ RESURRECTION 2000
❑ IMPERVIOUS TO POISON 4 ❑ INDUCE NIGHTMARE 15
NAME:__________________________ ❑ LEVITATION ❑ INSERT M EMORY 25 P.P.E.:(_____)____________________ ❑ TELEPORT: LESSER 15 ❑ SUMM. GREATER FAMILIAR580
TYPE :___________________________
(VARIES)
❑ INVISIBLE HAZE 30 _____:(_____)____________________ ❑ TIME SLIP 20 ❑ T ELEPORT: SUPERIOR 600
❑ MIND BLOCK 4 ❑ MENTAL ILLUSION ❑ TONGUES 12 ❑ T RANSFORMATION 2000
20
H.P.____ .D.C.:_______ A.R.:____ ❑ NIGHTVISION 4 ❑
MENT . POSSESS OTHERS 30 ❑ WORDS OF TRUTH 15 P.P.E.:______________
A.P.M.:___ STRIKE:+___ PARRY :+___ ❑ RESIST FATIGUE 4 ❑ MND B LCK AUTO DEF. (SPECIAL) OUTFITS P.P.E. AT /ON OR WITHIN ONE MILE OF A LEY LINE :_________
DODGE:+___ DAMAGE:+___ ROLL:+___ ❑ RESIST HUNGER 2 ❑ MIND BOLT P.P.E. AT OR NEAR A LEY LINE NEXUS : ________
❑ RESIST THIRST 6 ❑ MIND BOND
(VARIES) ❑
________________________________
P.P.E. SPENT:_______________________________
CLAWS:___D_____ MOUTH:___D_____ 10 ________________________________
❑ SUMMON INNER STRENGTH 4 ❑ MIND WIPE (SPECIAL) ___________________________________________
______:___D_____ ______:___D_____ ❑ SPONT. C OMBUSTION 6 ❑ P.P.E. S HIELD 10 ❑
________________________________ ___________________________________________
NATURAL ABILITIES ❑ TELEKINESIS (VARIES) ❑ PSI -SHIELD 30 ________________________________
_______________________________ ❑ TELEKINETIC PUNCH 6 ❑ PSI -SWORD 30 ❑
________________________________ SPELLS OF L EGEND P.P.E.
_______________________________ ❑ TELEKINETIC LEAP 8 ❑ PYROKINESIS (VARIES) ________________________________
_______________________________ ❑ TELEPORT OBJECT 10 ❑ T ELEKINESIS (SUPER) 10+ ❑ BARRIER OF THOTH 3000
❑
________________________________
_______________________________ I.S.P.:________ ❑ T ELEKINETIC FORCE FIELD 30
❑ T ELEMECHANICS 10 ________________________________ ❑ CRIMSON WALL OF LICTALON 5000
DAMAGE RECORD I.S.P. AT /ON OR WITHIN ONE MILE OF A LEY LINE: _________ ________________________________ ❑ DOPPLEGANGER : SUPERIOR 1000
HIT POINTS:______________________ I.S.P. AT OR NEAR A LEY LINE NEXUS: _________ ❑
________________________________ ❑ METAMORPHOSIS: DRAGON 2000
.D.C.:_________________________ I.S.P. SPENT :________________________________ ________________________________
_______________________________ ___________________________________________ ________________________________ ❑ SANCTUARY 1500
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT P OINTS: .D.C.(PHYSICAL):
P ARRY: + DODGE : + EXPERIENCE LEVEL: POINTS:
ROLL : + RESTR. PUNCH:
SAVING THROWS P UNCH: POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. SPELL/WARD: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. FUME/RITUAL: / KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. PSIONICS: CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. TOXINS/POISONS: / DEATH:
SAVE VS. HARMFUL DRUGS:
P.P.: ENVIRONMENT:
F LIP: (+ ) %
SAVE VS. INSANITY: P.E.: SOCIAL/FAMILY BACKGROUND:
➝
LEAP : FT . FT . ➝
SAVE VS. POSSESSION: + LIFT: LBS . CARRY : LBS. P.B.: RACIAL HOSTILITIES :
SAVE VS. HORROR FACTOR: + THROW(M AX): LBS. FT . SPD.: DISPOSITION:
SAVE VS. COMA/DEATH: + % RUN : MPH (MAX ) MELEES
PERCEPTION ROLLS: / / / FT /MELEE FT /ATTACK
INSANITY (IF ANY):
DAMAGE RECORD S WIM: MPH (MAX ) MELEES
FT /MELEE FT /ATTACK
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
.D.C.:______:________________________
______________________________________ SKILLS +%/LVL. % SECONDARY SKILLS +%/LVL. %
.D.C.:______:________________________
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+15%): 5
SPEAK (+15%): 5
B ASIC MATH (+10%) 5
COOK (+10%) 5
B IOLOGY (+15%) 5
HOLISTIC MEDICINE (+20%) 5
I DENTIFY PLANTS & FRUITS (+10%) 5
P RESERVE F OOD (+10%) 5
TWO WEAPON PROFICIENCIES OF CHOICE
S EE P SIONICS ON S ECOND SHEET
WEAPONS RANGE DAMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
G OLD:
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY : LBS . P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY S KILLS +%/L VL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+15%): 5
SPEAK (+15%): 5
B ASIC MATH (+20%) 5
DOWSING (+5%) 5
L AND NAVIGATION (+10%) 5
TWO WEAPON PROFICIENCIES OF CHOICE
BONUSES
•+2 VS . MIND CONTROL/MAGIC CHARMS
•+4 VS. POSSESSION •+2 VS . HORROR FACTOR
S EE P SIONICS ON S ECOND SHEET
S EE MAGIC ON S ECOND S HEET
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL
NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: +
EXPERIENCE LEVEL: POINTS:
ROLL : + RESTR. PUNCH:
PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVING THROWS KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. SPELL/WARD: / KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. FUME/RITUAL: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. PSIONICS: DEATH:
SAVE VS. TOXINS/POISONS: / P.P.: ENVIRONMENT:
FLIP: (+ ) %
SAVE VS. HARMFUL DRUGS: FT . ➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
LEAP : FT .
SAVE VS. INSANITY: LIFT: LBS. C ARRY : LBS . P.B.: R ACIAL HOSTILITIES :
SAVE VS. POSSESSION: + THROW(M AX): LBS. FT . SPD.: DISPOSITION:
SAVE VS. HORROR FACTOR: + RUN: MPH (MAX ) MELEES
SAVE VS. COMA/DEATH: + % FT/ MELEE FT /ATTACK
INSANITY (IF ANY):
PERCEPTION ROLLS: / / / S WIM: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
DAMAGE RECORD
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY SKILLS +%/LVL. %
______________________________________
.D.C.:______:________________________
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI:__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+15%): 5
SPEAK (+15%): 5
L ORE (+10%): 5
L ORE (+10%): 5
DOWSING (+15%) 5
SENSE P SYCHIC/MAGIC ENERGY 5
SENSE SUPERNATURAL BEING 5
TWO W EAPON PROFICIENCIES OF CHOICE
S EE PSYCHIC ABILITIES ON S ECOND SHEET
STR/THR PARRY / DAMAGE/
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES AIM/BURST RANGE RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL
NAME: RACE:
TRUE NAME:
# OF ATTACKS: INITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT P OINTS: .D.C.(PHYSICAL):
P ARRY: + DODGE : +
SAVING THROWS EXPERIENCE LEVEL: POINTS:
ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / P UNCH: POWER PUNCH: I.Q.: AGE: LIFESPAN: P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: F LIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS . CARRY : LBS. P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN : MPH (MAX ) MELEES
FT /MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT /MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/L VL. % SECONDARY S KILLS +%/L VL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+15%): 5
SPEAK (+15%): 5
ANIMAL HUSBANDRY (+10%) 5
L AND NAVIGATION (+20%) 5
I DENTIFY PLANTS & FRUITS (+15%) 5
SKIN/PREPARE ANIMAL HIDES (+15%) 5
T RACK/TRAP ANIMALS (+20%) 5
T RACK HUMANOIDS (+15%) 5
WILDERNESS SURVIVAL (+20%) 5
O.C.C. BONUSES
+2 TO SAVE VS. HORROR FACTOR
STR/THR PARRY / DAMAGE/
WEAPONS RANGE DAMAGE WEAPON P ROFICIENCIES AIM/BURST RANGE RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
G OLD:
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL
NAME: RACE:
TRUE NAME:
# OF ATTACKS: INITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT P OINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL:
SAVING THROWS POINTS:
ROLL: + RESTR. PUNCH :
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP: FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY: LBS. P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(MAX ): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX) MELEES
FT/ MELEE FT/ ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ SWIM: MPH (MAX) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT/ ATTACK
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY SKILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+10%): 5
SPEAK (+10%): 5
CLIMB/SCALE WALLS (+5%) 5
M ILITARY ETIQUETTE (+20%) 5
F ORCED MARCH
B ODY BUILDING & WEIGHT LIFTING
WEAPON PROFICIENCIES
W.P. SHIELD
O.C.C. BONUSES
+1 TO PULL PUNCH, +1 TO SAVE VS. H ORROR
FACTOR AT LEVELS 1, 3, 7, 10, AND 13.
WEAPONS RANGE DAMAGE WEAPON PROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
SHIELD / WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES :
OUTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY : LBS . P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/L VL. % SECONDARY S KILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+20%): 5
SPEAK (+20%): 5
L ITERACY (+20%): 5
L ITERACY (+20%): 5
L ORE: DEMONS & MONSTERS (+20%) 5
L ORE (+15%): 5
B ASIC MATH (+20%) 5
GEMOLOGY (+15%) 5
HISTORY (+15%) 5
P RESERVE F OOD (+15%) 5
SEE SUMMONER ABILITIES ON SECOND SHEET
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PSIONICS I.S.P. I.S.P. CHARACTER HISTORY SUMMONER
SENSITIVE HEALING K NOWLEDGE & ABILITIES
❑ A STRAL PROJECTION 8 ❑ ATTACK D ISEASE 12
❑ CLAIRVOYANCE 4 ❑ BIO-R EGENERATE (SELF) 6 SKILLS
❑ COMMUNE W/ANIMALS 6 ❑ DEADEN P AIN 4 DECIPHER C IRCLES 4
❑ COMMUNE WITH SPIRITS 8 ❑ DETECT PSIONICS 6 MYSTIC SYMBOLOGY 1
❑ D ISPEL SPIRITS 10 ❑ EXORCISM 10 RECOGNIZE WARDS/RUNES 5
❑ E MPATHY 4 ❑ HEALING T OUCH 6 RECOGNIZE E NCHANTMENT 5
❑ MEDITATION ❑ INCREASED HEALING 10
0 RECOGNIZE M AGIC 5
❑ ❑ INDUCE SLEEP 4
MIND BLOCK 4 ❑ KNOWS ALL POWER WORDS
❑ LUST FOR LIFE 15
O BJECT R EAD 6 ❑
❑ PRESENCE S ENSE 4 ❑
PSYCHIC DIAGNOSIS 4 NUMBER OF LESSER CREATURES THAT CAN BE
PSYCHIC PURIFICATION 8 CONTROLED:
❑ SEE AURA 6 ❑ PSYCHIC SURGERY 14
❑ SEE THE INVISIBLE 4 ❑ RESIST FATIGUE NUMBER OF GREATER CREATURES THAT CAN BE
4
❑ SENSE DIMEN. ANOMOLY 6 ❑ SUPPRESS F EAR 8
CONTACTS CONTROLED:
❑ SENSE EVIL 2 ❑ TRANSFER I.S.P. 4+ NAME: O CCUPATION: NOTES:
❑ SENSE MAGIC 3 CIRCLES OF PROTECTION
❑ SIXTH S ENSE 2 SUPER CIRCLE P.P.E.
