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Space Encounter Tables for RPGs

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0% found this document useful (0 votes)
167 views19 pages

Space Encounter Tables for RPGs

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Expanded

Space

e
Encounters

fil
e
pl
m
Sa

Tyler A. Thompson, Peter Rudin-


Burgess, Adrian Kennelly,
Terefang, Michael Augusteijn,
PGQAlvarez
1
DEATH IN SPACE is © Stockholm
Kartell and/or other authors
This document is an independent
Using these Tables
production by the Sad Fishe Games These three tables provide an 16 options for
community and is not affiliated with each category of space encounter, turning
Stockholm Kartell. It is published under the the d6 tables to d20 tables.
DEATH IN SPACE Third Party License.

e
This list is the product of the Sad Fishe
community, and is so released under the
Creative Commons Attribution 4.0

fil
International (CC BY 4.0) license, and may
be reused as such without limitation -with
attribution, subject to the Death in Space
Third Party License.
https://creativecommons.org/licenses/
by/4.0/

e
Thank you for your patronage
pl
Subscribe to our mailing list in order to get
the most up to date news about our
company, our releases, and (naturally) any
discounts.
m

http://eepurl.com/gXZT6j DERELICT 3
Join our Discord community: https:// REMNANTS OF WAR 4
discord.gg/twk6EtZz7W
DRIFTING IN SPACE 5
NEED A RIDE 7
Sa

COMBAT 9
MERCHANT 11
OUT OF FUEL 13
NEED OF REPAIRS 14
SIGNAL 16
ODDITIES 18

2
DERELICT: 18. The husk of an early colony ship, or
part of it anyway. It is almost entirely
7. Research station floating in the upper stripped inside and out - seemingly from
reaches of a gas giant's atmosphere. The before its passengers departed.
interior bears signs of weapons fire.
19. Part of a space laboratory that looks
8. Abandoned comms satellite, once vital to have been jettisoned. There still seem
for connectivity, now adrift in space, has a to be lifeforms inside it, though.

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military module attached.
20. Blasted remains of a facility on the
9. Derelict telescope, once capturing surface of an airless moon. The facility
cosmic wonders, now floats silently in looks to have suffered from an internal

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space, has unprocessed data in its memory explosion.
core.
10. Abandoned tiny outpost, a ghostly
remnant of single-person scientific
exploration.
11. Forgotten satellite, once monitoring a
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planet, now orbits in silence, has
unprocessed data in its memory core.
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12. Motionless robotic hub, echoes of
past innovation and engineering, has an
unfinished item in construction.
13. Abandoned rover, once an intrepid
explorer, still on an alien world, has a
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blinking blue light.


14. Spaceborne FTL Probe, completed its
mission, adrift among the stars.
15. Half a bridger craft, torn apart in a
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massive explosion. The other half is


nowhere in sight.
16. Lost escape pod, its former
inhabitants unrescued and reduced to
dust by cosmic radiation, life support still
helplessly cycling.
17. Abandoned facility on a jungle world.
The facility has been colonised by the
flora and is being consumed by it.

3
REMNANTS OF 15. Single drifting military spacesuit with
the visor smashed and the occupant still
WAR: inside. They still have a working bullpup
7. Space mine left over from a long-ago vacuum rifle.
war. It's still operational.
16. A dead-in-space stealth craft. This is
8. A small cluster of abandoned orbital hard to detect due to its minimal
turrets, still operational from a conflict signature, the craft bears no insignia, nor
is it recognizable as being typical to any

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long over. They track passing vessels,
ready to fire, waiting on a command that culture current or past. It defies any
never comes. attempt to scan its interior and has no
discernible ports or airlocks. There is no

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9. Series of solid metal projectiles that obvious damage to the vessel.
were fired from a gauss gun that failed to
hit their target, which have continued on 17. Asteroid of significant size that bears
at the same speed and in the same scars indicating large explosions were
direction. detonated on it. Plotting out its trajectory
indicates that it will smash into an
10. A cache of colossal explosives inhabited world eventually.

