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Camera Codes

The document describes how to use JavaScript to capture photos from a user's webcam. It uses the webcam to get a video stream, draws the stream to a canvas, and takes a snapshot by drawing the canvas to an image when a button is clicked.

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0% found this document useful (0 votes)
37 views3 pages

Camera Codes

The document describes how to use JavaScript to capture photos from a user's webcam. It uses the webcam to get a video stream, draws the stream to a canvas, and takes a snapshot by drawing the canvas to an image when a button is clicked.

Uploaded by

iaaravyadav20
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

<html>

<head>
<style>
/* CSS comes here */
#video {
border: 1px solid black;
width: 320px;
height: 240px;
}

#photo {
border: 1px solid black;
width: 320px;
height: 240px;
}

#canvas {
display: none;
}

.camera {
width: 340px;
display: inline-block;
}

.output {
width: 340px;
display: inline-block;
}

#startbutton {
display: block;
position: relative;
margin-left: auto;
margin-right: auto;
bottom: 36px;
padding: 5px;
background-color: #6a67ce;
border: 1px solid rgba(255, 255, 255, 0.7);
font-size: 14px;
color: rgba(255, 255, 255, 1.0);
cursor: pointer;
}

.contentarea {
font-size: 16px;
font-family: Arial;
text-align: center;
}
</style>
<title>My Favorite Sport</title>
</head>

<body>
<div class="contentarea">
<h1>
Using Javascript to capture Photo
</h1>
<div class="camera">
<video id="video">Video stream not available.</video>
</div>
<div><button id="startbutton">Take photo</button></div>
<canvas id="canvas"></canvas>
<div class="output">
<img id="photo" alt="The screen capture will appear in this box.">
</div>
</div>

<script>
/* JS comes here */
(function() {

var width = 320; // We will scale the photo width to this


var height = 0; // This will be computed based on the input stream

var streaming = false;

var video = null;


var canvas = null;
var photo = null;
var startbutton = null;

function startup() {
video = [Link]('video');
canvas = [Link]('canvas');
photo = [Link]('photo');
startbutton = [Link]('startbutton');

[Link]({
video: true,
audio: false
})
.then(function(stream) {
[Link] = stream;
[Link]();
})
.catch(function(err) {
[Link]("An error occurred: " + err);
});

[Link]('canplay', function(ev) {
if (!streaming) {
height = [Link] / ([Link] / width);

if (isNaN(height)) {
height = width / (4 / 3);
}

[Link]('width', width);
[Link]('height', height);
[Link]('width', width);
[Link]('height', height);
streaming = true;
}
}, false);

[Link]('click', function(ev) {
takepicture();
[Link]();
}, false);

clearphoto();
}

function clearphoto() {
var context = [Link]('2d');
[Link] = "#AAA";
[Link](0, 0, [Link], [Link]);

var data = [Link]('image/png');


[Link]('src', data);
}

function takepicture() {
var context = [Link]('2d');
if (width && height) {
[Link] = width;
[Link] = height;
[Link](video, 0, 0, width, height);

var data = [Link]('image/png');


[Link]('src', data);
} else {
clearphoto();
}
}

[Link]('load', startup, false);


})();
</script>
</body>

</html>

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