Rajiv's Arcane Spellcraft Guide
Rajiv's Arcane Spellcraft Guide
WIZARD
Arcane Reservoir (Su) 13/23p.
Arcane Discoveries
05: Knowledge is Power (Ex) INT to CMB, CMD and lifting and breaking objects.
10: Idealize (Su) Increase transmutation enhancement bonuses by +4.
15: True Name (Sp) Vault Keeper
20: True Name (Sp) Lilitu
MYSTIC THEURGE
Combined Spells (Su)
Up to 5th as 6th level spells.
A mystic theurge can prepare and cast spells from one of his spellcasting classes using
the available slots from any of his other spellcasting classes. Spells prepared or cast in
this way take up a slot one level higher than they originally occupied. This ability
cannot be used to cast a spell at a lower level if that spell exists on both spell lists.
Spontaneous spellcasters can only select spells that they have prepared that day using
non-spontaneous classes for this ability.
DARKLIGHT WIZARD 8
2/day – Area of Night As Darkness except 5th level, 140ft radius, up to 140 minutes.
Protection from Good
3/day – Darkness
Aura of Despair (Su) –2 morale penalty on all saving throws for non-necromancers.
Mixed Blessing INT to all saving throws.
Backhand of Fate (Su) 2/day, touch attack a living creature. -4 penalty to their next roll.
Death Touch (Su) 1/day, melee touch living creature CLd4 damage (equal to cHP, death).
Spell List
1st – cause fear, chill touch, detect undead, ray of enfeeblement.
2nd – ghoul touch, scare, spectral hand, Wall of Gloom.
3rd – fireball, gentle repose, Slow Consumption, vampiric touch
4th – contagion, enervation, fear, Touch of the Blackened Soul
5th – animate objects, magic jar, Wall of Ectoplasm
6th – circle of death, Greater Contagion
7th – destruction, Waves of Exhaustion
8th – horrid wilting, symbol of death
9th – energy drain, soul bind
BEHOLDER MAGE 1+9
A beholder mage's arcane hand has an effective Strength score equal to the creature's
beholder mage class level. An arcane hand can be used to perform any attack or defensive
action for which a regular hand can be used. Using an arcane hand to make an unarmed strike
provokes attacks of opportunity unless the beholder mage has the Improved Unarmed Strike
feat. Theoretically, a beholder mage with monk levels could use its arcane hand for its
unarmed attacks.
Spells:
A beholder mage can learn new spells as a wizard can, and there is no limit to the spells it can
learn and know. However, it casts its spells on the fly like a sorcerer.
Casting a spell from a spell-stalk is a free action (a spell-stalk can cast only one spell per round).
This spellcasting provokes attacks of opportunity normally.
The standard beholder limitation against turning more than three eyestalks in any particular
direction (that is, forward, backward, left, right, tip, or down) still applies.
All-Around Vision (Ex) +4 racial bonus to Perception and they can't be flanked.
Flight (Ex) A beholder's body is naturally buoyant. This buoyancy allows it to fly as
the spell, as a free action, at a speed of 20 feet. This buoyancy also
grants it a permanent featherfall effect with personal range.
Extract (Ex) If you begin your turn with all four tentacles attached and win a grapple
check, you extract the opponent's brain, instantly killing it. This power is
useless against constructs, elementals, oozes, plants, and undead and
is not instantly fatal to foes with multiple heads, such as hydras.
Psionics (Sp)
3/day - charm monster, detect thoughts, levitate, suggestion. CL 8th. CHA-based.
Mindlock (Su)
An unarmed strike or natural attack vs INT3+ cannot cast spells, speak, use INT-based skills or
INT checks for 1d4 rounds (Will neg).
Special Abilities:
Compression (Ex)
The creature can move through an area as small as one-quarter its space without squeezing or
one-eighth its space when squeezing.
Only lineal ancestors or descendants of the familial lich, as well as siblings, are eligible targets.
• One headband, hat, or phylactery on the body.
• A beholder can only wear a helmet specially designed to fit over the creature’s entire body.
• Three pairs of eye lenses or goggles over the central eye and up to two eyestalks.
• Three amulets, brooches, medallions, necklaces, periapts, or scarabs on three eyestalks.
• One belt worn about an eyestalk.
• One pair of bracers or bracelets on a pair of eyestalks.
• Up to three rings on up to three eyestalks (one ring per eyestalk).
