Simple Source Redz Hub - Lua
Simple Source Redz Hub - Lua
loadstring(game:HttpGet("https://raw.githubusercontent.com/REDzHUB/RedzLibV5/main/
Source.Lua"))()
local Window = redzlib:MakeWindow({
Title = "redz Hub : Blox Fruits",
SubTitle = "by redz9999",
SaveFolder = "redz Hub | Blox Fruits.lua"
})
local AFKOptions = {}
while task.wait() do
if Map:FindFirstChild("KitsuneIsland") then
KILabel:SetTitle("Kitsune Island : Spawned | Distance : " .. Distance)
else
KILabel:SetTitle("Kitsune Island : not Spawn")
end
end
end)
AutoSea:AddSection({"Sea"})
AutoSea:AddToggle({Name = "Auto Farm Sea",Callback = function(Value)
getgenv().AutoFarmSea = Value;AutoFarmSea()
end})
AutoSea:AddButton({Name = "Buy New Boat",Callback = function()
BuyNewBoat()
end})
AutoSea:AddSection({"Material"})
AutoSea:AddToggle({"Auto Wood Planks", false, function(Value)
getgenv().AutoWoodPlanks = Value
task.spawn(function()
local Map = workspace:WaitForChild("Map", 9e9)
local BoatCastle = Map:WaitForChild("Boat Castle", 9e9)
end})
end})
MirageTab:AddSection({"Auto Mirage"})
end})
end
MirageTab:AddSection({"Auto Race"})
StatsTab:AddToggle({
Name = "Auto Stats",
Flag = "Stats/AutoStats",
Callback = function(Value)
getgenv().AutoStats = Value
AutoStats()
end
})
StatsTab:AddSlider({
Name = "Select Points",
Flag = "Stats/SelectPoints",
Min = 1,
Max = 100,
Increase = 1,
Default = 1,
Callback = function(Value)
PointsSlider = Value
end
})
StatsTab:AddSection({"Select Stats"})
MainFarm:AddDropdown({
Name = "Farm Tool",
Options = {"Melee", "Sword", "Blox Fruit"},
Default = {"Melee"},
Flag = "Main/FarmTool",
Callback = function(Value)
getgenv().FarmTool = Value
end
})
MainFarm:AddSection({"Farm"})
if Sea3 then
table.insert(AFKOptions, MainFarm:AddToggle({"Auto Pirates Sea", false,
function(Value)
getgenv().AutoPiratesSea = Value;AutoPiratesSea()
end}))
elseif Sea2 then
MainFarm:AddToggle({"Auto Factory", false, function(Value)
getgenv().AutoFactory = Value;AutoFactory()
end})
end
--[[MainFarm:AddSection({"Christmas"})
task.spawn(function()
local Counter = workspace:WaitForChild("Countdown", 9e9)
local SurfaceGui = Counter:WaitForChild("SurfaceGui", 9e9)
local TextLabel = SurfaceGui:WaitForChild("TextLabel", 9e9)
while task.wait() do
TimeLabel:SetTitle("Time to Next gift : " .. TextLabel.Text)
getgenv().TimeToGift = Timer
else
getgenv().TimeToGift = 0
end
end
end)
if Sea3 then
MainFarm:AddSection({"Bone"})
table.insert(AFKOptions, MainFarm:AddToggle({
Name = "Auto Farm Bone",
Callback = function(Value)
getgenv().AutoFarmBone = Value
AutoFarmBone()
end
}))
table.insert(AFKOptions, MainFarm:AddToggle({
Name = "Auto Hallow Scythe",
Callback = function(Value)
getgenv().AutoSoulReaper = Value
AutoSoulReaper()
end
}))
table.insert(AFKOptions, MainFarm:AddToggle({
Name = "Auto Trade Bone",
Callback = function(Value)
getgenv().AutoTradeBone = Value
while getgenv().AutoTradeBone do task.wait()
FireRemote("Bones", "Buy", 1, 1)
end
end
}))
MainFarm:AddSection({"Ectoplasm"})
MainFarm:AddToggle({
Name = "Auto Farm Ectoplasm",
Callback = function(Value)
getgenv().AutoFarmEctoplasm = Value
AutoFarmEctoplasm()
end
})
end
MainFarm:AddSection({"Chest"})
MainFarm:AddToggle({
Name = "Auto Chest < Tween >",
Callback = function(Value)
getgenv().AutoChestTween = Value
AutoChestTween()
end
})
MainFarm:AddToggle({
Name = "Auto Chest < Bypass >",
Callback = function(Value)
getgenv().AutoChestBypass = Value
AutoChestBypass()
end
})
MainFarm:AddSection({"Bosses"})
MainFarm:AddButton({
Name = "Update Boss List",
Callback = function()
pcall(function()UpdateBossList()end)
end
})
function UpdateBossList()
local NewOptions = {}
for ___,NameBoss in pairs(BossListT) do
if VerifyNPC(NameBoss) then
table.insert(NewOptions, NameBoss)
end
end
BossList:Set(NewOptions, true)
end
UpdateBossList()
MainFarm:AddToggle({
Name = "Auto Farm Boss Selected",
Callback = function(Value)
getgenv().AutoFarmBossSelected = Value
AutoFarmBossSelected()
end
})
MainFarm:AddToggle({
Name = "Auto Farm All Boss",
Callback = function(Value)
getgenv().KillAllBosses = Value
KillAllBosses()
end
})
MainFarm:AddToggle({
Name = "Take Quest",
Default = true,
Callback = function(Value)
getgenv().TakeQuestBoss = Value
end
})
MainFarm:AddButton({
Name = "Server HOP",
Callback = function()
ServerHop()
end
})
MainFarm:AddSection({"Material"})
local MaterialList = {}
if Sea1 then
MaterialList = {
"Angel Wings",
"Leather + Scrap Metal",
"Magma Ore",
"Fish Tail"
}
elseif Sea2 then
MaterialList = {
"Leather + Scrap Metal",
"Magma Ore",
"Mystic Droplet",
"Radiactive Material",
