kallar Neutral Good
Character Name Alignment Player
Brawler (3) Not set Not set
Character Level Deity Homeland Campaign
Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
Ability Score Mod. Temp. Temp.
Name Score Mod. HP
Hit Points
18 Movement
STR
Strength
16 +3 Total nonlethal Damage
30 ft. 6 sq. 30 ft. 6 sq.
Base Speed Armor Speed Burrow
DEX
Dexterity
16 +3
Wounds / Current HP
CON 18 +4 Initative 4 3 1 Fly Maneuverability Swim Climb Temp. Mods
Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
14 +2 Damage Skill Names Total Abilit Ranks Misc
Reduction
x Acrobatics 9 =DEX 3 +3 +3
WIS 14 +2
Wisdom Power 1 Appraise 2 =INT 2 +0 +0
CHA
x Artistry 2 =INT 2 +0 +0
Charisma
13 +1 Power 2
Bluff 1 =CHA 1 +0 +0
x Climb 9 =STR 3 +3 +3
AC
Armor Class
13 =10+ 0 + 0 + 3 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 2 =INT 2 +0 +0
x Craft (b) 2 =INT 2 +0 +0
Touch AC 13 Flat Footed AC 10
x Craft (c) 2 =INT 2 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 1 =CHA 1 +0 +0
FortitudeConstitution
7 = 3 + 4 + 0 + 0 + Disable Device* =DEX + +
Disguise 1 =CHA 1 +0 +0
Reflex 6 = 3 + 3 + 0 + 0 +
Dexterity x Escape Artist 9 =DEX 3 +3 +3
Will 3 = 1 + 2 + 0 + 0 +
Fly 3 =DEX 3 +0 +0
Wisdom
x Handle Animal* =CHA + +
Spell Energy Heal 2 =WIS 2 +0 +0
B.A.B. 3 Resistance Resistance
x Intimidate 6 =CHA 1 +2 +3
CMB 6 = 3 + 3 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 19 =10+ 3 + 3 + 3 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
x Knowledge (local) 9 =INT 2 +3 +4
Critical Type Range Ammo
Knowledge (nature)* =INT + +
Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo x Perception 8 =WIS 2 +3 +3
Perform (a) 1 =CHA 1 +0 +0
Attack Damage
Perform (b) 1 =CHA 1 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 9 =DEX 3 +3 +3
Critical Type Range Ammo x Sense Motive 2 =WIS 2 +0 +0
Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
Stealth 3 =DEX 3 +0 +0
Weapon
Survival 2 =WIS 2 +0 +0
x Swim 7 =STR 3 +1 +3
Critical Type Range Ammo Use Magic Device* =CHA + +
X Class Skill *Trained Only
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Critical Type Range Ammo
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Totals 0 0 0% 0 lbs.
Feats Other Specials Equipment Qty. lbs. Head Qty. lbs.
Armor Focus Brawler's Cunning
Armor Proficiency, Light Brawler's Flurry
Headband Qty. lbs.
Cleave Martial Flexibility
Combat Reflexes Martial Training
Improved Unarmed Strike Unarmed Strike Eyes Qty. lbs.
Power Attack
Shield Proficiency
Shoulders Qty. lbs.
Weapon Proficiency, Simple
Neck Qty. lbs.
Chest Qty. lbs.
Body Qty. lbs.
Belt Qty. lbs.
Wrist Qty. lbs.
Hands Qty. lbs.
Feet Qty. lbs.
Rings Qty. lbs.
Play Notes
Racial Traits
Skilled
Background Traits
Guide of the Streets
Martial Performer
Disciplined Body
Light 76 lbs. or less Lift Over 230 lbs.
Load Head PP 0 Experience Points
GP 0
Medium 77-153 lbs. Lift Off 460 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
154-230 lbs. Drag or
Push
1150 lbs. CP 0 9.000 (Medium Progression)
FEATS
ARMOR FOCUS
Requirements: Base attack bonus +1, proficiency with selected armor.
Select one type of armor, such as chain shirt or splint mail. the AC bonus granted by the selected armor increases by 1.
Section 15 Copyright Notice: Pathfinder Player Companion: Armor Master's Handbook Copyright 2016, Paizo Inc.
ARMOR PROFICIENCY, LIGHT
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
CLEAVE
Requirements: Str 13, Power Attack, base attack bonus +1.
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit,
you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is
adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you
use this feat, you take a -2 penalty to your Armor Class until your next turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
COMBAT REFLEXES
Requirements: None
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you
may also make attacks of opportunity while flat-footed.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
IMPROVED UNARMED STRIKE
Requirements: None
You are considered to be armed even when unarmed-you do not provoke attacks of opportunity when you attack foes
while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
POWER ATTACK
Requirements: Str 13, base attack bonus +1.
You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all
melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif
ier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack
roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal
hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, SIMPLE
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Open Game License and Copyright details available at: [Link]
Description
A PFRPG character build.
Notes
No build notes.