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Guide For Ran Raid

The document provides a guide for the Ran Raid with information on the different phases, environmental debuffs, boss patterns, and tips. Phase 1 of 18-1 involves managing altars that provide debuffs by activating and deactivating them. Phase 2 has patterns like jumping ropes and lasers. 18-2 Phase 1 requires destroying mineral blocks to deplete a boss barrier and dodge lasers. Phase 2 includes collecting air bubbles for buffs and different target patterns.

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Bárbara Ignacia
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0% found this document useful (0 votes)
62 views21 pages

Guide For Ran Raid

The document provides a guide for the Ran Raid with information on the different phases, environmental debuffs, boss patterns, and tips. Phase 1 of 18-1 involves managing altars that provide debuffs by activating and deactivating them. Phase 2 has patterns like jumping ropes and lasers. 18-2 Phase 1 requires destroying mineral blocks to deplete a boss barrier and dodge lasers. Phase 2 includes collecting air bubbles for buffs and different target patterns.

Uploaded by

Bárbara Ignacia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Ran Raid Guide

Made by berris#1708, DM for any questions/misinformation report


Will keep on being updated/edited.
Last Edited Feb. 23, 2023
+ Added some tips, and fixed some misinformation.
+ Removed the physical/magical separation, as it has been removed.

[18-1 : Sunken Holy Ground]

Environmental Debuff
Critical Rate -10%
ATK/HP -90%

Phase 1

Altars
There are 4 altars on each corner of the map that give debuffs.
Each altar gives a different debuff(not cleansable):
● Left Top Altar: ATK decrease up to 50 stacks
● Right Top Altar: DEF + [Link] decrease up to 50 stacks
● Left Bottom Altar: Max HP decrease up to 20 stacks
● Right Bottom Altar: Max MP decrease up to 30 stacks
(Percentage/values of the debuff are currently unknown)
When activated, they will summon orb attacks that apply the debuffs above while
depleting [Berserk] gauge. When [Berserk] gauge reaches 0, it will automatically
deactivate.
When deactivated, they will build up [Berserk] gauge.
When the altars have their [Berserk] gauge filled to 100, they will enter [Berserk] and
shoot out more orbs and apply debuff more frequently. It is impossible to deactivate
the altars during [Berserk].
(You can activate/deactivate them by hitting them with command attacks.)

My personal altar management:


Ignore all right altars (You can’t ignore top right if you lack the damage to kill it
fast, or have a squishy team)
When left top altar is over 80% gauge, activate and let it run until ~x15 debuff stacks.
(Exception : When it lasers top left and it’s about to go berserk if you deactivate it.
Even if it’s high stacks, let it be. Making it not go berserk is more important.)
Activate left bottom altar whenever the debuff isn’t up and is at 30%+ gauge.
(But, you can ignore this one too if you trust your party to speedrun. This altar is only
important for the long run, as it makes you easily die when hit)

Indicators for Altars that show on screen:


Normal Altars
[Left is deactivated, right is activated]

[Berserk Altar]

18-1-1 Ult (Jump Rope)

Players will be teleported to center.


Jump on timing to avoid the jumping rope hitting you.
It takes 2~3 hits for the jumping rope to actually kill you, it is not a one shot pattern.
If you attempt to escape, you will be stunned and teleported back into center.
Note that resurrection related effects such as SoT/Eclipse/Resurrection
passive will not proc during this pattern.
Potions have 0% recovery efficiency during this pattern.
However, special effects on potions such as force awakening still remain, so it is
possible to recover HP using force awk to proc GOSCS Fever.
+ Can also recover HP using Marriage skill
Laser

Upper Image - Laser Connected to Altar


Lower Image - Laser Blocked by Player
Boss will summon a laser(Boss can also summon multiple when low HP.)
It will attempt to connect to an altar, and when it connects, it will fill the altars’
[Berserk] gauge. You have to block the laser from approaching altars.
Getting hit by the laser will apply a debuff that makes you take more damage
(The debuff can stack.)
Recommended to have someone tanky take the laser, or have multiple people taking
turns tanking it to avoid death. (Usually, healers/supports will tank it.)

