Tower of Trample Walkthrough
Tower of Trample Walkthrough
1
Contents
II Walkthrough. Basics 10
1 Discord basics 10
2 Fight 12
2.1 Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
2.2 Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.3 Grappling Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.4 Turn Counter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.5 Drops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
3 Plot 14
3.1 Beat Scarlett Once . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
3.2 The Shoe Challenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
3.3 Scarlett’s Training (Submission 1/4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
3.4 Scarlett’s Training (Submission 2/4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.5 Mistress Scarlett’s Training (Submission 3/4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.6 Mistress Scarlett’s Training (Submission 4/4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
IV Floor 2. Yvonne 18
1 Tips 18
2 Shop (Howard) 18
2.1 Buy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
2.2 Craft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
3 Fight 19
3.1 Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
3.2 Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
3.3 Grappling Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
3.4 Grappling Moves (no boots) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
3.5 Drops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
4 Plot 20
4.1 Beat Yvonne Once . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
4.2 Yvonne’s Footjobs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
4.3 Capping Yvonne’s Fire Tornado Kick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
4.4 Yvonne’s Training (Authority 1/4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
4.5 Yvonne’s Training (Authority 2/4 to 3/4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
4.6 Yvonne’s Minigame (Bootlicking) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
4.7 Rehabilitation (Authority 4/4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
4.8 Increase Yvonne’s Fury . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
2
5 Puppy Gear 23
V Floor 3. Eliza 24
1 Shop (Aarav) 24
1.1 Buy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
1.2 Craft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
2 Fight 24
2.1 Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
2.2 Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
2.3 Grappling Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
2.4 Short about moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
2.5 Drops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
3 Plot 26
3.1 Beat Eliza Once . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
3.2 Imprisonment and Eliza’s Church . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
3.3 Raising Piety and Storytime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
3.4 After Completing Eliza’s Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
4 Puppy Gear 29
VI Floor 4. Khulan 30
1 Shop (Jeff ) 30
1.1 Buy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
1.2 Craft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2 Fight 30
2.1 Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.2 Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.3 Grappling Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
2.4 Drops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
3 Plot 32
3.1 Khulan’s Food . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
3.2 Losing to Khulan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
3.3 Khulan’s Training (Taming 1/2) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
3.4 Khulan’s Training (Taming 2/2) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
4 Puppy Gear 33
2 Fight 34
2.1 Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
2.2 Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
2.3 Grapling Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
2.4 Drops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
3
3 Plot 35
3.1 Talking to Lily before Defeating Lady Cobra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
3.2 Interactions with Lady Cobra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.3 Sniffing Lady Cobra’s Pantyhose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.4 Losing Stats to Lady Cobra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.5 Redeeming Stats from Lady Cobra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.6 Declaring Bankruptcy! (Enslavement 2/3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.7 Mistress Cobra’s Lessons (Enslavement 2/3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.8 Mistress Cobra’s Training (Enslavement 3/3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
4 Puppy Gear 38
2 Shop 39
2.1 Craft (Geralt) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
3 Fight 39
3.1 Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
3.2 Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
3.3 Seduction Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
3.4 Grappling Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
3.5 Drops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
4 Plot 41
4.1 Redeem Lily . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
4.2 Lily’s Affection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
4.3 Losing to Lily . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
4.4 Drop Confidence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
IX Floor 6. Karen 42
1 Shop (Zach) 42
2 Shop (Alijah) 42
3 Shop (John) 42
4 Tips 42
5 Fight 43
5.1 Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
5.2 Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
6 Plot 44
6.1 The Ambush . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
6.2 Freeing the Furious Thunder Dojo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
6.3 The Endings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
7 Subplot 45
7.1 Karen’s Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
7.2 Wagering Gold against Karen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
7.3 Karen’s Bedroom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
7.4 Karen’s Extra Task: "Broken Grate" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
7.5 Karen’s Extra Task: "Boot Repair" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
4
7.6 Karen’s Extra Task: "Sewage Problem" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
7.7 Sniffing Karen’s Boots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
7.8 The Skull . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
8 Puppy Gear 48
X Floor 6. Santa 49
1 Plot 49
1.1 Meeting Miss Claus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
1.2 Taking Miss Claus’s Presents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
1.3 The Mistletoe Trials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
1.4 Getting Hit by Mistletoes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
1.5 Miss Claus’s Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
1.6 Miss Claus’s shoe forest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
1.7 Miss Claus’s progress advancing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
1.8 Miss Claus’s shoe present . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
1.9 Miss Claus’s maze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
1.10 Ends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
XI Floor 6. Swan 53
2 Intro 56
3 Vigor, Lust 56
4 Breaking lamps? 56
5 Locations 57
5.1 Location: Passage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5.2 Location: Tea Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5.3 Location: Place for donation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5.4 Location: Kaori’s room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5.5 Location: Your room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5.6 Location: Bathroom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5.7 Location: Kitchen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5.8 Location: Upper passageway. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
5.9 Location: Library(1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
5.10 Location: Dojo(2) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
5.11 Location: Laundry Room(3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
5.12 Location: Secret passage(4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
5.13 Location: Big Door(5) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
5.13.1 Pedants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
6 Kaori’s positions 59
5
7 Lady Butter 59
9 Plot 61
9.1 Clueless . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
9.2 Good Ending . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
9.3 Best Ending . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
9.4 Ninja Puppy ending . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
9.5 True Ninja Puppy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
9.6 Stroke Slave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
9.7 Scold Slave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
9.8 Bath Slave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
9.9 Ass Slave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
9.10 Dojo Slave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
9.11 Mind Melt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
9.12 Sensei Slave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
9.13 Sock Slave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
9.14 Loserization Game Over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
9.15 Convergence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
9.16 Deathloop Urn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
9.17 Deathloop Brand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
9.18 Deathloop Puppy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
9.19 Deathloop Fear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
10 Warning 63
11 Plot 64
12 Endings 100
12.1 Kaori/Loop Endings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
12.2 Lady Butterfly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
6
3 Quartermistress (Basement Floor) 107
3.1 General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
3.1.1 Provisions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
3.1.2 Talk options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
3.2 Scrolls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
3.2.1 General Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
3.2.2 Unlocking Scrolls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
3.2.3 Scroll Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
7
10 Bedroom [2nd Main] Fight 114
10.1 General Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
10.2 Moveset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
10.2.1 Grab Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
10.2.2 Counter Grabs (don’t Atk to stop them) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
10.2.3 Grab Attacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
10.2.4 Straight Surrender / Loss without being in a Hold (Unique Loss Scene) . . . . . . . . . . . . 115
10.3 Strategies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
2 fvlaenix 119
2.1 Scarlet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
2.2 Yvonne . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
2.3 Eliza . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
2.4 Khulan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
2.5 Cobra and Lily . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
3 Sun1244 121
4 JakeMSG 123
5 Ziuto 123
8
Part I
About game and about this
Tower of Trample is an ongoing game about saving your friends from
a bunch of vicious villainesses. They will stop you with their
wicked femdom-oriented wrestling moves. You will stand against
their despicable humiliation and fight your way to the top of the tower
From the Patreon page
Important links we will need as we enter this world:
Official F95 thread
Bo Wei Patreon
Koda Patreon
Discord
Hi, useless fvlaenix here!
The author of the current PDF is fvlaenix. I was bored waiting for a new floor and decided
that I could try to make a new look at the walkthrough of this game. However, I didn’t do it from
scratch. I used the knowledge of bahamut2195, who wrote an excellent text file that many people
have used.
The source already mentioned hasn’t been updated in a while and it’s about time it was! I
really hope this file will help you get through some tough spots. Of course, if you want to enjoy
the content, you don’t have to follow it blindly. It is for complicated cases, or for cases where you
just want to get scenes, that this file is intended. If you happen to find any bugs, you can find
me on F95, or on Discord (I will probably be on a TOT server, or on a secret server whose name
starts with Empo). It’s better if you write in private messages. If it’s clear that I haven’t been
online in a while, I’ll probably never be online again. Of course, you can make a copy of tex and
continue my work
Foreword by bahamut2195
As a porn game, Tower of Trample is always going to be viewed as fap material first, and an actual
game second. It’s unfortunate, but true. This guide was created to help support those fans who
wish to take the time to actually explore the game, and not just advance as quickly as possible
toward the next scene. With that in mind, the main design of the guide is to ensure that players
will be able to experience each scene each boss has on offer, as well as explore the subplots of each
villainess.
Both Zazzaro and I have spent a lot of time on the f95 thread reading the same questions
repeatedly over the last few months from new players asking how to obtain certain scenes. Rather
than type the same answers, we decided to create this guide in an attempt to help players experience
ToT in a manner that doesn’t require waiting for responses, or wading through 2500 posts. More
recently, we have added a second writer and playtester, Darth Wredd, whose contributions have
helped break up the monotony of correcting Zazzaro’s sub-par work.
We can all still be reached on the f95 forum, usually in the ToT thread or via PM. Please
feel free to contact us there, or you can email me at [email protected]. You can send me
suggestions, comments, questions, scathing criticisms, whatever you like really. Also feel free to
post this walkthrough elsewhere, though I would like a heads up either via my f95 account or email
before you do. Have fun and enjoy the game, and don’t forget to support the game developers if
you can on Patreon!
9
Part II
Walkthrough. Basics
1. CTRL to skip text
2. ALT + ENTER to trigger fullscreen on and off
3. ALT + F4 if your parents are entering the room
4. Q for hiding text
5. Shift for sprint (you can also change the settings so that you will always dash)
6. Beating a fight with an S rank will unlock that villainess’ level EX fight. These fights use the
same mechanics as the level 3 fights, but the opponent will never be at a stat disadvantage.
They also become more difficult for each time you beat them. These fights are completely
optional and not needed to further the story.
7. Battle EXP is modified based on fight results. Defeat grants only the base EXP.
Victory: +40% of Base EXP
A-Rank Victory: +70% of Base EXP
S-Rank Victory: +100% of Base EXP
EX-Mode Victory: +200% of Base EXP
8. Stat Boost Items, such as lava potions, increase stats at a 1 point per level basis.
I.E.: Lava Potion grants 1 ATK at level 1, 3 ATK at level 3, 5 ATK at level 5, and 5 ATK at
levels 6+
9. Boost from external sources (except Equipment) capped at 3x current level per stat
At level 5 with 14 bonus ATK, Lava Potion will only provide 1 more ATK
At level 10 with 30 bonus DEF, Frozen Potions can no longer be consumed
10. Stat-boost consumables will not be consumed if they will have no effect
1 Discord basics
1. Q: What’s the newest version of X?
A: All the most recent releases are pinned in #releases
2. Q: I can’t run the game, what’s wrong?
A: Remember to install the RPG Maker RTP, which includes the basic files you need to run
the game.
You can find it here: https://www.rpgmakerweb.com/run-time-package (Download VX Ace)
If you still can’t run the game, please provide a definition of what’s wrong and if possible,
include a screenshot of the error.
3. Q: Can I have a save?
A: There’s plenty of people willing to share a save with you. Please specify what kind of save
you are looking for (ie. whose content you’d like to have completed, what scenes you’d like
to be able to see, etc.)
10
4. Q: How can I get *this* scene?
A: Have you tried progressing the story, using different key items, exhausted all dialogue
options?
Also, try interacting with different objects, talk to different people, complete quests.
If you still can’t get it, check the walkthrough. If it doesn’t contain the necessary info, feel
free to ask in the discord.
5. Q: How can I raise my stats?
A: In ToT you can raise your ATK by getting an S-Rank in Scarlett’s fight (1F) and your
DEF by getting an S-Rank against Eliza (3F)
You can also raise them for free by adding special Potions to hero’s food bowl when playing
as Crow on 6.5F.
6. Q: How many floors are gonna be in ToT?
A: As of right now, at least 12 floors are planned with the possibility of more.
7. Q: Will we see *insert fetish* here?
A: There’ll be no Maledom, Futa, Giantess in Boda games.
8. Q: Where can I download the newest version of *game*?
A: #releases. Alternatively, there’s the archive link.
9. Q: Can I play Boda games on mobile?
A: Yes, it’s possible with Joiplay. Keep in mind you have to extract Boda games twice before
running them. On Android, you can use ZArchiver to decompress first zip/7z and then exe.
Getting the game
10. Q: Can I skip the grind of levelling up somehow?
A: You can edit your save to make the game easier. Search for the RPG Maker Save editor on
F95, download and run it. You’ll be able to give yourself the items you need, raise your stats
however you want or anything else. Be careful though, this might lead to some unwanted
results in some rare cases.
11. Q: I need combat advice, can you please help?
A: Most battles in Boda games are heavily pattern based. Learn those and you’ll have it
easier. Check out the detailed Combat guide for more info. (WIP)
11
Part III
Floor 1. Scarlett
Villainess: Scarlett
Prisoner: Keith
1 Shop (Keith)
1.1 Buy
Name Cost
HP Potion 50
MP Potion 50
Red Potion 200
Vial of Water 20
"Grab Block" 100
"Fire Punch" 100
1.2 Craft
Name Ingredient(s) Cost
Blue Potion Herb A (1), Vial of Water (1) 20
Lava Potion Herb A (1), Herb B (1) Volcano Ash (1) 20
Potion A Herb A (1), Vial of Water (1) 10
Potion B Herb B (1), Vial of Water (1) 10
Short Sword Bronze (1) 50
Bronze Sword Bronze (2) 100
Iron Sword Iron (2) 100
Fire Sword Volcano Ash (1) 100
Bronze Armor Bronze (2) 100
Iron Armor Iron (2) 100
Fire Cape Volcano Ash (1) 400
2 Fight
2.1 Tips
- Scarlett will follow a very strict attack order, use this to decide how to react.
- Don’t use fire moves against Scarlett, they are useless.
- Scarlett can neither miss her attacks nor evade yours, but the other villainesses have a chance
to.
- To get a Grade S after a fight you need to beat the villainess on level 3 in 10 turns using the
items no more than once.
- Twin Punch is a very quick move, and generally has priority over most moves. It’s very useful
to finish a match.
12
2.2 Moves
- Loser Face Crusher: Deals mediocre damage, no need to block.
- Crimson Hell Mayhem: Deals mediocre damage, no need to block.
- Triple The Pain: Deals massive damage, blocking is necessary. Scarlett will use this move
on the 3rd and 6th turn of her loop.
- Attack Boost: Boosts Scarlett’s attack for 5 turns, she will use it on the 5th turn of her loop.
- Grappling Move: Can be grab blocked, she will use one on the 8th and 10th turn. If she hits
one of these, it will pause her turn counter.
- Armpit Seducing Trap Pose: She might use it instead of a Grappling Move on the 8th turn
of her loop. This move will pause her turn counter. Blocking and grab blocking will lead to
Armpit Submission.
