FAMILY EVENTS
D20 EVENT TABLE 57 Male=Divorces based on a claim of consanguinity - which is
01 No event. more likely to be false than true. Female=Has a cold & loveless
02 Local Event (see below) and roll again. marriage. No children possible. Each winter (Wd6) 1=Kills them-
03 Birth for Pagans, and roll again. selves, 6=Kills husband.
04 Marriage for Christians and roll again. 58 Expected marriage is refused by potential in law. Choose: Add
05-20 Family Event (Even result use Table A, odd result use Table B). £2 to dowry=Check to Generous. Defend her name in a duel
=Check to Proud & Honour. Find a new match=Check to Energetic
D20 FAMILY MEMBER TABLE & Love. Find out the truth=Love (Family) -1 and check to Just &
1-2 Father. Honest. Take the matter to court=Costs £½, and check to Loyalty
3-4 Mother. (Lord) & Courtesy.
5-9 Brother. 59 Is slain or raped and killed without mercy by a neighbouring
10-13 Sister or Wife (if present) on a 13. knight. Roll Love (Family) vs. Just, if Just then settle the issue in
14-16 Uncle (d6 even) or Aunt (d6 odd) . your lord’s court or by arms, if Family start a blood feud = every
17 Grandfather (d6 even) or Grandmother (d6 odd). year roll 1d6 on a roll of 1 a kin member dies - on a roll of 6 one
18-20 Cousin. of theirs die.
60 A young knight or woman claim they are your brother or sister.
D20 LOCAL EVENT TABLE Choose: Settle by arms=check to Prudent & Just. Send away=
01-02 Neighbours’ lands are raided. He asks for aid. check to Proud & Suspicious. Embrace=Check to Trusting & Love
03-05 Neighbour and 7-12 border patrol knights request lodging. (Family), +1 kin.
06-07 Neighbour requests counsel on Justice Event resolution. 61 Goes missing. Each winter (Wd6) 1=Is dead, 6=Returns alive.
08 Neighbour requests aid tackling a monster that is terrorising his 62 Goes insane. They may recover. Each winter (Wd6) 1=kills them-
lands. selves. 6=recovers.
09-10 Neighbour has placed a toll on a shared trade road, reducing 63 Dies and leaves enough money for two sons to become knights.
trade. Until this is resolved you lose £0-1 per year. 64 Excels at court and is, male=knighted by Roderick (or current
11-12 Neighbour offers you the chance to hunt together. lord) female=is made a courtly handmaiden. +25 Glory.
13 Neighbour is at war with another lord or lords. He asks for assist- 65 Underage family member asks you, your wife or sister to help
ance. This may widen the conflict. them become a male=squire, female=handmaiden. Yes=Check to
14-15 Neighbour is getting married and you are invited to join the Love (Family). No=Check to Prudent.
celebration. A gift is considered customary. 66 Underage family member is blessed with (1d6=stat). If he or
16 The richest local lord hosts a feast for one of the major religious she becomes a PC they may roll twice for that stat and take the
festivals. Every local lord is invited. This presents the chance to higher roll.
improve or worsen multiple relations. 67 Seeks shelter from vengeance. Yes=Check to Love(Family) -1
17 Asks to marry a female from your family. Loyalty (Lord). No=Check to Loyalty (Lord), -1 Love (Family) and
18 Neighbour forcefully recruits player retinue member as per -1 Honour. Family member may die if refused aid.
BoTM removal rules (if available). 68 Family member receives land grant from the church. £1 per year
19 Neighbour attacks! which you provided a successful Piety/Worldly check is made
20 Roll twice on this table and apply both results. every 5 years. This event only occurs if a religious monument has
All Local Events (and Luck events involving a neighbour) trigger been built.
a roll vs the current relationship standing. If the event in question is a 69 Leaves to find their way in life and is gone for 3d6 years. They
request, which is then denied, a failed roll indicates that relations have earn 10 Glory per year for the family and then return.
worsened. If the result is an attack or toll event, a success indicates the 70 Needs a champion to resolve a dispute. Yes=Check to Love (Fam-
event does NOT take place. When requesting aid two rolls are made. The ily) & Valourous. No=Check to Prudent and -1 Love (Family). Kin
first determines whether there is a meaningful response, and the second dies on (d20=1-15).
determines if such a request affects relations. 71 Asks you to claim his or her bastard son/daughter as your own.
