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Betrayal Rules

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Stefano Gaiano
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0% found this document useful (0 votes)
220 views48 pages

Betrayal Rules

Uploaded by

Stefano Gaiano
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

®

CONTENTS

Introduction 3 Scenario 2: Flood thevaults

Brother Against Brother 4 Scenario 3: Knives in the Gloom ............................... 2.6

The Miniatures 6 Scenario4:Thel.abyrinth 28

The Board 7 Scenario 5:Warquake 30

Reference Cards 8 Scenario6: IntotheAbyss 32

OtherComponents 9 ADestinyinFlames 36

General Principles Io TheBattleofcalth 38

Playing the Game 11 Ultramarines 40

Actions 12. StelocAethon 41

ResolvingAttacks 15 Ultramarines Tactical I.egionary ............................... 42.

Critical Effects 16 Ultramarines I,egion Terlninator .............................. 43

Damaging Sor Gharax 16 WordBearers

Weapons 17 Kurthasedd

Scenarios 2.I Word Bearers Tactical Legionary ............................... 46

Scenario I: The wrath ofveridia 22 Word Bearers contemptor Dreadnought ................. 4.7

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Printed by W. Print in China

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INTRODUCTION

The Horus Heresy has erupted within The Hortts Heresy: Bctmy¢1 4f Calth is a
NI
proud Ultramar. Total war rages across
the once-glorious world of Calth,
bringing it to blazing ruin beneath
the radioactive hell of a poisoned sun.
game of claustrophobic tunnel combat
between two forces of Space Marines,
elite superhuman warriors created by
the Emperor to lead his conquest of the
EI I -
The Ultramarines, having suffered galaxy. Set amidst the treachery and
a I.egion-shattering ha in merblow confusion of the 3Ist Millennium, the
from their treacherous Word Bearer game features six scenarios in which
brothers, are forced to seek shelter players take command of either the
in the subterranean arcologies that noble Ultramarines or the traitorous
thread the planet's underworld. The Word Bearers. The story told by these
Word Bearers have likewise headed scenarios forms part of the wider events
underground, determined to complete of warmaster Horus' heretical crusade,
theirhereticalworkbyhuntingdown explained in detail later in this book.
every one of their Ultramarines rivals
and slaying them with bolter and This rules section will show you how
crozius. At their fore is Kurtha Sedd, toooutmanoeuvre your opponent in the
a fervent demagogue who bums with an:ientarcologies,andhowtoslayyour
the fires of hatred and disillusionment. foe at range with ruinous boltguns, or in +
Against him stands Captain Aethon, a the press of close combat with crackling
veteran praetor whose tactical acumen lightning claws or brutal power fists.
is eclipsed only by his desire for bloody To be victorious you will need to lean
vengeance against those who killed his the strengths of each of the different
world. Under Aethon's command, the warriors under your command, while
Ultramarines rally and counter-attack, using a variety of inspired tactics
waging a desperate war in the darkness and cunning tricks to overcome your
against foes they once called brothers. opponent's battle plan.

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3
• -`.-:I
THE MINIATURES

ThereareanumberofdifferentCitadelMiniaturesusedinagameofTheHorusHeresy..BefrayaJafCaJch.The
models under the Word Bearers player's command are collectively referred to as the `Word Bearers force', while the
models under the Ultramarines player's command are `the Ultramarines force'.

I,EGION VETERAN CAPTAIN AETHON


The Tactical Squads of the A valiant lord of Calth,
I.egiones Astartes are experts Captain Aethon's cool and
in all forms of war, as skilled methodical approach to war
with their combat knives as has turned to fiery rage at
they are with their deadly the treachery unleashed
boltgun sidearms. upon his home world.

CATAPHRACTII
TE"INATOR
Clad in hulking suits of
Terminator armour, the
Cataphractii lay down heavy
fusillades of fire before
lumbering in to rip their
victims limb from limb.

SPACE MARINES
The Space Marines of the Legiones Astartes are heroes
to a man. Selected from the strongest and most athletic
specimens in the Imperium, they are genetically
enhanced to superhuman levels and trained night and
day until they are engiiies of destruction made flesh.
Armed in the finest battle plate the Tech-Priests of
the Mechanicum can provide and bearing a powerful
boltgun that fires mass-reactive shells, a single Space
Marine is the equal of a platoon of lesser men. The
eighteen Legions that fight at the Emperor's command
are the sword and shield of Mankind itself. They are the
angels of death that roar down from the skies to bring
violent retribution to those who usurp Man's rightful
1i domain, and bring those worlds that have strayed into
compliance with Imperial rule. With such dauntless
SOR GHARAX, `THE Bull.' warriors at their command, the Space Marine I,egions
Once a noble warrior, now a raging madman interred within that fight at Humanity's vanguard are capable of
8, a mighty Contemptor Dreadnought, Sor Gharax spreads conquering the galaxy twice over.
merciless destruction throughout the arcologies of calth.

1[_Cir=+a /;A.t"",.ulzr=^`
THE BOARD

The arcologies beneath Calth's surface are represented in the game by four double-sided 1)oard sections, which can be
combined in different ways to form the battlefield of the scenario you choose to play.

U2 Other hexes are filled with debris,


i a§t+e!iai,=i\,!1

I
'. `-'*,`.-

The board is divided into a number e hexes are filled with


of hexagonal spaces, which are walls, machinery or other fallen masonry and other detritus of
referred to throughout these rules as ructions. These are referred to war. These are referred to as rubble
`hexes'. Models from the same force
Dcked hexes, and are denoted hexes, and are denoted by a dotted
can share a hex (see Hex Capacity solid red outline. Empty spaces white outline.dhdfhbd
on page lo for more details), but n t ee geo t e oaronsaretreatedasblocked hexes[1rulespurposes. J
models from opposing forces can
never share a hex.

IIIIIIIi=l±;r=
STELOC AETHON

Amongst those gathered on Calth were


Tetrarchs, Captains, and Chapter Masters:
an assemblage of nobility enough to
conquer a dozen star systems. Yet none
felt a stronger connection to Calth than
Aethon of the I9th Company.

Steloc Aethon was a native son of calth,


born to a proud family of underworld
castellans and brought up in the principal
arcology of Gallica Subdelta. For the first
ten years of his life Aethon saw neither
sky nor stars. His eidetic memory saw him
become a master of the arcologies - his
fellow cadets called Aethon the White
Spider, saying that he knew the labyrinths
better than the arachnids that crawled
their ceilings. Aethon grew to be an
extremely capable warrior and a natural
leader of men, and soon duty called him
to the planet's surface. There he aided
Guilliman in turning the world into a
multi-level fortress - the orbital defences
were their moat, the surface bastions their
curtain wall, and the arcologies their
inner keep. By the time the Ultramarines
and Word Bearer`s mustered upon Calth,
Aethon had proved a gifted ambassador,
and was awarded the title of praetor by
unanimous accord.

On hearing that the Word Bearers were to


visit his world, Aethon felt hope mingled
with trepidation. Half a century ago, he
had fought alongside the Word Bearers
against the Orks of ultima Segmentum.
There the Word Bearers' fiery passion for
the Iinperial cause complemented the
Ultramarines' cool, logical war doctrine.
Aethon had heard that his old comrade,
Kurtha Sedd, was to deploy within the
same command quadrant. The captain was
anxious to reaffirm his friendship with
Sedd, for the Word Bearer Chaplain had
saved Aethon's life during a planetstrike
upon an ork factory world. Aethon
knew the Ultramarines' part in the Word
Bearers' censure at Monarchia would have
shakentheirfriendship,butoverforty
years had passed since then. He had no
idea of just how far Sedd and his fellows
had fallen in the interim.

` `` ch - 41 ---r-,-.
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OTHER COMPONENTS

In addition to the miniatures, boards and rulebook, the box contains a number of other components, which are
described below.

COMMANI) CARDS TACTICAL MARKERS


Command Cards allow players to use CONCERTRAT£I) FIRE
Tactical Markers (in two designs, one
tactics and ploys that represent the The Uzfromarmes how honed thelr fire sohatfons for the Word Bearers and one for the
ot/„ysarso/nor-5topi4/ar.Tharwcaprri5dnlzI.5
unique combat doctrines of the Word beyond reproach, and lheir responses lo the battle Ultramarines) are used to record each
¢anl devised try Ri]houte Gui[1iman are all but
Bearers and Ultramarine§. outomattt. Al a single \^iord, the Ultramarines
unit's tactical points. One side of each
level a stom of firepower into the ranks of the marker represents two tactical points,
foe.Nolevoninetraltorl¢ganar`esoftheword
A player draws cards from his Bcanm can hope to surl;ire SUL.h a Lethal fu5i!lade. while the reverse represents a single
Command Deck into his hand, from tacticalpoint.
which he can play them (according Play when an Ultranarines unit makes a
Ranged Attack, before rollmg Attack Dice.
to the rules on each card). When
Activate another Ultranarines unit that
a card is played it is placed into a has I.ine of sight to the target. Include the
models in that unit when detemining the
face-up discard pile next to the player's number of Attack Dice to roll. If a Cntical
Command Deck. Hit is rolled, the Ultramarines phyer can
choose to tngger the Critical Effect of a
single Ranged Weapon from either unit.

DESECRATION MARKER
This is used when the Word Bearers
player plays the Fotil Dc5ecrofjo"
Command Card.
BARRICADES AND OBSTRUCTIONS
These markers represent purpose-built
barricades (pg 14) or improvised BI,AST DooRS
obstructions (pg 32). There are three double-sided Blast Door
markers included in the game (open on
one side and sealed on the other). These
are set up on the board according to
STANDARD MARKER the scenario guidelines. If doors can be
This is used when the Ultramarines opened or sealed during a scenario, the
guidelines will explain how this works.
:I;Le::]nazsct:r£"CstepBflck Barricade Face
Models cannot move through sealed
doors, and the two hexes either side
of a sealed door do not count as
being adjacent.

Obstruction Face

DICE

(a)©
This game uses special six-sided dice,
marked as follows :
Open Blast Door
• Two sides are marked with Hits. Hit Face Critical Hit Face
• One side is marked with a Critical
Hit. This counts as a Hit, but has
additional effects.
• Two sides are marked with Shields,
represented by the helix symbol.
• One side is Blank.
3
Shield Face Sealed Blast Door

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GENERAI, PRINCIPI,ES

This page contains various rules terms that are referred to elsewhere in the rulebook, and gives an overview of some
key concepts that form the basis of the rules in general.

ACTIVATING UNITs three I.egion Veterans or a Legion REMOVED AS A CASUALTY


To activate a unit, a player must spend Veteran and a Cataphractii Terminator, A model that is removed as a casualty
one of its tactical points. An activated but not two Cataphractii Terminators. is immediately removed from the
unit usually makes an action, though board and takes no further part in
this is not always the case. RAKING ACTIONS the scenario.
Units make actions in the Action
ADrACENT HEXEs phase. There are five actions to choose TACTICAL POINTS
Two hexes are adjacent if they share from, detailed on pages 12 to 14. Tactical points represent the number of
a straight edge, unless that edge has a Unless otherwise stated, a unit must be times a unit can be activated. Units gain
sealed Blast Door (pg 9) or Obstruction activated before it can make an action. two tactical points in the Ready phase of
(pg 9) on it. each round, then spend them when they
OCCUPIED HEX are activated in the Action phase. Units
COUNTING HEXES An occupied hex is a hex that contains can also be forced to lose tactical points
If the rules require you to count hexes at least one model. as the result of command Cards or
(for example, they nigh( refer to a unit Critical Effects. Note that if a unit has
that is within three hexes of another ; . PINNED UNITS no tactical points remaining, it cannot
count along the shortest rou(e tha( does A unii that is adjacent to an enemy unit be forced to lose any. The number of
not cross any blocked hexes or scaled is pinned. tactical points that a unit has remaining
Blast Doors. should be recorded with a Tactical
R£-Rolls Marker, which should be added, flipped
HEX CAPACITY Some rules allow players (o re-roll dice. or removed as appropriate.
Each model has a Bulk value (pg 8). A To do so, simply roll those dice again.
hex can hold any combination of models The second result stands, and a r-rolled U\,ITS
so long as their combined Bulk values result cannot be re-rolled unless A unit consists of all the models in a
do not exceed 3 points. For example, a specifically stated in the rules. single bex. Models can join or leave
I.egion Veteran has a Bulk value of I, units by wzy of a Consolidate action (pg
while a Cataphractii Terminator has a I 2) or when Retreating ( pg 13), but must
Bulk value of 2, so a hex could contain otherT`iLserenair.ir.theirunit.
/,i
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-mi;ii;`+,-ca

PI,AYING THE GAME

This section explains all the rules needed to play the scenarios later in this book, showing you how to move, shoot
and launch brutal assaults with each of your different units. Some of the Reference Cards and Command Cards used
in the game modify these core rules, allowing your units to perform special actions.

