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Dragon Commander: Rise to Power Guide

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0% found this document useful (0 votes)
351 views8 pages

Dragon Commander: Rise to Power Guide

Jumpchain

Uploaded by

SadisticSeraph
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

With great machines of war, the old Emperor bound together a fractured realm.

The
Emperor married and sired many children. He even had a love-child with mysterious
Aurora: an ancient dragon in a woman’s guise. Once united, peace was declared in
Rivellon and bloodshed soon forgotten. This peace was shattered when the Emperor’s
sons and daughters rose against him. Desperate to safeguard the Emperor’s legacy, the
wizard Maxos sought the help of the one child that never betrayed their father. They
would be the one to save the empire from ruin and to aid him in his quest, Maxos
delivered unto them the imperial command ship known as the Raven.

This is your story Dragon Commander!


You have 1000 CP
You may change gender for 100 CP.
Roll 15+1d8 to determine your age or pay 50 CP to choose.

You are human (well sort of). Your Proud and well meaning
father was the human Emperor (although perhaps a little naïve),
Sigurd and your mother a dragon. the Elves are extremely fond of all
Your father’s people are varied. things natural, disdaining all
things that damage the Green
Mother’s domain.

Short, stout and strong, the Cold, practical and (mostly)


Dwarves combine pragmatic forward-thinking, the Lizards are
conservatism, an adherence to a generally liberal and reasonable
Dwarven values and a love for people.
gold, power and, of course,
drinking.

Eccentric and overly fond of The Undead tend to be an


dangerous tech. If it hasn’t blown extremely religious and
up or caused something else to conservative lot due to closely
blow up it probably isn’t of much held beliefs in the Seven. You’re
interest to an Imp. still a Dragonknight (somehow).

Each race will give you a history and a set of memories as well as friends in this realm. You may instead
choose to ‘drop in’, so to speak, and arrive without memories or friends in this realm.
Only human males make canonical sense, choosing another race changes your deceased father’s race.
Here are some basic skills to facilitate your rise to Emperor.
Discounts cost 50% of the full price.

Dragon Form Good Advice


You gain a dragon form that you can slip into at will. While in this form you have a You have the fortunate ability of not only attracting intelligent advisors
considerable passive health regeneration (while not in combat), the ability to clued in to the needs of the groups they represent but also have an
shoot fireballs and (obviously) flight. While in other forms you do not retain your uncanny knack of weighing what they suggest and choosing whatever
regeneration or flight but can continue to use Dragon Skills unless explicitly stated. option will be most popular with your people.
As a Dragon Knight your lifespan is much longer than it would otherwise be.

Free 100 CP
Fresh Recruits Mass Production
While not necessarily popular with the masses, they just can’t seem Factories (and other areas of manufacturing) under your control are
to say no when you come recruiting. You always seem to have fresh strangely efficient. There are no accidents, they produce little waste,
recruits in your army. often work under cost and produce things very quickly.

200 CP 200 CP
Politician Green Mother’s Blessing
You are the consummate politician, capable of gaining and keeping You are blessed by the Green Mother and have a great deal of control over
support of even the most ornery and diametrically opposed parties. As her dominion – nature. Your plants grow incredibly quickly and are always
well as clear judgement this requires charisma which you have in spades. perfect specimens (and seem to do so even under completely
You are a master manipulator - capable of always having the perfect line, inappropriate conditions). All animals simply like you, understand you and
tone or expression to best facilitate getting what you want. tend to do what you say.

600 CP, Discount Human 600 CP, Discount Elf


Capitalist Tactical Genius
Gold and business come easily to you. You can tell whether a business You have a supreme knack for tactics and leading men. You tend to know
venture is going to be profitable at a glance and instinctively have an precisely what your opponent is going to do next on the field of battle or in
understanding of all the variables involved. Nobody haggles better or gets the war-room and know exactly what to do with this knowledge to best
better deals in trades. Your business savvy means that if you even vaguely serve your ends. Your plans are so brilliant, elegant and complex that even
oversee a business it’s almost guaranteed to be an incredible success. history’s greatest tacticians could never understand them in full.

600 CP, Discount Dwarf 600 CP, Discount Lizard


Technician Seven’s Blessing
You have an affinity for machines and things that go boom. Your designs of By the Seven! Although merely an imperfect creature of bone (and maybe
war machines are excellent and novel. You have a frightful affinity for the flesh too) it appears the Seven have taken note of you. You will find
crafting of explosives (and their mechanisms) and you find there are few yourself considerably luckier than you were before. Although it is a sin
problems that you can’t simply blow up. Your ability to upgrade existing (and a dangerous one) to rely on such luck things will go your way more
technology is born out of great insight and has consistently useful results. often than not in both small and large ways.

600 CP, Discount Imp 600 CP, Discount Undead


Choose your dragon form.
Dragon forms come with further
discounts.

Sabre Dragon Mountain Dragon Zephyr Dragon

The most versatile of dragon kinds, the Sabre Mountain Dragons lead cutthroat lives Proud and highly gifted, Zephyr Dragons try
Dragon is a formidable foe that combines among the frozen peaks of the north. It relies to avoid overtly physical confrontations.
might and mind to overcome his enemies. on raw power above all else. Their natural powers tend towards support.

