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D&D Character Sheet: Kromnir

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0% found this document useful (0 votes)
28 views5 pages

D&D Character Sheet: Kromnir

Uploaded by

wylderssc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Ranger 7 dyrulvson

CLASS & LEVEL PLAYER NAME


Kromnir
Thri-kreen Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+4 Constitution +7 20 88 --
+1 +2 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
12
+0 Charisma
Total 7d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +8 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+4 +2

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


18 +1 Athletics STR Herbalism Kit, Thieves' Tools
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
+2 History INT Common, Draconic, Sylvan, Telepathy,
INTELLIGENCE
+2 Insight WIS Thri-kreen
35 ft. (Walking), 35 ft. (Climbing), 35 ft.
+2 +0 Intimidation CHA
(Swimming)
+2 Investigation INT
14 +2 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +5 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Favored Foe • 3 / Long Rest
When you hit a creature with an attack roll, you can
Help, Hide, Ready, Search, Use an Object, mark the target as your favored enemy for 1 minute or
+2 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, until you lose your concentration (as if you were
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object concentrating on a spell).
The first time on each of your turns that you hit the
E +11 Stealth DEX === SPECIAL === favored enemy and deal damage to it, including when
CHARISMA Dread Ambusher you mark it, you can increase that damage by 1d6.
P +5 Survival WIS
You add your WIS modifier (+2) to initiative rolls. At

+0 the start of your first turn of each combat, your walking


speed increases by 10 ft., which lasts until the end of
that turn. If you take the Attack action on that turn, you
can make one additional weapon attack as part of that
10 action, dealing an extra 1d8 damage of the weapon’s
damage type on a hit.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Club +4 1d4+1 Bludgeoning Simple, Light

Dagger +8 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 2 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 90 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 7 dyrulvson
CLASS & LEVEL PLAYER NAME
Kromnir
Thri-kreen Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You adopt a particular style of fighting as your you in that darkness.
specialty.
* Deft Explorer • TCoE 56 * Ability Score Improvement • PHB 92
You are an unsurpassed explorer and survivor, both in | Druidic Warrior • TCoE 57
the wilderness and in dealing with others on your You learn two cantrips of your choice from the druid * Extra Attack • PHB 92
travels. spell list. They count as ranger spells for you, and You can attack twice whenever you take the Attack
Wisdom is your spellcasting ability for them. action on your turn.
| Canny (1st Level) • TCoE 56
Choose one of your skill proficiencies. Your proficiency * Spellcasting • PHB 91 * Iron Mind • XGtE 42
bonus is doubled for any ability check you make that You can cast known ranger spells using WIS as your You gain proficiency in WIS saving throws. If you
uses the chosen skill. spellcasting modifier (Spell DC 13, Spell Attack +5). already have it, you instead gain proficiency in INT or
You can also speak, read, and write two additional CHA saving throws (your choice).
languages of your choice. * Primal Awareness • TCoE 57
You learn additional spells when you reach certain
| Roving (6th Level) • TCoE 56 levels in this class if you don’t already know them, as === THRI-KREEN RACIAL TRAITS ===
Your walking speed increases by 5, and you gain a shown in the Primal Awareness Spells table.
climbing speed and a swimming speed equal to your * Ability Score Increases • SAiS 9
walking speed. * Ranger Archetype • PHB 92 When determining your character’s ability scores,
increase one score by 2 and increase a different score
* Hit Points • PHB 90 | Gloom Stalker by 1, or increase three different scores by 1.

