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Soulshackle

The document provides an overview of the Kill Team: Soulshackle expansion, including details on the Shadow Operations: Soulshackle mission pack. The mission pack contains 9 asymmetric missions that involve breaching command stations aboard the Gallowdark space hulk. The missions utilize specified terrain arrangements and have objectives focused on interacting with Breach Point terrain features.

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Drew Volker
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0% found this document useful (0 votes)
1K views26 pages

Soulshackle

The document provides an overview of the Kill Team: Soulshackle expansion, including details on the Shadow Operations: Soulshackle mission pack. The mission pack contains 9 asymmetric missions that involve breaching command stations aboard the Gallowdark space hulk. The missions utilize specified terrain arrangements and have objectives focused on interacting with Breach Point terrain features.

Uploaded by

Drew Volker
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Soulshackle

Welcome to Kill Team: Soulshackle. This is the third instalment in the latest series of Kill Team, following the fortunes of elite squads of
warriors amongst the nightmarish innards of the space hulk known as the Gallowdark. Predators, thieves, assassins, crusaders and myriad
others fight and explore within this deadly vessel. Either hunger or duty drive them to brave its depths.

Contents
Books 3.1 Service Tunnels
Shadow Operations: Soulshackle 3.2 Hasty Defence
Mission Pack 3.3 Recover Archives
1.1 Inload Data-gheist Killzone: Soulshackle
1.2 Awaken Control Cores • Breach Point
1.3 Cryptogrammic Raid • Console
2.1 Reignite Comms • Hatchway Jammer
2.2 Bridge Assault Killzone Key Reference
2.3 Command Centre Surrounded Dataslates and Datacards

BOOKS
Book Kind Edition Version Last update
Kill Team: Soulshackle Expansion 2 February 2023

SHADOW OPERATIONS: SOULSHACKLE MISSION PACK


Below, you will find nine missions from the Shadow Operations: Soulshackle mission pack. These are missions themed around breaching
command stations aboard the Gallowdark.

The first four missions have more symmetric mission rules and objectives, meaning both players will be attempting to achieve the same
thing. The final five missions are asymmetric, where the Attacker and Defender have different goals to achieve and different strategies to
achieve them. In these missions the Attacker must utilise an aggressive strategy to breach the Defender’s prepared position.

All of the missions use a specified arrangement of terrain, using the Killzone: Gallowdark and Killzone: Soulshackle terrain sets, each tailored
to enhance the mission at hand. The scoring parameters of the mission objectives vary across the mission pack, therefore having an
expansive roster will allow you to select the right operatives for the mission. They have been designed to focus on the Breach Point terrain
features, offering you a new way to interact with a Close Quarters killzone. They can be used with any of the three ways to play, but have
bonuses for those using them as part of a Spec Ops campaign.

To randomly determine a Shadow Operations: Soulshackle mission, one player rolls one D3 to determine one of the tables below, then the
other player rolls one D3 to determine the mission from that table.

TABLE 1 TABLE 2 TABLE 3


D3 Mission D3 Mission D3 Mission
1 Inload Data-gheist 1 Reignite Comms 1 Service Tunnels
2 Awaken Control Cores 2 Bridge Assault 2 Hasty Defence
3 Cryptogrammic Raid 3 Command Centre Surrounded 3 Recover Archives
Mission 1.1

INLOAD DATA-GHEIST
The enemy are accessing a functioning data control system. Whether it be a corruptive machine spirit,
a security override or the transmission of military secrets, their information must be stopped at all
costs!

MISSION RULES
Operatives can perform the Plant Charge and Detonate Charge mission actions, as well as the following mission actions:

INLOAD DATA-GHEIST 1AP


An operative can perform this action while it controls a Console terrain feature that is not uploading a player’s program. That terrain
feature is now uploading your program.

EXORCISE INLOAD 1AP


An operative can perform this action while it controls a Console terrain feature that is uploading a player’s program. That terrain
feature is no longer uploading a player’s program.

MISSION OBJECTIVE
At the end of each Turning Point, for each Console terrain feature that is uploading your program, you score 1VP.

SPEC OPS CAMPAIGN


If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

MISSION BONUS
If you are victorious and at the end of the battle four or more Console terrain features were uploading your program, you gain 1
Requisition point.