Advance! Acid Blaze Purifying Flames


With a roar you can grant all Upon activation your fireballs Your dragonfire turns to blue
your allies within 1600 become acid. This acid is restorative charges that can
metres 60% faster movement highly corrosive and sticky. heal you and your allies.
for 10 seconds. Has a
cooldown of a minute.

100 CP, Free Sabre 100 CP, Free Mountain 100 CP, Free Zephyr

Soar Rejuvenation Friends with Benefits


You fly half again as quickly as Your health regenerates A shield is cast on an ally
other dragons. extremely quickly while in reducing all damage by 50%.
dragon form and you find that Any hit inflicted on this shield
your wounds heal slightly also heals you for 100% of
quicker in other forms too. the damage done.

100 CP, Free Sabre 100 CP, Free Mountain 100 CP, Free Zephyr
Sabotage Blood Leech Ray of Power
You can cause any one piece Your health regenerates You may choose an ally within
of technology within 100 when you damage an enemy. 2000 metres of you. This ally will
metres to stop working for 15 This happens to the effect of be around 1.75x stronger in
terms of both physical strength
seconds at will. Has a around 30% of the damage
and in the strength of their
cooldown of a minute. dealt. abilities.
200 CP, Discount Sabre 200 CP, Discount Mountain 200 CP, Discount Zephyr

Aura of Annihilation Eye of the Patriarch Pillar of Flame


Permanently increases the You unleash a single, Causes a great pillar of flame to
damage done by friendly devastating ball of fury that appear for 20 seconds. All enemy
units in a 1500 metre radius explodes on impact. Severely units within a 500 metre radius
damages anyone and anything of the pillar are attacked by
around you by 30%.
within a 300 metre radius. fireballs. 20 second cooldown.

300 CP 300 CP 300 CP

Aura of Frailty Scales of Steel Mass Restoration


A permanent debuffing aura You are unnaturally tough, You fully heal a friendly target
around you reduces the fire any damage you take is and all friendly units within a
range of enemy units within a reduced by 35%. 500 metre radius around it.
1500 metre radius by a third. 30 second cooldown.

400 CP, Discount Sabre 400 CP, Discount Mountain 400 CP, Discount Zephyr

Dread Roar Devastation Charm


All enemy units within an 800 Permanently increases the You charm an enemy unit so
metre radius around you are damage done by all breath that it temporarily fights for
paralyzed in fear for 15 attacks by 50%. your side. After 150 seconds
seconds. 30 second it becomes an enemy again.
cooldown. 30 second cooldown.

400 CP, Discount Sabre 400 CP, Discount Mountain 400 CP, Discount Zephyr
Your friends, companions, betrothed and
general buddies.

Political Marriage
During your time here you are likely going to have to marry in order to bind together the peoples of your empire. Whether princess or prince, you are
likely to have an option from each of the 6 civilised races and whoever you pick will be both thrilled and unshakably besotted with you. You may choose
to take this spouse as a companion and can instead import a companion to this role. You may also combine this option freely with the companion
options below to grant them those benefits at the usual cost.

Free
You may create or import companions. Created companions gain a background and history in this world and are extremely loyal to both you personally
and your cause as ruler.
All companions imported or created here get a Race as well as the perk discounted for that race for free. Companions cost 50 CP for one, 100 CP for up
to four and 200 CP for up to eight.
Alternatively you may pay 100 CP for one, 200 CP for up to four and 300 CP for up to eight and your companions will get not only their racial perk but
also a Dragon Form and 500 CP to spend as they like.

Varying Costs
Choose up to 600 CP worth of drawbacks for
extra points.

Sabotage Units Mercenaries Drinker


There are enemy agents in your army Every time you or your troops enter a battle You’re a common sight in the bar. You’re a
constantly sabotaging your warmachines. the enemy seems to inexplicably have a vast little unsteady on your feet most of the time
array of mercenary troops you couldn’t have and get headaches if you’ve not had a drink
anticipated. for a while.

+100 CP +100 CP +100 CP

Snoot Coward Genocide


You’re a terrible snoot and consider your You’re a coward! You will not be able to You don’t know why but it seems that any land you
own race well above the races of the others. enter combat yourself for fear and tactically hold has horrendous luck and you frequently receive
news about the deaths of large proportions of the
You will not be able to hide this in you will be cautious to a fault failing to grab population. The people may begin to consider you
conversation. land boldly as you must. cursed.

+200 CP +200 CP +200 CP


Phantom Limb Angry Feminist Corvus
You lost a limb some time ago and have very You are a female supremacist working You are in the thrall of a demon. You have
frequent, intense and incredibly unpleasant nominally for equality. Your attitude will rub the need to sacrifice people to it at an ever
surges of pain where it had been. everyone up the wrong way and people will increasing rate.
find you very difficult to be around long.

+300 CP +300 CP +300 CP

After 10 years you will be presented with a choice.


Regardless of how you choose you will keep all your skills and
lose any drawbacks taken.

Go Home Stay Press Onward


You wake up at home in your own bed. You stay in Rivellon for the rest of your life. You move on to the next universe and the
next adventure.
Notes:
 Your race and your dragon form each count as alternate forms.
 You get a free jetpack almost the moment you step on the Raven.
 Imported companion/spouse must be of one of the six civilised races. A companion imported through Political
Marriage get a new form of their chosen race.
 You can probably get away with not marrying anyone if you kick up enough of the fuss. Expect serious political
repercussions and insinuations about your person however.
 Cool cats don’t trip.

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