Star Wars Destiny
Star Wars Destiny
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Card Text Affiliation Color
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Your non-unique characters have the Guardian keyword. Villain Command 12 15
Villain Command 7
Before an opponent's character is defeated, you may move Villain Command 12 16
Action - Remove this die to turn one of your support dice Villain Command 11 14
⍟ - Discard a support from play. Villain Command 6
⍟ - Remove all shield from all of an opponent's characte Villain Command 3
Red character only. ⍟ - Choose a Red die. If it is your die Villain Command 3
Redeploy. ⍟ - Force an opponent to deal 2 damage to the Villain Command 2
Before this character is dealt 1 or more damage, you may Villain Force 11 15
After you activate this character you may force an oppon Villain Force 15 19
⍟ - Choose an opponent's character. Then look at a rando Villain Force 10 13
Action - Reroll a die. Deal 1 damage to this character. Villain Force 8
Blue character only. ⍟ - Deal 1 unblockable damage to a Villain Force 2
Blue Character only. Action - Remove this die to turn a Villain Force 2
Blue character only. ⍟ - Deal 2 damage to a character. If Villain Force 3
⍟ - Switch this upgrade with a Blue ability upgrade in your Villain Force 0
⍟ - Deal 2 damage to each of an opponent's characters. Villain General 2
⍟ - Remove a die. You may take one additional action. Villain General 3
After an opponent's character is defeated, you may ready Villain Rogue 8 11
After you activate this character, you may reroll a Yellow Villain Rogue 11 14
After an opponent activates a character, you may activate Villain Rogue 11 14
After you activate this character, you may discard a card Villain Rogue 9
Yellow Character only. ⍟ - Spend 5 resources to choose Villain Rogue 4
⍟ - Deal 1 damage each to up to 3 different characters. Villain Rogue 3
Redeploy. ⍟ - Remove one of your dice showing melee Villain Rogue 2
⍟ - Remove all shields from a character. You may spend Villain Rogue 1
After an opponent plays or discards the last card from th Hero Command 9 12
Action - Remove this die to reroll up to 2 of your dice. Hero Command 11 14
⍟ - Discard a card from your hand to resolve one of the side Hero Command 16 20
Guardian. Hero Command 8
The X on this die is equal to the number of cards in your Hero Command 5
⍟ - Deal 1 damage to a character. Reroll this die instead Hero Command 4
⍟ - Look at an opponent's hand and discard the cheapest Hero Command 1
Hero Command 2
After you activate this character, draw a card. Hero Force 14 18
While this character does not have an upgrade, the cost t Hero Force 8
Before this character gains 1 or more shields, you may r Hero Force 13 17
After you play an upgrade on this character, you may take Hero Force 9 12
Blue character only. ⍟ - Give 3 shields to your character Hero Force 3
After you play this upgrade, give attached character 1 shie Hero Force 2
Blue character only. ⍟ - Give a character 2 shields or Hero Force 3
Blue character only. Before attached character is defeat Hero Force 4
⍟ - Reroll this die and one of your other dice. Do not remo Hero General 1
⍟ - Remove a die showing damage (⛌ or ▛) Hero General 2
You can attach any weapon to this character, ignoring pla Hero Rogue 11 13
After you play a card with the Ambush keyword, you may g Hero Rogue 13 16
Hero Rogue 8
⍟ - Discard the top card of an opponent's deck or spend Hero Rogue 10 14
⍟ - Play a Yellow event from your discard pile or hand for Hero Rogue 5
The shields from this die can be given to any of your cha Hero Rogue 4
Ambush. After you play this upgrade, force an opponent Hero Rogue 3
⍟ - Reroll up to 2 of an opponent's dice. Hero Rogue 1
⍟ - Resolve the battlefield ability as if you had just claime Neutral Command 2
Neutral Command 1
⍟ - Deal 2 unblockable damage to a character. Neutral Command 3
Red character only. After you play this upgrade, you ma Neutral Command 1
Blue Character Only. ⍟ - Remove a die to deal a charac Neutral Force 3
Blue Character Only. ⍟ - Choose and do two of the follow Neutral Force 2
Redeploy. ⍟ - Deal 2 unblockable damage to a characte Neutral Force 3
Blue Character Only. ⍟ - Deal an opponent's character Neutral Force 4
After you play this upgrade, you may reroll any number o Neutral General 2
⍟ - Turn one of your dice to a side not showing damage Neutral General 1
Ambush. Redeploy. Neutral General 2
⍟ - Draw 2 cards. You may play an upgrade from your han Neutral Rogue 3
⍟ - Resolve a special ability () on another card in play as Neutral Rogue 2
⍟ - Remove a die showing melee damage () and give atta Neutral Rogue 2
To play, spot a Yellow character. ⍟ - Deal 3 damage to Neutral Rogue 3
Deal one of your non-unique characters damage equal to Villain Command 0
Force an opponent to choose and remove one of their dice Villain Command 1
Return one of your defeated non-unique Red characters Villain Command 5
Play only if you control the battlefield. Force an opponent Villain Command 2
Look at two random cards from your opponent's hand and Villain Command 0
Count the number of ready Red characters you have. Rero Villain Command 0
Spot a Red character to take up to 2 additional actions. Villain Command 1
Deal one of your Red characters 3 damage to remove up Villain Command 1
Action - Exhaust this support and one of your characters Villain Command 0
Each opponent gains 1 fewer resource during each upke Villain Command 3
Attached character has the Guardian keyword. Villain Command 1
Force an opponent to choose to either lose all of their res Villain Force 2
Draw cards up to your hand size. Villain Force 1
Deal 1 damage to one of your Blue characters to gain 1 Villain Force 0
Count the number of blanks (—) showing on an opponent' Villain Force 1
Turn one of your Blue dice to the side showing melee da Villain Force 1
Remove all shields from a character. Villain Force 0
Spot a Blue character to remove a character die. Villain Force 1
Discard any number of Blue cards from your hand. Then r Villain Force 2
Look at the top 3 cards of any deck. Then place those car Villain Force 0
Your hand size is increased by 1. Villain Force 1
Action - Exaust this support to reroll one of your dice. If Villain Force 2
Action - If attached character has no shields, exhaust this Villain Force 1
Turn each of your dice showing a blank (—) to any side. Villain General 2
Discard a Yellow upgrade from your hand to roll its die int Villain Rogue 0
Discard any number of upgrades from one of your Yellow Villain Rogue 0
Spend resources equal to the cost of an opponent's upgrad Villain Rogue 0
Remove any number of your Yellow dice. Then deal damag Villain Rogue 1
Resolve one of your dice showing ranged damage (▛), tr Villain Rogue 0
Remove one of your dice to remove an opponent's die. Villain Rogue 0
Force an opponent to choose and discard cards from the Villain Rogue 1
When you play this support, place 3 damage on it. Action Villain Rogue 1
After you resolve a die showing disrupt (⚶), you may exh Villain Rogue 1
Action - Exhaust this support to gain 1 resource. Villain Rogue 2
After you play this upgrade, you may remove an opponent's Villain Rogue 4
Resolve one of your Red dice showing discard (⌸), increa Hero Command 1
Play only if you control the battlefield. Remove all of an Hero Command 1
Remove 2 damage from a character. Hero Command 1
Ambush. Activate one of your Red characters. Hero Command 0
Choose a symbol showing on an opponent's die. Then turn Hero Command 1
Resolve one of your dice, increasing its value by 1. Hero Command 1
Play a Red upgrade from your discard pile, decreasing its Hero Command 0
Your opponent may take 1 action. Then end the action p Hero Command 2
Ready a support that has no mods or exhaust a support. Hero Command 1
Remove any number of your Red dice showing ranged damag Hero Command 1
Action - Exhaust this support and discard a card from yo Hero Command 2
Force an opponent to choose and resolve any number of the Hero Force 2
Give a character 2 shields. Hero Force 1
Choose a symbol showing on one of your Blue dice. Then Hero Force 1
Deal one of your unique characters damage equal to the Hero Force 0
Defeat one of your Blue characters to exhaust a characte Hero Force 0
Remove any number of your dice. Then discard cards from Hero Force 1
Add a blue event from your discard pile to your hand. Hero Force 1
Remove any number of shields from one of your characte Hero Force 0
Move 1 damage from one of your exhausted characters to Hero Force 1
Action - Exhaust this support to look at the top 2 cards Hero Force 2
Action - Exhaust this support to resolve one of your dice Hero Force 1
Action - Exhaust this support and discard a Blue card fro Hero Force 1
Ambush. Reroll any number of an opponent's dice. Then Hero General 2
Each player draws 2 cards. Hero Rogue 0
Move up to 2 damage from one of your characters to anoth Hero Rogue 0
End the action phase. You may switch the battlefield with t Hero Rogue 3
Force an opponent to choose to either deal one of their Hero Rogue 1
Remove one of your character dice to force an opponent Hero Rogue 1
Discard the top 3 cards of your deck. Then you may add a Hero Rogue 0
Ambush. Resolve one of your Yellow dice showing ran Hero Rogue 1
Spot a Yellow character and discard a card from your han Hero Rogue 0
Action - Exhaust this support to reroll one of your Yellow d Hero Rogue 1
Ambush. Action - Exhaust this support to look at an opp Hero Rogue 0
Yellow character only. Before attached character would Hero Rogue 3
Spot a Red character to draw cards equal to the number Neutral Command 1
Play only if you control the battlefield. Give 3 shields to Neutral Command 1
Resolve one of your Red dice showing ranged damage (▛),Neutral Command 1
Exhaust one of your unique Red characters to ready anot Neutral Command 1
Spot a red character to resolve a die with the resource sy Neutral Command 0
Activate any number of your non-unique characters at on Neutral Command 0
Action - Exhaust this support to resolve one of your dic Neutral Command 2
Spot a Blue character to remove a die showing ranged da Neutral Force 1
Reroll all dice. Neutral Force 1
Spot a Blue character to force your opponent to split thei Neutral Force 2
Resolve one of your dice, treating its value as equal to Neutral Force 1
Spot a Blue character to turn a die to any side. Neutral Force 1
Before you play a Blue upgrade, you may exhaust this sup Neutral Force 1
Turn one of your dice to a side showing ranged damage Neutral General 1
Resolve any number of your dice in the order of your cho Neutral General 1
Remove all of an opponent's dice showing melee damag Neutral General 2
Count the number of dice you have showing melee dama Neutral General 0
Remove all of an opponent's dice showing ranged dama Neutral General 2
Play only if you have more ready characters than an opp Neutral General 1
Give a character 1 shield. Neutral General 0
Remove one of your dice showing damage (⛌ or ▛) to discNeutral Rogue 1
Spot a Yellow character to remove a die showing a value Neutral Rogue 1
Spot a Yellow character to remove a die showing damage Neutral Rogue 3
Spot a Yellow character to reroll all of an opponent's dice Neutral Rogue 0
Ambush. Reroll a die (yours or an opponent's). Neutral Rogue 0
Before you play a Yellow card, you may exhaust this sup Neutral Rogue 1
If attached character takes melee damage (⛌), discard th Neutral Rogue 0
Claim - Each opponent discards the top 2 cards of their Neutral General
Claim - Give a character 1 shield. Neutral General
Claim - Turn one of your dice to a side showing a special Neutral General
Claim - Remove one character die. Neutral General
Claim - Play an upgrade from your hand, decreasing its c Neutral General
Claim - Look at an opponent's hand and discard up to 2 ev Neutral General
Claim - Resolve one of your dice. If it has a resource cost Neutral General
Claim - Return one of your upgrades in play to your hand Neutral General
Claim - Each opponent chooses and deals 1 unblockable Neutral General
Claim - Choose a support or upgrade in your discard pile Neutral General
Villain Command 10
After you play a weapon on this character, roll that weapo Villain Command 11 14
After you activate this character, if you control the battle Villain Command 14 17
While this die is in your pool, your other dice showing Villain Command 8
While you control the battlefield, the value of each of this Villain Command 3
Red character only. Action - Remove this die to turn on Villain Command 1
⍟ - Remove an opponent's die showing a resource cost. Villain Command 2
Redeploy. After you roll this die into your pool, you may re Villain Command 3
After an opponent discards a card from their hand to rer Villain Force 12 15
⍟ - Deal 3 damage to a character. Then deal 1 damage to Villain Force 13 17
After you resolve this die, force an opponent to deal 2 da Villain Force 19 26
Guardian. You cannot play Blue abilities on this characte Villain Force 9
⍟ - Use a special ability (⍟) on one of your characters. Villain Force 3
⍟ - Deal 1 damage to a character. You may remove a die s Villain Force 4
Action - Remove this die to give a non-attached character Villain Force 3
You may resolve the modifier sides (sides with a +) of th Villain Force 2
After you activate this support, look at a random card in Villain General 2
Before you resolve this die, you may discard a card from Villain Rogue 14 18
Action - Remove this die to remove 1 shield from a chara Villain Rogue 8
⍟ - Play a Yellow weapon or equipment from your discard Villain Rogue 13 18
Action - Remove any number of your dice showing a comb Villain Rogue 11 14
⍟ - Force an opponent to deal damage to their characters Villain Rogue 4
After you roll this die, any opponent may give you 1 reso Villain Rogue 3
Before attached character is dealt 2 or more ranged dam Villain Rogue 2
Ambush. Before resolving this die, you may spend 1 reso Villain Rogue 3
⍟ - Deal 1 damage to each of an opponent's characters. Hero Command 12 16
After you play an event, you may reroll a die of the same Hero Command 9 12
⍟ - Remove an opponent's die. Hero Command 10
While at least one of this die is in your pool, your oppone Hero Command 9 12
Action - Remove this die to resolve one of your dice as if Hero Command 1
⍟ - Deal 2 damage to each of an opponent's characters. Hero Command 5
⍟ - Deal 1 damage to a character and give attached char Hero Command 3
Hero Command 2
Before you resolve this die, increase its value by 1, if i Hero Force 9
You cannot play Blue abilities on this character. After yo Hero Force 11 14
⍟ - Resolve one of your character dice, increasing its valu Hero Force 11 14
Guardian. Before this character is defeated, you may pla Hero Force 14 18
⍟ - Reroll up to 3 dices (yours and/or your opponent's). Hero Force 3
⍟ - Deal 3 damage to a character. ⍟ - Remove all shiel Hero Force 3
Blue character only. ⍟ - Heal 1 damage from a characte Hero Force 2