SPEC OPS BONUS


Program Uploaded: If you are victorious and are currently undertaking the Perform Ritual Spec Op, then reduce by 1 the number of
games required to complete that Spec Op’s Operation 1.
Mission 1.2

AWAKEN CONTROL CORES


They are already accessing active systems. Soon they will divert enough energy to awaken even those
quiescent systems that have lain dormant for millennia. We must sever their access or the ancient
data will be lost.

MISSION RULES
Operatives can perform the Plant Charge and Detonate Charge mission actions, as well as the following mission actions:

AWAKEN CONTROL CORES 1AP


An operative can perform this action while it controls a Relay Station (E3) or Hololith Dais (E4) Console terrain feature that has not
been accessed during this Turning Point. Until the start of the next Turning Point, that terrain feature has been accessed. Select one
Augur Display (E1) or Control Lectern (E2) Console terrain feature to be online until the start of the next Turning Point.

ACCESS DORMANT CONSOLE 1AP


An operative can perform this action while it controls an online Augur Display (E1) or Control Lectern (E2) Console terrain feature
that has not been accessed during this Turning Point. Until the start of the next Turning Point, that terrain feature has been
accessed.

MISSION OBJECTIVE
Each time a friendly operative performs the Access Dormant Console mission action, you score 1VP.

At the end of each Turning Point:


If friendly operatives control more Augur Display (E1) Console terrain features than enemy operatives do, you score 1VP.
If friendly operatives control more Control Lectern (E2) Console terrain features than enemy operatives do, you score 1VP.

SPEC OPS CAMPAIGN


If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

MISSION BONUS
If you were victorious and friendly operatives performed the Access Dormant Console mission action at three or more Console
terrain features, you gain 1 Requisition point.

SPEC OPS BONUS


Information Gathered: If you are victorious and are currently undertaking the Recover Archeotech Spec Op, then reduce by 1 the
number of games required to complete that Spec Op’s Operation 1.
Mission 1.3

CRYPTOGRAMMIC RAID
Coiled helices of data-heavy code are stored within the bowels of this ship fragment, accessible at a
handful of controls. Some fear the code’s cryptic nature: is it xenos, is it corrupt, is it aware?
There are also those who would pay for it, with information or far darker commodities.

MISSION RULES
Operatives can perform the Plant Charge and Detonate Charge mission actions, as well as the following mission action:

RAID DATA 1AP


An operative can perform this action while it controls a Control Lectern (E2) or Hololith Dais (E4) Console terrain feature, or the
Relay Station (E3) Console terrain feature that is closest to your opponent’s drop zone. In either case, those terrain features cannot
have been accessed during this Turning Point. Until the start of the next Turning Point, that terrain feature has been accessed.

Data Limit: For the purposes of the Raid Data mission action, each Console terrain feature can be accessed a maximum of three times by
each player’s kill team during the battle (we recommend placing a dice on each terrain feature to remind you how many times it can still
be accessed).

MISSION OBJECTIVE
Each time a friendly operative performs the Raid Data mission action, you score 1VP. You can score additional victory points, determined
by the terrain feature your friendly operative is performing that mission action at:
If an enemy operative was the last operative to perform the mission action at that terrain feature, you score an additional 1VP.
If it is the Relay Station (E3) Console terrain feature that is closest to your opponent’s drop zone, you score an additional 2VPs.

SPEC OPS CAMPAIGN


If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

MISSION BONUS
If you were victorious, each friendly operative that performed the Raid Data mission action on the Relay Station (E3) Console terrain
feature that was closest to your opponent’s drop zone gains 4XP (this is not affected by a passed Casualty Test).

SPEC OPS BONUS


Data Haul: If you are victorious and are currently undertaking the Recover Archeotech Spec Op, then reduce by 1 the number of
games required to complete that Spec Op’s Operation 1.
Mission 2.1

REIGNITE COMMS
Deep in the bowels of the space hulk, a functioning transmission relay has been located. Kill teams
race to re-establish broken communications in order to relay key information, arrange rendezvous or
lure the unwary.

MISSION RULES
Operatives can perform the Plant Charge and Detonate Charge mission actions, as well as the following mission action:

TRANSMIT 1AP
An operative can perform this action while it controls a Console terrain feature. Your kill team can only perform this action at each
Console terrain feature once, other than the Hololith Dais (C4) Console terrain feature, at which it can perform it twice.

MISSION OBJECTIVE
Each time a friendly operative performs the Transmit mission action, you score 1VP.

At the end of the battle, add up the number of times enemy operatives performed the Transmit mission action. Subtract the result from 8.
You score victory points equal to the total.