❑ SPEED READING 2 ❑ ADVANCED T RANCE STATE 10 NAME: O CCUPATION: NOTES: PROTECTION: SIMPLE 35
❑ T ELEPATHY 4 ❑ BIO-MANIPULATION 10 PROTECTION: SUPERIOR 70
❑ T OTAL RECALL 2 ❑ BIO-REGEN. (S UPER) 20 NAME: O CCUPATION: NOTES: PROTECTION FROM ANGELS 90
❑ CATATONIC STRIKE 40
❑ CAUSE I NSANITY 30
PROTECTION FROM DEEVILS 70
P HYSICAL
❑ A LTER AURA 2 ❑ CURE I NSANITY 30 NAME: O CCUPATION: NOTES: PROTECTION FROM DEMONS 70
❑ D EATH TRANCE 1 ❑ ELECTROKINESIS (VARIES) PROTECTION FROM E LEMENTALS 100
❑ E CTOPLASM (VARIES) ❑ EMPATHIC TRANSMISSION 6 NAME: O CCUPATION: NOTES: PROTECTION FROM E LEMENTAL FORCES 120
❑ FLOAT 8 ❑ GROUP MIND BLOCK 22 PROTECTION FROM E VIL 70
❑ IMPERVIOUS TO C OLD 2 ❑ HYDROKINESIS (VARIES) PROTECTION FROM FAERIE FOLK 70
❑ IMPERVIOUS TO F IRE 4 ❑ HYPNOTIC SUGGESTION 6 NAME: O CCUPATION: NOTES: PROTECTION FROM GOOD 70
❑ IMPERVIOUS TO P OISON 4 ❑ INDUCE NIGHTMARE 15
PROTECTION FROM GHOSTS/SPIRITS 70
❑ L EVITATION ❑ INSERT MEMORY 25
(VARIES)
❑ NAME: O CCUPATION: NOTES: PROTECTION FROM J INN 90
4 ❑ IMNVISIBLE
❑ MIND BLOCK HAZE 30
❑ N IGHTVISION
ENTAL I LLUSION 20 PROTECTION FROM M AGIC (SIMPLE) 50
4 ❑ MENT. P OSSESS OTHERS 30
❑ RESIST FATIGUE 4 ❑ MND BLCK AUTO DEF .(SPECIAL) NAME: O CCUPATION: NOTES: PROTECTION FROM M AGIC (SUPERIOR) 100
❑ RESIST HUNGER 2 ❑ MIND BOLT PROTECTION FROM OLD ONES 120
(VARIES)
❑ RESIST THIRST 6 ❑ MIND BOND PROTECTION FROM UNDEAD 70
❑ SUMMON INNER S TRENGTH 4 ❑ MIND WIPE
10 NAME: O CCUPATION: NOTES: PROTECTION FROM W ITCHES 70
(SPECIAL)
❑ SPONT . COMBUSTION 6 ❑ P.P.E. SHIELD 10 PROTECTION FROM W ERE-BEASTS 70
❑ T ELEKINESIS (VARIES) ❑ PSI-SHIELD 30 NAME: O CCUPATION: NOTES:
❑ T ELEKINETIC PUNCH 6 ❑ PSI-SWORD 30
CIRCLES OF SUMMONING
❑ T ELEKINETIC LEAP 8 ❑ PYROKINESIS CIRCLE P.P.E.
(VARIES)
❑ T ELEPORT OBJECT 10 ❑ TELEKINESIS (SUPER) 10+ WEAPON PROFICIENCIES RANGE DAMAGE STR/T HR
AIM/BURST
P ARRY RATE A NGELS 150
❑ T FORCE FIELD 30 A NIMALS 60/100
I.S.P.:________ ❑ TELEKINETIC ELEMECHANICS 10 D EMONS/DEEVILS (LESSER) 100
I.S.P. AT /ON OR WITHIN ONE MILE OF A LEY LINE: _________ / D EMONS/DEEVILS (GREATER ) 250
I.S.P. AT OR NEAR A LEY LINE NEXUS : _________ / E LEMENTALS 100
I.S.P. SPENT:________________________________ / E LEMENTAL FORCES 150
___________________________________________ / FAERIE FOLK 100
OUTFITS / GARGOYLES 100
/ GHOSTS 100
❑
________________________________ JINN 50
________________________________ /
I NSECTS 250
❑
________________________________ AMMUNITION( ): PAWN 100/50
________________________________ / S ERPENTS 50/100/200
❑
________________________________ AMMUNITION( ): S PIRITS 200
________________________________ U NDEAD 100
❑
________________________________ COMPONENT LIST CIRCLES OF POWER
________________________________ CIRCLE P.P.E.
________________________________
❑ ALL SEEING 400/100
❑
________________________________
❑ ANIMATE DEAD 200
________________________________
❑ COMMAND 200
________________________________ ❑ DEATH 300
ARMOR:_______________________ ❑ DIMENSIONAL RIFT 500
❑ DOMINATION /CONTROL 200
A.R.:____ .D.C.:______/______ ❑ FORCE 200
WEIGHT :_______ COST:_________ ❑ HEALING 200/75
P ROWL PENALTY:-_____% ❑ INVISIBILITY 200
❑ INSANITY 300
______________________________ ❑ KNOWLEDGE 250/50
______________________________ ❑ PAIN 200
______________________________ MAGIC : ❑ WEAPON ❑ O BJECT MAGIC: ❑ WEAPON ❑ OBJECT ❑ PASSION 200
ARMOR:_______________________ ❑ POWER 400
NAME:__________________________ NAME:__________________________
❑ POWER LEECH 300
A.R.:____ .D.C.:______/______ TYPE :___________________________ TYPE:___________________________ ❑ POWER MATRIX 500/100
WEIGHT :_______ COST:_________ ABILITIES:_______________________ ABILITIES:_______________________ ❑ TELEPORT 30
P ROWL PENALTY:-_____% _______________________________ _______________________________ ❑ WONDER 300
_______________________________ _______________________________ ❑ ________________________ _____
______________________________ _______________________________ _______________________________ ❑ ________________________ _____
______________________________ _______________________________ _______________________________ ❑ ________________________ _____
______________________________ _______________________________ _______________________________ ❑ ________________________ _____
_______________________________ _______________________________
ANIMAL COMPANION _______________________________ _______________________________ SUBSERVIANT CREATURE
NAME:__________________________ P.P.E.:(_____)____________________ P.P.E.:(_____)____________________ NAME:__________________________
TYPE :___________________________ _____:(_____)____________________ _____:(_____)____________________ TYPE:___________________________
H.P.____ .D.C.:_______ A.R.:____ H.P.____ .D.C.:_______ A.R.:____
A.P.M.:___ STRIKE:+___ PARRY :+___ MAGIC : ❑ WEAPON ❑ O BJECT MAGIC: ❑ WEAPON ❑ OBJECT A.P.M.:___ STRIKE :+___ PARRY:+___
DODGE:+___ DAMAGE:+___ ROLL:+___ NAME:__________________________ NAME:__________________________ DODGE:+___ DAMAGE:+___ ROLL:+___
CLAWS:___D_____ MOUTH:___D_____ TYPE :___________________________ TYPE:___________________________ CLAWS:___D_____ MOUTH:___D_____
______:___D_____ ______:___D_____ ABILITIES:_______________________ ABILITIES:_______________________ ______:___D_____ ______:___D_____
NATURAL ABILITIES _______________________________ _______________________________ NATURAL ABILITIES
_______________________________ _______________________________ _______________________________ _______________________________
_______________________________ _______________________________ _______________________________ _______________________________
_______________________________ _______________________________ _______________________________ _______________________________
_______________________________ _______________________________ _______________________________ _______________________________
DAMAGE RECORD _______________________________ _______________________________ DAMAGE RECORD
HIT POINTS:______________________ _______________________________ _______________________________ H IT POINTS:______________________
.D.C.:_________________________ P.P.E.:(_____)____________________ P.P.E.:(_____)____________________ .D.C.:_________________________
_______________________________ _____:(_____)____________________ _____:(_____)____________________ _______________________________
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL
NAME: RACE:
TRUE NAME:
# OF ATTACKS: INITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: +
SAVING THROWS EXPERIENCE LEVEL: POINTS:
ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: AGE: LIFESPAN: P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY : LBS . P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY S KILLS +%/L VL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+10%): 5
SPEAK (+10%): 5
M ATH: BASIC (+10%) 5
P ICK LOCKS (+15%) 5
P ICK POCKETS (+15%) 5
LOCATE S ECRET COMPARTMENTS /DOORS (+15%)
➞ 5
STREETWISE (+14%) 4
T RACK HUMANOIDS (+15%) 5
WILDERNESS SURVIVAL (+20%) 5
A LSO SELECT TWO WEAPON PROFICIENCIES
STR/THR PARRY / DAMAGE/
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES AIM/BURST RANGE RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY : LBS . P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY SKILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+10%): 5
SPEAK (+10%): 5
L ITERACY (+10%): 5
L ORE: DEMONS & MONSTERS (+10%) 5
L ORE: F AERIE FOLK (+15%) 5
L AND NAVIGATION (+10%) 5
WILDERNESS SURVIVAL (+10%) 5
SPEAK ELEMENTAL 92
SENSE ELEMENTAL 5
SUMMON E LEMENTAL 5
SEE WARLOCK A BILITIES ON SECOND SHEET
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
CHARACTER HISTORY ELEMENTAL MAGIC
AIR P.P.E. EARTH P.P.E. FIRE P.P.E. WATER P.P.E.
LEVEL ONE: AIR LEVEL ONE: E ARTH LEVEL O NE: F IRE L EVEL O NE: WATER
❑ BREATHE WITHOUT AIR 3 ❑ CHAMELEON 5 ❑ BLINDING FLASH 1 ❑ CLOUD OF STEAM 10
❑ THUNDERCLAP 2 ❑ DOWSING 2 ❑ CLOUD OF SMOKE 2 ❑ COLOR WATER 2
❑ CLOUD OF S LUMBER 4 ❑ DUST S TORM 5 ❑ CREATE F OG 5
❑ CLOUD OF S TEAM 4 ❑ FOOL' S GOLD 5 ❑ CREATE COAL 5
❑ D OWSING 2
❑ CREATE LIGHT 2 ❑ IDENTIFY MINERALS 3 ❑ FIERY TOUCH 5
❑ FLOAT ON WATER 4
❑ CREATE MILD WIND 4 ❑ IDENTIFY PLANTS 3 ❑ G LOBE OF DAYLIGHT 2 ❑ PURPLE MIST 5
❑ STOP WIND 5 ❑ ROCK TO MUD 6 ❑ N IGHTVISION 4 ❑ SALT WATER TO FRESH 4
❑ ROT WOOD 4
CONTACTS LEVEL TWO: AIR
❑ IMPERVIOUS TO F IRE 6 ❑ SENSE DIRECT./UNDERWATER 4
NAME : OCCUPATION: NOTES: ❑ STENCH OF HADES 4 ❑ WATER TO WINE 5
❑ CHANGE WIND DIRECT . 6 LEVEL TWO: E ARTH
❑ CREATE AIR 6 ❑ CREATE DIRT OR CLAY 6
❑ HEAVY BREATHING 5 ❑ DIRT TO C LAY 6 LEVEL TWO: F IRE L EVEL TWO: W ATER
NAME : OCCUPATION: NOTES: ❑ HOWLING WIND 7 ❑ DIRT TO S AND 6 ❑ CLOUD OF ASH 5 ❑ BREATHE UNDERWATER 6
❑ LEVITATE 7 ❑ GROW PLANTS 8 ❑ D ARKNESS 8 ❑ CHANGE CURRENT 8
❑ MESMERISM 7 ❑ HOPPING STONES 6 ❑ FLAME LICK 7 ❑ FOG OF F EAR 7
NAME : OCCUPATION: NOTES: ❑ TRACK 6 ❑ FOUL WATER 6
❑ MIASMA 7 ❑ FREEZE WATER 8
❑ NORTHWIND 7 ❑ WALL OF CLAY 8 ❑ L IQUIDS TO WATER 10
❑ WITHER PLANTS 10 ❑ H EAT OBJ./BOIL WATER 5
NAME : OCCUPATION: NOTES: ❑ SILENCE 10 ❑ RESIST FIRE 6
❑ RESIST COLD 5 ❑ RIDE THE WAVES 10
LEVEL THREE: AIR LEVEL THREE : EARTH ❑ SPONTANEOUS COMBUSTION 5 ❑ W ALK THE WAVES 5
NAME : OCCUPATION: NOTES: ❑ AIR B UBBLE 10 ❑ ANIMATE PLANTS 10 ❑ SWIRLING L IGHTS 8 ❑ W ATER SEAL 8
❑ CALL LIGHTNING 10 ❑ CREATE M OUND 8 ❑ T ONGUE OF FLAME 6
❑ FLOAT IN AIR 6 ❑ CRUMBLE STONE 10 LEVEL THREE : WATER
❑ ❑ DIG 8
WEAPON P ROFICIENCIES RANGE DAMAGE STR/THR
AIM/BURST
PARRY RATE
❑
DARKNESS
FINGERS OF THE WIND
10
8 ❑ EARTH RUMBLE 10 L EVEL THREE: FIRE ❑ CALM WATERS 15
❑ ENCASE OBJECT IN S TONE 10 ❑ CIRCLE OF COLD 10 ❑ CIRCLE OF RAIN 20
❑ NORTHERN LIGHTS 12 ❑ COMMAND F ISH 10
❑ RESIST C OLD 8 ❑ LOCATE M INERALS 10 ❑ CIRCLE OF FLAME 10
/ ❑ WALL OF STONE 15 ❑ CREATE HEAT 8 ❑ FREEZE WATER 8
❑ WALK THE WIND 10 ❑ IMPERV. TO OCEAN DEPTHS 15
/ ❑ WIND R USH 10 ❑ E XTINGUISH FIRE 8
LEVEL FOUR: EARTH ❑ RESIST COLD 6
/ ❑ ANIMATE OBJECT 12
❑ FIRE BALL 10 ❑ SHEET OF I CE 15
/ LEVEL FOUR: AIR ❑ COCOON OF STONE 15 ❑ L OWER TEMPERATURE 8
❑ BALL LIGHTNING 15 ❑ W ALL OF F LAME 15
/ ❑ 20 ❑ MEND STONE 15 LEVEL FOUR: WATER
CALM STORMS
❑ 15 ❑ QUICKSAND 15 ❑ CREATE WATER 10
/ DISSIPATE GASES ❑ REPEL ANIMALS 10 LEVEL F OUR: F IRE ❑ COMM. W/S EA CREATURE 12
❑ FREEZE WATER 10 ❑