Yes=Check to Love (Family) and Deceit. No=Check to Honour and
D100 FAMILY EVENT TABLE A Honesty. -1 Love (Family).
01-10 Death. 72 Becomes a male=squire or female=handmaiden. Each winter
11-35 Birth (d6) even=son, odd=daughter. he or she is (Wd6) 1=killed, 6=becomes a knight or (d6) 1=Runs
36-50 Marriage. away, 6=Marries.
51 Marries into the family of another player character. 73 Takes up new profession. Roll (1d20) and read result from Boat-
52 Male= Pledges total loyalty. Any future Love (Family) roll will man down on the Manor Retinue Table, skill=1d6+3.
automatically succeed. Female= Pledges to serve faithfully; +1 to 74 Male=Asks for help to pay off a loan. Female=Needs help
Hospitality while she lives. with dowry of £1-3. Yes=Check to Generous and they marry.
53 Accepts an illegitimate son who they had previously disowned. No=Check to Selfish and -1 Love (Family).
Choose: Settle by arms=check to Prudent & Just. Send away= 75 Becomes popular with the peasants. -1 Hate Landlord while
check to Proud & Suspicious. Accept=Check to Trusting, +1 kin & alive. One rumour removed and may ignore one future rumour.
may cause later problems. 76 Has joined the priesthood to become a nun, a monk or a hermit.
54 Is attacked by a creature or monster living in the forests. Each 77 Has a mentally or physically retarded (cretin) child. If no child
year (Wd6)1=Creature attacks and kills family member, 6=Crea- under 5 is present then they have a child this year.
ture attacks but family member survives. 78 Is being held for ransom by the Saxons, Irish etc,. Each winter
55 Insulted their lord or a lady at court. This gives -2 to Honour un- (d6) 1=Is killed. Pay ransom gives a Check to Love (Family). If the
less the knight makes amends, either financially or physically. The ransom is declined or kin dies -1 Honour, check to Prudent.
modifier may be worked off over several years if necessary. 79 Is said to be barren/infertile. If player wife childbirth rolls suffer
56 Female=Marries above status. Gain 1 family knight. Male=knight -4, increasing to -8 if proved true. (Wd6) 1=True, 6=False.
wishes to marry already betrothed family daughter. Choose: Al- 80 Rumours of incest. Affected potential PCs will suffer as a sickly
low marriage= +1 family knight, check Love Family & Arbitrary, -1 child and -3 APP if proved to be true. (Wd6) 1=True, 6=False.
Honour. Wed to betrothed=family enemy, check to Just & Honour. 81 Homosexuality rumoured. (Wd6) 1=True, 6=False.
FAMILY EVENTS
82 Cheated at a contest. Male=(d6) 1=Combat 2=Falconry, 3=Hunt- (50 if not yet a knight) and check to Loyalty (Lord). (Wd6) 1=Dies
ing, 4=Singing, 5=Orate, 6=Gaming. Female=(d6) 1=Falconry, while on duty.
2=Play (harp), 3=Gaming, 4=Dancing, 5=Singing, 6=Compose. 54 Donates £1d6 to the family which they made from Male=Raiding,
Choose: Pay £1d6 to contest host or -1 Honour. Female=Jewellery donation. Keep or Pass to the poor=+1 Gener-
83 Is badly in debt and asks for help to pay £1d6. Yes=Check to Just, ous and tick Modest. Pass to the Church=Check Pious/Worldly &
No=Check to Prudent, or give £+3 for Generous. Generous. Pass to the peasants=Check Generous & -2 Fate.
84 Sexual deviancy rumoured. (Wd6) 1=True, 6=False. 55 Suffers a terrible accident and is crippled, but survives.
85 Adultery accusations. This could sour local relations depending 56 Leaves for the continent. Each winter (d6) 1=Dies, 6=Returns
on who the adulterous affair was with. Determine lover random- alive. Earns 10 Glory per year of travel.
ly if required. (Wd6) 1=True, 6=False. 57 Has been asked by another Banneret knight to be their concu-
86 Ancestry disputed. If proved true the person involved is effec- bine. Choose: Yes= Check to Selfish, -1 Love (Family) +1d6 Libra.
tively removed from the family. (Wd6) 1=True, 6=False. No= Check to Honour.