Depending on your altar management and the placement of this laser, you can
choose to ignore it.
+I recommend not to tank this if you have 10+ left bottom altar debuff stacks.

Swamp

A dark swamp is summoned. Step on it to put it out.


If the boss is inside the range of the swamp, it will heal HP.
If there’s an altar inside the range of the swamp, it will gain gauge.

Like lasers, you can decide to ignore this depending on its placement + your
altar management.

Censer

Summon a censer that drains HP/MP when nearby.


You can face away from the censer, or walk away from it to make it stop draining.
The censer will disappear eventually.
This is not a significant pattern, especially if you have a healer in the team.

Team Co-op Effect


If another team succeeds to defeat 18-1-1, the other team in 18-1-1 will have altars'
[Berserk] gauge reset to 0.

Phase 2

Spider Web
A player will be targeted.
After a few seconds, summon a spider web on the location of the player.

(The web slows down speed for players inside)


If the boss is nearby the web, it will recover HP.
Walk out to the corner/upper parts of the map to direct the web away from the boss.

Target

A player will be targeted, and a diamond-shape marking will follow them.


If hit by the diamond, take high damage and have Silence debuff applied.
The target can’t follow you if you’re far away, and will disappear eventually.
The target will also stop when you face towards it.
Try to keep your distance from the target.
You can alternatively just take the hit and proc your SoT/Eclipse.

Abysmal Door
An Abysmal Door will be summoned.
There can be multiple doors summoned at once if boss has low HP.
(You only have to complete one door even if multiple are spawned)
Go inside the Abysmal Door and hit the altars using skills.
● Blue Abysmal Door: 1 Altar - Hitting it will recover its HP, make it full HP.
(Can also use healing skills or items such as Light Orb/Sunshower
Synergy for this)
● Purple Abysmal Door: Multiple Altars - Destroy all of them.
(Can use Force: Drain on them for faster kill if you lack the damage.)
5 seconds after the altars have been dealt with, the door will be corrupted, and kill
you if you're still inside the rooms.
Failure to hit the altars and complete the pattern will result in boss healing.

Blackout
Your screen will be blacked out, excluding a small light circle surrounding you.
Find censers scattered throughout the map and destroy them using command/active.
The boss will ambush and one shot you + teammates near you if you use a
special active skill.
(Won’t one shot you for Hyper/MC skill, those don’t count as special active)
Failure to destroy all the censer in time will lead to party wipe.
Resurrection effects will not work during this.
Optional: You can use titles with command/active damage to destroy it faster.
(Ex. Crest of Master Road)
A tip for this: They take special active damage for the first second right off the bat
when they spawn, so if you have any lingering skills, they can deal some damage to
the censers. After that second passes, it will only take command/active damage.

18-1-2 Ult (Spider Web Explosion)


Indicate areas of the map that will explode in order.
Will explode 3 spots of the map, there will be one safe spot.
(1 random spot will be safe out of Top, Left, Right, Bottom.)
There will be more explosions if the boss has low HP.
This is pretty much a memory game, so if you can’t remember all the explosion
locations, type in the safe spots in chat.
(Example: Type in <^<V>V, and then go Left, Top, Left, Down, Right, Down to dodge)

[18-2 : Blooming Mineral Field]

Environmental Debuff
Critical Rate -20%
ATK/HP -90%

Phase 1

Barrier
The boss will spawn with a barrier making it iframe.
Destroy mineral blocks on the map to deplete the barrier. (HH off)
Put HH back on and attack the boss when you’ve depleted the barrier.
Additional mineral blocks will be created even when the barrier is gone.
Breaking these mineral blocks while the barrier is gone will slow down the barrier
regeneration as well, so hit them if you can, but focus on the boss.
After some time, the barrier will be regenerated.
To clarify, these crystals can be hit by special actives, and not just
command/actives.

18-2-1 Ult (Laser)


This pattern will appear when the barrier finishes regenerating.
Dodge by going to the empty spots, the lasers are an instant-kill and will ignore any
resurrection effects.
(Although, sometimes, you can get hit by lingering laser and it won’t ignore
resurrection effect due to the resurrection ban debuff only applying for a short time)

Target
The player targeted will explode and take lethal damage.
To make them not take damage, gather near the player.
It is possible to get through this pattern with just 2 players sticking together.
If you walk to them last minute, the game will count this as no one was there
and you both will explode.