"Vampire Fang"
}
elseif Sea3 then
MaterialList = {
"Leather + Scrap Metal",
"Fish Tail",
"Gunpowder",
"Mini Tusk",
"Conjured Cocoa",
"Dragon Scale"
}
end
MainFarm:AddDropdown({
Name = "Material List",
Options = MaterialList,
Flag = "Material/Selected",
Callback = function(Value)
getgenv().MaterialSelected = Value
end
})
MainFarm:AddToggle({
Name = "Auto Farm Material",
Callback = function(Value)
getgenv().AutoFarmMaterial = Value
AutoFarmMaterial()
end
})
MainFarm:AddSection({"Mastery"})
MainFarm:AddSlider({
Name = "Select Health",
Min = 10,
Max = 100,
Default = 25,
Callback = function(Value)
getgenv().HealthSkill = Value
end
})
MainFarm:AddDropdown({
Name = "Select Tool",
Options = {"Blox Fruit"},
Default = {"Blox Fruit"},
Callback = function(Value)
getgenv().ToolMastery = Value
end
})
MainFarm:AddToggle({
Name = "Auto Farm Mastery",
Callback = function(Value)
getgenv().AutoFarmMastery = Value
AutoFarmMastery()
end
})
MainFarm:AddSection({"Skill"})
MainFarm:AddToggle({
Name = "AimBot Skill Enemie",
Flag = "Sea/Aimbot",
Default = true,
Callback = function(Value)
getgenv().AimBotSkill = Value
end
})
MainFarm:AddToggle({
Name = "Skill Z",
Flag = "Sea/Z",
Default = true,
Callback = function(Value)
getgenv().SkillZ = Value
end
})
MainFarm:AddToggle({
Name = "Skill X",
Flag = "Sea/X",
Default = true,
Callback = function(Value)
getgenv().SkillX = Value
end
})
MainFarm:AddToggle({
Name = "Skill C",
Flag = "Sea/C",
Default = true,
Callback = function(Value)
getgenv().SkillC = Value
end
})
MainFarm:AddToggle({
Name = "Skill V",
Flag = "Sea/V",
Default = true,
Callback = function(Value)
getgenv().SkillV = Value
end
})
MainFarm:AddToggle({
Name = "Skill F",
Flag = "Sea/F",
Callback = function(Value)
getgenv().SkillF = Value
end
})
FruitAndRaid:AddSection({"Fruits"})
local Fruit_BlackList = {}
FruitAndRaid:AddToggle({
Name = "Auto Store Fruits",
Flag = "Fruits/AutoStore",
Callback = function(Value)
getgenv().AutoStoreFruits = Value
task.spawn(function()
local Remote = ReplicatedStorage:WaitForChild("Remotes",
9e9):WaitForChild("CommF_", 9e9)
FruitAndRaid:AddToggle({
Name = "Auto Random Fruit",
Flag = "Fruits/AutoRandom",
Callback = function(Value)
getgenv().AutoRandomFruit = Value
task.spawn(function()
while getgenv().AutoRandomFruit do task.wait(1)
FireRemote("Cousin", "Buy")
end
end)
end
})
FruitAndRaid:AddSection({"Raid"})
if Sea1 then FruitAndRaid:AddParagraph({"Only on Sea 2 and 3"})
elseif Sea2 or Sea3 then
Raids_Chip = {}
local Raids = require(ReplicatedStorage.Raids)
FruitAndRaid:AddDropdown({
Name = "Select Raid",
Options = Raids_Chip,
Flag = "Raid/SelectedChip",
Callback = function(Value)
getgenv().SelectRaidChip = Value
end
})
FruitAndRaid:AddToggle({
Name = "Auto Farm Raid",
Callback = function(Value)
getgenv().AutoFarmRaid = Value
task.spawn(function()
local Islands = workspace:WaitForChild("_WorldOrigin",
9e9):WaitForChild("Locations", 9e9)
task.spawn(function()
while getgenv().AutoFarmRaid do task.wait(0.5)
if Configure("Raid") then
else
FireRemote("Awakener", "Check")FireRemote("Awakener", "Awaken")
end
end
end)
task.spawn(function()
while getgenv().AutoFarmRaid do task.wait(0.5)
if getgenv().SelectRaidChip == "Rumble" then
FireRemote("ThunderGodTalk", true)
FireRemote("ThunderGodTalk")
end
end
end)
task.spawn(function()
while getgenv().AutoFarmRaid do task.wait()
if Configure("Raid") then
getgenv().FarmingRaid = false
else
if Player.PlayerGui.Main.Timer.Visible then EquipTool()
local Island1 = GetIsland("Island 1")
local Island2 = GetIsland("Island 2")
local Island3 = GetIsland("Island 3")
local Island4 = GetIsland("Island 4")
local Island5 = GetIsland("Island 5")
if Island5 then
getgenv().FarmingRaid = true
PlayerTP(Island5.CFrame + Vector3.new(0, 70, 0))
elseif Island4 then
getgenv().FarmingRaid = true
PlayerTP(Island4.CFrame + Vector3.new(0, 70, 0))
elseif Island3 then
getgenv().FarmingRaid = true
PlayerTP(Island3.CFrame + Vector3.new(0, 70, 0))
elseif Island2 then
getgenv().FarmingRaid = true
PlayerTP(Island2.CFrame + Vector3.new(0, 70, 0))
elseif Island1 then
getgenv().FarmingRaid = true
PlayerTP(Island1.CFrame + Vector3.new(0, 70, 0))
else
getgenv().FarmingRaid = false
end
else
getgenv().FarmingRaid = false
end
end
end
end)
fireclickdetector(workspace.Map.CircleIsland.RaidSummon2.Button.Main.ClickDetector)
repeat task.wait()until GetIsland("Island 1")task.wait(1)
elseif Sea3 then
fireclickdetector(workspace.Map["Boat
Castle"].RaidSummon2.Button.Main.ClickDetector)
repeat task.wait()until GetIsland("Island 1")task.wait(1)
end
end)
end
end
