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Honeycombs Rules

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0% found this document useful (0 votes)
2K views1 page

Honeycombs Rules

Uploaded by

benkossenberg
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Worker Bee cont’d Version C – Honeycombs Puzzle Scoring

5. Players quickly check the honeycomb of the Work together to build a crea�ve honeycomb 1 match = 1 point
player nearest to them to see if anyone has 1 core connec�on = 5 points
broken rules 1 and/or 2 (see rules 1 & 2 in the 1. All �les are placed face up on the table as you Unused �le = minus 1 point (Worker Bee Version
next column). If so, deduct points accordingly. would with a puzzle. Only)
However, if the player finishing first is in 2. Players work together to build one honeycomb.
viola�on of the rules, the round resumes un�l The object of this game is to make as many How to Score
someone finishes with a mistake free connec�ons as possible. 1. Count your core connec�on points first
honeycomb. 3. Tiles can be moved around at any �me, by 2. Count your matches. To ensure accuracy when
6. Next, each player calculates their points for the any player. coun�ng, points should be tallied while you
round - (See Scoring) and tells the 4. Work at your own pace as everyone contrib-
scorekeeper. The scorekeeper keeps a running disassemble your honeycomb. As you remove
utes at the same �me. each �le, count the number of matches
tally of everyone’s points.
5. When all �les are connected to the players’ it has. (see piture below)
7. Return all �les to the bag to prepare for sa�sfac�on the game is over.
another round. 3. Minus your nega�ve points.
6+ 1-8 15-30 8. The player with the most points a�er 3 rounds
6. This is a non-compe��ve version; count the
total points and record your score if you want.
is crowned Queen Bee.
Ages Players Minutes
Version B – One Big Honeycomb

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Rule 1: Single Match
Family Fun

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As you

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A leisurely compe��on, one turn at a �me

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(Applies to Worker Bee Version Only) remove this
(2-4 players / 2-4 teams of 2)
When a round is finished, only one �le in a �le you count
honeycombs

The game of Honeycombs™ comes with


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1. Players take turns to build one big honeycomb players honeycomb can have a single match. A 2 points.
fi�y-two hexagon shaped �les. Each �le has six

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single match is a one that is isolated (the symbols

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while collec�ng individual points.

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symbols on it and no two �les are the same.

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on either side of it are not matched). This means

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Honeycombs™ has three dis�nct ways to play, 2. Draw one �le and place it face up in the center
of the table. you cannot string �les together in a train to finish
each varying in speed and compe��veness. quickly.
Choose the one that’s right for you. 3. Each player draws three �les from the bag.
4. Moving clockwise, players choose one of their
three �les and connects it to the honeycomb. Single
One point is earned for every match made and
it is added the player’s total. Match Tile

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5. A�er each turn, players draw one �le from the

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bag to replenish their hand. Core Connection
6. When all 52 �les have been connected to the
honeycombs
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The object of honeycombs™ is to connect your honeycomb, the game is over and the player A core connec�on is a �le that has matched all 6
with the most points is the champion. sides. In the One Big Honeycomb version, the

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�les together by matching their symbols. The

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player who placed the 6th and final �le earns the

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more matches you make the more points you will 7. Some �les have special powers which are

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earn. If the symbols do not match, the �les indicated in the center of the �le. To maximize core connec�on bonus of 5 points. This bonus is
cannot be connected. The only excep�on is the their value, be strategic in how you use them. in addi�on to the points received from the
honeybee; which is wild and can be matched with connec�on(s) themselves.
any other symbol. Each �le has the poten�al of Double Points: When playing a �le
being matched on all six sides. marked with the Doube Points symbol, Rule 2: Mismatched Connection
all points earned are doubled. If a mismatched connec�on is discovered when
the round ends, the player must remove the �le

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Steal: When playing a �le marked with with the mismatch without receiving any points

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Version A – Worker Bee the Steal symbol you have the power for it. In this example, the player removes the �le
Fast-paced compe��on between opponents to steal another player’s turn. Before and forfeits 2 points even though 1 of the
honeycombs honeycombs
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(2-4 players / 2-4 teams of 2) a player lays their �le, yell “STEAL” to connec�ons was a match.
indicate you are stealing their turn. Lay

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your ‘Steal’ �le and collect your points.

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1. Divide �les evenly among all players/teams. Replenish your hand to 3 �les.
2 players = 26 �les each, 3 players = 17 �les Mismatch
Con�nue with the next scheduled
honeycombs honeycombs

each, 4 players = 13 �les each


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player. TM

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2. Each player places their �les face-down in front mb o
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of themselves. ho

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Extra Turn: A�er taking your normal

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3. On the word ‘go’ players turn over their �les turn, you can play the Extra Turn �le
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and connect as many matching symbols as


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right away. It is a bonus turn and does


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possible. It’s a race to complete your honey- not affect your next turn. Replenish
comb before your opponents complete theirs. your hand to 3 �les.
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honeycombs

4. The first player to connect all their �les Core Connec�on Tile
together yells “HONEYCOMBS”. This signifies Wild Tile: Player chooses 1 symbol on
the end of the round and all other players must this �le to become wild. It can now be
immediately stop. matched with any symbol.
© 2016 Go Games Inc, All Rights Reserved

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