A scenario is divided into a number of Each unit on the board then receives
rounds, each consisting of three phases: two tactical points.
the Initiative phase, the Ready phase
and the Action phase. These phases are ACTION PHASE ROUND OVERVIEW
completed in order each round. Starting with the player that has the
Initiative, players take turns to activate INITIATIVE PHASE

INITIATIVE PHASE a unit (pg lo) and then make up to one • Players roll to see who takes the
In the Initiative phase, each player action with it. There are five available Initiative for this round.
rolls three dice. The player who scores actions (Advance, Run, Consolidate, READY PHASE

the most Hits takes the Initiative for Shoot and Assault), as detailed on the • Players draw a command
the round. If the result is a draw, both following page s. Card and all units receive two
players re-roll all their dice until one tactical points.
player scores more Hits. If a player runs out of units with tactical ACTION PHASE
• Players alternate activating units
points remaining, the opposing player
Note that in most scenarios, it will be continues to activate units, making up and making actions.
stated that one force has the Initiative in to one action for each activation, until
the first round. In this case, players do he also has no units with tactical points When no units have any tactical
not need to roll any dice in that round. remaining. When neither player has any points remaining, the round ends
units with tactical points remaining the and a new one begins.
READY PHASE round is over and a new round begins.
Each player draws a card from their
Command Deck and adds it to his hand.
ACTIONS

The five actions available to units (Advance, Run, Consolidate, Shoot and Assault) are detailed over the following
pages. In Some scenarios, additional `§pecial actions' are available - these will be detailed in the scenario guidelines.

ADVANC E RU N
The activated unit moves to an adjacent unoccupied hex. The activated unit moves up to two hexes. Each move must
take it into an adjacent unoccupied hex. If it moves into a
PINNED! rubble hex, or a hex that is adjacent to an enemy unit, the
A unit that is adjacent to an enemy unit is pinned. Pinned action ends immediately.
units can only make Advance, Consolidate or Assault actions.

CONSOI,IDATE
Any number of models in the activated part of the unit that is occupying that an empty hex form a new unit, gaining
unit can each move to an adjacent hex hex for all rules purposes, including as many tactical points as the unit they
with sufficient capacity. Ifa model the number of tactical points it has left (even if that unit no longer exists
moves into an occupied hex, it becomes remaining. Any models that move to because all models have left it).

T=u,/i,|iHca\.ou=T=~..

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ASSAUI,I
The activated unit makes a Melee If the target unit still contains at least If the target unit's hex is unoccupied at
Attack (pg 15) against a target unit that one model after the Attack has been the end of the action, either because all
is adjacent to it. If it is not adjacent to an resolved, it can immediately make a models were removed as casualties or
enemy unit, the activated unit can move Melee Attack against the activated unit because all remaining models Retreated
to an adjacent unoccupied hex before it without being activated itself. (see below), the activated unit can
makes its Melee Attack, provided that choose to immediately move into it
this hex is adjacent to an enemy unit. for free.

RETREAT!

After all Melee Attacks have been A Retreating unit immediately makes Roll a dice for each model that makes
made during an Assault action, count a Consolidate action, during which all a Desperate Last Stand. If a Shield is

upthenumberofmodelsremovedas models must leave their hex if possible. rolled, the model stays where it is and
casualties from each unit. If more were However, no model can move into a hex loses any remaining tactical points. If
removed from the target unit than that is adjacent to an enemy unit. Any anything else is rolled, the model is
from the activated unit, the target unit model that cannot leave its hex must removed as a casualty.

must Retreat. make a Desperate Last Stand.

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•,!1 13
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f`/.//`

SHooT
The activated unit makes a Ranged centre of the target unit's hex -this is Note that I,ine of Sight can be traced
Attack (pg 15) against a target unit its I,ine of sight. If this line does not along the straight edge of a hex without
to which it has a I.ine of Sight. To pass through any occupied or blocked counting as passing through it, so
determine whether it has a Clear I,ine hexes, or cross any sealed Blast Doors, long as this straight edge does not pass
of sight to another unit, trace a straight the activated unit has a Clear Line of directlybetweentwoadjacentblocked
line from the centre of its hex to the Sight to the target unit. or occupied hexes.

--- i'-.... I-i -.i

OBSCURED SHOTS

If the activated unit does not have a to any point in the target unit's hex. make a Ranged Attack (see opposite).
Clear I.ine of Sight to its target unit, it ThisI.ineofSightmaypassthrough Models in the target unit, however,
may still be able to make an obscured occupied hexes, but so long as it does add two dice to any Defence Rolls they
Shot. To see if this is possible, trace a not pass through any blocked hexes or make and the Attack Roll cannot trigger
straight line from the centre of its hex cross any sealed Blast Doors the unit can any Critical Effects (pg 16).

RUBBI,I

If the target unit is in a rubble hex,


ta.rget models in the unit add one dice to
any Defence Rolls they make.

BARRICADES

Ifa unit's I,ine of sight crosses a


Barricade within the target unit's hex,
target models in the unit add two dice to
any Defence Rolls they make.

Note that simply standing in a hex that


contains a Barricade does not grant this
bonus -the attacking unit's Line of
Sight must cross the Barricade itself.

`\.,( ` I,,,i, ,I, `\. `

ten Itde 'r(i((i(``\ ' ( ` I .; / :


3Z_,I - ng
RESOI,VING ATTACKS

When a unit makes a Melee Attack or 2)SEIECTTARGETMODEL are allocated to the target model, one at
Ranged Attack, it is resolved as follows: The opposing player chooses one model a time. If a number of Hits equal to the
in the target unit to be the target model. model's Stamina are allocated, that many
I)MAKEATTACKRolL Hits are discarded from the damage
For a Melee Attack, total the Assault 3)MAKEDEFENCEROLL pool and the model is removed as a
values of all models in the unit and The opposing player rolls a number of casualty. If fewer hits are allocated than
any weapons they are carrying. For a dice equal to the target model's Armour the model's Stamina, they are discarded.
Ranged Attack, total the Shoot values of value. Each Shield rolled discards one If there are any Hits remaining in the
the weapons carried by all models in the Hit from the damage pool. damage pool, repeat steps 2-4 until all
unit. The controlling player rolls this Hits have been discarded or allocated, or
many dice and gathers any Hits rolled 4)AILOCATEDAMAGE until all models in the target unit have
to form the damage pool. Any remaining Hits in the damage pool been removed as casualties.

I.dr.v---r,.,<-"i,,-=|
-`,`

1'
CRITICAI, EFFECTS

All Ranged Weapons and Melee TRIGGERING CRITICAI. EFFECTS


Weapons have a Critical Effect that If one or more Critical Hits are rolled at
represents the weapon's unique the Make Attack Roll step, the attacking
battlefield role. A boltgun, for example, unit's controlling player can choose to
is capable of suppressing enemy units trigger the Critical Effect of a single
thanks to its high rate of fire and weapon carried by a model in the unit.
explosive payload, so its Critical Effect This must be a Ranged Weapon if the
forces a unit to lose a tactical point. unit is making a Ranged Attack, or a
Melee Weapon if the unit is making a
Note that when a model makes an Melee Attack. Only one Critical Effect
Assault action without using a Melee can be triggered per Attack, no matter
Weapon, it does not usually have access how many Critical Hits are rolled.
to a Critical Effect.
Note that Critical Hits still count as
Hits, and are added to the damage pool.

DAMAGING SOR GHARAX

WhenaunitmakesanAttackwithSorGharaxasthetarget,the`SelectTargetModel'stageofresolvingtheAttackis
carried out differently. Full rules can be found on Sor Gharax's Reference Card, but an example i§ provided below.
g
WEAPONS

TheI.egionesAstartescarryavarietyOfpowcrfulweapons,eachofwhichhasaprescribedbattlefieldrole.Ingames
of Tfie Horus Heresy.. BctrayaJ at CaJth, players will find that each weapon has its own strength§, from the boltgun
carriedbymostI,egionVeteranstotheroaringheavyflamerwieldedbysomeCataphractiiTerminator§.

RANGED WEAPONS

BOIT PISTOI, SHOOT 2


Smaller and more compact than the boitgun, the bolt pistol
ASSAULT CANNON SHOOT 6 nonetheless retains its larger cousin's stopping power. AI close
The Kheres pattern assault cannon howls tthe a hurricane as it quarters it is able to blow a hale in ei/en Mlelv power armour.
tears its targets to pieces with a storm of shots. Mounted upon
aContemptorDreadmonght,thisweaponcantaydownahatl Close Assault: A model equipped with a bolt pistol adds I
of lethal, armourpiercing rounds. Care r"st be taken r.ot to to its Assault value. This weapon can only be used in a Shoot
otJerhcof the wcapo", ¢s j" extreme cjrcttmsfattccs the as5awlf action if the target unit is within three hexes.
ca,rmon can jam, sormetines wth catastrophic consequences.
Critical Effect: The target unit loses one tactical point.
Critical Effect: The controlling player can immediately
re-roll any number of dice in the Attack Roll that scored
a Shield or Blank, and can continue to do so until no
Shields or Blanks remain or he decides to stop. However,
if the Attack Roll contains four or more Critical Hits
`,i=i\
after all re-rolls have been made, the weapon is destroyed
after the Shoot action has been resolved. (Place the Heavy
Weapon Arm Damage Card face-up in front of the Word
Bearersplayer).

BOI;TGUN SHOOT 2 COMBI-BOI;TER SHOOT 4


No wcapoM js a5 tco7tjf as the noble boltgun. Ftrir[g sel/-prapc!!ed, Typically wjcldcd by Cataphractij Tcrmin¢tors, the ltg"s prttem
mass-Yea,ctive bolts that explode inside their targets, the Urr.bra, combi-boiter generates an impressive rate of fire. Euer\ t:he staccato
Tigrus,andphobospattermsofbottgunarethermainstayweaponsof boom of these weapons cutting loose is enough to send a mortal foe
the Lcgjoncs Astortes. divingforcover.

Critical Effect: The target unit loses one tactical point. Critical Effect: The target unit loses one tactical point.

=2; r4/I. ft.,.dr ^//.dr.q117


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•n|/Izi .rr. kr&:.I.. .z|uln n(../..hr (Ll.es. Idtn.- .:l.^c! /rizli^ lzr.;rdi... ..edi F.ri~.i fo.I.~. *elat., lzra r-/u
br'OftJ"`
( J/ ( ,-,;` .I

FLAMER SHOOT 4
COMBI-WEAPON
Projectjnggreatsheetsofbttmjngpromethjum,thephaestospattem
(COMBI-FLAMER,COMBI-MELTAORCOMBI-PLASMA)
flamerisanespeciallydangerottsweaponjttthecloseconfittesof
Combiningan¢dvanced-modelPhobospattemboltgtinwitha
Calth's orcologjes.
specjalwe¢ponthatcanjncinemteattearbyfoe,fhecombj-weapott
cnstiresttswje[der¢lw¢yshastherightgwntoh¢nd.
I.imitedRange:Thisweaponcanonlybeusedifthetarget
unitiswithinthreehexesoftheactivatedunit.
Whenamodelequippedwithacombi-weaponmakesaShoot
action,beforerollingdice,thecontrollingplayermustchoose
CriticalEffect:AftertheAttackhasbeenresolved,make
itsfiremode.Itcanfireasaboltgun,inwhichcasethemodel
anotherShootactionagainstaunitadjacenttothetargetunit
istreatedasbeingequippedwithaboltgun,oritcanfireasits
andwithinthreehexesoftheactivatedunit.Onlymodels
secondaryweapon,inwhichcasethemodelistreatedasbeing
equippedwithweaponsthathavethisCriticalEffectcountas
equippedwithaflamer(foracombi-flamer),ameltagun(fora
partoftheactivatedunitwhenmakingthisnewShootaction.
combi-melta)oraplasmagun(foracombi-plasma).