end
end
end)
getgenv().AutoKillAura = Value
AutoKillAura()
end
})
if Sea1 then
QuestsTabs:AddSection({"Second Sea"})
QuestsTabs:AddToggle({
Name = "Auto Second Sea",
Callback = function(Value)
getgenv().AutoSecondSea = Value
AutoSecondSea()
end
})
QuestsTabs:AddSection({"Saber"})
QuestsTabs:AddToggle({
Name = "Auto Unlock Saber < Level +200 >",
Callback = function(Value)
getgenv().AutoUnlockSaber = Value
AutoUnlockSaber()
end
})
QuestsTabs:AddSection({"God Boss"})
QuestsTabs:AddToggle({
Name = "Auto Pole V1",
Callback = function(Value)
getgenv().AutoEnelBossPole = Value
AutoEnelBossPole()
end
})
QuestsTabs:AddSection({"The Saw"})
QuestsTabs:AddToggle({
Name = "Auto Saw Sword",
Callback = function(Value)
getgenv().AutoSawBoss = Value
AutoSawBoss()
end
})
QuestsTabs:AddToggle({
Name = "Auto Third Sea",
Callback = function(Value)
getgenv().AutoThirdSea = Value
AutoThirdSea()
end
})
QuestsTabs:AddToggle({
Name = "Auto Kill Don Swan",
Callback = function(Value)
getgenv().AutoKillDonSwan = Value
AutoKillDonSwan()
end
})
QuestsTabs:AddToggle({
Name = "Auto Don Swan Hop",
Callback = function(Value)
getgenv().AutoDonSwanHop = Value
end
})
QuestsTabs:AddSection({"Bartilo Quest"})
QuestsTabs:AddToggle({
Name = "Auto Bartilo Quest",
Callback = function(Value)
getgenv().AutoBartiloQuest = Value
AutoBartiloQuest()
end
})
QuestsTabs:AddSection({"Rengoku"})
QuestsTabs:AddToggle({
Name = "Auto Rengoku",
Callback = function(Value)
getgenv().AutoRengoku = Value
AutoRengoku()
end
})
QuestsTabs:AddToggle({
Name = "Auto Rengoku Hop",
Callback = function(Value)
getgenv().AutoRengokuHop = Value
end
})
QuestsTabs:AddSection({"Legendary Sword"})
QuestsTabs:AddToggle({
Name = "Auto Buy True Triple Katana",
Flag = "Buy/TTK",
Callback = function(Value)
getgenv().AutoTTK = Value
task.spawn(function()
while getgenv().AutoTTK do task.wait()
FireRemote("MysteriousMan", "1")
FireRemote("MysteriousMan", "2")
end
end)
end
})
QuestsTabs:AddSection({"Race"})
QuestsTabs:AddToggle({
Name = "Auto Evo Race V2",
Callback = function(Value)
getgenv().AutoRaceV2 = Value
AutoRaceV2()
end
})
QuestsTabs:AddSection({"Cursed Captain"})
QuestsTabs:AddToggle({
Name = "Auto Cursed Captain",
Callback = function(Value)
getgenv().AutoCursedCaptain = Value
AutoCursedCaptain()
end
})
QuestsTabs:AddSection({"Dark Beard"})
QuestsTabs:AddToggle({
Name = "Auto Dark Beard",
Callback = function(Value)
getgenv().AutoDarkbeard = Value
AutoDarkbeard()
end
})
QuestsTabs:AddSection({"Law"})
QuestsTabs:AddToggle({
Name = "Auto Buy Law Chip",
Callback = function(Value)
getgenv().AutoBuyLawChip = Value
task.spawn(function()
while getgenv().AutoBuyLawChip do task.wait()
if not VerifyNPC("Order") and not VerifyTool("Microchip") then
FireRemote("BlackbeardReward", "Microchip", "2")
end
end
end)
end
})
QuestsTabs:AddToggle({
Name = "Auto Start Law Raid",
Callback = function(Value)
getgenv().AutoStartLawRaid = Value
task.spawn(function()
while getgenv().AutoStartLawRaid do task.wait()
if not VerifyNPC("Order") and VerifyTool("Microchip") then
pcall(function()
fireclickdetector(workspace.Map.CircleIsland.RaidSummon.Button.Main.ClickDetector)
end)
end
end
end)
end
})
QuestsTabs:AddToggle({
Name = "Auto Kill Law Boss",
Callback = function(Value)
getgenv().AutoKillLawBoss = Value
AutoKillLawBoss()
end
})
task.spawn(function()
while task.wait() do
if VerifyNPC("Urban") or VerifyNPC("Deandre") or VerifyNPC("Diablo") then
LabelElite:SetTitle("Elite Stats : Spawned")
else
LabelElite:SetTitle("Elite Stats : not Spawn")
end
end
end)
table.insert(AFKOptions, QuestsTabs:AddToggle({
Name = "Auto Elite Hunter",
Callback = function(Value)
getgenv().AutoEliteHunter = Value
AutoEliteHunter()
end
}))
table.insert(AFKOptions, QuestsTabs:AddToggle({
Name = "Auto Collect Yama < Need 30 >",
Flag = "Collect/Yama",
Callback = function(Value)
getgenv().AutoCollectYama = Value
task.spawn(function()
while getgenv().AutoCollectYama do task.wait()
pcall(function()
if FireRemote("EliteHunter", "Progress") >= 30 then
fireclickdetector(workspace.Map.Waterfall.SealedKatana.Handle.ClickDetector)
end
end)
end
end)
end
}))
QuestsTabs:AddToggle({
Name = "Auto Elite Hunter Hop",
Callback = function(Value)
getgenv().AutoEliteHunterHop = Value
end
})
QuestsTabs:AddSection({"Tushita"})
task.spawn(function()
while task.wait(0.5) do
if VerifyNPC("rip_indra True Form") then
LabelRipIndra:SetTitle("Rip Indra Stats : Spawned")
else
LabelRipIndra:SetTitle("Rip Indra Stats : not Spawn")
end
end
end)
QuestsTabs:AddToggle({
Name = "Auto Tushita",
Callback = function(Value)