Action - Remove this die to draw a card. Hero Force 1
⍟ - Resolve one of your dice, increasing its value by 1. Hero General 2
⍟ - Turn a opponent's die to a side showing damage (▛ o Hero Rogue 11 15
The cost of the first Yellow event you play each round is Hero Rogue 14 18
After you activate this character, you may resolve up to 2 Hero Rogue 8 11
The first time each round you play the last card from you Hero Rogue 8
After you resolve one of this die's sides showing a value Hero Rogue 1
Redeploy. ⍟ - Deal 1 unblockable damage each to up to Hero Rogue 4
⍟ - Heal 2 damage from attached character, or 3 damage Hero Rogue 3
To play, spot a Yellow character. ⍟ - Look at an oppone Hero Rogue 1
⍟ - Reroll any number of your dice. Neutral Command 1
Action - Remove this die to turn a vehicle die to any side. Neutral Command 2
⍟ - Discard a vehicle from play. ⍟ - Deal 2 damage eac Neutral Command 3
Blue character only. ⍟ - Turn up to 2 of an opponent's d Neutral Force 3
Blue character only. ⍟ - Take up to 2 additional actions Neutral Force 0
Blue character only. Action - Remove one of your dic Neutral Force 2
Ambush. Damage dealt by this die or by dice it modifies Neutral General 2
Action - Discard this support to play a support from your Neutral Rogue 3
⍟ - Use the ability on a battlefield that is not being used Neutral Rogue 2
Yellow character only. ⍟ - Place 1 damage on this upgr Neutral Rogue 2
Ambush. Count the number of Red characters you have. Villain Command 0
Resolve one of your Red dice showing a resource cost for Villain Command 0
Ambush. Spot two Red characters to take control of the bat Villain Command 0
Play only if you have 2 or more dice showing ranged dam Villain Command 1
Ambush. Discard the top card of your deck. Then remove a Villain Command 1
Play only if you have one or more dice showing a shield Villain Command 0
Heal 1 damage from a Red character. If there is another c Villain Command 0
Play only if you control the battlefield. Turn up to 4 of Villain Command 2
After one of your characters is defeated, deal 1 damage t Villain Command 1
After one of your dice rolls a disrupt (⚶), you may set thi Villain Command 0
Play only if you have 2 or more dice showing blanks (—) Villain Force 0
Play only if you have one or more dice showing melee d Villain Force 1
Turn one of your dice to a side showing a blank (—). The Villain Force 0
Discard the top card of an opponent's deck, or 3 cards inst Villain Force 1
Resolve one of your dice as if it were showing melee dama Villain Force 1
Heal 5 damage from a unique Blue character. You may play Villain Force 5
Spot a Blue character and defeat one of your characters Villain Force 0
After one of your dice rolls a discard (⌸), you may exhau Villain Force 0
After attached character's character or upgrade dice dea Villain Force 1
Reroll an opponent's die. Then that opponent either resol Villain General 0
Discard any number of weapons from your hand. Then gai Villain Rogue 0
Ambush. Turn one of your dice showing a resource (⊞) t Villain Rogue 0
Play only if you have dice showing a combined value of 7 Villain Rogue 0
Ambush. Remove one of your dice showing ranged damag Villain Rogue 2
Remove an opponenet's die. Then that opponent gains 1 Villain Rogue 1
Move up to 2 damage from an opponent's character to anot Villain Rogue 0
Play only if you have 3 or more cards in your discard pil Villain Rogue 0
After one of your dice rolls a resource (⊞), you may exha Villain Rogue 0
Before attached character takes damage, you may block Villain Rogue 1
Remove all dice. Hero Command 4
Spot a Red character and remove an opponent's dice sh Hero Command 2
Ambush. Remove one of your Red dice to deal 1 damage Hero Command 0
Draw a card. You may play that card for free or discard t Hero Command 2
Play only if you have one or more dice showing ranged Hero Command 0
Spot a red character to resolve an opponent's die not sh Hero Command 2
Give a character 1 shield, or 2 shields instead if there is Hero Command 0
After you claim the battlefield, force an opponent to deal Hero Command 2
After one of your dice rolls a focus (⭮), you may exhaust Hero Command 1
After you activate attached character, you may draw a c Hero Command 0
Remove one of your character dice to give another charac Hero Force 0
Remove any number of your Blue dice. Play a card from yo Hero Force 0
Play only if you have one or more dice showing a focus (⭮) Hero Force 0
Remove one of your Blue dice showing melee damage (⛌) Hero Force 0
Spot a Blue character to choose an opponent's die. That Hero Force 0
Ambush. Resolve one of your Blue dice without removing Hero Force 2
Play only if you have dice showing melee damage (⛌) and Hero Force 0
After one of your dice rolls a shield (⛊), you may exhaust Hero Force 1
Attached character's shields can be used to block damage Hero Force 0
Choose an opponent's die and force them to resolve it, if Hero General 0
Ambush. Remove one of your vehicle dice to give each of Hero Rogue 0
Ambush. Move any number of shields from one of your ch Hero Rogue 0
Play only if you have one or more dice showing a discard. Hero Rogue 1
Gain 1 resource for each other copy of this event in your Hero Rogue 0
Force an opponent to choose and remove one of your dic Hero Rogue 0
Choose one of your Yellow characters. Turn any number of Hero Rogue 3
Play only if you have dice showing a combined value of Hero Rogue 0
After one of your dice rolls a special (⍟), you may exhaus Hero Rogue 1
Yellow character only. After you activate this character Hero Rogue 0
Resolve one of your Red dice showing a disrupt (⚶). The Neutral Command 0
Resolve one or more of your dice showing either melee Neutral Command 0
Resolve one of your dice showing ranged damage (▛) aga Neutral Command 2
Remove one of your Red dice showing ranged damage (▛ Neutral Command 0
After a character is defeated, gain 1 resource. Neutral Command 0
After you play this support, place 3 shields on it. Action Neutral Command 1
Non-unique Red character only. Attached character is elit Neutral Command 2
Red character only. After you activate a Red character, Neutral Command 0
Resolve one of your dice showing melee damage (⛌). The Neutral Force 3
Play only if you control the battlefield. Remove an oppo Neutral Force 1
Move 1 shield from an opponent's character to one of you Neutral Force 1
Spot a Blue character to reroll 2 dice. Then remove one of Neutral Force 1
Choose one: set this card aside and stack a card from you Neutral Force 0
Spot a Blue character to heal 1 damage from a character Neutral Force 0
Spot a Blue character to reroll any number of its charac Neutral Force 0
Action - Exhaust this support and remove one of your di Neutral Force 0
Before attached character takes damage, you may discard Neutral Force 1
Remove a die showing ranged damage (▛). Neutral General 1
Switch the battlefield with a battlefield that is not being Neutral General 2
Remove a die showing melee damage (⛌). Neutral General 1
Ambush. Give the next card you play this turn the Amb Neutral General 1
Action - Discard a card from your hand to reroll an oppone Neutral General 1
Before a weapon upgrade on attached character would be Neutral General 1
Remove one of your Yellow character dice to give that ch Neutral Rogue 0
Switch a card in your hand with a card in your discard pil Neutral Rogue 1
Force an opponent to lose 1 resource, or 3 resources inste Neutral Rogue 1
Resolve one of your dice showing a resource (⊞). Then sw Neutral Rogue 0
Spot a Yellow character to look at an opponent's hand and Neutral Rogue 0
Discard cards from your hand equal to the cost of a suppor Neutral Rogue 1
Ambush. Action - Remove one of your dice showing a bla Neutral Rogue 0
After you claim the battlefield, gain 1 resource. Neutral Rogue 1
Yellow character only. After you activate attached chara Neutral Rogue 0
Claim - Choose a character die. That die cannot be rolled Neutral General
Claim - Move an upgrade from a character to another cha Neutral General
Claim - Play a support from your hand or discard pile, dec Neutral General
Claim - Remove all shields from a character. Neutral General
Claim - Draw 2 cards. Place any number of cards from yo Neutral General
Claim - Gain 1 resource. Neutral General
Claim - Heal 1 damage from a character. Neutral General
Claim - Remove an opponent's die showing ranged dam Neutral General
Claim - Resolve up to 3 of your dice showing damage (▛ Neutral General
Claim - Discard a random card from an opponent's hand. Neutral General
Power Action - Spend 2 resources to ready a vehicle. Villain Command 8 11
⍟ - Play a Red event from your hand, decreasing its cost Villain Command 11 14
Before this character would be defeated by damage, instea Villain Command 9
After you activate this character, you may choose a numb Villain Command 14 17
⍟ - Discard a support that costs 2 or less from play. Villain Command 3
⍟ - Look at 2 random cards in an opponent's hand and di Villain Command 1
To play, spot a Red character. Action - Discard a card fr Villain Command 5
⍟ - Deal damage to an opponent's character equal to the Villain Force 12 15
Before one of your other Blue characters is defeated, you Villain Force 8
After you activate this character, you may roll an ID9 See Villain Force 11 14
⍟ - Remove a character die showing a blank (—). Then d Villain Force 13 17
⍟ - Spend 2 resources to deal damage to a character equ Villain Force 4
The X on this die is equal to the number of ID9 Seeker Dr Villain Force 2
⍟ - Choose an opponent. That opponent may draw 2 cards. Villain Force 1
Blue character only. ⍟ - Turn a character die to a side s Villain Force 4
⍟ - Deal 1 damage to a character, or 3 damage instead i Villain Rogue 7 10
After you activate this character, you may move 1 damage Villain Rogue 11 15
Action - Play an upgrade from your hand on this characte Villain Rogue 13 17
Guardian. Villain Rogue 10
After you activate this support, you may remove one of y Villain Rogue 2
Yellow character only. ⍟ - Choose a character. Remove o Villain Rogue 2
Ambush. Redeploy. ⍟ - Turn another one of your dice Villain Rogue 2
Action - Spend 2 resources and remove this die showing Villain Rogue 3
After you activate this character, you may discard a card Hero Command 12 15
⍟ - Play a vehicle from your hand for free. After the action Hero Command 9 12
The cost to play a weapon on this character is increased Hero Command 13 18
After you activate this character, you may reroll one of yo Hero Command 7
⍟ - Resolve another side of this die. Hero Command 4
⍟ - Force an opponent to deal damage to their characters, Hero Command 3
Redeploy. ⍟ - Give 2 shields to your characters, distrib Hero Command 2
After you activate this character for the first time each Hero Force 12 15
After you activate this character, you may turn one of yo Hero Force 8
Before you take an action, you may resolve one of this di Hero Force 10 13
Action - Remove this die to defeat a character with 2 or l Hero Force 14 19
You may resolve the modifier sides on this die to modify Hero Force 1
⍟ - Exhaust this upgrade and spend 2 resources to ready Hero Force 4
⍟ - Give each of your characters 1 shield. Hero Force 2
You may play Blue upgrades on this character, ignoring p Hero Rogue 7 10
You start the game with 1 additional resource. Hero Rogue 13 16
Before you activate this character, you may play a weapon f Hero Rogue 16 21
Hero Rogue 9
⍟ - Remove a die showing a value of 2 or less. Hero Rogue 1
After you resolve this die, you may spend 1 resource to rer Hero Rogue 1
⍟ - Look at an opponent's hand and choose 2 cards in it Hero Rogue 3
⍟ - Exhaust a support or draw 2 cards. Hero General 2
Before resolving this die, you may exhaust one of your ch Neutral Command 5
The resource cost of attached character's character dice Neutral Command 2
After you activate attached character, you may ready a v Neutral Command 4
Action - Heal 2 damage from attached character. Place t Neutral Force 2
⍟ - Draw cards equal to the value showing on an equipm Neutral Force 3
After you activate attached character, if it has another Neutral Force 2
⍟ - Play a weapon from your hand, decreasing its cost b Neutral Rogue 2
Before this die deals damage to a character, you may rem Neutral Rogue 3
⍟ - Choose an opponent. If you have more dice showing Neutral Rogue 1
Ambush. Action - Spend 1 resource to turn this die to an Neutral Rogue 2
Neutral General 2
Before you activate attached character, return this upgr Neutral General 0
⍟ - Discard a droid or vehicle from play. Discard this up Neutral General 2
After you activate attached character, you may activate o Neutral General 2
⍟ - Deal 1 damage each to up to 4 different characters. Neutral General 3
Resolve an opponent's vehicle die as if it were your own. Villain Command 2
Remove a die showing a resource cost or spend 1 resour Villain Command 1
Spot 2 Red characters to discard a weapon from a ready Villain Command 2
Ambush. Play a support from your hand, decreasing its c Villain Command 2
Play only if this is the first action of this round (no play Villain Command 0
Ready a non-unique Red character. Villain Command 3
Resolve one of your dice, increasing its value by the res Villain Command 0
Choose an opponent. Discard 2 random cards from that o Villain Command 1
Before you resolve a die showing a resource cost, you ma Villain Command 1
Resolve one of your character dice as if it were showing a Villain Force 0
Count the number of dice an opponent has showing a bla Villain Force 2
Play only if you have exactly one character. Give a Blue Villain Force 1
Turn each of an opponent's dice showing a blank (—) to a Villain Force 3
Deal 1 damage to each non-unique character your oppon Villain Force 1
Resolve any number of your Blue dice showing damage (▛ Villain Force 1
Action - Exhaust this support to gain 1 resource if an op Villain Force 1
Redeploy. After you activate attached character, you ma Villain Force 1
Remove one of your Yellow dice. Then deal damage to eac Villain Rogue 3
Draw cards equal to the number of characters an oppone Villain Rogue 1
Spend any number of resources. Then discards cards from Villain Rogue 0
Spot a Yellow character to reveal an opponent's hand and Villain Rogue 1
Remove any number of your Yellow dice. Then gain 1 res Villain Rogue 1
You may play an upgrade from your hand for free on each Villain Rogue 5
Spot 2 characters with the same title to remove up to 2 d Villain Rogue 2
Action - Exhaust this support to force an opponent to cho Villain Rogue 1
Action - Exhaust this upgrade and remove one of attache Villain Rogue 2
Deal 1 damage to each of an opponent's damaged charac Villain General 1
Action - Exhaust this support to remove a character die. Villain General 3
Remove any number of shields from your characters. Then Hero Command 1
Give 5 shields to your characters, distributed as you wish Hero Command 3