Surge
The boss will release waves to nearby players.
While these waves will not hurt, they will give you ATK Decrease debuff.
This debuff will disappear when its duration expires.
It is also cleansable with debuff removal skills.

Mini Laser (2 Varieties)


The boss will either rotate letting out a laser beam or spawn laser in a random spot.
(Rotate lasers can be dodged if you hug the boss close enough.)
It does do some damage, but not instant death.
Dodge if possible, but tanking it with buffs and potions are an option.

Side Laser
The boss will blast off lasers on one side of the map if there are more than 5
minerals spawned there. After the laser, all the minerals on that side will disappear.
Fog Explosion
There will be areas of fog summoned in the map, it’ll explode soon after.
Same as mini lasers, dodge if possible, but it’s not an instant kill.

Phase 2

Air Bubble Plant


There will be air bubble plants spawning around the map.
When you take the air bubbles, gain an ATK increase buff.
(Stackable up to x20, lasts 20 seconds. Will disappear by 1 stack at a time when
duration expires. Each bubble will give 5 stacks.)

Team Co-Op Effect


If another team succeeds clearing 18-3, it will automatically build up the ATK
increase buff over time without having to take the bubbles.

Target (3 Varieties)
● Red: Same thing as phase 1 target
● Blue(Headbomb): The player targeted will explode and kill nearby party
members.
● Purple(Laser): All 4 players will be targeted for this one. There will be
directional indicators on the player, it will fire off a laser in that direction.
Similarly to mini lasers in 18-2-1, you can either dodge or tank it as it’s not an
instant death pattern, but this will hurt more especially when there’s multiple
people nearby, as you can take damage from multiple lasers.

Fog Explosion
Same thing as 18-2-1 Fog Explosion

Charging
The boss will teleport, then start charging up energy.
If you attack the boss using command/active attacks during this, the boss will enter
[Groggy] state and take more damage.
If you fail to put the boss into [Groggy] state, the boss will summon water tides on the
map that interrupt your movement.
● Tides that point ^ will make you jump higher.
● Tides that point v will make you jump lower.

18-2-2 Ult (Starlight Explosion)


Instant death.
Avoid the attack by going into a safe-zone, it is marked by a glittering yellow dome.
Dome is only visible to certain players, if you can see it, go to the zone and let the
party know where the safe area is using F5, Emotes, party chat, ETC.
(Players with higher air bubble plant buff stacks are more likely to see the safe
zone)

[18-3 : Nightmare’s Crib]

Environmental Debuff
Critical Rate -20%
ATK/HP -90%

Condemnation Debuff
When attacked during this dungeon, receive condemnation debuff stacks.
When this stack reaches 10, you will receive a debuff that heals the boss.
(Can’t be cleansed. You have to wait 15 sec.)
The stacks until x10 have no set duration nor effect, to get rid of it, you have to use a
consumable item. It is not cleansable. Keep an eye on the debuff bar and make sure
the debuff doesn’t get to 10 stacks + avoid attacks as much as possible.

Phase 1

Slash
There are red slash indicators shown on the map, then proceed to slash attack.
The attack itself doesn’t hurt, but your screen will go on blackout if you are hit.
Avoid if possible.

Tornado
There will be red/blue indicators shown on the map.
The tornado will explode on the left/right corners of the map(red indicator) first, then
the center(blue indicator).
It’s not a one shot attack, but it does hurt.

Shadow
There will be black lines directed to the player.
If you go behind the boss and make it be directed to the boss instead, the pattern will
end and the boss will enter groggy status.

Shapes
Players will have Square / Circle shapes appear on them.
Make the same shapes link together.
(Need to stay away from each other for square, and stay close for circle)
You will take lethal damage when failure to do this pattern.

Dash
Boss will dash forward. (Not much indicator for this one)
Not really a notable pattern as it doesn’t do much damage, but it can interrupt
damage dealing because the boss moves away.

Enhanced Slash
Red slash indicator (horizontal line) will show, the indicator looks different from the
Slash pattern mentioned above.
Not a one shot if you have enough defensive stats, but does hurt.