getgenv().AutoTushita = Value
task.spawn(function()
local Map = workspace:WaitForChild("Map", 9e9)
local Turtle = Map:WaitForChild("Turtle", 9e9)
local QuestTorches = Turtle:WaitForChild("QuestTorches", 9e9)
if VerifyQuest("Diablo") then
NPC = "Diablo"
elseif VerifyQuest("Deandre") then
NPC = "Deandre"
elseif VerifyQuest("Urban") then
NPC = "Urban"
else
task.spawn(function()FireRemote("EliteHunter")end)
end
QuestsTabs:AddToggle({
Name = "Auto Tushita Hop",
Callback = function(Value)
getgenv().AutoTushitaHop = Value
end
})
CakePrinceToggle:Callback(function()DoughKingToggle:Set(false)end)
DoughKingToggle:Callback(function()CakePrinceToggle:Set(false)end)
QuestsTabs:AddSection({"Rip Indra"})
task.spawn(function()
while getgenv().RipIndraLegendaryHaki do task.wait()
if not getgenv().AutoFarm_Level and not getgenv().AutoFarmBone and not
getgenv().AutoCakePrince then
if GetButton() then
PlayerTP(GetButton().CFrame)
elseif not GetButton() and not getgenv().AutoRipIndra then
PlayerTP(CFrame.new(-5119, 315, -2964))
end
end
end
end)
end})
RipIndraToggle:Callback(function()ActiveButtonToggle:Set(false)end)
ActiveButtonToggle:Callback(function()RipIndraToggle:Set(false)end)
--[[QuestsTabs:AddSection({"Ken Haki"})
QuestsTabs:AddToggle({
Name = "Auto Ken Haki V2",
Callback = function(Value)
getgenv().AutoKenV2 = Value
AutoKenV2()
end
})]]
QuestsTabs:AddSection({"Musketeer Hat"})
QuestsTabs:AddToggle({
Name = "Auto Musketeer Hat",
Callback = function(Value)
getgenv().AutoMusketeerHat = Value
AutoMusketeerHat()
end
})
QuestsTabs:AddButton({
Name = "Server HOP",
Callback = function()
ServerHop()
end
})
end
if Sea2 or Sea3 then
QuestsTabs:AddSection({"Fighting Style"})
QuestsTabs:AddToggle({
Name = "Auto Death Step",
Callback = function(Value)
getgenv().AutoDeathStep = Value
task.spawn(function()
local MasteryBlackLeg = 0
local KeyFind = false
if KeyFind then
FireRemote("BuyDeathStep")
end
QuestsTabs:AddToggle({
Name = "Auto Electric Claw <BETA>",
Callback = function(Value)
getgenv().AutoElectricClaw = Value
task.spawn(function()
local MasteryElectro = 0
local MasteryElectricClaw = 0
QuestsTabs:AddToggle({
Name = "Auto Sharkman Karate",
Callback = function(Value)
getgenv().AutoSharkmanKarate = Value
task.spawn(function()
local MasteryFishmanKarate = 0
local MasterySharkmanKarate = 0
local SharkmanStats = 0
task.spawn(function()
while getgenv().AutoSharkmanKarate do task.wait()
SharkmanStats = FireRemote("BuySharkmanKarate", true)
end
end)
if SharkmanStats == 1 then
FireRemote("BuySharkmanKarate")
elseif VerifyTool("Sharkman Karate") then
EquipToolName("Sharkman Karate")
local Enemie = Enemies:FindFirstChild("Water Fighter")
if Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
pcall(function()PlayerClick()ActiveHaki()BringNPC(Enemie, true)end)
else
TweenNPCSpawn({CFrame.new(-3339, 290, -10412), CFrame.new(-3518, 290,
-10419), CFrame.new(-3536, 290, -10607), CFrame.new(-3345, 280, -10667)}, "Water
Fighter")
end
elseif VerifyTool("Water Key") and MasteryFishmanKarate >= 400 then
FireRemote("BuySharkmanKarate", true)
elseif not VerifyTool("Water Key") and MasteryFishmanKarate >= 400 then
local Enemie = Enemies:FindFirstChild("Water Fighter")
QuestsTabs:AddToggle({
Name = "Auto Dragon Talon",
Callback = function(Value)
getgenv().AutoDragonTalon = Value
task.spawn(function()
local MasteryDragonClaw = 0
local FireEssence = false
task.spawn(function()
while getgenv().AutoDragonTalon do task.wait()
if not VerifyTool("Fire Essence") then
FireRemote("Bones", "Buy", 1, 1)
else
FireRemote("BuyDragonTalon", true)
FireEssence = true
end
end
end)
QuestsTabs:AddToggle({
Name = "Auto Superhuman",
Callback = function(Value)
getgenv().AutoSuperhuman = Value
task.spawn(function()
local MasteryBlackLeg = 0
local MasteryElectro = 0
local MasteryFishmanKarate = 0
local MasteryDragonClaw = 0
local MasterySuperhuman = 0
QuestsTabs:AddToggle({
Name = "Auto God Human",
Callback = function(Value)
getgenv().AutoGodHuman = Value
task.spawn(function()
local function GetProxyNPC()
local Distance = math.huge
local NPC = nil
local plrChar = Player and Player.Character and
Player.Character.PrimaryPart
-- V1
local MasteryBlackLeg = 0
local MasteryElectro = 0
local MasteryFishmanKarate = 0
local MasteryDragonClaw = 0
local MasterySuperhuman = 0
-- V2
local MasteryElectricClaw = 0
local MasteryDragonTalon = 0
local MasterySharkmanKarate = 0
local MasteryDeathStep = 0
local MasteryGodHuman = 0
if Sea3 then
QuestsTabs:AddSection({"Auto Mastery All"})
QuestsTabs:AddSlider({
Name = "Select Mastery",