Spot a Red character to reroll any number of your dice. Hero Command 1
Count the number of Red dice you have showing a shield Hero Command 1
Choose a die on one of your vehicles in play and roll it int Hero Command 1
Look at the top 3 cards of an opponent's deck and rearra Hero Command 0
Remove a die showing a modifier side (a side with a +). Hero Command 1
Action - Exhaust this support to reveal a random card in y Hero Command 1
Before one of your supports would be discarded from play Hero Command 1
Turn each die that has one or more blanks to a side sho Hero Force 2
Move a non-ability upgrade from one of your Blue characte Hero Force 1
Choose an opponent that has more cards in hand than you Hero Force 1
Play a Blue card that costs 3 or more from your hand, dec Hero Force 0
Choose a color (Blue, Red, Yellow, or Gray). Then discard Hero Force 0
Reroll any number of Blue dice. Hero Force 0
Before one of your Blue characters is defeated, you may m Hero Force 1
Action - Exhaust this support and remove one of your cha Hero Force 3
After you activate attached character, you may give it 1 Hero Force 2
Reroll one of your dice. Then, if it just rerolled the same Hero Rogue 0
Remove one of your dice showing a resource (⊞) to play Hero Rogue 0
Remove one of your dice to reroll any number of dice. Hero Rogue 0
Remove one of your Yellow character dice to resolve an o Hero Rogue 2
Move damage among your characters as you wish (this ig Hero Rogue 2
Force an opponent to choose to either lose 1 resource or Hero Rogue 0
Remove up to 2 dice showing damage (▛ or ⛌). You must pHero Rogue 1
Play only if an opponent has more characters than you. Hero Rogue 3
After you take an action, you may set this support aside Hero Rogue 0
After you activate attached character, force an opponent Hero Rogue 2
Reroll one of your character dice. Then heal damage from Hero General 1
Count the number of dice you have showing ranged damag Neutral Command 0
Activate any number of your supports in the order of your Neutral Command 0
Each player may choose 1 upgrade, starting with you. Dis Neutral Command 4
Activate one of your characters. Then you may remove all Neutral Command 1
Count the number of support dice in your pool. Deal tha Neutral Command 2
Choose an opponent. That opponent turns up to 2 of thei Neutral Command 2
Spot a vehicle to remove a die. Neutral Command 1
Claim the battlefield, even if an opponent has claimed it t Neutral Command 2
After you claim the battlefield, you may place 1 damage o Neutral Command 1
Before you play a support, you may exhaust this support t Neutral Command 1
Each player activates one of their characters, starting wi Neutral Force 1
Ambush. Look at the top 5 cards of a player's deck (do Neutral Force 0
Spot a Blue character to search your deck for a Blue weap Neutral Force 0
Turn up to 2 of your Blue weapon dice to sides of your ch Neutral Force 1
Reroll one of your Blue character dice showing a blank ( Neutral Force 0
Spot 2 Blue character to reveal a random card from an op Neutral Force 1
Reroll all dice showing a value of 2 or higher. Neutral Force 0
Blue character only. Action - Remove one of attached char Neutral Force 0
Spot a character that has 6 or more damage on it. Resolv Neutral Rogue 1
Exhaust a support. Neutral Rogue 0
Choose an opponent who has less resources than you. The Neutral Rogue 0
Discard a random card from each opponent's hand. Draw c Neutral Rogue 1
Spot a Yellow character to remove an opponent's characte Neutral Rogue 1
Discard your hand. For each card just discarded, you may Neutral Rogue 1
Ambush. Each player gains 1 resource. Neutral Rogue 0
After you play this support, exhaust it. Action - Exhaust Neutral Rogue 0
Action - Play an event from your hand, decreasing its cos Neutral Rogue 1
After you play this upgrade, give attached character 1 shi Neutral Rogue 1
Turn a die to a side showing a resource cost. Neutral General 1
Play only if one or more of your dice were removed during Neutral General 1
Activate one of your characters and one of your supports Neutral General 0
Discard one of your supports from play. Then gain resourc Neutral General 1
Discard a support or upgrade that costs 0 from play. Neutral General 0
Reroll one of your dice. You may reroll that die. You may r Neutral General 0
Attached character gains +1 health. Neutral General 0
Claim - Resolve one of your dice showing a modifier side ( Neutral General
While you control this battlefield, each of your characte Neutral General
Claim - Remove one of your dice to gain resources equal Neutral General
While you control this battlefield, after you activate a supp Neutral General
Claim - Move 1 damage from a character to this battlefield Neutral General
Claim - Heal 1 damage each from up to 2 different characte Neutral General
While you control this battlefield, each card you play t Neutral General
While you control this battlefield, the cost of the first v Neutral General
After you activate this character, you may choose a colo Villain Force 14 17
⍟ - Deal 2 damage to a character, or 3 damage instead i Villain Command 10 14
⍟ - Deal 1 damage each to any number of characters. Villain Command 4
While this upgrade is attached to Captain Phasma, it ha Villain Command 3
Attached character has the Guardian keyword. Villain Command 2
⍟ - Draw a card. Reroll this die instead of removing it fr Villain Force 1
After you play this upgrade on Kylo Ren, deal 1 damage t Villain Force 2
⍟ - Remove a die showing ranged damage (▛). Then dea Villain Force 2
After you activate attached character, you may remove 1 Villain Force 1
Action - Exhaust this support to reroll one of your Red di Villain Command 1
Deal damage to a character equal to the value on an op Villain Command 2
Turn a die to a side showing damage (▛ or ⛌). Neutral Command 1
Reveal 2 random cards in an opponent's hand. Then deal Villain Command 2
Gain 4 resources. Neutral Command 3
Spot a Red character to take up to 2 additional actions. Villain Command 1
Ambush. Look at each opponent's hand. Neutral Force 0
Turn one of your dice to a side showing melee damage Neutral Force 1
Remove all shields from a character. Villain Force 0
Turn an upgrade die to a side showing a blank (—). Villain Force 0
Reroll an opponent's die. Then that opponent either resol Villain General 0
Remove a die showing melee damage (⛌) Neutral General 1
Remove a die. Villain General 2
Claim - Reveal the top card of an opponent's deck. If tha Neutral General
After you activate this character, if she has 1 or more s Hero Force 12 15
⍟ - Give a character 1 shield. You may turn another die Hero Command 11 15
⍟ - Heal 1 damage from a character. Hero Command 1
Ambush. Decrease the cost to play this support by 1 if Hero Command 5
⍟ - Give attached character 1 shield. You may give anoth Hero Command 2
⍟ - Deal 2 damage to a character, or 3 damage instead Hero Command 2
Redeploy. After you play this upgrade, give attached char Hero Force 3
⍟ - Move 1 damage from attached character to an oppone Hero Force 2
Action - Place this support on top of your deck from play Hero Force 0
Action - Discard this support from play to remove a die Hero Command 1
Resolve one of your dice showing damage (▛ or ⛌), incre Neutral Command 2
Spot a red character to resolve a die with the resource sy Neutral Command 0
Choose a symbol showing on a die. Then turn another di Neutral Command 1
Ready a support that has no mods or exhaust a support. Hero Command 1
Turn one of your dice to any side. You may spend 1 resou Hero Force 1
Give a character 2 shields. Hero Force 1
Choose 2 dice. Then an opponent chooses and removes o Hero Force 1
Reroll one of your dice. Then you may resolve it, increasi Hero Force 0
Reroll one of your dice. Then deal damage to a character Hero Force 2
Remove a die showing ranged damage (▛). Neutral General 1
Play only if you have more ready characters than an opp Neutral General 1
Reroll any number of an opponent's dice showing damag Neutral General 0
Claim - Give a Blue character 1 shield or spend 1 resourc Neutral General
⍟ - Draw 3 cards. Then place a card from your hand on t Villain Force 8
After one or more of this character's character or upgra Villain Force 10 14
After you activate this character, you may reveal the top c Villain Force 9 12
Power Action - Play an event from your hand, decreasing its Villain cost by the number
Force of different damage
14 18symbols ( ▛, ⛌
⍟ - Choose a color. Then reveal an opponent's hand and deal indirect damage
Villain Force( 2
After you activate attached character, you may look at th Villain Force 1
Blue character only. ⍟ - Spend resources equal to the cos Villain Force 3
Blue character only. Power Action - If an opponent has no Villain Force 3
After you activate this character, if this die just rolled indirect Villain
damage ( Command 6
Power Action - Turn this die showing ranged damage (▛) Villain Command 12 15
Each opponent gains 1 fewer resource during the upkeep Villain Command 8 11
Power Action - Remove 2 of your dice showing the same symbol to dealCommand
Villain 4 indirect damage ( 13 16
Villain Command 9
⍟ - Spend 2 resources to add a Battle Droid (Leg#9) to y Villain Command 2
After this die is resolved, discard this upgrade from pla Villain Command 1
Unique Red character only. Power Action - Use the "Claim" Villain Command 4
Ambush. Villain Command 3
⍟ - Roll a character die on one of your other characters i Villain Rogue 8 11
⍟ - Deal damage to a character equal to the value showi Villain Rogue 12 16
The cost of the first droid you play each round is decreased by 1. After you
Villain deal indirect damage
Rogue 11 ( 14
Before this character is defeated, roll any number of his Villain Rogue 7 11
After you activate this character, you may force an opponen Villain Rogue 8
After you activate this support, activate up to 2 of your o Villain Rogue 2
After you activate this support, deal 1 indirect damage (㉾ Villain Rogue 2
Power Action - Reroll one of your Yellow dice. Then you Villain Rogue 3
⍟ - Deal 1 damage to a character, or 2 damage instead i Villain Rogue 2
Yellow character only. ⍟ - Deal 2 damage to a characte Villain Rogue 3
⍟ - Reroll an opponent's die. Reroll this die instead of r Villain General 1
⍟ - Turn one of your Blue or Red dice to any side. Turn Hero Force 10 13
Guardian. Hero Force 8
Power Action - Spend 2 resources to resolve one of this c Hero Force 11 14
After you activate this character, you may give a characte Hero Force 15 19
⍟ - Choose and do two of the following: gain 1 resource, g Hero Force 10 13
Action - Remove this die or one of your dice showing a s Hero Force 3
⍟ - Draw a card. You may turn one of your dice to any si Hero Force 1
To play, spot a Blue character. ⍟ - Discard the top 2 ca Hero Force 2
Blue character only. ⍟ - Give attached character 1 shie Hero Force 3
After you activate this character, you may reroll this die, Hero Command 8
⍟ - Move 1 damage from a card to another card in play (t Hero Command 11 14
⍟ - Gain 1 resource. You may remove 1 damage from a Hero Command 8 11
Power Action - Turn one of your vehicle dice to any side. Hero Command 11 15
While you control the battlefield, you may resolve the indirect Hero
damage ( Command 2
After this die is resolved, place 1 damage on this support. Hero Command 3
⍟ - Deal 2 damage to a character, or 3 damage instead if Hero Command 3
Unique Red character only. Power Action - Remove an o Hero Command 4
After you activate this character, you may reroll a die (y Hero Rogue 11 14
Any player may take an action to force you to activate thi Hero Rogue 7 9
After you deal indirect damage (㉾) to an opponent for the first time each round,
Hero Rogueyou may discard 8 the top card of a d
⍟ - Discard a random card from a player's hand. Then deal indirect
Hero damage (
Rogue 12 16
You may resolve the melee damage (⛌) sides of this die Hero Rogue 11 14
Power Action - Spend 1 resource to roll a Runaway Boomas Hero Rogue 3
After you activate this support, you may activate one of y Hero Rogue 4
Yellow character only. ⍟ - Remove a die showing damage ( ▛ , ⛌, or
Hero Rogue 2
Action - Spend 1 resource to resolve this die showing a mod Hero Rogue 3
⍟ - Give a unique character 2 shields or give each of you Hero General 2
To play, spot a Blue character. ⍟ - Turn one of your dic Neutral Force 2
Blue character only. ⍟ - Deal 3 damage to a character. Neutral Force 3
This upgrade has the Redeploy keyword while it's on a Bl Neutral Force 3
Action - Remove this die to activate any number of your c Neutral Force 2
After you activate this support, you may take control of the Neutral Command 4
Play only if you control the battlefield. Neutral Command 2
Neutral Command 3
Redeploy. Neutral Command 2
Action - Resolve this die and one of attached character's Neutral Command 2
⍟ - Deal 3 damage to an opponent's character unless th Neutral Rogue 12 15
⍟ - Deal 2 damage to a character, give a character 2 shie Neutral Rogue 5
⍟ - Gain 1 resource. You may force each player to draw Neutral Rogue 1
X is equal to the number of Yellow characters you have in Neutral Rogue 3
Redeploy. Decrease the resource cost on this die by 1 wh Neutral Rogue 4
After you play this support, place 2 damage on it. After you Neutral
activate this support,
General deal indirect
2 damage (
Redeploy. ⍟ - Deal 2 damage to a character, or 3 damage Neutral
i General 3
Ambush. After you play this upgrade, you may remove 1 Neutral General 2
Neutral General 1
After a character takes damage from this die, you may sp Neutral General 2
Deal 1 damage to one of your blue characters to turn a d Villain Force 0
Look at the top 5 cards of an opponent's deck. Discard on Villain Force 1
Resolve one of your dice showing melee damage (⛌) with Villain Force 2
Ambush. Remove a total of up to 3 shields from any num Villain Force 1
Resolve an opponent's character die as if it were your ow Villain Force 2
Play only if you have one or more exhausted characters. Villain Force 3
Spot a Blue character to discard the top card of a deck. I Villain Force 1
Reveal the top 3 cards of your deck (do not rearrange t Villain Force 1
After a character die rolls a blank (—), you may exhaust t Villain Force 1
Play only if each of an opponent's characters has one o Villain Command 1
Remove a die showing damage (▛, ⛌, or ㉾). Then deal indirect Villaindamage (
Command 2
Resolve one of your dice, increasing its value by 2. Villain Command 2
Play only if you control the battlefield. Deal indirect damage Villain
( Command 2
Deal 1 indirect damage (㉾) to an opponent. Then you may remove Villain a character
Command die belonging
1 to the character that w
Reroll any number of your Red dice. Then reroll any num Villain Command 0
Take up to 3 additional actions. Villain Command 3
Action - Exhaust this support to activate 2 of your non-un Villain Command 1
Deal 1 indirect damage (㉾) to yourself to play a support or upgrade
Villain from your hand for3free.