Phase 2

Boss Mechanic
The boss(core) will summon Dream Eater when it reaches 150 bars of HP.
While Dream Eater is summoned, the core will keep on recovering HP.
+Failure to defeat both in time will result in the other one respawning.

Fog
There will be fog summoned on the lower and upper platforms.
The lower platform fog will deal DoT before Dream Eater spawns.
The fog blocks you from attacking something on another platform.
(Example: You can’t attack the core on the upper platform if you’re on the lower
platform.)

The fog will be there even before Dream Eater is spawned, and certain skills
can make your hitbox go below the platform. In this case, you will take damage
and gain a condemnation stack from the fog.

Team Co-op Effect


If another team succeeds to clear 18-2 while your team is in 18-3-2, the Fog pattern
will be removed. The core will also not recover HP while Dream Eater is summoned,
and Dream Eater will no longer respawn if you fail to kill the core in time together
with it.

Falling Seeds
Seeds will fall from above.
The seeds hitting you won’t do much damage, but it’ll build up your condemnation
debuff rapidly if you ignore it, so DPS while avoiding it as much as possible.
Pushable Seed
There will be a purple seed summoned that does DoT to nearby players.
If left there, it’ll build up condemnation rapidly.
Can push it to the side by attacking.

Spikes
Boss will either summon spikes around itself or on random places of the map.
Doesn’t really hurt, can ignore this pattern.

Absorption
There’s a red swirl effect summoned on the boss.
When you go inside the swirl, the boss will heal HP.
Stay away from the boss when it does this pattern.

Cages
Players will be caged, one at a time.
You can free the players that are caged by hitting it with a Throw type consumable.
(Ex. Wind Orb)
Take turns throwing and freeing the players until the pattern is over.
You will die if you’re stuck in the cage for too long.
*You can’t free yourself from your own cage using orb linger.
Players will get caged in a set order, it is possible to see the order through the debuff
icons. There will be a debuff during this pattern - is an icon of a hand holding up
signs, indicating numbers from 1 to 4.
Players will be caged in order - 1, 2, 3, 4.

[18-4 : Birth of Origin]

Environmental Debuff
Critical Rate -30%
ATK/HP -90%

Phase 1

Blackhole
Target a player. After a few seconds, summon a blackhole on their location.
This targeting has a debuff icon.
When near the blackhole, you will be sucked in and receive DoT damage + Silence
debuff. You can mana break to escape out.
If you’re targeted, step away and try to place the blackhole away from the team.

Dash
Ran dashes forward creating a flame path dealing DoT.
If you get hit by the flame path, you’ll receive the boss heal debuff.
(Can be cleansed, it is the same debuff as 12-7-3/15-5-1)

Team Co-op Effect


If another team succeeds to defeat 18-4-1, Ran’s Dash attack pattern will no longer
spawn flame paths for the other team in 18-4-1.

Crystal
Blocks the path and sucks you in for a short while if you go near it.
Can only be destroyed through Link pattern.
When Blackhole pattern is put on the Crystal, the Crystal will gain a permanent
black hole. Avoid putting blackhole on crystal.

Link
2 random players will be selected and linked together.
If other players stand in between the link, they will take damage and have potions
unusable + mana drained.
When the link touches a crystal, it will deplete the crystal’s HP.

18-4-1 Ult (Circle)


Summon circles throughout the map. (16 Total)
Out of the 16 circles, 4 are safe areas.
Run around to find the safe area.
There are 2 varieties to this:
1. When you’re on the safe area circle, it will either turn white or flash white for a
short duration to indicate that it is the safe area.
2. It won’t flash or show the safe areas until a bit later, and then show it all at once.
More than 1 person in the safe area will cause the circle to change to a random
teleport circle for a second and teleport players, even before the circles start doing
damage. Stay away from others.
Circle varieties:
1. Dark Red - Attack spots, however, if first variant, it can flash and change types.
2. Dull(Bright?) Red - Random Teleport
(Even if only one person stands in this, it can make other players teleport. Avoid
stepping into this.)
3. White - Safe Spots
Pattern varieties:
1. Mirror - The safe spots will be mirrored to each other.
Examples/Varieties of mirrored ult:
1. All Safe spots on corner(image was cut off on this, but all safes are on corner)

2. Safe spots on each side

3. All safe spots on either top/bottom

2. All safe spots are randomized.


Examples of randomized ult:
1.
2.