SPEC OPS CAMPAIGN


If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

MISSION BONUS
If you were victorious, in the Update Dataslates step of this game, for each different type of Console terrain feature (Augur Display,
Control Lectern, Relay Station and Hololith Dais) friendly operatives performed the Transmit mission action at, you can re-roll one
Casualty or Recovery test.

SPEC OPS BONUS


Comms Online: If you are victorious and are currently undertaking the Breakout Spec Op, then reduce by 1 the number of games
required to complete that Spec Op’s Operation 1.
Mission 2.2

BRIDGE ASSAULT
We’ve got the drop on them, but they’re dug in. Whatever systems they’ve got up and running in that
semi-operationaI bridge need to be shut down. It’ll take an all-out assault; breaching charges at the
ready. If we can’t access those systems, then neither will they.

MISSION RULES
Breach Mission (Defender):
In the Set Up Barricades step, the Defender can additionally set up to four Hatchway Jammers up, but they cannot be against the

Hatchway labelled + (see mission map).


Breach Mission (Attacker):
The Attacker cannot set up barricades.
The Attacker always has the initiative.
The Attacker’s operatives can perform the Plant Charge and Detonate Charge mission actions, as well as the following mission action:

SABOTAGE CONSOLE 1AP


An operative the Attacker controls can perform this action while it controls a non-sabotaged Console terrain feature. That Console
is now sabotaged.

MISSION OBJECTIVE
At the end of the battle:

For each Augur Display (E1) Console terrain feature that is sabotaged, the Attacker scores 1VP. For each that isn’t, the Defender scores
1VP.
For each Relay Station (E3) Console terrain feature that is sabotaged, the Attacker scores 2VPs. For each that isn’t, the Defender
scores 2VPs.
If the Hololith Dais (E4) Console terrain feature is sabotaged, the Attacker scores 6VPs. If it isn’t, the Defender scores 6VPs.

SPEC OPS CAMPAIGN


If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

MISSION BONUS
If you are victorious and scored 7 or more victory points from the mission objective, you gain 1 Requisition point.

SPEC OPS BONUS


Bridge Secure: If you are victorious and are currently undertaking the Secure District Spec Op, then reduce by 1 the number of games
required to complete that Spec Op’s Operation 1.
Mission 2.3

COMMAND CENTRE SURROUNDED


A kill team has been pushed back to their command centre and will fight hard to defend the relic
systems they can control from there. Their executioners have them surrounded, intent on routing them
entirely and crippling what systems they have been able to rekindle.

MISSION RULES
Breach Mission (Defender):
The Defender does not have a killzone edge.
In the Set Up Barricades step, the Defender can additionally set up to four Hatchway Jammers up.

Breach Mission (Attacker):


The Attacker does not have a killzone edge.
The Attacker cannot set up barricades.
The Attacker always has the initiative.
The Attacker’s operatives can perform the Plant Charge and Detonate Charge mission actions.

MISSION OBJECTIVE
At the end of the third and fourth Turning Points, and at the end of the battle:
If friendly operatives control more Augur Display (E1) Console terrain features than enemy operatives do, you score 1VP.
If friendly operatives control more Control Lectern (E2) Console terrain features than enemy operatives do, you score 1VP.
If friendly operatives control more Relay Station (E3) Console terrain features than enemy operatives do, you score 1VP.
If friendly operatives control the Hololith Dais (E4) Console terrain feature, you score 1VP.

SPEC OPS CAMPAIGN


If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

MISSION BONUS
If you are the Defender and scored 8 or more victory points from the mission objective, in the Update Dataslates step of this game,
friendly operatives pass all Casualty tests.

If you are the Attacker and scored 8 or more victory points from the mission objective, each friendly operative that incapacitated one
or more enemy operatives during the battle gains 1XP (this is not affected by a passed Casualty test).

SPEC OPS BONUS


Command Centre Held: If you are the Defender, are victorious and are currently undertaking the Extraction Spec Op, then reduce by 1
the number of games required to complete that Spec Op’s Operation 1.

Command Centre Routed: If you are the Attacker, are victorious and are currently undertaking the Purge Order Spec Op, then reduce
by 1 the number of games required to complete that Spec Op’s Operation 1.
Mission 3.1

SERVICE TUNNELS
Within this wreck fragment’s lower decks, broad servo-ducts and bilge tunnels provide hidden access
to maintenance control stations, and invaders have infiltrated them. The occupiers can hear them,
they know they’re coming, but they won’t relinquish their lair without a fight.