Rogue
Remove any number of your dice. Then deal indirect damageVillain ( Rogue 1
Play only if an opponent activated one or more characters Villain Rogue 0
Heal up to 2 damage from an opponent's character. Gain Villain Rogue 0
Force an opponent to choose a card in their hand. Then lo Villain Rogue 1
Choose a character that has 3 or more damage on it. Rem Villain Rogue 1
Ambush. Reroll up to 2 of your Yellow dice. Villain Rogue 0
Play only if an opponent has fewer characters in play th Villain General 1
Remove 1 shield from one of your characters to gain 1 r Hero Force 0
Resolve one of your Blue character dice showing melee d Hero Force 1
Ambush. Give a character 3 shields. Hero Force 2
Look at the top 5 cards of your deck. Add one of them to Hero Force 1
Discard the top 4 cards of a deck. Hero Force 3
Remove a die showing a value equal to or less than the Hero Force 1
Each of your Blue characters can have 1 additional shiel Hero Force 0
Action - Exhaust this support to give a character 1 shield Hero Force 2
Ambush. Activate one of your supports. Hero Command 0
Move a weapon from one of your characters to another char Hero Command 1
Ready each of your characters. After the action phase e Hero Command 4
Reroll one of your dice. If it just rolled ranged damage Hero Command 1
Heal 3 damage from a character or remove 3 damage fro Hero Command 2
Play a vehicle from your hand, decreasing its cost by 1. Hero Command 0
Remove 3 damage from a support or turn a support die to Hero Command 1
Discard this support if it has 3 or more damage on it. Action - Hero
Exhaust this support to remove
Command 2 a die showing damage
Spot a Yellow character to remove an opponent's die. Th Hero Rogue 3
Spot a Yellow character to remove 2 dice showing the sa Hero Rogue 1
Discard the top card of a deck. Then deal indirect damage ( Hero Rogue 2
Ambush. Resolve one of your dice. Hero Rogue 0
Choose one of the following card types: event, support, Hero Rogue 1
Activate one of your Yellow characters. If one or more of Hero Rogue 0
Each player gains 1 additional resource during the upke Hero Rogue 0
Before attached character is defeated, you may discard th Hero Rogue 1
Exhaust one of your characters to remove up to 2 dice showing damage (General
Hero ▛, ⛌, or 1
Turn up to 2 dice to the sides of your choice (yours and/ Neutral Force 2
Draw 2 cards. Neutral Force 1
Turn a Blue die to any side. Neutral Force 1
Spot a Blue character to heal 1 damage from each of you Neutral Force 1
Spot a Blue character to resolve one of your dice showing a Neutral Force 0
Remove a character die showing a value of 2 or less. Neutral Force 1
Exhaust one of your characters to gain 1 resource and d Neutral Force 0
Count the number of upgrades you have in play. Reroll up Neutral Force 0
Remove a die showing ranged damage (▛) or indirect damage (
Neutral Force 1
Action - Exhaust this support to reroll one of your dice. T Neutral Force 1
After an opponent's card effect removes one of attached c Neutral Force 2
Play only if each of an opponent's characters has one o Neutral Command 0
Remove a die showing damage (▛, ⛌, or ㉾). Then deal indirect Neutraldamage (
Command 0
Spot a Red character to discard an upgrade from play. Neutral Command 3
Spot a Red character to turn up to 2 of your dice to sides showing
Neutralindirect damage ( 1
Command
Roll a character die on one of your characters into your p Neutral Command 1
Deal indirect damage (㉾) to an opponent equal to the number of exhausted
Neutral characters2you have.
Command
Remove one of your dice showing damage (▛, ⛌, or ㉾). Then deal damage
Neutral Commandto each of1 an opponent's characters e
Play only if you control the battlefield. Remove a die. Neutral Command 1
Resolve one of your dice showing indirect damage (㉾) as if Neutral
it were ranged damage (▛0).
Command
You may distribute indirect damage (㉾) to this support as if Neutral Command
it were a character 1
with 3 health. Discard this support i
Action – Exhaust this support to resolve one of your dice showing
Neutralindirect damage ( 1
Command
Reroll an opponent's die. If it just rolled a blank (—), ta Neutral Rogue 0
Deal 1 damage to an opponent's character. Then that oppo Neutral Rogue 1
Resolve one of your dice showing damage (▛, ⛌, or ㉾), increasing
Neutral its value by 2 if an1opponent resolved one or m
Rogue
Heal 2 damage from one of your characters. Deal 2 indirect Neutral
damage ( Rogue 0
Spot a Yellow character to remove up to 2 dice showing a Neutral Rogue 2
Reroll one of your character dice and an opponent's chara Neutral Rogue 1
Give control of the battlefield to an opponent to remove a dieNeutral
showing damageRogue( ▛, ⛌, 0or
Ambush. Choose an opponent's character or support and foNeutral Rogue 1
Play a weapon from your hand on one of your characters ( Neutral Rogue 0
Remove a number of your character dice equal to the cost Neutral Rogue 1
Spot a Yellow character to gain 1 resource. Each oppon Neutral Rogue 0
Ambush. Remove up to 3 dice showing melee damage ( Neutral General 2
Ambush. Remove up to 3 dice showing ranged damage Neutral General 2
Remove 1 shield from each character. Neutral General 0
Deal damage to an opponent's character equal to the numbeNeutral General 0
Remove a die showing indirect damage (㉾). Neutral General 1
Action - Exhaust this support to reroll up to 2 of your dice Neutral General 1
Action - Exhaust this support to place 1 resource on it or Neutral General 1
After you discard one or more cards from an opponent's Neutral General 1
Non-unique character only. Attached character has the Neutral General 1
After you activate attached character, you may reroll an Neutral General 0
After setup, discard the top card from each deck. Neutral General 1
After setup, give a character 1 shield. Neutral General 2
After setup, deal 2 indirect damage (㉾) to an opponent. Neutral General 3
You start the game with 1 additional resource. Neutral General 3
After setup, draw a card. Neutral General 2
Add 2 to the value of your roll for the battlefield during se Neutral General 2
Claim - Force an opponent to lose 1 resource. Neutral General
Claim - Reroll any number of your dice. Then you may res Neutral General
Claim - Look at an opponent's hand and discard a card fr Neutral General
Claim - Remove one of your dice to deal indirect damage ( Neutral General
Claim - Gain 1 resource and draw a card. Neutral General
Claim - Deal 1 indirect damage (㉾) to yourself to deal 1 unblockable
Neutral damage to a character.
General
Claim - Turn a die to any side. Neutral General
You cannot have Darth Vader on your team. ⍟ - Discard a Neutral Force 10 13
While you control the battlefield, this character has the Neutral Command 10 13
Before one of your characters is defeated, you may move Neutral Rogue 11 14
After you activate this character, you may discard one of Neutral General 6
Choose a symbol. Then reroll an opponent's die. If that d Neutral Force 0
Play only on an exhausted character. Neutral Force 2
Turn a support or upgrade die to any side. Neutral Command 1
Ambush. Neutral Command 3
Turn one of your dice to a side showing a value of 1. Neutral Rogue 0
⍟ - Deal 2 unblockable damage to a character. Neutral Rogue 2
Turn a character die to any side if there are 2 or more cop Neutral General 0
Remove one of your dice to remove a die showing damage (Neutral
▛, ⛌, or General 1
Spot a Gray character and remove one of your dice to ga Neutral General 0
Resolve one of your dice showing damage (▛, ⛌, or ㉾), increasing
Neutral its value by 1.
General 1
Action - Exhaust this upgrade to reroll any number of att Neutral General 1
⍟ - Deal 2 damage to a character. Then you may reroll thi Neutral General 3
Redeploy. Neutral General 3
Action - Exhaust this support and spend 1 resource to fo Neutral General 1
Claim - Gain 1 resource if you have no resources. Neutral General
Claim - Remove one of your dice to deal 1 unblockable d Neutral General
After you activate this character, you may turn one of Villain Force 15 18
⍟ - Resolve one of your non-ability Blue upgrade dice wi Villain Force 13 16
While this character has 1 or more damage on her, decreas Villain Force 9
Power Action - Deal 1 damage to another one of your char Villain Force 11 13
Play only if an opponent has one or more dice showing a blank (—). Discard
Villain any number
Force 2 of cards from your hand t
Return one of your defeated characters to the game exhau Villain Force 5
Spot a Blue character that is 15 or more points to remove Villain Force 2
Play only if an opponent has no cards in their hand. De Villain Force 1
Spot 2 Blue characters or Snoke to deal 1 damage to one Villain Force 0
Reroll 3 character dice. Then turn one of them to any sid Villain Force 1
Remove up to 2 dice showing a blank (—). Villain Force 1
Action - Exhaust this support and remove one of your dice showing Villain a blankForce
(—) to deal01 indirect damage (
After you activate this support, you may draw a card. Villain Force 3
⍟ - Discard the top card of deck. If that card's cost is Villain Force 1
While this upgrade is on Fifth Brother, you can resolve th Villain Force 3
Blue character only. ⍟ - Remove an opponent's characte Villain Force 2
After attached character is dealt damage, you may exhaus Villain Force 1
⍟ - Turn another of your dice to any side. If you control t Villain Command 10 13
After an opponent's character is defeated, you may roll thi Villain Command 8
After you activate this character, turn any number of you Villain Command 9 12
Ignore all play restrictions on weapons played on this ch Villain Command 13 18
Spot a Red character to reveal an opponent's hand. For ea Villain Command 2
Spot 2 Red characters or General Grievous to roll all wea Villain Command 2
Play an upgrade from your hand on a character. Then he Villain Command 0
Play only if this is the first action of this round (no player has Villain
taken an action).
Command Deal 3 indirect
2 damage (
Play only if you have more support dice in your pool than Villain Command 1
Activate up to 2 of your supports. Then, if any of those support dice just rolled
Villain Command damage 0( ▛, ⛌, or
Choose a weapon from your hand and play it, decreasing Villain Command 1
After setup, force an opponent to lose 1 resource. Villain Command 3
Action - Exhaust this support to deal 2 indirect damage (㉾ Villain Command 2
Power Action - Spend 1 resource or spot General Grievou Villain Command 3
The X on this die is equal to the number of non-unique c Villain Command 3
Ambush. After you play this support, you may deal indirect damage Villain ( Command 6
After an opponent's character is defeated, you may roll thi Villain Command 2
After you remove one or more of an opponent's dice, you may deal 1 indirect
Villain Roguedamage ( 13 16
⍟ - Deal indirect damage (㉾) to an opponent equal to the number Villain of yourRogue
dice showing a special
11 (14⍟) (including thi
Power Action - Play an equipment or weapon from your h Villain Rogue 9
⍟ - Place 1 resource on a support in play or remove 1 re Villain Rogue 9 12
Remove a die showing a value of 2 or more. Then deal 1 indirect damage Rogue
Villain ( 1
Spot a Yellow character to have each player choose and d Villain Rogue 0
Spot 2 Yellow characters or Jabba the Hutt to resolve one Villain Rogue 2
Ambush. Move 1 damage from an opponent's card to anoth Villain Rogue 0
Give an opponent 2 of your resources to resolve one of th Villain Rogue 0
Resolve any number of your dice showing a disrupt (⚶) as if Villain
they where showing
Rogue indirect
0 damage (
Force an opponent to choose to either lose 1 resource or Villain Rogue 0
Play only if you have one or more character dice showing Villain Rogue 1
Discard a support from play that has 1 or more tokens on Villain Rogue 2
Force an opponent to choose a die. Then remove a differ Villain Rogue 1
After you deal indirect damage (㉾) to yourself, you may dealVillain
1 indirect damage
Rogueto an opponent.
2
Ambush. After you resolve this die, you may deal 1 indirect damage
Villain ( Rogue 2
⍟ - Deal 1 damage to an opponent's character. If that Villain Rogue 2
⍟ - Deal 1 indirect damage () to an opponent. You may r Villain Rogue 1
Choose one of your defeated character's dice and roll it in Villain General 1
Power Action - If this character has one or more upgrade Hero Force 8 11
After setup, give a character 1 shield. ⍟ - Deal 2 damag Hero Force 10
You may resolve the shield (⛊) sides of this die as if th Hero Force 12 15
This character has the abilities of each non-unique chara Hero Force 11 14
Choose up to 3 cards in a player's discard pile and place Hero Force 1
Give up to 2 of your Blue characters 1 shield each. You m Hero Force 1
Spot 2 Blue characters or Luke Skywalker to play a Blue ab Hero Force 0
Remove a character die. Then give that character 2 shiel Hero Force 0
Turn a character die to any side. Turn an upgrade die to Hero Force 2
Spot a plot to draw 3 cards. Hero Force 1
Move 1 damage from one of your Blue characters to another Hero Force 1
After you activate this support, you may turn one of your Hero Force 3
Before attached character takes indirect damage (㉾), you may Heroexhaust this upgrade to0block 1 of that damage.
Force
Reploy. ⍟ - Deal 2 damage to an opponent's character. If Hero Force 2
Action - Exhaust this upgrade to move it to one of your characters.
Hero If that character
Force is Blue,
1 give it 1 shield. If it is Re
While this upgrade is attached to Luke Skywalker, you ma Hero Force 2
Action - Reroll this die. Then you may resolve it, increasi Hero Force 2
After you activate a Gungan, you may deal indirect damage ( Hero Command 9 12
Hero Command 6
Power Action - Remove one of your character dice to disc Hero Command 12 15
Before you activate this character, you may spend 1 resour Hero Command 10 13
Activate one of your characters. Then remove any number of Heroan opponent's dice showing
Command 1 damage ( ▛, ⛌, or
Play only if the combined remaining health of your charac Hero Command 2
Heal 2 damage from a Red character, or 4 damage instead i Hero Command 1
Turn up to 3 of your Gungan or artillery dice to sides showingHero
damage ( ▛ , ⛌ ,
Command or 2
Spot 2 Red characters or Leia Organa to resolve one of yo Hero Command 0
Force an opponent to turn a die to any side. Then you turn Hero Command 0
Action - Exhaust this plot to place 1 resource on it or res Hero Command 3
After you activate a Gungan, you may reroll this die. Hero Command 4
Before you resolve this die, if this support has no damag Hero Command 2
After a character is activated, you may spend 1 resource Hero Command 0
Before attached character would be defeated, you may mov Hero Command 2
Unique character only. Your other characters have the Hero Command 2
While this upgrade is on Rex, your copies of it are non-un Hero Command 2
After you activate this character, you may turn one of you Hero Rogue 7 10
You can include Yellow villain upgrades in your deck. ⍟ Hero Rogue 13 18
After you resolve this die, you may deal 1 indirect damage ( Hero Rogue 10 14
After you activate this character, you may look at an opp Hero Rogue 9
Spot 2 Yellow characters or Cassian Andor to resolve an Hero Rogue 1
Gain 5 resources. You must pass all of your future turns Hero Rogue 3
Play only if one or more of your vehicle dice were remove Hero Rogue 0
Spot a Yellow character or a Gungan to reroll up to 5 of your dice.