I+EAvy FIAMER sHOor 6


HEAVY BOITER SHOOT 6
Byth.twofth.hd.oncdlLplirdD!-J^nnhozBtmheavy
Theheavybolterjsoneo/thcmostc#ccti.vefirc-suppression
weapon5employedbythcLegioncsAstartes.ri"ggrcatstrea"o/
ftywr.mco~ngnthflfgine^stpttL^H.toprojcct
hugrELst5OfTorfung.fro`th"...pr"np~sn-r.I.fros
otttsizedboltshells,thjsman-portablecannonisanin.fantrykillcr
a' On,,.
witho wt compare.

IimitedRange:Thisu.eaponcanonlybe`isedifthetarget
CriticalEffect:Thetargetunitlosesonetacticalpoint.
unitiswithinthreehexesoftheactiuteduniL

CriticalEffect:AftertheAttackhasbeenresohed.make
anotherShootactionagainstaunitadjacenttothetargetunit
andwithinthreehexesoftheactivatedunit.Onlymodels
equippedwithweaponsthathavethisCriticalEffectcountas
partoftheactivatedunitwhenmakingthisnewShcotaction.

MUIThMELTA SHOOT 4
Nootherman-portableweapottc¢ttmfltchthesheerdesfrt.ctiw

potetttialofthemultj-mclta,agttncapableoJblastjngthelego#
aWarhoundTjtan.Agrjttstljvjngbattle-brothers,it5effectsflre
bcyo»d horrific.

CriticalEffect:Ifthetargetunitiswithinsixhexes
ofSorGharax,thefirsttargetmodelcountsitsArmour
value as o when making its Defence Roll.

7-..1t±r±
--a,A-,Zas#
in in ih_ _- - ffl
MEITAGUN SHcOT 3 MISSILE LAINCHER SHOOT 5
Prinartlydesignedforanninihatingheavilyarmouredtawhs,the A deadly tool of war, the shoulder-moan+ed rwisshe luncher sends
MhllPrinuspatternmeitnguncanuaporiseabattle-brotherwitha high explosive fragmewlwhon warheads blasting out to explode with
searingbea,mofheat. suddenfroryinthenddstofthefoe.

Critical Effect: If the target unit is within three hexes of the Critical Effect: Add one dice to the Attack Roll for each
activated unit, the first target model counts its Armour value model in the target unit.
as o when making its Defence Roll.

PLASRA GUN SHcOT 3 PLASMA plsroI. sHooT 3


MostcomrmondymanufacturedbytheforgeworldofBtyza,the TheSunspitepatternplasmapistalreducesitstargettoashwith
I.cgto7tes Astartes plflsm¢ gt/n js fempcramcntal btit deadly. If blastsofptasmaenergy.However,tthethetargerptasmagun,this

firesrapidualleysofsearingenergythatmcheamocleeryofpower weapon'sdevastatingpotencyisoffsetbyitspotentialtomisfire,
armour's vaunted resiitence. darmagingoreuer.hi[Iingthewieider.

Critical Effect: Add four dice to the Attack Roll. If these four Close Assault: A model equipped with a plasma pistol adds I
dice roll at least two Critical Hits, the firing model is removed to its Assault value. This weapon can only be used in a Shoot
as a casualty after the Attack is resolved. action if the target unit is within three hexes.

Critical Effect: Add four dice to the Attack Roll. If these


four dice roll at least two Critical Hits, the firing model is !ia 3,i taAi)= i\t!
removed as a casualty after the Attack is resolved.

``. - .

-± .--=.

WARGEAR

GRENADE HAENES S LEGION VEXILLA


This a«xtljary System js fit fed to I.cgjoin Terminator plate, allowing A proud icon of warrior traditions, the vextua is the ermbodinent of
the armotAr'5 wearer to trigger a b¢rm'ge offrag grenades that precede its Legion's honour. Battle-brothers wiufight to the death to protect
a dot/4stcifjng charge. these gloriotts §f¢"dflnds.

Frag Assault: When a unit that )ntains a model equipped Protect the standard: Units containing a model equipped
with a grenade harness makes an Melee Attack, it rolls one with a Legion vexilla can re-roll any number of dice when
additional dice for each model in t•he target unit. making Melee Attack Rolls and Desperate I.ast stands. J

-
;8=drtyT2; r<"~4r /qu rfu ~~f.fo rd] I trylL, ij.ri I.in+++a .zil4r* a(ti/.Lt.r hl.ra .Of¢r..+ .+J|^t. nz/.A zz^rd.xce ..^1. krdni it.LLap !^ltAA ttrtt

I., +t'
i. / /fR
MEI,EE WEAPONS

CHAINSWORD AS SAUIT + 1
Withitsreuuingmotorandcharmingchail-teeth,theThanderEdge
chainsword is able to chew its way through battle plate amid showers
ofspawhs.

CONTEMFTOR powER Flsr


Critical Effect: Add one dice to the Attack Roll for each
ASSAUIT +2 Critical Hit rolled. If these dice roll further Critical Hits, no

•:....,, The sheer pressure exerted by a


Contemptor power fist is enough
further dice are added.

to ourmple Terminator arrriour


tthefotl.Whenswunginanger
they can punch a battle-brother
clean through a rock wall,
pulverisingeueryboneinhisbody
intl.eprocess.

Critical Effect: The first I.IGHTNING CLAW ASSAUIT + 1


target model counts its Armour Generatingadistinctivetooth-rattlingham,theenergisedbtadesof
value as o when making its a Legior.es Astartes hghiring ctow sitce through power a;:rn'iour to
Defence Roll. gouge and inpale the flesh beneath.

Paired Weapons: Paired lightning claws have an Assault


value of +3 instead of +I.

Critical Effect: Re-roll up to two dice in the Attack Roll. If a


CHAINFIST AS SAUIT + 1 model is equipped with two lightning claws, re-roll up to four
A gauntlet augmerited by a roaring Charatran pattern chain blade, dice instead.
this weapon is equally effective whether cutting through heavy
bulkhead doors or wiolentry dismeitnbering eriemy walrriors.

Critical Effect: The first target model counts its Stamina


value as I when allocating Hits.

POWER FIST ASSAUIT -


Thepowerfistlsabtuntandponderousweapon,utendedfor
punchingorcrushingitsuictins.1tstachofsubtletyismorethan POWER SWORD ASSAUIT +1
made up for by the sheer deva,sta;tion it can wreck. To bear the Proteus pattern power sword ls not only an honour,
but also a powerful asset, for its energised blade can hack throngh
Critical Effect: The first target model counts its Armour •c"mjfc with c¢sc.
value as o when making its Defence Roll.
Critical Effect: The first target model halves its Armour value
(rounding down) when making its Defence Roll.

FF±:±!:1!::i :4ti:1:::,:,iif:::i-I;i:I::::4::!|::±!::4::::±±:!!:!!!!:=±::i:±=--r -
SCENARIOS

ThefollowingpagescontainsixscenariosthatfollowkeybattlesfoughtduringtheUnderworldWar.Eachscenario
present§bothplayerswithanewchallenge,encouragingquickthinkingandstrategicplanning.

For your first game of The Hortts Hcrc5y: player after each of the first five which should be followed in order.
Bctraytll at Ccilfh, we recommend that scenarios. If the player who is victorious It also notes which player takes the
you start with Scenario I: The Wrath themosttimesachievesaminorvictory Initiative in the first round.
of veridia. This will give both players a in Scenario 6, it is instead counted as
chance to familiarise themselves with a major victory. Alternatively, if that COMMANI) CARDS
commanding a force of Space Marines, player suffers a major defeat it is instead Before a game, each player creates a
while also racing against time to escape counted as a minor defeat, while a Command Deck from which he will
the radioactive fury of the Veridian star. minor defeat is instead counted as draw cards. This section explains how
a draw. to create this deck and details each
Even after completing all six scenarios,
player's starting hand of cards. Players
there is plenty of opportunity to Each scenario features all of the still draw a Command Card in their first
continue playing. The simplest way to following information : Readyphase.
do this is to switch sides, and experience
the game with a different selection FORCES SPECIAL RULES
of warriors and tactical doctrines at This section details the forces available You will find the scenario's unique
your command. to each player. The models that are special rules in this section.
included in a squad, and how they can
PLAYING A CAMPAIGN be equipped, are detailed on the reverse VICTORY
For the most rewarding experience we of the squad's Reference Card. This section describes the victory
recommend playing all six scenarios conditions for each player.
as a campaign, with each player If a squad is listed as `depleted', it has
controlling the same force throughout. allthewargearoptionsofasquadofits MAP AND COMPONENTS I,IST
If you choose to do this, the player who type - it simply contains fewer models. To set up a scenario, use the listed
achieves a victory in Scenario 6 (pg 32) components and set them up as shown
is the overall victor, but the previous SET-UP AND INITIATIVE on the map. This also shows deployment
scenarios will have an effect on this This section gives step-by-step zones, objectives and other areas.
victory. Keep track of the victorious instructions for setting up the forces,

7E..wh`"- 121 .~.<,. .in *..-.. -,`.c*=


SCENARIO I: THE WRATH OF VERIDIA

The voa broadcast from Captain Ventanus - its desperate message to get underground, or die to the wrath of an angry
sun - galvanises all who hear it into action. The Ultramarines must penetrate the arcologies' outer edges and make it
insidetheautomaticblastdoorsiftheyaretosurvive.Veridia'ssolarflaresarecatchingthosewholinger,powerful
enoughtokillevenaSpaceMarincinCataphractiiplate.YettheUltramarinesarenotaloneinseeking§helter...

`Keep sprimfjttg.I Do not slow.I'


They hod bt4f o"e opfio7i 7iow -get The sergeant ghosted past a pillar, his
inside, seal the bla,st doors, and survive. tactical driu effected at high speed.
Sergr¢"fc1¢dt"so/thexIIILegton He got ¢ clc¢n vistt¢l. The other Sp¢ce
harrelled fhrowgh the ¢rcology ttitmcls. The Ultram¢ri"es hflmmcrcd dow" a Marines were cia,d in darn red.
His sat"A pottndcd fllortg behind him; wide-mottthed t/csfibttlc th¢t emerged
the corridors shook to the fhttttdcr of j»to fl pj)l¢red chamber. Its prj[clcs5 XVII Lcgjo7t. Word Betlrers. The dcflith
thcj"irmowred /ecf. Bl¢zjng white light mosaics and friezes were aheady ofcalthmadefoesh.
se"t storfe 5h¢dows ¢hc¢d. Et;e„ fhrottgh blefliched by bale/"1 energtcs; trfumphfll
the layered ceramjte of his hafflc plflite, scttlptwrcs tlrid st¢fues of amcicnt heroes Bolferfire boomcd, ¢ttd ¢rl explosjom of
Cladjtt5 cottld /col the hc¢f of veridjfli o" lay shattered near their pedestals. Calth fll¢b¢sfcrpw#edflfittgrr'sbre¢dfhfrom
thebachofhistegs. h¢cZ bee7i cast j7ito "j7t, jttsjde a7td ottt. Ctadius' head. The sergeant clucked
behind a statue, blind-firing even as his
To tany here was to die. To the right other Space Marines were men sent tight fusiuades winging across
tit in stawh silhouette, their shadows the hflll fo 5wppre5s the Word Beflrers
B.och dust trickled frorm cracks in the cflsfing dark spears towards fhc s¢/ety of beyo"d. 0" the wall ¢hcfl)d shtldows
t;¢ttlted cejlj7tg, shflilec" loose by mt/fflcd the t/¢ttlf doors across the hall. merged and tumbled as two legionaries
explosions overhead. Captain Aethon fiought to the death, each shouting his
was Somewhere ttc¢rby, bt4t wtfh the Cladius shouted over the low growl of own ocifh a/vc»grflncc.
crachlingsalarfoaresrobbingthem the haftle flbot/a. `This €s Cl¢djtts of fhc
`No fjme /or this./' bellowed a dfsfa7tt
Of long-range uox and the immediate XIII. Ide"tidy., '
d¢ttger right bchjrid fhcm, proper Word Bearer sergeant to his men.
`onward!'
regroup was inpossible. There wfls "o reply.

