Bard 3 Sean
CLASS & LEVEL PLAYER NAME
Saghel
Variant Human Sailor 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +4 13 21 --
+0 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
11
• +4 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+3 DEFENSES HIT DICE DEATH SAVES
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Leather armor
CONSTITUTION P +5 Acrobatics DEX
=== WEAPONS ===
+2 PROFICIENCY BONUS
+1 H
H
+2
+0
Animal Handling WIS
Arcana INT
Rapier, Simple Weapons.
=== TOOLS ===
13 E +5 Athletics STR Bagpipes, Birdpipes, Drum, Navigator's
ABILITY SAVE DC Tools, (Water) Vehicles
E +5 Deception CHA
H +0 History INT === LANGUAGES ===
INTELLIGENCE Abyssal, Common
P +3 Insight WIS
30 ft. (Walking)
-1 P +4 Intimidation CHA
H +0 Investigation INT
8 H +2 Medicine WIS SPEED
+0 Nature INT PROFICIENCIES & LANGUAGES
H
WISDOM P +3 Perception WIS
H +3 Performance CHA === ACTIONS === === REACTIONS ===
+1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
H +0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
P +3 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 2 / Long Rest
H +2 Survival WIS
As a bonus action, a creature (other than yourself)
+2 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
14 outcome.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE WISDOM (PERCEPTION)
Rapier 1d8 Piercing
Dagger 1d4 Piercing
13 PASSIVE WISDOM (INSIGHT)
10 PASSIVE INTELLIGENCE (INVESTIGATION)
Thunderclap 1d6 Thunder Creatures <5 feet make CON saving throw
Message Point at creature <120 feet, whisper message.
SENSES WEAPON ATTACKS & CANTRIPS
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Bard 3 Brnet3
CLASS & LEVEL PLAYER NAME
Saghel
Variant Human Sailor 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARD FEATURES ===
* Bonus Proficiencies • PHB 54 | Grappling Pin: 1 Action
* Hit Points • PHB 52 You gain proficiency with three more skills of your
choice.
* Proficiencies • PHB 52
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
spellcasting modifier (Spell DC 12, Spell Attack +4) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result.
* Bardic Inspiration • PHB 53 | 1 Reaction
As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability === VARIANT HUMAN RACIAL TRAITS ===
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. * Languages • BR 31
You can speak, read, and write Common and one
| 2 / Long Rest • 1 Bonus Action extra language.
* Jack of All Trades • PHB 54 * Ability Score Increase • BR 31
You can add half your proficiency bonus, rounded Two different ability scores of your choice increase by
down ( +1 ), to any ability check you make that doesn’t 1.
already include it.
* Skills • BR 31
* Song of Rest • PHB 54 You gain proficiency in one skill of your choice.
If you or any friendly creatures who can hear your
performance regain hit points at the end of the short * Feat • BR 31
rest by spending one or more Hit Dice, each of those You gain one feat of your choice.
creatures regains an extra 1d6 hit points.
* Bard College • PHB 54 === FEATS ===
| College of Lore * Grappler • BR 167
You have advantage on attack rolls against a creature
* Expertise • PHB 54 you are grappling. You can use your action to try to pin
Your proficiency bonus is doubled for any ability check a creature grappled by you by making another grapple
you make with chosen proficiencies (2 at 3rd and 10th check. If you succeed, you and the creature are both
level). restrained until the grapple ends.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP Belaying Pin 1
Drum 1
SP Leather Armor 1
Waterskin 1
EP Rapier 1
Dagger 1
GP Bedroll 1
Rations (One Day) 5
PP
Disguise Kit 1
Common Clothes 1
WEIGHT CARRIED
Backpack 1
ENCUMBERED Candle 5 ATTUNED MAGIC ITEMS QTY WEIGHT
Silk Rope 50 FT
PUSH/DRAG/LIFT Crystal Knob from a Door (Trinket) 1
EQUIPMENT
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Male 31 Medium 6'2 165
GENDER AGE SIZE HEIGHT WEIGHT
Saghel Neutral Nautae Heavy Tan Brown Blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Allies === The best way to get me to do something
is to tell me I can't do it.
(Remnants of) Redworm Trading Company
I am always calm, no matter what the
situation.
PERSONALITY TRAITS
Fairness. We all do the work, so
we all share in the rewards.
IDEALS
I’m guilty of a terrible crime. I hope I can
redeem myself for it.
BONDS
Once I start drinking, it's hard for me to stop.
Subtle hatred of anything with scales, sentient or not.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
A retired pirate with a long history of (mostly)
pacifistic pillaging. Uneducated but quick witted,
thriving aboard ships in the ocean stretching from
South Grenanhal to North Monten, until the
coalition his group was a part of fell apart
physically and metaphorically, as their highest
ranking members as well as grandest vessels
sunk during summer hurricanes, and in-fighting
tore apart those who remained. Saghel was well
liked among his fellow crewmates, though a few
view him as directly responsible for the sinking of
a great ship, due to a fight between Saghel and a
lizardfolk who's name has been lost to time. His
last experience as a pirate was seven years
before the start of the campaign, and involved a
series of violent acts aboard a sinking vessel, and
the sea spitting Saghel out on the shores of East
Monten, with a renewed faith in Nautae as the one
true god.
CHARACTER BACKSTORY ADDITIONAL NOTES
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CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
Cure Wounds 1 ACT Touch Instant 1d8 + spellcasting ability modifier
Sleep Fine Sand, Rose Ptls, Crcket 1 ACT 90 Feet 1 Minute 5d8 = how many hp of creatures can be affected
Dissonant Whispers 1 ACT 60 Feet Instant WIS save or 3d6 psychic damage. instant use of reaction
Feather Fall Small feather or piece of down 1 REACT 60 Feet 1 Minute Slow descent of <5 creatures to 60 fpr
Blindness/Deafness 1 ACT 30 Feet 1 Minute CON saving throw or deaf/blind for 1 min
Locate Object A forked twig 1 ACT Self <10 Minutes Describe familiar object, sense its direction <1000 feet.
SPELLS
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