Hero Then deal indirect damage
Rogue 1 (
Look at the top 5 cards of your deck for a droid or podrac Hero Rogue 0
Play only if you have no other cards in your hand. Remo Hero Rogue 0
Play only if an opponent controls the battlefield. Deal indirectHero
damage ( Rogue 1
Ambush. Move 1 damage from one of your cards to another Hero Rogue 0
If you have 5 or more different symbols showing on your Hero Rogue 1
Turn up to 3 of an opponent's dice to sides showing damage (Hero ▛, ⛌, or Rogue 3
Ambush. After you resolve this die, you may discard the Hero Rogue 2
⍟ - Ready or discard an exhausted vehicle that is not a c Hero Rogue 3
⍟ - Deal 2 damage to a character, or 4 damage instead if Hero Rogue 3
Attached character has the trooper subtype. ⍟ - Discard Hero Rogue 2
Remove a non-hero die. Hero General 1
Action - Exhaust this support and spend 1 resource to he Hero General 1
Remove one of your Blue dice. Then resolve one of your d Neutral Force 1
Reroll an opponent's die. Then turn one of their dice to a Neutral Force 2
Turn all dice to sides of your choice. Neutral Force 4
Resolve one of your Blue dice. Then remove a die showin Neutral Force 1
Discard a card from play if there is a copy of that card in Neutral Force 2
Turn a die to a side showing a value of 0 (blanks and spe Neutral Force 1
Move all shields from an opponent's character to one of Neutral Force 2
Each of your unique upgrades has the Redeploy keyword. Neutral Force 4
Each of your characters can have one additional upgrade Neutral Force 0
Redeploy. Before you resolve this die showing melee d Neutral Force 3
Blue character only. ⍟ - Turn a die showing damage ( ▛, ⛌Neutral
, or Force 1
Play only if you spot a Blue character. Attached character Neutral Force 3
Choose any number of dice. Force an opponent to turn eac Neutral Command 0
Resolve one of your dice showing damage (▛, ⛌, or ㉾), decreasing
Neutral its Command
value by 1. Then
1 remove a die.
Activate one of your characters. Reroll any number of it Neutral Command 1
Play only if you control the battlefield. Choose a symbo Neutral Command 2
Place 1 damage on a support in play. Then you may discardNeutral Command 1
Add a support from your discard pile to your hand. Neutral Command 1
Resolve any number of your dice showing damage (▛, ⛌, or Neutral Command 0
Bring 2 battlefields to the game. During setup, if your b Neutral Command 2
After you play this support, place 3 damage on it. Action - Exhaust
Neutral this support
Command and remove
1 1 damage from it to de
Before this support is discarded from play, you may return Neutral Command 3
After you play a vehicle (including this support), you may deal 1 indirect
Neutral damage
Command ( 4
Action - Remove one of attached character's character or Neutral Command 0
Reroll a character die. Then, if it just rolled damage ( ▛, ⛌, or
Neutral Rogue 0
Ambush. Choose a symbol. Then remove any number of Neutral Rogue 3
Choose a number. Then reroll one of your vehicle dice. If Neutral Rogue 1
Choose a droid from your hand and play it, decreasing its Neutral Rogue 0
Spot a Yellow character to remove a die. The next card Neutral Rogue 1
Search your deck for a podracer, reveal it, and add it to Neutral Rogue 0
Before you play an event that costs 3 or more, you may exhNeutral Rogue 4
Action - Exhaust this support and one of your characters t Neutral Rogue 1
Before you play a Yellow event, you may exhaust this sup Neutral Rogue 1
Ambush. ⍟ - Place 2 resources on this support or take al Neutral Rogue 2
Redeploy. Before you resolve this die, increase its value Neutral Rogue 4
Action - Return this upgrade from play to its owner's han Neutral Rogue 1
After you activate attached character, you may gain 1 re Neutral Rogue 2
⍟ - Discard this upgrade from play to deal 2 damage to Neutral Rogue 2
Choose up to 3 cards in a discard pile and set them asid Neutral General 0
Ambush. Force an opponent to remove one of their dice Neutral General 1
Each player discards cards from the top of their deck equ Neutral General 1
Reroll up to 2 dice (yours and/or an opponent's). Neutral General 0
Remove all of an opponent's dice showing indirect damage (Neutral General 2
Remove any number of an opponent's dice showing damageNeutral (▛, ⛌, or General 1
⍟ - Set aside a droid, equipment, vehicle, or weapon in y Neutral General 2
Ambush. After this die rolls a blank (—), return this supp Neutral General 1
⍟ - Look at an opponent's hand. Give a character 1 shiel Neutral General 1
After you resolve one of your podracer dice, you may plac Neutral General 2
Claim - Deal indirect damage (㉾) to an opponent equal to the number of defeated
Neutral General characters you have, to a maxim
Power Action - Roll this die into your pool. After you take Neutral General
Claim - Resolve one of your dice, increasing its value by 1 Neutral General
Claim - Force an opponent to choose to either lose 1 res Neutral General
Claim - Reveal the top card of your deck. If that card's Neutral General
Power Action - If one or more of this character's characte Villain Force 18 23
Action - Discard a card from your hand that costs an odd Villain Force 8 11
After this die is rerolled by a card effect, you may discard Villain Force 10
You must activate this character as your first action each Villain Force 11 14
Remove all shields from a character. For each shield ju Villain Force 3
Play any number of Blue upgrades from your hand on one o Villain Force 1
Resolve one of your dice showing melee damage (⛌) for Villain Force 2
Play only if you have exactly one character in play. For Villain Force 1
Play only if you have one or more dice showing a blank ( Villain Force 0
Action - Exhaust this support to heal 1 damage from a Bl Villain Force 2
Your opponents cannot give shields to characters. After Villain Force 0
Before the effects of an opponent's event would be resolv Villain Force 1
After you play this support, you may roll this die into your Villain Force 5
After you resolve one of attached character's character dice showing
Villain damage ( ▛, ⛌, or
Force 2
After a character takes damage from this die, reroll any Villain Force 3
After you resolve this die, you may spend 1 resource to r Villain Force 3
After one of your card effects rerolls one or more characte Villain Force 1
While one or more of this character's character dice are Villain Command 12 15
After you activate this character, you may remove one of Villain Command 9 12
Power Action - Turn one of your droid character dice to a sideVillain
showing damage
Command( ▛, ⛌, or 9
Power Action - Look at a player's hand and choose a card fr Villain Command 10 13
Play only if you have more dice in your pool than an oppo Villain Command 1
Activate one of your Red supports. Then you may resolve Villain Command 2
Spot 2 Red characters to choose a weapon on up to 2 dif Villain Command 2
Turn a die to a side showing a discard (⌸). Villain Command 0
Remove an opponent's die if they have 3 or fewer cards i Villain Command 1
Spot a Red character to turn any number of your vehicle d Villain Command 1
Play only if you have one or more dice showing a discar Villain Command 0
Ambush. Reroll up to 2 dice. Then, if you are fighting on y Villain Command 1
While this die is showing ranged damage (▛), increase its Villain Command 3
Ambush. You may include up to 4 copies of this support in Villain Command 2
⍟ - Deal 2 damage to each of an opponent's characters, Villain Command 3
Your opponents cannot turn dice. After the action phase Villain Command 1
⍟ - Look at an opponent's hand and discard a card from it Villain Command 1
⍟ - Shuffle your deck and look at the top card of it. You Villain Rogue 15 20
Power Action - Each player gains 1 resource. ⍟ - Take Villain Rogue 11 15
⍟ - Take 1 resource from an opponent. If that opponent Villain Rogue 10 14
Deal 1 unblockable damage to each of an opponent's dam Villain Rogue 1
Reroll a character die. Then deal damage to that characte Villain Rogue 1
Play only if an opponent has no resources. Remove one Villain Rogue 1
Spot a Yellow character to gain resources equal to the co Villain Rogue 3
Ambush. Resolve one of your dice showing damage (▛, ⛌,Villain or Rogue 0
Force an opponent to choose 2: •They remove 2 of their [Link]
•They discard 2 cards from
Rogue 2 their hand. •You deal 2 in
Play only if you have one or more dice showing a disrupt Villain Rogue 0
Exhaust a support that costs 2 or less. Then you may deal 1 Villain
indirect damage (
Rogue 0
For each character die showing damage (▛, ⛌, or ㉾), deal Villain
damage equalRogue
to its value 3to its matching character.
After you play an event, you may exhaust this support to p Villain Rogue 2
Power Action - Play a mod from your hand on this support, Villain Rogue 4
Your opponents cannot heal characters. After the action Villain Rogue 0
Yellow character only. Redeploy. After you play this up Villain Rogue 2
After a character takes damage from this dice, you may r Villain Rogue 2
After you play this upgrade on Tobias Beckett, you may Villain Rogue 3
Increase the value of each of attached character's character Villain
dice showing Rogue
damage ( ▛,1⛌, or
Include only if you have a character that is 20 or more Villain General 1
After another character's character die is turned, you ma Hero Force 9 12
Each Blue ability on this character has Redeploy. ⍟ - Roll Hero Force 9
Before this character takes damage, you may remove one Hero Force 12 15
While this character has 2 or more shields, increase the v Hero Force 13 17
Spot a Blue character to reroll an opponent's character d Hero Force 0
Resolve one of your dice showing melee damage (⛌) as un Hero Force 1
Look at each opponent's hand. Look at the top card of e Hero Force 0
Play only if you have one or more dice showing a shield Hero Force 0
Draw 2 cards. Place 2 cards from your hand on the botto Hero Force 0
Play only if you spot 2 ready characters. Exhaust one of Hero Force 1
Choose 2 dice that are different colors. Then remove tho Hero Force 2
Give a character shields equal to the number of upgrades Hero Force 1
Each of your upgrades has Redeploy. After the action ph Hero Force 1
Blue character only. After an opponent deals damage to a Hero Force 2
Hero Force 1
Power Action - Turn one of your dice to a side matching Hero Force 1
After 1 or more shields are removed from attached charac Hero Force 3
After you activate this character, you may activate one o Hero Command 9 12
While building your team, the point value of each Clone Tr Hero Command 9 13
After you activate this character, you may look at the to Hero Command 13 16
After you activate this character, you may look at the to Hero Command 8
Play only if you control the battlefield. Spot a Red char Hero Command 1
Ready any number of your non-unique characters that hav Hero Command 5
Exhaust an opponent's vehicle. Then you may ready a ve Hero Command 2
Defeat one of your non-unique characters. After the actio Hero Command 4
Ambush. Turn an opponent's die to a side showing damage (Hero ▛, ⛌, or Command 0
Spot any number of mods on your vehicles and spend th Hero Command 0
Play only if you have one or more dice showing a focus (⭮). Hero
Remove a Command
die showing damage
2 ( ▛, ⛌, or
Each of your characters has Guardian. After the action p Hero Command 0
Action - Spot a vehicle support to attach this card to it a Hero Command 1
Power Action - Spot Poe Dameron to turn this die to any si Hero Command 2
You can include up to 4 copies of this support in your dec Hero Command 2
Redeploy. After you activate attached character, you may Hero Command 3
Modify vehicle support. Action - Exhaust this upgrade a Hero Command 0
Power Action - Play a Yellow vehicle from your hand, decre Hero Rogue 12 15
You can include up to 5 Yellow villain cards in your deck Hero Rogue 13 16
Before this character is defeated, spot a vehicle support t Hero Rogue 8 11
Play only if you have one or more dice showing a resource Hero Rogue 3
Force an opponent to choose 2: •You draw 2 cards. •You Hero Rogue 2
Reroll all of your dice. Then resolve one of your Yellow d Hero Rogue 2
Activate one of your characters or supports. If you are fi Hero Rogue 0
Spot a Yellow character to take control of an opponent's ve Hero Rogue 2
Play only if an opponent has one or more dice showing damage Hero (▛, ⛌, orRogue 0
Play only if you have one or more dice showing damage (▛, ⛌ , or
Hero Rogue 1
Ambush. Choose an opponent. That opponent cannot resol Hero Rogue 0
Remove 2 of your dice showing melee damage (⛌). Then d Hero Rogue 1
Activate one of your characters or supports. Then you ma Hero Rogue 1
Power Action - Spot the Millennium Falcon to attach this c Hero Rogue 2
After you play this support, you may search your deck or d Hero Rogue 6
You may resolve the indirect damage (㉾) sides of your dice as Heroranged damage
Rogue(▛). After
0 the action phase ends, d
Yellow character only. Before a character would be dea Hero Rogue 1
⍟ - Deal damage to a character equal to the number of Hero Rogue 2
After you play a card that has Ambush, you may move this Hero Rogue 1
Remove a die showing a value that is an odd number. You Neutral Force 1
Spot any number of Blue characters to draw that many c Neutral Force 1
Reroll one of your Blue character dice. Then, if that die just rolled
Neutraldamage Force
( ▛, ⛌, or 1
Count the number of exhausted characters your opponent Neutral Force 2
Spot a Blue character and give an opponent up to 3 of you Neutral Force 2
Ambush. Return an upgrade you own in play to your han Neutral Force 1
Turn a character die to any side. If you have more Blue Neutral Force 1
After setup, choose an opponent. That opponent deals 2 Neutral Force -1
Action - Exhaust this support to look at the top card of a Neutral Force 0
After you activate this support, you may turn this die to a Neutral Force 1
Blue character only. ⍟ - Deal 2 damage to a character or Neutral Force 3
Blue character only. ⍟ - Discard an equipment or a weaponNeutral Force 2
After you play this upgrade, you may draw a card. ⍟ - Neutral Force 2
Spot a Red character to resolve one of your non-character Neutral Command 1
Activate one of your supports. Reroll any number of its Neutral Command 0
Activate any number of your supports and non-unique ch Neutral Command 1
Spot any number of Red characters to reroll that many di Neutral Command 0
Resolve one of your dice showing damage (▛, ⛌, or ㉾), increasing
Neutral its value
Command by 1, or by
1 2 instead if you have more
Turn a die to a side that has a value 1 higher than the valu Neutral Command 1
Play only if you control the battlefield. Remove all dice showing damageCommand
Neutral ( ▛, ⛌, or 2
Move a mod on one of your vehicle to another one of you Neutral Command 0
Action - Set this plot aside to search your deck or discard Neutral Command 3
Power Action - Remove one of your dice to turn a die to Neutral Command 2
Modify vehicle support. After you play this upgrade, you m Neutral Command 1
Attached character's upgrade limit is decreased by 1. Neutral Command 2
Modify vehicle support. While this die is in your pool, Neutral Command 2
⍟ - Deal 2 indirect damage (㉾) to an opponent. You may reveal a
Neutral villain card from
Rogue your hand11to force
15 that opponen
You can include Yellow hero and Yellow villain events in Neutral Rogue 13 16
Spot a vehicle to switch the battlefield with a battlefield Neutral Rogue 1
Ambush. Resolve any number of your dice showing a re Neutral Rogue 0
Spot a Yellow character and choose a support in play tha Neutral Rogue 0
