D&D Character Sheet: Kromnir
D&D Character Sheet: Kromnir
• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+4 Constitution +7 20 88 --
+1 +2 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
12
+0 Charisma
Total 7d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Darkvision 90 ft.
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Ranger 7 dyrulvson
CLASS & LEVEL PLAYER NAME
Kromnir
Thri-kreen Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === You adopt a particular style of fighting as your you in that darkness.
specialty.
* Deft Explorer • TCoE 56 * Ability Score Improvement • PHB 92
You are an unsurpassed explorer and survivor, both in | Druidic Warrior • TCoE 57
the wilderness and in dealing with others on your You learn two cantrips of your choice from the druid * Extra Attack • PHB 92
travels. spell list. They count as ranger spells for you, and You can attack twice whenever you take the Attack
Wisdom is your spellcasting ability for them. action on your turn.
| Canny (1st Level) • TCoE 56
Choose one of your skill proficiencies. Your proficiency * Spellcasting • PHB 91 * Iron Mind • XGtE 42
bonus is doubled for any ability check you make that You can cast known ranger spells using WIS as your You gain proficiency in WIS saving throws. If you
uses the chosen skill. spellcasting modifier (Spell DC 13, Spell Attack +5). already have it, you instead gain proficiency in INT or
You can also speak, read, and write two additional CHA saving throws (your choice).
languages of your choice. * Primal Awareness • TCoE 57
You learn additional spells when you reach certain
| Roving (6th Level) • TCoE 56 levels in this class if you don’t already know them, as === THRI-KREEN RACIAL TRAITS ===
Your walking speed increases by 5, and you gain a shown in the Primal Awareness Spells table.
climbing speed and a swimming speed equal to your * Ability Score Increases • SAiS 9
walking speed. * Ranger Archetype • PHB 92 When determining your character’s ability scores,
increase one score by 2 and increase a different score
* Hit Points • PHB 90 | Gloom Stalker by 1, or increase three different scores by 1.
* Favored Foe • TCoE 56 * Gloom Stalker Magic • XGtE 42 | Increase two scores (+2 / +1) •
When you hit a creature with an attack roll, you can You learn additional spells based on your level that Increase one of these scores by 2 and a different
mark the target as your favored enemy for 1 minute or count as ranger spells but don't count against the score by 1.
until you lose your concentration (as if you were number of spells you know.
concentrating on a spell). * Languages • SAiS 9
The first time on each of your turns that you hit the * Dread Ambusher • XGtE 42 Your character can speak, read, and write Common
favored enemy and deal damage to it, including when You add your WIS modifier (+2) to initiative rolls. At the and one other language that you and your DM agree is
you mark it, you can increase that damage by 1d6. start of your first turn of each combat, your walking appropriate for the character.
speed increases by 10 ft., which lasts until the end of
| 3 / Long Rest • Special that turn. If you take the Attack action on that turn, you * Creature Type • SAiS 15
can make one additional weapon attack as part of that You are a Monstrosity.
* Proficiencies • PHB 90 action, dealing an extra 1d8 damage of the weapon’s
damage type on a hit. * Size • SAiS 15
* Additional Ranger Spells • TCoE 57 You are Medium or Small. You choose the size when
| Special you select this race.
* Spellcasting Focus • TCoE 57
You can use a druidic focus as a spellcasting focus for * Umbral Sight • XGtE 42 * Speed • SAiS 15
your ranger spells. You gain darkvision out to a range of 60 ft. (+30 ft. if Your walking speed is 30 ft.
you already have it). While in darkness, you are
* Fighting Style • PHB 91 invisible to any creature that relies on darkvision to see * Chameleon Carapace • SAiS 15
Pouch 1 1 lb.
WEIGHT CARRIED
EQUIPMENT
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Ranger 7 dyrulvson
CLASS & LEVEL PLAYER NAME
Kromnir
Thri-kreen Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
While you're not wearing armor, your base AC is +18. Your HP maximum increases by 14.
* Darkvision • SAiS 15
You can see in dim light within 60 ft. of you as if it were
bright light, and in darkness as if it were dim light, only
discerning colors in that darkness as shades of gray.
* Sleepless • SAiS 15
You do not require sleep and can remain conscious
during a long rest, though you must still refrain from
strenuous activity to gain the benefit of the rest.
ADDITIONAL EQUIPMENT
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Female 23 Small 6'5" 250
GENDER AGE SIZE HEIGHT WEIGHT
Kromnir Chaotic Neutral Bug Bug Bug
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
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WIS 13 +5
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
P Control Flames Fighting Style (Always Prepared) -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S
P Mold Earth Fighting Style (Always Prepared) -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V
O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
O Rope Trick Gloom Stalker Magic -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M
P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S
SPELLS
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