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1920s Investigator Character Sheet

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0% found this document useful (0 votes)
30 views3 pages

1920s Investigator Character Sheet

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
Franklin Jonhston Birthplace
Boston Pronoun
Occupation Antique Dealer Residence Boston Age 52

       

STR 50 25 10 SIZ 40 20 8 Hit Points 13 13


CHARACTERISTICS

       

CON 90 45 18 POW 20 10 4 Magic Points 4 4


       

DEX 50 25 10 APP 35 17 7 Luck 65


         

INT 40 20 8 EDU 72 36 14 Sanity 20 80


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 50 25 10 Firearms 25 12 5 Persuade (10%) 23 11 4


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 Knife 20 10 4 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 50 25 10 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 75 37 15 Psychology (10%) 10 5 2
Modern Art (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
Wood Working 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 30 15 6 German (01%) 16 8 3 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 French 16 8 3 None 1 0 0
Credit Rating (00%) 50 25 10 Spanish 16 8 3 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 70 35 14 Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 20 10 4 Stealth (20%) 20 10 4
Dodge (half DEX) 27 13 5 Library Use (20%) 70 35 14 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
Boxing
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 6 3 1 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 0  

Dodge 27 13 5
Damage Bonus None
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $50.00
Cash $250.00
Assets
$25000.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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