<?xml version="1.0" ?
><root>
<report><version>2</version><sessionid>97b153139b0ff705a045c07</
sessionid><type>desync</type><sku>[Link]</sku><createtime>2017-11-09
[Link]</createtime><buildsignature>[Link].1.10.57.1020-
[Link].Release</buildsignature><categoryid>[Link]</
categoryid><desyncid>97b153139b0ff705a045c07</desyncid><systemconfig/><screenshot/
><desyncdata> File "T:\InGame\Gameplay\Scripts\Server\[Link]", line 212, in
simulate File "T:\InGame\Gameplay\Scripts\Server\[Link]", line 373,
in _run File "T:\InGame\Gameplay\Scripts\Server\sims\[Link]", line 3267,
in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 631, in
process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 771, in
insert_route_failure_interaction File "T:\InGame\Gameplay\Scripts\
Server\sims\[Link]", line 3297, in push_super_affordance File "T:\
InGame\Gameplay\Scripts\Server\interactions\[Link]", line 254, in
test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\
[Link]", line 242, in execute File "T:\InGame\Gameplay\Scripts\Server\
interactions\[Link]", line 230, in execute_interaction File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1285, in
append File "T:\InGame\Gameplay\Scripts\Lib\[Link]", line 55, in
__exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 835, in _head_change_watcher File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 919, in
_get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 331, in get_next_unblocked_interaction File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2030, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 2011, in
_generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1338, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1385, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3028, in _build_transitions File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2839, in
_build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 2901, in
_build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2419, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
2572, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\
Server\postures\posture_graph.py", line 4639, in
generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 4468, in
_get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\
Scripts\Server\postures\posture_graph.py", line 4315, in
_generate_right_handles File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 5497, in _get_locations_from_posture
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\[Link]", line
4684, in apply_posture_state_and_interaction_to_constraint File "T:\
InGame\Gameplay\Scripts\Server\interactions\[Link]", line 1628, in
apply_posture_state File "T:\InGame\Gameplay\Scripts\Server\
interactions\[Link]", line 1677, in apply_posture_state File
"T:\InGame\Gameplay\Scripts\Server\interactions\[Link]", line 1538, in
resolve AttributeError: 'NoneType' object has no attribute
'is_same_object_or_part' </desyncdata></report>
</root>