87 Kidnap accusation. (d6) 1=True, 6=False. 58 Asks to marry below their station. Choose: Accept= Check to Just
88 Horse stealing accusation. (d6) 1=True, 6=False. & -2 Honour. Deny= Check to Arbitrary & Cruel.
89 Is an alcoholic. Each winter (d6) 1=Dies, 2=Constantly drunk, 59 Has a half brother/sister, and is a member of another knightly
6=Cleans up. family, who wishes to visit and discuss potential suitors. Choose:
90 Kills wife/husband in a fit of rage or jealousy. The killer should Accept=Check to Trusting and Honourable. Deny=Check to Pru-
face justice. Try the accused at court=Check to Just (accused can dent and Suspicious.
claim trial by combat), ignore=Check to Arbitrary. If proved true 60 Leaves on a pilgrimage to a sacred place relevant to their
effect is as murderer. (d6) 1=True, 6=False. religion. Each winter (d6) 1=Killed, 6=Return alive. They gain 15
91 Is grossly overweight. Each winter (d6) 1=Dies, 6=Loses weight. Glory per year they are away. If they return they earn the knight
92 Treason rumoured (accepting bribes from the Saxons, Picts, etc). a check to Piety/Worldy.
(d6) 1=True, 6=False. 61 Is rejected by his/her true love and has vowed never to marry.
93 Disliked by the peasants. Permanent +1 Hate Landlord while they 62 Two siblings fight for the same woman. Choose: Have them
remain on the manor. determine the matter by arms=Check to Just and Honour. Loser
94 Messy love affair almost proved. (d6) 1=True, 6=False. hates the winner. Side with one of them=Check to Arbitrary and
95 Feud with another knight or family. loser counts as challenge to the lord. Dismiss both claims=Check
96 Claim of having an illegitimate child with a Saxon, Pict or Irish. to Prudent & -1 Love (Family). Each winter (d6) 1=The person
(d6) 1=True, 6=False. loved leaves, 4-6=They marry. In either case (d6) 1=One sibling
97 Murder rumoured. (d6) 1=True, 6=False. kills the other, 6=They leave.
98 Necromancy rumoured. (d6) 1=True, 6=False. 63 A distant cousin from another manor pleads for assistance in
99 Heresy rumoured. (d6) 1=True, 6=False. protecting his own manor/lands from attack. Choose: Yes=Check
00 Roll twice on the table +one current rumour is proved true. to Energetic, Reckless & Valourous. Gain Kin knight. No=Check to
Prudent & Selfish.
D100 FAMILY EVENT TABLE B 64 Dies and leaves you and item of value worth £1D3+3. It can be
01-10 Death. sold but to do so gives -1 Love (Family).
11-30 Birth (d6) even=son, odd=daughter. 65 Converts to another religion. Choose: Abide by their decision
31-45 Marriage. =Check to Love (Family), and all opposing religious virtues & +5
46 Is called to aid another knight in battle with whom he shares a Fate, diminishing 1 per year but never dropping below 1. Cast
common ancestor. Choose: Allow the kin member to go check out =Check to Cruel, Piety (or Worldy), Prudent and -1 Love
Generous and Just. Roll (d6) 1-2=kin member dies, 3-6 returns (Family).
and earns you 20 Glory. Refuse and check Prudent and Selfish. 66 Is falsely accused by another knight of some form of dishonour
47 Steals an item of treasure, or 1d6 worth of grain and leaves the or crime. Roll Love (Family) vs. Just If Love choose: Let it go
manor. A sharp eyed wife or a town watch has a chance of spot- unpunished=Check to Cowardly, Forgiving & -1 Honour. Chal-
ting the thief and apprehending him/her (d6) and a vault may lenge knight to single combat=Check to Love (Family) & Valour-
force them to steal grain not treasure. ous. If Just choose: Find out the truth=Love (Family) -1 and check
48 Has been captured and imprisoned by another (non neighbour- to Just & Honest. Take the matter to court=Costs £½, and check
ing) knight. Male=The kinsmen was either refused hospitality or to Loyalty (Lord) & Courtesy.
lost to the knight in a contest and yielded. Female=The ransom is 67 A man/woman arrives who claims to be the husband/wife of the
£4. Choose: Pay ransom and check Love (Family). Each year that person in question. Choose: Settle by arms=check to Prudent &
you refuse check Selfish - also roll (Wd6) 1=kinsman dies in the Just. Send away= check to Proud & Suspicious. Accept=Check to
dungeon, -1 Love (Family) and check Cruel. Trusting, +1 kin & may cause later problems (Wd6) 1=No, 6=Yes.