Bonus spells 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
INT32-33 +12 3 3 3 2 2 2 2 1 1
INT34- 3 3 3 3 2 2 2 2 1
INT36- 4 3 3 3 3 2 2 2 2
INT38- 4 4 3 3 3 3 2 2 2
INT40- +15 4 4 4 3 3 3 3 2 2
INT42- 4 4 4 4 3 3 3 3 2
INT44- 5 4 4 4 4 3 3 3 3
INT46- 5 5 4 4 4 4 3 3 3
INT48- 5 5 5 4 4 4 4 3 3
INT50- +20 5 5 5 5 4 4 4 4 3
INT52- 6 5 5 5 5 4 4 4 4
INT54- 6 6 5 5 5 5 4 4 4
INT56 +23 6 6 6 5 5 5 5 4 4
INT62 7 7 6 6 6 6 5 5 5
BAB BSB BSB BSB
Wiz 1/2 bab, b/b/g, d6 2sp +6 +6 +4
BM 1/2 bab, b/b/g, d4 2sp +0.5
DLW +1 bab, g/b/b,d4 6sp +8 +6 +2.66 +6
UP 3/4 bab, b/b/g, d8 2sp +1.5
MT 1/2 bab, b/b/g, d6 2sp +4.5
Class\SLVL 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Wiz20 CL20 4+2 4+13 4+13 4+10 4+10 4+8 4+7 4+5 4+5 4+5
BM1+9 CL20 6 6+7 6+7 6+6 6+6 6+6 6+6 6+5 6+5 5+5
DLW8 CL8 4 4+7 4+7 4+6 4+6 3+6 2+6 2+5 1+5
UP2+8 CL10+5 6 5+3 5+3 4+3 4+2 4+2 4+2 3+2 2+1 1+1
Wiz20 CL20 6 17 17 14 14 12 11 9 9 9
BM1+9 CL20 6 13 13 12 12 12 12 11 11 10
DLW8 CL8 4 11 11 10 10 9 8 7 6
UP2+8 CL10+5 6 8 8 7 6 6 6 5 3 2
Arcane 16 41 41 36 36 33 31 27 26 19
Divine 6 8 8 7 6 6 6 5 3 2
DLW8/UP2/BM1/MT9
Wiz20
0-Level Cleric/Oracle Spells (Orisons)
Guidance Touched creature gains +1 on one attack roll, saving throw, or skill check.
Robe of rifts
INT to attack and damage instead of STR.
Armor and natural armor bonuses to her touch AC.
+6 profane bonus on all saving throws.
unholy amulet of mighty fists +5.
Sihedron
Fast healing 5
+2 insight AC/Reflex
Immune to surprise/flat-footed
1/day auto true resurrection
Str 7, Dex 10, Con 14, Int 20+2, Wis 14+2, Cha 10+2
Str 10, Dex 14, Con —, Int 22, Wis 14, Cha 16
+5+5lvl
+4 +2 profane
+6 +6 +10 +10 +10 enhance
+5 +5 +5 +5 +5 inherent
+4 +4 psychoplasm
+2 CORRUPTION
-1 -1 +1 +1 +1 age
+2 fearleszeal
20 (+5) 28 (+9) 56 (+23) 34 (+12) 34 (+12)
Str 20, Dex 28, Con —, Int 56, Wis 34, Cha 34
Int 62 (bonus spells (sihedron tome)
AB: +37 (14bab + 23int)
AC: 44 (10 +9DEX +8armor +4totdef +1dodge +12CHA)
CMB: +42 (14BAB, 5STR, 23INT)
CMD: 67 (10 + 20DCT + 5STR + 9DEX + 23INT)
Languages Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome,
Goblin, Ignan, Infernal, Orc, Undercommon
This nightmare of eyes, lashing tentacles and a large ruined eye flies across the ground without
apparent support. Ten smaller eyes on stalks sprout from the top of the six-foot diameter orb,
as do four waving tentacles.
Large Aberration
Alignment: Usually lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: all-around vision, darkvision 60 ft., Listen
+18, and Spot +22
Languages: Common
__
AC: 26 (-1 size, +2 Dex, +16 natural), touch 11, flat-footed 24
Hit Dice: 11d8+44 (93 hp)
Fort +9, Ref +5, Will +11
__
Speed: 5 ft., fly 20 ft. (good)
Space: 10 ft./5 ft.
Base Attack +8; Grapple +12
Attack: Eye rays +9 ranged touch or tentacle +2 melee (1d6)
Full Attack: Eye rays +9 ranged touch or 4 tentacle +2 melee (1d6)
Damage: Bite 2d4
Special Attacks: Eye rays,
__
Abilities: Str 10, Dex 14, Con 18, Int 21, Wis 19, Cha 19
Special Qualities: antimagic cone, flight, SR21
Feats: Alertness; Flyby Attack; Great Fortitude; Improved Initiative; Iron Will
Skills: Hide +12, Listen +18, Search +21, Spot +22, Survival +2 (+4 following tracks), and
knowledge (arcana) +17
__
channel resistance +4, DR 15/bludgeoning and magic, and immunity to cold and
electricity (in addition to those granted by its undead traits).
