Match Points
Match Points
Second Edition
Kit Woolsey
Second edition
Edited by Adam Parrish
Printed in the United States of America
May 2015
ISBN: 978-0-9905229-6-6
Library of Congress Control Number: 2015937220
Not too long ago, I had the pleasure of playing a week of bridge with
Kit Woolsey.
Now anyone who has played with a variety of partners knows that
their ability and experience do not necessarily contribute to being a
good partner. In Kit’s case, however, we had no such problems and
our short-lived partnership was a pleasure.
But there has always been a question in my mind about Kit. Every
now and then there would be a lull in the action and I would look up to
find Kit in some sort of trance, his head gently nodding, gently bobbing.
Eventually, he would come out of it with some play or bid. In spite of
the fact that he usually came up with the winning decision, I have often
wondered what he was thinking about.
Now I know.
I’ve certainly played my share of matchpoints and I feel secure that
I am familiar with most strategies. Nonetheless, as I read Matchpoints I
discovered a number of concepts which I had not fully appreciated and I
found another group of concepts which had not really been crystallized
in my mind.
One topic which had particular appeal to me was a section on slam
bidding. Kit offers a number of pertinent points, three of which stick
out for special comment.
2. If your sequence tells you that 3NT is the best contract and you
are already at, say, 5 ♣ before making this discovery, go ahead
and bid 6 ♣. If the field is making +630 or +660, your +620 will
be as worthless as −100. Bid 6 ♣ and hope. Not good bridge, but
practical matchpoints.
MATCHPOINTS
Kit suggests that you simply bid 6 ♠. Perhaps you will make it. Perhaps
the opponents will save.
Quite crude. I like it.
Other topics range from a discussion of the peculiar problems
of matchpoints to ways of creating additional problems for your
opponents.
Later, Kit discusses whether to bid game or a partscore and then
which game or partscore to bid. Should you play in an obvious 4–4 fit
or should you reject it for 3NT? When should you attempt a 4–3 fit?
Why should your decision differ at matchpoints as opposed to IMPs?
And finally, having negotiated the auction, how should you play it
and defend it? In other words, should you go for the overtrick or play
safe for the contract? Should you risk an extra undertrick or should you
quietly accept down 1? Alternatively, should you go all out to defeat
their contract or is it sufficient to hold them to the contract or simply
limit the overtricks?
All in all, Kit has covered or touched on an enormous number of
significant ideas; you will not find such a summary between the covers
of any other book.
A word of warning. This is not a book for the casual reader. There
are many interwoven concepts, and less than a careful reading will
not give the reader the full benefit. In fact, a cursory reading may be
dangerous. Handle it with care, however, and it will be a rewarding
effort.
Michael Lawrence
1982
iv
FOREWORD TO THE
SECOND EDITION
vi
partner!) and mixed raises (you take up less space and provide an
opportunity for a lead-directing double [assuming the raise is artificial],
and the more precise definition of your strength is often more helpful
to the opponents than to partner—a jump-raise to 3 ♠ is much harder
to deal with as an opponent when it could be a 2-count or a 9-count).
Frequency is the name of the game at matchpoints, so missing the odd
game is made up for by consistently putting pressure on your opponents
and forcing them to guess at the 3- and 4-level. Ultimately, it’s not
gadgets that win matchpoint events, it’s judgment, and that’s where the
focus of this incredible book remains.
It has been a privilege to work on such a classic, and on behalf of
the entire bridge community I’d like to thank Kit for taking the time to
update and republish it. I hope you enjoy reading it as much as I have
enjoyed working on it, and that it does for your game what it did for
mine all those years ago.
Adam Parrish
2015
vii
Table of Contents
I General Concepts
Review Problems . . . . . . . . . . . . . . . . 33
II Constructive Bidding
6 Game or Partscore . . . . . . . . . . . . . . . . 79
16 Balancing . . . . . . . . . . . . . . . . . . . . 223
IV Defensive Bidding
20 Preempts . . . . . . . . . . . . . . . . . . . . 297
V The Play
25 Defense . . . . . . . . . . . . . . . . . . . . . 385
xii
INTRODUCTION
Kit Woolsey
2015
xiii
Part I
General Concepts
THE COST OF BEING WRONG
♠ 654
r A8
Both vul.
q AK85
♣ Q842
♠ A 10 8
r KJ4
q Q74
♣ AK75
Opening lead: ♠ K.