49 Male=Has been made a steward of another manor for the next 68 Wants to arrange a marriage for you with a woman of equal
10+1d6 years. During that time - unless they die or are dismissed standing. Requires approval from the earl. Comes with a +2
(d6) 1= dismissed - you gain +£1 per annum. modifier to the Wife roll. Choose: Yes=Married. No=Check to
50 Had a premonition foretelling your doom. Roll Pious for Chris- Selfish and Proud.
tians and Worldly for Pagans. If successful, you take heed of the 69 Your lord asks you to arrange a marriage for the person in ques-
vision and may re-roll any roll next year. If you fail then roll LUC tion. Choose: Yes=Check to Loyalty (Lord) and check Selfish and
for every critical or it becomes a fumble. Once. Deceitful for £1d6 dowry or check Prudent, Honour & Hospitality
51 Has their lineage challenged by another knight who claims to be for +1 kin knight. No= -2 Loyalty (Lord) & Check Love (Family)
their father. Choose: Take the matter to court=Costs £½, check 70 Non family kin (widow/widower) asks for an arranged marriage.
to Courtesy. Make Justice roll to determine outcome. Accept the Choose: Yes=Check to Generous and Love (Family). Check to Love
claim=lose 1 kinsman, gain £1d3, check Selfish. Challenge=Check (family) & Proud for knight kin member, or +1 Honour for the
to Honour and Valourous. right choice (non knight). No=Check to Selfish.
52 Is said to be cursed. (Wd6) 1=They die. Wise Woman or Village 71 Has brought good fortune to the family. +1 LUC while they are
Priest may try once a year to lift the curse. +1 Fate til resolved. alive.
53 Male=Is made a Seargent at Arms by the earl, granting 25 Glory 72 Has distant relatives and their followers ask for shelter as the flee
FAMILY EVENTS
oppression elsewhere. Choose: Yes=Check to Hospitality, +1d20 89 Has developed an uncanny ability with animals. +2 Stewardship
Levy, +1 POP year. No= -1 Hospitality. while they remain alive.
73 Inadvertently killed a member of another knight’s household 90 Is suspected of constantly using prostitutes. (Wd6) 1=True,
staff. Choose: Pay recompense to the knight=Check to Honour 6=False.
and potentially Generous. No=Check to Selfish and -1 Honour. 91 Has developed a terrible stutter. This may lead to cretin children.
74 Family member and another 1d6 family knights were involved 92 Has become extremely boastful and non-discreet. Each year
in a fight with (d6) 1-2=Bandits, 3-4=Neighbouring knights, (d6) 1= Their behaviour causes trouble of some sort.
5=Saxons, 6=Silchester knights. Roll 1d6+1. If result is higher than 93 Is rumoured to be having an affair with the knight’s wife. (Wd6)
the number of knights then one of them is killed. If not they have 1=True, 6=False.
Loot. This may also worsen relations with the group involved. 94 Infected by Pox or other wasting disease. Use opposed D20 rolls
75 Has become an inspirational member of the family. Male=Roll to to shake off but if not the stricken kin members must roll each
Hunting, Orate, Battle, Siege, Proud, Valourous & Love (Family). Winter (d6) 1-3=Death, 4-5= Survives but still infected -1 to next
Female=Roll to Orate, Compose, Sing, Play, Modest & Love (Fam- roll, 6=Recovers and is cured. Any disease may spread. Each
ily). Winter roll (d6) 1-2=Disease spreads to another kin member.
76 Has been cursed. This can lead to many different outcomes 95 Wins at a contest. Male=(d6) 1=Combat 2=Falconry, 3=Hunting,
which should be handled individually by the GM. If the player 4=Singing, 5=Orate, 6=Gaming. Female=(d6) 1=Falconry, 2=Play
decides to remove the curse they gain a check to Honour. (harp), 3=Gaming, 4=Dancing, 5=Singing, 6=Compose. This suc-
77 Is asked to be the honorary Page/Equerry or Maid/Equerry of cess grants the PK a Glory bonus of 30.
the Presence for this years court. The PK must make a LUC roll. 96 Is foul tempered. +1 Fate while they live.
Critical Success= A truly remarkably performance of poise, grace 97 Is vain or cowardly. Any call to arms will suffer a -10 modifier.
and subtlety (60 Glory). Success=A good performance and well 98 Is said to be a shameless womaniser or hussy. Each year (Wd6)
liked (40 Glory). Failure=A passable attempt, but will not be 1=Proved to be untrue, 5-6=Has illegitimate child.
asked back (10 Glory). Fumble=A dreadful embarrassment to the 99 Is excellent with numbers. While they live, the manor will ben-
knight and his family (-2 Honour). efit as if a proctor was present.
