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Chracter sheet

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dexterwhiteland
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0% found this document useful (0 votes)
72 views5 pages

SORCERER

Chracter sheet

Uploaded by

dexterwhiteland
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character

Name SO
R C E RE R Ancestry and Heritage
Level
Character Background
Sheet
PROFICIENCY [one-action] Single Action Size Alignment Hero Points
Player
Untrained +0 [two-actions] Two-Action Activity Name
Trained 2+Level [three-actions] Three-Action Activity
Expert 4+Level Deity
Master 6+Level [free-action] Free Action Experience
[reaction] Reaction Points (XP)
Legendary 8+Level

Ability Scores Armor Class Hit Points


ITEM
STR STRENGTH AC DC BASE
DEX CAP PROF
T E M L CURRENT TEMPORARY
MODIFIER SCORE = 10 OR MAX

UNARMORED LIGHT MEDIUM HEAVY


DEX
MODIFIER
DEXTERITY
SCORE
T E M L T E M L T E M L T E M L DYING WOUNDED

6+CON PER LEVEL


HARDNESS MAX HP BT CURRENT HP
CON
MODIFIER
CONSTITUTION
SCORE
Shield + RESISTANCES AND IMMUNITIES

INT INTELLIGENCE Saving Throws CONDITIONS


MODIFIER SCORE FORTITUDE REFLEX WILL

WIS
MODIFIER
WISDOM
SCORE
CON PROF DEX PROF WIS PROF
Perception
CHA
MODIFIER
CHARISMA
SCORE
WIS PROF T E M L ITEM
ITEM ITEM ITEM
T E M L T E M L T E M L

Spell DC SENSES
DC BASE CHA PROF T E M L NOTES
= 10

speed feet
MOVEMENT TYPES & NOTES Skills Bloodline Skill and 2 + INT
DEX PROF ITEM ARMOR
ACROBATICS = T E M L
-
Melee Strikes INT PROF ITEM
Weapon STR PROF
T E M L
ITEM ARCANA = T E M L

= STR PROF ITEM ARMOR

Damage ATHLETICS = T E M L
-
DICE STR B W SPEC OTHER TRAITS
INT PROF ITEM
P
S CRAFTING = T E M L

Weapon STR PROF ITEM CHA PROF ITEM

=
T E M L
DECEPTION = T E M L

CHA PROF ITEM


Damage
DICE STR B W SPEC OTHER TRAITS DIPLOMACY = T E M L

P
CHA PROF ITEM
S
INTIMIDATION = T E M L

Ranged Strikes INT PROF ITEM


Weapon DEX PROF
T E M L
ITEM LORE = T E M L

= INT PROF ITEM

Damage LORE = T E M L

DICE SPECIAL B W SPEC OTHER TRAITS WIS PROF ITEM


P
S
MEDICINE = T E M L

Weapon DEX PROF ITEM WIS PROF ITEM

=
T E M L
NATURE = T E M L

INT PROF ITEM


= T E M L
Damage
DICE SPECIAL B W SPEC OTHER TRAITS OCCULTISM
P
CHA PROF ITEM
S
PERFORMANCE = T E M L

Spell Attack WIS PROF ITEM

CHA PROF
RELIGION = T E M L

= T E M L
INT PROF ITEM
SOCIETY = T E M L

SPELL DAMAGE DEX PROF ITEM ARMOR


STEALTH = T E M L
-
WIS PROF ITEM
SURVIVAL = T E M L

DEX PROF ITEM ARMOR


THIEVERY = T E M L
-
Weapon Proficiencies Languages
SIMPLE MARTIAL UNARMED SPELL OTHER
T E M L T E M L T E M L T E M L T E M L

© 2019, Paizo Inc. Permission granted to photocopy this sheet.


Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st SPELLS Bloodline Determines tradition, bloodline skills, granted spells, bloodline
spells, and blood magic.
5 cantrips,
HERITAGE 1st 3 1st
Spell Repertoire You know two 1st-level spells and four cantrips, plus one of
each from your bloodline. When you gain a new level of spells, gain your
FEAT 1st bloodline spell and choose any other spells you gain. 1st

FEAT 5th +1 1st FEAT 2nd

FEAT 9th 3 2nd Signature Spells Choose one spell of each level to be a signature spell you
can cast with a higher or lower spell slot. 3rd
FEAT 13th FEAT 4th
+1 2nd
FEAT 17th
3 3rd Magical Fortitude Gain expert Fortitude. 5th
Skill Feats
+1 3rd FEAT 6th
BACKGROUND
3 4th Expert Spellcaster Gain expert spell attack rolls and spell DC. 7th
2nd
4th +1 4th FEAT 8th

