1920S ERA INVESTIGATOR
Name
Walter Eddington Birthplace
Philadelphia - Pennsylvania
Pronoun
Occupation Engineer Residence Philadelphia Age 32
STR 50 25 10 SIZ 45 22 9 10 Hit Points 10
CHARACTERISTICS
CON 60 30 12 POW 60 30 12 Magic Points 12 12
DEX 60 30 12 APP 45 22 9 Luck 65
INT 70 35 14 EDU 76 38 15 Sanity 60 60
IDEA KNOW
Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 40 20 8 Persuade (10%) 10 5 2
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 Boat (01%) 30 15 6
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
Technical
Drawing
(05%) 40 20 8 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 Engineering (01%) 73 36 14
Science
Charm (15%) 15 7 3 None (01%) 1 0 0 Physics 40 20 8
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 30 15 6 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 70 35 14 Spot Hidden (25%) 40 20 8
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 30 15 6
Dodge (half DEX) 35 17 7 Library Use (20%) 40 20 8 None (10%) 10 5 2
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 30 15 6 Listen (20%) 35 17 7 Swim (20%) 20 10 4
Elec. Repair (10%) 40 20 8 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 60 30 12 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 Operate Heavy 40 20 8
Machine
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 30 15 6 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 30 15 6 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9
COMBAT
Brawl 25 12 5 1D3 + DB 1 - - - Build 0
Dodge 35 17 7
Damage Bonus None
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $60.00
Assets
$1500.00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.