/ ❑ INVISIBILITY 20
RUST 15 ❑ CLOUD OF STEAM 10 ❑ H AIL 20
❑ SAND STORM 15
AMMUNITION ( ): ❑ LEAF RUSTLER 15 ❑ WALL OF THORNS 15
❑ FLAME F RIEND 20 ❑ SHARDS OF ICE 15
❑ PHANTOM F OOTMAN 20 ❑ FUEL FLAME 10 ❑ SPEAK UNDERWATER 10
/ ❑ PROTECT. FROM LIGHTNING 20 ❑ SWIM LIKE THE DOLPHIN 15
AMMUNITION ( ): LEVEL FIVE : EARTH ❑ H EAL BURNS 15
❑ ❑ W ALL OF ICE 20
❑ CHASM 25 MINI-FIREBALLS 20
LEVEL FIVE: AIR ❑ CLAY TO LEAD 20 ❑ W ATER WISPS 30
PSIONICS I.S.P. I.S.P. O UTFITS ❑ BREATH OF LIFE 50 ❑ CLAY TO STONE 20
❑ CIRCLE OF RAIN 25 LEVEL F IVE: F IRE
SENSITIVE HEALING ❑ CLOSE FISSURES 30 L EVEL FIVE: WATER
❑ A STRAL PROJECTION 8 ❑ ATTACK D ISEASE 12
❑
________________________________ ❑ DARKEN THE S KY 20 ❑ LITTLE MUD M OUND 35
❑ BLUE FLAME 30 ❑ E ARTH TO M UD 20
________________________________ ❑ DETECT THE INVISIBLE 10 ❑ ❑ BREATHE F IRE 20 ❑ PROTECT . FROM LIGHTNING 25
❑ CLAIRVOYANCE 4 ❑ BIO-R EGENERATE (SELF) 6 ❑ INVISIBLE WALL 30
TRAVEL THROUGH EARTH 20
❑ E AT F IRE
❑ COMMUNE W/ANIMALS 6 ❑ DEADEN PAIN 4 ❑
________________________________ ❑ PHANTOM 30
20 ❑ SNOW STORM 40
❑ ❑ DETECT P SIONICS 6 ________________________________ LEVEL S IX: EARTH ❑ SCREAMING WALL/F LAME 30 ❑ 10FT B ALL OF ICE 30
COMMUNE WITH SPIRITS 8 ❑ WHIRLWIND 30 ❑ C LAY OR STONE TO IRON 40/60 ❑ W ALL OF I CE 30 ❑ W HIRLPOOL 40
❑ D ISPEL SPIRITS 10 ❑ EXORCISM 10 ❑
________________________________ ❑ MEND METAL 30
❑ E MPATHY ❑ HEALING T OUCH 6
4
❑ INCREASED HEALING 10
________________________________ LEVEL SIX : AIR ❑ STONE TO F LESH 30 LEVEL SIX: F IRE LEVEL SIX: W ATER
❑ MEDITATION 0 ❑ ELECTRICAL FIELD 35 ❑ TRAVEL THROUGH STONE 35
❑ MIND BLOCK 4
❑ INDUCE SLEEP 4 ❑
________________________________ ❑ ELECTRO -MAGNETISM 40 ❑ WOOD TO STONE 30 ❑ D ANCING F IRES 35 ❑ H EAL BURNS 25
❑ LUST FOR LIFE 15 ________________________________ ❑ ❑ H URRICANE 50
❑ O BJECT R EAD 6 ❑ PSYCHIC DIAGNOSIS ❑ MIST OF DEATH 40 E TERNAL FLAME 70
4 ________________________________ ❑ ❑ L ITTLE ICE M ONSTER 40
❑ PRESENCE S ENSE 4 ❑ PSYCHIC PURIFICATION SNOW STORM 50 LEVEL S EVEN: EARTH ❑ FLAME OF LIFE 40
8 ❑ ❑ PART WATERS 50
❑ SEE AURA 6 ❑ PSYCHIC SURGERY ❑
________________________________ VACUUM 40 ❑ METAL TO CLAY 40 ❑ FIRE WHIP 30
14 ❑ WHISPER OF THE WIND 30 ❑ PETRIFICATION 40 ❑ SUMM. SHARK OR WHALE 50
❑ SEE THE INVISIBLE 4 ❑ RESIST FATIGUE 4
________________________________ ❑ RIVER OF LAVA 50 ❑ E NCASE IN ICE 40
❑ SENSE DIMEN. ANOMOLY 6 ❑ SUPPRESS F EAR ________________________________ L EVEL SEVEN: F IRE
8 LEVEL SEVEN: AIR ❑ SCLPT/ANIM. CLAY ANIMAL 40
❑ SENSE EVIL 2 ❑ TRANSFER I.S.P. 4+ ❑ ATMOSPHERIC MANIP. 50 ❑ WALL OF IRON 45 ❑ FIRE SPONGE 50 LEVEL SEVEN: WATER
❑ SENSE MAGIC 3 ❑ RIVER OF LAVA 50 ❑ RAIN DANCE 60
❑
MAGIC : ❑ WEAPON ❑ O BJECT ❑ HURRICANE 60
❑ SUMM./CONTROL STORM 100
SIXTH S ENSE 2 SUPER ❑ RAINBOW 60 LEVEL E IGHT: EARTH ❑ 10FT . WHEEL OF FLAME 40
❑ SPEED READING 2 ❑ ADVANCED T RANCE STATE 10
NAME:__________________________ ❑ TORNADO 60 ❑ CAP VOLCANO 80
❑ T ELEPATHY 4 ❑ BIO-MANIPULATION 10 TYPE :___________________________ ❑ CREATE GOLEM 80 LEVEL EIGHT: FIRE LEVEL EIGHT: WATER
❑ T OTAL RECALL 2 ❑ BIO-REGEN. (S UPER) 20 ABILITIES:_______________________ LEVEL EIGHT: A IR ❑ EARTHQUAKE 60 ❑ BURST INTO FLAME 70 ❑ D ROUGHT 80
❑ CATATONIC STRIKE ❑ WIND B LAST 40 ❑ MAGNETISM 40 ❑ T IDAL WAVE 80
40 _______________________________ ❑ WIND C USHION 50 ❑ TRANSFERENCE OF E SSENCE 50 ❑ D ROUGHT 80
P HYSICAL ❑ CAUSE I NSANITY 30 ❑ CREATURE OF THE WAVES 80
_______________________________ ❑ CREATURE OF THE WIND 70 ❑ SUSPENDED ANIMATION 80 ❑ PLASMA B OLT 60 ❑ CALM WATERS 100
❑ A LTER AURA 2 ❑ CURE I NSANITY 30
_______________________________
❑ D EATH TRANCE 1 ❑ ELECTROKINESIS (VARIES)
P.P.E. AT/ON OR WITHIN ONE MILE OF A LEY LINE: ________ P.P.E. (________) SPENT :_____________________
❑ E CTOPLASM (VARIES) ❑ EMPATHIC TRANSMISSION 6 _______________________________
❑ FLOAT 8 ❑ GROUP MIND BLOCK 22 _______________________________ P.P.E. AT OR NEAR A LEY LINE NEXUS : ________ ____________________________________________
❑ IMPERVIOUS TO C OLD 2 ❑ HYDROKINESIS ( VARIES) _______________________________
❑ IMPERVIOUS TO F IRE 4 ❑ HYPNOTIC SUGGESTION 6 _______________________________ ANIMAL C OMPANION
❑ IMPERVIOUS TO P OISON 4 ❑ INDUCE NIGHTMARE 15
P.P.E.:(_____)____________________ ARMOR:_______________________
❑ L EVITATION ❑ INSERT MEMORY 25 NAME:__________________________
(VARIES)
❑ INVISIBLE HAZE 30 _____:(_____)____________________ A.R.:____ .D.C.:______/______ TYPE:___________________________
❑ MIND BLOCK 4 ❑ MENTAL I LLUSION
❑ N IGHTVISION 4 ❑
20 W EIGHT:_______ COST:_________ H.P.____ .D.C.:_______ A.R.:____
MENT. P OSSESS OTHERS 30
❑ RESIST FATIGUE 4 ❑ MND BLCK AUTO DEF .(SPECIAL) MAGIC : ❑ WEAPON ❑ O BJECT P ROWL PENALTY:-_____% A.P.M.:___ STRIKE :+___ PARRY:+___
❑ RESIST HUNGER 2 ❑ MIND BOLT NAME:__________________________
❑ RESIST THIRST 6 ❑ MIND BOND
(VARIES) ______________________________ DODGE:+___ DAMAGE:+___ ROLL:+___
10 TYPE :___________________________ CLAWS:___D_____ MOUTH:___D_____
❑ SUMMON INNER S TRENGTH 4 ❑ MIND WIPE (SPECIAL) ______________________________
❑ SPONT . COMBUSTION ABILITIES:_______________________ ______:___D_____ ______:___D_____
❑ T ELEKINESIS
6 ❑ P.P.E. SHIELD 10
_______________________________ ______________________________ NATURAL ABILITIES
(VARIES) ❑ PSI-SHIELD 30
❑ T ELEKINETIC PUNCH 6 ❑ PSI-SWORD 30 _______________________________ ARMOR:_______________________ _______________________________
❑ T ELEKINETIC LEAP 8 ❑ PYROKINESIS ( VARIES) _______________________________ A.R.:____ .D.C.:______/______ _______________________________
❑ T ELEPORT OBJECT 10 ❑ TELEKINESIS (SUPER) 10+ _______________________________ W EIGHT:_______ COST:_________ _______________________________
I.S.P.:________ ❑ TELEKINETIC FORCE FIELD 30
❑ TELEMECHANICS 10
_______________________________ P ROWL PENALTY:-_____% _______________________________
_______________________________ DAMAGE RECORD
I.S.P. AT /ON OR WITHIN ONE MILE OF A LEY LINE: _________
_______________________________ ______________________________ H IT POINTS:______________________
I.S.P. AT OR NEAR A LEY LINE NEXUS : _________
I.S.P. SPENT:________________________________ P.P.E.:(_____)____________________ ______________________________ .D.C.:_________________________
___________________________________________ _____:(_____)____________________ ______________________________ _______________________________
MAGIC: ❑ WEAPON ❑ OBJECT MAGIC : ❑ WEAPON ❑ O BJECT MAGIC: ❑ WEAPON ❑ OBJECT M AGIC: ❑ WEAPON ❑ OBJECT
NAME:__________________________ NAME:__________________________ NAME:__________________________ NAME:__________________________
TYPE:___________________________ TYPE :___________________________ TYPE:___________________________ TYPE :___________________________
ABILITIES:_______________________ ABILITIES:_______________________ ABILITIES:_______________________ ABILITIES:_______________________
_______________________________ _______________________________ _______________________________ _______________________________
_______________________________ _______________________________ _______________________________ _______________________________
_______________________________ _______________________________ _______________________________ _______________________________
_______________________________ _______________________________ _______________________________ _______________________________
_______________________________ _______________________________ _______________________________ _______________________________
_______________________________ _______________________________ _______________________________ _______________________________
_______________________________ _______________________________ _______________________________ _______________________________
P.P.E.:(_____)____________________ P.P.E.:(_____)____________________ P.P.E.:(_____)____________________ P.P.E.:(_____)____________________
_____:(_____)____________________ _____:(_____)____________________ _____:(_____)____________________ _____:(_____)____________________
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY : LBS . P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY SKILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+20%): 5
SPEAK (+20%): 5
L ITERACY (+15%): 5
B ASIC MATH (+20%) 5
CLIMBING (+10%) 5
L ORE: DEMONS & MONSTERS (+15%) 5
L ORE: RELIGION (+20%) 5
L AND NAVIGATION (+15%) 4
P LAY (+20%): 5
SWIM (+10%) 5
WILDERNESS SURVIVAL (+15%) 5
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
STAFF / WEIGHT:_______ C OST:_________
SPEAR /
PROWL PENALTY:-_____%
/
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY : LBS . P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/L VL. % SECONDARY S KILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+10%): 5
SPEAK (+10%): 5
L ORE: DEMONS & MONSTERS (+20%) 5
L ORE: F AERIE FOLK (+10%) 5
TWO WEAPON PROFICIENCIES OF CHOICE
WITCH ABILITIES
THE PACT:
THE GIFT:
MAJOR PACT BONUS POWER:
DEMON FAMILIAR:
•ANIMAL TYPE:
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PALLADIUM FANTASY RPG® CHARACTER SHEET
COMBAT SKILL NAME: RACE:
TRUE NAME:
# OF ATTACKS: INNITIATIVE: + ALIGNMENT:
DAMAGE: + S TRIKE: + HIT POINTS: .D.C.(PHYSICAL):
PARRY: + DODGE: + EXPERIENCE LEVEL: POINTS:
SAVING THROWS ROLL : + RESTR. PUNCH:
SAVE VS. SPELL/WARD: / PUNCH : POWER PUNCH: I.Q.: A GE : L IFESPAN : P.P.E.:
SAVE VS. FUME/RITUAL: / KICK: LEAP KICK: M.E.: SEX: CHI:
SAVE VS. PSIONICS: KNOCK OUT: M.A.: HEIGHT: WEIGHT: I.S.P.:
SAVE VS. TOXINS/POISONS: / CRITICAL : 20 P.S.: LAND OF ORIGIN:
SAVE VS. HARMFUL DRUGS: DEATH: P.P.: ENVIRONMENT:
SAVE VS. INSANITY: FLIP: (+ ) %
FT .➝
P.E.: SOCIAL/FAMILY BACKGROUND:
➝
SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY : LBS . P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/LVL. % SECONDARY SKILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+20%): 5
SPEAK (+20%): 5
L ITERACY (+20%): 5
L ITERACY (+20%): 5
B ASIC MATH (+20%) 5
L ORE: MAGIC (+20%) 5
L ORE (+15%): 5
CONVERT M AGIC SCROLL 2
E NCHANTED CAULDRON 6
RECOGNIZE ENCHANTMENT 5
RECOGNIZE MAGIC 5
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES:
O UTFITS
❑
❑
❑
❑
❑
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
PSIONICS I.S.P. I.S.P. CHARACTER HISTORY SPELLS P.P.E. P.P.E.