Phase 2

Map Properties
Falling off the map will cause you to instantly die similarly to 12-7.

Portal
2 players will be targeted, and after a few seconds, summon a portal in their location.
Portal placements are extremely important to dodge other patterns.
Make the 2 targeted players split and place portals near the left/right end of the map.
The portal will make you teleport to the other portal.
There is a 3 second cooldown to taking the portal, and you cannot take the
portal when you have resurrection iframe.

18-4-2 Ult (Concentration of Power)


Resurrection effects will NOT proc during this.
The boss will teleport to a random player and explode after a second.
If the boss teleports to the center, then there will be no safe area.
This will result in party wipe as you cannot use SoT/Eclipse/Res title during this.
The other side of the map will be safe if the boss teleports to one side of the map.
Utilize the portals on each side to lead the boss to one side and dodge the pattern.
Wait out a little bit before teleporting, as the explosion has a lingering hitbox,
and because it teleports to a random player, it may explode the same side
twice, making it impossible to dodge with there being a cooldown to taking the
portals.

Portal Counting Strategy


You can count the number of portal patterns done to predict when it will do the ult.
It will do one portal pattern as soon as you spawn into phase 2.
It doesn’t matter where you place the portals as long as it doesn’t interrupt you
DPSing until the 3rd portal.
I personally recommend having both portals on the same platform level, or in the
same place for 1~3.
Around the 4th ~ 5th portal pattern, it will do the ult afterwards, making the
portal positioning necessary. Start placing it on the left/right corner.
Reset count to 1 after the ult.

Abysmal Aura
An abysmal aura will be spawned on the map.
If left alone, the aura will explode and push off players in range.
+Boss will heal if in explosion range.
If a player takes it, the area around them will explode and push off players as well.
In the case you take the aura, if the boss is in the area of the explosion, he will heal.
Take the aura and step away from the boss and party.
This aura explosion range is quite big and might hit the boss if he’s at the
center, so be careful.
(Currently there is a bug where if 2 people take the aura at the same time, it will
glitch and make both people have the aura. I recommend having one player
focus on taking this, due to this.)

Area
Ran summons an area that inflicts Slow debuff.
You will be flattened if the Slow debuffs stack up to 5 stacks.
It is impossible to cleanse both debuffs.
This pattern on its own isn’t too deadly, but will be if combined with other patterns.
Recommended to aggro the boss out of the area to DPS safely.

Flame Path
Similar to the flame path created in 18-4-1 during Ran’s dash attack.
Deals DoT damage and inflicts 2 different types of healing debuff.
One of them is cleansable while the other is not.

Team Co-Op Effect


If another team succeeds to defeat 18-4-2, Flame Path pattern will not inflict the
uncleansable heal debuff for the other team in 18-4-2.
Crystal Link
The boss will dash across the map after charging.
Crystals will be summoned on the map.
Each crystal can only link to a specific player.
Find the crystal that links to you and make the boss pass through the link.
No matter how many players are alive, there will be 4 crystals spawned, and if the
boss does not pass through 4 crystal links, you will be inflicted with debuffs.
● 3 Crystal Links: Consumable banned for 40s.
● 2 Crystal Links: Consumable banned for 40s + Silence for 15s
● 1 Crystal Link: Consumable banned for 40s + Silence for 15s + Lethal Hit

Phase 3

Color System

Red / Blue
On top of the screen, there will be an icon showing your current color mode.
Press F4 to switch your color.
It is necessary to switch color for certain patterns.

Boss will have an orb glowing in certain colors (can change colors mid-run).
You need to be in the opposite color mode in order to hit the boss.
You need blue mode to hit red(left image), need red mode to hit blue(right image)
Meteor pattern has the same mechanism as this.

