Paladin 2 / Warlock 2 wagglycrazyjj
CLASS & LEVEL PLAYER NAME
Hallow
Half-Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+3 Constitution +2 12 38 --
+3 -1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
16
• +2 Charisma
Total
2d10 + 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +4 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +0
-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
16 P +5 Athletics STR === TOOLS ===
ABILITY SAVE DC Three-Dragon Ante Set, Vehicles (Land)
+0 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Elvish, Primordial
30 ft. (Walking)
-1 P +2 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +0 Perception WIS
P +2 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+0 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
10 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
P +4 Stealth DEX Divine Sense • 1 / Long Rest Divine Smite
CHARISMA As an action, you can detect good and evil. Until When you hit with a melee weapon attack, you can
P +2 Survival WIS
the end of your next turn, you can sense anything expend one spell slot to deal 2d8 extra radiant
damage to the target plus 1d8 for each spell level
+0 affected by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 1 times per long
higher than 1st (max 5d8) and plus 1d8 against
undead or fiends.
rest.
10
Lay on Hands Pool • 10 / Long Rest
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
10 PASSIVE WISDOM (PERCEPTION)
Magic Stone +2 1d6 Bludgeoning D: 1m, V/S
Unarmed Strike +5 4 Bludgeoning
10 PASSIVE WISDOM (INSIGHT)
9 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 2 / Warlock 2 wagglycrazyjj
CLASS & LEVEL PLAYER NAME
Hallow
Half-Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === | Special
* Hit Points • PHB 84 === WARLOCK FEATURES ===
* Proficiencies • PHB 84 * Hit Points • PHB 106
* Divine Sense • PHB 84 * Proficiencies • PHB 107
As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected * Otherworldly Patron • PHB 107
by the hallow spell or know the location of any You have struck a bargain with an otherworldly being.
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 1 times per long * Pact Magic • PHB 107
rest. You can cast known warlock spells using CHA as your
spellcasting modifier (Spell DC 10, Spell Attack +2).
| 1 / Long Rest • 1 Action You can use an arcane focus as a spellcasting focus.
* Lay on Hands • PHB 84 * Eldritch Invocations • PHB 107
You have a pool of healing power that can restore 10 You learn fragments of forbidden knowledge that
HP per long rest. As an action, you can touch a imbue you with an abiding magical ability.
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature. === HALF-ELF RACIAL TRAITS ===
| Lay on Hands Pool: 10 / Long Rest • 1 Action * Ability Score Increase • BR 39
* Fighting Style • PHB 84 * Darkvision • BR 39
You adopt a style of fighting as your specialty. You can see in darkness (shades of gray) up to 60 ft.
* Spellcasting • PHB 84 * Fey Ancestry • BR 39
You can cast prepared paladin spells using CHA as You have advantage on saving throws against being
your spellcasting modifier (Spell DC 10, Spell Attack charmed, and magic can’t put you to sleep.
+2). You can use a holy symbol as a spellcasting
focus. * Skill Versatility • BR 39
You gain proficiency in two skills of your choice.
* Divine Smite • PHB 85
When you hit with a melee weapon attack, you can * Languages • BR 39
expend one spell slot to deal 2d8 extra radiant damage
to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends
(max 6d8 total).
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Greatsword 1 6 lb. Clothes, Common 1 3 lb.
Shield 1 6 lb.
SP 0 Yklwa 1 2 lb.
Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
GP 300 Tinderbox 1 1 lb.
Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.
Waterskin 1 5 lb.
WEIGHT CARRIED
139 lb. Rope, Hempen (50 feet) 1 10 lb.
ENCUMBERED Chain Mail 1 55 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
240 lb. Amulet 1 1 lb.
PUSH/DRAG/LIFT Dagger 1 1 lb.
480 lb. Dice Set 1 --
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 28 Medium 7foot 160
GENDER AGE SIZE HEIGHT WEIGHT
Hallow Chaotic Good light brown light blue brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
Independence. When people follow
orders blindly, they embrace a kind
of tyranny. (Chaotic)
IDEALS
Those who fight beside me are those
worth dying for.
BONDS
My hatred of my enemies is blind
and unreasoning.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA / CHA 10 / 10 +2 / +2
Paladin / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O True Strike <C> Warlock -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S
O Magic Stone Warlock +2 1BA Touch V,S 1 minute EE 160 D: 1m, V/S
=== 1st LEVEL === 2 Slots OO | 2 Pact OO
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Command Paladin WIS 10 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V
O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Hellish Rebuke Warlock DEX 10 1R 60 ft. V,S Instantaneous PHB 250 V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.