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Rarararara

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0% found this document useful (0 votes)
50 views4 pages

Rarararara

Uploaded by

Darkness
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Level 4 Human Monk, Way of the Open Hand 2700

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


rark
Anthropologist Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Lucky (3/Long Rest). Whenever you make an attack roll,


STRENGTH Studded Leather 16 an ability check, or a saving throw, you can spend one
luck point to roll an additional d20. You can choose to
PROFICIENCY BONUS +2
12
SHIELD spend one of your luck points after you roll the die, but
AC
before the outcome is determined.You can also spend
one luck point when an attack roll is made against you.
N
CIE C Roll a d20, and then choose whether the attack uses the
+3 Strength
Y
PROFI


+1 attacker’s roll or yours.
✘ +6 Dexterity
Acrobat (Bonus Action). You can make a DC 15 Dexterity
+1 Constitution ARMOR CLASS (Acrobatics) check. If you succeed, difficult terrain
DEXTERITY doesn’t cost you extra movement until the end of the
+0 Intelligence current turn.
MAXIMUM HIT DICE TEMPORARY

18 +1 Wisdom

+0 Charisma
27 4d8 Unarmored Defense. While you are wearing no armor
and not wielding a shield, your AC equals 15.
CONDITIONAL

+4 Martial Arts. Your unarmed strike does 1d4+4 damage.


You can use Strength or Dexterity for these attacks.When
you use the Attack action with an unarmed strike or a
CURRENT HIT POINTS
monk weapon on your turn, you can make one unarmed
CONSTITUTION DEATH SAVING THROWS
strike as a bonus action. For example, if you take the
SAVING THROWS
Attack action and attack with a quarterstaff, you can also

12 N
CIE C

✘✘ +8 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
make an unarmed strike as a bonus action, assuming you
haven’t already taken a bonus action this turn.
Y
PROFI

RT

EX E
P

+1 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION Ki. You have 4 Ki Points and your Ki DC is 11
+1 +0 Arcana (Int) Flurry of Blows (Bonus Action—Ki). Immediately after
+1 Athletics (Str)
you take the Attack action on your turn, you can spend 1
ki point to make two unarmed strikes.
INTELLIGENCE +0 Deception (Cha)
Patient Defense (Bonus Action—Ki). You can spend 1 ki
10 ✘
+0 History (Int)

+3 Insight (Wis)
point to take the Dodge action on your turn.

Step of the Wind (Bonus Action—Ki). You can spend 1 ki


✘ +2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS point to take the Disengage or Dash action on your turn,
+0 +0 Investigation (Int)
and your jump distance is doubled for the turn.

+1 Medicine (Wis) Unarmored Movement. Your speed increases by 10 feet


while you are not wearing armor or wielding a shield.
WISDOM +0 Nature (Int)
Deflect Missiles (Reaction). You can deflect or catch the
13 +1 Perception (Wis)

+0 Performance (Cha)
missile when you are hit by a ranged weapon attack.
When you do so, the damage you take from the attack is
reduced by 1d10+8.If you reduce the damage to 0, you
+0 Persuasion (Cha) can catch the missile if it is small enough for you to hold
+1 ✘ +2 Religion (Int)
in one hand and you have at least one hand free. If you
catch a missile in this way, you can spend 1 ki point to
+4 Sleight of Hand (Dex) make a ranged attack with the weapon or piece of
ammunition you just caught, as part of the same
CHARISMA ✘ +6 Stealth (Dex) reaction. You make this attack with proficiency,
regardless of your weapon proficiencies, and the missile
10 +1 Survival (Wis)
SKILLS
counts as a monk weapon for the attack.

Slow Fall (Reaction). Reduce any falling damage you take


by 20.
+0 11 PASSIVE PERCEPTION
Open Hand Technique. Whenever you hit a creature with
one of the attacks granted by your Flurry of Blows, you
ADVANTAGE can impose one of the following effects on that target:
knock prone DEX Save, Push 15 feet STR Save, It can’t
INITIATIVE +4 1 Attack / Attack Action RACIAL TRAITS
take reactions until the end of your next turn.

NAME RANGE ATTACK DAMAGE / TYPE

FEATURES & TRAITS

Armor Proficiencies. –

Weapon Proficiencies. Simple Weapons,


Shortsword

Tool Proficiencies. Alchemist’s supplies

Languages. Common, Abyssal, Deep Speech, Goblin

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 4'8" 110 lb.
GENDER AGE HEIGHT WEIGHT
rark
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern
civilizations. By studying other cultures' customs, philosophies, laws, rituals, religious beliefs, languages, and art, you
have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This
knowledge came to you not only through books and scrolls, but also through firsthand observation- by visiting far-flung
settlements and exploring local histories and customs.

PERSONALITY TRAITS

IDEAL

BOND

FLAW BACKGROUND STORY

Adept Linguist
You can communicate with humanoids who don't
speak any language you know. You must observe the
humanoids interacting with one another for at least
1 day, after which you learn a handful of important
words, expressions, and gestures-enough to
communicate on a rudimentary level.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Explorer’s Pack 1 10
[Studded Leather] 1 13

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

23 lb / 180 lb 360 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Explorer’s Pack Studded Leather
Equipment Packs Armor

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 Made from tough but flexible leather, studded leather is
torches, 10 days of rations, and a waterskin. The pack also reinforced with close-set rivets or spikes.
has 50 feet of hempen rope strapped to the side of it.

10 lbs. Player’s Handbook 13 lb. Player’s Handbook

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