Ur-Priest
(Su) Channel Negative Energy 1d6 Will DC 11+Cha, halves
Mystic Theurge
(Su) Combined Spells Up to 5th-level spells in up to 6th-level slot.
Beholder Mage Spells Int-based spontaneous arcane caster, CL20.
All 10 eyestalks can cast one spell per round as a free action.
No more than three eyestalks can turn in any particular direction
(forward, backward, left, right, up, or down).
You do not require material components to cast their spells.
Expensive material components are substituted by (20% of gp cost) XP.
The ruined central eye acts as an arcane focus for all spells.
Somatic components are the weaving and waving of its spell-stalks.
The verbal components are a special spellcasting song.
You can cast spells *OR* use your mouth for anything else that round.
(Su) Arcane Hands constant, as mage hand except it can also use magic items like wands,
staffs, rods, and some wondrous items. The hand cannot activate
items that must be worn to utilize an effect (such as a helm).
Catalyst
An evil spirit, soul, or personality—hereafter referred to as a spirit—has taken
up residence within your body.
Progression
The corruption progresses when you give up control to use the spirit’s power.
Like a medium’s spirits, the spirit possessing you can give you more power
when you give it influence (this doesn’t interact with medium spirits; the
influence is separate). Each day at sunrise, the number of points of influence
the spirit has over you returns to 1. The spirit gains 1 point of influence
whenever you fall asleep (or perform your daily rest) or
become confused, dazed, frightened, panicked, or stunned.
You lose any immunity to confusion, daze, fear, and stun.
When the spirit has at least 3 points of influence, you have visible difficulty
controlling your body, and you shift back and forth between your own
personality and a blend with the spirit. When the spirit has 5 points of influence,
you must attempt a Will save (DC = 15 + your manifestation level). If you
succeed, influence drops to 4 points; otherwise, the corruption progresses to
the next stage. If you must attempt this saving throw again before the next
sunrise, the DC increases by 2 for every previous attempt.
Two Minds
+2 bonus on saves against mind-affecting effects;
re-roll mind-affecting save for 1 influence (no action).
–4 penalty on concentration checks.
roll twice for initiative and take lowest.
Temporary Clarity
1/day, without spending an action, ignore dazed, frightened, panicked, shaken, staggered,
and stunned for 9 minutes. This time still counts against the condition’s duration.
The possessing spirit gains 1 influence over you after 9 minutes.
Whenever you fall asleep (or perform your daily rest), the spirit gains 2 points of influence over
you rather than 1 point, and at sunrise, the influence the spirit has over you changes to 2.
Hateful Voices
Paranoid whispers constantly mingle with your own thoughts.
+4 Perception checks and Sense Motive checks to see through disguises, notice when a
creature is under an enchantment, and act on the surprise round.
Stain: Whenever a character you consider an ally or friend betrays or disappoints you, you
unknowingly mutter (Perception DC 15 for others to hear) about how that character was an
enemy all along and must be made to pay. You gain no benefit from aid another attempts.
Contaminated Personality
+2 Charisma score while the possessing spirit has 4 or more points of influence over you.
You adopt the spirit’s mannerisms, disturbing others and making it harder to disguise the
possession. You take a –4 penalty on Diplomacy and Disguise checks.
Wizard
1 Maleficium
1H Fiendskin
1B Mask of Virtue
1W Scribe Scroll
1E Bloodline Development (vestige, +1DC)
3 Soulless Gaze
5 Craft Wondrous Item
5W Fast Study (Ex)
5E Craft Magic Arms and Armor
7 Sacred Geometry (Dazing, Echoing)
9 Sacred Geometry (Fleeting, Ectoplasmic)
9E School Understanding (conjuration (creation))
10W Idealize (Su)
11 Sacred Geometry (Heightened, Lingering)
13 Sacred Geometry (Maximized, Persistent)
13E Sacred Geometry (Silent, Still)
15W Knowledge is Power (Ex)
17 Sacred Geometry (Threnodic, Thanatopic)
17E Spell Disruption (Su)
19 Sacred Geometry (Quicken, Widen)
20W True Name (Lilitu)
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
cb29429e215a/[Link]?
token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcH
A6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNmIxNTBhN2ItM2IxOC00MjViLWJjYTYtY2IyOTQyOWUyM
TVhXC9kN3hqMW94LTBlYmU0OWUzLWFjYTgtNGEyYy04ZTczLWVjMWM4MDg3YzkwNy5qcGci
fV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.ErE5A60bxVpm7Rs4jywtNQO
hXgPbouH42EbvBAh8pxU
[Link]