You duck the first trick, but win the spade continuation as East shows
out, pitching a heart. When you try the minor suits they both spit
badly: West started with four diamonds and East with four clubs. West
discards spades on the second and third rounds of clubs, and East
pitches a heart on the third round of diamonds. Now you lead a heart
to the ace and a heart from dummy. Do you finesse or not? This is a
silly question. Nobody in their right mind would risk a game contract
at rubber bridge for an overtrick. A count of West’s hand shows he has
6 spades, 4 diamonds, 1 club, and therefore 2 hearts. If you finesse and
lose to his doubleton r Q you are down, while the r K is your ninth
trick.
The obvious play of guaranteeing the contract will be wrong 75%
of the time, while the heart finesse will be wrong only 25% of the time.
Since East started with 6 hearts and East only 2, East is a 3-to-1 favorite
to hold the r Q. So why do we all choose the play that is likely to be
wrong? Because the cost of being wrong by failing to take the finesse
is a mere overtrick, while the cost of being wrong by losing to the
doubleton queen is a game contract.
What we are trying to do when we play bridge (or any game of
imperfect knowledge) is to minimize the expected or average cost of
being wrong, rather than the likelihood of being wrong. The cost of
4
THE COST OF BEING WRONG
5
MATCHPOINTS
being wrong by speeding would cause speeders to stay under the speed
limit.
This approach of estimating the expected cost can be very helpful
when you are trying to find the best percentage play on a hand. For
example:
♠ Q73
r K2
E-W vul.
q AQ4
♣ AK754
♠ AKJ42
r QJ6
q J83
♣ 93
Opening lead: r A.
West leads the r A and shifts to a diamond. This is clearly his best
defense, for you are forced to decide whether or not to take the diamond
finesse before testing the clubs to see if they split 3–3. The probability
of a 3–3 club split is 36%. We analyze the costs of the alternative plays
as follows: If you take the diamond finesse, you will be wrong when
East has the q K. If this occurs you will cost the contract 36% of the
time; namely when the clubs split 3–3. If you rise with the q A you
will be wrong when West has the q K. If this occurs you will cost the
contract 64% of the time; when clubs aren’t 3–3. Consequently, we
must ask the question: Is East a 64-to-36 or better favorite to hold the
q K? If so, we play for the 3–3 club split, if not, we take the diamond
finesse.
6
THE COST OF BEING WRONG
This question is, unfortunately, not too easy to answer. West has an
obvious diamond shift if he doesn’t hold the q K, but if he does he might
be wary of the shift for fear that South holds ♠ AKJxx r QJx q Jx
♣ xxx and only the diamond shift allows the contract to be made, for
declarer would have no choice but to finesse and later pitch his losing
club on the good diamond. Your decision would be based on your table
feel and your judgment of West as a tricky or straightforward player, but
at least we know what probability figure to use after this judgment has
been made. Note that if dummy has the q 10 instead of a small diamond
the diamond shift away from the q K would be quite safe, so the finesse
should be taken unless we judged that this particular opponent could
not work out that the shift is safe.
♠ rq ♣ ♠ rq ♣
7
THE MATHEMATICS OF
MATCHPOINTS
the numbers bigger, but it won’t affect the results). This means that the
board is played at 12 other tables against which we will be comparing
our score. Suppose that on a hand we have a choice of two actions, A or
B, and we choose A when B was the winner—i.e., B would have gotten
us a better score. Our cost in matchpoints is as follows:
• For each table where the result falls in between the score
from action A and the score from action B we cost ourselves
1 matchpoint, since we go from beating their score to losing to
their score.
• For each table where the result is exactly either the score
from action A or the score from action B we cost ourselves
1⁄ matchpoint, since we have a tie instead of a win or a loss
2
instead of a tie.
• For each table where the result falls outside the scores from
actions A and B we cost ourselves 0 matchpoints, since either
both actions beat the other score or both actions lose to the other
score. In this case, these tables are no longer in competition with
us for this hand, as far as our choice of actions is concerned.
10
THE MATHEMATICS OF MATCHPOINTS
Let’s look at several hands that show how this reasoning is put into
practice:
♠ Q8632
r A64
N-S vul.
q K5
♣ KQ4
♠ A J 10 9 5
r 83
q A6
♣ AJ72
Opening lead: r K.
A tough bidding decision by North at his final turn, but when South
couldn’t bid 5 r, North decided they were probably off a heart trick
and possibly a spade trick as well, since the ace and king of trumps in
addition to the controls already shown in the minors would give South
a very good hand. Figuring slam was at best on a finesse, he chose to
pass.
