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6 Fighter (Eldritch Knight)
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LEVEL & CLASS PLAYER NAME
Soldier Dwarf, Mountain 14,000 Add: 23,000
CHARACTER NAME BACKGROUND RACE EXPERIENCE Next Level
F AC DESCRIPTION
● +7 STR +1 INT
PRO
14 Armor Breastplate
52 +3 16
Set Max HP
STRENGTH +2 DEX +1 WIS
Shield
+4 ● +5 CON
RESISTANCES
-1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex ● Medium Armor Heavy Armor
Magic
Poison
18 Misc
Temporary Hit Points: Misc
DEXTERITY
Adv. on saves vs. poison +2 ARMOR
+2 CURRENT HIT POINTS Heal INITIATIVE
INSPIRATION
14 SUCCESSES LEVEL DIE USED ENCUMBERED
Show 2nd DC
6 d10+2 25 ft
CONSTITUTION SAVING THROWS FAILURES
25 ft 12 ABILITY
SAVE DC
INTELLIGENCE
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+5 Acrobatics (Dex) ● Light ● Medium ● Heavy ● Shields
PRO
●
PRO
15 +1 Animal Handling (Wis) WEAPONS
FEATURE MAX RECOVER USED ● Simple ● Martial Other Weapons:
+1 Arcana (Int) > Second Wind (1d10+6) 1 SR
INTELLIGENCE ● +7 Athletics (Str) > Action Surge 1 SR LANGUAGES TOOLS & OTHERS
+1
-1 Deception (Cha) > Common Gaming set
+1 History (Int) > Dwarvish Vehicles (land)
+1 Insight (Wis) Smith's Tools
12
>
● +2 Intimidation (Cha) >
+1 Investigation (Int) >
WISDOM
+1 Medicine (Wis) >
+1 +1 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES
● +4 Perception (Wis)
12 -1 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS
-1 Persuasion (Cha) > Attack (2 attacks per action) Second Wind < <
CHARISMA +1 Religion (Int) > Weapon Bond < <
-1 +2 Sleight of Hand (Dex) > < <
+2 Stealth (Dex) > < <
+1 Survival (Wis) > < <
8 > < <
Tool
SKILLS ACTIONS
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
14 PASSIVE WISDOM (PERCEPTION) Unarmed Strike ✔ Str Melee +7 5 Bludgeoning
>
DESCRIPTION
Darkvision 60 ft
Greataxe ✔ Str Melee +7 1d12+4 Slashing
>
Heavy, two-handed; Re-roll 1 or 2 on damage die
SENSES Warhammer ✔ Str Melee +7 1d8+4 Bludgeoning
>
Versatile (1d10); Re-roll 1 or 2 on damage die when two-handed
NAME TOTAL NAME TOTAL
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Reload Reload
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AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.3+221026 (Printer Friendly) Made by Joost Wijnen (
[email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
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Eldritch Knight, level 6:
◆ Great Weapon Fighting Style (Fighter 1, PHB 72)
Reroll 1 or 2 on damage if wielding two-handed/versatile melee weapon in both hands
◆ Second Wind (Fighter 1, PHB 72) [1d10+6, 1× per short rest]
As a bonus action, I regain 1d10 + fighter level HP; I can use this once per short rest
◆ Action Surge (Eldritch Knight 2, PHB 72) [1× per short rest] PERSONALITY TRAITS
I can take one additional action on my turn on top of my normally allowed actions
◆ Spellcasting (Eldritch Knight 3, PHB 75) [2 cantrips & 4 spells known]
I can cast known wizard cantrips/spells, using Intelligence as my spellcasting ability
◆ Weapon Bond (Eldritch Knight 3, PHB 75)
I can bond with up to two weapons by spending a short rest with each IDEALS
I can't be disarmed of a bonded weapon and I can summon one as a bonus action
BONDS
FLAWS
Feature Name: Military Rank
I have a military rank from my career as a soldier. Soldiers loyal to
my former military organization still recognize my authority and
influence. I can invoke my rank to influence soldiers and temporarily
requisition simple equipment or horses. I can usually gain access to
friendly military encampments and fortresses where my rank is
recognized.
BACKGROUND FEATURE
Mountain Dwarf (+2 Strength, +2 Constitution)
Stonecunning:
Whenever I make an Intelligence (History) check related to the
origin of stonework, I am considered proficient in the History skill
and add double my proficiency bonus to the check, instead of my
normal proficiency bonus.
CLASS FEATURES RACIAL TRAITS
ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB
> Backpack, with: 5 > > Common clothes 3 CP
> - Bedroll 7 > > Insignia of rank
> - Mess kit 1 > > Trophy from fallen enemy SP
> - Tinderbox 1 > > Bone dice or playing cards
> - Torches 10 1 > > Belt pouch (with coins) 1
> - Rations, days of 10 2 > > EP
> - Waterskin 5 > >
>
>
- Hempen rope, feet of
- Smith's tools
50 0.2
8
>
>
>
>
10 GP
> > >
> > > PP
> > >
WEIGHT CARRIED
> > >
71.2 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
91 - 180 lb
> > >
CARRYING
HEAVILY CAPACITY
ENCUMBERED
> > >
270 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 67 SUBTOTAL SUBTOTAL 4 271 - 540 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.3+221026 (Printer Friendly) Made by Joost Wijnen (
[email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
CHARACTER NAME SPELL SLOTS
ELDRITCH KNIGHT SPELLS Intelligence +4 DC 12
SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC
CANTRIPS (0 LEVEL)
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Chill Touch Spell attack for 2d8 Necrotic dmg; can't regain hp; undead dis. atks vs. me — Necro 1a 120 ft V,S 1 rnd P 221
> Toll the Dead 1 crea save or 2d12 Necrotic damage (d8 instead of d12 if at full HP) Wis Necro 1a 60 ft V,S Instantaneous X 169
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Cause Fear 1+1/SL crea (not construct/undead), each max 30 ft apart, save or frightened; save end of each turn Wis Necro 1a 60 ft V Conc, 1 min X 151
> Frost Fingers All in area 2d8+1d8/SL Cold dmg; save halves; unattended nonmagical liquids freeze Con Evoc 1a S:15-ft coneV,S Instantaneous RF 318
> Magic Missile 3+1/SL darts hit creature(s) I can see for 1d4+1 Force dmg per dart — Evoc 1a 120 ft V,S Instantaneous P 257
> Witch Bolt Rngd spell atk 1d12+1d12/SL Lightn. dmg; 1 a 1d12 Lightn. dmg; ends if out of range or I do other a — Evoc 1a 30 ft V,S,M Conc, 1 min P 289
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.3+221026 (Printer Friendly); Spell Sheet 1/1 Made by Joost Wijnen ([email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.