Remove one of your dice showing indirect damage (㉾) to remove Neutrala die. Rogue 0
Spot a neutral character to remove a die. Neutral Rogue 1
Spot any number of Yellow characters to resolve that man Neutral Rogue 0
Ambush. Remove a non-unique die and all copies of it f Neutral Rogue 2
You can include one additional copy of up to 2 different ca Neutral Rogue 2
After a die is turned, you may discard this support from p Neutral Rogue 1
Decrease the resource cost on each side of this die by 1 Neutral Rogue 4
Modify vehicle support. After you play this upgrade, you Neutral Rogue 2
While this upgrade is on a neutral character, it has Redeploy. ⍟ - Deal 2 indirect
Neutral Rogue damage 3 (
Yellow character only. Action - Resolve this die showing melee damage ( ⛌
Neutral ) as indirect2 damage (
Rogue
Remove all of an opponent's dice showing a value of 0 (b Neutral General 2
Ambush. This support can be activated. After you play thi Neutral General 1
This support can be activated. After you activate this su Neutral General 1
Modify vehicle support. After you activate attached support,Neutral
you may dealGeneral
1 indirect damage
1 (
Modify vehicle support. After you activate attached support,Neutral
you may spend 1 resource1to remove a die showing da
General
Modify vehicle support. Action - Exhaust this upgrade to Neutral General 1
Include only if you have no hero or villain characters on Neutral General -1
Include only if each character on your team is the same Neutral General -1
After any player plays a vehicle, that player may take contr Neutral General
After an opponent plays a support or an upgrade, you may Neutral General
Power Action - Remove one of your dice to gain 1 resource Neutral General
Power Action - Reroll any number of your non-unique cha Neutral General
After a character that has a downgrade on it takes damag Villain Force 12 15
This character has +1 health for each ability on it and thos Villain Force 14 18
You cannot play Blue abilities on this character. After yo Villain Force 8
After you activate this character, you may reroll one of Villain Force 9 12
Attached character loses all of its non-special (⍟) abilit Villain Force 2
Spot a Sith to turn another character's character dice to Villain Force 1
Choose a character and discard a downgrade from it. If th Villain Force 1
Remove all shields from all opponents' characters. Villain Force 2
Play only if a player has exactly one die in their pool. Villain Force 0
Spot a Blue character to remove a character die. Villain Force 1
Discard any number of Blue cards from your hand. Then resolve one of your
Villain dice showing
Force 2 damage ( ▛, ⛌, or
Before you play a Blue ability, you may discard this supp Villain Force 0
After you activate Palpatine, you may activate this support. ⍟ - Discard this
Villain support from
Force 2 play to deal 4 indirect dam
Blue character only. ⍟ - Exhaust this upgrade to place 1 Villain Force 4
Redeploy. ⍟ - Deal 1 damage to any number of character Villain Force 1
After you play this upgrade, gain resources equal to the Villain Force 2
Play only if you spot a Sith. After you play this upgra Villain Force 2
You may resolve your trooper dice showing damage as if Villain Command 18 21
After you activate this character, you may activate one of Villain Command 8
Villain Command 7
While building your team, the point value of each droid i Villain Command 9 12
Power Action - Play a Red support from your hand (paying i Villain Command 9 12
Discard a card from your hand to remove a die showing a Villain Command 0
Spot a leader to choose an opponent's character and deal Villain Command 1
Look at 2 random cards in an opponent's hand and discard Villain Command 0
Resolve up to 3 of your dice showing damage (▛, ⛌, or Villain Command 2
Spot a Red character to turn up to 2 of your droid dice to Villain Command 1
Deal one of your Red characters 3 damage to remove up Villain Command 1
⍟ - Deal 3 damage to each character that is not a droid Villain Command 4
After you activate this support, you may turn one of your Villain Command 2
After you activate this support, roll 1 set-aside First Or Villain Command 4
Ambush. Villain Command 1
While this upgrade is on a droid, it has Redeploy. Villain Command 2
Redeploy. Attached character has +1 health. Discard this Villain Command 0
After you activate this character, you may deal 1 damage Villain Rogue 10 13
After you activate this character, you may look at the to Villain Rogue 10 13
⍟ - Deal 2 damage to a character or deal 3 damage to a c Villain Rogue 8
This character's character dice cannot be removed by opp Villain Rogue 9 12
After attached character is defeated, you may draw 3 car Villain Rogue 0
After attached character is defeated, you may play an eq Villain Rogue 1
Each player hides any number of tokens from the supply i Villain Rogue 2
Spot a scoundrel to choose one die in each opponents' poo Villain Rogue 3
Each opponent chooses a character subtype. Then remove Villain Rogue 1
Remove any number of your Yellow dice. Then deal damag Villain Rogue 1
Reveal the top 3 cards of your deck. An opponent discard Villain Rogue 2
Resolve one of your dice showing ranged or melee damage Villain Rogue 1
Action - Exhaust this support to search your deck for a bo Villain Rogue 1
After an opponent's character that has a bounty on it is Villain Rogue 2
Yellow Character only. ⍟ - Spend 5 resources to choose Villain Rogue 4
After you play this upgrade, you may deal 1 damage to a c Villain Rogue 3
Yellow character only. ⍟ - Remove a character die. Villain Rogue 1
Action - Exhaust this plot and spot any number of leader Villain General 2
After you roll this die into your pool, you may deal 1 dam Villain General 3
After you activate a Jedi, you may resolve one of this chara Hero Force 8 11
Power Action - Choose 3 cards from your discard pile. T Hero Force 9 11
Power Action - Look at the top 4 cards of your deck. You Hero Force 12 16
Power Action - Resolve one of your dice showing a value o Hero Force 12 16
⍟ - Remove a die showing damage (▛, ⛌, or ㉾). Then dealHero 1 damage toForce a character. 8
Play only if you have one or more defeated unique [Link] up to Force
2 of your dice
1 to sides showing damage
Reroll a die. You may spot a leader to turn a die to any Hero Force 2
Give a character 2 shields. Hero Force 1
Spot a Jedi to remove a non-Jedi die. Hero Force 1
Draw 3 cards, then discard a card from your hand. Hero Force 1
Play only if you have one or more dice showing a value o Hero Force 0
After you activate this support, you may spot Obi-Wan Ke Hero Force 3
Action - Exhaust this support to choose another player. Hero Force 1
Discard this support from play if you have Yoda in play. Hero Force 2
Play only if you spot a Jedi. ⍟ - Place this upgrade on t Hero Force 1
After you activate attached character, you may look at the Hero Force 1
Power Action - Spot Mace Windu to move this upgrade to h Hero Force 3
After you play this upgrade on a Jedi, give it 1 shield. Hero Force 2
After this character is defeated, you may end the action p Hero Command 10 13
Action - Resolve any number of your trooper dice in the o Hero Command 13 16
While you have a leader in play, this character gains Gua Hero Command 8
You may resolve your dice showing a focus (⭮) as if they wereHeroindirect damage
Command ( 11 14
Damaged character only. Indirect damage (㉾) assigned by attached
Hero character's
Commandcontroller
1 must be assigned to att
Choose an opponent and have them remove any number of their Herodice. Then deal 2 indirect
Command 2 damage (
Heal 2 damage from a character. Hero Command 1
Defeat one of your characters to remove up to 2 dice showingHero
damage ( ▛ , ⛌, or
Command 0
Resolve one of your dice showing damage (▛, ⛌, or ㉾), doubling
Hero its value, to a maximum
Command 2 value of 6.
Ready a Red character that has no cards attached to it. Hero Command 2
After you activate this support, you may discard a card f Hero Command 2
After you resolve a die, if you have resolved 3 or more d Hero Command 1
⍟ - Roll a trooper die on one of your cards in play into yo Hero Command 4
After you activate this support, you may give a leader cha Hero Command 3
Hero Command 2
After you play this upgrade, discard the top card of a deck Hero Command 1
While you have another scoundrel in play, this character Hero Rogue 11 13
You may play Blue upgrades on this character, ignoring pla Hero Rogue 9 12
Power Action - An opponent chooses and does 1. You choose and do 2 others:
Hero Rogue• Deal 1 indirect
10 damage
13 (
After you activate this character, you may reroll one of yo Hero Rogue 8 10
Reroll a die. Then, if that die is showing a value of 2 or Hero Rogue 0
Spot any number of characters that have the same subtyp Hero Rogue 2
Move up to 2 damage from one of your characters to anoth Hero Rogue 0
Remove up to 2 dice. You must pass your next 2 turns th Hero Rogue 1
Ambush. Activate one of your characters or supports. Hero Rogue 1
Spot a scoundrel to resolve one of your character or upgr Hero Rogue 2
Resolve one of your dice showing ranged damage (▛) agai Hero Rogue 1
Activate one of your Yellow vehicles and up to 2 of your Hero Rogue 1
After a player activates a character, if 2 or more of that character's
Hero character or upgrade
Rogue 1 dice are showing damage
After you roll one or more dice showing a resource (⊞), y Hero Rogue 3
After you play this upgrade, you may deal 1 damage to att Hero Rogue 3
Each equipment on attached character does not count towa Hero Rogue 0
⍟ - Use a special ability (⍟) or a power action on attache Hero Rogue 2
After attached character is activated, reveal 3 random car Neutral Force 0
If you have a die showing (do all that apply): • Melee (⛌) Neutral Force 1
Resolve one of your character dice as if it were showing a Neutral Force 0
Activate one of your Blue characters to remove a die showing ranged or indirect
Neutral Force damage1 ( ▛ or
Resolve one of your character dice showing damage (▛, ⛌,Neutral or Force 2
Choose one of your dice. Then remove a die showing a va Neutral Force 1
Resolve up to 2 of your Blue character dice showing me Neutral Force 0
Spot a Blue character to turn a die to any side. Neutral Force 1
Action - Set this plot aside to turn a die to any side. Neutral Force 2
Bring up to 2 different move events to the game and place Neutral Force 2
Before you resolve a weapon die showing damage (▛, ⛌, or Neutral Force 1
Before you play a Blue upgrade, you may exhaust this sup Neutral Force 1
Blue character only. ⍟ - Choose an opponent's character Neutral Force 2
Redeploy. ⍟ - Deal 2 unblockable damage to a characte Neutral Force 3
Blue character only. Limit 1 form per character. After Neutral Force 3
Blue character only. ⍟ - Give a character 2 shields. You Neutral Force 2
No more than one of attached character's character dice Neutral Command 0
Spot a droid to remove a die. Neutral Command 1
Remove any number of dice. Neutral Command 5
Roll a droid die on one of your characters or supports in p Neutral Command 1
Turn an opponent's die to any side. Then turn one of you Neutral Command 1
Play only if you control the battlefield. Gain 1 resource. Neutral Command 0
Remove one of your trooper dice to remove a die. Neutral Command 0
Discard a random card from an opponent's hand. Then, if Neutral Command 1
For every 3 dice in your pool, you may remove a die. Neutral Command 1
Play only if you control the battlefield. Gain 2 actions. Neutral Command 1
Activate any number of your non-unique characters at on Neutral Command 0
If you have a die showing (do all that apply): • Ranged Neutral Command 1
You may resolve your trooper dice showing a blank (—) as ifNeutral
they were indirect
Command damage ( 2
After you activate a leader, you may activate this support Neutral Command 1
Action - Exhaust this support to reroll one of your dice. Neutral Command 1
Before you play a support, you may exhaust this support t Neutral Command 1
While a villain vehicle die is in your pool, decrease the c Neutral Command 3
Redeploy. Neutral Command 2
After you play this upgrade, if it is on a leader, roll this Neutral Command 2
Before attached character takes damage, you may discard Neutral Command 1
You can include up to 2 villain cards and up to 2 hero ca Neutral Rogue 13 17
You can include up to 1 villain card and up to 1 hero card in Neutral
your deck (following
Rogue other deckbuilding
8 restrictions). A
After attached character is defeated, you may gain 2 res Neutral Rogue 0
Spot a yellow character to remove a die showing a value o Neutral Rogue 1
Turn a character die to a side showing a cost. Neutral Rogue 0
Choose a character that has a downgrade on it and remov Neutral Rogue 1
Ambush. Resolve one of your Yellow dice showing a cost, Neutral Rogue 0
If you have a die showing (do all that apply): • Indirect (㉾ Neutral Rogue 1
Ambush. Each player gains 1 resource. Neutral Rogue 0
Ambush. Reroll a die (yours or an opponent's). Neutral Rogue 0
After one of your scoundrel dice rolls a side showing a r Neutral Rogue 2
After you play this support, you may search your deck for Neutral Rogue 3
Action - Exhaust this support to reroll one of your dice. Neutral Rogue 1
Action - Exhaust this support to gain 1 resource and gain Neutral Rogue 2
Ambush. ⍟ - Deal 3 damage to a character, or discard a v Neutral Rogue 4
⍟ - Deal 1 unblockable damage to each of an opponent's c Neutral Rogue 2
⍟ - Reroll another die. Then deal damage to a character Neutral Rogue 2
Ambush. After you resolve a scoundrel die, you may resolv Neutral Rogue 3
Scoundrel character only. ⍟ - Discard a random card fr Neutral Rogue 1
After attached character is activated, deal 1 damage to it Neutral General 2
Attached character has -1 health. Neutral General 1
Heal damage from a character equal to the number of upgr Neutral General 2
Remove all of an opponent's dice showing melee damag Neutral General 2
Remove all of an opponent's dice showing ranged dama Neutral General 2
Remove a droid or vehicle die. Neutral General 0
Spot 2 characters that share a subtype to remove a die. Neutral General 1
Ambush. Discard a downgrade from play. Neutral General 1
Action - Spend 2 resources to take control of this support Neutral General 1
Redeploy. After you play this upgrade on General Grie Neutral General 2
Non-bounty downgrades cannot be played on attached charNeutral General 1
Neutral General 1
After you play this upgrade, place 6 resources on it. Neutral General 3
Claim - Each opponent discards the top 2 cards of their Neutral General
Claim - Gain 1 resource. Spot Satine Kryze to place a car Neutral General
Power Action - Reroll an opponent's character die. Rerol Neutral General
Claim - Deal 1 indirect damage (㉾) to an opponent unless they give you 1General
Neutral of their resources, or spot general Griev
Claim - You may spot a scoundrel to place 1 resource on t Neutral General
Power Action - Activate up to 2 of your characters that sh Neutral General
Power Action - Turn a die to a side showing a blank (—) o Neutral General
Claim - Discard one of your supports or upgrades from pla Neutral General
Power Action - Play a Blue card from your hand (paying i Villain Force 11 13
After you play this upgrade, if it is on a Sith, you may d Villain Force 2
Power Action - Discard a card from your hand to turn this Villain Command 2
After you play an upgrade, you may exhaust this plot and Hero Force 2
Blue character only. Attached character gains Jedi. Aft Hero Force 0
Power Action - Play a Red card from your hand (paying its cost).