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designed for use in an even larger, long
obliterated weapon, now abandoned and
adrift as a disaster waiting to happen.
18. Bridge from an unknown ship. The
only working piece of equipment is a
single console that seems to be inhabited
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11. Military escape pod, with one still- by an AI.
active cryochamber and three failed ones.
19. An asteroid field littered with
12. Smart missile that powered down remnants of the previous war. 1d4-1
when nothing was detected in range. unbroken cryo-pods inhabited by a
Once a target moves into range, it will lifeform. 1d4 live emp mines. 1d4-1
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reactivate and attack. enclosed sections from a broken


spaceship.
13. Gutted cruiser that still displays some
signs of energy usage. If the cruiser is 20. A floating transmitter. Still working,
boarded, many traps turn out to have signals are still sending, and it can be
been set for intruders by the crew before traced back to wherever the signals are
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they died. being sent to.


14. Half a military hospital ship. It looks
like it was destroyed by a hit to the
engineering decks, as the entire back of
the ship is missing, If the hulk is boarded
it can be scavenged for medical supplies
and poor-condition medical gear.

4
DRIFTING IN SPACE: 13. A personal communicator from a
bygone age hangs in space, slowly rotating
7. A vial of unknown substance. Frozen, end over end. It has a memory card
with the color of ice-white. But if heated, installed but in a format that hasn't been
turns into a black-oily substance. seen for nearly 100 years. If the device can
Responds to electricity. be powered up, it has 1d8 missed calls and
a voicemail suggesting the owner had
8. Small, completely black sphere of an been involved in an accident at work.

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unknown substance. Light doesn't reflect
off it and it has the gravity well of 14. House built on a perfect hemisphere
something close to a small moon in mass. of land. Everything that was once alive on
it died from exposure to space.

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9. Bent and twisted metal bulkheads and
struts. There are 3d6 significant pieces 15. A space-diner. Seems to be in
and a myriad of tiny fragments. They may business, just closed for the time being.
once have been the wreck of a ship or Has a sparkling, neon, "Welcome!" sign.
cargo pod but are beyond recognition If looted has d12 days worth of supplies,
now. d4 turrets, and 2d4 security robots.
10. A cache of colossal explosives 16. An invisible, planet-sized outpost.
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designed for use in an even larger, long
obliterated weapon, now abandoned and
adrift as a disaster waiting to happen.
Undetected by any and all electronic
devices, but the physical damage on the
outpost—2/3rds of it is damaged—is
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visible by the naked eye. Unresponsive to
11. A cargo container. Roll a d3: 1) d8 any form of communication, but reacts to
supplies, d6 components, d4 ammunition, incoming, unknown objects by opening a
and d4-1 dead bodies; 2) d12 deactivated wormhole in front of the incoming object
robot maintenance crew, and d4 oversized and effectively displacing it.
mech-suits; 3) empty, curiously pristine in
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condition. 17. A magnetic band that wraps around a


body part. It doesn't react when touched,
12. A possible xenomorph body. Multiple inspected, or damaged. But if it wraps
small parts floating close together, not around—akin to a necklaces, bracelets,
moving away from each other. Upon belts, anklets, bangles, etc.—to a living
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closer inspection, these small parts are lifeform, any damage done to the band
torn from a larger body part. Dry, not will be repaired by nanites. It converts the
decayed, and smooth—akin to an lifeforms body into minerals needed to
insectoids shell. repair the band. It does so slowly, 2d12
hours until repairs are complete. Will only
release the lifeform upon completion of
repairs.

5
18. What appears to be some kind of
space probe of unknown origin. When a
vessel approaches, parts of the probe
clearly become active. When a vessel gets
too close, though, the probe backs off,
always at a speed just enough to keep it
out of harm's way.
19. Unusual rocky debris, which upon

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scanning shows signs of having once
been part of a planetary or lunar
formation, seemingly shattered at some

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point in recent history relative to the
cosmological scale.
20. A long-lost probe of renown and
bearing a name history buffs would
recognize, launched to explore the
cosmos
itself. before it began to close in on
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6
NEED A RIDE: scout for a pirate vessel operating in the
area, collecting information on viable
7. Recently ejected escape pod whose targets.
occupant needs a ride. They claim there
was an accident that resulted in the pod 13. "The Laundromat," a small android,
being ejected; the truth is they had to flee has an apron that's purely aesthetic, and is
their ship before the rest of the crew quite jittery. It asks for a ride to
killed them for various offences. somewhere far away, it says that
sharks(loan sharks), and other gangs are

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8. A small, floating, ring-like bot. It does out to get him. "The Laundromat" is one
not speak, but it communicates by way of of the finest machines that is capable of
holograms. It says that it was left behind laundering illegal credits to clean credits.