- Butt Seducing Trap Pose: She might use it instead of a Grappling Move on the 8th turn
of her loop. This move will pause her turn counter. Dealing damage won’t be possible and
instead will lead to Butt Crush.
- Potion: It heals Scarlett for 150 to 200HPs. She will use it when her life gets lower than
200HP, but only once per fight. This move will pause her turn counter.
13
8. Grappling Move/Seducing Trap Pose
9. Loser Face Crusher/Crimson Hell Mayhem
10. Grappling Move
11. (repeat)
2.5 Drops
- Grade C: 60 Gold, Herb A, HP Potion, MP Potion, Vial of Water.
- Grade B: 100 Gold, Herb B, Red Potion, Bronze.
- Grade A: 150 Gold, Potion A, Herb B, Iron.
- Grade S: 300 Gold, Volcano Ash, Skill Book: "Fire Punch" (50% chance).
3 Plot
Tip: Talking with Scarlett about Keith will unlock the "About you..." dialogue option with him
14
3.2 The Shoe Challenge
- To start the Shoe Challenge take Scarlett’s shoes from Keith’s cage and click on the shoes icon
when talking to her.
- Scarlett’s shoes can be in 6 different spots: on the immediate left, on the left in front of Keith’s
cage, on the top left close to the column, on the top right close to the column, on the bottom right
corner or on the right before the stars to the 2nd floor.
- Playing the Shoe Challenge the first time will change the "Ask about Keith..." dialogue option
and unlock a new "Chat..." dialogue with Scarlett. More playthroughs will also change Scarlett’s
"Chat..." dialogue regarding it.
- The shoe challenge will have different dialogues depending on your training level.
15
3.4 Scarlett’s Training (Submission 2/4)
- To advance in Scarlett’s training wait for her to tell you to fight her, then surrender and talk to
her again. To trigger Scarlett’s dialogue you need to play the shoe challenge, watch shoe challenge
reward scenes and lose to her; this will increment a Scarlett Addiction.
- Having Submission 2/4 will unlock a new "Chat..." dialogue with Scarlett.
- Having Submission 2/4 will trigger a dialogue the next time you talks to Keith. This dialogue
will also take place as Keith’s "About Scarlett..." dialogue option from now on.
- Having Submission 2/4 will unlock stockings and panties related scenes as rewards for the shoe
challenge.
- Incrementing the Scarlett Addiction with Submission 2/4 will trigger a scene when talking to
Scarlett.
16
- The interaction with the tower’s entrance also changed.
- Having completed Scarlett’s training will trigger a dialogue the next time you talks to Keith.
This dialogue will also take place as Keith’s "About Mistress..." dialogue option.
- Having completed Scarlett’s training will trigger a dialogue each time you talks with her, it’s
chosen at random between 4 options.
- Having completed Scarlett’s training will change the "Chat..." dialogue option with Keith with
3 new interactions. The "About the fight..." and "About the tower..." dialogue options with him
change too.
- Having completed Scarlett’s training will change the "Chat..." dialogue option with Scarlett with
4 new interactions. It will also replace the "About your crew..." dialogue option with "About
tricks...".
- Having completed Scarlett’s training will replace the footrest Serve scene with a toilet one. After
that scene if you choose to ask for more, Scarlett might spit on you. The dialogue for the other
Serve scenes are changed as well.
- Having completed Scarlett’s training will change the dialogue on the Shoe Challenge reward
scenes.
- Having completed Scarlett’s training will change battle dialogues with her.
- Completing the Shoe Challenge without asking for a treat many times in a row might make
Scarlett give you a Volcano Ash the next time he asks for a treat. This is only possible after
completing Scarlett’s training.
17
Part IV
Floor 2. Yvonne
Villainess: Yvonne
Prisoner: Howard
1 Tips
- Fighting with Yvonne once will trigger a new dialogue the next time you choose the "About
those scars..." dialogue option with Howard.
- Surrendering to Yvonne once will trigger a new dialogue the next time you talk with Howard.
2 Shop (Howard)
2.1 Buy
Name Cost
HP Potion 50
MP Potion 50
Red Potion 200
Vial of Water 20
"Insulation" 200
"Surrender" 50
2.2 Craft
Name Ingredients Cost
Herb B Herb A (2) 10
Iron Bronze (3) 20
Blue Potion Herb A (1), Vial of Water (1) 20
Lava Potion Herb A (1), Herb B (1), Volcano Ash (1) 20
Potion A Herb A (1), Vial of Water (1) 10
Potion B Herb B (1), Vial of Water (1) 10
Potion (A) HP Potion (1), MP Potion (1) 10
Potion (B) HP Potion (2), MP Potion (1) 10
Bronze Sword Bronze (2) 100
Iron Sword Iron (2) 100
Blade of Wind Tornado Dust (1) 100
Bronze Armor Bronze (2) 100
Iron Armor Iron (2) 100
Iron Armor (+2) Iron Armor (1), Iron (2) 100
Iron Armor (+4) Iron Armor (+2) (1), Iron (3) 100
Wind Tunic Tornado Dust (1) 400
18
3 Fight
3.1 Tips
- Use the color of Yvonne’s boots glow to decide how to react.
3.2 Moves
- Disfiguring Roundhouse: Deals mediocre damage, no need to block. Before using this move,
Yvonne’s boots will glow green.
- Blade Roundhouse: Deals mediocre damage, but also does bleed damage afterwards. It’s
worth blocking depending on how the fight is going. Before using this move, Yvonne’s boots
will glow purple.
- Taser Roundhouse: Deals mediocre damage, but also stuns you both on block and hit. Use
the skill Insulation to get stun immunity. Before using this move, Yvonne’s boots will glow
yellow.
- Grappling Move: Can be grab blocked. Before using one of these moves, Yvonne’s boots will
glow.
19
- Fire Tornado Kick: Deals decent to massive damage, depending on how many times you
came during Yvonne’s footjobs. On higher power levels, blocking is necessary. Before using
this move, Yvonne’s boots will glow red.
- Potion: It heals Yvonne for around 200HPs. She will use it when her life gets lower than
200HP, but only once per fight.
3.5 Drops
- Grade C: 60 Gold, Herb A, HP Potion, Bronze, Vial of Water.
- Grade B: 100 Gold, Herb B, Red Potion, Iron, Bronze.
- Grade A: 150 Gold, Potion A, Herb B, Iron.
- Grade S: 400 Gold, Tornado Dust.
4 Plot
4.1 Beat Yvonne Once
- Beating Yvonne the first time will change the "Chat..." dialogue option with her.
- Beating Yvonne the first time will allow you to ask her for footjobs by clicking on the feet icon
twice when talking to her.
20
will propose you a deal: if you don’t want her to use the move, you’ll have to not use Grab Block
and lose the chance to escape her boot sniffing move with the QTE. You can cancel and retake
the deal anytime.
21
4.6 Yvonne’s Minigame (Bootlicking)
- Goal is to reduce the top green "Boot Dirtiness" bar to empty before time (bottom bar) runs
out.
- Accomplished by managing the "disgust" bar and the "Lust" bar.
- First Attempt will always end in your failure. After cumming, feel free to surrender or see it out
to its inevitable conclusion.
- Accept her offer of training (submit), which earns a scene and Bootlicker I (increased sniffing
speed, Kiss boot- skill) Kiss slowly reduces both Lust and Disgust and can be used any time except
at max lust. You’ll also earn an ATK and DEF boost of +2.
- Second Attempt: Selecting clean now gives you the option of either Licking, or Kissing Yvonne’s
boots. In order to succeed, select: Lick, Lick, Sniff, Kiss, Lick, Sniff, Lick. Congrats, you are now
onto stage 2 of your training.
- Stage 2, attempt 1: Will end in failure again. Once again, after cumming, feel free to surrender.
- Accept additional training (submit), which earns another scene and Bootlicker II (max Disgust
increased, cum cleaning speed increased, learn worship boot-skill) Worship licks multiple times in
succession, but cna only be used at 0 disgust. You’ll also earn another ATK and Def +2 boost.
- Second Attempt: Clean now has worship option. Select Worship, Sniff, Kiss, Lick, Sniff, Lick.
Nicely done! You have now reached stage 3!
- Stage 3 attempt 1: You’re gonna lose.
- Accept her last round of training (submit) which earns another scene and Bootlicker III (Sniff
speed, Kiss power, and max Lust increased, licking cum no longer increases disgust, polish boot-
skill). Polish licks multiple times in succession, but only after cleaning cum from boots. You also
get another ATK and DEF +2 boost.
- Second Attempt: Worship, Sniff, Cum, Lick, Polish to finish the minigame and your training.
22
4.7 Rehabilitation (Authority 4/4)
- To max out Yvonne’s Authority do the usual routine one last time and accept her offer. This
will lead to your imprisonment. There are no consequences for refusing though.
- While in the cell you’ll be able to interact with Yvonne’s boots, her "lemon soda", the cell’s door
and usually another plot-related item.
- Day 1: Immediately after getting Authority 4/4, a scene will trigger during which you’ll have the
first choice between submitting or resisting Yvonne. Afterwards you’ll be given a chance to save
as it won’t be possible during the prison time.
- Day 2: Upon starting day 2, you’ll be immediately given the choice to submit or resist. To finish
day 2 interact for the second time with Yvonne’s fire rune, and again you’ll be given the choice to
submit or resist, with the latter costing you 3 DEF, or 5 if you resisted at the start of the day too.
- Day 3: To finish day 3 interact with the food bowl, and yet again you’ll be given the choice to
submit or resist, with the latter costing you 5 ATK.
- Day 4?: Day 4? will only feature a scene, but again you’ll be given the choice to submit or resist.
- Day 5?: Day 5? is very short and will only feature yet another choice to submit or resist.
- Day ???: Day ??? is the last one and will start with a scene, then a choice. This last choice is
one of three different scenarios, but only the one you get if you submit to her no more than twice
will give you the chance to resist. Submitting will lead to the Yvonne’s Toy ending, while resisting
will get you out of prison. After resisting Yvonne, you will also learn a new ability: "Resolve", but
he’ll only have 1 hp.
5 Puppy Gear
- Interacting with Howard with the puppy gear on will be different.
- Interacting with Yvonne with the puppy gear on will be different.
- Interacting with Yvonne’s piss bowl with the puppy gear on will be different.
23
Part V
Floor 3. Eliza
Villainess: Eliza
Prisoner: Aarav
1 Shop (Aarav)
1.1 Buy
Name Cost
HP Potion 50
MP Potion 50
Red Potion 200
Vial of Water 20
1.2 Craft
Name Ingredients Cost
Herb B Herb A (2) 10
Iron Bronze (3) 20
Ice Block Ice Debris (3) 20
Blue Potion Herb A (1), Vial of Water (1) 20
Potion A Herb A (1), Vial of Water (1) 10
Potion B Herb B (1), Vial of Water (1) 10
Potion (A) HP Potion (1), MP Potion (1) 10
Potion (B) HP Potion (2), MP Potion (1) 10
Frozen Potion Crystal Ice (1), Herb A (1), Herb B (1) 20
Bronze Sword Bronze (2) 100
Iron Sword Iron (2) 100
Sea Splitter Crystal Ice (1) 100
Pristine Sword Ice Block (1) 100
Bronze Armor Bronze (2) 100
Iron Armor Iron (2) 100
Iron Armor (+2) Iron Armor (1), Iron (2) 100
Iron Armor (+4) Iron Armor (+2) (1), Iron (3) 100
Iron Armor (+6) Iron Armor (+4) (1), Iron (4) 100
Water Cape Ice Block (1) 400
Water Platebody Iron Armor (+6) (1), Crystal Ice (1), Ice Block (1), Iron (3) 600
2 Fight
2.1 Tips
- Eliza will give away which attack she’s going to use by the number of pages she turns, use it to
decide how to react. Generally if the second time she turn 1 page, it means a strong direct attack,
otherwise either a grab or a buff. More details in the Moves section.
24
- Don’t use fire moves against Eliza, they are useless.
- If you use fire moves against Eliza, she will mock you.
- On difficulty Lv2, Eliza will turn pages twice during a single turn.
- On difficulty Lv3, Eliza will attack and then turn pages twice during a single turn.
2.2 Moves
- Water Burst: This move will deal very good damage. Blocking is necessary unless you have
the skill Hydroscreen from floor 5. Before using this move, Eliza will turn 1 page, then 1
again.
- Genesis Flood: This move will deal massive damage. Blocking is necessary unless you have
the skill Hydroscreen from floor 5. Before using this move, Eliza will turn 2 pages, then 1
again.
- Thunder Bolt: This move will deal good damage and stun you both on hit and on block.
Use the skill Insulation to get stun immunity. Before using this move, Eliza will turn 3 pages,
then 1.
- Holy Light: Eliza will heal herself for around 200HPs. Before using this move, Eliza will
turn 1 page, then 2.
- Defense Boost: Boosts Eliza’s defense for 5 turns. Before using this move, Eliza will turn 3
pages, then 3 again.
- Grappling Move: Can be grab blocked. Any other page turning combination will lead to one
of these moves. More details in the Grappling Moves section.
25
2.5 Drops
- Grade C: 60 Gold, Herb A, HP Potion, Bronze, Vial of Water.
- Grade B: 100 Gold, Herb B, Red Potion, Iron, Bronze.
- Grade A: 200 Gold, Potion A, Herb B, Iron, Ice Debris.
- Grade S: 500 Gold, Crystal Ice, Ice Block.
3 Plot
3.1 Beat Eliza Once
- After beating Eliza once, any time you lose to her, she will imprison you in the left cage.
- Speaking to Aarav after beating Eliza once will trigger a dialogue. In this dialogue Aarav will
give you a "Magnetic Stone".
- After beating Eliza once, the dialogue triggered by clicking on the book icon while talking to her
will change.
- The red circles indicate places where you can be guaranteed to hide in 20 seconds.
26
- The yellow oval marks the place where you can survive Eliza’s attack if you do not have time
to hide. You need to maneuver carefully to the back of the table, so that she always tries to get
around the table from the far side
- Once you got into Eliza’s church, you have little time to explore before Eliza enters the place as
well. Then you have 5 options: 4 of them lead into scenes that you’ll need to watch to raise Piety,
the other one is hiding in one of 4 spots.
- After hiding for 20 seconds Eliza will leave, then you will have access to a chest by the exit
containing various items.
- After entering the church once, it will be possible to enter again simply by interacting with the
door on the top left, skipping fight and imprisonment. This won’t be possible however after your
Piety rises to 3.
