Lunar 2021 Magic Items Dragon Warding Spark [Blood Hunter]
This bundle contains one magic item designed for Wondrous item. Rare.
each of the 5e classes for the year of the Metal Ox! This sparkler was once used in an elaborate ruse to
Enjoy some classically themed items for a festive time trick a powerful dragon. When you use Brand of
of year. Castigation, you can ignite the sparkler. Each creature
Crackling Ornament [Artificer]
of your choice within 15ft is the target of your brand.
These brands count as one brand. Once you use this
Wondrous item. Rare. feature you cannot do so again until the next dawn.
Although designed for celebrations, this brilliant In addition, a dragon takes double damage from your
garnet has proven useful to keen mind. When you Brand of Castigation.
cast the Pyrotechnics spell and create fireworks,
you can have the fireworks take any visual Scarlet Bastion [Cleric]
dazzling appearance. As an action, you can cast the Armor (shield). Rare (requires attunement).
Pyrotechnics spell with the chosen area being a This red shield helps prevent mischief from malicious
creature carrying your Artificer Infusion instead of an spirits. When a creature of your choice within 30ft
area of nonmagical flame. The spell does not effect the rolls a 1 on an attack roll, ability check, or saving
chosen creature and you can only use this ability once throw, you can use your reaction to have that creature
on each Artificer Infusion for the next 24 hours. reroll. Once a creature benefits from this reroll it
Medallion of the Ox [Barbarian]
cannot do so again until the next dawn.
In addition, when you use Channel Divinity, the
Wondrous item. Rare (requires attunement). area within 30ft of you glows a feint red. Creatures of
This golden medallion has an ox head embossed on your choice in the area must make a Dexterity saving
the front. Your Fast Movement speed increases by throw against your spell save DC or be pushed to an
5ft. When you rage, you grow spectral horns of the unoccupied space outside the area.
ox and you can use a bonus action to charge up to a
15ft uninterrupted line toward a creature. You make Cloak of the Great Ox [Druid]
an unarmed attack against that creature. If the attack Wondrous item. Rare.
hits a Large or smaller creature, it is knocked prone. This cloak fills you with stalwart strength. When
You can use this feature a number of times equal to you use Wild Shape, you can assume the shape of a
your Strength modifier. You regain all expended uses massive ox. This ox uses the statistics of a giant elk
when you finish a long rest. (MM 420). When you use Wild Companion, your
Lucky Red Paper [Bard]
familiar can assume the form of a tiny, flying ox using
the statistics of an owl (MM 333). This ox familiar
Wondrous item. Rare (requires attunement). blesses creatures of your choice within 15ft of it.
While mundane on its own, a skillful calligrapher can Blessed creatures have advantage on Constitution
bring out the magic of this paper. When you finish saving throws. Once you use either feature, you
a long rest, choose one of the boons listed below. cannot use that feature again until the next dawn.
You gain that boon until you start a long rest. When
a creature benefits from your Song of Rest, you can Iron Fan [Fighter]
choose one boon that creature gains until it starts a Wondrous item. Rare.
short or long rest. You can only have up to 4 active This fan helps dust out the cobwebs and sweep away
boons. When a creature uses a boon, the magic of the bad luck. As a bonus action, you can target a creature
paper is lost. within 10ft of you and attempt to disperse its bad
Might. The creature can reroll an attack roll. luck. The target can attempt a new saving throw
Clarity. The creature can reroll a saving throw. against an effect that requires a saving throw to end.
Guile. The creature can reroll an ability check. Once you use this feature you cannot do so again until
you finish a short rest.
In addition, when you use Action Surge or Second
Wind, you remove any difficult or hazardous terrain
within 5ft of you (GM’s discretion) and you can
immediately stand up from prone without using your
movement.
Art by
Flail Snail’s Mail
Dragon Mask [Monk] Stowed Firecrackers [Rogue]
Wondrous item. Rare (requires attunement). Wondrous item. Rare.