SENSITIVE HEALING LEVEL O NE LEVEL SEVEN
❑ A STRAL PROJECTION 8 ❑ ATTACK D ISEASE 12 ❑ BLINDING FLASH 1 ❑ A GONY 20
❑ CLAIRVOYANCE 4 ❑ BIO-R EGENERATE (SELF) 6 ❑ CLOUD OF S MOKE 2 ❑ A NIMATE/C ONTROL DEAD 20
❑ COMMUNE W/ANIMALS 6 ❑ DEADEN P AIN 4 ❑ DEATH TRANCE 1 ❑ CIRCLE OF CONCEALMENT 15
❑ DECIPHER M AGIC 4 ❑ CONSTRAIN BEING 20
❑ COMMUNE WITH SPIRITS 8 ❑ DETECT PSIONICS 6
2 ❑ D ISPEL M AGIC BARRIER 20
❑ GLOBE OF DAYLIGHT
❑ D ISPEL SPIRITS 10 ❑ EXORCISM 10
❑ INCREASE WEIGHT 4 ❑ FLY AS THE EAGLE 25
❑ E MPATHY 4 ❑ HEALING T OUCH 6
❑ INCREASED HEALING ❑ SEE AURA 6 ❑ G LOBE OF S ILENCE 20
❑ MEDITATION 0 10 ❑ SEE THE INVISIBLE 4 ❑ H EAL SELF 20
❑ ❑ INDUCE SLEEP 4
MIND BLOCK 4 ❑ ❑ SENSE EVIL 2 ❑ IMMOBILIZE 25
❑ LUST FOR LIFE 15 ❑ SENSE M AGIC 4 ❑ INVISIBILITY: SUPERIOR 20
O BJECT R EAD 6 ❑
❑ PSYCHIC DIAGNOSIS 4 ❑ THUNDERCLAP 4 ❑ INVULNERABILITY 25
PRESENCE S ENSE 4 ❑
PSYCHIC PURIFICATION 8 ❑ VENTRILOQUISM 3 ❑ L IFE DRAIN 25
❑ SEE AURA 6 ❑ PSYCHIC SURGERY
❑ SEE THE INVISIBLE 4 ❑ RESIST FATIGUE
14 CONTACTS LEVEL TWO
❑ METAMORPHOSIS: A NIMAL 25
4 ❑ 20
❑ SENSE DIMEN. ANOMOLY 6 ❑ SUPPRESS F EAR NAME: O CCUPATION: NOTES: ❑ BEFUDDLE 6 ❑ PURIFY FOOD & WATER 25
❑ SENSE EVIL 2 ❑ TRANSFER I.S.P.
8 ❑ CHAMELEON 6 ❑ SECOND SIGHT 20
❑ SENSE MAGIC 3
4+ ❑ CLIMB 3 ❑ W IND RUSH 20+
❑ SIXTH S ENSE
NAME: O CCUPATION: NOTES: ❑ CONCEALMENT 6 ❑ W INK-OUT 28
2
❑ DETECT CONCEALMENT 6 ❑ W
SUPER ITCH B OTTLE
❑ SPEED READING 2 ❑ ADVANCED T RANCE STATE 10 X-R AY VISION 25
❑ EXTINGISH FIRE 4
❑ T ELEPATHY 4 ❑ BIO-MANIPULATION 10 NAME: O CCUPATION: NOTES: ❑ FEAR 5 LEVEL EIGHT
❑ T OTAL RECALL 2 ❑ BIO-REGEN. (S UPER) 20 ❑ HEAVY BREATHING 5 ❑ COMMUNE WITH SPIRITS 25
❑ CATATONIC STRIKE 40 ❑ LEVITATION 5 ❑ E XORCISM 30
P HYSICAL ❑ CAUSE I NSANITY 30
NAME: O CCUPATION: NOTES: ❑ MYSTIC ALARM 5 ❑ E YES OF THE WOLF 25
❑ A LTER AURA 2 ❑ CURE I NSANITY 30 ❑ TURN DEAD 6 ❑ H ALLUCINATION 30
❑ D EATH TRANCE 1 ❑ ELECTROKINESIS (VARIES) NAME: O CCUPATION: NOTES: ❑ WEIGHTLESSNESS 6 ❑ L OCATE 30
❑ E CTOPLASM (VARIES) ❑ EMPATHIC TRANSMISSION 6 ❑ L OVE C HARM 40
LEVEL THREE ❑ L UCK CURSE 40
❑ FLOAT 8 ❑ GROUP MIND BLOCK 22 ❑ ARMOR OF ITHAN 10 ❑
❑ IMPERVIOUS TO C OLD 2 ❑ HYDROKINESIS (VARIES) NAME: O CCUPATION: NOTES: M ETAMORPH .: HUMAN
❑ BREATHE WITHOUT AIR 5 ❑ MINOR C URSE
40
35
❑ IMPERVIOUS TO F IRE 4 ❑ HYPNOTIC SUGGESTION 6 ❑ ENERGY BOLT 5 ❑
N EGATE MAGIC 30
❑ IMPERVIOUS TO P OISON 4 ❑ INDUCE NIGHTMARE 15
NAME: O CCUPATION: NOTES: ❑ FAERIE SPEAK 5 ❑
O RACLE 30
❑ L EVITATION ❑ INSERT MEMORY 25 ❑ FINGERS OF THE WIND 5 ❑
(VARIES) SENSE DIMENS. ANOMALY 30
❑ ❑ FLOAT IN AIR 5 ❑
4 ❑ IMNVISIBLE
❑ MIND BLOCK HAZE 30 SICKNESS 50
ENTAL I LLUSION 20 NAME: O CCUPATION: NOTES: ❑ FUEL FLAME 5 ❑ 30
❑ N IGHTVISION 4 ❑ MENT. P OSSESS OTHERS 30 ❑ IGNITE F IRE 6 ❑ SPOIL FOOD & WATER 30
❑ RESIST FATIGUE 4 ❑ MND BLCK AUTO DEF .(SPECIAL) STONE TO FLESH
❑ IMPERVIOUS TO FIRE 6 ❑ 30
❑ RESIST HUNGER T IME CAPSULE
2 ❑ MIND BOLT (VARIES) NAME: O CCUPATION: NOTES: ❑ IMPERVIOUS TO POISON 5 ❑ W ISPS OF C ONFUSION 40
❑ RESIST THIRST 6 ❑ MIND BOND 10 ❑ INVISIBILITY: SIMPLE 6
❑ SUMMON INNER S TRENGTH 4 ❑ MIND WIPE ❑ NEGATE POISONS /TOXINS 5 LEVEL NINE
(SPECIAL)
❑ SPONT . COMBUSTION 6 ❑ P.P.E. SHIELD 10
NAME: O CCUPATION: NOTES: ❑ PARALYSIS: L ESSER 5 ❑ A GE 50
❑ T ELEKINESIS (VARIES) ❑ PSI-SHIELD ❑ RESIST FIRE 3 ❑ CURSE: PHOBIA 40
30 ❑ SEE WARDS 8 ❑ FAERIES' D ANCE 55
❑ T ELEKINETIC PUNCH 6 ❑ PSI-SWORD 30
RANGE DAMAGE STR/THR PARRY RATE ❑ SENSE TRAPS 7 ❑ FAMILIAR LINK 55
❑ T ELEKINETIC LEAP 8 ❑ PYROKINESIS (VARIES) WEAPON PROFICIENCIES AIM/B URST ❑ TELEKINESIS 8 ❑ H AVOK 50
❑ T ELEPORT OBJECT 10 ❑ TELEKINESIS (SUPER) 10+ ❑ METAMORPHOSIS: INSECT 60
❑ T FORCE FIELD 30 LEVEL F OUR ❑ 50/100
I.S.P.:________ ❑ TELEKINETIC 10 / ❑ ASTRAL PROJECTION 10 ❑ MONSTER INSECT 50
8 ❑ MUTE
ELEMECHANICS
/ ❑ BLIND 45
❑ CARPET OF ADHESION 10 ❑ PSROT
I.S.P. AT /ON OR WITHIN ONE MILE OF A LEY LINE: _________ . CIRCLE: SIMPLE
/ PEED OF THE SNAIL 50
I.S.P. AT OR NEAR A LEY LINE NEXUS : _________ ❑ CHARISMATIC AURA 10 ❑
/CONT. C ANINES 50
I.S.P. SPENT:________________________________ / ❑ CURE MINOR DISORDER 10 ❑ SSUMMON 50
WORDS TO S NAKES
___________________________________________ ❑ ENERGY FIELD 10 ❑ 50
/ ❑ FIRE BOLT 10 ❑ T RANSFERAL 40
W ATER TO WINE
/ ❑ FOOL'S GOLD 10
ARMOR:_______________________ ❑ LEY L INE T RANSMISSION 30 LEVEL TEN
A.R.:____ .D.C.:______/______ / ❑ MAGIC NET 7 ❑ BANISHMENT 65
WEIGHT :_______ COST:_________ AMMUNITION ( ): ❑ MULTIPLE IMAGES 7 ❑ CNTRL /ENSLAVE ENTITY 80
/ ❑ REPEL ANIMALS 7 ❑ D IMENS. P OCKET 30/140
P ROWL PENALTY:-_____% ❑ SEAL 7 ❑ METAMORPH.: SUPERIOR 100
AMMUNITION ( ): ❑ SHADOW MELD 10 ❑ MYSTIC P ORTAL 60
______________________________ ❑ SWIM AS A F ISH 6 ❑ PHANTOM HORSE 60
______________________________ ❑ TRANCE 10 ❑ SUMM./CONT. RODENTS 70
MAGIC : ❑ WEAPON ❑ O BJECT MAGIC: ❑ WEAPON ❑ OBJECT LEVEL F IVE
❑ SUMMON SHADOW B EAST 140
______________________________ NAME:__________________________ NAME:__________________________ ❑ CALLING 8 LEVEL ELEVEN
ARMOR:_______________________ TYPE :___________________________ TYPE:___________________________ ❑ CHARM 12 ❑ A NTI MAGIC CLOUD 140
❑ CIRCLE OF FLAME 10 ❑ CREATE M AGIC SCROLL 100+
A.R.:____ .D.C.:______/______ ABILITIES:_______________________ ABILITIES:_______________________ ❑ DOMINATION 10 ❑ CREATE M UMMY 160
WEIGHT :_______ COST:_________ _______________________________ _______________________________ ❑ ENERGY DISRUPTION 15 ❑ FINGER OF LICTALON 150
_______________________________ _______________________________ ❑ ESCAPE 8 ❑ REMOVE C URSE 140
P ROWL PENALTY:-_____% _______________________________ _______________________________ ❑ EYES OF THOTH 8 ❑ SUMM./CONT. ANIMALS 125
______________________________ ❑ FLY 15 ❑ SUMMON FOG 140
_______________________________ _______________________________ ❑ HEAL WOUNDS 10
______________________________ _______________________________ _______________________________ ❑ HORRIFIC ILLUSION 10 ❑ LEVEL TWELVE 290+
_______________________________ _______________________________ ❑ MEND CLOTH 12 ❑ A MULET
______________________________ ❑ SIZE OF THE BEHEMOTH 12 ❑ C ALM STORM 200
_______________________________ _______________________________ ❑ SLEEP 10 ❑ CREATE ZOMBIE
250
P.P.E.:(_____)____________________ P.P.E.:(_____)____________________ M ETAMORPHOSIS: M IST 250
OUTFITS ❑ SUPERHUMAN S PEED 10 ❑
SUMMON ENTITY 250
_____:(_____)____________________ _____:(_____)____________________ ❑ SUPERHUMAN S TRENGTH 10 ❑ T IME HOLE
❑
________________________________ 210
________________________________ LEVEL SIX
❑ ANIMATE OBJECT 15 ❑ LEVEL THIRTEEN
❑
________________________________ MAGIC : ❑ WEAPON ❑ O BJECT MAGIC: ❑ WEAPON ❑ OBJECT ❑ APPARITION
CREATE GOLEM 700/1000
20 ❑ PROT . CIRCLE: SUPERIOR 250
________________________________ NAME:__________________________ NAME:__________________________ ❑ CALL LIGHTNING 15 ❑ SANCTUM 390
❑
________________________________ TYPE :___________________________ TYPE:___________________________ ❑ COMPULSION 20 ❑ SUMM./CONT. STORM 260
________________________________ ❑ CONTROL THE BEASTS 18 ❑ T ALISMAN 500
ABILITIES:_______________________ ABILITIES:_______________________ ❑ CURE ILLNESS 15
❑
________________________________ _______________________________ _______________________________ ❑ CREATE BREAD & M ILK 15 LEVEL FOURTEEN
________________________________ _______________________________ _______________________________ ❑ DETECT POISON 10 ❑ CLOSE RIFT 2 + 200
________________________________ ❑ FIRE BALL 10 ❑ ID BARRIER 600
_______________________________ _______________________________ ❑ FIRE FIST 15 ❑ IMPEN . WALL OF FORCE 600
❑
________________________________ _______________________________ _______________________________ ❑ IMPERVIOUS TO ENERGY 20 ❑ R ESTORATION 750
________________________________ _______________________________ _______________________________ ❑ MAGIC PIGEON 20 LEVEL FIFTEEN
________________________________ _______________________________ _______________________________ ❑ MEMORY B ANK 12 ❑ D IMENSIONAL PORTAL 1000
❑ REDUCE SELF 20 ❑ D IMENSIONAL TELEPORT 800
ANIMAL COMPANION _______________________________ _______________________________ ❑ SWIM AS A F ISH: SUP . 12 ❑ RESURRECTION 2000
NAME:__________________________ P.P.E.:(_____)____________________ P.P.E.:(_____)____________________ ❑ TELEPORT: LESSER 15 ❑ SUMM. GREATER FAMILIAR580
TYPE :___________________________ _____:(_____)____________________ _____:(_____)____________________ ❑ TIME SLIP 20 ❑ T ELEPORT: SUPERIOR 600
❑ TONGUES 12 ❑ T RANSFORMATION 2000
H.P.____ .D.C.:_______ A.R.:____ ❑ WORDS OF TRUTH 15 P.P.E.:______________