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by his partner—thrown out—because
they were being chased by someone. It 14. Markus is a chrome with a literal split
badly needs a ride to its partner. personality. Markus, the usually dominant
personality, knows nothing of the other,
9. Eustace Smyth is an art forger and Redrum, and is friendly and pleasant and
confidence trickster. Needs a lift is looking for a ride to the next port.
anywhere away from there, and as soon as Redrum, who does know of Markus's

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possible. Can pay by way of authentic
looking fabergé eggs. They have two or
three identical looking eggs if one is not
enough.
existence, is, however, a serial killer.
15. Ignatius "Chilled" Douger. One of
the oldest survivors from the War of 407
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E.D., Expansion Wars. A human that has
10. Emi of sector D4. A lithe-looking his body frozen in a solid aluminum
cyborg. Every limb she has is oil-stained, polished plate. He communicates by
steam-powered, plasma-generating, emanating a signal to an individuals
smooth, stainless alloy. Nobody knows cybernetic parts, and overriding the users
control and making it his own. He wants
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how they work but her. She needs a


replacement for her eyes, and she needs to see his old friends, surely you can take
you to take her to her supplier; with or him to where he wants to go?
without your consent.
16. Spy who will never give a real name.
11. A black box, the size of your palm, Urgently needs out of where they are, due
Sa

comes into your possession. When held, it to having sensitive information in the
shows the holder a virtual overlay with a possession. Being hunted by several
waypoint to a location and a countdown squads of ruthless mercenaries, willing to
with d100+30 days on the clock. Under kill anyone with the spy as well as the spy
the timer is a circular rainbow, and in the themselves.
middle of the rainbow is a pot of credits.
12. Harper Jordan needs a ride to the
nearest port after their small craft crash-
landed on a nearby moon. At least, that is
what they tell people. Secretly, they are a
7
17. Kylie "The Tourist" Ytsan. Nothing
special in her appearance. A typical tourist
from another sector. She asks if she can
have a ride, she shows you a holo-map.
The place is near enough, less than half a
day's travel. She says she's meeting, "an . .
. acquaintance." In reality, she's a collector
for hire. She's one of the best in her field.

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18. 3DX, a dark skinned cyborg, eyes are
replaced by a golden visor, but the rest of
his body is organic. He smiles, with his

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too-perfect set of teeth, and says, "Mind
if I come with you?" He opens his silvery
trench coat, and—strangely—the insides
are covered in whatever you desire. His
visor flares, the smile seems to broaden a
bit more; his charm is quite overwhelming
to handle.

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19. A plain cardboard box . . . But that's
the fascinating bit. Cardboard, the
material, has been deemed obsolete since
pl
countless millennia ago. But inscribed on
the top is [RETURN TO SENDER:
EARTH 000]. The cardboard box itself
can't be opened by any means, but upon
further inspection it is only sealed by
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some form of adhesive. If the box is left


behind, 1d4 items will be taken from the
potential couriers of the box.
20. Prospector who needs a lift so that
they can register a claim they have just
Sa

made. They will not disclose details of the


claim, to prevent claim jumpers, or reveal
that they are themselves a claim jumper
who murdered the original finder.

8
COMBAT: were riding some of the asteroids and is
now slaughtering any crew member they
7. Rogue killsat that will open fire on any can encounter.
ship that approaches within range with
hypervelocity projectiles. 14. Cloud of Sandcaster Powder hits your
ship — Disables Laser-based Systems
8. EMP Mine, upon explosion will fry any (both weapons and sensors) for 1d6
unshielded electronics and disable more minutes. Watch out for the vessel that
launched it.

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advanced systems until rebooted.
9. A group (3d12) of travellers, and a 15. A massive trade hub that is ruled by
handful (2d8) of android portal guards multiple factions (d20+3), sends envoys