FORCES SPECIAI, RUI,ES ADVIcl: roR roun I'IRsr CARE


Each player's force consists of one Seal the Blast Doors ! : At the end of Withbothforcessettingupsoctose
Legion Veteran Tactical Squad. the third round, Blast Door Primus together, jt's very femptjng fo law"ch cm
seals (flip the Blast Door to represent all-out attach on the foe from the start.
SET-UP AND INITIATIVE this). At the end of the fourth round, Howeuer,it'sinportwltorememberthat
First, the Word Bearers player sets Blast Door Secundus seals. At the end the Blast Doors st¢rf closf7ig very qttjckly,

up his force anywhere in the Word of the sixth round, Blast Door Tertius and it will tche a couple of turns of
Bearers Deployment Zone. seals and the scenario ends. mouemerit to reach them. The real hey to
victory is moving quictry and preventing
Then, the Ultramarines player VICTORY your enemy from doing the same, either by
sets up his force anywhere in the When Blast Door Tertius seals the pinningthermorbyusingcriticalEffects
Ultramarines Deployment Zone. game ends, and the player with the to mche them lose actions.
most models behind sealed Blast
The Word Bearers player takes the Doors is victorious. If both players
lriitiative in the first round. have the same number of models
behind sealed Blast Doors, a player
COMMAND CARDS that has the most units behind sealed
Each player takes one card at Blast Doors is victorious - otherwise
random into his hand, then creates a the result is a draw.
Command Deck of six random cards.

•j::::#:dr/;";as#in;irf„
' ( (!_d I
Blast Door Tertius

!it i alitsIai IJ!

:,...i--`\
-, •.;,,` .:`'i.:.,`

`.`- tl`, -` ` i--.+.I:;:±ir=. ..-


•r.
•.

_ ; J-i
I.' `.i.`'`,; t-\.
\`'.-Sii•,,

Word Bearers •¥. (: 'J


Deployment Zone ._-•j- ' `=„=- I,(/,

+
-,

Ultramarines
I -'` ,

Deployment Zone

81

`The traitor is right,' snarled Cladius. Cl¢djus /elf somefht7ig c{ctottflfe ¢ri ultra7ttflria" salwfe as the door
Up ¢he¢d, the I/attlf doors were ¢lre¢dy h¢rd o" his power pflck, scttdj"g him fhttmpcd home a"d sc¢lcd tljrlock-ttghf.
closjng¢sthejrservjtor5ysfcmsrc¢cfed sprawljrig flcross ¢ sh¢ffered 5tofro
to the rjsjng he¢f jtt the hflll. portraying Gwtllj77ta" as a yot4th. A `mm" yow all.r' shottted clfldjus. A
power-¢rmowred hootpres5ed him dow" blastft""¢ce ro¢r co"sttmed his words.
`Mflke h¢ste, brother5.I Speed ts fill.I'
fls ¢ Word Beflrer scrgc¢"t fromplcd He lc¢pt /or the door, scrobbltttg all jf
shouted Cia,duns. The sergeawh motioned overhtm, the frojforslftmmtng his with ¢l"5 might, bt4t tt wot4ld not
his owtt squad to ¢dt/¢"ce a"d plttttged flirmot"cd bttlk sjdclo"g throttgh fhc lfli5f btidge. A momcmt later, the scrgeflnt
on through the turmels without a of the blflst doors ¢hcad tis jt "mb!ed melfed away ljkc a f¢11ow c¢ttdle bc/ore
baclewardglance. closed. Cladjtts saw the tmjtor sketch a blowtorch.

±_(====irJili~iJ-'`i= J , .^1',1~ R.Z===~`EZ=..:.;..^.tr-'..~.I.rA.h~.1.rf-~~.rI.~....~-.....+*.=.._±=iH±±±(~_


SCENARIO 2: FI,00D THE VAUI,TS

Calth'§ ring of orbital defences has been poisoned and its planetside fortifications cast down. Even the arcologies
beneath the world's surface are under attack. Yet Captain Aethon knows them well, for he called their confines home
as a youth. Should he reach a command nexus, he can use his knowledge of the underground realm to win a critical
advantage, opening a subterranean vault and freezing hundreds of word Bearers with a flood of hypercoolant.

Aethon's chainbtade juddered as he The vault ahead thrummed with of crjmso" cfl77tc fhrowgh the gloom.
heffed tf throwgho word Bearer's gt/fs, mech¢tijc¢Hj/c, jfs gettcrcifor httbs Bolfer shells boomed tipon Actho"'s
halving his foe in a wetter of gore. purring low. AI its heart was a towering Termjtttlfor flrmowr, k"ockj"g him o#
cwiindrical edifice. It was tit from halflttce /or fl"omcrif. His blood ran
`No more than you deserve!' roared
wjfhj" by the flashj7ig red d¢toslabs of cold; failure here was not an option.
ALethon, spitting out a tooth as he hacked a cogitator bank. A hotalith projection
hjsvtctjm'sfl¢jljngtorso¢crossthcfloor. of Robowte Gwjlljmfl" st¢rcd i"to A sqt"d of ulfromtlri7tes cfltaphmctji
nothingness, the Prinarch's presence stomped from the shfldow5. `Aetho", fhjs
`We have Visual on the command
and charisrma palpable even in replica. js Rcndrtis.' The sergetl"t ¢jmed his gttm
i! riextt5,'5ajd vIcfu"s,o"eofthe at the distant W:ord Bearers. `our initial
`ifthisbroadcasthasbeentriggered,'
Terminator battle-brothers stitt teleporf strayed. Theorctjc¢l.. js jf trt4c ?
at Aethon's side. `Rendrus and his said the shimmering Prinarch, `a salar Are all the XVll Legion corrupt?'
Cataphractii must be close.' event of great magnitude has occurred.
Your orders are to yield comprowised As if in response, a wlord Bearer shouted
`lt's Kurtha Sedd 1 want,' said Captain
zones and consolidate intact arcologies.' from across the hfl)ll. `Ceflisc fire.I We
Acthott, his fyry b¢rely held jti check. fhrcc ¢t.e still loy¢l fo fhc Emperor.I'
`Rendrus missed his chance.'
C¢ptojn Acthoti was ¢lre¢dy powerfng
across the plates towards the command Hesitantly, Rendrus towered the muzzle
`With respect, captain,' said Victurus,
7tcxws, his /el!ows doj"g fhcfr best fo of his combj-bo!fcr. Aethori w¢fched i"
`we need all the brothers we can get.'
keep ttp. Itt the tteachcs beyo7id, fl¢5hcs horror¢s¢bolfofplasm¢fl4shcd/ron

FORCES COMMAND CARDS Contingency override : Captain


The Ultramarines Force consists The Ultramarines player takes two Aethon has access to a special action
of captain Aethon and one I,egion random cards into his hand, then while he is in the Cogitator Access
Terminator Squad. The Word Bearers creates a Command Deck of five hex. If he makes this special action,
Force consists of one Legion Veteran random cards. The Word Bearers the contingency override is input (see
Tactical Squad. player takes the Wotild ¥ott Fire Upoti below). Aethon can attempt to make
Yoi/r Brofher5 card and one other this action while Pinned, but if he
SET-UP AND INITIATIVE random card into his hand, then does so, the Word Bearers player rolls
First, the Ultramarines player creates a Command Deck of five a dice for each of his units adjacent to
sets up three Terminators in the random cards. the Cogitator Access hex. If any dice
Antechamber as marked on the map. score a Hit, the action is not made.
Then he sets up the rest of his force in SPECIAI. RULES
the Ultramarines Deployment Zone. I§olation and Disbelief: At the start VICTORY
of the game, the Terminators in the If the contingency override is input,
The Word Bearers player then sets Antechamber are Inactive. Models the game ends and the Ultramarines
up bis force anywhere in the Word that are Inactive cannot gain any are victorious.
Bearers Deployment Zone. tactical points or make actions in any
way. At the start of the third round all If Captain Aethon is removed as a
The Word Bearers player takes the Inactive models stop being Inactive casualty,oriftheUltramarinesplayer
Initiative in the first round. and can gain tactical points and make draws the last card from his Command
actions as normal. Deck, the game ends and the Word
Bearers are victorious.

<;nd-,-*ZT=^`

trfr!f±r,#.,±±`
theshadows,burningtheTerminator ctumsity up to the cogitator banle commands into the cogitator bank.
next to Rendrus to molten ruin. A salvo of the com77i¢"d "extt5, his fi"errs Nearby, Squ¢d Rcttdt.tts' heavyflflmer
ofbolterfrefouoweditasasquadof clawing at its red display. `There's an tw"cd a trio o/Word Bearers juto
W:ord Bearers formed out to surround old kypcrcoola"f reservoir "carby. All pillars a/flame, the bow w¢vc a/ he¢t
the comms 7textts. Cataphractti, harden close - once 1 flood /orcj7tg Acfho" fo tttm awciy.
the uouits, mche for the teteportarium!'
`Couer me, Victurus!' shouted Aethon. `Forgive me, my Primarch,' Aethon

He barged right through the hotalith Lethal crossfires blasted across the Vault said through gritted teeth, `but
"compromisetr' doesn't even come close.
projectjo7t of his Primarch ¢tid slid as ALethon's fingers punched override

nd 2J
?,*=Htd-a-, `r~.in
--r-
«co",Lwh773Erm
SCENARIO 3: KNIVES IN THE GI,00M

Far below Calth's Surface, the battle lines are drawn. Burning Ultramarine corpses and grisly statues of frozen
Word Bearers now dot the arcologies' tunnels. Voa comm§ are down, and an inky blackness pervades the murk, a
near-sentient gloom §umnoned by Kurtha Sedd's offerings to the Dark Gods. Combat lmives flash in the gloom, each
side striving to break the other's line -and the Word Bearers have just the tool to do it. . .

`Aye, sergeant,' said Achalus and


Abeuowingroarechoedthroughthe ofdrjcdblood,fyewondBe¢rers
dust-strewn tunnels. The sound was not Daectus. Their uoxes clicked s3ient. advancing in its lee. The Dreadnought's
fhfllt of fll m¢tl, bt/I of ¢ mad be¢sf. collared hcfld scraped rocle /ron the
The bellow cfl77te tlgrj", shockjttg!y «7teven cejzjng. Ctwlj7ig its mossjve fist,
`Hc's grm7tg floscr,' s¢jd Ac7tolt4s.
close. This tine it was accompanied by it smashed a cogitator from its path as it
flpot/"djngreverbcmtjo",slowflffir5f, powndcd /orwnds. A bccim sc¢red from
`Thflt's no ``hc", 1'11 owger,' replied
btttgrfhcrjngspced. its multi-meita arm to strike Daectus.
Daectus, re-owchening a teteport node The b¢tflc brother was bl¢stcd fo
hidden under the jagged curve of a Herxes harlecd cm oath. `¥oti two,I he nothing more than uaporised blood and
shattered amphora. trThat's an "it".' said, `grt fo the co"frol pflriel, ttotw. That scatteringtinbs.
thj»g grfs past, Acfhon'Il kill tts hj7ttsclf.'
`Vox silence unless necessary; snapped `Bring it down! ' shouted Herxes,
Acholus ¢"d D¢ccltts split o#Jrom the
Vefer¢" Sergr¢rif Herxcs. `Thcoreticfll: squad, running between the churning readying a hrck grenade. Boiter shots
if they can engineer this catastrophe and machineries of the teleportarium. boo77ied; Some hit home de5pjte the
bring a, darkness that even autosenses mttrk. Dcfomflitio"s rippled flict'os§
c¢""ot pettefmfe, ljkc as "ot they cfltt Herxes motioned the rest of his squad the gj¢rit's torso, leflvj"g sf¢rbttrsfs of

pick up on your idle chatter. Practical: forward. Stormping through the cracked adamantium but not stowing
we finish placing the locator beacons, gloom towards them was a monstrous it in the least. Even Hermes' hurled
secure the entrance, and leave.' Cottfcmpfor Drecid"ottght the colotlr gretiadc did no more fhfl7t dent jf.

