THISTLE
Ranger 8 (Hunter) 36,720
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Half-Elf Folk Hero
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID
SPEED FEATURES, TRAITS & MORE
STR
+1 +3 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Lawful Good. I do what's right
(AC) INITIATIVE as expected by society to promote order
12 and compassion for all.
SAVING THROWS
14 +3 30 ft.
Folk Hero Background [PHB p. 131]
Armor Worn: leather armor • Feature: Rustic Hospitality
+4 Strength Saves *
• Traits: Makes best pies in the realm.
DEX +6 Dexterity Saves *
Tenacious manner.
HIT POINTS HIT DICE
+3 +5 Constitution Saves *
+0 Intelligence Saves
• Ideal: Help those in trouble.
16 +2 Wisdom Saves 68 8d10 • Bond: Goes home for harvests.
• Flaw: See differences as threats.
+0 Charisma Saves
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
Half-Elf Traits [PHB p. 38]
• Creature Type: Humanoid
CON SKILLS WEAPON & UNARMED ATTACKS • Age: 98 years old
+2 +3 Acrobatics (Dex) Extra Attack. When making an Attack action,
you may make two attacks rather than one.
• Medium Size (5' 3", 140 lbs.)
• Darkvision (60 feet)
+5 Animal Handling (Wis) * • Fey Ancestry (vs. charm, no sleep)
15 +0 Arcana (Int)
+1 Athletics (Str) Shortsword. Melee Weapon Attack: +6 to Ranger Class Features [PHB p. 90]
hit, reach 5 ft. Hit: 1d6+3 piercing • Favored Enemy: Beasts and Dragons (adv.
+0 Deception (Cha) on Survival checks to track, Intelligence
INT damage.
+0 History (Int) to recall lore)
+0 +5
+0
Insight (Wis) *
Intimidation (Cha)
Longbow. Ranged Weapon Attack: +8 to hit.
Hit: 1d8+3 piercing damage. (Normal range
• Natural Explorer: Swamps and Mountains
(double proficiency bonus on Wisdom
11 +3 Investigation (Int) * to 150 ft.; disadvantage long range 151 to and Intelligence on favored terrain)
+2 Medicine (Wis) 600 ft. Must be used two-handed.) • Primeval Awareness (spell slots to sense
creatures in 1 mile, or 6 miles in favored
+3 Nature (Int) * terrain)
+5 Perception (Wis) * MAGIC, FEATS & SPECIAL ATTACKS
WIS • Hunter's Prey: Giant Killer (free attack
+0 Performance (Cha) Keen Mind Feat [PHB p. 167]: Perfectly
+2 +0 Persuasion (Cha) know way north, time to next sunrise or
sunset, anything heard or seen in past
when Large or larger foe misses within 5
feet)
• Extra Attack (2/attack)
14 +0 Religion (Int) month. • Defensive Tactics: Steel Will (adv. on
+3 Sleight of Hand (Dex)
saves vs. frightened)
+6 Stealth (Dex) * Resilient Feat [PHB p. 168]: Profiency on
Constitution saves. • Land's Stride (not slowed by terrain, adv.
+5 Survival (Wis) * vs. entangling plants)
CHA
Fighting Style: Archery. Add +2 to hit for any
+0 * Prof. bonus added ranged weapon attack.
10 EQUIPMENT & TREASURE
15 PASSIVE WISDOM
(PERCEPTION)
Carried Gear [PHB, p. 143]: leather armor
(AC 11), two (2) shortswords, longbow and 20
arrows, woodcarver's tools (carving knives,
PROFICIENCIES & LANGUAGES gouges, saws, chisels, etc.), belt pouch, set of
common clothes, iron pot, shovel. (This load is
Armor: light armor, medium armor, shields about 49 lbs.; add 1 lb. per 50 coins carried.)
Weapons: simple weapons, martial weapons
Coins & Gems: 536 gold pieces (gp); 76 silver
Tools: vehicles (land craft), woodcarver's pieces (sp); 22 copper pieces (cp); 2 gems
tools (worth 50 gp each)
Saving Throws: Strength, Dexterity,
Constitution
Skills: Animal Handling, Insight,
Investigation, Nature, Perception, Stealth,
Survival
Languages: Common, Elvish, Gnomish,
Draconic
MAGIC SPELLS
Spellcasting [PHB p. 201]
Spell Attack Modifier +5
Spell Save DC 13
Cantrips Known: No Ranger cantrips
Prepared Spells
1st Level (4 slots): Animal Friendship, Ensnaring Strike
2nd Level (3 slots): Beast Sense, Cordon of Arrows, Lesser Restoration
ENCUMBRANCE
Lifting & Carrying: 180 lbs. max. carrying capacity; 360 lbs. pushing or dragging (speed -5 ft.); 360 lbs. max. lift.
PLAYING THE GAME
• The Dungeon Master (DM) describes a scene and players take turns describing their characters' responses.
