1920S ERA INVESTIGATOR
Name
Franklin Jonhston Birthplace
Boston Pronoun
Occupation Antique Dealer Residence Boston Age 52
STR 50 25 10 SIZ 40 20 8 Hit Points 13 13
CHARACTERISTICS
CON 90 45 18 POW 20 10 4 Magic Points 4 4
DEX 50 25 10 APP 35 17 7 Luck 65
INT 40 20 8 EDU 72 36 14 Sanity 20 80
IDEA KNOW
Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 50 25 10 Firearms 25 12 5 Persuade (10%) 23 11 4
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 Knife 20 10 4 None (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 50 25 10 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 1 0 0 History (05%) 75 37 15 Psychology (10%) 10 5 2
Modern Art (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
Wood Working 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 30 15 6 German (01%) 16 8 3 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 French 16 8 3 None 1 0 0
Credit Rating (00%) 50 25 10 Spanish 16 8 3 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 70 35 14 Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 20 10 4 Stealth (20%) 20 10 4
Dodge (half DEX) 27 13 5 Library Use (20%) 70 35 14 None (10%) 10 5 2
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
Boxing
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 6 3 1 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7
COMBAT
Brawl 25 12 5 1D3 + DB 1 - - - Build 0
Dodge 27 13 5
Damage Bonus None
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $50.00
Cash $250.00
Assets
$25000.00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.