FORCES COMMANI) CARI)S Warp-Spawned Darkness: For the


The Ultramarines Force consists of The Ultramarines player takes the duration of this scenario, a unit cannot
one I,egion Veteran Tactical Squad Mclfa Bomb and Precjsjott Sfrjke cards have I.ine of Sight to a unit that is
and one Legion Terminator Squad. into his hand, and then creates a more than three hexes away.
The Word Bearers Force consists of Command Deck of six random cards.
Sor Gharax and one depleted Legion The Word Bearers player takes two VICTORY
Veteran Tactical Squad (one Veteran random cards into his hand, then If the last Ultramarines model on the
Sergeant and four Veterans). creates a Command Deck of six board is removed as a casualty, or if
random cards. Sor Gharax makes an Advance action
SET-UP ANI) INITIATIVE while standing on the Access Tunnel
First, the Ultramarines player sets up SPECIAI, RUI,ES Entrance hex, the game ends and the
his Legion Veteran Tactical Squad Teleportarium Control Panel: A Word Bearers player is victorious.
anywhere in the Ultramarines non-Pinned Ultramarines unit in the
Deployment Zone. He does not set up Teleportarium Control Panel hex has If Sor Gharax is removed as a casualty,
his Legion Terminator Squad. access to a special action. Each time it or if the Word Bearers player draws
makes this action, the Ultramarines his last Command Card, the game
Then, the Word Bearers player sets up player nominates one model from the ends and the Ultramarines player
Sor Gharax and his I.egion Veteran I,egion Terminator Squad that has not is victorious.
Tactical Squad anywhere in the Word yet been deployed and rolls a dice. On
Bearers Deployment Zone. a blank, the Terminator is removed as a
casualty. Otherwise, the Ultramarines
The Word Bearers player takes the player deploys it by placing it on an
Initiative in the first round. unoccupied Teleport Node hex.

-.id^. I.ii;a /-rnd..«. :.Zt£~,


I ,''( i ,i( /;I/ ://-..,-(

ts`EE_F±RE{..ctJ!!f./lAVffr`,i{:i,_

®
Acholws kicked back hflnd, t¢lejrig
A"sweringsfllt;oesshotowf,bwft"the tightofbalterftre.Herxesshouteda
wflmjyig, but Acholws' reactto" twos the trattor'5 legs fli5 the second moved
irfermaldwhness,theyfidedto.frod
tl split seco"d too 1¢te, his atte"fto" t"tofi"jshthclejll.Afltl5hof4zwre
fhejr m¢rfe. Herxe5 stepped bflck to the
dtvjded bctwecn the telcportarji/in ljghf,fl"dtheseco"dWordBcor€rtw¢s
access tt/ttttel etttrattce ¢"d prepflred to
¢ttdtheb¢ttle.ThefirstwordBe¢rer h¢mmeredb¢ck,fist-sizedholesptt"ched
sellhjsljfe¢5de¢rly¢spo5sjble.
throwghhimbycombi-bolt"fire.The
pltmged7ijsblade,dagger-ltfec,trttofhe
we¢ke5pottt"derthebflckofAcholws' teleportarjwmwasdctive,a7tdthe
To fhc Ultmmarj"es' flflmk, two Word
helm. Blood spiwtcd ljlee t'ttbjes scattered Termj"flfors of the 19th Comp¢ny had
Bctlrers charged tow¢rds Acholtts, their
t" the darfencss. ¢"tved fo t"rti the tide.
comb¢tleyijvesflflshjngt7tthestrobing

I .. i . I ''| tfl,I Lu., `.-y +`+, .+?i.4+


SCENARIO 4: THE I.ABYRINTH

The Underworld War rages in earnest, but with the battle lines breached in several places, all cohesion has been lost.
The mysterious tunnels of Calth's arcologies are as likely to hide friends a§ they are foes. Daemonic chanting fills the
air, vox contact i§ breaking down on both sides, and supplies are running low. only those with quick wits as well as
trigger fingers will survive the labyrinth...

`Rejoice,' said Kurtha sedd, `for your `Sqwad Thflddet/s, report,' s¢jd Actho".
There was tio stopping one who hod
enlightenment is upon you!' His crozius thefcwot"o/fhctrt"gods,thotighfthe He heard only sounds of distant
unr mfltil swept /orw¢rd, c¢fchjmg Chapta,in. The command nexus,' he hafflc jn reply, the djsrttptto7t /t"they
an Ultramarine under the chin and mttrmwrcd. `Thc Bt4ll 77!ttsf bc tittlcashcd compounded by the death-hneu boom
scttdjng him flying. `Thc Trwfh shflill once more.' A smile tugged at the corner fhflf revcrbcrated fhrottgh the hflll5.
fi"d yot"ttd yot" Itlsc Emperor ¢ljkc.' of his lips. Soo" the Ulf"marj"es wottld Dow" the corridor, next fo the vox
lcflm how frail they really twere. btt"leer thflt represenfcd fhctr o7ily
A hc¢vy bolder rotttid defo"fed wpon chance Of a coordinated attach, was a
the Chaplcij7i's chesfpl¢fe, ¢11 bwf +H+++++++ blastdoorjmprjso"jngfheCo7itemptotr.
bowling him ouer. He simply laughed It hflmmcred its fist otJe""d over info
tl"d strode forunrd, s7mppfrog off tl 5hof That damnable chanting! Aethon could fhc fhjck 4d¢m¢"tjwm. Capt¢j" Actho"
from hj5 plfll5ma ptsfo!. The blcisf took fed it, each syuable clawing at the shin smiled grindy. 1t was amazing what a
the hcflid from ¢7i Ulfram4ti"e jn a ptt# of hj5 Jzif e. All ¢rot/ltd him promcthjt/in bit of local knowledge could achieve.
of bloody smoke. Kt"th¢ Sedd bcgrn dripped from the spljf cejlj7tg, fiery
`Co"t¢cf,' sfljd Sergc¢ttf Lautor, loosing
chanting the Gatechisrm of lrmmortals blttc dribbles thflt bttckled the cljr. The
whjlsf the s¢crjf cc was sfjll /rcsh, ¢md underworld was becoming lthe some o#¢ shot. The ¢jrfillcd with explo5jo"s
fiett the veil between worlds q.uiver primitive concept of hell. He thrast the as a tactical squad of w:ord Bearers
inresponse.Theuoicesofahundred thottght ¢sjdc; §wch "ofio"s hod no fldt;flttccd dowi the hall, blocking the
jwjsjblc c"fjfje5 t.ose t/p fo jojrt his. place in the lmperiurm of Man. rowtc bctwecri Aefho7t's mc" ¢"d the

FORCES COMMAND CARI)S Comms UplinL: If Captain Aethon


The Ultramarines Force consists of Each player takes two random moves adjacent to the Bunker Blast
Captain Aethon, one Legion Veteran cards into his hand, then creates a Door, it opens. If Captain Aethon
Tactical Squad and one Legion Command Deck of six random cards. makes an advance action while he is in
Terminator Squad. The Word Bearers the Command Bunker Entrance hex,
Force consists of Kurtha Sedd, Sor SPECIAI, RUI,ES he activates the communications array
Gharax and two Legion Veteran Mystic Ward: Once per game, in the (see below).
Tactical S quads. Ready phase, the Word Bearers player
can beseech the Dark Gods for aid. VICTORY
SET-UP AND INITIATIVI Until the end of that round, the Word If the communications array is
The Word Bearers player sets up Bearers player can re-roll any number activated, the game ends and the
Kurtha Sedd and one I.egion Veteran of dice when making Defence Rolls. Ultramarines player is victorious.
Tactical Squad in the Antechamber,
and one I.egion Veteran Tactical The Bull Unleashed: If a Word If captain Aethon is removed as a
Squad in the Bunker Access Tunnels. Bearers unit moves adjacent to the casualty, the game ends and the Word
He does not set up Sor Gharax. The Nexus Blast Door, it opens. If a Word Bearers player is victorious.
Ultramarines player sets up one Bearers unit ends an action in the
Legion Veteran Tactical Squad in the Command Nexus, the Secured Blast
Nexus Ingress, and the remainder of Door is opened and Sor Gharax is
bis force in the Stockpile Chamber. placed on the marked hex with two
tactical points. The Word Bearers
The Ultramarines player takes the player must immediately activate Sor
Initiative in the first round. Gharax and make one action with him.

``n'I;:l,/,`;i/":``"``"„,,a
command bunleer. Aethon was about to his haf le fo a pj)lar, ow¢jtj»g fhc cljf le- riot a/p¢tn, btif of hflrsh triumph. His
ch¢rgc he¢dlo"g into them twhe" a bolt thwmp a/ S¢"ttts' grett¢de h4mess mj7id raced ¢s the blflsf door, scflint Jeef
round detonated in the gap above his djschargj7tgbe/oresprj"fjttgottt. ow¢y, grott"d opc". There was a rising
fhjgh plafe, ¢hoosf bre¢kjng his hip. The Explosjo7i5 bl¢sfcd fhc Word Bcflrers, roar o/ amger that "a h"mfl" fhro¢f
joltofp¢j"wflsfiercc-poferite"otighfo giving Aethon a critical second to reach cottld hat/e mode ¢s a shfldow/cll across
turn his anger into a merciless focus. thejrrariks.Aswjpcofhjschfljnfist,a africzeoffheull¢7torTrjttmph.
gotJf of blood, a"d hc wflis fhrottgh. The
`Lantor, circumvent left,' said Aethon.
com77iflrid b«7tker was wjthjri arm'5 Aefhott sfeelcd ht.s mj"d, fl"d ttti'tted to
`Santus, advance and suppress.' He put
reach. Aetho" hc¢nd a dj5f¢"t shottf - face the Bull.

=xp-`J-,,,,/``„"i
]29 `r.Lrii;. .~i h«u^!.. .z|..ln r((u/..(.r
SCENARIO 5: WARQUAKE

One by one the cities and spaceports of Calth's surface topple to ruin, consumed by the cataclysm unfolding under
Veridia's blue fire. Dozens of yards below, the tunnels shake violently and begin to come apart, the Seismic Spasms
of the tortured planet throwing warriors from their feet. Shafts of killing flame spear down through cracks and
fissures. Can Kurtha Sedd turn the mayhem to his own ends?

`1 refuse it,' snarled Kurtha Sedd, `My Lord Lorgar,' gasped the Chaplain.
air above the warp-fla5k's wrfgglj7ig
drawing an octogram in the dust. `1t conterits,butnothingmore.`Kor
`Kor Phacron js go7ie, my child,' saicz
cannot end in confusion and in dirt.' Ph4cro", I beseech fhec. Gwjdc 77iy prfh
Lorgar ALuretian, his Voice thick as
He toole off his gauntlet and cut his A.whward seconds passed. Kurtha Sedd spiced honey. `He has foed into the Void.
wrist with the edge of his sacrificial kec"ly/elf the grzc a/ the word Bc¢rcrs There will bc tto rci"/orcemcttts.'
dagger, dribbling blood into the wired stationed at each point of the octogran.
`Kor Phaeron,' he shouted, `¥ou sent us
glass warp-flcisk Kor Phacrott hfld gil/cn Kt"fh¢ Scc!d htmg his hca)d, hj5 heart
him. Something wile wriggled inside, its here.I will yow /ors¢ke ws j" o"r - o" fire. `Thcri tvc too Ore betrayec!.'
sc"ticticc sfjmwl¢ted by the o#erjttg. The
Chapl¢jn /elf tremors w7tdcr/oof; high The warp-foash exploded in a blast There twos ¢ 77ii"d-7"mbj"g boom
above, Veridia stiu ravaged the surface. of light. Whc" Sedd's tJjsjott cleared, as an explosion of titwic magnitude
fl mflissive golde" /flcc loomed flbove blasted calth's surface. The tunnels
`Kor Phaeron,' intoned Sedd, `answer
him, jf5 hooczed cyss scf wjfhjn /e¢tt"c5 shook ¢rottnd fhcm, rock dw5f pottrj7tg
my call.' There cflme ¢ shjmmcr itt the iuuminatedbygtowingtractsoftext. from the cejljttg a7id pjlj7tg t/p o7t the

FORCES In the first round, the Word Bearers must remove one model from that unit
The Ultramarines force consists of player takes the Initiative. as a casualty.
one depleted I.egion Veteran Tactical
Squad (one Veteran Sergeant and seven COMMAND CARDS Seismic Turmoil: In the Ready phase
Veterans), and one depleted I,egion Each player takes two random cards of the first round, each unit gains only
Terminator Squad (two Terminators). into his hand. Then each player creates one tactical point. From the second
a Command Deck of six random cards. round onwards, if both players roll at
The Word Bearers force consists of least one Critical Hit when rolling for
Kurtha Sedd and two depleted I.egion SPECIAL RULES Initiative (after any re-rolls), each unit
Veteran Tactical Squads (I Veteran Jammed Blast Door: If a Word gains only one tactical point in the
Sergeant and 5 Veterans in one squad, Bearers unit containing Kurtha Sedd subsequent Ready phase.
6 Veterans in the other). ends an action adjacent to the Jammed
Blast Door, the door opens. If any VICTORT
SET-UP AND INITIATIVE other Word Bearers unit ends an If Kurtha Sedd is in the marked
First, Kurtha Sedd is placed on the action adjacent to the Jammed Blast Pipeline Chamber at the start of a
marked hex. Door, the controlling player rolls a dice round the Word Bearers player rolls
for each model in the unit. The door three dice, plus one for each other
Each player then divides his force opens if a Critical Hit is rolled. Word Bearers model that is in the
into five units, each with a total Bulk marked Pipeline Chamber. If a Critical
value of either 2 or 3. Starting with the Murderflares: At the start of each Hit is scored, the game ends and the
Ultramarines player, the players take round except the first, roll a dice for Word Bearers player is victorious.
turns to set up a unit, either one of each unit that is on a rubble hex. On
their own or an opponent's. A unit can a Hit, the controlling player must If Kurtha Sedd is removed as a
be set up in any unoccupied hex that is remove one model from that unit as a casualty, or if the Word Bearers player
not within two hexes of another unit, casualty. Then roll a dice for each unit draws his last Command Card, the
and is not within the marked Pipeline that is adjacent to a rubble hex. On game ends and the Ultramarines
Chamber hexes. a Critical Hit, the controlling player player is victorious.