A.P.M.:___ STRIKE:+___ PARRY :+___ MAGIC : ❑ WEAPON ❑ O BJECT MAGIC: ❑ WEAPON ❑ OBJECT P.P.E. AT /ON OR WITHIN ONE MILE OF A LEY LINE :_________
DODGE:+___ DAMAGE:+___ ROLL:+___ NAME:__________________________ NAME:__________________________ P.P.E. AT OR NEAR A LEY LINE NEXUS : ________
CLAWS:___D_____ MOUTH:___D_____ TYPE :___________________________ TYPE:___________________________ P.P.E. SPENT:_______________________________
___________________________________________
______:___D_____ ______:___D_____ ABILITIES:_______________________ ABILITIES:_______________________ ___________________________________________
NATURAL ABILITIES _______________________________ _______________________________
_______________________________ _______________________________ _______________________________ SPELLS OF L EGEND P.P.E.
_______________________________ _______________________________ _______________________________
_______________________________ _______________________________ _______________________________ ❑ BARRIER OF THOTH 3000
_______________________________ _______________________________ _______________________________ ❑ CRIMSON WALL OF LICTALON 5000
DAMAGE RECORD _______________________________ _______________________________ ❑ DOPPLEGANGER : SUPERIOR 1000
HIT POINTS:______________________ _______________________________ _______________________________ ❑ METAMORPHOSIS: DRAGON 2000
.D.C.:_________________________ P.P.E.:(_____)____________________ P.P.E.:(_____)____________________
_______________________________ _____:(_____)____________________ _____:(_____)____________________ ❑ SANCTUARY 1500
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.
Sir Elroy Toomes
Sir Elroy Toomes was born to a family that had re- Attacks per Melee Round: Five.
cently been ennobled (thanks to their affiliations with Bonuses: +1 on initiative, +2 to strike, +3 to parry
the Church of Dragonwright). When Elroy turned 21, and dodge, +2 to roll with punch or fall, +4 to pull
he was knighted and sent out on his first quest by the punch, +2 to save vs Horror Factor.
church. Sir Elroy has been serving the Church faith-
fully ever since, traveling about the world, battling Armor: Full Scale Mail (A.R. 15, S.D.C. 75).
evil and protecting the innocent. Weapons: Lance (2D6+2 damage), short sword (Ko-
Race: Human. bold-made, +1 to strike and parry, 2D4+1 damage),
dagger (1D6 damage), small iron shield (27 S.D.C.).
Alignment: Principled.
Equipment: Two sets of clothing, boots, a pair of
Attributes: I.Q. 13, M.E. 12, M.A. 14, P.S. 10, P.P. gloves, belt, bedroll, backpack, 2 large sacks, 2
12, P.E. 14, P.B. 9, Spd 17. small sacks, a water skin, a tinder box, a silver reli-
Disposition: Sir Elroy is a natural leader but will of- gious symbol (Dragonwright), a zither, and a horse
ten consult (and defer to) clerics on non-military (see below) with full tack (saddle, bridle, blanket,
issues that need resolving. Although an accom- and saddlebag).
plished fighter, Sir Elroy is on the smallish side (for Horse: An excellent quality riding horse named Ka-
a Knight). As such, he relies more on cleverness and yard (given to Sir Elroy by a grateful lord he once
agility than sheer raw strength. aided). 21 Hit Points, 41 S.D.C. Kayard is worth
Experience Level: 4th level Knight. around 3,800 gold pieces.
Hit Points: 31 Money: 111 gold pieces.
S.D.C.: 12
P.P.E.: 6
Age: 31
Height: 5 feet, 9 inches (1.75 m).
Weight: 151 lbs (68 kg).
Special Abilities: 1. The Way of the Horse.
2. The Way of the Lance.
Skills of Note: Speaks Northern 98%, Elven and
Wolfen each at 70%, Eastern 55%; Literate in
Northern 65%, Astronomy & Navigation 55%,
Dance 60%, First Aid 45%, Forgery 47%, Herald-
ry 50/55%, Horsemanship: Knight 55/45%, Land
Navigation 52%, Lore: Demons & Monsters 50%,
Religion 60%; Mathematics: Basic 75%, Advanced
65%; Military Etiquette 65%, Play Musical Instru-
ment (zither) 50%, Public Speaking 55%, Sailing
60/45%, Sign Language 50%, Surveillance 50%,
Wilderness Survival 45%.
Weapon Proficiencies: Sword (+2 to strike and par-
ry, +1 to throw), Shield (+1 to strike, +2 to parry),
Knife (+2 to strike, parry, or throw), Lance (see
Way of the Lance), Paired Weapons.
Hand to Hand Combat: Expert.
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Gerrick
Gerrick was born and raised in the Northern Hin- Bonuses: +4 to strike, +5 to parry and dodge, +2 to
terlands. The third child of the clan’s shaman, Gerrick roll with punch or fall, +2 to pull punch, +2 to save
was apprenticed to one of the local Rangers at the age vs Horror Factor.
of 14. The next few years were spent learning how to Armor: Studded leather (A.R. 13, S.D.C. 38).
hunt, trap, fish and survive in the wild as Gerrick and
his master traveled through the Great Northern Wil- Weapons: Longbow and quiver of 15 arrows (2D6
derness. After six years, his mentor deemed Gerrick damage each), Falchion (2D6 damage), small hand
ready to go off on his own. For the past few years, axe (mainly for chopping wood; 1D6 damage), dag-
Gerrick has done just that, hunting, trapping, and oc- ger (1D6 damage).
casionally hiring himself out as a guide. Equipment: Two sets of clothing, a hooded cloak,
Race: Human. boots, a pair of soft leather gloves, belt, bedroll,
backpack, 2 large sacks, 2 small sacks, a water skin,
Alignment: Scrupulous. fishing line and hooks, 4 snares, a pair of medium-
Attributes: I.Q. 9, M.E. 11, M.A. 14, P.S. 10, P.P. 18, sized metal “jaw” traps, a set of skinning/tanning
P.E. 13, P.B. 8, Spd 14. knives, a six foot (1.8 m) length of light chain, 30
Disposition: For the most part, Gerrick is pretty qui- feet (9 m) of rope, 3 wooden spikes, a small mal-
et and laid-back (almost introspective). However, let, a small mirror, a lantern, frying pan and a tinder
anyone who does not show proper respect for nature box.
quickly draws his scorn. Money: 88 gold pieces.
Experience Level: 4th level Ranger.
Hit Points: 25
S.D.C.: 11
P.P.E.: 10
Age: 24
Height: 5 feet, 10 inches (1.78 m).
Weight: 160 lbs (72 kg).
Skills of Note: Speaks Northern 98%, Gobblely and
Wolfen, each at 75%, Southern 55%; Animal Hus-
bandry 60%, Carpentry 50%, Cooking 55%, Detect
Ambush 50%, Forced March, Holistic Medicine
45/35%, Identify Plants & Fruits 55%, Land Navi-
gation 62%, Lore: Demons & Monsters and Faerie
Folk each at 50%; Prowl 40%, Sign Language 40%,
Skin & Prepare Animal Hides 60%, Track & Trap
Animals 55/65%, Track Humanoids 55%, Use &
Recognize Poison 42/34%, Wilderness Survival
65%.
Weapon Proficiencies: Archery (+2 to strike, Rate of
Fire is 5 per melee round), Sword (+2 to strike and
parry, +1 to throw), Knife (+2 to strike, parry, or
throw).
Hand to Hand Combat: Expert.
Attacks per Melee Round: Five.
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Folan
Folan was born to wealth and status. When he ery 40%, Horsemanship: General 50/35%, Lore:
demonstrated a talent for magic, his parents had no Geomancy & Ley Lines 55%, Magic 60/50/45%;
problem with having him tutored to become a Wizard. Mathematics: Basic 80%, Palming 35%, Sailing
Unfortunately, a streak of bad investments (and rotten 60/45%, Wilderness Survival 45%.
luck) wiped out the family’s wealth and forced Folan Weapon Proficiencies: Knife (+2 to strike, parry, or
from being a dilettante to go out and earn a living with throw), Staff (+2 to strike).
his magic. Folan has since become a freelance magi-
cian, offering his services to whomever he feels has a Hand to Hand Combat: Basic.
noble cause (and offers a chance to make a profit). Attacks per Melee Round: Three physical or by
Race: Human. magic.
Experience Level: 4th level Mind Mage. Weapons: Short sword (2D4 damage), two daggers
(one is silver coated; 1D6 damage each).
Hit Points: 20
Equipment: Two sets of clothing, an expensive cape,
S.D.C.: 5 expensive leather boots, belt, bedroll, backpack, 2
P.P.E.: 4 medium-sized sacks, six small sacks, a water skin,
Age: 28 food rations for 4 weeks, a pocket mirror, a tin of
snuff, and a tinder box.
Height: 5 feet, 4 inches (1.63 m).
Money: 85 gold pieces.
Weight: 120 lbs (54 kg).
Psionic Abilities: 1. Save vs psionic attack at 10 or
higher. Considered a Master Psionic.
2. Enhanced I.S.P. Recovery (2 per hour when
active, 12 per hour when asleep or meditating).
3. Knows the following psionic powers: Super:
Bio-Manipulation (10), Electrokinesis (varies),
Group Mind Block (22), Insert Memory (25), Invis-
ible Haze (30), Mind Block Auto-Defense (special),
Mind Wipe (special), P.P.E. Shield (10), Psi-Shield
(30), Psi-Sword (30), Telekinesis (super; 10+).
