Rudolf Collan Neutral
Character Name Alignment Player
Charlatan (3) Not set Not set
Character Level Deity Homeland Campaign
Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
Ability Score Mod. Temp. Temp.
Name Score Mod. HP
Hit Points
9 Movement
STR
Strength
14 +2 Total nonlethal Damage
30 ft. 6 sq. 30 ft. 6 sq.
Base Speed Armor Speed Burrow
DEX
Dexterity
16 +3
Wounds / Current HP
CON 12 +1 Initative 3 3 0 Fly Maneuverability Swim Climb Temp. Mods
Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
18 +4 Damage Skill Names Total Abilit Ranks Misc
Reduction
x Acrobatics 8 =DEX 3 +2 +3
WIS 16 +3
Wisdom Power 1 x Appraise 9 =INT 4 +2 +3
CHA
x Artistry 4 =INT 4 +0 +0
Charisma
14 +2 Power 2
x Bluff 8 =CHA 2 +3 +3
x Climb 2 =STR 2 +0 +0
AC
Armor Class
14 =10+ 0 + 0 + 3 + 0 + 0 + 0 + 1
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 12 =INT 4 +3 +5
x Craft (b) 10 =INT 4 +3 +3
Touch AC 14 Flat Footed AC 10
x Craft (c) 8 =INT 4 +1 +3
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 6 =CHA 2 +1 +3
FortitudeConstitution
2 = 1 + 1 + 0 + 0 + x Disable Device 8 =DEX 3 +2 +3
x Disguise 6 =CHA 2 +1 +3
Reflex 6 = 3 + 3 + 0 + 0 +
Dexterity x Escape Artist 8 =DEX 3 +2 +3
Will 4 = 1 + 3 + 0 + 0 +
Fly 3 =DEX 3 +0 +0
Wisdom
Handle Animal* =CHA + +
Spell Energy Heal 3 =WIS 3 +0 +0
B.A.B. 2 Resistance Resistance
x Intimidate 2 =CHA 2 +0 +0
CMB 4 = 2 + 2 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 18 =10+ 2 + 2 + 3 + 0 + 1 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
x Knowledge (local) 10 =INT 4 +3 +3
Critical Type Range Ammo
Knowledge (nature)* =INT + +
Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
Knowledge (religion)* =INT + +
Weapon x Linguistics 10 =INT 4 +3 +3
x Lore* =INT + +
Critical Type Range Ammo x Perception 9 =WIS 3 +3 +3
x Perform (a) 2 =CHA 2 +0 +0
Attack Damage x Perform (b) 2 =CHA 2 +0 +0
x Profession (a) 7 =WIS 3 +1 +3
Weapon x Profession (b)* =WIS + +
Ride 3 =DEX 3 +0 +0
Critical Type Range Ammo x Sense Motive 9 =WIS 3 +3 +3
x Sleight of Hand 9 =DEX 3 +3 +3
Attack Damage Spellcraft* =INT + +
x Stealth 9 =DEX 3 +3 +3
Weapon
Survival 3 =WIS 3 +0 +0
x Swim 2 =STR 2 +0 +0
Critical Type Range Ammo
x Use Magic Device* =CHA + +
X Class Skill *Trained Only
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Critical Type Range Ammo
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Totals 0 0 0% 0 lbs.
Feats Rogue Talents Equipment Qty. lbs. Head Qty. lbs.
Armor Proficiency, Light Black Market Connections
Death Roll Other Specials
Headband Qty. lbs.
Dodge Evasion
Equipment Trick Grand Hoax
Weapon Proficiency, Simple Natural Born Liar Eyes Qty. lbs.
Rumormonger
Sneak Attack +2d6
Shoulders Qty. lbs.
Neck Qty. lbs.
Chest Qty. lbs.
Body Qty. lbs.
Belt Qty. lbs.
Wrist Qty. lbs.
Hands Qty. lbs.
Feet Qty. lbs.
Rings Qty. lbs.
Play Notes
Racial Traits
Skilled
Background Traits
Engineering
Hidden Hand
Clan Artisan
Light 58 lbs. or less Lift Over 175 lbs.
Load Head PP 0 Experience Points
GP 0
Medium 59-116 lbs. Lift Off 350 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
117-175 lbs. Drag or
Push
875 lbs. CP 0 9.000 (Medium Progression)
FEATS
ARMOR PROFICIENCY, LIGHT
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
DEATH ROLL
Requirements: Bite attack, reptilian subtype.
When grappling a foe of your size or smaller, you can attempt to perform a death roll. Upon a successful grapple
combat maneuver check to deal damage with your bite attack, you can immediately attempt a second grapple combat
maneuver check as a free action. If successful, you knock the target prone. Upon knocking the target prone, you must
either release the grapple or fall prone and maintain the grapple. This doesn't count as a combat maneuver check to
maintain the grapple, and doesn't add any other effects (such as constrict) beyond knocking the target prone.
Section 15 Copyright Notice: Pathfinder Campaign Setting: Inner Sea Races Copyright 2015, Paizo Inc
DODGE
Requirements: Dex 13.
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the
benefits of this feat.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
EQUIPMENT TRICK
Requirements: Base attack bonus +1.
You may use any equipment tricks relating to the item if you meet the appropriate trick requirements. If the item would
normally be considered an improvised weapon, you may treat it as a normal weapon or an improvised weapon,
whichever is more beneficial for you.
Section 15 Copyright Notice: Pathfinder Player Companion: Magical Marketplace Copyright 2013, Paizo Publishing,
LLC
WEAPON PROFICIENCY, SIMPLE
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html
Description
A PFRPG character build.
Notes
No build notes.