I I ( , I,:-` ,I. , / ,`

tF©r`f*fRT+.F.t`Jfr±/,i/„
`Chaos is all around you, Kurtha Sedd,'
j»tJjsfble hemjspherc that sttwot/7tded the !oy¢1jsts. `Then we malee /or fhc
fhc Wont Bcarcrs' rifttal circle. Thj5 j7tfo»ed the golden ¢pprritf on, smjli7tg pjpeljne chflmber. These ftttmels will
tjmc, the rct/crbcrotjon5 czjd not 5fop. As ithe a benevolent father. `Harness it.' burn, and Ultramarine and Word
rtibble bcgrtt fo /flll from the cejljng, fhc Bearer althe shatt burn with them.'
Chaplfljn'5 de5prjr ftt"ed to a"grr. The fflce djsappe¢red. Up ¢hc¢d, Kttrth¢
Seddcaughtsightofbulkybluefigures. Several of Kurtha sedd's men hesitated.
`How are we to bring the loyahists loav, `Fear not, true believers,' said the
`First, hilt these fools,' said the Chaplain
my lond Prim¢rch.P How do yow see Chaplain, his tone bright. `W;e shall be
calth won?' grjmly, Zoo5jng a bolt o/plasma towards rcbom j" the fires of c¢lfh's demise.'

~,"drtZ2Z#«~.dr.v//f{f«.d 31 Ji'
B.did..in"^~=.L.„nd.i££fu„Of~,fll~:£,4^+,nd~"",~=drfu"vdyJ:t±al
SCENARIO 6: INTO THE ABYSS

ManyUltramarinesdiedbeforethefiressetbytheWordBearersweresealedoff,yetthroughsbeertenacityanda
seriesOfcunningmanoeuvres,Aethonhasbroughthisbetrayerstobay.KurthaSeddha§onelasttricktoplay-the
seismicupheavalshavcopenedasubterraneanchasmtorevealanancientsiteofpower.Battleisjoinedonthe
precipice.CanAethonstopthetraitorChaplainbeforehesumnonsdaemonicalliestoturnthetideoncemore?
`Now./' shot/ted Aethon, smflishj"g WordBearers,eachpunchburstingits
77ij7iglcd j7t Aethon'S chest at the sight.
aside fhc jmprovjsed b4wicr with a A kttot of word Bearers lcfli"cd from target into so much a,rmoured meat.
sweep of his ch¢i"fisf flis the wcapom cover ott the rjghf, fhejr mjssilc lfltwtcher
`RIghf pf"ccr,' said Aefhon, stridjttg
rewed jttfo 4ctio". The captfljn atid bltlstt"g flti ulframflri"c from his /eef.
his men hawelled ottt o"fo fhc chcism's tow¢nds the rittt¢l circle. From the rjghf
`Strjlec,' sfljd Aetho7t. He wflis ¢ttswered
edge, ope"tngfire af the Word Bearers come two ljnc5 of Thctjc¢l M¢t'jnes, thcjr
by a bhe 5hjmmer jm the ¢jr. Sqtmd sdroesinperfectconcert.Thefustllade
grthcred ¢t the lip of the flbyss. Scdd
Stood j7t thcjr mjdsf, co"dt"fjng some Urct/s matcrj¢ljscd ¢f fl run, powcrfi5ts h¢mmcrcd j"to the Word Beflrcrs,
deprmwed ceremo"y; sco" cnd horror drawri hack. They slflmmed j"to the throwi"g two of them j"to the abyss.

FORCES In each Ready phase, each player model with the Relentless Advance
The Ultramarines Force consists of draws two cards instead of one. special rule can move through an
Captain Aethon, one I,egion Veteran obstruction, in which case it is
Tactical Squad and one Legion SPECIAI, RULES removed. If a unit can draw Line of
Terminator Squad. The Word Bearers The Abyss: Models cannot move Sight to an obstruction, it can target
Force consists of Kurtha Sedd, Sor into Abyss hexes. Any model that is it with a Shoot action. If four Hits are
Gharax and two I.egion Veteran forced to Retreat while in a hex that is caused, the Obstruction is removed.
Tactical Squads. adjacent to an Abyss hex is removed as
a casualty. VICTORY

SET-UP AND INITIATIVE If Kurtha Sedd is removed as a


The Word Bearers player sets up TeleportAssault:Atthestartofthe casualty, the game ends immediately
Kurtha Sedd and one I,egion Veteran second round, the Ultramarines player and the Ultramarines achieve a
Tactical Squad in the Ritual Site, sets up the I.egion Terminator Squad. victory. This is a major victory if
then sets up his other I.egion Veteran Each model must be placed into an Captain Aethon is on the board, or a
Tactical Squad in the Winding unoccupied hex that is adjacent to one minor victory if he has been removed
Tunnels. Sor Gharax is deployed in the of the Ultramarines units that was as a casualty.
marked hex. on the board at the start of the round.
Any Terminators that cannot be If the Word Bearers player has no
The Ultramarines player sets up placed are removed as casualties. cards in his Command Deck at the
Captain Aethon and his Legion start of any round and Kurtha Sedd
Veteran Tactical Squad in the Vengeanceoftheultramarines: is adjacent to an Abyss hex, the game
Ultramarines Deployment Zone. The The Ultramarines player can re-roll ends immediately and the Word
I,egion Terminator Squad is not set up. any Attack Dice that score a blank Bearers player achieves a victory. This
when making a Melee Attack against is a major victory if Captain Aethon
The Ultramarines player takes the Kurtha Sedd's unit. If captain has been removed as a casualty, or a
Initiative in the first round. Aethon's unit is making the Melee minor victory if he is on the board.
Attack, the Ultramarines player can
COMMANI) CARDS re-roll any dice that do not result in If the Word Bearers player has no
Each player takes two cards of his a Hit. cards in his Command Deck at the
choice into his hand, then creates a start of any round and Kurtha Sedd is
Command Deck consisting of twelve Obstructions : Obstructions block not adjacent to an Abyss hex, the game
random cards. movement and I,ine of Sight in the ends in a draw.
same way as sealed Blast Doors. A

¥:;Sff7J:7±~:.I.T=±.rdi,in.,r,±,!.a_
`.!%,di/,(,i;{I,""-„`,.` ,
`steioc,Oidfric"d,'sfljdKt"tho¢shts
`The octed is strong here,I called the Sedd's crozttt5 ¢rc¢7"m lashed ottt,
Word Bcaycrs were shot dotun oroti"d
c¢fchtyigthecaptflj"o"theshottldcr.
Darkchapl¢tn.`Thefl¢mcsofdflrk7tcss
him,`forgiveme,btttyotJwowld"et/cy
Acthorifelfrockgivew¢ybc7teaththe
shcill co7isttt"e yott oll!'
hcive see" 5c"sc.I
edg„fhjsfoot,a"dlwrchedbflck¢s
`Shwtttp,tmjtoy,'s"orledActho", "bble fumbled Jowl trito the d¢rk7iess.
The Chapl¢t7i heaved the dagger
side5teppingSedd'splasmapi5tolshot.
home t"to Aethott'5 heart, toppltrig the
Sedd'ss¢crjficjtlldngg"methtm
He closed the dtst¢nce, bri7igtrig ht5
capt¢t"t"tothecibyss.seddstoodb¢cle
comj"gtheothcrw4y.Itspoj"tdt4gtuto
chfltnfisfdow"h¢rd.Itg"¢wedfhrongh with 4rms open wide t" be7tcdictto7t,
Actho"'sflrmpjt,thctjpdrtvtttgbetwce"
theptll¢rseddwast45ing/orcover, embrocjnghtsfitt¢ldomtt¢tjo"forever.
hjs¢rmourplofes¢"djmtohisrjbs.
spyaytttgrockdttsteverywhcre.

i-Li=Lal
+,,.,-,.`/(
T=Xfir~=

A DESTINY IN FI,AMES

The lmperium was forged in the fires of material of these exceptional individuals ,
battle, shaped by an aeon of warfare that each of these warrior brotherhoods
saw Humanity's scattered worlds melded bearing characteristics and abilities that
into a single mighty realm. The founder echoed those of its progenitor. The greatest
of this glorious age was the Emperor of of these immortal exemplars was Horus,
Mankind, a being of immeasurable power a king amongst Primarchs whom the
and presence. Thousands of years old even Emperor considered like unto a son.
when the Warp storms around Terra still
raged, the Emperor was a psyker powerful The next step in Humanity's ascendance
beyond mortal reckoning. Not only did he was taken not on the dusty soil of Earth,
have the vision to strive for a galaxy where but amongst the wastes of Mars. There
Mankind was pre-eminent, but he also had the Emperor was hailed as the Omnissiah,
the genius to make it happen. prophet of the Machine God, who knows
all and comprehends all. The Master of
In order to realise his grand ambitions, the Mankind struck a great pact with the
Emperor built armies beyond counting, parliament of technocrats that ruled the
creating indomitable legions from the Red Planet, ensuring that his legions
techno-barbarian tribes he had brought were armoured in the finest battle plate
under his rule during tbe Unification and armed with the deadliest weapons
Wars. He did so not merely through sheer Humanity could devise. More than that,
force of will, but via extensive biological the alliance bolstered the Emperor's fleets.
and alchemical engineering. Taking the Slowly, his influence spread outward until
heroes of that time into his labyrinthine it reached across the heavens.
laboratories, the Emperor perfected his
genetic alteration techniques. Thus were With his warrior hosts led by the
born those who would become the Space Primarchs and girded for war by the
Marines - warriors so powerful that each Mechanicum of Mars, the Emperor
could slay a hundred lesser men. crushed every threat he encountered. The
Space Marines were shock troops without
First amongst the Emperor's creations equal, and none could stand before them.
were the majestic lords of battle known
as Primarchs. Each Primarch was a Horus and his brother Primarchs brought
masterpiece of the Emperor's miraculous hundreds of planets into compliance with
arts, a towering demigod possessed of the Emperor's edicts. Battle by battle,
supernatural powers. The Space Marine world by world, Mankind staked its claim
legions were created from the genetic upon the stars.

THE SCATTERING OF THE PRIMARCHS


The creation of the Primarchs was marred by a strange disaster. The prevalent
theory is that the Emperor's finest creations were caught up by a strange Warp
vortex while they were still in their infancy. They were cast across the heavens,
each coming to land upon a separate planet where they quickly matured and
realised their peculiar powers. Over the course Of the Great Crusade, the
Emperor recovered his lost sons one by one. Each had risen to a position of
power upon the world he had by then claimed for his own. Many of these were
to become the home worlds of the Emperor's legions, and in most cases the
Primarchs inducted their loyal followers from that home world into their Space
Marine I,egion.