Others: Alter Aura (2), Bio-Regeneration (self; 6),
Deaden Pain (4), Impervious to Fire (4), Impervi-
ous to Poison/Toxin (4), Increased Healing (10),
Meditation (0), Mind Block (4), Psychic Diagnosis
(4), Psychic Purification (8), Psychic Surgery (14),
Resist Fatigue (4), See Aura (6), See the Invisible
(4), Speed Reading (2), Telekinetic Punch (6), Te-
lepathy (4), Teleport Object (10).
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Verlan
Verlan is originally from the Northern Mountains. & Navigation 50%, Dance 65%, Heraldry 35/40%,
Along with some friends, he was captured by slavers. Horsemanship: General 50/35%, Land Navigation
Just when it seemed that they were about to be dragged 52%; Lore: Demons & Monsters 55%, Religion
off to the Western Empire, the Elves were rescued by 80%; Mathematics: Basic 80%, Prowl 40%, Wil-
a group of adventurers. Among these adventurers was derness Survival 55%.
a priest of the Church of Light and Dark who took a Weapon Proficiencies: Sword (+2 to strike or parry,
liking to Verlan. The persuasive priest convinced Ver- +1 to throw), Knife (+2 to strike, parry, or throw).
lan to join him as an acolyte. During his stint as the
priest’s acolyte, Verlan felt that he found his true call- Hand to Hand Combat: Expert.
ing and ultimately followed in his mentor’s footsteps, Attacks per Melee Round: Five physical or by psion-
becoming a priest himself. He now roams the world ics.
in the service of his gods, wherever his path may take Bonuses: +2 to strike, +3 to parry and dodge, +2 to roll
him. with punch or fall, +2 to pull punch, 40% chance to
Race: Elf. charm/impress.
Alignment: Scrupulous. Armor: Soft leather (A.R. 10, S.D.C. 20).
Attributes: I.Q. 10, M.E. 9, M.A. 12, P.S. 7, P.P. 13, Weapons: Short sword (2D4 damage), dagger (1D6
P.E. 11, P.B. 18, Spd 9. damage).
Disposition: Verlan is essentially a good guy. How- Equipment: A set of traveling clothes, a hooded robe
ever, he sometimes fails to act because he will often (for traveling), a ceremonial robe, boots, belt, bed-
consider all the sides of an argument and finally de- roll, backpack, a medium-sized satchel, 4 small
cide that his involvement would constitute interfer- sacks, a water skin, 2 symbols of the Church of
ing with the balance of the natural order. Light, a large silver cross, 4 wooden spikes, a small
Experience Level: 4th level Priest of Light. mallet, 30 feet (9 m) of rope, 3 vials of holy water, a
silver chalice, a small mirror, a tinder box, and food
Hit Points: 20 rations for 4 weeks.
S.D.C.: 6 Money: 40 gold pieces.
P.P.E.: 45
Age: 212
Height: 6 feet, 1 inch (1.85 m).
Weight: 164 lbs (74 kg).
Clerical Powers: 1. Priestly Abilities (Palladium
RPG, pages 66-67): Healing Touch, Exorcism 28%,
Remove Curse 28%, Turn Dead 35%, Penance &
Sacrifice (can resist thirst for 9 days and hunger for
12 days).
2. Special Prayers (Palladium RPG, pages 64-
66): Strength 41%, Communion 42%, Intervention
42%, Miracles 19%.
3. Spells Granted: Tongues (12), Paralysis: Less-
er (5), Sense Magic (4).
Skills of Note: Speaks Elven 98%, Northern and
Wolfen at 75%, Dwarven at 70%, Western at 55%;
Literate in Elven at 65%; Art (Painting) 75% (pro-
fessional quality), Archaeology 35%, Astronomy
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Gildaron
Gildaron is originally from the Western Empire. strike, +2 to parry or throw), Sword (+2 to strike,
His arrogance and sharp tongue made him too many +1 to parry).
enemies so he headed north. He now roams the world Hand to Hand Combat: Basic.
offering his expertise with a bow to anyone who is
willing to pay his price. Attacks per Melee Round: Four.
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Gryff
Gryff was born in the Wolfen Empire to a clan of the Bonuses: +2 to strike, +3 to parry and dodge, +2 to
Sun Child tribe. Although he tried his hand at ranch- roll with punch or fall, +2 to pull punch, +3 to dam-
ing, Gryff ultimately decided that it wasn’t for him. age, +2 to save vs Horror Factor.
Gryff’s local clan chief decided that a change of scen- Armor: Studded leather (A.R. 13, S.D.C. 38).
ery (basically allowing Gryff to see how things were
outside clan territory) might be good for the young Weapons: Longbow and quiver of 12 arrows (2D6
Wolfen. So, with the blessing of his clan, Gryff began damage each), bastard sword (3D6+2 damage),
his travels and has been roaming the world ever since. small hand axe (mainly for chopping wood; 1D6
damage), dagger (Kobold-made, +1 to strike and
Race: Wolfen. parry, 1D6 damage).
Alignment: Principled. Equipment: Two sets of clothing, a hooded cloak,
Attributes: I.Q. 11, M.E. 11, M.A. 7, P.S. 18, P.P. 10, boots, a pair of soft leather gloves, belt, bedroll,
P.E. 11, P.B. 11, Spd 13. backpack, 2 large sacks, 2 small sacks, a water skin,
Disposition: Gryff is the type of warrior that most fishing line and hooks, 4 snares, a pair of medium-
Wolfen mothers want their cubs to grow up and be sized, metal “jaw” traps, a set of skinning/tanning
like. Gryff is loyal to friends and comrades and re- knives, a six foot (1.8 m) length of light chain, 30
spectful to adversaries who show themselves hon- feet (9 m) of rope, 3 wooden spikes, a small mal-
orable and worthy. However, those who betray his let, a small mirror, a lantern, frying pan and a tinder
trust gain an enemy for life. box.
Experience Level: 4th level Ranger. Money: 99 gold pieces.
Hit Points: 26
S.D.C.: 15
P.P.E.: 12
Age: 24
Height: 9 feet, 6 inches (2.9 m).
Weight: 403 lbs (181 kg).
Natural Racial Abilities: Nightvision 40 feet (12.2
m), keen senses of hearing and smell (see Palladium
RPG, pages 311-312 for details).
Skills of Note: Speaks Wolfen at 98%, Gobblely and
Elven at 70%, Eastern at 55%; Literate in Wolfen at
55%; Animal Husbandry 60%, Astronomy & Navi-
gation 50%, Carpentry 50%, Detect Ambush 50%,
Forced March, Identify Plants & Fruits 55%, Land
Navigation 62%, Military Etiquette 50%, Recog-
nize Weapon Quality 40%, Skin & Prepare Animal
Hides 60%, Track & Trap Animals 55/65%, Track
Humanoids 55%, Wilderness Survival 65%.
Weapon Proficiencies: Archery (+2 to strike, Rate of
Fire = 5), Sword (+2 to strike or parry, +1 to throw),
Knife (+2 to strike, parry, or throw).
Hand to Hand Combat: Expert.
Attacks per Melee Round: Five.
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Hugin Redaxe
Hugin has traveled a great deal and has seen a lot of age, kick attacks, disarm, body block/tackle, crush/
wars and bloodshed. A mercenary who claims to sell squeeze, pin/incapacitate on a Natural 18-20, +1 to
his axe to the highest bidder, somehow Hugin always save vs magic/poison, +5% to save vs coma/death.
seems to wind up fighting for the side or cause that is Armor: Chain mail (A.R. 14, S.D.C. 44).
most dear to him (even if they pay him less than the
bad guys would). Weapons: Battle Axe (Dwarven-made, +1 to strike
and parry, 3D6+3 damage), Broadsword (2D4+1
Race: Dwarf. damage), dagger (1D6 damage), small wood &
Alignment: Scrupulous. leather shield (19 S.D.C.).
Attributes: I.Q. 12, M.E. 9, M.A. 5, P.S. 22, P.P. 11, Equipment: Two sets of clothing, boots, a pair of
P.E. 17, P.B. 7, Spd 11 (4 digging). gloves, belt, bedroll, backpack, 2 large sacks, 2
Disposition: The classic case of a heart of gold beating small sacks, a water skin, and a tinder box.
under a gruff exterior, Hugin is irascible, stubborn, Money: 110 gold pieces.
grumpy, and does not suffer fools gladly. However,
he is also brave, protective of his friends, and loyal
to his own code of honor. Hugin would willingly
lay down his life for a friend. Just don’t expect him
to get all mushy about it.
Experience Level: 4th level Mercenary.
Hit Points: 34
S.D.C.: 33
P.P.E.: 15
Age: 82
Height: 3 feet, 7 inches (1.09 m).
Weight: 163 lbs (73 kg).
Natural Racial Abilities: Nightvision 90 feet (27.4
m), inherent talents with metals, stone, and under-
ground environments (see Palladium RPG, page
293 for details).
Skills of Note: Speaks Dwarven at 98%, Gobblely and
Northern at 65%, Eastern at 55%; Athletics (gen-
eral), Carpentry 45%, Climb/Scale Walls 65/60%,
First Aid 45%, Fishing 45%, Forgery 40%, Horse-
manship: General 50/35%, Intelligence 47%, Lo-
cate Secret Compartments/Doors 35%, Track Hu-
manoids 45%, Wilderness Survival 55%, Wrestling.
Weapon Proficiencies: Sword (+2 to strike or parry,
+1 to throw), Shield (+1 to strike, +2 to parry), Bat-
tle Axe (+2 to strike or parry).
Hand to Hand Combat: Martial Arts.
Attacks per Melee Round: Five.
Bonuses: +2 to strike, +3 to parry and dodge, +5 to
roll with punch or fall, +3 to pull punch, +7 to dam-
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Tramon Dess
Tramon Dess was born the son of an itinerant crafts- Bonuses: +1 on initiative, +2 to strike, +3 to roll with
man. However, Tramon rejected the lifestyle of his punch or fall, +5 to pull punch, +1 to save vs psion-
father and left home to seek his fortune elsewhere. ics, +1 to save vs insanity, +3 to save vs magic/
Sometime during his travels, Tramon discovered that poison, +10% to save vs coma/death, +4 to save vs
he had the talent for contract killing. Tramon was on Horror Factor, 35% chance to charm/impress.
such an assignment when he was captured and sub- Armor: Studded leather (A.R. 13, S.D.C. 38).
sequently enslaved. After escaping, Tramon fled his
pursuers and has managed to elude his would-be cap- Weapons: Military fork (2D4+2 damage), broadsword
tors ever since. (2D4+1 damage), 2 daggers (1D6 damage each).
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Ramius
Ramius was born in a large farming community. Bonuses: +1 on initiative, +2 to strike, +3 to parry
When he came of age, he decided to join the army and and dodge, +3 to roll with punch or fall, +4 to pull
see the world. Unfortunately, he was taken prisoner af- punch, +7 to damage, disarm, kick attacks, +4 to
ter a battle and enslaved soon afterward. However, Ra- save vs Horror Factor, +3 to save vs magic/poison,
mius was freed when war broke out and the slaves of +12% to save vs coma/death.
the kingdom were offered their freedom if they would Armor: Chain mail (A.R. 14, S.D.C. 44).
take up arms and join the army. Ramius has decided
to avoid going back to his homeland until some time Weapons: Long spear (3D6 damage), bastard sword
passes and his embarrassing period of slavery is for- (3D6+2 damage), dagger (1D6 damage), small
gotten, so he has been serving as a mercenary and/or wood & leather shield (15 S.D.C.).
soldier ever since, awaiting the chance to return home. Equipment: Uniform, set of civilian clothing, boots,
Race: Wolfen. a pair of gloves, belt, bedroll, backpack, 2 small
sacks, a water skin, a tinder box, and 2 weeks’ worth
Alignment: Anarchist. of food rations.
Attributes: I.Q. 9, M.E. 11, M.A. 12, P.S. 22, P.P. 10, Money: 99 gold pieces.
P.E. 21, P.B. 8, Spd 16.
Disposition: Ramius is generally courteous and
friendly on the surface (even if he plans on aban-
doning or betraying a comrade).
Experience Level: 3rd level Soldier.
Hit Points: 31
S.D.C.: 30
P.P.E.: 12
Age: 22
Height: 9 feet, 1 inch (2.77 m).
Weight: 329 lbs (148 kg).
Natural Racial Abilities: Nightvision 40 feet (12.2
m), keen senses of hearing and smell (see Palladium
RPG, pages 311-312, for details).
