SHS Learning Competencies Overview 2023-2024
SHS Learning Competencies Overview 2023-2024
TABLE OF SPECIFICATIONS
Classification of Objectives
Number
Percentage Number Remembering Understanding Analyzing Applying Evaluating Creating
Learning Competencies of
of Hours of items
Hours Easy Questions Average Questions Difficult Questions
(60%) - 36 items (30%) - 18 items (10%) - 6 items
Explore the principles of interactivity and rich content in the context of Web 2.0 and the
1 4 13% 6 2,5,6,9 7,8
participation of the user in the online experience.
Share anecdotes of how he/she has used ICTs to be part of a social movement, change, or
2 4 13% 6 1,3,10 11 27,31
cause to illustrate aspects of digital citizenship.
Identify a local or regional cause or issue for Social Change related to specific professional
3 4 13% 6 4,12 13,14 26,29
tracks that can be addressed or tackled using an ICT Project for Social Change.
Analyze how target or intended users and audiences are expected to respond to the proposed
4 4 13% 12 15,16,17 18,19 21,22,23,24,25,28,30
ICT Project for Social Change on the basis of content, value, and user experience.
5 Develop a working prototype of an ICT Project for Social Change. 4 13% 6 20 41,42,43,44,45
Demonstrate how online ICT Projects for Social Change are uploaded, managed, and
6 4 13% 12 33,34,47,48 46 32 35,36,37,38,39,40
promoted for maximum audience impact.
Generate a report on the performance of their ICT Project for Social Change on the basis of
7 4 13% 6 49,50,51,52,53,54
data gathered from available monitoring tools and evaluating techniques.
Create a reflexive piece or output using an ICT tool, platform, or application of choice on the
8 4 13% 6 55,56,57,58,59,60
learning experience undergone during the semester.
Total 32 100% 60 28 8 13 5 6
TABLE OF SPECIFICATIONS
Classification of Objectives
Number
Percentage Number Remembering Understanding Analyzing Applying Evaluating Creating
Learning Competencies of
of Hours of items
Hours Easy Questions Average Questions Difficult Questions
(60%) - 36 items (30%) - 18 items (10%) - 6 items
1 Compare and contrast the nuances of varied online platforms,sites,and content 4 10% 6 5, 6, 7, 8, 14 46
2 to best online
Apply achievesafety,
specific class objectives
security, oretiquette
ethics,and address standards
situationaland
challenges.
practice in the 4 10% 6 2 9, 10, 11, 3, 4,
use ofcommon
3 Uses ICTs as it would relate
productivity to their
tools specificby
effectively professional
maximizing tracks
advanced 4 10% 6 21, 26 20, 22, 23, 27
application techniques.
4 Creates an original or derivative ICT content to effectively communicate or 4 10% 6 28, 36 18, 21 29 24
5 present
Evaluatedata or information
existing related
websites and to resources
online specific professional tracks.
based on the principles of 4 10% 6 31, 32,33 34 30, 35
layout, graphic, and visual message design.
6 Use image manipulation techniques on existing images to change or enhance 4 10% 6 48, 49 50 58, 59, 60
their current
7 Evaluate stateonline
existing to communicate a message
creation tools, for aand
platforms specific [Link]
applications 4 10% 6 40, 41, 42, 45 43, 44
developing ICT content for specific professional tracks.
Apply web design principles and elements using online creation tools,
8 4 10% 6 39 38, 47, 55, 56, 57
platforms,and applications to communicate a message for a specific purpose in
specific
Evaluateprofessional
the quality, tracks.
value, and appropriateness of peer’s existing or
9 4 10% 6 15, 50, 51, 52, 53, 54
previously developed ICT content in relation to the theme or intended
audience/
Share viewer of existing
and showcase an ICT project.
or previously developed material in the form of a
10 collaboratively designed newsletter or blog site intended for a specific 4 10% 6 1, 12, 13, 17 19, 37
audience or viewer
Total 40 100% 60 26 10 12 1 6
TABLE OF SPECIFICATIONS
Number
Percentage Number
Learning Competencies of Classification of Objectives
of Hours of items
Hours
Remembering Understanding Analyzing Applying Evaluating Creating
Easy Questions Average Questions Difficult Questions
(60%) - 36 items (30%) - 18 items (10%) - 6 items
1 Compare and contrast the nuances of varied online platforms,sites,and content 4 10% 6 5, 6, 7, 8, 14 46
2 to best online
Apply achievesafety,
specific class objectives
security, ethics,and oretiquette
address standards
situationaland
challenges.
practice in the 4 10% 6 2 9, 10, 11, 3, 4,
3 use of ICTs as it would relate to their specific professional
Uses common productivity tools effectively by maximizing advanced tracks
4 10% 6 21, 26 20, 22, 23, 27
4 application
Creates techniques.
an original or derivative ICT content to effectively communicate or 4 10% 6 28, 36 18, 21 29 24
5 present data
Evaluate or information
existing websites and related to resources
online specific professional
based on the tracks.
principles of 4 10% 6 31, 32,33 34 30, 35
6 layout,
Use graphic,
image and visual
manipulation message design.