Crucifix Scenes
- To start the crucifix scenes, while in the church make so you gets caught in the same room the
exit and, well, the crucifix are in. Alternatively, if you has 3 piety or more, click on the book icon,
then confession and select crucifix while talking to Eliza.
- After crucifix scenes you will have a dream scene. The 1st and 4th time the scene will be Eliza
related, other times it will be select randomly but without repetition; it will also be impossible to
see scenes related to villainess you is yet to encounter. After watching every currently available
dream, you’ll have the chance to pick which one to play.
- From the 2nd crucifix scene on you’ll have 2 options. Each will trigger a different scene, but
27
won’t alter the advancement progress.
- After the 4th crucifix scene your Piety is risen by one, and Eliza’s training advances.
Supper Scenes
- To start the supper scenes, while in the church make so you gets caught in the same room the
dining table is in. Alternatively, if you has 3 piety or more, click on the book icon, then confession
and select supper while talking to Eliza.
- From the 3rd supper scene on you’ll have 2 options. After choosing Wait... your Piety is risen
by one, and Eliza’s training advances.
- After getting the Piety point from the supper scenes, Eliza will dispose and of the burnt corpse
in the prison cell and replace it with a bible. To advance interact with it once.
- Further reads of the bible beyond the first one will allow you to both change the name you uses
to refer to Eliza and check on the training progress. The former is accessed by clicking on "Her
Name", while the latter by clicking on "Lessons Log".
- You will always be able to refer to Eliza as her name or Sister, however calling her Mistress
requires at least 3 Piety points and calling her Mommy requires 4.
- After getting the Piety point from the supper scenes and escaping prison, the dialogue triggered
by interacting with the prison cell will change.
Baptism Scenes
- To start the baptism scenes, while in the church make so you gets caught in the same room the
bath is in. Alternatively, if you has 3 piety or more, click on the book icon, then confession and
select baptism while talking to Eliza.
- After the 2nd baptism scene your Piety is risen by one, and Eliza’s training advances.
- After getting the Piety point from the baptism scenes, a new baptism scene will be unlocked.
This scene will repeat.
Candle Scenes
- To start the candle scenes, while in the church make so you gets caught in the same room the
altar is in. Alternatively, if you has 3 piety or more, click on the book icon, then confession and
select candle while talking to Eliza.
- After the 2nd candle scene your Piety is risen by one, and Eliza’s training advances.
- Candle scenes don’t end with the Piety point, more are present.
- During the 3rd candle scene you’ll be given a choice. Lick will advance the scene, while Refuse!
will undo it, forcing you to replay it.
- During the 4th candle scene you’ll be given a choice, both will advance the scene although slightly
differently.
- After watching all the candle scenes, you’ll have the chance to pick which one to trigger the next
time you find yourself in position to start a candle scene.
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will trigger a dialogue with Eliza.
- It’s still possible to speak with Aarav after completing Eliza’s training, you’ll find him on the
2nd floor. Facing him will trigger a new dialogue, but Buy and Craft will be his only available
option. His puppy gear interaction will be unavailable as well.
- After completing Eliza’s training, a new dialogue will trigger the next time you talks to Eliza
with hisnormal gear.
- After completing Eliza’s training, her story time dialogue will change.
- After completing Eliza’s training, you can ask hear to change him in his puppy gear.
- Having completed Eliza’s training will change battle dialogues with her.
- After completing Eliza’s training, interacting with her with puppy gear on will be completely
different. Clicking the heart icon will trigger a random dialogue or, in future updates, serve scenes.
- After completing Eliza’s training, you can ask Eliza to loosen or tighten your puppy gear. Doing
so will display (in the latter’s case) or skip (in the former’s case) the puppy gear equip and unequip
dialogues.
4 Puppy Gear
- Interacting with Aarav with the puppy gear on will be different unless you completed Eliza’s
training.
- Interacting with Eliza with the puppy gear on will be different, and dependent on your training.
Interacting this way after completing your training will trigger a completely new set of dialogue
options.
- Interacting with Eliza’s heels with the puppy gear on will be different.
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Part VI
Floor 4. Khulan
Villainess: Khulan
Prisoner: Jeff
1 Shop (Jeff)
1.1 Buy
Name Cost
HP Potion 50
MP Potion 50
Red Potion 200
Vial of Water 20
Herb A 20
Herb B 200
1.2 Craft
Name Ingredients Cost
Castor Oil Vial of Water (1), Herb C (1) 30
Hot Water Vial of Water (1), Volcano Ash (1) 30
Bubble Ale Vial of Water (1), Tornado Dust (1) 30
Gold Iron (10) 100
Gold Sword Gold (2) 300
Conductor Gold Sword (1), Static Orb (1) 100
Gold Armor Gold (2) 600
Gold Armor (+2) Gold Armor (1), Gold (1) 300
Gold Armor (+4) Gold Armor (+2) (1), Gold (1) 500
Gold Armor (+6) Gold Armor (+4) (1), Gold (1) 700
Gold Armor (+8) Gold Armor (+6) (1), Gold (1) 900
Gold Armor (+10) Gold Armor (+8) (1), Gold (1) 1100
Insulator Gold Armor (+10) (1), Static Orb (1) 1200
2 Fight
2.1 Tips
- Moves unlocked by tinkering with Khulan’s food don’t deal a lot of damage, so activating a pair
gives a small advantage.
- Grab Blocking against difficulty Lv3 Khulan isn’t possible.
2.2 Moves
- Sucker Punch: Deals mediocre damage, no need to block.
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- Bare Stinky Feet Kick: Deals mediocre damage, no need to block.
- Gigantic Bottom Crush: Deals good damage, blocking is advised.
- Electric Power: Boosts Khulan’s attack or defense for 5 turns. You can read which stat got
the boost on the top left corner.
- Grappling Move: Can be grab blocked. Khulan’s grappling moves are more interactive than
usual as you are able to choose a reaction to Khulan’s moves before doing a QTE to determine
that reaction’s success. If you don’t choose any reaction, you will simply do nothing, take
damage and have a second change to decide. More details in the Grappling Moves section.
- Ale: It heals Khulan for between 100HP and 300HPs.
- Waves of Lightning: Try to grab block against difficulty Lv3 Khulan and she will use this
move. After she does so it will be impossible to grab block for the rest of the fight. This move
does no damage.
- Food Tinkering Move: These moves are all unlocked by tinkering with Khulan’s good. They
deal %based damage depending on dignity level: %HP, %MaxHP, and Max HP damage all
possible.
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The third reaction choice is between Leg Lock, Triangle Lock and Talk.
The fourth and final reaction choice is between Bridge and Take off shoe. Fail this and you’ll
lose the fight.
- Foot Punishment
The first reaction choice is between Intercept, Guard and Dodge.
The second reaction choice is between Hold Breath, Rollover and Talk. Fail this and you will
also receive a debuff for 5 turns.
The third reaction choice is between Endure and Push. Fail this and you will also receive a
debuff for 5 turns.
The fourth and final reaction choice is between Head shake and Slap her thigh. Fail this and
you’ll lose the fight.
2.4 Drops
- Grade C: 100 Gold, Herb A, Herb B, HP Potion, Iron.
- Grade B: 150 Gold, Herb B, Red Potion, Blue Potion, Iron.
- Grade A: 300 Gold, Potion A, Herb B, Herb C, Gold.
- Grade S: 600 Gold, Herb C, Gold, Static Orb.
3 Plot
3.1 Khulan’s Food
- Add Castor Oil to Khulan’s food and she’ll get a scat and a fart related moves during her next
fight.
- Add Hot Water to Khulan’s food and she’ll get a watersport and a fart related moves during her
next fight.
- Add Bubble Ale to Khulan’s food and she’ll get a spit and a burp related moves during her next
fight.
- Sabotaging Khulan’s meal provides extra loot, and persists axross multiple battles
- Multiple ingredients can be added at one time to increase meal based attack frequency
- Cauldron can be cleansed with a Herb A, eliminating the extra attacks
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3.3 Khulan’s Training (Taming 1/2)
- Challenging Khulan with your dignity down to 0 (starts at 9) will trigger a scene (must challenge
her to a fight to trigger). This is necessary to get Taming 1/2 and start Khulan’s training. You
can lower your dignity by asking for mercy during Khulan’s grappling moves and interacting with
her with the puppy gear on.
- Choose to obey when prompted
- Having Taming 1/2 will change the dialogue when clicking on the shoes icon when talking to
Khulan.
- Having Taming 1/2 will trigger a dialogue the next time you talks to Khulan with the puppy
gear on and in the end you will receive a Stillwater Cookie.
- Having Taming 1/2 will change the dialogue when playing the shoe scene when talking to Khulan
with the puppy gear on.
- Having Taming 1/2 will change battle dialogues with Khulan.
- After starting Khulan’s training, she will lose an interest in eating you. Losing now triggers a
new scene that greatly lowers your dignity.
- Beat Khulan after starting her training and she will reward you with a sex scene. You’ll be
able to choose between Ass, Feet, Mouth (S-Rank win only), Pussy (S-Rank win only), Training
or Decline. During these scene you are given a choice, choosing the most humiliating option will
lower your dignity. Training will trigger the losing scene.
4 Puppy Gear
- Interacting with Jeff with the puppy gear on the first time will trigger a dialogue and in the end
you will receive a Stillwater Cookie. This dialogue will trigger again if you don’t interact with Jeff
with the puppy gear on for some time.
- Interacting with Khulan with the puppy gear on the first time will trigger a scene and you will
lose some dignity. Further interactions with her with the puppy gear on will lead to a new dialogue
option and the possibility to repeat the scene with different dialogue.
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Part VII
Floor 5. Lady Cobra
Villainess: Cobra
Prisoner: Lily, Gerald, Balwin and the rest of the Moaning Bay bandits
1 Tips
- Entering floor 5 will immediately trigger a scene, by the end of it Gerald will give you the
Skillbook: "Hydroscreen".
- Dialogue during Lady Cobra’s fights and her first meeting with you will differ depending on his
level.
2 Fight
2.1 Tips
- Unlike against other villainesses, Lady Cobra isn’t the best to farm as both during the fight and
after you lose she will drain your stats. Besides she has no losing screen meaning no free items
after a loss.
- Watch Lady Cobra’s charms while fighting her: left side red means water attacks, right side red
means fire attacks, both sides red means mega attack and blue charms means drain attack. More
details below.
- Unlike other bosses, defeating Lady Cobra won’t unlock higher difficulty levels, instead her Lv
rank will be given depending on how many of your stats she stole. With levels counting 4, MHP
counting 0.1 and ATK, DEF and any fire skill couting 1: if she stole 8 or less her Lv rank will be
C, if she stole between 9 and 16 her Lv rank will be B, and if she stole 17 or more her Lv rank
will be A.
- When Lady Cobra’s life goes below a third she will start taking poses that hide either the charms
on her left or her right, making it harder to react the best way possible. On difficulty Lv3 she
will even do normal moves into grappling moves after one of those poses, making her extremely
dangerous. To counter that keep some SP for that section of the fight.
2.2 Moves
- Fire Scratch: Deals mediocre damage, no need to block. Before using this move some of Lady
Cobra’s charms on her right will glow red.
- Cold Water: Deals good damage, blocking or hydroscreen necessary. This move breaks guard
block. Before using this move some of Lady Cobra’s charms on her left will glow red.
- Grappling Move: Can be grab blocked. Lady Cobra’s grappling moves can be evaded and
countered, to do so don’t grab block and beat a hard QTE.
- Fire Punch: Deals mediocre to good damage, depending on how many times Lady Cobra landed
a Serpent’s Puppet on you and capping at level 3. On higher power levels blocking is advised.
Before using this move some of Lady Cobra’s charms on her right will glow red.
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- Hydro Kick: Deals very good damage, blocking or hydroscreen necessary. Lady Cobra can only
use this move after you beat her once and exit her room. Before using this move some of Lady
Cobra’s charms on her left will glow red.
- Blood Curse: Multiplies Lady Cobra’s damage on her fire and water moves. This buff lasts the
entire fight and will stack. Lady Cobra will use this move in response to a successful Grab Block,
but only on Lv rank B or higher.
2.4 Drops
- Grade C: ???
- Grade B: 300 Gold, HP Potion, MP Potion, Blue Potion.
- Grade A: 400 Gold, Potion A, Red Potion, Blue Potion, Ancient Coin (50% chance)
- Grade S: 400 Gold, Ancient Coin.
3 Plot
3.1 Talking to Lily before Defeating Lady Cobra
- It doesn’t matter much, but you can start shaping your relationship with Lily and win her trust
before defeating Lady Cobra.
- In the "What happened?" dialogue option side with Lily to win her trust.
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- In the "What about Gerald?" dialogue option be sincere to win Lily’s trust. You can do so even
after lying once. Saying "It’s complicated..." or lying twice will make Lily mad at you.
- After clicking on both previous dialogue options with Lily a new dialogue will trigger the next
time you interact with her. During this dialogue she’ll either trust you (if she liked both your
answers), mock you (if she liked neither of your answers) or something in the middle (if she liked
only 1 of your answers).
- The dialogue when talking to Lily at the end of floor 5’s main plot will also change depending
on your relationship with her.
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- During the mini-game you’ll have to beat 3 QTEs and each fail will raise the price of your stats.
The ending dialogue will change depending on how well you did. The first QTE is (R = right and
so on) RRLLU, the second is LRLRLRUU and the third is RRRLLLUUUDD.
- Each time Lady Cobra raises the price for stats redemption, she raises the price for ATK, DEF
and MHP by 100 Gold and the price for levels by 500 Gold.
- Redeeming 3000 Gold worth of stats will trigger another dialogue and repeatable mini-game.
- The second mini-game works like the first one, just with a different scene. The first QTE is
LLRRL, the second is ULULRLRL and the third is UULLDDRRUUU.
- Redeeming 5000 Gold worth of stats will trigger yet another dialogue and repeatable mini-game.
- The third and last mini-game works differently: failing a QTE will stop the mini-game entirely
and double the price of your stats. Beat the 3 QTEs however and Lady Cobra will give you
back all of your stats. The first QTE is UUDDU, the second is UDUDRRLL and the third is
LLDDRRLLDDD.
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if you click on the shoes icon and a petting one (no pictures) if you click on the gloves icon. If you
have no ancient coin, however, a small dialogue will start.
- To further advance in Mistress Cobra’s training trigger another 2 scenes with her (both Serve
and Ancient Coin Tribute options are fine) and interact with her once more. This will trigger a
dialogue with choice and afterwards, regardless of your choice of reply, a scene.
- To finish Mistress Cobra’s training trigger yet another 2 scenes with her and interact with her.