Meteor
A meteor will spawn and approach ground slowly.
When it reaches the ground, it will heal the boss.
Meteors have the same color/aura mechanism as the boss.
Deal damage to it & destroy it.
To slow down the fall, you can freeze the meteor. (Has unlimited freeze count)
+ To help kill it faster, you can also use Force : Drain on this.
This pattern most likely will happen at the same time as [Release of Power].
Recommend focusing on Release of Power pattern first and then break this.

Release of Power

Symbols and areas will be spawned.


You have to take the symbols and deliver them to the correct area.
Delivering to the wrong area will cause an explosion that does near-death damage.
Doing nothing and letting its duration expire will also cause an explosion.
Explosions can be tanked if enough damage reduction, however, 2 or more
explosions will most likely result in death.

You can also choose to ignore all 4 and let it explode at the same time, and sacrifice
your SoT/Res title effect.

Absorption of Power

Red Orb / Blue Orb


4 healing orbs will be spawned and go homing to the boss.
If the healing orbs reach the boss, the boss will recover HP and take less damage.
You need to switch to the same color as the orb and eat it to prevent boss healing.
A light orb will be summoned if you succeed taking all 4 orbs.
When the light orb reaches the boss, the boss will take increased damage.
Will most likely happen after Release of Power pattern.

Team Co-Op Effect


If both teams are in 18-4-3 and another team has the light orb reach the boss, the
other team will deal increased damage to the boss as well.
However, when the other team fails the pattern, it will apply as well and the boss will
take less damage on both teams.

Color Barrier
The map will be blacked out and cast an instant death pattern. (Can’t res title, ETC)
You will die unless you can find a barrier.
4 random spots on the map will be chosen and will have a colored barrier.
You need to have the same color as the barrier to be protected by it.
Step inside the barrier to dodge the death pattern.
One barrier for one person, if two or more players are in the same barrier, both will
die.
It’s either: 2 red / 2 blue, OR 3 red / 1 blue & vice versa.
Personally, I’ve seen the 3/1 more often than the 2/2.
(Currently, there is a bug where you run to the corner of the map opposite the boss,
it lets you survive. Feel free to use this strat if you fail to find a barrier in time.)
This bug has been fixed 09/14/2022

Orb Release
Orbs will fall and attack you.
You’ll have to attack while tanking this pattern.
This pattern, while not instant death, WILL HURT.
Recommend using waffles for this, and dark orbs if possible
Don’t stay close to the hand on the boss direction top platform, as that’s where the
orb release starts and is most concentrated. You can be hit by multiple orbs there.
(This pattern will most likely happen during/after Release of Power.)

18-4-3 Ult (Another Realm)


You will be teleported to another map during the duration of this ult.
Will do a random pattern that appeared in the previous dungeons.
You can’t really do anything during this, just focus on survival until you get teleported
back into the main boss map.
(Resurrection effects don’t work during this pattern.)

Berserk
This pattern will happen once guaranteed per dungeon run.
Will not happen again if it already happened once.
When the boss reaches 5 bars of HP, it will instantly recover to 120 bars of HP and
summon 18-4-1 blackhole pattern, orb release, meteor simultaneously. In a bit, it will
also summon absorption of power pattern.
It will stop spawning blackhole and will do absorption of power pattern after a
few seconds unless you “skip” berserk (details about this is noted below).
Due to the fact that you have to take the absorb orbs while the boss is
attacking you, you won’t be able to see the orbs as well + it will be very risky.
If you think you’re going to die while taking it, just let the orb go to the boss.
Last Hope buff is more valuable than this pattern.

Last Hope
When Berserk Pattern happens, you will gain a buff that increases your ATK.
This buff has no duration and will not expire, however, this buff does not renew itself,
so you won’t get it back again when you resurrect. Try to not die with this buff.

Stuff to note for Berserk “Skip”:


What happens if the boss gets to 5 bars during Absorption of Power pattern?
The boss won’t do Absorption of Power pattern again when it reaches Berserk due to
patterns not being able to overlap.
The light orb from the pattern will stun the boss, and make it stop doing the Berserk
attack patterns.
This means that the orb release/blackhole attacks during Berserk won’t last as long,
making it easier to survive.

*If you time this skip perfectly, it’s possible that a meteor won’t spawn due to
the meteor spawning a second or two after berserk procs.

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