A* Algorithm
Introduction
• A* Algorithm is one of the best and popular
techniques used for path finding and graph
traversals.
• A lot of games and web-based maps use this
algorithm for finding the shortest path
efficiently.
• It is essentially a best first search algorithm.
Working
• It maintains a tree of paths originating at the
start node.
• It extends those paths one edge at a time.
• It continues until its termination criterion is
satisfied.
• A* Algorithm extends the path that minimizes
the following function-
f(n) = g(n) + h(n)
Working
• A* Algorithm extends the path that minimizes the
following function-
f(n) = g(n) + h(n)
Here,
• ‘n’ is the last node on the path
• g(n) is the cost of the path from start node to
node ‘n’
• h(n) is a heuristic function that estimates cost of
the cheapest path from node ‘n’ to the goal node
8 puzzle problem – A*
• Find the most cost-effective path to reach the final
state from initial state using A* Algorithm.
• Consider g(n) = Depth of node and h(n) = Number
of misplaced tiles.
8 puzzle problem – A*
Algorithm
• The implementation of A* Algorithm involves
maintaining two lists- OPEN and CLOSED.
• OPEN contains those nodes that have been
evaluated by the heuristic function but have
not been expanded into successors yet.
• CLOSED contains those nodes that have
already been visited.
Algorithm
• Step-01:
• Define a list OPEN.
• Initially, OPEN consists solely of a single node,
the start node S.
Algorithm
• Step-02:
• If the list is empty, return failure and exit.
Algorithm
• Step-03:
• Remove node n with the smallest value of f(n)
from OPEN and move it to list CLOSED.
• If node n is a goal state, return success and
exit.
Algorithm
• Step-04:
• Expand node n.
Algorithm
• Step-05:
• If any successor to n is the goal node, return
success and the solution by tracing the path
from goal node to S.
• Otherwise, go to Step-06.
Algorithm
• Step-06:
• For each successor node,
• Apply the evaluation function f to the node.
• If the node has not been in either list, add it to
OPEN.
Algorithm
• Step-07:
• Go back to Step-02.
Problem 2 – path problem
Problem 2 – path problem
• Step-01:
• We start with node A.
• Node B and Node F can be reached from node A.
• A* Algorithm calculates f(B) and f(F).
• f(B) = 6 + 8 = 14
• f(F) = 3 + 6 = 9
• Since f(F) < f(B),
so it decides to go to node F.
Path- A →
F
Problem 2 – path problem
• Step-02:
• Node G and Node H can be reached from node F.
• A* Algorithm calculates
f(G) and f(H).
• f(G) = (3+1) + 5 = 9
• f(H) = (3+7) + 3 = 13
• Since f(G) < f(H),
so it decides to go to node G.
Path- A → F →
G
Problem 2 – path problem
• Step-04:
• Node E, Node H and Node J can be reached from node I.
• A* Algorithm calculates f(E), f(H) and f(J).
• f(E) = (3+1+3+5) + 3 = 15
• f(H) = (3+1+3+2) + 3 = 12
• f(J) = (3+1+3+3) + 0 = 10
• Since f(J) is least,
so it decides to go to node J.
Path- A → F → G → I →
J
Problem 2 – path problem
Path- A → F → G → I →
J
Initial node B destination F