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Charactersheet

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0% found this document useful (0 votes)
28 views4 pages

Charactersheet

Uploaded by

cardoso lucena
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Rudolf Collan Neutral

Character Name Alignment Player

Charlatan (3) Not set Not set


Character Level Deity Homeland Campaign

Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
9 Movement
STR
Strength
14 +2 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
16 +3
Wounds / Current HP

CON 12 +1 Initative 3 3 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
18 +4 Damage Skill Names Total Abilit Ranks Misc
Reduction
x Acrobatics 8 =DEX 3 +2 +3
WIS 16 +3
Wisdom Power 1 x Appraise 9 =INT 4 +2 +3

CHA
x Artistry 4 =INT 4 +0 +0
Charisma
14 +2 Power 2
x Bluff 8 =CHA 2 +3 +3
x Climb 2 =STR 2 +0 +0
AC
Armor Class
14 =10+ 0 + 0 + 3 + 0 + 0 + 0 + 1
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 12 =INT 4 +3 +5
x Craft (b) 10 =INT 4 +3 +3
Touch AC 14 Flat Footed AC 10
x Craft (c) 8 =INT 4 +1 +3
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 6 =CHA 2 +1 +3
FortitudeConstitution
2 = 1 + 1 + 0 + 0 + x Disable Device 8 =DEX 3 +2 +3
x Disguise 6 =CHA 2 +1 +3
Reflex 6 = 3 + 3 + 0 + 0 +
Dexterity x Escape Artist 8 =DEX 3 +2 +3

Will 4 = 1 + 3 + 0 + 0 +
Fly 3 =DEX 3 +0 +0
Wisdom

Handle Animal* =CHA + +


Spell Energy Heal 3 =WIS 3 +0 +0
B.A.B. 2 Resistance Resistance
x Intimidate 2 =CHA 2 +0 +0
CMB 4 = 2 + 2 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 18 =10+ 2 + 2 + 3 + 0 + 1 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
x Knowledge (local) 10 =INT 4 +3 +3
Critical Type Range Ammo
Knowledge (nature)* =INT + +
Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
Knowledge (religion)* =INT + +
Weapon x Linguistics 10 =INT 4 +3 +3
x Lore* =INT + +
Critical Type Range Ammo x Perception 9 =WIS 3 +3 +3
x Perform (a) 2 =CHA 2 +0 +0
Attack Damage x Perform (b) 2 =CHA 2 +0 +0
x Profession (a) 7 =WIS 3 +1 +3
Weapon x Profession (b)* =WIS + +
Ride 3 =DEX 3 +0 +0
Critical Type Range Ammo x Sense Motive 9 =WIS 3 +3 +3
x Sleight of Hand 9 =DEX 3 +3 +3
Attack Damage Spellcraft* =INT + +
x Stealth 9 =DEX 3 +3 +3

Weapon
Survival 3 =WIS 3 +0 +0
x Swim 2 =STR 2 +0 +0

Critical Type Range Ammo


x Use Magic Device* =CHA + +
X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Totals 0 0 0% 0 lbs.

Feats Rogue Talents Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Light Black Market Connections


Death Roll Other Specials
Headband Qty. lbs.

Dodge Evasion
Equipment Trick Grand Hoax
Weapon Proficiency, Simple Natural Born Liar Eyes Qty. lbs.

Rumormonger
Sneak Attack +2d6
Shoulders Qty. lbs.

Neck Qty. lbs.

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Skilled

Background Traits

Engineering
Hidden Hand
Clan Artisan

Light 58 lbs. or less Lift Over 175 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 59-116 lbs. Lift Off 350 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
117-175 lbs. Drag or
Push
875 lbs. CP 0 9.000 (Medium Progression)
FEATS

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

DEATH ROLL

Requirements: Bite attack, reptilian subtype.


When grappling a foe of your size or smaller, you can attempt to perform a death roll. Upon a successful grapple
combat maneuver check to deal damage with your bite attack, you can immediately attempt a second grapple combat
maneuver check as a free action. If successful, you knock the target prone. Upon knocking the target prone, you must
either release the grapple or fall prone and maintain the grapple. This doesn't count as a combat maneuver check to
maintain the grapple, and doesn't add any other effects (such as constrict) beyond knocking the target prone.
Section 15 Copyright Notice: Pathfinder Campaign Setting: Inner Sea Races Copyright 2015, Paizo Inc

DODGE

Requirements: Dex 13.


You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the
benefits of this feat.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

EQUIPMENT TRICK

Requirements: Base attack bonus +1.


You may use any equipment tricks relating to the item if you meet the appropriate trick requirements. If the item would
normally be considered an improvised weapon, you may treat it as a normal weapon or an improvised weapon,
whichever is more beneficial for you.
Section 15 Copyright Notice: Pathfinder Player Companion: Magical Marketplace Copyright 2013, Paizo Publishing,
LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

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