Skills of Note: Speaks Wolfen 98%, Western, Gob-
blely and Elven each at 60%, Southern 50%; Lit-
erate in Wolfen 50%, Climb/Scale Walls 55/50%,
Detect Ambush 45%, Forced March, Intelligence
43%, Land Navigation 38%, Military Etiquette
65%, Recognize Weapon Quality 45%, Swim 50%,
Wilderness Survival 40%, Body Building.
Weapon Proficiencies: Sword (+2 to strike, +1 to
parry), Knife (+1 to strike, +2 to parry or throw),
Spear (+2 to strike or parry, +1 to throw), Shield
(+2 to parry).
Hand to Hand Combat: Martial Arts.
Attacks per Melee Round: Three.
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Charakk
Charakk was born in a small town in the wilderness. arm on 19-20, +1 to save vs magic/poison, +2 to
Unpopular with the townspeople, Charakk was sold save vs Horror Factor, +5% to save vs coma/death.
off to some recruiters for the gladiatorial games. After Armor: Half scale mail (A.R. 11, S.D.C. 35) and hel-
Charakk nearly killed one of his overseers, his masters met.
sold him into slavery. However, after distinguishing
himself one particularly noteworthy battle, Charakk Weapons: Trident (Kobold-made, 3D6+4 damage)
was granted his freedom and has been a traveling free- with metal net, Short sword (3D4 damage), cestus
lancer ever since. (+2 to damage), small iron shield (25 S.D.C.).
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Arktros
After leaving the monastery where he was trained, Armor: Soft leather (A.R. 10, S.D.C. 20).
Arktros has traveled the world to experience its beauty Weapons: Magical spear (indestructible; 2D6 dam-
and wonders. His travels have ultimately led him to age), dagger (1D6 damage), small iron shield (28
many places in the Palladium World. S.D.C.).
Race: Human. Equipment: A set of traveling clothes (including a
Alignment: Player’s choice. hooded robe), a ceremonial robe, sandals, belt, bed-
Attributes: I.Q. 11, M.E. 13, M.A. 13, P.S. 12, P.P. roll, backpack, a large satchel, 4 small sacks, a wa-
15, P.E. 13, P.B. 15, Spd 15. ter skin, a symbol of the Church of Light, a wooden
cross, 6 wooden spikes, a small mallet, 30 feet (9
Disposition: Player’s choice. m) of rope, 3 vials of holy water, a small mirror, a
Experience Level: 5th level Warrior Monk. tinder box, and food rations for 2 weeks.
Hit Points: 33 Money: 49 gold pieces.
S.D.C.: 26
P.P.E.: 51
Height: 6 feet, 3 inches (1.91 m).
Weight: 192 lbs (86 kg).
Special Abilities: 1. Stick Fighting (Palladium RPG,
page 72).
2. Spirit Strike (Palladium RPG, page 72).
3. Temple Skills: Begging 32%, Fasting 52%,
Deep Meditation 44%.
4. Recovers I.S.P. at 3x normal rate.
Skills of Note: Speaks Eastern at 98%, Dwarven and
Western at 80%, Northern at 60%; Literate in East-
ern at 65%; Climbing 70/65%, Cook 50%, Holis-
tic Medicine 55/45%, Land Navigation 61%; Lore:
Demons & Monsters 55%, Religion 65%; Mathe-
matics: Basic 75%, Play Musical Instrument 65%,
Prowl 35%, Sew 60%, Sign Language 50%, Skin/
Prepare Animal Hides 50%, Swim 70%, Track &
Trap Animals 35/45%, Wilderness Survival 65%.
Weapon Proficiencies: Spear (+3 to strike or parry,
+1 to throw), Staff (+2 to strike or parry, +1 to
throw), Shield (+1 to strike, +2 to parry), Targeting
(+4 to strike).
Hand to Hand Combat: Martial Arts.
Attacks per Melee Round: Four.
Bonuses: +2 to strike, +3 to parry and dodge, +3 to
roll with punch or fall, +3 to pull punch, disarm, 6
kick attacks, +2 to save vs Horror Factor, +1 to save
vs disease, +1 to save vs illusions & mind control,
+4 to save vs possession.
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Pheabod
Primarily at home in forests, Pheabod has braved Hand to Hand Combat: Basic.
the journey to cities to better understand the minds of Attacks per Melee Round: Three physical or by
people who come to visit and/or settle in the areas that magic.
he cares for and protects.
Bonuses: +1 to strike, +2 to parry and dodge, +2 to
Race: Human. roll with punch or fall, +2 to pull punch, 2 kick at-
Alignment: Player’s choice. tacks, +1 to save vs magic, +4 to save vs Horror
Attributes: I.Q. 13, M.E. 13, M.A. 15, P.S. 13, P.P. Factor, +2 to save vs disease.
14, P.E. 14, P.B. 9, Spd 12. Armor: Soft leather (A.R. 10, S.D.C. 20).
Disposition: Player’s choice. Weapons: Quarterstaff (2D6 damage), magical stone
Experience Level: 5th level Druid. dagger (1D6 normal damage, tripled to demons or
Deevils).
Hit Points: 35
Equipment: A set of traveling clothes (including a
S.D.C.: 2 hooded robe), a ceremonial white robe, moccasins,
P.P.E.: 45 a pair of soft leather gloves, belt, bedroll, backpack,
Height: 5 feet, 9 inches (1.75 m). a large satchel, 4 small sacks, a water skin, a sprig of
mistletoe, a clove of garlic, a silver cross, 8 wooden
Weight: 156 lbs (70 kg).
spikes, a small mallet, 30 feet (9 m) of rope, a small
Druidic Powers (Palladium RPG, pages 75-76): 1. mirror, a tinder box, and food rations for 2 weeks.
Secret Writing: Oghrune 70%, Regional Geography
Money: 81 gold pieces.
& History 60%, Knowledge of Sacred Sites 55%,
Recognize Enchantment on Animals 55%, Level of
Spell Control 35%.
2. Druid Versification 50%.
3. Druid Astronomy 40%, Weather Identification
40%.
4. Prophecy 40%.
5. Spells granted: Chameleon (6), Control the
Beasts (18), Extinguish Fire (4), Faerie Speak (5),
Familiar Link (55), Globe of Daylight (2), Healing
Wounds (10), Negate Poisons/Toxins (5), Repel
Animals (7).
Skills of Note: Speaks Eastern at 98%, Northern and
Dwarven at 80%, Southern at 60%; Literate in East-
ern at 60%; Animal Husbandry 75%, Anthropol-
ogy 50%, Astronomy & Navigation 65%, Athletics,
Botany 65%, Camouflage 40%, Climbing 50/45%,
Detect Concealment 45%, Falconry 50%, First Aid
65%, Fishing 50%, History 70%, Intelligence 46%,
Land Navigation 61%, Lore: Faerie Folk 65%, De-
mons & Monsters 55%, Religion 45%; Mathemat-
ics: Basic 85%, Recognize & Use Poison 24/16%,
Sing 60%, Wilderness Survival 70%.
Weapon Proficiencies: Staff (+2 to strike or parry, +1
to throw).
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Kandos Faufman
Kandos Faufman runs a ward selling business that death, +2 to save vs magic, +3 to save vs Horror
has yet to turn a profit. For the present, Kandos con- Factor.
tinues to travel and refine his craft so that someday his Armor: Soft leather (A.R. 10, S.D.C. 20).
fortune will be made.
Weapons: Quarterstaff (2D6 damage), dagger (1D6
Race: Human. damage).
Alignment: Player’s choice. Magic Items: Ward arsenal: 6 prepared wards with up
Attributes: I.Q. 17, M.E. 12, M.A. 13, P.S. 10, P.P. to 3 components each (Player’s choice, excluding
10, P.E. 16, P.B. 14, Spd 14. Permanence; Palladium RPG, pages 120-131).
Disposition: Player’s choice. Equipment: 2 sets of clothing, a cape, boots, a pair of
Experience Level: 4th level Diabolist. soft leather gloves, belt, bedroll, backpack, a large
satchel, 2 medium sacks, 5 small sacks, a water skin,
Hit Points: 27 6 glass vials with cork tops, 4 candles, a pound of
S.D.C.: 11 bee’s wax, 8 ounces (227 g) of clear wax, 9 ounces
P.P.E.: 70 (255 g) of gold dust, 9 ounces (255 g) of silver dust,
10 ounces (283 g) of sawdust, 14 sheets of parch-
Height: 6 feet (1.83 m).
ment paper, a 100 page notebook (of parchment), 3
Weight: 177 lbs (80 kg). crow-quill pens, 2 bottles of ink, 8 paintbrushes (of
Diabolist Abilities: 1. Knows all power words & sym- various sizes), 3 small mixing bowls, a small bra-
bols. zier, 1 stick of graphite, 1 stick of chalk, 2 candles,
2 whittling knives, a set of wood-carving knives,
2. Literacy: Runes 92%.
grinding tools, a small mirror, and a tinder box.
3. Recognize & Understand Circles 34%.
Money: 111 gold pieces.
4. Use Magic Circles 45%.
5. Identify Energized Wards 40%.
6. Recognize Enchantment 35%.
7. Recognize Magic 35%.
Skills of Note: Speaks Eastern at 98%, Elven, Gian-
tese and Western at 78%, Northern at 55%; Liter-
ate in Elven at 98%, Eastern and Southern at 68%;
Athletics, Biology 48%, First Aid 48%, Forgery
38%, Heraldry 33/38%, Lore: Magic 55/45/40%,
Masonry 48%, Mathematics: Basic 88%, Advanced
73%, Prowl 28%, Rope Works 48%, Sculpting &
Whittling 68%, Writing 53%.
Weapon Proficiencies: Knife (+2 to strike or parry,
+1 to throw), Staff (+2 to strike, +1 to parry), Ar-
chery (+2 to strike, Rate of fire = 4).
Hand to Hand Combat: Basic.
Attacks per Melee Round: Three physical or by mag-
ic.
Bonuses: +2 to parry and dodge, +3 to roll with punch
or fall, +2 to pull punch, 2 kick attacks (Karate style
kick for 2D4 damage, or snap kick for 1D6 dam-
age), +1 to save vs poison, +4% to save vs coma/
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Urry
Urry was born to a peasant family in the Eastern Weapons: Grappling hook with 30 feet (9.1 m) of
Territory. When he was young, his family indentured rope, scimitar (2D6 damage), 2 daggers (1D6 dam-
him off to a troupe of traveling entertainers, who age each).
taught Urry the skill of tumbling. Urry has since been Equipment: One full set of street clothing (complete
a traveling entertainer himself – first with the troupe, with cape, jacket, shirt, leggings, belt, and boots),
then on his own after the troupe broke up. two performing costumes (one brightly colored and
Race: Human. the other of light grey, for night performances),
Alignment: Scrupulous. well-fitting leather gloves, 200 feet (61 m) of rope,
backpack, sleeping roll, and purse.
Attributes: I.Q. 11, M.E. 8, M.A. 14, P.S. 17, P.P. 16,
P.E. 11, P.B. 12, Spd 24. Money: 104 gold pieces.
Disposition: Urry is a cocky and overconfident wild
man who is not afraid to take risks.
Experience Level: 2nd level Tumbler.
Hit Points: 23
S.D.C.: 35
P.P.E.: 12
Age: 18
Height: 5 feet, 10 inches (1.78 m).
Weight: 162 lbs (73 kg).
Special Skill: Tumbling: Back-Flip (+5 to dodge),
Body Block 78%, Body Throw, Leap (5 feet/1.5 m
long, 4 feet/1.2 m high), Pole Vault (10 feet/3 m
high) 80%, Stilt Walk 80%.
Skills of Note: Speaks Eastern at 98%, Southern at
65%, Elven and Giantese at 55%; Literate in Eastern
at 45%; Animal Husbandry 40%, Body Building,
Boxing, Climb/Scale Walls 55/50%, Dance 50%,
Escape Artist 40%, First aid 41%, Gemology 30%,
Lore: Faerie Folk 30%, Pick Pockets 35%, Prowl
35%, Rope Works 35%, Running, Sign Language
35%, Streetwise 28%.
Weapon Proficiencies: Sword (+1 to strike or parry),
Knife (+1 to strike, parry, or throw), Net (+1 to
strike, parry, or entangle), Grappling Hook.
Hand to Hand Combat: Expert.
Attacks per Melee Round: Three.
Bonuses: +1 to strike, +6 to parry and dodge, +4 to
damage, +3 to roll with punch or fall, +2 to pull
punch.
Armor: Half suit of studded leather (A.R. 9, S.D.C.
30).