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pass by. You are caught in the crossfire. from each of the faction. This is not a
Pick a side, shoot, and ask questions later! request, but an order from the most
influential people of the hub. The envoys
10. Wanting to escape from the hectic are heavily armed, and ordered to take
bustle of the city, you chose a random, you—your consciousness, to be
empty lane. Your vehicle hovers silently specific—with or without your consent.
and suddenly stops. A group (2d6) of
thugs jump out, a few (1d4) of them hold 16. Small space station that is gradually
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a device that seems to hold your vehicle in
place. A bystander screams and runs away
to get help. Distant sirens can be heard,
wearing out. It lures ships in then, when
they're docked, sends boarders in to take
them over and then strip them of parts.
pl
help will soon come (1d8 turns before
help comes). 17. A group (2d4) of head hunters
announces their presence. "They are lying
11. A pair of autonomous vessels (DR 10, to you, surrender them to us and you'll get
1d4*5 DMG, 50% Frame) marked with out of this alive." The party are confused,
different insignia are engaged in combat, but there's no time to think.
m

programming from an ancient, long-over


war that still rages in their programming. 18. Void-malware infected chrome in a
They focus on each other, but will attack nano pod that seeks to infiltrate the
anything else they detect once one obtains spaceship's systems and infect them with
victory. the Void as well.
Sa

12. Interceptor that has been configured 19. As soon as the party sets foot on the
to resemble a merchant ship, which is next dock—their ship's door hasn't even
currently broadcasting a mayday. It is closed yet—red lights start to blare; a
operated by pirates who will attack any series of booming voices, of different
ship they manage to lure into their trap. languages, keeps on repeating. It says,
"Dock 621: commencing cleanse." And
13. An asteroid shower hits your ship. the massive hologram in the middle of
Penetrating your shields, piercing the the dock shows large and imposing
hulls. The ships goes red and seals numbers, 621. 3d8 robotic turrets emerge
everything. A pack (3d4) of xenomorphs from below.

9
20. Your ship experiences a vague
transition effect as suddenly the sensors
show a gigantic mega-structure all around
you. 2d4 energetic tractor beams begin to
lock your ship in place and all frequencies
are filled with incomprehensible static.
Intermittent the words is an atonal
beeping sequence that can be identified as

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some sort of a countdown. It seems that
you have 4d4 minutes left for the
countdown to run out.

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10
MERCHANT: 11. Light freighter that seems to be held
together with patchwork. The scruffy-
7. Yxtre "The Patcher," a merchant of looking crew sell a wide variety of
not-so-legal-but-advanced bio-tech; merchandise, much of it of good quality.
mostly, if not all, experimental. Has a All of it fell off the back of a spaceship,
shop located in a massive asteroid. and irate genuine owners showing up
Majority of the shop is frozen waste, this looking for their property are a definite
is where all the extra body parts are concern.

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stored—untainted and freshly
"harvested." 12. Small space station, home to "Honest
Jim's Slightly Used Merchandise"; the
8. Bar run by a short, big-eared punk. goods sold are in surprisingly good

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Offers a wide range of food and drink, condition, albeit definitely used, and
gambling run by extremely attractive men competitively priced. Perhaps too
and women and holographic competitively.
entertainment suites where, supposedly,
anything you can imagine is available. 13. An autonomous vessel overtly
broadcasting its desire to sell its
9. The red light sector, one of the known "passengers" in exchange for trivial

e
smallest sectors. This place is known for
providing any cravings of the flesh, mind,
or both. But to the most valuable clients,
they could profide refuge, information,
amounts of water. The passengers are
potted plants of unknown origin, without
listing in any database available to the
crew.
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and protection. There are no known
leaders here; this place is ruled by an 14. The "End's Emporium" is where all
understanding that each of the locals has the lost things end up . . . so they say. It is
the right to do what they deem "right." run by a single entity called the "Line."
They are comprised of many obsolete
machines, meshed into one big
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10. Tryx "Sweet Teeth" . . . Guns? Need


them? Sweet Teeth will certainly have amalgamation of rust. One only has to
them. Any ranged weapon, and she will speak to one of the machines to make a
certainly have them on hand, for the right transaction. Rumors say that the obsolete
price of course. She owns a candy shop— machines take something from their
a front—with all sorts of rare candies, a previous owners and offer it up to the
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bit bland though. But don't tell her that, Line for sanctuary.
unless you want to leave the shop lighter .
. . a few bullet holes lighter. 15. Chrome offering their services at
fixing computer software, debugging and
removing viruses. They may or may not
be operating in good faith.