Min = 100,
Max = 600,
Default = 600,
Flag = "FMastery/Selected",
Callback = function(Value)
getgenv().AutoMasteryValue = Value
end
})
table.insert(AFKOptions, QuestsTabs:AddToggle({
Name = "Auto Mastery All Fighting Style",
Callback = function(Value)
getgenv().AutoMasteryFightingStyle = Value
task.spawn(function()
local function GetProxyNPC()
local Distance = math.huge
local NPC = nil
local plrChar = Player and Player.Character and
Player.Character.PrimaryPart
-- V1
local MasteryBlackLeg = 0
local MasteryElectro = 0
local MasteryFishmanKarate = 0
local MasteryDragonClaw = 0
local MasterySuperhuman = 0
-- V2
local MasteryElectricClaw = 0
local MasteryDragonTalon = 0
local MasterySharkmanKarate = 0
local MasteryDeathStep = 0
local MasteryGodHuman = 0
-- New
local MasterySanguineArt = 0
QuestsTabs:AddSection({"Haki Color"})
table.insert(AFKOptions, QuestsTabs:AddToggle({
Name = "Auto Buy Haki Color",
Flag = "Buy/HakiColor",
Callback = function(Value)
getgenv().AutoBuyHakiColor = Value
task.spawn(function()
while getgenv().AutoBuyHakiColor do task.wait(0.5)
pcall(function()
FireRemote("ColorsDealer", "1")
FireRemote("ColorsDealer", "2")
end)
end
end)
end
}))
if Sea3 then
QuestsTabs:AddToggle({
Name = "Auto Rainbow Haki",
Callback = function(Value)
getgenv().AutoRainbowHaki = Value
AutoRainbowHaki()
end
})
QuestsTabs:AddToggle({
Name = "Auto Rainbow Haki HOP",
Callback = function(Value)
getgenv().RainbowHakiHop = Value
end
})
--[[QuestsTabs:AddSection({"Soul Guitar"})
QuestsTabs:AddToggle({
Name = "Auto Soul Guitar <Soon>",
Callback = function(Value)
getgenv().AutoSoulGuitar = Value
AutoSoulGuitar()
end
})]]
QuestsTabs:AddToggle({
Name = "Auto CDK",
Callback = function(Value)
getgenv().AutoCursedDualKatana = Value
AutoCursedDualKatana()
end
})]]
end
Teleport:AddSection({"Teleport to Sea"})
Teleport:AddButton({
Name = "Teleport to Sea 1",
Callback = function()
FireRemote("TravelMain")
end
})
Teleport:AddButton({
Name = "Teleport to Sea 2",
Callback = function()
FireRemote("TravelDressrosa")
end
})
Teleport:AddButton({
Name = "Teleport to Sea 3",
Callback = function()
FireRemote("TravelZou")
end
})
Teleport:AddSection({"Islands"})
local IslandsList = {}
if Sea1 then
IslandsList = {
"WindMill",
"Marine",
"Middle Town",
"Jungle",
"Pirate Village",
"Desert",
"Snow Island",
"MarineFord",
"Colosseum",
"Sky Island 1",
"Sky Island 2",
"Sky Island 3",
"Prison",
"Magma Village",
"Under Water Island",
"Fountain City"
}
elseif Sea2 then
IslandsList = {
"The Cafe",
"Frist Spot",
"Dark Area",
"Flamingo Mansion",
"Flamingo Room",
"Green Zone",
"Zombie Island",
"Two Snow Mountain",
"Punk Hazard",
"Cursed Ship",
"Ice Castle",
"Forgotten Island",
"Ussop Island"
}
elseif Sea3 then
IslandsList = {
"Mansion",
"Port Town",
"Great Tree",
"Castle On The Sea",
"Hydra Island",
"Floating Turtle",
"Haunted Castle",
"Ice Cream Island",
"Peanut Island",
"Cake Island",
"Candy Cane Island",
"Tiki Outpost"
}
end
Teleport:AddDropdown({
Name = "Select Island",
Options = IslandsList,
Default = "",
Callback = function(Value)
getgenv().TeleportIslandSelect = Value
end
})
local TPToggle = Teleport:AddToggle({Name = "Teleport To Island",Callback =
function(Value)
getgenv().TeleportToIsland = Value
task.spawn(function()
while getgenv().TeleportToIsland do task.wait()
local Island = getgenv().TeleportIslandSelect
if Sea1 then
-- Sea 1 Teleports
if Island == "Middle Town" then
PlayerTP(CFrame.new(-688, 15, 1585))
elseif Island == "MarineFord" then
PlayerTP(CFrame.new(-4810, 21, 4359))
elseif Island == "Marine" then
PlayerTP(CFrame.new(-2728, 25, 2056))
elseif Island == "WindMill" then
PlayerTP(CFrame.new(889, 17, 1434))
elseif Island == "Desert" then
PlayerTP(CFrame.new())
elseif Island == "Snow Island" then
PlayerTP(CFrame.new(1298, 87, -1344))
elseif Island == "Pirate Village" then
PlayerTP(CFrame.new(-1173, 45, 3837))
elseif Island == "Jungle" then
PlayerTP(CFrame.new(-1614, 37, 146))
elseif Island == "Prison" then
PlayerTP(CFrame.new(4870, 6, 736))
elseif Island == "Under Water Island" then
PlayerTP(CFrame.new(61164, 5, 1820))
elseif Island == "Colosseum" then
PlayerTP(CFrame.new(-1535, 7, -3014))
elseif Island == "Magma Village" then
PlayerTP(CFrame.new(-5290, 9, 8349))
elseif Island == "Sky Island 1" then
PlayerTP(CFrame.new(-4814, 718, -2551))
elseif Island == "Sky Island 2" then
PlayerTP(CFrame.new(-4652, 873, -1754))
elseif Island == "Sky Island 3" then
PlayerTP(CFrame.new(-7895, 5547, -380))
elseif Island == "Fountain City" then
PlayerTP(CFrame.new())
end
elseif Sea2 then
-- Sea 2 Teleports