This mask pulls others into your dance. At the start of Each firecracker is connected by ethereal strings and
your turn, you can animate the mask to join you in a stowed in a festive pouch. When you deal damage to
dragon dance. Until the end of your turn, you can use a creature with Sneak Attack and you are within 5ft
Step of the Wind without spending a ki point. For the of it, you can plant a firecracker on its body. If you do,
next minute, each creature you move within 5ft of has at the end of each of your turns add a counter to this
disadvantage or advantage (your choice) on its next pouch.
attack roll. Once you use this feature you cannot do so When the pouch has 4 counters on it all firecrackers
again until you finish a short or long rest. explode. Each creature carrying a firecracker must
make a DC 15 Dexterity saving throw. On a failure,
Sword of Eternal Conflict [Paladin]
the creature takes fire damage equal to your Sneak
Wondrous item. Rare (requires attunement). Attack damage. On a success, the creature takes half
The rotating symbol on hilt of this +1 sword changes damage. All creatures within 5ft of the carrier must
its form each new morning. When you finish a long also make the Dexterity saving throw or on a failure
rest, roll a d20. If the result is an even number, the take half the Sneak Attack damage. Once you use this
sword’s blade turns dark and takes its Yin form. If feature you cannot do so again until the next dawn.
the result is an odd number, the sword’s blade shines
and takes its Yang form. If the result is a 1 or 20, you
decide which form the sword takes.
Yin.
• You can use a bonus action to extinguish any
nonmagical light within 30ft of you.
• Your weapon attacks deal an additional 1d6 cold
damage
• When you use Lay on Hands, you can have the
target be affected by the Sanctuary spell. Once you
use this feature you cannot use it again for 1 minute.
Yang.
• You can use a bonus action to shed bright light in
a 20ft radius and dim light for an additional 20ft or
dismiss the light.
• Your weapon attacks deal an additional 1d6 fire
damage.
• When you deal damage to a creature with
Divine Smite, you can force that creature to make a
Constitution saving throw against your spell save DC
or be blinded until the end of your next turn. Once
you use this feature you cannot use it again for 1
minute.
Ox’s Hooves [Ranger]
Wondrous item. Rare.
These gloves give your attacks an extra slam. Once
each turn when you deal damage with Hunter’s Medallion of the Ox
Mark, you can push the creature 5ft away to an
unoccupied space. In addition, you have advantage on
concentration checks to maintain the Zephyr Strike
spell. When you deal additional damage with the
Zephyr Strike spell, you can push the creature 10ft
back and deal the additional damage to all creatures in
its path.
Art by
Flail Snail’s Mail
Wondrous Folding Lanterns [Sorcerer] Sparking Mana Device [Wizard]
Wondrous item. Rare. Wondrous item. Rare (requires attunement).
These lanterns are suspended by magic and The magic of this device is unstable and often creates
beautifully light the night sky. As an action, you can sparks if not handled with care. As a bonus action,
spend 2 sorcery points to release four lanterns 20ft you can ignite this device and cause it to create a small
into the air but within 120ft of you for 10 minutes. contained fire that sheds bright light in a 10ft radius
Each lantern stores a different Metamagic from the and dim light for an additional 10ft.
following list: Careful Spell, Distant Spell, Empowered This device has 3 charges. When you hit a creature
Spell, Transmuted Spell. with the Firebolt cantrip, you can expend a charge
You gain a bonus to your spell damage rolls equal to to cause the effects of the Pyrotechnics spell at the
the number of lanterns lit. At the start of each turn, target’s location. You regain all charges at dawn or you
you gain 1 temporary hit point for each lantern lit. can channel 2 spell slot levels that you would recover
When you cast a spell, you can choose to have the from Arcane Recovery into the device to regain all
spell originate from a lantern you can see and that charges.
spell gains the benefit of the Metamagic stored in
the lantern. When you use the Metamagic from the
lantern, the light goes out and the lantern fades away.
Once you release the lanterns, you cannot do so again
until the next dawn.
Thankful Crimson Envelope [Warlock]
Wondrous item. Rare.
A warlock that shows appreciation will often times
receive further boons. As an action, you can write a
brief letter to your patron and seal it in the envelope.
The letter disappears and is seemingly read by your
patron. When sealed, choose one of the following Pact
Boons that you do not have. You gain the benefits
listed below for 10 minutes. Once you use this feature
you cannot do so again until the next dawn.
Pact of the Blade. You form a magical melee weapon
in your hand and you are proficient while you wield it.
Pact of the Chain. A pseudodragon familiar comes to
aid you.
Pact of the Tome. You learn two cantrips of your
choice from any class spell list.
Pact of the Talisman. You can add 1d4 to two
different ability checks that you fail.
Special thanks to our patrons!
Anon joseph Petersen
Aaron Garth Kita Gonzalez
Adam Barnes Lasse Ruby
Alex Mckell Mateusz Rogoza
Archi212 mattrmcl
Belle culligan Micheal K Mellott
Breanna Kurth Prince Daylight Morning
Craft Nicks SI
Full Mettle Smacky the Frog
Greg Lyon Tuck Williamson
Howard
Jordan Muckle
Art by
Flail Snail’s Mail