11
16. Orbital scrapyard filled with ships and
parts of ships. Buyers need to find and
retrieve their own parts. Thieves will be
shot upon, and the scrapyard is infested
with various parasites.
17. Asteroid station that specialises in ship
modifications. Those in the know can get
less than entirely legal modifications done

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to their ships for a hefty price.
18. Recreational station that provides

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places to eat, drink and otherwise enjoy
yourself. Sometimes, lone travellers go in
and never come out again.
19. Mudd's Mart: Travelling merchant
who deals in all sorts of goods from his
spaceship, with an ever-changing stock.
He's constantly on the move, in order to
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keep ahead of dissatisfied former
customers, and his stock is very prone to
breaking.
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20. Suspiciously cheerful trader in a light
freighter selling all kinds of goods that
they extol the virtues of, with a sales pitch
that sounds like a line of patter designed
to gull the unwary. However, they are just
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as cheerful and honest as they seem.


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12
OUT OF FUEL: 15. Some sort of vessel intended for
multi-generational travel floats adrift, out
7. An autonomous vessel carrying a of fuel for unknown years. A few dozen
small, mysterious payload is completely people dwell within, subsisting off the
out of fuel, slowly drifting on an eventual systems running on limited power, quite
crash course with a star. It has internal feral in their culture.
power to request aid and recieve fuel, but
will not disclose its cargo. 16. Half a geodesic dome, with a flat
bottom, drifts through space. Lights can

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8. A large explosive projectile, fired long be seen inside, and it looks like the
ago and having missed its target, has structure is filled with vegetation. It lacks
exhausted its thruster and now drifts any means of propulsion.

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onward. It is still armed, so whatever it
eventually hits will have a bad day. 17. An ancient long-range probe that once
overcorrected its course before running
9. Prison hulk that was damaged during a out of energy for propulsion, left slowly
riot. The guards are all dead, but the drifting toward its goal, now centuries
prisoners are posing as them in order to behind schedule.
gain help.
18. Light freighter that claims to be in no
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10. Nano pod under the control of an AI.
It has been drifting for years, and the AI
has effectively gone insane from the
trouble, due to problems with pirates in
the area.
pl
isolation, though it can still pose as being 19. Solar barque, a long way from
perfectly rational. anywhere, drifting between the stars with
a single occupant in a cryopod.
11. Escape pod that was launched decades
ago, and has drifted since the fuel ran out. 20. Solpod-crewed scout ship that
Three cryogenic tubes are still functional; ventured too deep into a major gravity
m

their inhabitants cannot be determined well and used up all of their fuel breaking
without defrosting them. free.

12. Sector shuttle, taken on a joyride by


two young punks who were unable to read
Sa

the fuel gauge.


13. Redshift explorer orbiting in the upper
reaches of a gas giant. Lacks the fuel to
break out of orbit and the atmosphere is
slowly dragging it down.
14. Mining carrier that has run out of fuel
and is drifting. The miners have valuable
ores onboard, but will play down the value
of the haul.

13
NEED OF REPAIRS: 13. "Ca . . . ny . . . on . . . ear . . . me . . . ?"
An errant transmission. It gets clearer as
7. A malfunctioning orbital defense you see an outpost, blaring yellow lights
system is unable to identify friend from all over. "We need help. My fa-" The
foe and targets everything equally. Its transmission cuts off. The lights die out.
targeting system is also broken such that And another set of lights comes to life.
it cannot actually target anything. Everything is now red.
14. The wing of a starfighter. It still has

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8. Hauler in a decaying orbit. Its engines
are down and it can neither break orbit munitions attached, and near the ripped
nor safely land. Needs two vehicle parts. and torn end where it was detached from
the fuselage of the fighter, an active bot

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9. Space station that is ancient and falling still is locked in and has control of the
to pieces. The occupants are in dire need weapons. The wing is slowly tumbling in
of assistance, and need six vehicle parts. space and unable to aim unless an unlucky
ship positions itself right in its firing line.
10. A hunk of metal-like substance, the
color of the void of space, reflecting light 15. Old surveillance satellite that has
that is shown into it. It is floating, stopped functioning, but which can be
stationary, in space. You only notice it
e
because of an errant light source shone
on its surface. You only approach it
because it "spoke" to you. It said, "In need
repaired with one vehicle part.
16. Asteroid miner that attaches to an
asteroid and mines for ore. Damaged
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of help . . . please. We-" then silence. Lost. where an explosion blew it off an
There's no trace of it. But a few seconds asteroid. Needs two vehicle parts.
past and, from the same frequency,
channel, location, you all hear screams. 17. A bump echoes through the corridors
And the hunk of metal, black as the of your ship . . . then another. The
moments pass and a series of bumps
m

vastness of space itself, is back.