HeroThen deal 1 indirect damage11(
Command 13
Choose 2 dice that share a subtype (yours and/or opponent Neutral Command 1
After you play a support, you may exhaust this plot and Neutral Command 2
Power Action - Play a Yellow card from your hand (paying i Neutral Rogue 10
After attached character uses its action (including power action), you may Rogue
Neutral deal 1 indirect
0 damage (
After you play a downgrade, you may exhaust this plot and spot a Yellow character
Neutral Rogue to deal 1 indirect
2 damage (
Neutral Rogue 1
After you activate this character, you may choose a chara Neutral General 6
Choose and do one: • Spot a leader to turn a die to any s Neutral General 1
Play only if you have more ready characters than an opp Neutral General 1
Include only if 2 or more characters on your team share a Neutral General -2
After you play this support, place 1 resource on it. ⍟ - Neutral General 3
Redeploy. Damage dealt by this die is unblockable. Neutral General 3
Power Action - Reroll a character die (yours or an oppone Neutral General
Claim - Place 1 resource on this battlefield. Power Action Neutral General
⍟ - Play a Blue upgrade from your hand or discard pile (pa Villain Force 9
Power Action - Move 1 shield from this character to anothe Villain Force 11 15
Power Action - Reroll one of this character's character o Villain Force 16 20
Indirect damage (㉾) dealt to you must be assigned to this character
Villain last. After
Forceyou activate this
5 character, you may
After this character is defeated, set each Nightsister Zo Villain Force 9 14
After this downgrade is played, remove all shields from a Villain Force 1
Action - Exhaust this downgrade to remove one of attach Villain Force 1
Discard this downgrade from play if you do not control a w Villain Force 3
Action - Exhaust this downgrade to deal 1 damage to attach Villain Force 1
Remove an upgrade die. Then deal damage equal to the v Villain Force 2
Choose a character and reroll any number of its character Villain Force 0
Reveal a random card in an opponent's hand and deal indirect damage ( Force
Villain 1
Discard an equipment or a weapon upgrade you control t Villain Force 0
Spot up to 3 witch characters to heal that much damage Villain Force 1
Each of your opponents' characters gains Jedi. Before y Villain Force 2
Before the effects of an opponent's event resolve, you ma Villain Force 3
Blue character only. ⍟ - Deal 1 indirect damage (㉾) to an opponent.
Villain You Force
may ready a1curse.
After you play this upgrade, you may remove 1 shield from Villain Force 2
Witch character only. ⍟ - Gain 2 resources. Then you may Villain Force 3
After you resolve this die showing a discard (⌸), you ma Villain Command 9 12
Power Action - If you control the battlefield, roll a troope Villain Command 10 13
After you activate this character or a leader, you may rer Villain Command 8
After you activate this character, you may look at the to Villain Command 15 19
After attached character is defeated, you may take control Villain Command 0
Spot a leader to look at an opponent's hand and place an Villain Command 0
If you have more character dice in your pool than an oppo Villain Command 2
Remove all Jedi dice. For each die removed, deal 1 dama Villain Command 2
Choose a character subtype. Then either reroll any number Villain Command 0
Gain resources equal to the number of defeated charact Villain Command 0
Remove a die showing the same value as one of your dic Villain Command 1
After a player plays a copy of a card set aside by this s Villain Command 2
After the upkeep phase begins, deal 2 indirect damage (㉾ Villain Command 2
After you play this support, name a card. Copies of the Villain Command 1
Before you resolve this die, you may remove all resources Villain Command 5
Play only if an opponent has one or more defeated charact Villain Command 0
⍟ - Name a card. Then reveal an opponent's hand and se Villain Command 1
any side. ⍟
Power Action - If this upgrade is on a trooper, turn this die to Villain - Deal 1 indirect
Command 3 damage (
After a bounty you control is discarded from play, you ma Villain Rogue 12 15
Power Action - Resolve one of your bounty hunter dice Villain Rogue 14 17
Each equipment on this character does not count toward it Villain Rogue 12 14
⍟ - Gain 1 resource or trigger the "After attached charact Villain Rogue 9 12
Discard any number of upgrades on one of your Yellow ch Villain Rogue 0
Spot a Yellow character to discard a support from play. ThenVillain
deal indirect Rogue
damage ( 0
Choose up to 2 cards in an opponent's discard pile and pl Villain Rogue 0
Ambush. Move up to 2 damage from an opponent's charact Villain Rogue 0
Each of your opponents' characters has +1 downgrade limi Villain Rogue 0
This support gains bounty hunter while you control a boun Villain Rogue 3
Before an opponent's equipment or weapon upgrade would Villain Rogue 1
After you activate a bounty hunter you may activate this Villain Rogue 2
Action - Exhaust this support to take 1 resource from an o Villain Rogue 1
Modify droid character or support. Villain Rogue 1
Before attached character takes damage, you may discar Villain Rogue 1
Bounty hunter only. Action - Choose a character. Turn th Villain Rogue 3
Power Action - Resolve this die. Then roll this die into your Villain Rogue 3
Defeat up to 3 of your characters to gain that many reso Villain General 0
You cannot play Blue abilities on this character. After yo Hero Force 8 11
Power Action - Reroll a character die or turn a villain cha Hero Force 11 15
This character has +3 shield limit. The character's shie Hero Force 14 18
Include only if you have a Jedi on your team. Power Acti Hero Force 4
Damage symbols (▛, ⛌, or ㉾) on attached character's character Hero dice areForce
resource symbols
1 ( ⊞) instead. After atta
Defeat one of your characters to give 3 shields to your ch Hero Force 0
Reveal your hand and gain 1 resource. Each opponent ma Hero Force 0
Play only if you control exactly one character and an opponent has 3 or more
Hero dice showing
Force 2 damage ( ▛, ⛌, or
Choose up to 4 of your dice and turn each of them to sid Hero Force 3
Spot a Jedi to choose a dice pool. An opponent splits the Hero Force 2
Spot an apprentice or a Jedi to move any number of shie Hero Force 3
Give each of your Blue characters 1 shield. Hero Force 1
After an opponent's effect removes one of your apprentice Hero Force 2
After you play a Blue upgrade on an apprentice, you may ac Hero Force 3
Discard this support from play if you control Qui-Gon Jin Hero Force 1
This support enters play with 3 resources on it. Action - Hero Force 1
After you play this upgrade, you may give attached charact Hero Force 2
After you resolve this die, you may move this upgrade to Hero Force 1
After you play this upgrade on Yoda, you may give him 1 Hero Force 1
After this character is defeated, you may ready a vehicle Hero Command 9 12
Decrease the cost of the first title you play each round Hero Command 9 12
After you activate this character, you may resolve one of Hero Command 9 11
After you activate this character, you may deal 1 damage Hero Command 5
Activate any number of your droids. Then, if you just act Hero Command 0
Turn one of your non-droid character dice to any side. T Hero Command 1
Defeat one of your leader characters and discard a vehicle youHerocontrol. Then discard an0 opponent's vehicle from pla
Command
Spot any number of characters that have 3 or less remai Hero Command 1
Play only if you have one or more dice showing ranged damage Hero (▛). Remove
Commandan opponent's
0 die not showing dama
Decrease the cost of this event by 1 for each defeated c Hero Command 3
Play a vehicle in an opponent's discard pile for free. Aft Hero Command 1
After the action phase begins, you may activate this supp Hero Command 3
After one of your characters is defeated or a vehicle you Hero Command 1
⍟ - Heal 1 damage from a character and discard a downg Hero Command 2
Action - Remove this die to remove a die showing an equ Hero Command 3
Before you resolve this die, you may increase its value by Hero Command 3
Modify droid character or support. Before you resolve on Hero Command 1
Action - Exhaust this upgrade to move 1 damage from anot Hero Command 0
Hero ⍟ - Deal
After setup, add a set-aside Ewok Warrior (SoH#95) to your team. 2 indirect damage
Rogue 10 ( 12
Power Action - Play a mod from your hand or discard pile Hero Rogue 8 11
Include only if you have a unique Ewok on your team. After you Heroactivate this character, you may
Rogue 4 deal 1 indirect dam
Power Action - Turn one of your scoundrel dice showing a r Hero Rogue 9 12
After you activate this character, you may play a trap fro Hero Rogue 8 10
After attached character is activated, you may discard this downgrade
Hero to deal
Roguedamage to 1 it equal to the number of i
After attached character is activated, you may discard this downgrade
Hero to remove
Rogue one of1 its character or upgrade dic
After attached character is activated, you may discard th Hero Rogue 0
Ambush. Activate one of your non-elite characters or up Hero Rogue 0
Exhaust one of your Ewok characters to deal 3 indirect damage (
Hero Rogue 0
Spot a vehicle support to end the action phase. Set this Hero Rogue 3
Play a droid support from your discard pile. Then play up Hero Rogue 1
⍟ - Add a set-aside Ewok Warrior ([SoH]95) to your team Hero Rogue 2
After you resolve this die showing melee damage (⛌), if Hero Rogue 2
While this upgrade is on an Ewok, it gains Redeploy. Hero Rogue 1
Ambush. After you play this upgrade, you may force an Hero Rogue 3
After one of attached character's character dice rolls a b Hero Rogue 1
Spot a number of characters that share a subtype to hea Hero General 2
After you activate a character, you may exhaust this plot Hero General 2
Remove all of an opponent's dice showing damage (▛, ⛌, or Neutral Force 3
Spot a Blue character to choose one: • Turn one of your Neutral Force 1
Turn a die to a side showing a value of 1 or more. Then Neutral Force 2
Resolve one of your dice showing melee damage (⛌) againNeutral Force 3
Resolve one of your character or upgrade dice showing me Neutral Force 2
Ambush. Spot a hero character to give a character 1 shie Neutral Force 1
Activate one of your Blue characters. Then you may resolv Neutral Force 1
You can only include Kylo Ren and Rey on your team (you Neutral Force 0
Action - Exhaust this support and spot 2 Blue characters Neutral Force 1
Action - Discard this support from play and remove 5 of Neutral Force 1
Blue character only. Limit 1 form per character. After yo Neutral Force 2
Blue character only. ⍟ - Turn an upgrade die to any side Neutral Force 1
Apprentice character only. ⍟ - If this upgrade is on a h Neutral Force 2
Deal 1 damage to a character. Then you may spend 1 reso Neutral Command 1
Resolve up to 2 of your dice showing ranged damage (▛) Neutral Command 1
Remove one of your dice showing damage (▛, ⛌, or ㉾) to Neutraleither discard a support from
Command 1 play that costs equal to o
Spot a Red character to choose one: • Resolve one of you Neutral Command 1
Ambush. Spot a trooper to take control of the battlefield. Neutral Command 0
Choose a character that has no shields and remove one of Neutral Command 1
Spot a vehicle to switch the battlefield with a set-aside bat Neutral Command 1
Ambush. Play a title from your hand or discard pile, decre Neutral Command 0
After a character is defeated, you may exhaust this suppo Neutral Command 0
The modifier sides of this die can be resolved with one o Neutral Command 2
After you play this support, you may remove a scoundrel Neutral Command 2
Leader character only. After you play this upgrade, you Neutral Command 4
Modify droid character or support. After you activate attac Neutral Command 1
Play only if you spot a bounty hunter. After attached ch Neutral Rogue 1
Remove all of an opponent's dice showing a resource (⊞ Neutral Rogue 2
Discard a diceless support, upgrade, or downgrade from Neutral Rogue 2
Spot 3 exhausted characters to remove all character dice Neutral Rogue 2
Ambush. Resolve one of your character or droid dice sho Neutral Rogue 1
Spot 3 characters that share a subtype to gain 1 resource Neutral Rogue 0
Spot a Yellow character to choose one: • Reroll up to 3 Neutral Rogue 1
Choose a die and reroll it up to 5 times. Neutral Rogue 1
Spot a Yellow character to remove a die showing damage (▛ , ⛌, or
Neutral Rogue 3
The player who controls the battlefield chooses a die in th Neutral Rogue 2
Choose a character subtype on one of your characters. Un Neutral Rogue 1
Action - Exhaust this plot and remove one of your bounty Neutral Rogue 2
After this support is discarded from your hand by an oppon Neutral Rogue 2
After an opponent's effect causes you to lose 1 or more resources,
Neutral you may activate this
Rogue 2 support to deal 1 indirect d
Attached character has +1 health and gains bounty hunte Neutral Rogue 0
Damage dealt by this die or by a die that it modifies is u Neutral Rogue 2
Deal 2 damage to one of your characters to deal 2 indirect damage
Neutral ( General 0
Modify droid character or support. Action - Remove this d Neutral General 1
Modify droid character or support. Action - Activate att Neutral General 2
Power Action - Spend 1 resource to reroll 2 dice. Then, Neutral General
Claim - Gain 1 resource. You may spot a bounty hunter t Neutral General
After you play a downgrade for the first time each round Neutral General
Claim - Spot a hero character to give a character 1 shiel Neutral General
Decrease the cost of the first ability you play on this Villain Force 17 22
Piloting. ⍟ - Deal 2 damage to a character. Then, if that Villain Force 12 15