MISSION RULES
Breach Mission (Defender):
In the Set Up Barricades step, the Defender can additionally set up to four Hatchway Jammers up, but they cannot be against the

Hatchway labelled + (see mission map).


Breach Mission (Attacker):
The Attacker cannot set up barricades.
The Attacker always has the initiative.
The Attacker’s operatives can perform the Plant Charge and Detonate Charge mission actions.

MISSION OBJECTIVE
At the end of the battle:
For each Augur Display (E1) or Control Lectern (E2) Console terrain feature that friendly operatives control, you score 1VP.
If friendly operatives control the Hololith Dais (E4) Console terrain feature, you score 1VP.
If friendly operatives control the Relay Station (E3) Console terrain feature, you score 1VP. Note that the Relay Station Consoles are
treated as one connected terrain feature in this mission.

SPEC OPS CAMPAIGN


If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

MISSION BONUS
At the end of the battle, if you are victorious, determine each Console terrain feature friendly operatives control that has no enemy
operatives within of it. For each one, select one friendly operative that controls it to gain 1XP (this is not affected by a passed
Casualty test).

SPEC OPS BONUS


Attack Repelled: If you are the Defender, are victorious and are currently undertaking the Secure District Spec Op, then reduce by 1
the number of games required to complete that Spec Op’s Operation 1.

Infiltration Successful: If you are the Attacker, are victorious and are currently undertaking the Infiltrate the Enemy Spec Op, then
reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Mission 3.2

HASTY DEFENCE
They’re right on our tails! Secure that hatch. Watch that junction. We haven’t much time but we can’t
abandon this control hub. Hold them back; don’t Let them overwhelm our positions!

MISSION RULES
Breach Mission (Defender):
The Defender does not have a killzone edge.
In the Set Up Barricades step, the Defender can additionally set up to two Hatchway Jammers up.

Breach Mission (Attacker):


The Attacker cannot set up barricades.
The Attacker always has the initiative.
The Attacker’s operatives can perform the Plant Charge and Detonate Charge mission actions.

MISSION OBJECTIVE
At the end of each Turning Point after the second, add up the Wounds characteristics of friendly operatives wholly within the Defender’s
drop zone. Score cumulative victory points as follows:
If your total is higher than your opponent’s, you score 2VPs.
If your total is twice as high as your opponent’s, you score 2VPs.
At the end of the battle, for each Console terrain feature wholly within the Defender’s drop zone that friendly operatives control, you score
2VPs.

SPEC OPS CAMPAIGN


If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

MISSION BONUS
If you were victorious, one friendly operative that incapacitated the most enemy operatives gains 4XP (this is not affected by a
passed Casualty Test).

SPEC OPS BONUS


Ground Held: If you are the Defender, are victorious and are currently undertaking the Honour-bound Spec Op, then reduce by 1 the
number of games required to complete that Spec Op’s Operation 1.

Enemy Routed: If you are the Attacker, are victorious and are currently undertaking the Purge Order Spec Op, then reduce by 1 the
number of games required to complete that Spec Op’s Operation 1.
Mission 3.3

RECOVER ARCHIVES
A tantalising spoor of archaic data-webs has led to a hub of indexing chambers above a vast
bibliovault that extends far below the rusted decking. The chambers are watched, and though their
sentinels do not know what the invaders seek, they have vowed to deny it all the same.

MISSION RULES
Archived Data: At the end of the Select Drop Zone step, the Attacker secretly selects one Augur Display (E1), one Control Lectern (E2)
and one Relay Station (E3) Console terrain feature (i.e. A or B to be the location of archived data. Note that we recommend writing it
down somewhere, but don’t show your opponent each selection until it is revealed by the Recover Archives mission action below.

Breach Mission (Defender):


In the Set Up Barricades step, the Defender can additionally set up to two Hatchway Jammers up.

Breach Mission (Attacker):


The Attacker cannot set up barricades.
The Attacker always has the initiative.
The Attacker’s operatives can perform the Plant Charge and Detonate Charge mission actions, as well as the following mission action:

RECOVER ARCHIVES 1AP


An operative the Attacker controls can perform this action while it controls a Console terrain feature that is the location of archived
data (reveal your secret selection of that terrain feature to do so). The Attacker’s operatives can only perform this action at each
relevant terrain feature once.