His analysis is correct; it is exactly on a finesse. It is not an
unreasonable slam, and several other pairs figure to bid it. Let’s estimate
that at 6 of the other 12 tables the slam will be bid. How should we
play the spade suit, assuming that East is a good enough player to
duck smoothly with ♠ Kx? Many players will say to themselves: “I
will have a bad board if the ♠ K is onside, since other pairs will be in
slam. Therefore, I must hope that the ♠ K is offside, so I will play the
♠ A in case it is offside singleton.”
11
MATCHPOINTS
Let’s try our matchpoint cost analysis and see what we conclude.
Our possible plays are the finesse or the drop, and the possible scores for
these plays are +450 if wrong and +480 if right. It is clear that the pairs
in slam will score either +980 or −50, which are well out of our range,
so the cost of choosing the wrong play compared to them is zero. What
about the other pairs who stop in game? They, too, will score +450
or +480. Since these match our “right” and “wrong” scores, we lose
1⁄ matchpoint to each of them if we take the losing action, whichever
2
one we take. Consequently, the matchpoint cost of both the finesse and
the drop if wrong is the same—3 matchpoints. Therefore, we should
take the play that is least likely to be wrong.
A full matchpoint chart might help emphasize this point. Suppose,
again, that half of the field bids the slam, and suppose further that the
whole field takes the finesse. Our matchpoints are as follows:
12
THE MATHEMATICS OF MATCHPOINTS
will save. However, a matchpoint cost analysis shows that this is not the
correct approach. It would be fine if we could be sure that every E-W
pair will bid to 4 ♠, but this is not likely to be the case. Our opponents
were sort of pushed to game (remember that everybody won’t risk an
overcall at the 3-level on q AQxxxx), so it seems reasonable to assume
that at half the other tables game will not be bid—E-W will stop in a
spade partscore or possibly sell to 4 q . We can assume that 5 q doubled
will go for −300 or −500, so our matchpoint costs are as follows:
• If we save and are wrong we again lose 1⁄2 matchpoint for each
table at which game is bid. In addition we now lose one full
matchpoint for each table at which game is not bid, since −140
is between −300 (or −500) and +100, which are our potential
scores. Total cost: 9 matchpoints.
♠ 72
r A64
E-W vul.
q KJ62
♣ 7653
♠ AKJ865 ♠ Q943
N
r K92 r Q 10 8 7
W E
q 10 q 95
S
♣ Q 10 8 ♣ A42
♠ 10
r J53
q AQ8743
♣ KJ9
13
MATCHPOINTS
Now what? The obvious choices are 3 r, double, and pass. Apparently
the opponents don’t have an 8-card spade fit because they elected not to
play in 2 ♠, and since both opponents are passed hands it is likely that
other tables will not receive as much competition and will buy the hand
for 2 r. A reasonable assessment of both contracts is that hearts will
make 8 or 9 tricks, and 3 ♣ will make or go down 1, with the probability
of each result difficult to estimate accurately. If 3 ♣ is going down,
double is obviously the winning action, while if 3 ♣ is making either
pass or 3 r is better. So what is right?
Let’s compare with the most likely result at other tables, 2 r making
either 2 or 3. It is clear that pass is never the best action available: if
3 ♣ goes down double is the winner, while if 3 ♣ makes 3 r should be
tried. This does not necessarily mean that pass is not the percentage bid;
all it means is that pass is never the double-dummy action. Let’s first
compare double with 3 r. Double is wrong when 3 ♣ makes. In this case
it costs 1⁄2 matchpoint when 3 r also makes, but nothing when 3 r fails,
since +110 is unattainable (remember, we are comparing with a table
that bought the hand for 2 r, the most likely result). The 3 r bid is wrong
when 3 ♣ is going down 2. If this is the case it costs 1⁄2 matchpoint when
3 r is making (we tie the +140 instead of beating it with +200), but
costs a full matchpoint when 3 r is going down (we get −100 instead of
+200). Since both contracts figure to be close, double is clearly better
14
THE MATHEMATICS OF MATCHPOINTS
than 3 r. What about pass vs. double? It is apparent that pass gains
nothing over double even when it is right, since −110 will be almost as
bad as −670, but pass loses heavily to double when it is wrong, because
+110 (or +140) falls between +100 and +200. Consequently double is
a standout, although this is far from obvious at first glance. The full
hand was:
♠ J973
r K763
Both vul.
q 10 6 2
♣ A3
♠Q 10 6 5 2 ♠ A8
N
r 95 r J 10 4
W E
q A93 q K85
S
♣ K85 ♣ Q7642
♠ K4
r AQ82
q QJ74
♣ J 10 9
15
MATCHPOINTS
♠ 7
r K742
Both vul.
q 95
♣ AQ9874
♠ AJ5
r A 10 5
q Q76
♣ KJ32
Opening lead: q 4.