pitter-pattered outside, as if knocking
11. A glass-like cube some 100m along frantically. You go to the nearest view
each edge. Optical sensors directed deck. Amidst the empty void are stars—
towards it see the starfield on the opposite lightyears away—and a ship, at least a
side as it was some 50 years ago, as if the piece of one. Broken, battered, scattered.
Sa

light had taken 50 light years to penetrate It's salvageable. But there's still someone
through the material. (Light takes on it. Help them, or help yourselves?
approximately 2 days to pass through each
centimeter of this material.) 18. Colony ship that has been holed by a
meteorite and is now drifting. Power is
12. Bulk freighter that has suffered a failing it will soon be unable to keep the
catastrophic engine failure. Though the cryopods functioning. Needs six vehicle
crew will claim they need four vehicle parts.
parts, the engines are in truth destroyed
beyond repair; the freighter either needs a
tow or someone to install new engines.
14
19. Abandoned bio tanker drifting in low
orbit. Its engines and computer systems
are all non-functional and eventually it
will burn up in the atmosphere. Needs six
vehicle parts to repair.
20. A medical evacuation ship. The crew
are mostly medical professionals, nurses,
doctors and surgeons, with just a skeleton

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of flight crew. Most of the people on
board plague sufferers held in isolation
tents. The ship has suffered a primary life

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support failure and needs three vehicle
parts to repair.

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pl
m
Sa

15
SIGNAL
7. A whining from somewhere inside the 12. A signal overwhelms every channel
ship, it's like whistling noise that comes and frequency of long range comms, but
and goes. When anyone tries to perceive is superficially devoid of information or
where it is coming from, the person will sound. Those that “hear” it, however,
notice that it is in fact an internal sound, have their minds filled with visions of
or rather, it is being transmitted directly horrible entities that exist beyond the
edge of the universe. The signal and

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into the mind. It's not hurtful but it is
constant, a mild inconvenience, at least visions are fleeting.
for now. 13. Message about a catastrophic event

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8. A signal is coming from deep inside the that is destroying an entire planet. It
atmosphere of a gas giant. The sounds like the message has come from
interference from the planet's magnetic the future.
field renders it almost incomprehensible; 14. Static comes from your ship's comms.
enough can be understood to identify it as You breathe in, then a voice comes out of
a mayday. the comms, "Issstaayy-" Static once again
fills the room. You breathe out; "Istayt-"
e
9. Distress call from a space station within
easy travelling distance. According to the
message, they are under attack from some
kind of hyperspace creatures.
Static. Breathe in. A rumble comes from
your ships hull. Alarms blaring. The blast
seems to have helped your comms,
pl
because now you hear, "State the nature
10. The stars are wonderful today. Most of your business immediately, or we will
nights they are dull. But today, there's be forced to fire again." A massive fleet is
something different. They twinkle, blink, now shadowing yours. "You are
as if it were a code . . . Morse code . . . It encroaching on our territory. If you do
not respond, the next shot will not be a
m

translates into an S.O.S. signal, followed


by a series of coordinates. Less than a day warning."
away. Do you have enough time to get
there? 15. Report of a robot uprising on a distant
planet. The person sending the message is
11. Message that appears to come from barricaded away from the robots; crashing
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the very edge of the galaxy. The colony sounds followed by screams that are
sending it claims a vast darkness is abruptly cutoff show the barricade didn't
swallowing the stars. hold.
16. Signal from the past. Your ship picks
up a signal appearing to come from the
first wave of human space exploration.
Track it back and you could find some
priceless salvage, if the signal is genuine.

16
17. Bounty notice. A broadcast from a
terraforming colony promises
“substantial payment” for the
apprehension of a violent criminal crew
aboard a ship that matches the description
of your own. Shortly after, long range
scanners detect several ships on intercept
vectors.