.I.``-I;-„.,;A.±`"~*-"J7=®'

•+i((`+ a,,1, : (/ 1
Justasthereconquestofthegalaxy intheDavinsystem,thepowersof
reacheditspeak,theEmperornamed ThefirstopensignofHorus'treachery
Chaostooktheirchance.Theyplayed
HorusasWarmasterinhisstead,and occurred on the doomed planet
upontheWarmaster'sdarkthoughts
announcedthathewaswithdrawing oflsstvan111.TbeWarmasterbad
whilsthewasathislowestebb,andin
backtoEarth.Horusfoughton,unitirig orderedvastarmiesofloyalistsonto
doingso,corruptedhisrecovery.
manymoreplanetsundertheAquila theplanet'ssurface,aforcemanytimes
oflmperialrule.Butgiftedashewas, strongerthanthatneededtoquellthe
The cracks that appeared in Horus`
thetremendousweightplaceduponhis world's rebellious populace. Horus'
devotion were all the Dark Gods
shoulderstockaheavytoll. trueplanbecameclearonlywhenhe
needed to drive wedges of dissent
sentabarrageofworld-killingvirus
betweenthePrimarchs.Throughguile,
Dismaygavewaytoconfusion,thento bombs planetside. He intended to
manipulation,andrawemotion,Horus
resentment. How could the Emperor scourgetheworldofalllife,including
tumedmanyoftheEmperor'sfaithful
abandonhisowncrusadejustasvictory thoselegionarieswhowouldresist
sons into bitter rebels.
was within his grasp? It was Horus hisplan.Theaftermathsawbrother
whostrovewitheveryiotaofhisbeing fightingbrotherandPrimarchduelling
Throughwarriorlodgesandsecret
tokeeptheCrusadealive;itwashe Primarch as war spread across the
brotherhoods,Horus'spiritualmalaise
who fought,bledandmournedatthe lsstvan system. Only then did the sheer
spreadslowlyacrosstheI.egiones
forefrontofeverycriticalbattlewhilst scaleofthetreacheryblightingthe
Astartes.Therosterofdishonourgrew
theEmperorenjoyedthesafetyand Imperium become evident. From the
long.AfullhalfoftheSpaceMarine
sanctity of his palace. coreworlds of the Segmentum Solar
I,egionstumedtotheWarmaster'sside;
toUltramaronthegalaxy'sEastern
withinamatterofscantyearsthestage
Theseedofdoubtsoonborerottenfruit. Fringe, whole legions of traitors and
wassetforacataclysmictreasonthat
WhenHoruswasgrievouslywounded loyalistswerelockedinabitterwarthat
wouldsunderthelmperiumforever.
wouldtearMankindapart.
THE BATTI,E OF CALTH

Under the guise of galactic strategy, Many senior officers amongst the only to keep the Ultramarines from the
Horus isolated those he knew would I,egiones Astartes saw this decision as war that would decide the fate of the
oppose him, redeploying them from the a diplomatic masterstroke. When the Heresy, but also to strike a devastating
centre of the nascent Imperium to its Emperor had punished the zealous blow against their loyalist counterparts
furthest reaches. He intended to strike Word Bearers for revering him as a from which they would never recover.
at the heart of the Emperor's domain, living god, the Ultramarines had acted
invading Terra itself and personally as his iron fist. Guilliman's I.egion had Once the two armadas had massed in
ensuring the Emperor's demise. First, destroyed Monarchia, the `perfect city' orbit, legionaries from both factions
however, he took great pains to stack the the Word Bearers had built to honour to coordinated their muster whilst the
odds in his favour before his allegiance the immortal Emperor, and humiliated ground forces and Titans affiliated to
to the Dark Gods became clear. Lorgar and his I.egion in the process. By the Word Bearers gathered. The Word
assigning the two Legions to the same Bearers had all the time they needed
To the Ultramarine§, staunchest of all part of the Great Crusade against a foe to set their trap, for Horus had kept
the Emperor's Legions, Horus had given as savage as the Orks, it seemed Horus hidden the treacheries of Isstvan. The
orders to muster upon distant Calth -a hoped to eradicate the bad blood his architects of calth's apocalypse seeded
neighbouring planet to their home father had created between the I.egions. tainted scrapcode throughout the
world Macragge. The I.egion was to use The bonds of brotherhood would be cogitators of its orbital defence network,
the world as a staging post to cleanse reforged in the red-hot crucible of and ensured their spacefleet was poised
the Eastern Fringe of ork infestation. battle. Yet his true purpose was more to cripple as much of the Ultramarines
Warmaster Horus had ostensibly devious than even Guilliman suspected. armada as possible in the confusion to
ordered the Word Bearers Legion to follow. Dark sorceries were conducted
act in support, but in truth, they had a The Word Bearers had long been won in secret, the Word Bearers following
secret mission of their own. over to Horus' side; indeed, there rituals penned by Lorgar himself. Each
were whispered rumours that one of new ritual was intended to thin the veil
Soon the stars above Calth played host their Chaplains had engineered the between reality and the Empyrean, the
to the twin armadas of the two Legions, Warmaster's downfall during the war better to summon strange allies the
one resplendent in blue, the other for the Davin system. I.orgar's soris were traitor Primarch had won within the
marked in deep scarlet. fully complicit with his scheme - not psychic tides of that strange dimension.

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Perhaps grander still, they intended Even Guilliman, who had spent weeks
to trigger a cataclysmic solar event by preparing contingencies for every
poisoning Veridia, Calth's life-giving star. conceivable eventuality the muster
In doing so they would bring to bear a could pose, was caught flat-footed.
weapon of galactic magnitude, ensuring Reports flooded in of grievous ship-
the corrupted sun's solar flares scoured to-ship violence in high orbit, but at
Calth's surface more thoroughly than any first, Guilliman was convinced that he
virus bomb. The doom of the Ultramarines was witnessing simple disaster born
I.egion was a matter of hours away. of miscommunication. Only when the
Primarch's pleas for a cease fire became
The attack commenced with the last vitriolic oaths of vengeance did I.orgar
journey of the Campanj!e, a starship deign to answer his communiqu€ requests.
captured on the system's edge .by Word The heart-stopping truth became clear as
Bearers forces and sent hurtling like a the lord of the Word Bearers gloated and
titanic spear into the orbital docks and leered, drinking in Guilliman's anger and
naval echelons of the Ultramarines fleet. dismay like a fine wine. A devastating
The resultant collisions sowed destruction war was already unfolding across the
on an unprecedented scale, for Guilliman's Imperium, the scale of the treachery so
spacecraft fortresses were densely packed vast that those loyal to the Emperor had
and umble to escape. likely already lost.

The sheer force of the disaster sent out Just as the contemplation of treachery was
an electromagnetic pulse that not only alien to Guilliman's I,egion, so was the
disabled many of the Ultramarines' concept of despair. Though he had lost
ships but also shut down the already perhaps half of his I,egion in the opening
compromised orbital defence system, attack, the Primarch of the Ultramarines
allowing the Word Bearers prophet Kor declared open war, marking well the
Phaeron to capture it and direct its fire fulcrum upon which his I.egion's fate had
into the heart of the star Veridia. On the turned. He ordered the system evacuated,
planet's surface far below, Kor Phaeron's knowing that should Veridia reach the
fellow cardiml in darkness, Erebus, peak of its killing wrath, the sunstorm
conducted a great ritual, allowing would incinerate not only those struggling
Daemon lords to tear their way into upon Calth, but its neighbouring planets
realspace as Calth's sun glowed as well.
evilly overhead.
The Ultramarines fought a dauntless
With the Ultramarines armada crippled, rearguard in a dozen theatres of war as
the Word Bearers fleet found good hunting the starts solar flares reached out towards
indeed. The skies above Calth burned the planet's ravaged surface. Captain
as the corpses of the loyalist fleet veered Ventanus of the 4th Company broadcast a
through low orbit to smash into the last order across the planet's vox network,
world's surface. Eagle-beaked battle barges insisting that every living soul retreat to
ploughed great chasms into the planet's the cavern networks, be they legionary
crust as they dived to their rocky graves. or normal man. The Ultramarines were
Bulk landers crushed spire-dotted cities not the only warriors to retreat below
beneath their gravid bulk, and wounded ground. The Word Bearers tod recognised
transport ships spilled their contents the fiery doom descending through the
through the heavens until frozen corpses void towards them, and likewise made
and super-heavy tanks alike fell from the for the safety of Calth's arcologies. There,
skies like hail. in the confusion and mayhem of the
cataclysm's aftermath, a new phase of
The gross act of betrayal that was to the Horus Heresy unfolded. The Battle
reshape Calth unfolded, the Ultramarines ofCalthhadbumedbright,butbriefly.
there taken completely by surprise. The Underworld War had begun.

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UI,TRAMARINES

With bolter and blade the XIII I.egion in all of Mankind's domain. Theirs is
purges evil from the galaxy. Using the largest Space Marine I.egion, for the
judiciousforceofarms,theybringorder Ultramarines trace their recruitment base
and truth to the stars, knowing well that not to a single home world, but to a wider
only through violence can lasting peace be area of space in the galactic southeast
ensured. Such is their mastery of the arts known as Ultramar.
of war that their efficiency as a military
force is famous across the galaxy. In distant Ultramar, every citizen is
judged and trusted according to his or
The Ultramarines fully believe in the her own merit. Discipline, honour and
notion of Humanity's manifest destiny. self-reliance are valued above all, whilst
They do so not out of dogged obedience physical and mental trials are woven into
to the Master of Mankind, but out of an society at all levels. Because of the quality
appreciationoftheirrace'sresourcefulness of the populations from which they
and limitless potential. They believe the recruit, the strength of the Ultramarines
children of Earth, with the genius of the is not only in their measured might, but
Emperor as their guiding light and the also in astonishing mental acuity and
Space Marines as their blazing sword, organisational excellence. In both tactics
will conquer the sea of stars once more. and strategy they are all but unrivalled,
With the Ultramarines and their brother their commanders employing the finest
I.egions at the forefront of the Great military wisdom in the Imperium.
Crusade, failure is surely impossible. It
is this noble goal that defines Roboute The Ultramarines have always lived
Guilliman's every act, and casts the in a world of order and logic, reason
Ultramarines amongst the foremost and efficiency. They are able to assess
defenders of Mankind. a situation in terms of theory and hard
practicality alike, divining the most
The Ultramarines have a long history of efficient route to victory in a heartbeat.
self-belief, indomitable courage and inner Only in matters supernatural do they
strength, for they hail from one of the have a blind spot, and even then, their
most well-established warrior cultures indomitable will proves no small defence.

bLJ,

The proud symbol of the Ultramarines Veteran ultramarines often add the ?,
I.egion has long been steeped in glory. Imperial laurels to their legion symbol. ,

-?ti`,
A symbol bifurcated by a gladius is Heavy elements may adorn their legion
corfuon among melee Specialists. symbol with stylised lightning icons-: i,
•1i,

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Amongst those gathered on Calth were
Tetrarchs, Captains, and Chapter Masters:
an assemblage of nobility enough to
conquer a dozen star systems. Yet none
felt a stronger connection to Calth than
Aethon of the I9th Company.

Steloc Aethon was a native son of Calth,


born to a proud family of underworld
castellans and brought up in the principal
arcology of Gallica Subdelta. For the first
ten years of his life Aethon saw neither
sky nor stars. His eidetic memory saw him
becomeamasterofthearcologies-his
fellow cadets called Aethon the White
Spider,sayingthatheknewthelabyrinths
better than the arachnids that crawled
theirceilings.Aethongrewtobean
extremely capable warrior arid a natural
leader of men, and soon duty called him
to the planet's surface. There he aided
Guilliman in turning the world into a
multi-level fortress -the orbital defences
were their moat, the surface bastions their
curtain wall, and the arcologies their
inner keep. By the time the Ultramarines
andWordBearer§`inustereduponCalth,
Aethon had proved a gifted ambassador,
andwasawardedthetitleofpraetorby
unanimous accord.

On hearing that the Word Bearers were to


visithisworld,Aethonfelthopemingled
with trepidation. Half a century ago, he
had fought alongside the Word Bearers
against the Orks of ultima Segmentum.
TheretheWordBearers'fierypassionfor
the Imperial cause complemented the
Ultramarines'cool,logicalwardoctrine.
Aethon had heard that his old comrade,
Kurtha Sedd, was to deploy within the
same command quadrant. The captain was
anxious to reaffirm his friendship with
Sedd,fortheWordBearerChaplainhad
savedAethon'slifeduringaplanetstrike
upon an ork factory world. Aethon
knew the Ultramarines' part in the Word
Bearers' censure at Monarchia would have
shakentheirfriendship,butoverforty
years had passed since then. He had no
idea of just how far Sedd and his fellows
had fallen in the interim.