You can include up to 4 different Blue hero cards in your Villain Force 12 15
After you activate this character, you may remove one of Villain Force 8 11
This die can only be resolved against attached character Villain Force 2
Deal 2 damage to each character that has one or more of i Villain Force 2
Play a Blue upgrade from your discard pile, or play it for Villain Force 0
Activate 2 of your Blue characters. Then turn each of a Villain Force 1
Choose up to 4 characters and remove one character die Villain Force 2
Remove a die showing melee damage (⛌). If it is an upgr Villain Force 1
Spot a Blue character to remove an opponent's character dieVillain
showing damage
Force( ▛, ⛌, 2or
If you do not control exactly 2 characters, one that is a S Villain Force 0
Action - Exhaust this support and deal 1 damage to a char Villain Force 1
⍟ - Deal 2 damage to a character. You may place 1 damage Villain Force 3
Redeploy. Before attached character takes damage, you Villain Force 2
Blue character only. Action - Exhaust this upgrade to rol Villain Force 5
Power Action - Spot Pong Krell or spend 1 resource to roll Villain Force 3
Sith character only. ⍟ - Reroll this die instead of remov Villain Force 4
Elite character only. After you play this card from your Villain Force 2
After you claim or take control of the battlefield, you may dealVillain
1 indirect damage
Command ( 11 14
The point value of your Death Star plot is decreased by 1. Villain Command 10 13
Piloting. While one or more of this character's character Villain Command 13 16
While you control Director Krennic, this character has G Villain Command 8 11
Piloting. Power Action - If this character is piloting a Red Villain Command 6
After you claim or take control of the battlefield, you ma Villain Command 1
Spot a character that is 15 or fewer points to roll all of it Villain Command 2
Spot an exhausted character to force an opponent to draw Villain Command 0
Turn one of your character dice to any side. If you contro Villain Command 1
Ambush. If you control the battlefield, remove a die. If yo Villain Command 1
Action - Remove 2 of your dice each showing a resource ( Villain Command
Action - If Elrik Vonreg is piloting this support, remove t Villain Command 3
⍟ - Deal 2 damage to each of your opponents' characters Villain Command 4
This support enters play with 3 resources on it. ⍟ - RemoveVillain
1 resourceCommand
from this support
3 to deal 4 indirect damage
After a die rolls damage (▛, ⛌, or ㉾), you may spot a Red character
Villain and spend 1 resource
Command 0 to remove that die. Th
After you play this upgrade on Commander Pyre, you may t Villain Command 2
Leader character only. After you resolve or remove one o Villain Command 1
While this upgrade is on an elite character, it has Redep Villain Command 3
After an opponent's character is defeated, for each bounty Villain Rogue 11 14
After you activate this character, you may activate one Villain Rogue 13 16
Guardian. Villain Rogue 6
After you activate this character, if an opponent has a Villain Rogue 12 14
Power Action - Spot a downgrade to turn one of your bou Villain Rogue 9 11
After attached character is defeated, you may roll one of it Villain Rogue 0
After this die is rerolled, you may reroll one of attached Villain Rogue 1
Choose a symbol. Then reroll any number of an opponent' Villain Rogue 2
If each of your opponents has an exhausted character and no dice showing
Villain damage ( ▛
Rogue 1, ⛌, or
Play only if you do not control the battlefield. Spot an Villain Rogue 1
Choose and opponent's die and remove it unless they gi Villain Rogue 1
After you activate this support, you may remove a die s Villain Rogue 4
Your Boba Fett and Jango Fett each have Piloting. Afte Villain Rogue 3
After you play this upgrade on Boba Fett, you may gain 1 Villain Rogue 1
While this upgrade is on a character that has Guardian, Villain Rogue 1
After you activate this character, you may discard a card Hero Force 13 17
After setup, you may give this character 2 shields. ⍟ - Hero Force 12 15
This character's point value is decreased by 1 if your t Hero Force 9 12
Piloting. The point value of your Death Star plot is decr Hero Force 11 14
Turn up to 2 of your dice to sides showing a shield (⛊). Hero Force 1
Remove a character die. Then discard cards from the top Hero Force 2
Roll all of your defeated Jedi character dice into your p Hero Force 2
Move 1 shield from one of your characters to an opponen Hero Force 0
For each elite character die in your pool, you may remov Hero Force 2
Remove any number of your dice showing a shield (⛊) t Hero Force 0
Reroll up to 2 of your dice. Then you may resolve one of Hero Force 0
Remove an upgrade die. Then you may spot a mission plot Hero Force 1
Action - Spot an apprentice character that has 3 Blue abili Hero Force 2
Power Action - Reroll this die or, if Luke Skywalker is pilot Hero Force 2
Redeply. Discard this upgrade from play if you control Re Hero Force 3
After an opponent's die is turned, you may turn this die t Hero Force 3
Blue character only. Attached character gains apprentic Hero Force 0
Piloting. After this character begins piloting a vehicle, Hero Command 9 12
Before you resolve one of this character's character dic Hero Command 8 11
Piloting. After you activate this character, you may spen Hero Command 8 11
Piloting. Power Action - Spot a vehicle that has no damag Hero Command 14 17
Each other Wookiee character you control has +1 health. Hero Command 11 14
Spot a character that has 10 or more health to remove a die showing
Hero damage ( ▛, ⛌, or
Command 1
Gain 1 resource if you control the character that has the m Hero Command 0
Turn one of your dice to any side. Then you may spot a ca Hero Command 1
Heal 1 damage from a character. Then you may heal 2 da Hero Command 1
Spot any number of characters that each have 10 or more Hero Command 2
Activate one of your pilots and one of your vehicles. Then Hero Command 0
After setup, give this plot 20 shields. You can resolve y Hero Command 2
After resolve this die, place 1 damage on this support. A Hero Command 2
Ambush. After this support enters play, you may activate Hero Command 3
Power Action - Spot Ghost to attach this support to it as Hero Command 1
After you play this support, search your deck for up to 2 Hero Command 6
Each of your Wookiee characters has Guardian. After yo Hero Command 1
Attached character has +3 health, or +4 health instead if Hero Command 2
After you activate this character, you may resolve one of Hero Rogue 10 13
Piloting. ⍟ - Deal 2 indirect damage to an opponent, or Hero Rogue 10 13
After you resolve one of this character's character dice Hero Rogue 12 15
Piloting. After this character begins piloting a vehicle, Hero Rogue 12 15
Before you activate this character, you may reroll a die Hero Rogue 7
Reroll a die. Then resolve up to 3 of your Spectre dice. Hero Rogue 0
Decrease the cost of this event by 1 for each different sy Hero Rogue 7
Force an opponent to remove one of your dice. Then remo Hero Rogue 0
Play only if you control exactly one vehicle support. Res Hero Rogue 1
Ready an opponent's character. Then gain 1 resource. Hero Rogue 0
Before you resolve this die, remove any number of resourc Hero Rogue 3
⍟ - Gain 1 resource and either place 1 resource on a s Hero Rogue 1
Ambush. After this die modifies a Spectre die, you may di Hero Rogue 2
Modify vehicle support. After you play this upgrade, choo Hero Rogue 0
Spot a Wookiee character to exhaust another character t Hero General 3
Ambush. Until the end of the action phase, each "Befor Hero General 0
Include only if each character on your team is a Spectre Hero General -1
Action - Exhaust this plot to move up to 2 damage from Neutral General 3
If a die was turned during an opponent's last turn this rou Neutral Force 0
Spot a Jedi or Sith to move up to 2 Blue abilities from th Neutral Force 1
Resolve one of your dice showing melee damage (⛌), increas Neutral Force 3
Spot a Blue character to remove a die showing damage ( ▛,Neutral
⛌, or Force 1
Spot a Sith to deal 1 damage to a character. Spot a Jedi Neutral Force 1
Ambush. Give a character 1 shield or spend 1 resource Neutral Force 0
Reroll a die. Then you may remove a different die showing Neutral Force 1
This support enters play with 2 resources on it. After th Neutral Force 1
Blue character only. Limit 1 form per character. After Neutral Force 4
Blue character only. ⍟ - Deal 2 damage to a character. Y Neutral Force 3
Modify opponent's vehicle support. ⍟ - Discard attached Neutral Command 1
Ambush. Spot a piloted vehicle to remove a die. Neutral Command 1
Spot a pilot to activate it. Spot a leader to turn one of y Neutral Command 1
Give a character 1 shield. Spot a mission plot to search Neutral Command 1
Activate one of your characters or supports. Then, if you Neutral Command 0
Activate one of your characters to give it 1 shield, or 2 shi Neutral Command 0
Resolve one of your vehicle dice showing damage (▛, ⛌, orNeutral Command 0
Ambush. Play a Red vehicle from your hand for free. After Neutral Command 2
Deal 1 damage to a Red character you control. Then rem Neutral Command 1
This support enters play with 2 resources on it. After th Neutral Command 1
Action - Exhaust this upgrade to place 1 resource on or r Neutral Command 1
Modify vehicle support. After this die rolles a blank (—), Neutral Command 1
Attached character gains pilot and has Piloting. Neutral Command 1
Power Action - If this character is exhausted and an opp Neutral Rogue 7
Choose a symbol. then reroll up to 5 dice. You may spend 1Neutral
resource to reroll
Rogueany number
1 of those dice again. For
Discard all downgrades on a character. Then deal damage Neutral Rogue 1
Place 1 resource on a support you control. Place 1 resou Neutral Rogue 0
Decrease the cost of this event by 1 for each opponent t Neutral Rogue 2
Ambush. Turn one of your dice to a side showing a reso Neutral Rogue 0
Spot a scavenger to gain 1 resource. Spot a scoundrel t Neutral Rogue 1
Give control of the battlefield to an opponent. Then remo Neutral Rogue 0
Deal 1 damage to a ready character or spot a mission plo Neutral Rogue 0
Remove 1 resource from a non-plot card you control to remove a die showing
Neutral damage 0( ▛, ⛌, or
Rogue
Include only if you bring a set-aside Pyke Sentinel (CM#4 Neutral Rogue 0
Action - Play this vehicle for free from your hand. After Neutral Rogue 3
After the upkeep phase begins, deal 2 indirect damage (㉾ Neutral Rogue 1
This support enters play with 2 resources on it. After the action phase begins,
Neutral remove 1 resource from this support
Rogue
After you activate this support, you may remove 1 resour Neutral Rogue 2
Action - Exhaust this support and set aside an equipmen Neutral Rogue 0
⍟ - Spend resources equal to the cost of an opponent's Neutral Rogue 2
This upgrade enters play with 1 resource on it. ⍟ - Pla Neutral Rogue 2
After you activate this character, you may play a Gray ne Neutral General 5
Modify opponent's vehicle support. Before attached vehic Neutral General 1
Ambush. Discard a vehicle you control to heal 2 damage f Neutral General 0
Spot a Gray character to remove a die. Neutral General 1
Set aside 2 non-event cards from a discard pile. Then sp Neutral General 0
Ambush. Give each character 1 shield. Neutral General 1
Spot up to 4 Jawa characters to discard that many cards Neutral General 1
This support enters play with 3 resources on it This supp Neutral General 1
This support enters play exhausted. ⍟ - Discard the to Neutral General 2
Action - Exhaust this support and spot a scavenger to fo Neutral General 1
Power Action - Discard a support or upgrade you control Neutral General
After any player's character begins piloting a vehicle, that Neutral General
Claim - Discard the top card of a deck, or the top 2 cards Neutral General
Claim - Remove a non-character die. Neutral General
After the upkeep phase begins, heal 1 damage from each c Neutral General
After the upkeep phase begins, deal 1 damage to each charNeutral General
Parallel die Anakin Skywalker (CM#53). After you activat Hero Force 12 15
Parallel die Darth Vader (Aw#10). Power Action - Either Villain Force 17 21
Parallel die Luke Skywalker (Leg#31). Team Up 1: Obi-W Hero Force 9 12
Parallel die Luke Skywalker (Aw#35). Power Action - Eith Hero Force 17 20
Guardian. After this character is defeated, return him to Hero Force 9 12
Parallel die One With the Force (Aw#42). If this support Hero Force 4
After setup, if this plot is elite, add an additional copy of Villain Command 3 5
Action - Play a non-event card from your hand to deal 1 i Villain Command NULL NULL
Action - If you control the battlefield and 5 or more dice Hero Command 4
After you activate this character, if it is elite, you may rol Hero Command 8 11
After you activate this character, roll a Clone Trooper (Leg Hero Command 8 11
After you activate this character, you may roll a Clone T Hero Command 8 11
Team Up 1: Each unique bounty hunter. After you deal mel Villain Rogue 4
If this downgrade would leave play, set it aside instead. Villain Rogue 0 NULL NULL
Team Up 1: Chewbacca, Lando Calrissian, Leia Organa, Luke Hero Rogue 2 3
Piloting. Parallel die Han Solo (Aw#46). After you activ Hero Rogue 10 13
Infinite format only. Choose 3 sets. You can only include o Neutral General -1
Your dice cannot be turned by opponents. Before the roundNeutral General NULL NULL
Include only if each character on your team is the same coloNeutral General 0 1
After an opponent removes one of your character dice, yo Neutral General NULL NULL
1st 2nd 3rd 4th 5th 6th
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lt h
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