78 Has a distant relative traceable to another local knight’s family. 00 Roll twice on the table +one current rumour is proved false.
Nurturing this link could prove beneficial in the future and will
prompt a relations check. Rumours, if proved to be true, can be detrimental to the family and
79 Is exceptionally talented at (roll on Family Skill table). +5 to this negatively affect the relationship with the peasants;
skill. - Sexual deviancy, homosexuality, being alcoholic, using pros-
80 Has a child who has the Sight - a latent power of some form. The titutes and a messy love affair all give a +2 Fate modifier for one year
GM must determine the extent of this and how it affects play. only. Homosexuality also requires judgement by the church which, if
This may also pass along the bloodline (d6) 1-3=Child is mad/ ignored, will make the +2 Fate a yearly modifier. Turning over a family
mentally retarded, 4=Ability lost, 5-6=Passed along. member to be tried for such an event gives -1 Love (Family) and a Check
81 Two kin members have developed a strong dislike for one an- to Just and Cruel. Pagans suffer only a +1 Fate modifier in such circum-
stances.
other. The dispute makes for a tense atmosphere at times and af-
- Claim of having an illegitimate child with a foreigner has a +3
fects the running of the manor which causes +2 Fate til resolved.
Fate effect for one year only, unless they become the lord.
Choose: Settle Dispute=Roll Just vs 15+1d6 (each +£ “sweetener”
- Murder rumoured has a +2 Fate effect until the murderer faces
gives a +1 modifier). Find out the origin of the dispute=Check to
justice. This does not cause a -1 Love (Family) but if proved true the
Energetic and Honest (successful Intrigue reveals problem and person in question will be hanged. Turning over a suspect is the same as
gives +5 mod to future settlement). Dismiss one kin=Love (Fam- above.
ily)-1, Check to Arbitrary. - Treason is considered a dreadful crime by the commoners. This
82 Develops a love for you which becomes increasingly hard to gives a +1 Fate modifier purely on rumour, rising to a +2 Hate Landlord
ignore (and can be male or female - but should not be a direct +5 Fate modifier if proved true, which only begins to diminish (at -1
relation). Once per year the knight must roll Honour to avoid point per year) once the accused faces justice. The punishment if found
temptation. If the role is failed they must roll Chaste or the affair guilty is death by hanging.
is consummated. A fumble results in a Love passion being gained. - Heresy and Necromancy are considered the worst crimes.
Each consummation may result in a Love passion (Honour vs They both cause +2 Fate purely on rumour and if proved true give +3
Reckless). Each year that passes without consummation may Hate Landlord and a +6 Fate modifier, which diminishes as above. Such
break the spell of the lover (Wd6) 6= love is lost. If the love is crimes must be tried by the church. Harbouring accused individuals will
revealed it may cause numerous problems. If not the player negatively effect Piety or Worldliness. The punishment is death through
must roll Deceit each year. (Non gay knights gain a +10 to avoid being hung drawn and quartered.
Honour/consummation). Any outcome which results in a loss to the Family Passion may
83 Attempts to kill one of your children either through (d6) 1-2=Jeal- provoke a family leadership challenge. Each time the passion dimin-
ousy, 3-4=Madness, 5-6=Accident. Roll (Wd6) 1=They succeed ishes roll against it or suffer a challenge. Usually 3 such challenges are
and are not caught. 2=They succeed and are caught. 3-4=They required before they are physically backed up.
fail and are not caught. 5-6=They fail and are caught.
84 Is formally blessed by the Bishop/Druid. Such a blessing brings
Glory to the family (50 Glory) and the recipient is known infor-
mally as X the Blessed/Blessed Be. Check Piety or Wordly.
85 Asks permission to accept an orphan child. Yes=Check to Merci-
ful, No=Check to Cruel.
86 Suffers a disability. Roll (d6) 1-3=Through disease, 4-6=Through
accident. Roll (d6) 1=Blind, 2=Deaf, 3=Mute, 4=No arm, 5=No leg,
6=Paralysed.
87 Has developed a growing hatred towards you. (Wd6) 1= attacks
or challenges, 6=leaves manor.
88 Is attacked and killed by bandits.
by Andrew Williams (aka Sir Pramalot) 2010