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Heroic Character Profiles for RPG

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Nathan Douglas
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0% found this document useful (0 votes)
199 views12 pages

Heroic Character Profiles for RPG

Uploaded by

Nathan Douglas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

NAME

Geira, daugther of Gautarr


Heroic Culture Age Standard of Living Treasure Distinctive Features
Barding 25 Prosperous Bold, Proud, Leadership
Cultural Blessing Patron
Stout-hearted
Calling Shadow Path Flaws
Captain Lure of Power

strength heart wits


RATING RATING RATING

5 5 4
15 15 16
adventure skill fellowship
TN 27 TN 13 TN 16 points points score
ENDURANCE HOPE PARRY

skill s
Awe Enhearten Persuade
current current
endurance hope
Athletics Travel Stealth
LOAD SHADOW
Awareness Insight Scan
16
Hunting Healing Explore

Song Courtesy Riddle

Craft Battle Lore


FATIGUE SHADOW SCARS

combat proficiencies rewards virtues conditions


VALOUR WISDOM

Cunning-make Coat of Mail 1 Hardiness 1 Weary


Axes Injury
Miserable
Bows Wounded
Spears

Swords travelling gear


Dwarven Knife (HUNTING)
Fur Cloak (TRAVEL)
war gear Damage Injury Load Notes ARMOUR Protection Load
Golden Brooch (COURTESY)
Sword 4 16 2 Coat of Mail 4d 10
Helm
Short Spear 3 14 2 Can be thrown
SHIELD Parry Load

Buckler 1 2
geira, daugther
of gautarr
You were just a baby when Smaug the Terrible fell on Lake
Town, and you have no memory of escaping the fire and
marching to the Vale, where Bard the Dragonslayer became
King. You do know the story though, as told countless times
by Gautarr, the King’s Seneschal, your father. It is a story
you love, a story of valour, hardiness and courage: The story
of your father and your folk. Not yours.

You are determined not to live in the shadow of your


ancestors’ deeds, but to have your name be featured in
the songs your children will sing. Accompanied by the
legendary Regin Stonefist, you have chosen to cross the
Misty Mountains into Eriador. It is here that your own saga
will be written.
NAME

Regin Stonefist
Heroic Culture Age Standard of Living Treasure Distinctive Features
Dwarf of Durin’s Folk 76 Prosperous Fierce, Wilful, Enemy-lore (Orcs)
Cultural Blessing Patron
Redoubtable*
Calling Shadow Path Flaws
Champion Curse of Vengeance

strength heart wits


RATING RATING RATING

7 2 5
13 17 15
adventure skill fellowship
TN 29 TN 10 TN 15 points points score
ENDURANCE HOPE PARRY

skill s
Awe Enhearten Persuade
current current
endurance hope
Athletics Travel Stealth
LOAD SHADOW
Awareness Insight Scan
15
Hunting Healing Explore

Song Courtesy Riddle

Craft Battle Lore


FATIGUE SHADOW SCARS

combat proficiencies rewards virtues conditions


VALOUR WISDOM

Reinforced Shield 1 Prowess (HEART)


1 Weary
Axes Injury
Miserable
Bows Wounded
Spears

Swords travelling gear


Carved Pauldrons (BATTLE)
Padded Boots (STEALTH)
war gear Damage Injury Load Notes ARMOUR Protection Load
Wanderer’s Haversack (EXPLORE)
Long-hafted Axe 6 18 3 Injury 20 when 2-handed Coat of Mail 4d 6*
Helm
Helm +1d 2*
SHIELD Parry Load

Reinforced Shield 3 4
regin stonefist
You have scanty memories of your father: he was a travelling
blacksmith who would be home only at Yule, bringing gifts
and telling all sorts of wondrous tales. One winter he did
not come home: you were told that he had died, hit by a
poisoned arrow near the Goblin-gate.

Many years later, you marched against the Goblins under


King Dáin, seeking revenge and a glorious death. You won
renown in the Battle of Five Armies, fighting with your knife
when your axe broke. But death ultimately tricked you, for a
man named Gautarr dragged your broken body away from
the battlefield and saved you.