• For ability checks, saving throws, and attack rolls, roll 1d20 + one ability modifier + proficiency bonus (if proficient in task). The higher the total, the
better the effort. The DM tracks minimum totals needed for successful results.
• For initiative rolls, roll 1d20 + Initiative (Dex) modifier. Higher totals act before lower totals in the same 6-second round.
• During a turn, a character or creature may do 1 movement, 1 action and up to 1 bonus action. Between turns, do up to 1 reaction.
• Advantage: Roll two d20s and use the higher result. Disadvantage: Roll two d20s and use the lower result.
• On attack rolls only, a "natural 20" is always a critical hit, while a "natural 1" is always a miss.
• Saving throws are rolled as needed at any time due to attacks, spells, or hazzards.
• A character may die if failing three death saves while at 0 hit points, gaining 6 levels of exhaustion, or suffering certain deadly spells and hazzards.
• Specific traits, features, spells, and magic items may create exceptions to any rules.
ACTIONS (1 per turn)
• Attack: Roll to hit, melee or ranged. Some classes and creatures make extra attacks at higher levels with this action.
• Cast Spell: If casting time 1 action.
• Dash: Double Speed this turn.
• Disengage: Avoiding all opportunity attacks while moving; "defensive retreat."
• Dodge: Give attackers disadvantage.
• Escape: Try to break free from grapple.
• Grapple: Special melee attack.
• Help: Give an ally advantage on one ability check or attack roll.
• Hide: Stealth allowed only if unobserved.
• Ready: Plan to take action as reaction when trigger occurs.
• Search: Perception or Investigation check.
• Shove: Special melee attack.
• Stabilze: DC 10 Medicine check to aid 0 h.p. dying creature; automatic success if using healer's kit.
• Use Object: Pick a lock, activate magical item, cover a hooded lantern, etc.
• Use Potion: Drink or administer.
• Use Shield: Equip or drop a shield.
BONUS ACTIONS (up to 1 per turn)
• Offhand Attack: If doing Attack as action, may make one attack this turn if light weapon in other hand.
• Cast Spell: If casting time 1 bonus action.
MOVEMENTS (limited by Speed)
• Move: Distance equal to Speed.
• Crawl, Climb, Swim, Squeeze, Move Across Difficult Terrain or Move While Grappling: "Half speed," uses up 10 ft. of Speed per 5 ft. distance.
• Drop Prone: No cost to Speed.
• Stand Up: From Prone position/condition, costs half Speed that turn.
• Take Cover: At end of move, half cover gives +2 to Armor Class and Dexterity saving throws; three-quarter cover gives +5 AC and Dex saves.
REACTIONS (1 between turns)
• Cast Spell: If casting time 1 reaction.
• Opportunity Attack: May make one attack if enemy moves out of reach.
• Readied Action: After trigger occurs, else action wasted.
• Readied Action: After trigger occurs, else action wasted.
FREE ACTIONS
• Concentration (Maintain A Spell): Ends if caster starts another concentration spell, or the caster is incapacitated, stunned, unconscious, or killed. If
caster takes damage, a Constitution saving throw is needed to avoid immediately ending spell. DC is equal to 10 or half damage taken, whichever is
greater. Each hit needs a separate saving throw check.
• Interacting With An Object: Generally part of another Movement or Action. Examples: Draw one weapon, drop a held object, or open an unlocked
door.
« BACK TO GENERATE ANOTHER CHARACTER
Page number references...
[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published Aug. 19, 2014, by Wizards of
the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).
[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).
[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).
[GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
0786966599; ISBN-13: 978-0786966592).
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
0786967013; ISBN-13: 978-0786967018).
[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
0786966246; ISBN-13: 978-0786966240).
[MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-
0786967872).
[SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
0786968168; ISBN-13: 978-0786968169).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
0786967025).
[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
0786967250; ISBN-13: 978-0786967254).
[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
0786966011).
[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
0786967278).
[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
0786966114; ISBN-13: 978-0786966110).
Books are available from a gaming store near you.
HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS
[TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10:
1934547840; ISBN-13: 978-1934547847).
[EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912;
ISBN-13: 978-0786966912).
[Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from [Link]
Martial-Archetype-for-Fighters
[Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from [Link]
Class-for-DD-5e-2020
[Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from [Link]
the-Maestro--Bard-College-Option
DOWNLOADS
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from [Link]
[EEPG] = Elemental Evil Player's Companion, available for download from [Link]
products/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from [Link]
arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from [Link]
arcana/unearthed-arcana-waterborne-adventures
[UA August 2015] = Unearthed Arcana: Modern Magic, available for download from [Link]
arcana/modern-magic. This site also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on
[Link].
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from [Link]
arcana/centaurs-and-minotaurs
[UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from
[Link]
[UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from [Link]
arcana/travelers-multiverse
[TP] = The Tortle Package, see [Link]
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