techniques on existing images to change or enhance 4 10% 6 48, 49 50 58, 59, 60
7 their current
Evaluate stateonline
existing to communicate a message
creation tools, for aand
platforms specific [Link]
applications 4 10% 6 40, 41, 42, 45 43, 44
developing
Apply ICT content
web design for specific
principles professional
and elements usingtracks.
online creation tools,
8 4 10% 6 39 38, 47, 55, 56, 57
platforms,and applications to communicate a message for a specific purpose in
specific professional
Evaluate the quality, tracks.
value, and appropriateness of peer’s existing or
9 4 10% 6 15, 50, 51, 52, 53, 54
previously developed ICT content in relation to the theme or intended
audience/
Share viewer of existing
and showcase an ICT project.
or previously developed material in the form of a
10 collaboratively designed newsletter or blog site intended for a specific 4 10% 6 1, 12, 13, 17 19, 37
audience or viewer
Total 40 100% 60 26 10 12 1 6
Examine the social ideas of Filipino thinkers starting from Isabelo de los Reyes,
6 4
Jose Rizal, and other Filipino.
Total 40
Prepared by:
TABLE OF SPECIFICATIONS
Classification of Objectives
Percentage Number Remembering Understanding Analyzing
of Hours of items
Easy Questions Average Questions
(60%) - 36 items (30%) - 18 items
10% 6 1,2 3,8 22
10% 6 5 51,52,53,54,55
10% 6 25 56,57,58,59,60
10% 6 4 41,42,43,44,45
80% 60 19 17 17
Checked by:
24,46,47,48,49,50
1 6
TABLE OF SPECIFICATIONS
Classification of Objectives
Number
Percentage Number Remembering Understanding Analyzing Applying Evaluating Creating
Learning Competencies of
of Hours of items
Hours Easy Questions Average Questions Difficult Questions
(60%) - 36 items (30%) - 18 items (10%) - 6 items
Explore the principles of interactivity and rich content in the context of Web 2.0 and the
1 4 13% 6 2,5,6,9 7,8
participation of the user in the online experience.
Share anecdotes of how he/she has used ICTs to be part of a social movement, change, or
2 4 13% 6 1,3,10 11 27,31
cause to illustrate aspects of digital citizenship.
Identify a local or regional cause or issue for Social Change related to specific professional
3 4 13% 6 4,12 13,14 26,29
tracks that can be addressed or tackled using an ICT Project for Social Change.
Analyze how target or intended users and audiences are expected to respond to the proposed
4 4 13% 12 15,16,17 18,19 21,22,23,24,25,28,30
ICT Project for Social Change on the basis of content, value, and user experience.
5 Develop a working prototype of an ICT Project for Social Change. 4 13% 6 20 41,42,43,44,45
Demonstrate how online ICT Projects for Social Change are uploaded, managed, and
6 4 13% 12 33,34,47,48 46 32 35,36,37,38,39,40
promoted for maximum audience impact.
Generate a report on the performance of their ICT Project for Social Change on the basis of
7 4 13% 6 49,50,51,52,53,54
data gathered from available monitoring tools and evaluating techniques.
Create a reflexive piece or output using an ICT tool, platform, or application of choice on the
8 4 13% 6 55,56,57,58,59,60
learning experience undergone during the semester.
Total 32 100% 60 28 8 13 5 6
TABLE OF SPECIFICATIONS
Classification of Objectives
Number
Percentage Number Remembering Understanding Analyzing Applying Evaluating Creating
Learning Competencies of
of Hours of items
Hours Easy Questions Average Questions Difficult Questions
(60%) - 36 items (30%) - 18 items (10%) - 6 items
Explore the principles of interactivity and rich content in the context of Web 2.0 and the participation of the user in the online
1 experience. 4 10% 6 2, 5, 6, 9 7, 8
Share anecdotes of how he/she has used ICTs to be part of a social movement, change, or cause to illustrate aspects of digital
2 citizenship. 4 10% 6 1, 3, 10 11, 27, 31
Identify a local or regional cause or issue for Social Change related to specific professional tracks that can
3 be addressed or tackled using an ICT Project for Social Change. 4 10% 6 4, 12 13, 14 29, 26
Analyze how target or intended users and audiences are expected to respond to the proposed ICT Project for Social Change on the 4 10% 6 21, 22, 23, 24, 25, 28
4
basis of content, value, and user experience.
4 10% 6 15, 16, 17 18, 19 30
5 Develop a working prototype of an ICT Project for Social Change. 4 10% 6 20 41, 42, 43, 44, 45
4 10% 6 35, 36, 37, 38, 39, 40
6 Demonstrate how online ICT Projects for Social Change are uploaded, managed, and promoted for maximum audience impact.
4 10% 6 33, 34, 47, 48 46 32
Generate a report on the performance of their ICT Project for Social Change on the basis of data gathered from available monitoring
7 tools and evaluating techniques. 4 10% 6 49, 50, 51, 52, 53, 54
Create a reflexive piece or output using an ICT tool, platform, or application of choice on the learning experience undergone during
8 the semester. 4 10% 6 55, 56, 57, 58, 59, 60
Total 40 100% 60 28 8 13 5 6