Again, this will trigger a dialogue with choice and afterwards, if you decide to trust her, a scene. If
you refuse you can trigger the dialogue again by clicking on "Earn" in her Tribute > Coin options.
4 Puppy Gear
- Interacting with Lady Cobra with the puppy gear on the first time will trigger a dialogue. Doing
the same a second time will trigger another small dialogue, and from then on another very small
dialogue will repeat.
- Interacting with Gerald with the puppy gear on will be different.
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Part VIII
Floor 5. Lily
Villainess: Lily
1 Notes
- To begin floor 5 part 2 you have to, after beating Lady Cobra, interact with Lily twice and select
"Enough!".
- The shop for this floor (Gerald) is in the main room of floor 5 and is unlocked by redeeming
Lily and/or losing to her 4 times.
- Lily’s affection towards you starts at 0, but can float between -2 and 2 based on your interac-
tions with her before Lady Cobra’s first defeat.
- Defeating Lily once allows you unlocks an ’Odd Shard’ item next to the portal in the main
room. Bringing the shard to Lady Cobra triggers a dialogue and unlocks the Naga Shard, which
can be used to ’fast-travel’ between floors.
- Defeating Lilyallows access to Halloween Content (details in Bonus Content section)
2 Shop
2.1 Craft (Geralt)
Name Ingredients Cost
Lily’s Outfit Iron (10), Ice Block (2), Silver Shark Hide (1) 0
Silverfin Mesh Iron (6), Ice Block (4), Silver Shark Hide (3) 0
Blade of Silver Iron (7), Ice Blobk (3), Silver Shark Hide (2) 0
3 Fight
3.1 Tips
- Challenging Lily for the first time will trigger a dialogue and raise your lust bar by 2 segments.
- Lily’s choice of moves will vary based on her relationship with you: a better relationship will
causes her use more seduction moves, while a worse one will cause her use more physical ones.
- Lily’s seduction moves increase your lust bar, which is divided into 10 segments. If the bar is full
you lose the fight.
- Defeating Lily is easier when she likes you, but health-replenishing items will be less useful.
- Lily won’t use physical moves until she takes a battle pose, which won’t happen until you damage
her. You can use this time to use buff items, but keep in mind she will use seduction and grappling
moves in a certain pattern to raise your lust bar.
- Lily will occasionally perform 2 moves per turn.
3.2 Moves
- Water Punch: Deals mediocre to very good damage depending on Lily’s footwork, blocking
advised on higher power levels. Before using this move Lily will take a battle pose facing
forward.
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- Multiple Kicks: Deals good damage. Before using this move Lily will take a battle pose
facing backwards and raising a leg.
- Charge Up: Charges her Super Kick move. After this move Lily will either do it again or do
a Heavy Punch or Heavy Kick.
- Heavy Punch/Heavy Kick: Deals good to massive damage based on how many times Charge
Up was used beforehand, but no block damage at all. Blocking is necessary, even if a turn is
wasted.
- Seduction Move: Can be blocked but not grab blocked.
- Grappling Move: Can be grab-blocked. Lily’s grappling moves can be evaded or countered
when not grab blocked, by beating a QTE.
- Taunt: Triggers one of various dialogues and essentially wastes a turn. She only does this
when not into a battle pose.
3.5 Drops
- Grade C: 90 EXP, 200 Gold, HP Potion, MP Potion.
- Grade B: 90 EXP, 300 Gold, HP Potion, MP Potion, 2x Iron.
- Grade A: 90 EXP, 400 Gold, Potion B, Blue Potion, Ice Block.
- Grade S: 130 EXP, 500 Gold, 2x Iron, 2x Ice Block, Silver Shark Hide.
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4 Plot
4.1 Redeem Lily
- Lily starts with Confidence level 6, which can be reduced by defeating her.
- Dropping Lily’s confidence down to 0 will allow you to redeem her, by talking to her and defeat
her in a higher difficulty match.
- Losing the redeeming match will trigger a scene.
- Redeeming Lily will trigger a dialogue the next time you talk to Gerald and partially unlock the
shop.
- Redeeming Lily unlocks her EX mode
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Part IX
Floor 6. Karen
Villainess: Karen, The Reaper
Prisoner: Blake, Zach, Alijah, John and Tyler
1 Shop (Zach)
Name Ingredients Cost
Electricity Trap Magnetic Stone, Iron 0
Herb C Herb A (2), Herb B (2), Gold 500
Blade of Wind Tornado Dust 300
Conductor Gold Sword, Static Orb 100
Pristine Sword Ice Block 100
2 Shop (Alijah)
Name Ingredients Cost
Static Gloves Static Orb, Iron 0g
Herb C Herb A (2), Herb B (2), Gold 500g
Insulator Gold Armor (+10), Static Orb 1200g
3 Shop (John)
Name Ingredients Cost
Castor Oil Vial of Water, Herb C 30
Hot Water Vial of Water, Volcano Ash 30
Bubble Ale Vial of Water, Tornado Dust 30
Herb C Herb A (2), Herb B (2), Gold 500
Gold Iron (10) 100
Static Orb Ice Block (2), Gold (4) 1000
Potion A Herb A, Vial of Water 10
Potion B Herb B, Vial of Water 10
Potion K Herb A (3), Herb B (3), Herb C (3) 2000
4 Tips
- Unlike other floors, to advance in floor 6 you won’t just need to beat the villainess once. Instead
there will be an actual story, watch the MAIN PLOT section for details.
- The save warnings during this floor aren’t for show, use them! It’s very easy to miss scenes,
items and even lore during this floor, luckily this walkthing is written by a very cool guy and
bahamut2190, so you are in good hands.
- Karen won’t always be on her throne, meaning you can’t always interact with her. When she’s in
other places however it means you can often trigger different content, more details under "Karen’s
Position" in the subplot section.
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- Entering Karen’s Playground will immediately trigger a small dialogue.
- If Karen is in the room the Furious Thunder Dojo members will be too scared to talk to you and
a different small dialogues will trigger.
- Interacting with Karen after losing to her 3 times will trigger a dialogue.
- Interacting with the throne will give hints on Karen’s current whereabouts.
5 Fight
5.1 Tips
- Karen will mock you during the fight if you have bad equipment, wasting 3 turns. This will only
happen once.
- Karen will also mock you after you lost 3 times to her, against wasting 3 turns. This also will
only happen once.
- After surviving Karen enough turns, the option "Enough..." will appear in your attack menu.
That will only work if you wagered a Furious Thunder Dojo member though, otherwise a small
dialogue will trigger. There are different dialogues for different wagers.
- The key to Karen is to recognize her A, B attack pattern.
- Weapons and equipment aren’t important as her damage is % based.
- Have the insulator skill
5.2 Strategy
- Karen presents the most complex strategy thus far in the Tower. Her attacks are telegraphed,
but it’s not immediately obvious. She cannot be defeated, only survived, and your gear that you
slaved and grinded to upgrade is a bunch of useless junk for this fight.
- You can prepare for this fight by "donating" some MHP to Cobra, which will make healing much
easier, but its really not necessary unless you have an ungodly amount of HP. If you do, just use
the save editor you are already familiar with to change your HP back to more reasonable levels
- She attacks you will a regular, physical attack every odd numbered turn, and follows up with a
special attack every even numbered turn.
- You will always get to go first.
- Watch the type of animation she does for a physical attack, then use the appropriate defensive
move immediately after.
- If you already have the right defense up from a previous turn, use an attack of your own, or drink
a potion if your health is below half.
- Generally, healing takes priority, but don’t neglect your own attacks as this forces Karen to lose
her attack buff and rebuild her stack from the beginning.
- The first time she uses her "foot in face" chain starter, you will have a choice to either "plead"
or "refuse". Pleading inflicts a negative status that reduces your MP and TP to Zero every turn,
which will eventually be your downfall. Refusing allows you to continue the fight as normal, though
pinned (guard next turn to prevent chain).
- The list of attack animations and their appropriate responses are as follows:
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- After a successful defense, use an attack to reset her buff, or drink a potion/heal if HP is low
- Achieving 20+ turns should be a breeze as long as you have the potions to keep up. Try to keep
a good stock of restoratives, and make a safety save before each attempt at saving a monk.
- First monk takes 10 turns survived, next takes 12, then 14, then 16.
- This is all geared toward hostage fights. I don’t care about your stupid gold wagering.
6 Plot
6.1 The Ambush
- After taking a few steps into Karen’s Playground a dialogue will trigger with Blake.
- Blake’s "About Magnetic Stone..." dialogue will differ depending on if you’ve triggered the "About
Aarav..." dialogue, and which choice you’ve picked during it.
- Interacting with any of the Furious Thunder Dojo members the first time will trigger a small
dialogue.
- To advance craft the Electricity Trap from Zach and the Static Gloves from Alijah, the talk to
Blake and select "Prepare the Ambush!".
- After the ambush fails (big surprise there), a new dialogue will trigger the next time you interact
with Blake, who now is in a cell. Ambush related dialogues with Zach and Alijah will change too.
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6.2 Freeing the Furious Thunder Dojo
- To try and free the Furious Thunder Dojo members, choose "Hostage" after challenging Karen.
Each time you survive with a hostage’s life at stake, the amount of turns you’ll have to survive
next time rises by 2.
- Each time you wager a hostage a small dialogue will trigger. Blake’s life must be wagered last.
- Each time you manage to free a hostage a small dialogue will trigger and the next time you
interact with Karen an extra option will appear. Those are extra tasks Karen gives you and are
talked in detail in the subplot section.
- Each time you fail to free a hostage a scene will trigger, followed by a dialogue with Karen different
depending on how many Furious Thunder Dojo members you failed to save already. Afterwards
interactions with that member will change and it will be impossible to access his craft.
- Trying to wager a hostage you already wagered will result in a different dialogue, different
depending whether you managed to free him or not.
7 Subplot
7.1 Karen’s Position
- Karen can be located in various positions: on her throne (where you can have the more standard
interactions with her), somewhere in her bedroom (this allows you to trigger various scenes, more
under "Karen’s Bedroom" in the subplot section), playing with one of the Furious Thunder Dojo
members, or nowhere at all.
- To make so that Karen changes location travel to another floor and back. This might be required
more than once. If unlocked, entering and exiting Karen’s bedroom or the sewage will also work.
- If Karen is playing with a Furious Thunder Dojo member, you can interact with them to trigger
a small dialogue. The first time you do so Karen will tell you to kneel in front of her throne, doing
so will trigger a dialogue and change Karen’s location to her throne, allowing you to interact with
her.
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Gold is gone. Additionally, you are only able to wager 20% or more of your total gold.
- A different dialogue will play depending whether you wager more or less than 50% of your Gold.
- Just like when trying to free the Furious Thunder Dojo members, each time you are able to
survive Karen’s fight will make the turn requirements for the next fight tougher. Unlike with the
hostages however, the amount of extra turns added depends on the Gold won.
- Losing Gold against Karen once will trigger a scene and by the end of it you’ll get back half the
Gold you lost.
- Losing Gold against Karen a second time will trigger another scene.
- Losing Gold against Karen a third time will trigger yet another scene.
- Different scenes occur depending on amount of gold wagered
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7.5 Karen’s Extra Task: "Boot Repair"
- This is the task Karen will give you after freeing Alijah.
- After receiving this task you’ll receive the item "Boot Sole (Broken)".
- After receiving this task also a new related task dialogue option will appear when talking to
Alijah or Karen.
- To advance in this task just go talk to Alijah and select the task related dialogue. This will give
you the item "Boot Sole (Repaired)" and change the task related dialogue with Alijah.
- To finish this task just go talk to Karen and select the task related dialogue. This will trigger a
scene.
- After finishing this task, talk to Alijah and select the task related dialogue once more. This will
allow you to craft the armor accessory "Static Gauntlets" from him from now on.
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- Sniffing Karen’s boots an eighth time will trigger a scene.
- Sniffing Karen’s boots a ninth time will trigger a small scene.
- Sniffing Karen’s boots a tenth time will trigger a scene.
- Interacting with them anymore times will trigger a small scene.
8 Puppy Gear
- Trying to equip the puppy gear while in Karen’s playground will trigger a small dialogue and
unlock a new wager option after challenging Karen. You won’t equip the puppy gear though and
trying to do so any more will result in a small dialogue.
- Selecting the new wager option the first time will trigger a dialogue.
- Fighting Karen with the puppy challenge will give you 2000 gold in case of survival without the
need to wager any of your own. Different battle dialogues will play during these fights, and they
will end with a different CG. Unlike other wagers, Karen’s challenge will always require surviving
10 turns to beat, regardless of how many times you’ve beaten it.
- Accepting Karen’s puppy challenge the first time will trigger a dialogue before the fight.
- Accepting Karen’s puppy challenge the second time will trigger another dialogue before the fight.
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Part X
Floor 6. Santa
1 Plot
Villainess: Santa
Prisoner: Christmas
1.1 Meeting Miss Claus
- Christmas related content can be accessed in the Cozy Cabin, found at the bottom of floor 6’s
main hall.
- Entering the Cozy Cabin will trigger a dialogue and by the end of it Miss Claus will invite you
to take one of her presents, do so to advance in her content. Regardless of which gift you open,
you will always find a Wind Tunic, but a slightly different dialogue will trigger depending whether
you already have one or not.
- After getting your present you’ll be able to interact with Miss Claus more significantly, her hearth
icon interactions will only trigger a small dialogue though.
- The "About the wardens..." talk option for Scarlett will trigger a different dialogue depending
on your relationship with her. Some of the other villainesses will also show different honorifics
depending on how you refers to them.
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- Beating the last mistletoe trial will trigger a small dialogue and teleport you on the lower side
of the Cozy Cabin. You can go the back to the main space of the Cozy Cabin by interacting with
the crack on the left. Be careful though as you won’t be able to come back without completing
the third trial again.
- The 2 presents on the lower side of the Cozy Cabin will contain a Stillwater Cookie each. After
taking them both a new interactable will appear. Follows under "Miss Claus’s Training".
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or wear you the collar. In this situation, you can use above interactions to pass time, or you can
play shoe present game to finish it.
- The "wrong" thing contains searching her wardrobe before she allows and going to the maze and
fail in it. In other hand, if you make her happy she will rewards you will points. The points can
be used to buy materials or her heel. (50 points)
- After buy her heel, you can interact with her wardrobe and get the heel. If you want to play
games without doing wrong things, you can also wear the collar by yourself at the bottom of the
room.
1.10 Ends
1. Helper END
Fail in the shoe present 3 times and win once.
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In the reward time, select the 2nd one "Freedom". (Maybe mistress in some cases?)
2. Reindeep END
You need to be "helpless" and wear the collar. Then interact with Claus. Helpless is the
status that LVL1, ATK1, DEF1.