if Island == "The Cafe" then
PlayerTP(CFrame.new(-382, 73, 290))
elseif Island == "Frist Spot" then
PlayerTP(CFrame.new(-11, 29, 2771))
elseif Island == "Dark Area" then
PlayerTP(CFrame.new(3494, 13, -3259))
elseif Island == "Flamingo Mansion" then
PlayerTP(CFrame.new(-317, 331, 597))
elseif Island == "Flamingo Room" then
PlayerTP(CFrame.new(2285, 15, 905))
elseif Island == "Green Zone" then
PlayerTP(CFrame.new(-2258, 73, -2696))
elseif Island == "Zombie Island" then
PlayerTP(CFrame.new(-5552, 194, -776))
elseif Island == "Two Snow Mountain" then
PlayerTP(CFrame.new(752, 408, -5277))
elseif Island == "Punk Hazard" then
PlayerTP(CFrame.new(-5897, 18, -5096))
elseif Island == "Cursed Ship" then
PlayerTP(CFrame.new(919, 125, 32869))
elseif Island == "Ice Castle" then
PlayerTP(CFrame.new(5505, 40, -6178))
elseif Island == "Forgotten Island" then
PlayerTP(CFrame.new(-3050, 240, -10178))
elseif Island == "Ussop Island" then
PlayerTP(CFrame.new(4816, 8, 2863))
end
elseif Sea3 then
-- Sea 3 Teleports
if Island == "Mansion" then
PlayerTP(CFrame.new(-12471, 374, -7551))
elseif Island == "Port Town" then
PlayerTP(CFrame.new(-334, 7, 5300))
elseif Island == "Castle On The Sea" then
PlayerTP(CFrame.new(-5073, 315, -3153))
elseif Island == "Hydra Island" then
PlayerTP(CFrame.new(5756, 610, -282))
elseif Island == "Great Tree" then
PlayerTP(CFrame.new(2681, 1682, -7190))
elseif Island == "Floating Turtle" then
PlayerTP(CFrame.new(-12528, 332, -8658))
elseif Island == "Haunted Castle" then
PlayerTP(CFrame.new(-9517, 142, 5528))
elseif Island == "Ice Cream Island" then
PlayerTP(CFrame.new(-902, 79, -10988))
elseif Island == "Peanut Island" then
PlayerTP(CFrame.new(-2062, 50, -10232))
elseif Island == "Cake Island" then
PlayerTP(CFrame.new(-1897, 14, -11576))
elseif Island == "Candy Cane Island" then
PlayerTP(CFrame.new(-1038, 10, -14076))
elseif Island == "Tiki Outpost" then
PlayerTP(CFrame.new(-16224, 9, 439))
end
end
end
end)
end})
TPToggle:Callback(function(Value)
if Value then
local Mag = math.huge
repeat task.wait()
local plrPP = Player.Character and Player.Character.PrimaryPart
if plrPP then
Mag = (plrPP.Position - TeleportPos).Magnitude
end
until not getgenv().TeleportToIsland or Mag < 15
TPToggle:Set(false)
end
end)
if Sea3 then
Teleport:AddSection({"Race V4"})
Misc:AddSection({"Join Server"})
local ServerId = ""
Misc:AddTextBox({Name = "Input Job Id",Default = "",PlaceholderText = "Job
ID",Callback = function(Value)
ServerId = Value
end})
Misc:AddButton({"Join Server", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/REDzHUB/Webhook/main/
BloxFruits.lua"))():Teleport(ServerId)
end})
Misc:AddSection({"Configs"})
Misc:AddSection({"Codes"})
Misc:AddButton({
Name = "Redeem all Codes",
Callback = function()
local Codes = {
"REWARDFUN",
"Chandler",
"NEWTROLL",
"KITT_RESET",
"Sub2CaptainMaui",
"DEVSCOOKING",
"kittgaming",
"Sub2Fer999",
"Enyu_is_Pro",
"Magicbus",
"JCWK",
"Starcodeheo",
"Bluxxy",
"fudd10_v2",
"SUB2GAMERROBOT_EXP1",
"Sub2NoobMaster123",
"Sub2UncleKizaru",
"Sub2Daigrock",
"Axiore",
"TantaiGaming",
"StrawHatMaine",
"Sub2OfficialNoobie",
"Fudd10",
"Bignews",
"TheGreatAce",
"DRAGONABUSE",
"SECRET_ADMIN",
"ADMIN_TROLL",
"STAFFBATTLE",
"ADMIN_STRENGTH",
"JULYUPDATE_RESET",
"NOOB_REFUND",
"15B_BESTBROTHERS",
"CINCODEMAYO_BOOST",
"ADMINGIVEAWAY",
"GAMER_ROBOT_1M",
"SUBGAMERROBOT_RESET",
"SUB2GAMERROBOT_RESET1",
"GAMERROBOT_YT",
"TY_FOR_WATCHING",
"EXP_5B",
"RESET_5B",
"UPD16",
"3BVISITS",
"2BILLION",
"UPD15",
"THIRDSEA",
"1MLIKES_RESET",
"UPD14",
"1BILLION",
"ShutDownFix2",
"XmasExp",
"XmasReset",
"Update11",
"PointsReset",
"Update10",
"Control",
"SUB2OFFICIALNOOBIE",
"AXIORE",
"BIGNEWS",
"BLUXXY",
"CHANDLER",
"ENYU_IS_PRO",
"FUDD10",
"FUDD10_V2",
"KITTGAMING",
"MAGICBUS",
"STARCODEHEO",
"STRAWHATMAINE",
"SUB2CAPTAINMAUI",
"SUB2DAIGROCK",
"SUB2FER999",
"SUB2NOOBMASTER123",
"SUB2UNCLEKIZARU",
"TANTAIGAMING",
"THEGREATACE",
"CONTROL",
"UPDATE11",
"XMASEXP",
"Colosseum"
}
Misc:AddSection({"Team"})
Misc:AddButton({"Join Pirates Team", function()
FireRemote("SetTeam", "Pirates")
end})
Misc:AddButton({"Join Marines Team", function()
FireRemote("SetTeam", "Marines")
end})
Misc:AddSection({"Menu"})
Misc:AddButton({"Titles", function()
FireRemote("getTitles")
Player.PlayerGui.Main.Titles.Visible = true
end})
Misc:AddSection({"Visual"})
Misc:AddSection({"More FPS"})
Misc:AddSection({"Others"})
--[[Shop:AddSection({"Christmas"})
Shop:AddButton({"Buy 2x EXP (15 mins.) < 50 Candies >",
function()FireRemote("Candies", "Check")FireRemote("Candies", "Buy", 1, 1)end})