6th 3 5th Lightning Reflexes Gain expert Reflex. 9th


8th +1 5th FEAT 10th
10th Alertness Gain expert Perception.
3 6th Simple Weapon Expertise Gain expert simple and unarmed. 11th
12th
+1 6th FEAT 12th
14th
Defensive Robes Gain expert unarmored defense.
16th 3 7th Weapon Specialization +2 damage if expert, +3 master, +4 legendary. 13th
18th +1 7th FEAT 14th
20th 3 8th Master Spellcaster Gain master spell attack rolls and spell DC. 15th
General Feats +1 8th FEAT 16th
3rd
3 9th Resolve Gain master Will. Successes on Will saves are critical successes. 17th
7th
+1 9th FEAT 18th
11th
Bloodline Paragon Gain a 10th-level spell slot.
15th 1 10th Legendary Spellcaster Gain legendary spell attack rolls and spell DC. 19th
19th FEAT 20th

Actions and Activities Bloodline


NAME ACTIONS TRAITS PAGE BLOODLINE Tradition ___________________________________

BLOOD MAGIC
DESCRIPTION

Free Actions and Reactions


NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
[fre
REACTION [fre
REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
[fre
REACTION [fre
REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

© 2019, Paizo Inc. Permission granted to photocopy this sheet.


Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
= CANTRIP
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC
DC BASE KEY PROF T E M L
= 10 SPONTANEOUS SPELL SLOTS REMAINING

Magic Traditions Cantrips Spells


LVL PREP LVL PREP

ARCANE OCCULT ACTIONS HEIGHTEN

ACTIONS
PRIMAL DIVINE M S V

LVL PREP M S V

LVL PREP
PREPARED SPONTANEOUS ACTIONS

HEIGHTEN
Innate Spells M S V
ACTIONS
LVL PREP
TRADITION
M S V
LVL ACTIONS
LVL PREP
FREQUENCY M S V
HEIGHTEN
ACTIONS LVL PREP
ACTIONS
M S V ACTIONS
M S V
LVL
M S V
LVL PREP
FREQUENCY
LVL PREP
HEIGHTEN
ACTIONS
ACTIONS
ACTIONS
M S V
M S V M S V

Focus Spells LVL PREP LVL PREP


CURRENT MAXIMUM
ACTIONS HEIGHTEN
FOCUS POINTS
ACTIONS
M S V
TRADITION PAGE
LVL PREP M S V
ACTIONS
LVL PREP
ACTIONS
M S V
ACTIONS HEIGHTEN
M S V
ACTIONS
M S V
LVL PREP
ACTIONS M S V
ACTIONS
M S V LVL PREP

ACTIONS M S V
HEIGHTEN

M S V LVL PREP
ACTIONS
ACTIONS ACTIONS
M S V
M S V
M S V LVL PREP
ACTIONS
LVL PREP HEIGHTEN
M S V
ACTIONS ACTIONS ACTIONS

M S V M S V M S V

Spellcasting Abilities
NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE OTHER SPELL MODIFICATIONS

DESCRIPTION

© 2019, Paizo Inc. Permission granted to photocopy this sheet.


Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT

APPEARANCE

Personality
ATTITUDE

BELIEFS

LIKES DISLIKES

CATCHPHRASES

Party
CHARACTER PLAYER NOTES

Campaign Notes Campaign Notes


DATE DETAILS STATUS ALLIES LOCATION

ENEMIES LOCATION

ORGANIZATIONS LOCATION

Achievements
HIGHEST MOST FOES
DAMAGE IN ONE
DEALT BATTLE
HIGHEST MOST GP
CHECK GAINED
TOTAL AT ONCE
FARTHEST
DEATHS DISTANCE
FALLEN

STRONGEST FOE
DEFEATED

TITLES
CLAIMED

© 2019, Paizo Inc. Permission granted to photocopy this sheet.


Worn Items Coins
STORED MONEY

LOCATION
CP SP GP PP

INVESTED BULK INVESTED BULK


Gems and Art Objects
ITEM PRICE BULK

INVESTED BULK INVESTED BULK

INVESTED BULK INVESTED BULK

TOTALS
INVESTED BULK INVESTED BULK

Holdings and Assets


PRICE

MAXIMUM 10 INVESTED ITEMS

INVESTED BULK TOTAL BULK INVESTED BULK

Permanent Items Consumables


HELD BULK ITEM BULK

TOTAL TOTAL

Supplies Bulk
ENCUMBERED ENCUMBERED DEFINITION
RATIONS DAYS ROPE FEET BULK BASE STR You are carrying more weight than you can manage.
= 5 While you’re encumbered, you’re clumsy 1 and take a
10-foot penalty to all your Speeds. As with all penalties
WATER DAYS TORCHES
MAXIMUM to your Speed, this can’t reduce your Speed below 5 feet.
BASE STR
AMMUNITION = 10
© 2019, Paizo Inc. Permission granted to photocopy this sheet.

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