3. Toy END
Explained in the part of Miss Claus’s maze.
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Part XI
Floor 6. Swan
Villainess: Swan
Prisoner:
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Part XII
Floor 6. Crow
Villainess: Crow
Prisoner:
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Part XIII
Floor ???. Jessica
Villainess: Jessica
Prisoner:
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Part XIV
Floor 7. Kaori
Villainess: Kaori
Prisoner: 7F
1 TEMPORARY WALKTHROUGH
So far, this is a draft of my walkthrough. The advantage of overleaf is that you see everything I
do and can offer your own fixes or even write your own.
2 Intro
So, let’s begin this long-awaited journey! In order to get to floor seven, you only need to get the
key of floor six! You will have it after you pass Karen (it doesn’t matter if it’s the best ending or
the normal ending, as long as it’s not a bad one).
After you get the key and go through the door, you can see the lamps. Remember them. They
play a key role in our walkthrough. Right now they are not active, but...
This floor also has various activators. For example, over time you can open the library, the
dojo, and various doors. Remember that there are five of them. The different blocked areas are
also five. Your task is to extinguish the lamps. With each extinguished lamp one of the additional
areas will be opened. In order to get out you need to extinguish all five. Can you do this?
3 Vigor, Lust
Let us tell you about two important indicators: vigor, lust.
A lust score greater than 80 prevents you from engaging in academic activities and breaking
lamps. It accumulates with the passing of various erotic scenes. You can flush this score down the
toilet. Yes, into the toilet bowl. It is in the middle part of the floor, in the bathroom. Careful,
sometimes there are Kaori in there, and it will lead to some kind of erotic scene... After resetting,
you get a little tired (you lose your vigor).
Your vigor index decreases when you study barriers in the library. However, learning barriers
is necessary in order to break barriers (yes, the plural is not wrong here). If you want to break
barriers, study books if it is available to you. Likewise, you cannot study if you have eaten. You
can only eat in the kitchen, eating endless cookies that you got cheat codes doesn’t count.
4 Breaking lamps?
It all depends on your luck, your knowledge of the barriers, your lust score. Sometimes you can fail,
sometimes you can do damage, and sometimes you can do double damage. <unverified info: Kaori
can sometimes help you if you spend enough training with her>. The most influential indicator is
knowledge of barriers, so learn every day. <unverified info: if you don’t break barriers for a long
time, you’ll go back>.
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5 Locations
5.1 Location: Passage
This is the most key place of the passage, almost the entire plot is tied to this place. Here there
are 5 lamps that imprison us and also a platform with a mysterious spider woman. Of course you
won’t be able to see this woman, but someday...
Estimated number of attempts to turn off the lamps: 2, 2, 3, 6, 8.
TODO Arachne.
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This place exists for only one thing - there is a large door shrouded in mystery. For the
information about this place you can see section «Big Door»
5.13.1 Pedants
One of the most common problems people have when they play this game. In order to open the
door that beckons us, we need to find three pendants. In a sense, the location of each is symbolic:
a place to pray, the secret room of the ninja, and... Kaori’s socks.
The first pendant is near the place of prayer. There are several hints of what is going on here.
First, things will not be left without meaning (let’s omit the Respite button). The answer is to
put 818 coins in the offering box. This is probably hard to get to, and will prove to be the hardest
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point, especially if you are not adept at cryptographic problems. The first clue is the name of the
dojo. It is the Glasswing Dojo. Glasswing is a subspecies of butterfly, and if you’re excellent at
solving such problems, you can guess right at this point, because 818 sometimes appears there.
That’s how the butterfly is drawn, they’re pictured on Kaori’s clothes, they fly everywhere (and
right next to the donation box). The second clue you can get in the library by going through the
books there. In the book above, in addition to a bunch of different numbers and references, you
can find our butterfly. First, it is marked, second, it has additional text, and third, it says that
butterflies were the bearers of the will of the Gods. After this you should have no doubt that it is
necessary to enter the number 818
The second pendant can be found in the lake at the laundry drying place. This place is behind
the door in the kitchen, which means you need to destroy at least 3 lanterns to get it
Finally, the third pendant is in Kaori’s secret room. To get into it, you have to move the closet
in Kaori’s room and break the fourth lantern. Behind the closet will be a secret passage, there you
will find the last pendant
6 Kaori’s positions
Kitchen, tea table, laundry room, bathroom, her room, her bed, dojo, second floor dojo
7 Lady Butter
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8.2 Equipment and buffs
• Weapon: Hidden Blade
• Shield: *F12 and repeat, biatch*
• Headgear: Skull Helmet
• Bodygear: Insulator
• Accessory: Wind Tunic
• All buffs: Swan’s Kibble, Lava Kibble, Frozen Kibble, Fully stacked Lava Potions, Fully
stacked Frost Potions
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3. Repeat this till she goes 0 HP, after that she goes basically into her cocoon state (butterfly,
get it? haha, I’m so funny...), and you must use "Strike" skill every round to get your TP as high
as possible.
4. After that, she reveals her dark wind form, and you have about 5 rounds till you get a
bitchslap of your life. In first 4 rounds, try to get focus on level 3, with each focus being forced to
have QTE cuz she invokes power of leaf blower right into your eyes.
5. On the 5th round, click the "???" skill with a blue icon on the very top left. No, seriously, I
failed to realize it and had to beat that bitch all over again...
Congratulations! You’ve just beaten a woman because she cares about her house more than
you being stubborn for chasing a girl that literally dumped you and trampled your face... (which
is why the IRL heroes chase her, hehe)
Anyway, spoilers for those who want to know what the fuck are we trying to beat her for:
– You get some ink item... Idk...
– You get praised that you are not so bad after all! Like, damn... We don’t hear that often,
right?
– After you go in an out, 20 minute adventure, she changes for her clone which is her Ex version
and also constantly in her latex form so enjoy being helpless and humiliated by her very clone
while her real self decides to... Idk, just fap on being dominated by her.
9 Plot
So far all the endings are described here, but they will be described in more detail later
9.1 Clueless
Lose to Kaori’s first phase in the final battle without finding any of her secrets. Short and has no
H scenes. There’s a pseudo ending if you cum on Kaori’s sandals 3 nights without cleaning them
where the first phase of the final battle is different. You can do that with this ending to spruce it
up should you so choose.
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9.5 True Ninja Puppy
In the scene for ninja puppy choose to resist. You get a longer scene and Lady Arachne has a
unique dialogue for it. (Getting this scene is the closest thing Kaori has to a proper submission
route right now.)
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into the back room of the dojo and interact with the bucket (need to win/lose some matches for
this to happen).
9.15 Convergence
Is this considered an ending? Idk but I’m including it. After getting the loop’s best ending, you
can visit Lady Butterfly in her chamber. You can battle her and ask her for ninjutsu training. If
you ask for training, she will ask for 6 swords. The swords that are required are the elemental
swords from floors 1-4, Blade of Silver from F5, and the Healing Sword from Swan’s crafting table
in F6. She will give you two new skills for doing it and you can replay the H scenes. If you defeat
her tornado mode, you get a new skill. If you leave and come back after defeating her tornado
mode, she will be replaced by a clone of herself and have EX battles. Losing to the clone gives
you scenes. You can replay these scenes after you see them all.
10 Warning
fvlaenix: Note, this text is MTL text from another manual and has not been checked.
It almost certainly contains unflattering remarks about other people
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11 Plot
The first thing to clarify with you is that level 7 is a very special level. Because he is full of BAD
ENDS (BE) but instead of just GAME OVER like the other floors, it just throws the player right
back to the very beginning of the seventh floor plot and starts over, even if you beat the true
ending, it’s the same, except a little more other stuff comes out, which we’ll talk about later.
According to the difficulty of reaching each ending and the route requirements, it is still more
recommended to open the first week of the game directly true ending speedpass. If you want to
play the game slowly, just play it slowly afterwards. After all, you can play a lot more things after
the true ending, including the main plot.
True Ending Quick Pass: after opening the episode and waking up in our room, we need to go
out and talk to Kaori, so pay attention here
This option affects the true ending, so please don’t choose it if you want to play
the true ending, although we don’t have a choice right now
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Come up please first, bombard the mark 2 times in a row until you can’t do so the system
prompts you to get stuck By this time we should have unlocked the new scene library, but hold
off while we go and tweak it a bit.
The shower can help us get rid of fatigue, but there is a probability that the water is too hot
instead of failing, so it is recommended to archive. If you fail, please restart the game immediately
with f12.
Get out of the shower.
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Red is the library, which is the first place we’ll go, and yellow is to mess with the yellow part,
which corresponds to the cushion (butt) ending. As a speedpass player, of course decent Ethan
isn’t going to sniff the cushions! So he’ll definitely go to the library!
This book is not proven to affect any ending at the moment, the only thing he does is make
your brain full of yellow every morning when you wake up (same effect as the clogs Kaori put in
your room), if you want to speed through the true ending, please don’t touch him because a brain
full of yellow will not be able to read the book and waste time, let’s investigate all the red circles
that will increase the knowledge of engraving, The knowledge of the engraving will determine how
fast you destroy the Butterfly Lady’s shield for the True Ending. Where the pentagram is, on the
other hand, is the source of the necessary prop for the True Ending, code 818. We now start to go
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to the white circle to read the book.
Reading the book will give you two options
The top is engraved knowledge, the bottom is no shit, or the koda isn’t done and should
theoretically add a new wind attribute skill for the protagonist, but it isn’t done (fvlaenix: must
be actualized).
Good luck will trigger a double increase in engraving knowledge
Then keep reading! The current version of the time will be stuck main not moving at night, no
matter how late you toss it, the time will not advance, so please hurry up and get things going.
The main character gets tired after reading the book twice
We go to the kitchen at this time to cook and eat, the usual, file away to prevent failure.
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Take the pollen pointed at by the red arrow, which is a True Ending prop pre-requisite, and
the yellow chair that can be pushed forward to take the bathroom key, which is handy for peeking
into Kaori’s bath, which we’re real-life Junkies so we don’t take.
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The first important prop, the green pendant, is in. If you want to unlock the cushion/ass
ending, go sniff the cushion immediately, and then sniff it again immediately after
triggering the cg. The trigger condition for this ending is tied to how many times
you sniff the cushion, and you can’t continue to trigger this event later on if you
accidentally seal the contact too quickly.
After a hard day’s work, let’s go back to the house and get some sleep and wait for our first
meeting with our Kaori.
The general idea is that Xiao Xiang (fvlaenix: ???) came over to tell us that you are the rare
person I’ve seen after being locked up here for so long and developed ambiguous feelings, and I
want to sleep with you can I, and then Ara Ara
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Then decent Ethan pouted and hit the floor himself
Then the two bb all night and exchange a little bit of life, Ethan talking about his feelings and
Oka thinking about how to seduce Ethan. In between, you’ll hear strange women’s laughter, which
can be interpreted as some kind of voyeur behind the scenes (dead voyeurism is not desirable)
There are two options here First, on the next morning, move the right barrier to obtain the key
to Kaori’s room.
The second one, go directly to Kaori’s room to steal, here we recommend going directly
to steal, because you can directly trigger the hidden mechanism, can save a little
bit of time (really want to speed pass then)
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Be a decent person and don’t sniff, please (sniffing shoes here will make you addicted
and full of sex, thus greatly reducing reading efficiency, and it’s hard not to go
to the bathroom every morning and flush your body against the toilet, so for a quick
experience of the plot, Ethan from the decent person line won’t sniff)
Then we’ll steal the key and go to Kaori’s house next door.
The blue treasure chest requires a 7f key, which you automatically get when you clear the true
ending, so you want to know if you beat it or not to see if you can open this. Inside is some
material that’s basically useless because the weapon forging system isn’t live (fvlaenix:
there was some expression of emotion, which the author PDF decided to omit)
The red arrow is an important element of the true ending. The hidden dark passage
reveals Kaori’s true nature, and here we need to investigate.
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This is the place where the fourth seal corresponds to, so remember to come and check it out
after it’s lifted (Silly Ethan thought Kaori didn’t know about this seal. Let’s just say that naive
and kind men do get easily seduced by strange older sisters)
Here’s a hint that Kaori is taking a bath, so we can go horny, but a decent person wouldn’t do
that
———— TODO
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To color in the bathroom you must have the key you got from above the kitchen next to it. The
bathroom contains two endings. They are the titty ending, and the cursing down ending.
The panties correspond to the Scolding Down ending, which is simple to unlock, you just need
to steal the panties 3 times in a row while Kaori is in the shower, so I won’t show them here. (If
you don’t want to be discovered, you can hide the panties at the location below, but you can’t do
it only the 3rd time)
And the tits ending is slightly more complicated, after hiding behind a screen and peeking twice,
Kaori will block us from looking with her clothes and we need to unlock the third seal and peek
from behind to reach
————- TODO
Back on topic, let’s continue reading the book twice, knowledge is power, and then go break
the seal
Note here that the trigger for the cushion ending, also known as the butt ending, comes after
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the seal is broken, so those who want to fight can sniff it out. This makes it easy to trigger the
follow-up.
After this phrase appears, you can ring the bell to lure Kaori away
————- TODO
Back to business, the usual, shower, then go read, then eat, then go break the seal, (you can’t
read after you eat) the second seal is lifted, then the performance arena or dojo opens and you can
spar with Kaori (there’s an ending here too)
We then now use the key to open Kaori’s room and trigger the plot for easy follow-up.
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Just in time to be spotted, then the protagonist scampers off with a lame excuse, leaving Kaori,
who’s in the wind, thinking about how to clean up after the protagonist.
This evening Kaori will also come to our room and give us a foot-to-hang attentive massage
service. (It comes once for every seal broken, so the sock ending must not be broken too quickly
or it won’t come.) Then Kaori will make up an excuse that we are affected by the knots here and
tend to suffocate, so we can go to her anytime we want to release, but will we? We won’t! Because
knowledge is power! The book is the power!
This way we’ve broken 2 seals in 2 days, and this one means Kaori is in the dojo (playground),
so we can check it out, after all, if we need to undo it later.
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When he sees Kaori, he bb’s a bunch of times probably saying that you’ve been played by
so many women inside the tower, no, beaten so many women, so you must be great, I’m stuck
here everyday and can’t do anything, can you teach me, and then the protagonist blurts out his
agreement and then he can start his daily enjoyable battles with Kaori.
Investigating this in her absence gives you a weapon, which is very nice because of the added
agility, and while you can’t use weapons in all the bouts with Kaori throughout the seventh floor
except for the final battle, the battle with Madame Butterfly gives us a chance to get a head start,
which is important (Madame Butterfly, the pussy, has a whopping 500 agility).