* Favored Foe • TCoE 56 * Gloom Stalker Magic • XGtE 42 | Increase two scores (+2 / +1) •
When you hit a creature with an attack roll, you can You learn additional spells based on your level that Increase one of these scores by 2 and a different
mark the target as your favored enemy for 1 minute or count as ranger spells but don't count against the score by 1.
until you lose your concentration (as if you were number of spells you know.
concentrating on a spell). * Languages • SAiS 9
The first time on each of your turns that you hit the * Dread Ambusher • XGtE 42 Your character can speak, read, and write Common
favored enemy and deal damage to it, including when You add your WIS modifier (+2) to initiative rolls. At the and one other language that you and your DM agree is
you mark it, you can increase that damage by 1d6. start of your first turn of each combat, your walking appropriate for the character.
speed increases by 10 ft., which lasts until the end of
| 3 / Long Rest • Special that turn. If you take the Attack action on that turn, you * Creature Type • SAiS 15
can make one additional weapon attack as part of that You are a Monstrosity.
* Proficiencies • PHB 90 action, dealing an extra 1d8 damage of the weapon’s
damage type on a hit. * Size • SAiS 15
* Additional Ranger Spells • TCoE 57 You are Medium or Small. You choose the size when
| Special you select this race.
* Spellcasting Focus • TCoE 57
You can use a druidic focus as a spellcasting focus for * Umbral Sight • XGtE 42 * Speed • SAiS 15
your ranger spells. You gain darkvision out to a range of 60 ft. (+30 ft. if Your walking speed is 30 ft.
you already have it). While in darkness, you are
* Fighting Style • PHB 91 invisible to any creature that relies on darkvision to see * Chameleon Carapace • SAiS 15

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Hammer 1 3 lb.

Dagger 1 1 lb. Piton 10 2.5 lb.

SP 7 Club 1 2 lb. Rations (1 day) 10 20 lb.

Backpack 1 5 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Blanket 1 3 lb. Tinderbox 1 1 lb.

Fishing Tackle 1 4 lb. Torch 10 10 lb.


GP 85 Grappling Hook 1 4 lb. Waterskin 1 5 lb.

Healer's Kit 2 6 lb.


PP 0 Mirror, Steel 1 0.5 lb.

Pouch 1 1 lb.
WEIGHT CARRIED

98 lb. Waterskin 1 5 lb.

ENCUMBERED Herbalism Kit 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Thieves' Tools 1 1 lb.

PUSH/DRAG/LIFT Sprig of Mistletoe 1 --

0 lb. Crowbar 1 5 lb.

EQUIPMENT

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Ranger 7 dyrulvson
CLASS & LEVEL PLAYER NAME
Kromnir
Thri-kreen Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

While you're not wearing armor, your base AC is +18. Your HP maximum increases by 14.

As an action, you can change the color of your


carapace to match the surroundings, giving you
advantage on Dexterity (Stealth) checks made to hide.

| Chameleon Carapace (Change Color): 1 Action

* Darkvision • SAiS 15
You can see in dim light within 60 ft. of you as if it were
bright light, and in darkness as if it were dim light, only
discerning colors in that darkness as shades of gray.

* Secondary Arms • SAiS 15


You have two slightly smaller arms below your primary
pair of arms that can manipulate an object, open/close
a door or container, pick up or set down a Tiny object,
or wield a weapon with the light property.

* Sleepless • SAiS 15
You do not require sleep and can remain conscious
during a long rest, though you must still refrain from
strenuous activity to gain the benefit of the rest.

* Thri-kreen Telepathy • SAiS 15


Without magic, you can’t speak the non-thri-kreen
languages you know. Instead you can use telepathy,
magically transmitting your thoughts mentally to willing
creatures within 120 ft. of yourself. A contacted
creature doesn’t need to share a language with you,
but must be able to understand at least one language.

The telepathic link is broken if the distance between


you is more than 120 ft., if either of you are
incapacitated, or if either of you mentally breaks the
contact (no action required).

=== FEATS ===

* Tough • PHB 170

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Female 23 Small 6'5" 250
GENDER AGE SIZE HEIGHT WEIGHT
Kromnir Chaotic Neutral Bug Bug Bug
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Like a nomad, I can’t settle down


in one place for very long.
I live by my own set of weird and
wonderful rules.
PERSONALITY TRAITS

Changeability. Change is good,


which is why I live by an
ever-changing set of rules. (Chaotic)
IDEALS

I find magic in all its forms to be


compelling. The more magical a
place, the more I am drawn to it.
BONDS

I have many vices and tend to


indulge them.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

P Control Flames Fighting Style (Always Prepared) -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

P Mold Earth Fighting Style (Always Prepared) -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S

=== 1st LEVEL === 4 Slots OOOO

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V

O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

=== 2nd LEVEL === 3 Slots OOO

O Rope Trick Gloom Stalker Magic -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S

SPELLS

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