Shop:AddButton({"Stats Refund < 75 Candies >", function()FireRemote("Candies",
"Check")FireRemote("Candies", "Buy", 1, 2)end})
Shop:AddButton({"Race Reroll < 100 Candies >", function()FireRemote("Candies",
"Check")FireRemote("Candies", "Buy", 1, 3)end})
Shop:AddSection({""})
Shop:AddButton({"Buy 200 Frags < 50 Candies >", function()FireRemote("Candies",
"Check")FireRemote("Candies", "Buy", 2, 2)end})
Shop:AddButton({"Buy 500 Frags < 100 Candies >", function()FireRemote("Candies",
"Check")FireRemote("Candies", "Buy", 2, 2)end})
Shop:AddSection({"Bones"})
Shop:AddButton({"Buy Surprise < 50 Bones >", function()FireRemote("Bones", "Buy",
1, 1)end})
Shop:AddButton({"Stats Refund < 150 Bones >", function()FireRemote("Bones", "Buy",
1, 2)end})
Shop:AddButton({"Race Reroll < 300 Bones >", function()FireRemote("Bones", "Buy",
1, 3)end})]]
--[[Shop:AddSection({"Ectoplasm"})
Shop:AddButton({"Midnight Blade", function()end})
Shop:AddButton({"Bizarre Rifle", function()end})
Shop:AddButton({"Midnight Blade", function()end})]]
Shop:AddSection({"Frags"})
Shop:AddButton({"Race Rerol", function()
FireRemote("BlackbeardReward", "Reroll", "1")FireRemote("BlackbeardReward",
"Reroll", "2")end})
Shop:AddButton({"Reset Stats", function()
FireRemote("BlackbeardReward", "Refund", "1")FireRemote("BlackbeardReward",
"Refund", "2")end})
Shop:AddSection({"Fighting Style"})
Shop:AddButton({"Buy Black Leg", function()FireRemote("BuyBlackLeg")end})
Shop:AddButton({"Buy Electro", function()FireRemote("BuyElectro")end})
Shop:AddButton({"Buy Fishman Karate", function()FireRemote("BuyFishmanKarate")end})
Shop:AddButton({"Buy Dragon Claw", function()
FireRemote("BlackbeardReward","DragonClaw","1")FireRemote("BlackbeardReward","Drago
nClaw","2")end})
Shop:AddButton({"Buy Superhuman", function()FireRemote("BuySuperhuman")end})
Shop:AddButton({"Buy Death Step", function()FireRemote("BuyDeathStep")end})
Shop:AddButton({"Buy Sharkman Karate",
function()FireRemote("BuySharkmanKarate")end})
Shop:AddButton({"Buy Electric Claw", function()FireRemote("BuyElectricClaw")end})
Shop:AddButton({"Buy Dragon Talon", function()FireRemote("BuyDragonTalon")end})
Shop:AddButton({"Buy GodHuman", function()FireRemote("BuyGodhuman")end})
Shop:AddButton({"Buy Sanguine Art", function()FireRemote("BuySanguineArt")end})
Shop:AddSection({"Ability Teacher"})
Shop:AddButton({"Buy Geppo", function()FireRemote("BuyHaki", "Geppo")end})
Shop:AddButton({"Buy Buso", function()FireRemote("BuyHaki", "Buso")end})
Shop:AddButton({"Buy Soru", function()FireRemote("BuyHaki", "Soru")end})
Shop:AddSection({"Sword"})
Shop:AddButton({"Buy Katana", function()FireRemote("BuyItem", "Katana")end})
Shop:AddButton({"Buy Cutlass", function()FireRemote("BuyItem", "Cutlass")end})
Shop:AddButton({"Buy Dual Katana", function()FireRemote("BuyItem", "Dual
Katana")end})
Shop:AddButton({"Buy Iron Mace", function()FireRemote("BuyItem", "Iron Mace")end})
Shop:AddButton({"Buy Triple Katana", function()FireRemote("BuyItem", "Triple
Katana")end})
Shop:AddButton({"Buy Pipe", function()FireRemote("BuyItem", "Pipe")end})
Shop:AddButton({"Buy Dual-Headed Blade", function()FireRemote("BuyItem", "Dual-
Headed Blade")end})
Shop:AddButton({"Buy Soul Cane", function()FireRemote("BuyItem", "Soul Cane")end})
Shop:AddButton({"Buy Bisento", function()FireRemote("BuyItem", "Bisento")end})
Shop:AddSection({"Gun"})
Shop:AddButton({"Buy Musket", function()FireRemote("BuyItem", "Musket")end})
Shop:AddButton({"Buy Slingshot", function()FireRemote("BuyItem", "Slingshot")end})
Shop:AddButton({"Buy Flintlock", function()FireRemote("BuyItem", "Flintlock")end})
Shop:AddButton({"Buy Refined Slingshot", function()FireRemote("BuyItem", "Refined
Slingshot")end})
Shop:AddButton({"Buy Refined Flintlock", function()FireRemote("BuyItem", "Refined
Flintlock")end})
Shop:AddButton({"Buy Cannon", function()FireRemote("BuyItem", "Cannon")end})
Shop:AddButton({"Buy Kabucha", function()
FireRemote("BlackbeardReward", "Slingshot", "1")FireRemote("BlackbeardReward",
"Slingshot", "2")end})
Shop:AddSection({"Accessories"})
Shop:AddButton({"Buy Black Cape", function()FireRemote("BuyItem", "Black
Cape")end})
Shop:AddButton({"Buy Swordsman Hat", function()FireRemote("BuyItem", "Swordsman
Hat")end})
Shop:AddButton({"Buy Tomoe Ring", function()FireRemote("BuyItem", "Tomoe
Ring")end})
Shop:AddSection({"Race"})
Shop:AddButton({"Ghoul Race", function()FireRemote("Ectoplasm", "Change", 4)end})
Shop:AddButton({"Cyborg Race", function()FireRemote("CyborgTrainer", "Buy")end})
workspace.ChildAdded:Connect(function(part)