For many years you owed that man a life-debt, until he


asked you to protect his daughter on her journeys, and
you found yourself on the Road for the first time. To your
astonishment, looking over a young one and braving the
dangers of the world is giving you the closure you looked
for. At last you feel you are again close to your father.
NAME

Fimbrethil of the Havens


Heroic Culture Age Standard of Living Treasure Distinctive Features
Elf of Lindon 135 Frugal Fair, Lordly, Rhymes of Lore
Cultural Blessing Patron
Elven-skill
Calling Shadow Path Flaws
Scholar Lure of Secrets

strength heart wits


RATING RATING RATING

4 3 7
16 17 13
adventure skill fellowship
TN 24 TN 13 TN 19 points points score
ENDURANCE HOPE PARRY

skill s
Awe Enhearten Persuade
current current
endurance hope
Athletics Travel Stealth
LOAD SHADOW
Awareness Insight Scan
10
Hunting Healing Explore

Song Courtesy Riddle

Craft Battle Lore


FATIGUE SHADOW SCARS

combat proficiencies rewards virtues conditions


VALOUR WISDOM

Fell Great Bow 1 Confidence 1 Weary


Axes Injury
Miserable
Bows Wounded
Spears

Swords travelling gear


Harp (SONG)

war gear Damage Injury Load Notes ARMOUR Protection Load

Great Bow 4 18 4 Ranged, 2-handed Leather Corslet 2d 6


Helm
Cudgel 3 12 0 Brawling
SHIELD Parry Load
fimbrethil
of the havens
Centuries spent among the shelves and scrolls of the High
King’s Library in Mithlond have worn you down: your search
for lore left you drained and feeling as old as the earth itself.
But before forsaking Middle-earth forever you decided that,
at least once, you wanted to see with your own eyes some of
the things you learned about in books.

You joined a Wandering Company, to listen to the wind


playing in the trees at Midsummer, watch the bright sun
shine on the ice of Yule, and discover that there is more
about Middle-earth than you read in your books. Eventually,
you left your companions to walk among Mortals: you met
Artie among the ruins of Wyncross, when he approached
you as you played your harp: while he is as young as a green
tree, he knows the Road. You can trust him to lead you to
new places of wonder. A few more steps, before the Grey
Ship sails.
NAME

Artie Wayward
Heroic Culture Age Standard of Living Treasure Distinctive Features
Man of Bree 34 Common Patient, Rustic, Folk-lore
Cultural Blessing Patron
Bree-blood
Calling Shadow Path Flaws
Messenger Wandering-madness

strength heart wits


RATING RATING RATING

3 5 6
17 15 14
adventure skill fellowship
TN 23 TN 15 TN 17 points points score
ENDURANCE HOPE PARRY

skill s
Awe Enhearten Persuade
current current
endurance hope
Athletics Travel Stealth
LOAD SHADOW
Awareness Insight Scan
10
Hunting Healing Explore

Song Courtesy Riddle

Craft Battle Lore


FATIGUE SHADOW SCARS

combat proficiencies rewards virtues conditions


VALOUR WISDOM

Close-fitting Leather Corslet 1 Nimbleness 1 Weary


Axes Injury
Miserable
Bows Wounded
Spears

Swords travelling gear


Grandfather’s Diary (LORE)
Pipe-weed (INSIGHT)
war gear Damage Injury Load Notes ARMOUR Protection Load

Axe 5 18 2 Leather Corslet* +2 2d* 6


Helm
Bow 3 14 2 Ranged, 2-handed
SHIELD Parry Load
artie wayward
Your father came from Bree and your mother from Tharbad,
but you are a child of the Road, the Greenway over which
you have guided merchants and travellers a hundred times.
You own no house, but wherever you lay your head to rest
is home, and you know someone in every town and farm.
Some of them you even call friends, although they are fewer
every year, as they either meet an untimely death or leave for
the safety of larger towns. The Road is growing darker and
wilder, but such is the fate of all things. Or so you thought,
until you met Fimbrethil, and for the first time in your life
you beheld immortal beauty.