We abandoned Kaori and chose to read
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You’ll see this hint during this, which means Kaori is cooking, which is theoretically the kitchen
ending here, but not working (fvlaenix: ???)
We continue reading and come out afterwards, where the important branching condition for the
ass ending appears
LSP’s who want this ending please ring the bell and be HAPPY.
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Turn on the dazzle!
After being played with by Kaori, it’s obvious here that Kaori went into the house, right, and
theoretically, it shouldn’t be possible to continue the trigger, but thanks to bugs, we can continue
and summon Kaori out of thin air
That way you don’t have to wait for the next opportunity and can just finish the route in one
sitting.
—————-
Back to business, the usual, file, shower, read twice, eat, unseal.
Take a nap.
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Day 4 (I didn’t get to break the seal on day 3 because I had a brain coloring while reading, you
guys should be ok) Same old, don’t pick up Kaori because the third seal is important, it unlocks
the laundry room. There are 3 endings associated with it alone, and it contains important True
Ending props. After breaking the seal, we go to the laundry room that we just unlocked.
Throw the pollen (pollen) you got in the kitchen earlier into the white circle
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3 is the final point of the third stage of the titty ending of bath peeping, as long as you come
here and peep while Kaori is in the bath, you can end it straight away (provided you’ve peeped 2
times before)
————-
2 is also a long sock ending process, which I’ll talk about separately Pre-requisite, here whether
you take the socks or not, coming back the next day to investigate the socks will trigger being
found. But if you don’t take them the follow up is broken, so make sure you remember to take
them, and it’s recommended to take them immediately after touching the third seal if you want to
go down that line! Also remember to invite Kaori to the cutscene so you can unlock the dressing
room in the performance arena. After triggering the sock sniffing to be discovered, you can go
to Kaori’s house at night and sniff the socks (please make sure to do it before the fourth seal is
broken, otherwise there is a chance that it will break)
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After we were discovered, we went back, slept all day, and by the next night Back in the room
we found.
The stolen socks were found!!! After the coloring was over, we were still free to move around
and proceeded to the changing rooms of the martial arts school
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The end of the sockpuppet is achieved
About the martial arts school ending: the martial arts school thread is very long, so I’ll take it
out separately
Pick the one below. Don’t pick the top one, mainly because it’s easy to beat and doesn’t
advance the plot.
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First you have to fight twice, this prompt appears, Kaori wants both sides to be serious, and
then it will unlock the martial arts locker room
We follow it in, the plot selects accept, and the coloring begins
The next fight, Kaori will unlock the coloring skill, you can lose or win, as you like – I choose
to win the fight and then go to her in the dressing room to unlock coloring
After that the process is the same, except just keep losing (just so you can try the blue fire with
Kaori, hehe)
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It becomes SHATTERED, then you are considered done with the thread. But not so you keep
losing.
If you keep losing, it’ll trigger Kaori not wanting to give you a reward unless you beat her,
which of course we can do on our knees (doesn’t affect the ending)
Then we’ll learn that Kaori learned the Star Sucking Technique (not), a skill that reminds
Ethan of Lady Snake
Then we have to win and then lose again to unlock Kaori’s second battle coloring skill
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Then we win another game to unlock this scene, and then Kaori’s next color skill is unlocked
This time the color skill is so powerful that it’s basically hard to break free. The odds are we’re
gonna lose. After that, we win, and she won’t have a new colorful skill. Keep typing until, this
prompt appears
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Then you go home and you get fucked over
To summarize: the martial arts school line requires you to win the first 2 games, Kaori will
trigger serious mode, then we continue to win one game, she will say she has a new skill (colorful),
we are losing to her, then win again, she has a new idea, we lose again, and so on. Until we win
and she doesn’t have a new plot anymore, then we can start losing furiously.
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Ending reached
I’m not going to demonstrate it all here, so let’s get back to business. Continue the boring,
boring life of Masato. Of course it’s fine if you want to have some fun with Kaori, just don’t touch
the ending point.
After we blow the seal, we go to Kaori’s room once and trigger a cg of being forced to jerk off
Because the circle blocks our intersection to the secret walkthrough, it must be triggered.
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Turn on the jerk, I don’t blame the brother for not being able to control it, just the sister for
being so charming. I’m fucking convinced by the music in this performance, it’s a real netherworld
(makes me think Kaori and Ethan are an old married couple)
FYI on this shoe. You can smell until you shoot, but after you shoot, if you don’t choose to
clean it up (CLEAN), you will advance the shoe progress, and if you clean it up, you won’t, for a
total of 3 times. The shoe will get closer and closer to Kaori. But there is no ending. (fvlaenix:
Now we can, I suppose).
Let’s turn on the third bomb and get back to business, with the third seal contacted, Kaori
comes back and tells us how you’re so fast! I’ve been going with the second one here, ambushing
one hand, and then we get played hard by Kaori again.
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After you wake up, the usual, self-disciplined decent person reading time, remember to go to
the bathroom and take a shower if your mind is prompted to be all horny
Passing in front of Kaori at night
It’s a forced trigger here, there’s no way around it. Then we go on to break the seal just fine.
It doesn’t matter if you choose no, however here is the second point of the jerk-off ending, if you
then make a move on Kaori sleeping at night, it’s gone oh, so pay attention to it.
Let’s just continue with the previous process, if you unlock some events in the martial arts
school during this process, then it’s possible to trigger this bug and double up, which should
theoretically be the egg, but it’s a bug that allows you unlimited stamina to blow up seals until
you’re cool (fvlaenix: bug, I suppose).
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After blowing up the fourth seal, be aware that there’s a lot of drama that just can’t happen
here, not sure if it’s a programming issue or a bug so color please before this.
The usual, since we were stuck with the night fry, we could go straight to Kaori’s room
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Just to confirm, these three charms
Then we use it here, unseal it, don’t rush in, go on and read the book to increase your knowledge
of engraving
After we unseal we go back to sleep and afterwards Kaori will come and treat us for blowing up
four seals. And tell us that she likes us a lot and wants to be here with us forever (mostly because
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she thinks we’re too fast)
After Kaori is done, there’s an option to choose "come with me" to add a sense of immersion.
Then, we can go to the backyard to unseal the gate.
Because we found out Kaori’s secret, Kaori comes back to us the next day, but note here that
if you don’t want to be turned into crap by the poison Kaori smears directly on her feet, don’t
pick the one below. And the true ending also requires you to pick the first one. Because Ethan
believed Kaori from start to finish.
Then Kaori will torture us. See the bottle of poison in her hand! So make sure you hold back
and don’t tell us!
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Don’t account for it, it’s fine to account for it, it’s just a straightforward ending, it smells like
feet but it’s also poisoned 0 0 then start again
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And then she’ll end the torture and whisper the pussy. We don’t know that yet.
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at least for me, in addition to " The "ember" skill, other than the physical system basically can
not hit her. If you are unfortunate that this skill was removed at the very beginning, my advice is
to f12 read the file. This stage he has a draw chop, the knife will glow, we have to use the defense
command to evade. Once the evasion fails, the light equipment was all down (will not disappear),
the heavy is 3 times directly dead. After defeating Madame Butterfly, we choose "free Kaori",
after the plot, Madame Butterfly will offer her Kaori, representing their loyalty mark to us.
This is the last piece of the puzzle of the true ending. After that we will go to break the last
seal, defeat Kaori twice (you can also lose to her specifically for color, no problem, the ninja state
of Kaori color explosion), you can see the true ending.
The aroma war: nothing to note, do not be caught on the end of the matter - - attributes can
take out the butterfly lady against him with ease. By the way, the value of the dojo training will
not be inherited here, so feel free to lose the dojo war.
Ninja war: (I’m well, not) and ordinary warfare, just grab cast basically difficult to avoid being
caught after the qte and shit. My advice is, can seconds, don’t drag. By the way, the evasion rate
is ridiculously high, it is recommended to play with ember
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It is important to note that this pose, is the pose of amplification!
(Currently the latest version, the ninja line defeat will appear to choose the branch, correspond-
ing to the two endings)
Finally, it’s the true ending, I can’t watch it again because I passed it once, it’s annoying -0 0
so you guys take your time and enjoy it
Because there are so many processes and details in 7f.
About Madame Butterfly briefly, the seal after the pass, you then return to the gate, there are
three options, the first disabled. The second is to go to Mrs. Butterfly, the third is to restart the
incense weave round.
We choose the second, then dialogue, choose the last, complete the task conditions are to collect
1-6 representative weapons, respectively, fire sword, wind sword, thunder sword, water sword, super
silver sword, and the doctor there to make the blood sword, to Mrs. Butterfly to unlock 2 waste
skills, very costly material.
The second is the battle with Madame Butterfly, the first thing to understand, can not die
more than 2 times, or will be sent to an extremely silly place, tentatively called the cycle of death.
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Inside there are 4 be also can not be archived, the process is also extremely long. The most crucial
thing is that it is a half-finished product, and the cg is basically repeated except for a sitting face.
Very do not recommend torturing yourself. (fvlaenix: check it)
Here about the third battle, the icon is a whirlwind, the boss has 3 stages
1 stage normal play
Phase 2.
Please use 3 focus throughout now, and then use the plot skills twice? Icon is blue fire 3 Stages
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The process is the same as above, but the skills want to release successfully need to complete 5
times qte, here to teach you qte settings
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Learn blue fire skill at the same time
But at this stage, blue fire is as bad as shit and is not recommended.
Finally, the old woman has a foot slave scene, you need to be in the battle after the pass,
continuous defense command, avoiding her draw chop trigger, after this, you then lose to her will
not be sent to the death round, but become a foot slave.
After this you have a chance to encounter Madame Butterfly’s doppelganger, and she fights
to unlock the ex difficulty. Then lose 3 times to unlock 3 corresponding cg. That’s roughly it,
welcome to add. (Death rounds go to hell! Dumbass mode!) (fvlaenix: TODO - check it dogkek)
12 Endings
12.1 Kaori/Loop Endings
1. Clueless: Lose to Kaori’s first phase in the final battle without finding any of her secrets.
Short and has no H scenes. There’s a pseudo ending if you cum on Kaori’s sandals 3 nights
without cleaning them where the first phase of the final battle is different. You can do that
with this ending to spruce it up should you so choose.
2. Good Ending: Beat Kaori without the extra steps for the best ending.
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3. Best Ending: Find all 3 butterfly pendants. (One in the donation box (number to donate is
in a book in the library), one for putting the pollen from the kitchen in the water above it
after breaking the 3rd seal, and one behind Kaori’s bed in a secret room that opens with the
4th seal). Take the butterfly pendants to the uppermost seal. The boss there is difficult. Seal
break gets stronger the more seal knowledge you have. Once you win break the 5th seal and
beat Kaori.
4. Ninja Puppy ending: Lose to Kaori’s ninja form in the final battle. If you select submit in
the H scene you get a shorter scene.
4.5 True Ninja Puppy: In the scene for ninja puppy choose to resist. You get a longer scene
and Lady Arachne has a unique dialogue for it. (Getting this scene is the closest thing Kaori
has to a proper submission route right now.)
5. Stroke Slave: Keep going into Kaori’s room and getting caught.
6. Scold Slave: Keep sniffing Kaori’s panties in the bathroom and getting caught (there’s also
an optional toilet scene after you sniff twice I believe). Keep sniffing panties and getting
caught and get the ending
7. Bath Slave: Keep peeping in the bathroom behind the folding screen then around the back
in the laundry room when the folding screen is blocked.
8. Ass Slave: Interact with the cushion until you exhaust the text. Next day do it again when
Kaori isn’t there. Next day when Kaori is sitting on the cushion ring the bell to lure her away
and interact with the cushion, then interact with it again. Exhaust the text with the cushion
and then go steal Kaori’s panties in the laundry room.
9. Dojo Slave: Keep sparring with Kaori in the dojo and when she goes into the back room
follow her for “cooldown exercises”. Sometimes you have to alternate wins and losses to unlock
new grapples to lose to in the spar. Keep losing to her grapples (there are three of them and
activate when she’s low on health). Eventually she’ll gank you in your room. Sometimes you
need to get a few extra losses after the third grapple scene. Doing the “cooldown exercises”
speeds up the process.
10. Mind Melt: After discovering Kaori’s back room she’ll have the scene where she interrogates
you about it. If you tell her the truth you get this ending.
11. Sensei Slave: Find out Kaori is a ninja from the scroll in her back room and lose to her
first phase in the final battle.
12. Sock Slave: Take Kaori’s socks from the laundry room, then sniff the new socks that appear
in laundry room the next day. Sniff the socks in her room (there’s two different scenes there
depending on if you get caught or not initially), and then get ganked in your room the next
day. After that follow Kaori into the back room of the dojo and interact with the bucket
(need to win/lose some matches for this to happen).
13. Loserization Game Over: This ending is incredibly hard to get by design. You need to get
a ton of bad ends in the loop on one save file. It triggered for me after I got every other loop
bad end and I got some extra other bad ends when I was searching for endings. It’s a game
over and triggers immediately after starting to talk to Kaori.
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12.2 Lady Butterfly
1. Convergence: Is this considered an ending? Idk but I’m including it. After getting the loop’s
best ending, you can visit Lady Butterfly in her chamber. You can battle her and ask her
for ninjutsu training. If you ask for training, she will ask for 6 swords. The swords that are
required are the elemental swords from floors 1-4, Blade of Silver from F5, and the Healing
Sword from Swan’s crafting table in F6. She will give you two new skills for doing it and you
can replay the H scenes. If you defeat her tornado mode, you get a new skill. If you leave
and come back after defeating her tornado mode, she will be replaced by a clone of herself
and have EX battles. Losing to the clone gives you scenes. You can replay these scenes after
you see them all.
2. Deathloop Urn: If you lose to shuriken moves 2 times from LB on level 2 or tornado mode,
she will kill you as a warning for disappointing her again. Doing it again after that has her
kill you and she sends you to the afterlife. In the afterlife there are 4 endings. This one
is unlocked by following LB’s instructions until she locks you in her treasure room. Next
morning, wake up and ask her about the treasures. The morning after ask about the treasure
again, but this time ask about the urn. After this, you need to lower your loyalty by refusing
LB’s commands until you are able to use the urn.
3. Deathloop Brand: Same as the urn, except ask about the iron brand and give it to her after.
4. Deathloop Puppy: Same as the previous two, except you need to choose puppy options
whenever you get the chance. Ask about the chests in the treasure room. When you have
gotten enough puppy points you can interact with the chest, get a contract scroll, and bring
it to LB.