if NotifiFruits then
if part:IsA("Tool") or string.find(part.Name, "Fruit") then
redzlib:MakeNotify({
Name = "Fruit Notifier",
Text = "The fruit '" .. part.Name .. "' Spawned on the Map",
Time = NotifiTime
})
end
end
end)
Visual:AddSection({"Notifications"})
Visual:AddSlider({Name = "Nofication Time",Max = 120, Min = 5, Increase = 1,
Default = 15, Callback = function(Value)
NotifiTime = Value
end, Flag = "Notify/Time"})
Visual:AddToggle({Name = "Fruit Spawn",Callback = function(Value)
NotifiFruits = Value
end, Flag = "Notify/Fruit"})
Visual:AddSection({"ESP"})
if Sea2 then
Visual:AddToggle({Name = "ESP Flowers",Callback = function(Value)
getgenv().EspFlowers = Value;EspFlowers()
end})end
Visual:AddToggle({Name = "ESP Players",Callback = function(Value)
getgenv().EspPlayer = Value;EspPlayer()
end})
Visual:AddToggle({Name = "ESP Fruits",Callback = function(Value)
getgenv().EspFruits = Value;EspFruits()
end, Flag = "ESP/Fruits"})
Visual:AddToggle({Name = "ESP Chests",Callback = function(Value)
getgenv().EspChests = Value;EspChests()
end})
Visual:AddToggle({Name = "ESP Islands",Callback = function(Value)
getgenv().EspIslands = Value;EspIslands()
end})
if IsOwner then
Visual:AddSection({"Fruits"})
Visual:AddButton({"Rain Fruit", function(value)
for _,Fruit in pairs(game:GetObjects("rbxassetid://14759368201")
[1]:GetChildren()) do
Fruit.Parent = Map
Fruit:MoveTo(Player.Character.PrimaryPart.Position +
Vector3.new(math.random(-50, 50), 80, math.random(-50, 50)))
Fruit:WaitForChild("Handle").Touched:Connect(function(part)
if part.Parent:FindFirstChild("Humanoid") then
Fruit.Parent = Players[part.Parent.Name].Backpack
end
end)
pcall(function()
Fruit.Fruit["AnimationController"]:LoadAnimation(Fruit.Fruit.Idle):Play()
end)
end
end})
Visual:AddButton({"Bring Fruits", function()
for _,Fruit in pairs(Map:GetChildren()) do
if Fruit:IsA("Tool") or Fruit.Name:find("Fruit") then
Fruit.Parent = Player.Backpack
end
end
end})
end
Visual:AddSection({"Fake"})
Visual:AddParagraph({"Fake Stats"})
Visual:AddTextBox({Name = "Fake Defense",Default = "",PlaceholderText =
"Defense",Callback = function(Value)
Player.Data.Stats.Defense.Level.Value = Value
end})
Visual:AddTextBox({Name = "Fake Fruit",Default = "",PlaceholderText =
"Fruit",Callback = function(Value)
Player.Data.Stats["Demon Fruit"].Level.Value = Value
end})
Visual:AddTextBox({Name = "Fake Gun",Default = "",PlaceholderText = "Gun",Callback
= function(Value)
Player.Data.Stats.Gun.Level.Value = Value
end})
Visual:AddTextBox({Name = "Fake Melee",Default = "",PlaceholderText =
"Melee",Callback = function(Value)
Player.Data.Stats.Melee.Level.Value = Value
end})
Visual:AddTextBox({Name = "Fake Sword",Default = "",PlaceholderText =
"Sword",Callback = function(Sword)
Player.Data.Stats.Sword.Level.Value = Value
end})
Visual:AddParagraph({"Fake Mode"})
Visual:AddTextBox({Name = "Fake Level",Default = "",PlaceholderText =
"Level",Callback = function(Value)
PlayerLevel.Value = Value
end})
Visual:AddTextBox({Name = "Fake Points",Default = "",PlaceholderText =
"Points",Callback = function(Value)
Player.Data.Points.Value = Value
end})
Visual:AddTextBox({Name = "Fake Bounty",Default = "",PlaceholderText =
"Bounty",Callback = function(Value)
Player.leaderstats["Bounty/Honor"].Value = Value
end})
Visual:AddTextBox({Name = "Fake Energy",Default = "",PlaceholderText =
"Energy",Callback = function(Value)
local plrEnergy = Player and Player.Character and
Player.Character:FindFirstChild("Energy")
if plrEnergy then
plrEnergy.Max = Value
plrEnergy.Value = Value
end
end})
Visual:AddTextBox({Name = "Fake Health",Default = "",PlaceholderText =
"Health",Callback = function(Value)
local plrHealth = Player and Player.Character and
Player.Character:FindFirstChild("Humanoid")
if plrHealth then
plrHealth.MaxHealth = Value
plrHealth.Health = Value
end
end})
Visual:AddTextBox({Name = "Fake Money",Default = "",PlaceholderText =
"Money",Callback = function(Value)
Player.Data.Beli.Value = Value
end})
Visual:AddTextBox({Name = "Fake Fragments",Default = "",PlaceholderText =
"Fragments",Callback = function(Value)
Player.Data.Fragments.Value = Value
end})
-- ////////////////////////////////////// --
task.spawn(function()
local EffectContainer = ReplicatedStorage:WaitForChild("Effect",
9e9):WaitForChild("Container", 9e9)
RunService.RenderStepped:Connect(function()
local DeathEffect = EffectContainer:FindFirstChild("Death")
if DeathEffect then
DeathEffect:Destroy()
end
end)
hookfunction(error, function()end)
hookfunction(warn, function()end)
end)