MISSION OBJECTIVE
At the end of the battle, each player scores victory points as follows:

Recover Archives
Mission Action Attacker’s VPs Defender’s VPs
Performed
0 0 12
1 4 8
2 8 4
3 12 0

SPEC OPS CAMPAIGN


If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

MISSION BONUS
If you are the Defender and were victorious, for every 4VPs you scored from the mission objective, in the Update Dataslates step of
this game, you can re-roll one Casualty or Recovery test.

If you are the Attacker and were victorious, each friendly operative that performed the Recover Archives mission action gains 1XP
(this is not affected by a passed Casualty test).

SPEC OPS BONUS


Raid Repelled: If you are the Defender, are victorious and are currently undertaking the Secure District Spec Op, then reduce by 1 the
number of games required to complete that Spec Op’s Operation 1.

Archives Recovered: If you are the Attacker, are victorious and are currently undertaking the Recover Archeotech Spec Op, then
reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
KILLZONE: SOULSHACKLE
Killzone: Soulshackle is a supplement to Killzone: Gallowdark. Focusing the battle on key strategic command stations aboard the
Gallowdark, it includes Breach Points - allowing certain operatives to create access points in the walls of the space hulk.

BREACH POINT
A Breach Point terrain feature has two statuses: closed and open. It has two parts - an access point and a breach wall - and their traits
depend upon the Breach Point’s status.
CLOSED BREACH POINT

Closed
Breach Points begin the battle closed. While a Breach Point is closed:
Its breach wall must be fully within its access point.
All parts of it have the Heavy and Wall traits.

OPEN BREACH POINT

Open
Once a Breach Point is open, it cannot be closed again during the battle. While a Breach Point is open:
Its breach wall must be removed from the killzone.
Its access point has the Accessible trait.

Designer’s Note: An open Breach Point’s access point does not provide Cover, nor is it Obscuring. The Walls either side of the access point must
be used for this instead.

Opening the Breach Point


The mission will specify which operatives can perform the Plant Charge and Detonate Charge mission actions to change a Breach Point’s
status from closed to open.

PLANT CHARGE 1AP


An operative can perform this action while within of a Breach Point’s breach wall. That side of the breach wall now has a friendly
charge planted on it. An operative cannot perform this action while within Engagement Range of an enemy operative, or if that side of
the breach wall already has a friendly charge planted on it.
DETONATE CHARGE 1AP
An operative can perform this action if the side of a breach wall that has a friendly charge on it is Visible to the operative. That Breach
Point is now open; roll one D6 for each operative on the other side and within of its access point (note that the results are
cumulative):
On a 3+, that operative suffers D3 mortal wounds.
On a 5+, subtract 1 from that operative’s APL.
On a 6, that operative suffers D3 mortal wounds.
An operative cannot perform this action while within Engagement Range of an enemy operative.

In addition, any operative can attempt to change a Breach Point’s status from closed to open by making a shooting attack against its
breach wall using a weapon with the AP2 special rule. If it does so:
In the Select Valid Target step, a breach wall is a valid target for shooting attacks if its Visible to the active operative, and no friendly
operatives are both within of that breach wall and on the same side of it as the active operative.
For any weapons that make an attack against each operative within range of a specified point (e.g. remote mine, melta mine, Blast X
special rule, etc.), the breach wall is a valid target.
In the Roll Attack Dice step, if two or more successful hits are retained, the Breach Point is open.
At the end of the Roll Attack Dice step, the attack sequence ends.

CONSOLE
A Console terrain feature has the Light and Traversable traits.
Some missions require operatives to control Console terrain features, and some will even specify certain types, e.g. Augur Display. In such
missions, those terrain features are treated as objective markers, except that a friendly operative controls it while within of it and if the
total APL characteristic of friendly operatives within of it is greater than that of enemy operatives within of it. If an operative must
perform an action at a Console terrain feature it controls and it controls more than one, you must select one for that action.

HATCHWAY JAMMER
A Hatchway Jammer terrain feature has the Traversable trait. It has no other traits, so it does not provide Cover. The mission will specify who
sets up the Hatchway Jammers. They must be set up against a Hatchway, paying careful attention to which side as they apply the Jammed
trait to it.

Jammed: While a Hatchway is jammed, it cannot be opened unless an operative performs the Operate Hatch action on the same side of the
Hatchway as its Hatchway Jammer. If it does so, remove that Hatchway Jammer from the killzone.
KILLZONE KEY REFERENCE
DATASLATES AND DATACARDS
Exaction Squad and Hand of the Archon Datacards:

Exaction Squad Narrative Dataslate:


Hand of the Archon Narrative Dataslate:

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