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18. A loosely encoded signal playing
Ludwig Van Beethoven's No. 15 Silvio
amante disperato plays on loop across

fil
most channels for several hours - a
composition which has been lost since
200 years before humanity first entered
and began to die in space.
19. A chittering sound as of many insects
is being broadcast on multiple

e
frequencies. No words can be made out,
but the broadcast sounds somehow
threatening.
pl
20. You receive an overpowering signal
from a distant xenoarchaeology station
claiming to have discovered an
astonishing trove of ancient alien
schematic data. Any and all are invited to
take part in the assembly and fabrication.
m

The pressing enthusiasm seems a bit


suspicious.
Sa

17
ODDITIES 11. Many irregular, blocky shapes made of
iron and resembling three-dimensional
7. Tiny asteroid. The space around it is puzzle pieces float among an asteroid
filled with the sparkles of small field. If brought together correctly with
explosions. The asteroid is pure magnetic fields, they assemble into a
antimatter, and the explosions are perfect cube about 50 meters square on
particles being annihilated. Getting too which is etched a message in an unknown
close will result in a large explosion. language.

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8. This area of space appears to absorb 12. Centuries-old ground vehicle floating
radiation. No stars can be seen on the in space. It has no occupant and,
opposite side of it. Scanning signals are strangely, if tested, starts immediately.

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absorbed and therefore return no data. It
is impossible to determine any facts about 13. This cargo pod was lost on some
this area beyond its dimensions, which long-forgotten transit. Inside are storage
appears to be 89km long, 55 km wide, and boxes of household items, clothing, small
34km tall relative to the characters' ship's pieces of furniture, much as if someone
orientation. was moving home and packing up all their
worldly goods. There are three oddities in

e
9. Sensors pick up a drifting debris cloud
made of mostly organic chemicals. Visual
inspection shows the debris as random
pieces of antique earth furniture, rocking
amongst the mundane objects. A walk-in-
sized food storage container holds the
vacuum-packed bodies of what appear to
be human murder victims. Even a cursory
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chairs, beds, and even a one-legged inspection shows that they had been
milking stool. A large amount of the strangled. The second oddity is a
cloud is made of soft furnishings and cryogenically sleeping house cat. The
linen, some of which are neatly folded, cryopod is name labelled "Mr Claws", the
while other pieces appear to be blowing in cat is female. Finally, a storage box
m

a cosmic wind. contains a set of books lovingly preserved


in air-tight sleeves. The titles are all from
10. Sensors pick up a spaceship drifting in a series called Traveler. In the same
space. The report says that the ship is no container is a box of six-sided dice and
longer than 2m, and only 30sm wide. Its what appear to be very rudimentary star
engines are dead and there are no charts but not of any known region of
Sa

radiation emissions from its reactor. The space.


crew of this ship is quite alien. They hold
a distinct similarity to terran earthworms
and the architecture of their space vessel
reflects their Annelidan biology. It
appears that most of the crew died in
cryogenic sleep, using long thin wormlike
cryo pods. What killed the bridge crew
cannot be determined but dies not appear
to have been violence.

18
14.What at first seemed to be a thin 18. Sensors start to pick up anomalous
planetary ring with unusually low albedo signals. They suggest that everything in
orbiting a gas giant is in fact the this region of space is in two places at
gargantuan, planet-encircling skeletal once or has been faithfully replicated. In
remains of some long-dead alien species. fact, the sensors are picking up the
The skeleton is comprised of an unusual locations of each object in this region of
alloy and throughout there is evidence of space as it is, and as it was 3 seconds
abandoned mining operations from long previously. Encourage your players to

e
ago. repeat everything their characters do and
say to emphasize the time overlay effect.
15. Enormous piece of unknown metal,
many dozens of miles across. The piece is 19. Hovering in space high above the

fil
large enough that it looks flat, but if orbital plane of a remote star system is a
carefully measured, it proves to have a massive golden orrery, 200 meters across.
curve to it, though one so slight it is It matches the current positions and
imperceptible to anything but an orbits of all planets and major moons in
instrument. Should the curve be the system. You discover that changing
extrapolated from, the metal looks to be the position of any model planet in the
part of a sphere large enough to enclose orrery will gradually alter the actual

of the solar system. e


an entire star and the more habitable parts

16. Shimmering into and out of existence


planet’s motion in exactly the same way.
20. Strange structures completely ring a
small, rogue black hole. The structures
pl
in front of the ship is what looks like a seem to be immune to the black hole's
habitable planet. Attempts to travel to the effects and, even more strangely, appear
planet fail, as it always stays the same to be sending information into the black
distance away, as if it's some kind of space hole and, counter to known physics,
mirage. receiving data back.
m

17. Shimmering into and out of existence


in front of the ship is what looks like a
habitable planet. Attempts to travel to the
planet fail, as it always stays the same
distance away, as if it's some kind of space
Sa

mirage.

19

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