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Nian Mosekiner
Nian was born to a peasant family in the Land of Equipment: One full set of street clothing (complete
the South Winds. When he was a boy, his family in- with cape, jacket, shirt, leggings, belt, and boots),
dentured him off to a traveling Prestidigitator. After two performing costumes (one plain and one fancy),
serving his apprenticeship, Nian struck off on his own well-fitting leather gloves, 200 feet (61 m) of rope,
to find his fortune. backpack, bedroll, purse, three small sacks, one
Race: Human. large sack, tinder box, and a water skin. Also has
Tools of the trade: A set of 10 large coins, 8 eggs
Alignment: Unprincipled. filled with smoke/flash powder, six brightly col-
Attributes: I.Q. 12, M.E. 14, M.A. 13, P.S. 12, P.P. ored scarves, 4 sets of playing cards (3 normal, one
12, P.E. 11, P.B. 14, Spd 17. marked), 2 sets of shells & peas (for the shell game),
Disposition: Nian can be a quick-tempered hothead, a set of lock picking tools, and a bell (for signaling);
but is basically a nice guy. and a Special Prop: An Escape Artist Kit.
Experience Level: 2nd level Prestidigitator. Money: 85 gold pieces.
Hit Points: 14
S.D.C.: 26
P.P.E.: 7
Age: 25
Height: 5 feet, 8 inches (1.72 m).
Weight: 150 lbs (68 kg).
Special Skill: Recognize “real” magic and enchant-
ment 26%.
Skills of Note: Speaks Southern at 98%, Dwarven
and Elven at 60%, Faerie at 55%; Literate in South-
ern at 45%; Body Building, Boxing, Card Shark
47%, Concealment 39%, Escape Artist 45%, Forg-
ery 30%, Horsemanship: General 40/25%, Imitate
Voices & Impersonation 45/25%, Juggling 70%,
Locate Secret Compartments/Doors 50%, Palming
45%, Pick Locks 50%, Pick Pockets 50%, Prowl
30%, Streetwise 34%, Track Humanoids 35%, Wil-
derness Survival 35%, Writing 35%.
Weapon Proficiencies: Staff (+1 to strike or parry),
Knife (+1 to strike, parry, or throw), Grappling
Hook, Paired Weapons.
Hand to Hand Combat: Basic.
Attacks per Melee Round: Three.
Bonuses: +1 on initiative, +4 to parry and dodge, +3
to roll with punch or fall, +2 to pull punch, +1 to
save vs illusions.
Armor: Soft leather (A.R. 10, S.D.C. 20).
Weapons: Quarterstaff (2D6 damage), 2 daggers
(1D6 damage each).
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Natalya
Natalya is a girl who learned magic from her father Lines 60%, Magic 66/55/50%; Mathematics: Basic
(who used to be a duke’s Court Wizard). After serving 85%, Public Speaking 55%, Sew 50%, Sing 45%,
her apprenticeship, she left court life to travel and see Wilderness Survival 50%.
the world and eventually found her way here. Weapon Proficiencies: Knife (+2 to strike, parry, or
Race: Human. throw), Archery (+2 to strike, rate of fire = 5).
Alignment: Player’s choice. Hand to Hand Combat: Basic.
Attributes: I.Q. 10, M.E. 14, M.A. 13, P.S. 7, P.P. 20, Attacks per Melee Round: Three physical or by mag-
P.E. 19, P.B. 10, Spd 14. ic.
Disposition: Player’s choice. Bonuses: +4 to strike, +5 to parry and dodge, +2 to
Experience Level: 5th level Wizard. roll with punch or fall, +2 to pull punch, 2 kick at-
tacks, +3 to save vs magic, +2 to save vs poison,
Hit Points: 38 +8% to save vs coma/death, +2 to Spell Strength,
S.D.C.: 5 +4 to save vs Horror Factor.
P.P.E.: 187 Armor: Quilt armor (A.R. 8, S.D.C. 15).
Height: 5 feet, 5 inches (1.65 m). Weapons: Knife (1D6 damage), short bow & 11 ar-
Weight: 115 lbs (52 kg). rows (1D6 damage each).
Magic Abilities: 1. Recognize Enchantment 50%, Equipment: 2 sets of clothing, a hooded cloak, boots,
Recognize Magic 35%. a pair of soft leather gloves, belt, bedroll, backpack,
a large purse, 2 small sacks, a water skin, 8 sheets
2. Enchanted Cauldron 32%.
of parchment paper, a 100 page notebook, 3 crow-
3. Convert Magic Scrolls 16%. quill pens, 2 bottles of ink (1 black, 1 red), 3 sticks
4. Can See & Use Ley Lines, Ley Line Drifting, of graphite, 3 sticks of chalk, 3 candles, a wooden
Ley Line Rejuvenation. cross, a small mirror, and a tinder box.
5. Knows the following spells: Armor of Ithan Magic: 10 feet (3 m) of Cherubot rope.
(10), Blinding Flash (1), Chameleon (6), Climb (3), Money: 243 gold pieces.
Cloud of Slumber (4), Cloud of Smoke (2), Death
Trance (1), Decipher Magic (4), Detect Conceal-
ment (6), Energy Field (10), Extinguish Fire (4),
Fire Bolt (10), Float in Air (5), Globe of Daylight
(2), Horrific Illusion (10), Mystic Alarm (5), See
Aura (6), Sense Evil (4), Sense Magic (2), Shadow
Meld (10), Telekinesis (8), Tongues (12), Weight-
lessness (6).
Psionic Abilities: Save vs psionic attack at 12 or high-
er. Considered a Minor Psychic. Knows the follow-
ing psionic powers: Astral Projection (8), Teleki-
netic Leap (8).
I.S.P.: 46
Skills of Note: Speaks Eastern at 98%, Elven and
Northern at 80%; Literate in Eastern and Elven at
70%; Archaeology 50%, Dowsing 40%, Escape
Artist 50%, First Aid 50%, Fishing 50%, Holistic
Medicine 45/35%, Horsemanship: General 55/40%;
Lore: Demons & Monsters 45%, Geomancy & Ley
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Jannara the Fair
Lady Jannara left her tribe of Elves to find fortune 55%, Religion 40%; Mathematics: Basic 60%, Ad-
and adventure. She was once betrothed to a noble but vanced 60%; Play Musical Instrument 50%, Prowl
left him rather than be tied down to one person or 40%, Track & Trap Animals 35/40%, Wilderness
place. Survival 55%.
Race: Elf. Weapon Proficiencies: Sword (+2 to strike or parry,
Alignment: Player’s choice. +1 to throw).
Attributes: I.Q. 13, M.E. 11, M.A. 8, P.S. 10, P.P. 11, Hand to Hand Combat: Basic.
P.E. 8, P.B. 16, Spd 14. Attacks per Melee Round: Three physical or by mag-
Disposition: Player’s choice. ic.
Experience Level: 4th level Warlock. Bonuses:+2 to parry and dodge, +2 to roll with punch
or fall, +2 to pull punch, 2 kick attacks, 30% to
Hit Points: 20 charm/impress, +2 to save vs Horror Factor (+6
S.D.C.: 6 against elemental beings), +1 to save vs magic, +1
P.P.E.: 104 to save vs possession, +1 to Spell Strength.
Height: 6 feet, 4 inches (1.93 m). Armor: Soft leather (A.R. 10, S.D.C. 20).
Weight: 140 lbs (63 kg). Weapons: Broadsword (magical; +2 to strike & parry,
2D4+3 damage), dagger (1D6 damage).
Natural Racial Abilities: Nightvision 60 feet (18.3
m). Magic Item: Amulet of Charismatic Aura – Increases
Jannara’s Physical Beauty (P.B.) by 8, increasing
Warlock Powers (Palladium RPG, pages 108-111):
her ability to charm and impress everyone around
1. Speak Elemental 92%, Sense Elementals 40%,
her (in a 60 foot/18.3 m radius). Works at 12th level
Summon Elementals 20%.
proficiency. Costs 5 P.P.E. per use.
2. Brotherhood with Elementals.
Equipment: Two sets of clothing, a white hooded
3. Sense Nature of Life Sign (Air): Can tell the robe, bedroll, backpack, a large sack, 4 small sacks,
direction of the wind & accurately tell/sense time a water skin, a tinder box, 2 candles, a wooden cross,
by observing the heavens 74%. Can also sense the a small mirror, 3 sticks of charcoal, and 3 symbols
coming of rain, snow, hail, lightning, wind storms, representing the Element of Air.
Ley Line Storms, and other atmospheric disturbanc-
Money: 190 gold pieces.
es and can also sense impurities in the air (soot and
ash from fire, pollution, gas, etc.) and know if the
contaminants are harmful, all at 45%.
4. Instinctively knows Astronomy at 65% and
can hold breath up to 10 minutes.
5. Knows the following spells: Air Bubble (10),
Ball Lightning (15), Breathe Without Air (3), Call
Lightning (10), Change Wind Direction (6), Cloud
of Steam (4), Create Air (6), Create Light (2), Dissi-
pate Gases (15), Freeze Water (10), Walk the Wind
(10).
Skills of Note: Speaks Elven at 98%, Eastern and
Gobblely at 65%; Literate in Elven at 55%; Disguise
45%, First Aid 45%, Holistic Medicine 45/35%,
Horsemanship: General 50/35%, Land Navigation
52%; Lore: Demons & Monsters 50%, Faerie Folk
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Kernan Drevag
Kernan Drevag was part of a family of Changelings ash from fire, pollution, gas, etc.) and know if the
who came to the Northern Wilderness for safety. They contaminants are harmful, all at 40%.
felt that by avoiding the more densely populated lands, 4. Instinctively knows Astronomy at 65% and
their secret would be less likely to be uncovered. Get- can hold breath up to 10 minutes.
ting the wanderlust, Kernan left his family to see more
of the world and eventually fell in with a wandering 5. Knows the following spells: Air Bubble (10),
Fire Warlock. The two became fast friends and adven- Breathe Without Air (3), Call Lightning (10),
tured together. After one adventure, Kernan was seri- Change Wind Direction (6), Cloud of Steam (4),
ously wounded and lost consciousness, turning back Create Air (6), Create Light (2), Miasma (7), Walk
into his true Changeling form. The Warlock not only the Wind (10).
accepted Kernan as a Changeling but even nursed him Psionics: Kernan possesses Minor Psionics. Knows
back to health. This impressed Kernan so much that the following powers: Presence Sense (4), Telepa-
he decided to follow in his friend’s path and become a thy (6).
Warlock as well. Kernan Drevag now roams the world I.S.P.: 27
as a human Warlock for hire.
Skills of Note: Speaks Elven at 98%, Northern and
Race: Changeling (currently passing for human). Wolfen at 60%, Eastern at 50%; Literate in Elven at
Alignment: Unprincipled. 50%; Escape Artist 40%, First Aid 40%, Horseman-
Attributes: I.Q. 15, M.E. 19, M.A. 21, P.S. 10, P.P. 8, ship: General 45/30%, Identify Plants & Fruit 40%,
P.E. 9, P.B. 6, Spd 6. Land Navigation 48%; Lore: Demons & Monsters
45%, Faerie Folk 40%; Mathematics: Basic 65%,
Disposition: Kernan is very cautious. He has had too Sign Language 35%, Wilderness Survival 50%,
many incidents where his so-called friends turned W.P. Archery (+1 to strike, rate of fire = 4), W.P.
on him the moment they learned he was a Change- Knife (+1 to strike, +2 to parry or throw).
ling.
Hand to Hand Combat: Expert.
Experience Level: 3rd level Air Warlock.
Attacks per Melee Round: Four physical or by psion-
Hit Points: 17 ics.
S.D.C.: 4 Bonuses: +2 to strike, +3 to parry and dodge, +2 to
P.P.E.: 106 roll with punch or fall, +2 to pull punch, +4 to save
Age: 158 vs Horror Factor (+6 against elemental beings), +1
to save vs magic, +1 to save vs possession, +1 to
Height: 7 feet (2.1 m) tall as a Changeling; currently Spell Strength, +2 to save vs psionics, +2 to save vs
passing himself off as 5 feet, 9 inches (1.75 m). insanity, +2 to save vs telepathic probes and mind
Weight: 210 lbs (95 kg). control, 65% to inspire trust/intimidate.
Natural Racial Abilities: Shape changing ability (see Armor: Soft leather (A.R. 10, S.D.C. 20).
Palladium RPG, page 309, for details). Weapons: Crossbow with case of 12 bolts (1D6 dam-
Warlock Powers: 1. Speak Elemental 92%, Sense El- age each), dagger (1D6 damage).
ementals 35%, Summon Elementals 15%. Equipment: Two sets of clothing, a white, hooded
2. Brotherhood with Elementals. robe, bedroll, backpack, a large sack, 4 small sacks,
3. Sense Nature of Life Sign (Air): Can tell the a water skin, a tinder box, 2 candles, a wooden
direction of the wind & accurately tell/sense time cross, a small mirror, and a symbol representing the
by observing the heavens 70%. Can also sense the Element of Air.
coming of rain, snow, hail, lightning, wind storms, Money: 90 gold pieces.
Ley Line Storms, and other atmospheric disturbanc-
es and can also sense impurities in the air (soot and
Permission to photocopy this printed sheet for personal use only. Copyright 2012 Palladium Books®.