Now that you travel in her company, you feel a new hope
filling your heart, like a sudden Spring. You won’t suffer
any more ugliness and cruelty in this world, you will fight
it and hold it at bay. You found a purpose.
NAME

Mentha North-tooks
Heroic Culture Age Standard of Living Treasure Distinctive Features
Hobbit of the Shire 29 Common Eager, Inquisitive, Burglar
Cultural Blessing Patron
Hobbit-sense
Calling Shadow Path Flaws
Treasure Hunter Dragon-sickness

strength heart wits


RATING RATING RATING

2 6 6
18 14 14
adventure skill fellowship
TN 20 TN 16 TN 18 points points score
ENDURANCE HOPE PARRY

skill s
Awe Enhearten Persuade
current current
endurance hope
Athletics Travel Stealth
LOAD SHADOW
Awareness Insight Scan
6
Hunting Healing Explore

Song Courtesy Riddle

Craft Battle Lore


FATIGUE SHADOW SCARS

combat proficiencies rewards virtues conditions


VALOUR WISDOM

Keen Short Sword 1 Mastery 1 Weary


Axes Injury
Miserable
Bows Wounded
Spears

Swords travelling gear


Reusable Torch (SCAN)
Rope (ATHLETICS)
war gear Damage Injury Load Notes ARMOUR Protection Load

Short Sword 3 16 1 Keen Leather Shirt 1d 3


Helm
Bow 3 14 2 Ranged, 2-handed
SHIELD Parry Load
mentha
north-tooks
Your other relatives blame your “lunacy” on Aunt
Rosamunda’s half-gross birthday, when your “not-enough-
distant” cousin Paladin II filled your head with stories of
Dwarf-lords, dangerous monsters and lost relics hidden in
the dark corners of the Shire. From that moment on you
were not the same Hobbit lass any more, always dreaming
of mysteries and adventures.

One night you left your home without saying goodbye,


unable to wait for your coming of age. You reached Norbury,
to pay your respects to those Hobbits who valiantly laid their
lives for the King, so long ago. You did not see any spirit or
ghost there, but you met a living hero instead, Sir Duinhir.
Tall, stern, selfless, brave… he is everything a hero should
be, and you have taken him as your master and mentor:
this is your chance, you know it, to finally live the stories
that made you dream.
NAME

Duinhir “Eaglenose”
Heroic Culture Age Standard of Living Treasure Distinctive Features
Ranger of the North 30 Frugal Honourable, Stern, Shadow-lore
Cultural Blessing Patron
Kings of Men
Calling Shadow Path Flaws
Warden Path of Despair

strength heart wits


RATING RATING RATING

6 5 4
14 15 16
adventure skill fellowship
TN 26 TN 11 TN 18 points points score
ENDURANCE HOPE PARRY

skill s
Awe Enhearten Persuade
current current
endurance hope
Athletics Travel Stealth
LOAD SHADOW
Awareness Insight Scan
13
Hunting Healing Explore

Song Courtesy Riddle

Craft Battle Lore


FATIGUE SHADOW SCARS

combat proficiencies rewards virtues conditions


VALOUR WISDOM

Grievous Long Sword 1 Dour-handed 1 Weary


Axes Injury
Miserable
Bows Wounded
Spears

Swords travelling gear


Hatchet (CRAFT)

war gear Damage Injury Load Notes ARMOUR Protection Load

Long Sword 6 16 3 Injury 18 when used 2-handed Leather Shirt 1d 3


Helm
Spear 4 14 3 Injury 16 when used 2-h, can be thrown Helm +1d 4
SHIELD Parry Load
duinhir
“eaglenose”
Ever since you pledged yourself to ranging, you spent long
years among the woods and hills of Eriador: sometimes you
travel with fellow Rangers, sometimes alone, especially when
you visit the settlements of the common folk to buy supplies
or gather news. The people in Archet call you “Eaglenose”,
and you’re given worse names elsewhere, from folks that
forget that they enjoy their peace only because of your
constant fight against bandits, wolves and worse things.

One night, you found a Hobbit by the name of Mentha


among the ruins of Fornost. You expected her to be terrified
by your grim appearance, but she instead called you “Sir
Duinhir” and pledged herself as your squire. Amused at first,
deep inside yourself you felt rewarded for your efforts for
the first time. Mentha has been tagging along ever since: you
will never admit it, but the young Hobbit girl is a pleasing
company in the wilderness… and the food you eat has
certainly improved in quality.

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