for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.
Idled)) do
v:Disable()
end
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Dark Life Script",
LoadingTitle = "Dark Life Script",
LoadingSubtitle = "Made by Voxels86",
})
Rayfield:Notify({
Title = "Welcome.",
Content = "Script made by Voxels86 -- https://discord.gg/fx7WkgBwb8",
Duration = 5,
})
local Main = Window:CreateTab("Main")
local Gun = Window:CreateTab("Gun")
local Tab1 = Main:CreateSection("Auto-Pickup")
local Toggle = Main:CreateToggle({
Name = "Auto Pickup Cash",
CurrentValue = false,
Flag = "AP",
Callback = function(AP)
shared["AP"] = AP
while shared["AP"] do
task.wait()
if not shared["AP"] then
break
end
for i,v in pairs(game.Workspace.money_bags:GetDescendants()) do
if v:IsA("Part") then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
end
end
end
end,
})
local Toggle = Main:CreateToggle({
Name = "Auto Steal Printers",
CurrentValue = false,
Flag = "ASP",
Callback = function(ASP)
shared["ASP"] = ASP
while shared["ASP"] do
task.wait(0.05)
if not shared["ASP"] then
break
end
for i,v in pairs(game.Workspace.houses:GetDescendants()) do
if v.Name == "IsActive" and v.Value == true then
local LP = v
for i,v in pairs(LP.Parent:GetDescendants()) do
if v.Name == "Display" then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
fireproximityprompt(v.ProximityPrompt)
LP.Value = false
end
end
wait(0.15)
v.Value = true
end
end
end
end,
})
local Toggle = Main:CreateToggle({
Name = "Auto Pickup Guns/Armor (No teleport)",
CurrentValue = false,
Flag = "APG",
Callback = function(APG)
shared["APG"] = APG
while shared["APG"] do
task.wait()
if not shared["APG"] then
break
end
for i,v in pairs(game.Workspace.active_dropped_weapons:GetDescendants())
do
if v.Name == "TouchInterest" then
firetouchinterest(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
, v.parent, 0)
Rayfield:Notify({
Title = "Pickup Guns/Armor",
Content = ("Found a: " .. v.Parent.Parent.Name .. " (numbers mean
armor)"),
Duration = 5,
})
v:Destroy()
end
end
end
end,
})
local Tab1 = Main:CreateSection("Deposit")
local Button = Main:CreateButton({
Name = "Deposit",
Callback = function()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Workspace.Deposit.Collider.CFrame + Vector3.new(0,2.5,0)
end,
})
local Toggle = Main:CreateToggle({
Name = "Auto Deposit",
CurrentValue = false,
Flag = "ADEPO",
Callback = function(ADEPO)
shared["ADEPO"] = ADEPO
while shared["ADEPO"] do
task.wait(0.1)
if not shared["ADEPO"] then
break
end
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame
= game.Workspace.Deposit.Collider.CFrame + Vector3.new(0,4.15,0)
end
end,
})
local Tab1 = Gun:CreateSection("Change Stats")
local Button = Gun:CreateButton({
Name = "No Recoil",
Callback = function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.RecoilMin.Value = 0
v.RecoilMax.Value = 0
end
end
end,
})
local Button = Gun:CreateButton({
Name = "No Spread",
Callback = function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.MaxSpread.Value = 0
end
end
end,
})
local Button = Gun:CreateButton({
Name = "Inf Distance",
Callback = function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.MaxDistance.Value = 100000000000
end
end
end,
})
local Button = Gun:CreateButton({
Name = "Faster Shoot",
Callback = function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.ShotCooldown.Value = 0
end
end
end,
})
local Button = Gun:CreateButton({
Name = "Faster Bullet",
Callback = function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.BulletSpeed.Value = 1000000000
end
end
end,
})
local Toggle = Gun:CreateToggle({
Name = "Infinite Ammo + Infinite Damage",
CurrentValue = false,
Flag = "INFAMMO",
Callback = function(INFAMMO)
shared["INFAMMO"] = INFAMMO
while shared["INFAMMO"] do
task.wait()
if not shared["INFAMMO"] then
break
end
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.Parent.CurrentAmmo.Value = 1000000000
v.HitDamage.Value = 10000000000000000000
end
end
end
end,
})
local Tab1 = Gun:CreateSection("Change Guns")
local Toggle = Gun:CreateToggle({
Name = "Make Rocket Launcher Insanely OP",
CurrentValue = false,
Flag = "MRL",
Callback = function(MRL)
shared["MRL"] = MRL
while shared["MRL"] do
task.wait()
if not shared["MRL"] then
break
end
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" and v.Parent.Name == "Rocket Launcher"
then
v.BulletSpeed.Value = 100000
v.Parent.CurrentAmmo.Value = 1000
v.RecoilMin.Value = 0
v.RecoilMax.Value = 0
v.ShotCooldown.Value = 0
end
end
end
end,
})