5. Deathloop Fear: Die to LB in the loop until you get fear options. Keep choosing fear options
until she has enough of it and kills you. Wait until the treasure room to die a lot as you’ll
respawn there.
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Part XV
Floor 8. Iris
Villainess: Iris
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Turn-counting for the Grab turns keeps on going even doing the Turns when you’re in a Hold
Eg: If you are caught in a Hold in turn 4 (since the Grab was made on Her turn 3 to catch
you), and you escape immediately (on your turn 5), then it will be her Turn 5, and the turn after
she’ll use another Grab (since it will be Her turn 6)
Per each fight, Iris will attempt all her individual Grabs at least once (until each is exhausted
from a pool of Grabs)
Each fight has a certain Order in which the Grabs are done
This order can change usually if Player already has a ProtBuff that would prevent the Grab that
she had to do at that point, and instead will continue to the next one in line
If Player has ProtBuffs for all inline Grabs (or remaining Grabs are already exhausted), a random
Grab from the ones not exhausted will be chosen (even if Player has ProtBuff for it)
After each Grab is attempted at least once (and exhausted from their Pool), will start to choose
Grabs at random
1.4 Losses
Being defeated into one of the Holds will lead to its specific Loss Scene
For the sake of the Endings, each Loss Scene is categorized into Poison (Smells/Fluids), Ass, or
Feet
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A Loss Scenes increases the Addiction Value for its type (getting >3 into any specific Addiction
will lead to having the option to get its specific Ending)
Each individual Scene increases their specific Addiction only ONCE (meaning you actually need
>3 different Loss Scene of the same Addiction type to get that Addiction type to be >3, you
cannot simply repeat the same Loss Scene to farm Addiction)
If not defeated within a Hold (either by a Normal Attack or by Surrendering without choosing a
Hold), a Loss Scene was supposed to be chosen at random, but currently it’s coded so that there’s
always a Loss Scene (usually, out of the current ones) marked for being the scene for when it should
have been chosen at Random
However, even if it’s the same Loss Scene as one of the normal ones, it counts separately for the
Addiction, meaning that getting it normally, then also getting it as the supposed "random" Scene
will increase Addiction in total by 2 instead of just 1
Some Fights actually have an Unique Loss Scene set as the default when losing out of Holds /
Straight Surrenders
Upon each loss, a hidden Loss Counter increases (It’s the sum of all Addictions, since you always
get an Addicition point upon loss)
In subsequent fights, at random, some of the Player’s skills will be replaced with a random
Submission-type Skill name (effectively doing nothing and blocking the use of that skill for that
turn)
The number of Skills "blocked" this way increases the higher the Loss Counter is
The "blocked" Skills are chosen, at random, each turn
There is no current way to reduce the Loss Counter; thus, upon a certain amount of losses, battle
could become impossible
Considering that the Battles rely heavily in using ProtBuffs to not be put into Holds, an untimely
blocked skill that you needed to stop a Grab will considerably hinder you; Best to SaveScum until
fight is done first try, with no losses
Pool of Random Submission Skill names: "Oink", "Steam", "Goddess", "Mistress", "Submit",
"Drool", "Crawl", "Kneel", "Inhale", "Stink", "Worm", "Trash", "Loser", "Drink", "Beg", "Slave",
"Insect", "Cursed", "Weak", "Addicted", "Soles", "Hose", "Nylon", "Spit", "Sweat"
1.5 Endings
4 Endings:
> Normal/True Ending
Defeat Iris’ Final Battle (in the Throne Room)
> Poison Ending
Have more than 3 Poison Addiction, then go to Iris in the Throne Room. Will receive the
option for the ending (or to keep fighting)
> Ass Ending
Have more than 3 Ass Addiction, then go to Iris in the Throne Room. Will receive the option
for the ending (or to keep fighting)
> Feet Ending
Have more than 3 Feet Addiction, then go to Iris in the Throne Room. Will receive the option
for the ending (or to keep fighting)
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1.6 General Fight Strategies
Most battles will be battles of attrition, you will need to keep your HP up while dealing constant
damage
No need to try to deal a lot more damage at once, unless you know (by personal calculations)
that you’re nearing the end of the fight
Iris is Thunder element, so don’t use Thunder fist (it’s extremely weak)
Be careful of each fight’s gimmicks; don’t get Held to death
Best struggle option is CircleHitQTE (Heave), since, with a bit of skill, you can always escape
Holds 1st try, no matter their difficulty
Make sure to have it always avaliable (later fights can debuff you to lose usage of certain Struggle
options for some turns)
You don’t really need to use Consumables to win (most of the time), but they can come into use
in later fights (which are progresively harder), or if you go down the Losing route (where you’ll
receive more Consumables as well)
Your sword gives you 50% chance to refund the Twin Punch cost, making Twin Punch very
useful in General
If you really need more Consumables, take one Loss, then go for the Quartermistress and also
her Scrolls (each getting you more Consumables)
You will still have to deal with one of your skills at random, per turn, being Blocked, but it’s a
low chance to block the skill you need at that specific point
When you are in a situation in which a Grab is inevitable (you don’t have time to put up the
ProtBuffs / their specific skill is currently Blocked) use that turn for something else to support
you (like healing / buffing)
If no other Heals / Buffs needed, you can either Focus or Guard (Guard still increases TP even if
its useless, whereas any Attack would get Countered and not increase TP)
2 Starting Loadout
Fixed load-out; allegedly geared, in Lvl and equipment, for that Floor.
There is no shop within the floor or any way to grind for better equipment or more consumables.
2.1 On you
Stats [Lvl 25] (Values are without the Equipment on)
- Atk = 33
- Def = 76
- Mat = 17
- Mdf = 17
- Agi = 36
- Luk = 29
- HP = 968
- MP = 89
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2.1.1 Abilities
The 3 Basic (No cost) ones: Strike (Atk), Guard (ProtBuff, Reduce Physical Dmg for 1 turn),
Grab Block (ProtBuff, Blocks most restraining moves for 3 turns)
TP-using: Twin Punch [20TP] (Atk), Blaze Palm [35TP] (Atk, Fire Element), Focus [20 TP] (Buff,
next Atk deals more Dmg, stacks up to 3 times), Resolve [70TP] (ProtBuff, = Guard + Grab Block
+ Insulation)
MP-using: Thunder Fist [40MP] (Atk, Thunder Element; automatically consumes current Insu-
lation for more power), Ember [15MP] (Atk, Fire Element), Insulation [5MP] (ProtBuff, Boosts
Lighting Res prevents Electric atks/Grabs for 4-6 turns), Hydroscreen [20MP] (ProtBuff, Boosts
Water Res and prevents water atks/Grabs for 3 Turns), Tide Wall [10MP] (Buff, automatically
consumes Hydroscreen to Guard for 3 turns), Prayer [10MP] (Heal+Buff, converts all TP to HP
+ Guard 1 Turn)
Misc: Surrender
2.1.2 Equipment
Weapon → Tempest: Stats: +35 Atk, +30 Agi, 50% chance to refund Twin Punch skill
Bodygear → Silverfin Mesh: Stats: +22 Atk, +15 Def; +30 MaxMP, + Water Res, - Thunder Res
Accessory → Fire Cape: Stats: +5 Def, + Wind & Fire Res, - Water Res
3.1.1 Provisions
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* While game can be beaten without any Consumables, if you go down the route of Losing (and
having more and more Skills Blocked per turn), you will need Consumables to last through the
fights.
In the beggining, will only be able to talk with her up until choosing about 3 different options and
after Talking with her about 4 times
- Afterwards, if not talked just yet to Iris, she will not talk to you until talking first to Iris
Will be able to talk to her again after talking to Iris
When having at least one Loss to Iris, talking to her will give you your first Scroll and the Scroll
Case key item
3.2 Scrolls
3.2.1 General Info
Scrolls are used from the menu of the Scroll Case key item
- Each Scroll a few flashing Images and texts about Submission
- Also, each Scroll is capable of Switching your Struggle Options around (eg: making the Escape
option use the Circle Hit QTE instead of the Timed Arrow QTE etc.)
- It’s possible that this Switching also switches the difficulties of the Struggle Options around
(since, depending on the Hold, some Struggle options can be easier/harder than others)
* Can be useful for when Iris Debuffs you by blocking out Struggle options, to plan ahead of that
and still keep your desired Struggle option possible to use (just under a different name)
To unlock the 1st Scroll (Discipline) and the Scroll Case, you need to lose at least once, then Talk
to Quartermistress
To receive more Scrolls, you need to talk to her again about the Scrolls; she will tell you to obtain
items "of Temptation" from around the Area and give them to her in exchange for Scrolls
Items/Actions needed per each Scroll:
- Futility: Offer the Towel (left in the Bath after Iris moves to her Bedroom (after her defeat in
the Bath)
Burden: Burn 2 (or more) Logs in the Basement area for the Bathroom Heat
Order: Offer the Golden Mask (go down the Top-Left stairs from the Bedroom to get into the left
area in the Bath, mask is in front of the Locked Gates
Humility: Offer the 3 Pantyhose (after defeating Iris in the Bath; 2 of them can be taken, in the
Basement, from their Laundry basket (on the left and the right of the Basement); the 3rd one is
in the Bedroom, bellow her Sofa area, where the 2 sarchphagus are, in theRight sarcophagus)
Devotion: Offer the Strange Dagger (in the Bedroom, to the Right of the Sofa, in the Yellow
splash)
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Devotion: TimedArrowsQTE = Heave
==== Go up the stairs from the Basement, talk to Iris in the Bath, then Challenge her
==== In the Basement, put all 5 Wood (piles) into the Bath Heat (the Red Entrance), then go
up and talk to Iris in the Bath
==== In the Bedroom, interact with the Toilet (and the Slave inside it) to the right of the Sofa
==== From the Bedroom, go down the top-right Stairs, then interact with the Slave in the Pool
==== In the Bedroom, bellow the Sofa area, interact with the Left Sarcophagus
==== In the Bedroom, talk to Iris on her Sofa, then Challenge her
5.2 Moveset
Normal Attacks: NoMove, Self-heal ( 50 Health), Foot Temptation (Only done once, about halfway
in the fight, If choosing to Lick, will be Pleasure debuffed (for rest of fight, reduced MaxHP, Atk,
Def and no Crit Rate))
5.3 Grabs
Grab Order:
= Random, Once each Grab until they are all exhausted
= Afterwards, completely random
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5.3.1 Grab Info
5.4 Strategies
Nothing in specific, really easy fight. Just avoid all Grabs and you’ll defeat her
110
6.2 Moveset
6.2.1 Grabs
Grab Order:
==== Hug Invite (Unless you Grab Block) -> Towel Taunt (Unless you Guard) -> Ass Seduce
==== Once each Grab until they are all exhausted
==== Afterwards, completely random
Ass Seduce
==== Leads into Hold: Ass Restrained
==== Associated Loss Scene: Lick Ass
==== Addiction on Loss: Ass
Hug Invite
==== Stopped by: Grab Block
==== Leads into Hold: Kiss Restrained
==== Associated Loss Scene: Spit
==== Addiction on Loss: Poison
Towel Taunt
==== Stopped by: Guard
==== Leads into Hold: Towel Restrained
==== Associated Loss Scene: Towel Torture [Also done on Straight Surrenders]
==== Addiction on Loss: Ass
6.3 Strategies
Actually harder fight. The constantly increasing HP decrease presses you to finish the fight as
soon as possible (by doin as much damage as possible)
It’s highly likely you’ll need to use consumables here
If still too hard, you might consider taking one Loss to receive more Consumables from the Quar-
termistress (coupled with some Scrolls, upon receiving them getting even more Consumables)
7.1.1 Grabs
All (successful) Grabs add Debuffs before their Holds: Poison, Degradation (Stacking (Up to 9
times) MaxHP down)
Also each Hold stage in all holds further adds 1 stack of Degradation debuff
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7.1.2 Grab Order
Thigh Lifted (Unless you Guard) -> Turn Around (Open Lid) (Unless you Grab Block) -> Dress
Lifted
==== Once each Grab until they are all exhausted
Afterwards, completely random
Dress Lifted
==== Stopped by: Grab Block
==== Leads into Hold: Piss Restrained
==== Associated Loss Scene: Lock Inside
==== Addiction on Loss: Poison
Thigh Lifted
==== Stopped by: Guard
==== Leads into Hold: Feet Restrained
==== Associated Loss Scene: Toilet Clean
==== Addiction on Loss: Feet
7.1.5 Straight Surrender / Loss without being in a Hold (Unique Loss Scene)
7.2 Strategies
Very easy fight. She rarely even attacks outside of her Grabs, and on-Grab, she only reduces
MaxHP. You’ll clearly beat her even with just Strikes before she lowers your HP enough to be an
issue
Keep in mind to not Lose turns, especially during her Counter Grab (since it will still get you into
the Hold if your turn time runs out)
112
8.0.1 Grab Order
Dress Lifted (Unless you Grab Block) -> Thigh Lifted (Unless you Guard) -> Turn Around
Once each Grab until they are all exhausted
Afterwards, completely random
Turn Around
==== Leads into Hold: Ass Restrained
==== 2nd Stage adds 2 stacks of Degradation debuff instead of only 1
==== Associated Loss Scene: Scat
==== Addiction on Loss: Ass
Dress Lifted (Leg lifted, inwards) ==== Stopped by: Grab Block ==== Leads into Hold: Piss
Restrained ==== Associated Loss Scene: Baptism [Also done on Straight Surrenders] ====
Addiction on Loss: Poison Thigh Lifted (Leg outwards) ==== Stopped by: Guard ==== Leads
into Hold: Feet Restrained ==== Associated Loss Scene: Trample Drink ==== Addiction on
Loss: Feet
8.1 Strategies
Very easy fight. She rarely even attacks outside of her Grabs, and on-Grab, she only reduces
MaxHP. You’ll clearly beat her even with just Strikes before she lowers your HP enough to be an
issue
Keep in mind to not Lose turns, especially during her Counter Grab (since it will still get you into
the Hold if your turn time runs out)
Thigh Lifted (Unless you Guard) -> Dress Lifted (Unless you Grab Block) -> Turned Away
Once each Grab until they are all exhausted
Afterwards, completely random
Turn Away
==== Leads into Hold: Pantyhose Restrained
==== Associated Loss Scene: Footwear
==== Addiction on Loss: Feet
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9.1.3 Grab Attacks
9.2 Strategies
Not a hard fight if careful for bad luck situations
Try to keep Insulation up as much as possible (Dress Lift Grab deals initial damage upon putting
you into its Hold)
Keep an eye out for the Struggle Seals, you generally don’t want 2 of them up at the same time
(if you get unlucky, you might be left only with Resist, and if particularly unlucky, this might last
for all the Hold stages as well)
If you see 2 of them up (and you also know they are for Dex and Str), make sure Insulation is still
up and put up Grab Block as well (you don’t want any Grabs to happen)
Apart from that possibility, fight is definitely doable
Also pay attention to what debuffs affect you; when your Atk is down, you could instead try to
heal or Buff the next atk, after the Debuff wears off
==== But do keep in mind the turns in which Grabs should happen, to not power up to attack
right in a Grab and forget about the ProtBuffs
10.2 Moveset
Normal Attacks: NoMove, Debuff (low or high level) Atk or Def (3 Turns)
Feet Invite (Unless you Insulation) -> Arms Stretched (Unless you Grab Block) -> Yawn (Unless
you Guard) -> Arm Lifted
Once each Grab until they are all exhausted
Afterwards, completely random
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10.2.2 Counter Grabs (don’t Atk to stop them)
10.2.4 Straight Surrender / Loss without being in a Hold (Unique Loss Scene)
10.3 Strategies
Also pretty easy fight, as long as you make sure to not be caught in any of the Holds; She doesn’t
do any other direct damage other than that
You should only care for the fight being slow because of the Debuffs to your attack. If the Debuff
has 2 stacks, you won’t do any damage, and it’s worth just saving up TP for Twin Punch afterwards
Also don’t lose turns via time
11.2 Moveset
Normal Attacks:
= NoMove
115
= Thunder Strike - Atk (deals 180 Dmg; despite the name, Insulation does not reduce the
damage) (Chance to happen from Her 2nd turn every 3 turns (so, on Turns 2,5,8,11,...))