_--„,--nd¥±
ULTRAMARINE S TACTICAL LEGIONARY

DECIOS RENACTUS
UI,TRAMARINES LEGION,
19TH COMPANY, IST CHAPTER
Renactus is equipped with latter-issue
Mark IV I,egiones Astartes battle
plate, formally known as Maximus
pattern power armour. Renactus'
highly advanced, all-enclosing armour
represents the cutting edge of Imperial
war-tech in the latter half of the Great
Crusade. It originally hails from the
Martian forge temples of Malevolus, a
seniorTech-Priestfamousforhaving
fashioned the armour of Horus himself.
The fibre bundles and servomotors of
Maximus power armour bolster the
wearer's might; its bio-systems allow
Renactus to fight for weeks without
resupply, and its bonded ceramite and
plasteel battle plating is proof against
even xenos heavy weaponry.

I. The auto-reactive pauldrons of


Maximus pattern power armour
give it a distinctive silhouette. By
presenting his shoulder guard to
the fore, a Space Marine can adopt
a guarded firing stance that allows
him to slay his foes at range whilst
enduring the worst return fire.

2. The Phaeton pattern backpack power


unit Renactus wears is standard issue;
it is both a life support unit and the
primary energy core for his armour.

3. It is common practice amongst the


Ultramarines to wear their legion's
numeral over the knee plate.

i!
Renactus' right shoulder guard bears After calth, Renactus always bore his I.ater in his career, Renactus took the
the insignia of his battlefield role. legion number upon his left shoulder. white helm of the veteran sergeant.

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UI,TRAMARINES LEGION TERMINATOR

ADMUS CAI,OCON power armour, and hence allows a great Calocon bears the gold filigree and
UI,TRAMARINES I,EGI0N, dealofflexibilityforarmourofsuch lightning-pattern trim of one elevated
I9TH COMPANY, IST CHAPTER density. Even a bolter shell can detonate to high status in Marius Gage's lst
The legionary depicted here is clad against its layered ceramite without Chapter. The white of his pteruges is
in Cataphractii Terminator armour, a causing significant harm. Calocon consistent with the colours used to
personal war asset that is far heavier bears the scars of a hundred battle denote veteran status within the XIII
than even Maximus pattern battle plate. impacts and even thin gouges caused by Legion. Calocon's armour was scorched
Also known as Tactical Dreadnought powered weaponry, though none have black across its left side during the
armour, it makes Calocon more akin to a pierced through to the wearer beneath. opening stages of the Underworld
walking tank than a heavy trooper. This Internal translocation arrays allow War, for he was caught in one of the
armour interfaces with the legionary's Calocon to be teleported into battle, raging firestorms that consumed
black carapace in the same manner as though the process is risky to employ. Calth's surface.

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WORD BEARERS

The Word Bearers are a I.egion of warrior I,orgar soon led the Legion he had been
fanatics whose history is steeped in bequeathed into the stars, but still his
blood. They are religious zealots whose progress lacked urgency - each conquest
conviction is so powerful it can drive them would be followed by a period of
to the heights of personal valour or the reconsecration a nd monument-building
depths of villainy. Chanting devotional to the glory of Humanity's saviour.
hymns in deep, sonorous voices, their The Emperor took exception to these
mighty Legion storms into war, grinding indulgent displays and the slow progress
all before it in the name of belief itself. they represented, chastising I.orgar and
And yet there was a crux point in their ordering the Ultramarines to cast down
history where beatific devotion curdled his works, including Monarchia -known
to the most unholy hatred. Now the Word to the Word Bearers as the Perfect City.
Bearers chant praise not to the Emperor,
but to the Dark Powers of chaos. Slowly, like a seeping poison, Lorgar's
bitterness at his censure spread
As the Great Crusade spread further and throughout the Word Bearers Legion.
further across the stars, the Emperor Some amongst them -notably the
became a divinity in the eyes of his people. Chaplain Erebus - turned their sorrow
The Master of Mankind forbade such into hatred, their dark faith infecting
illogical thoughts; his goal was for logic those under their sway. Though the Word
and reason to rule the galaxy, not blind Bearers' new creed was at first covert, when
faith. Even so, amongst the ranks of the Horus declared his plans of secession from
Word Bearers there were those whose the Emperor, I.orgar was swift to offer his
admiration crossed the line into worship. allegiance. Their first act of open rebellion
would be to strike hard at their rivals, the
When the Emperor was reunited with hated Ultramarines. The planet's death
I.orgar upon Colchis, vast displays of would be a titanic sacrifice to the Chaos
devotion and rapture were laid before the Gods that would yield powerful daemonic
Master of Mankind. Their scale was so manifestations. A grand armada of word
great that the Emperor became impatient, Bearers ships set a course for Calth's orbit,
demanding war, not veneration. bringing with it a secret doom.

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KURTHA SEDD

Kurtha Sedd, a veteran Chaplain of the


XVII I.egion, fought at the forefront
of the Great Crusade. He possessed a
boundless drive, channelling his faith
into acts of selfless heroism. There was
an urgency to his every action that saw
him climb the hierarchies of power, for
I.orgar himself had told the Chaplain
the Emperor was watching him, and he
had taken the Primarch at his word.

When fighting alongside the


Ultramarines against the Ork menace,
Kurtha Sedd impressed the Captain of
the Ultramarines I9th Company, Steloc
Aethon, with his faultless commitment.
The two were in many ways alike,
for Sedd was a warrior of dauntless
conviction, almost obsessive in his
furtherance of the Great Crusade.

After Monarchia, the humiliation


of Kurtha Sedd's beloved Primarch
drove him over the edge. Soon after
the Emperor's censure of I.orgar, the
Chaplain's despair and rage saw him
turn a prayer hall into a corpse-strewn
abattoir. When he came to his senses,
Kurtha Sedd felt panic in his bones.
The all-seeing Emperor had surely
witnessed the act from on high -he had
disgraced himself utterly in front of his
god with the most horrendous of deeds.
Retribution could not be far behind.

Yet that retribution never came. The


`incident' was covered up by Kurtha

Sedd's fellow officers, and the matter


was drowned out by the thunder of war.
The foundation of his belief, that the
Emperor was divine and omniscient,
was irrevocably shattered. Within
weeks the Cbaplain was working to
further the doom of the False Emperor.
His belief that Lorgar had lied to him
made him unpredictable, and as such he
was chosen by Kor Phaeron to lead the
ground assault on Calth. Upon hearing
he would be deployed alongside Captain
Aethon, Kurtha Sedd felt a twinge of
regret. Yet it was nothing next to the
fires of hatred burning in his soul.

---- - ]4J
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WORD BEARERS TACTICAI, LEGIONARY

LEGIONARY TOG DERENOTH


UI.UGHARTACTICAI.SQUAD,

5TH ASSAUI.I COMPANY,


CHAPTER OF THE THIRD HANI)
Legionary Toc Derenoth is pictured
in Mklv Maximus pattern armour.
Though the battle plate of the Word
Bearers I.egion was originally slate grey,
as the Heresy unfolded, Toc Derenoth
and his kin adopted armour of deep
crimson. The script that once adorned
Toc Derenoth's armour changed too;
where his ceramite once bore Imperial
truths in calligraphic High Gothic, after
the censure of his I.egion Toc Derenoth
replaced the hymnal text with runic
sigils and arcane symbols redolent with
hidden meanings.

I. After Monarchia, almost all Word


Bearers legionaries embellished their
traditional iconography with flames
and horned skulls.

2. Veteran Word Bearers such as Toc


Derenoth took to wearing hermetic
icons, stylised after the geometric
symbols devised by I.orgar to
summon and bind entities from the
Empyrean. These were displayed
quite openly during the muster above
Calth. This could be read as a signifier
of the contempt Toc Derenoth and
his kin had for the Ultramarines and
theirlackofoccultknowledge.

Toc Derenoth wears the stylised symbol I.orgar's most devoted sons incorporate A variety of esoteric symbols and sigils <.I/
of his Chapter, the Third Hand. fiery daemonic skulls into their icons. are worn by all senior word Bearers. I+all

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_'=--T#
WORD BEARERS CONTEMPTOR DREADNOUGHT

ill

SOR GHARAX, `THE BUI,I,' points of articulation built into the Unfortunately the trauma Sor Gharax
CONTEMPTOR DREADNOUGHT, Contemptor allowed Sor Gharax to experienced upon 17-17 took a grievous
WORD BEARERS I,EGION fight at full effect even in the winding toll. He found his objectivity eroded
Sor Gharax was once a wise war-priest arcologies of Calth. by crashing waves of bitterness, for he
and mentor to his Legion's recruits. saw his incarceration within a war-shell
Wounded gravely due to the detonation Sor Gharax's Contemptor is amongst the as unbecoming of a true warrior. His
of a Titan upon the volcanic world of 17- finest of its kind, a towering construct chagrin grew to anger, then to madness.
17, Sor Gharax was interred in a special that possesses the strength of a dozen By the time he reached Calth, the
cybernetic sarcophagus to preserve Space Marines. Those given the honour beloved leader of men that had once
his life. This in turn was installed of joining the Annunake - a Colchisian been Sor Gharax was dead, though his
within the shell of a Contemptor term meaning `Princely Sons' or `Judges body lived on. In its place was little
Dreadnought, a personal war engine of Hell' - fought at the front line of more than a raging, hate-filled monster
of surpassing potency. The multiple every major Word Bearers engagement. intent on murder alone.

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REFERENCE
RANGED WEAPONS

WEAPO N S HO OT CRITICAI. EFFECT


Assault cannon 6 Re-roll any number of Blanks or Shields. Do this until none remain
or you wish to stop. If Attack Roll contains 4 or more Critical Hits,
Heavy Weapon Arm is destroyed after action has been resolved.
Boltgun -RI .. Target loses one tactical point.
Bolt pistol , Target loses one tactical point.
combi-bolteriirss
Flamer 2
EE= Target loses one tactical point.
After attack, make another Shoot action against a unit adjacent to target
unit. Only weapons with this Critical Effect are counted.
Heavy boher TT'EERE E!LFg§giBi_ Target loses I tactical point.
Heavy flamer 2 6 After Attack, make another Shoot action against a unit adjacent to target
unit. Only weapons with this Critical Effect are counted.
Meltagun 3 If target unit is within three hexes, first target model counts its Armour
value as o when making its Defence Roll.
Mis sile launcher ` 5 Add I dice to the Attack Roll for each model in the target unit.
Multi-melta 4 If target unit is within six hexes, first target model counts its Armour

Plasma gun 3
EE value as o when making its Defence Roll.
Add four dice to the Attack Roll. If these dice roll at least two Critical
Hits the firing model is removed as a casualty.
Plasma pistol tL-` ` E±S`== Add four dice to the A.ttack Roll. If these dice roll at least two Critical
Hits the firing model is removed as a casualty.

tArmodelequippedwithaboitpistalorptasmapiswladdsitoitsAssndLuarue.Pistalscanonlybeusedifthetargetiswithinthreehexes.
2Flanerweaponscanonlybeusedifthetargetiswithinthreehexes.

MEI,EE WEAPONS

WEAP ON AS SAUI,T CRITICAI. EFFECT


Chainfi§t +I First target model counts its Stamina value as I when allocating Hits.
Chainsword Add I dice to the Attack Roll for each Critical Hit. If these roll further
Critical Hits, no further dice are added.
Contemptor power fist +I First target model counts its Armour value as o when making its
Defence Roll.
Lightning claw +I E€`SI Re-roll up to two dice in the Attack ROIL
Two lightning claws +3 Re-roll up to four dice in the Attack Roll.
Power fist First target model counts its Armour value as o when making its
Defence Roll.
Power sword FirsttargetmodelhalvesitsArmourvaluewhenmakingitsDefenceRoll.

WARGEAR RES01.VINGATTACKS ACTIONS


Grenade Harness: When a unit I) Make Attack Roll Advance , Run, Consolidate,
that contains a model equipped with 2) Select target model Shoot, Assault
a grenade harness makes an Assault 3) Make Defence Roll Pinned units can only choose
action, add one dice to the Attack Roll 4) Allocate damage Advance, Consolidate or Assault.
for each model in the target unit.
If there are Hits remaining in the
I.egion Vexilla: Units containing a damage pool, repeat steps 2-4. DEFENCE ROLI, BONUSES
model equipped with a legion vexilla Obscured shots: +2 dice
can re-roll any number of dice when Rubble: +I dice
making Melee Attack Rolls and Barricades: +2 dice
Desperate I,ast Stands.

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