= Each Grab, if Defended against, will apply a StruggleOptions-Sealing Debuffs (11 Turns):
Dress Lifted => Seals "Resist"
Arm Lifted => Seals "Escape"
Lean Forwards => Seals "Heave"
Dress Lifted (Unless you Insulation) -> Arm Lifted (Unless you Grab Block) -> Lean Forward
(Unless you Guard) -> Tight Lifted
Once each Grab until they are all exhausted
Afterwards, completely random
Dress Lifted
==== Stopped by: Insulation
==== Leads into Hold: Ass Restrained
==== Associated Loss Scene: Chained Spanking [Also done on Straight Surrenders]
==== Addiction on Loss: Poison
Arm Lifted
==== Stopped by: Grab Block
==== Leads into Hold: Hand Restrained
==== Associated Loss Scene: Kneeling
==== Addiction on Loss: Feet
Lean Forwards
==== Stopped by: Guard
==== Leads into Hold: Pantyhose Restrained
==== Associated Loss Scene: Human Panties
==== Addiction on Loss: Ass
Thigh Lifted
==== Stopped by: NOTHING (Unstoppable)
==== Leads into Hold: Feet Restrained
==== Associated Loss Scene: Handjob
==== Addiction on Loss: Poison
11.3 Strategies
Hardest fight, you most likely will need either impeccable strategy, some RNG and patience, or
you’ll need to use some Consumables (that you should still have by this point)
Most of the difficulty is caused by Her actually attacking you now
First, don’t defend against all 3 Grabs, since the 4th one will come, it is Unstoppable, and you
won’t be able to Struggle out of it
Choose one of the three Grabs to take on instead of Stopping, considering what Struggle Option
you want to keep
* Best recommendation is to not defend against Lean Forwards, to keep "Heave", by far the best
even at the highest difficulty of Struggling
116
- If you unlocked the Scrolls (via losing at least once and doing the Quests for Quartermistress),
you can further change what Struggle Options are under each name; the Grabs will target the
Names themselves, leaving you able to switch them around if you wish
Considering the sizable amount of damage you’ll take, this time around preserve TP for healing,
when on low health (<200HP) via Prayer
Or use Consumables if you wish
Also, obviously, don’t lose Turns due to Time, you need all of them
With patience and luck, it should be doable.
11.4 Minor
There are a lot, I mean A LOT, of Typos and Engrish in the Code.
A couple of things that lead nowhere, like:
- The key to the 6 Sarcophagi Room that cannot be gotten (and the room itself having nothing
inside of interest) - A lot of allusions to having at least a bit of Submission Scenes with the
QuarterMistress, leading nowhere in the end
No rewards for the Fights, and really no way to grind for better equipment other than intentionately
losing
11.5 Major
The Scrolls are overly complicated for really not much of an usage. Only minor usage to switch
Struggle Options around for dodging Struggle Nullifying Debuffs, and not much else. System
behind is waaay to complicated (separate difficulties and all the such) and it really is barely
noticeable in the end.
The Straight Surrender / Loss out of Holds giving only one specific Loss Scene instead of one at
random
==== Also the fact that it counts separate when it is a Straight Surrender Loss Scene, even
though its the actual same Scene
==== Also also the fact that there are Unique Scenes in some cases for the Straight Surrender,
not alluded to by almost anything
And worst offender, an UNREACHABLE SCENE;
==== Drink Feet Milk B, intended as the alternative to Drink Feet Milk A Straight Surrender Loss
Scene for the Bath Fight, but there is nothing in the Game at that point to toggle on Switch[230],
to toggle between the two
117
Part XVI
Floors All. Bonus Content
1 Hallowen Event
Defeating Lily once unlocks the Magic Pumpkin item in the eastern cage. This can be used to
trigger extra, seasonal scenes with each villainess. To unlock the scenes, the following requirements
must be met:
> Scarlett: Submission 4/4 (tricks: LURU, LRLR, DDLR, and UULR)
> Yvonne: N/A.
> Eliza: Piety 5/5.
> Khulan: Taming 1/2.
> Lady Cobra: Enslavement 1/3.
> Lily: Redeem her and possess the Naga Shard
118
Part XVII
Saves
1 bahamut2195
- Here I have a Mega link to my savegames archive. Each save is recorded at a specific point to
allow quick access to content that a player may want to view, or view again.
- I have included a table explaining where each save is recorded, and why I recorded it then, so
you know what to expect.
- By "clean" I mean a save in which you has not submitted to any bosses, nor experienced bonus
content. Strictly main story.
- I tried to keep you slightly underpowered for these files, so players could get a grasp of the actual
gameplay, not savefile edited God Mode.
- Yvonne is an exception, as her content does not allow you to continue if fully trained. It’s up to
you to go through her training on your own.
- Karen is also special, as she has multiple branches in which characters die. I only made saves in
which the monks survived. It’s up to you again to create your own more macabre saves. In fact,
Karen’s floor is the only floor where you can’t see everything on one file, so I didn’t even bother
viewing the ancillary scenes.
- Unpack the archive into your main ToT folder (the one with the .exe), or cut n paste them there.
- Feel free to delete any saves you do not need/want after unpacking.
- Link
Number Description
1 Main "clean" file, most current while maintaining access to bonus content
2 "Clean" floor 2, ready for Yvonne content
3 "Clean" floor 3, ready for Eliza content
4 "Clean" floor 4, ready for Khulan content
5 "Clean" floor 5, ready for Cobra. Lily is as of yet untalked
6 "Clean" floor 5 part 2, ready to begin Lily Content
7 "Clean" floor 6, ready to begin Karen content
38 Ready for Lily bonus content
39 After submitting to Lily
40 Ready for Cobra bonus content
41 After submitting to Cobra
42 Ready for Khulan bonus content
43 After submitting to Khulan
44 Ready for Eliza bonus content
45 After submitting to Eliza
46 Ready for Yvonne content
47 After setting up Yvonne, but before Yvonne’s training (ends poorly for you)
48 Ready for Scarlett content
49 After submitting to Scarlett "Good Boy!"
50 Main "dirty" file, submitted to everyone possible, gained all skills, all content experienced
2 fvlaenix
- Similar to the previous point, all safes are marked and described. However, now I made them for
each floor separately, because there are too many. Link
119
2.1 Scarlet
Number Description
01 Before all. Let’s goooo
02 After some loses
03 After first win
04 Free Keith
05 Took Scarlet shoes
06 After losing by surrender
07 Another surrender
08 After shoe games
09 Some defeat, some win
10 Another surrender
11 Submission 3/4
12 On cage
13 Final
2.2 Yvonne
Number Description
01 Start
02 Before meeting
03 First win
04 After two cleaning boots
05 After third cleaning boots
06 Beat her third time
07 Authority 3/4
08 Cleaning boots
09 In jail
10 Ending choise
2.3 Eliza
Number Description
01 Start
02 Before meeting
03 After one defeat
04 After first cross scene
05 After third cross scene
06 After firth cross scene
07 After storytell 1
08 After first table scene
09 After second table scene
10 After third table scene
11 After first candle scene
12 After second candle scene
13 After first bath scene
14 After second bath scene
15 After final puppy scene
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2.4 Khulan
Number Description
01 Start
02 First win
03 Some surrender
04 Khulan getting hungry scene
05 Get negative dignity
06 Save person
07 Taming 1/2
08 Dignity -4
09 Taming 2/2 choise
10 After final scene
11 Some buy
3 Sun1244
Link
1. Current.
*(fully clear 1.17.3 (except for farming Jessica’s craftable gear, needs ’Invisible Thread’ gotten
from S-ranking her fight))
2. Ignore
*Use for temporary saves when needed or unsure.
3. Yvonne Fury Endings/Game Overs. Talk to Yvonne, fight, lose, choose boot cleaning, fail by
sniffing, and then choose ’Insult’.
Hole ending: Keep rebelling → vacbed for life, smelling her boots through a tube. (better
one imo)
Slave ending: Be obedient → same as Hole ending w/ more submissive/mind-broken dialogue.
4. Yvonne Rehab Endings/Game Overs
Submit All: Toy Ending (Save 5)
Resist All: Nothing really, just resist on fire rune choice and kibble choice, otherwise you’ll
lose stats. Resist at final choice (at throne) to proceed.
5. Yvonne’s Toy Ending: gimp-suit / chastity belt
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6. Khulan’s Fury (Lose multiple times)
Fight: Boring ’death’ ending/game over
Beg for Mercy: Crying scene, dignity drops, fury returns to 0.
Accept your Fate: Stalwart scene, dignity rises(?), fury returns to 0.
7. Khulan Endings/Game Overs
Beg 4 times:
Resist 4 times: Trophy Ending (amputee, strapped to Khulan) Game Over
8. Lily’s Redemption Battle (Failure Scene)
Talk with Lily, ’Redeem’, and then lose on purpose to get latex bra HJ losing scene afterwards.
9. Karen’s Game Over if Player Lost 3 Hostages
Victory:
Defeat: Karen’s Menagerie ending (everyone goes insane)
10. Miss Claus’s Room BEFORE She Disappears (check fireplace if she does disappear to reach
a new area) <this one doesn’t really matter I realize>
She’ll disappear if you select ’Bell Collar’ icon in her dialogues. Don’t.
11. Karen’s Playground before completion:
Since she disappears upon full clear, use this save to view her content. View ’Karen’s Room’
for scenes.
Try to figure out her boots, or puppy gear stuff, check guide, couldn’t be bothered, fuck this
floor.
12. Right before final fight with Karen:
Victory: True Ending of Karen’s Playground, Blake lives, discover Rose’s (Roxy’s) betrayal.
Unlock blue flame. All thunder dojo members saved. Continue game.
Defeat: Blake dies, discover Rose’s (Roxy’s) betrayal. Continue game, though.
13. Before investigating Swan’s secret storeroom’s newly unlocked door (before Crow encounter).
Use this save if you want to decide whether to beat her 3 times or be broken by her (time-
consuming process).
14. Claus: Happy End: Claus’ Helper
Talk to Claus, play present game, win (use the guide in the guide in this folder), then choose
middle (second) option. Game over.
15. Claus: Bad End: Claus’ Toy
Open the box. Ribbon bondage, toy ending. Game over.
16. Claus: Happy End: Claus’ Reindeer
Talk to Claus. Game Over. And game crashes, but whatever. (kinda boring one really)
17. Jessica: Clown Slave (Game over?)
Chose rubber suit mirror.
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4 JakeMSG
Link
No Losses (Flawless, no Addictions)
1 Bath [1st Main] Fight
2 Standing Bath [1st Alternative Main] Fight
3 Toilet [Side] Fight
4 Piss pool [Side] Fight
5 Sacorphagus [Side] Fight
6 Bedroom [2nd Main] Fight
8 Throne [3rd Main, Final] Fight
With Losses
7 Bedroom [2nd Main] Fight (1 total Loss, all Scrolls unlocked + a lot of Consumables)
9 Final Fight (1 total Loss, all Scrolls unlocked + a lot of Consumables)
10 Final Fight (12 total Losses, all Endings unlocked, all Scrolls + even more Consumables)
5 Ziuto
Link
Number Description
18 Third day, only ass scene triggered
19 4th day, only ass scene triggered, Your room
20 4th day, only ass scene triggered, Main Manor
21 5th day, only ass scene triggered, Dojo
22 6th day, only ass scene triggered, Kitchen
23 6th day, 3 lamps breaked
24 9th day, close to Loser ending
25 9th day, before Dojo 2F footjob
26 -=-
27 -=-
28 12th day, -=-
29 13th day, before handjob losing scene, Dojo
30 13th day, before Stroke Ending
31 =-=
32 19th day, before Absorb Footjob
32 23th day, -=-
33 -=-
34 30th day, you can Confront
35 30th day, you can Confront
36 38th day, while Kaori caught you in bathroom
37 -=-
38 LB Manor with healing Sword
39 44th day, before Scold Slave Ending
40 44th day, before first meet LB
41 44th day, after first meet LB
42 -=-
43 Final Save Before Respite, defeated LB
60 Final Save Before Respite, Mistress Yurei
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Part XVIII
Special thanks
• Bo Wei and Koda for creating the game.
• Bobman22 for his assistance with Cobra’s mechanics.
• Anonymous100 for suggestions to clarify Lily’s apprentice trigger.
• robtbo for his excellent Cobra exploit, as well as Yvonne pattern analysis.
• Zazzaro for the incredible work that went into F1, F2, F3, F4, F5, F6. The enormous tons of
text that are described here are derived precisely from it. This doc probably wouldn’t have
been written without him
• bahamut2195 for the base file that formed the basis of this document
• SZ for the tremendous work he has done in reviewing the entire walkthrough and excellent
FAQ
• MetaMorForz for review and bug fixes
• moetanhua for detailed (with table!) walkthrough for Santa p.2
• JakeMSG for a wonderful walkthrough of 8F with all its accompanying saves
• Sun1244 for his beautiful universal saves
• SuperSceptile for Kaori endings
• Ziuto for saves for 7F
Part XIX
TODO
• Lily Part 2
• Swan
• Crow
• 7F
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