East plays the q 10 on the opening lead and you grab your q Q. How
nice, a favorable lead for a change! You start to run your clubs, and
East discards the q K(!) on the third club. Not only a favorable lead, but
a clear blunder by East at trick 1. On the last three clubs West pitches
the r 3, r 6, and r J. This can’t really be happening (but it actually did
happen—I could never have made up a story like this). Now you can
guarantee 11 tricks by cashing the r K and, when West shows out as
expected, taking the marked heart finesse. Of course you can garner in
12 tricks by taking the first-round heart finesse. This play is virtually
certain to succeed, for no player in his right mind would pitch like this
from r QJxx. So what should you do? Here is a case where you should
make a play that is almost sure to be wrong, playing the r K, because
the cost of being wrong is probably zero. You have already been handed
2 tricks, and +660 just has to be a complete top, which it was in real
life. The first-round finesse will cost several matchpoints if it happens
to be wrong, for the defense can now cash some of the tricks that were
rightfully theirs. Incidentally, for those of you who are curious, the
first-round finesse would have won.
16
THE MATHEMATICS OF MATCHPOINTS
♠ rq ♣ ♠ rq ♣
There is one situation where you may choose to take an action that
doesn’t minimize the expected matchpoint cost of being wrong. On the
last round or two of a session you may determine that you must get a
good score on a board in order to have a chance to achieve your goal for
the session, whether it be qualifying for the finals or winning the event.
In this case it may be correct to take an anti-percentage action, such as
trying to drop the stiff king offside on the first hand in this chapter, since
if the slam makes you will not get the necessary good score whatever
you do. However, this is seldom a good policy. Even the best estimators
are frequently one or two boards off in their estimates, simply due to the
innate randomness of bridge players and matchpoints. Consequently, it
is rare that you can determine exactly what score is necessary on a given
board.
It may seem difficult to estimate accurately what the rest of the
field will be doing on a hand, but it is often important to try to make
that estimate. Any time you have what appears to be a close choice
between two alternatives, consider the possible consequences of these
alternatives and compare them with likely results at other tables. You
may find that one alternative will cost far fewer matchpoints than the
other if it is wrong, and this will guide you in making your choice.
17
TWO WAYS TO WIN
When you go to a horse race, you bet on a horse to win. If the horse
wins the race you get paid, otherwise not. Wouldn’t it be nice if, for the
same price, you would also collect on your bet if a second horse in the
race happened to win? Even if this second horse didn’t have much of a
chance, it would still improve your probability of cashing in your bet.
When an expert chooses a bid or play, he is always on the lookout
for that second horse. His action will usually have a primary way to
succeed, but if that fails he likes having another chance. Any action
that has more than one way to win is usually a better bet than one that
puts all the eggs in one basket.
A well known theme illustrating this is a play that combines two
chances, even though each individual chance may not be as good as an
alternative play that only gives one chance. For example, consider the
following play problem at IMPs:
MATCHPOINTS
♠ 86
r J965
Both vul.
q KJ743
♣ 72
♠ A2
r A72
q A52
♣ A K J 10 3
Opening lead: ♠ Q.
Declarer has 6 top tricks, and he needs to produce 3 more tricks from
the minor suits without losing the lead. Because there is only one entry
to dummy the diamond suit offers better prospects than the club suit,
since queen doubleton or tripleton onside is more likely with five cards
outstanding than with six outstanding. However, the astute declarer who
wants to bet on more than one horse will first try to drop the doubleton
q Q, and if that doesn’t work he will resort to the club finesse. The
chance of the q Q dropping doubleton combined with bringing in the
club suit is better than betting everything on the diamond suit. The
really careful declarer who likes to have as many horses running for
him as possible will time the play as follows:
a. Cash the q A. If the q Q drops singleton he is up to 7 tricks, and
now has two entries to dummy to take two club finesses for his
contract. If not:
b. Cash the ♣ A. If the ♣ Q drops singleton he is up to 8 tricks,
and simply takes the percentage finesse in diamonds for the ninth
trick. If not:
c. Lead a diamond to the q K. If the q Q comes down, claim. If not:
d. Take the club finesse, and hope for the best in that suit.
20
TWO WAYS TO WIN
♠ rq ♣ ♠ rq ♣
Few players realize that it is possible to bet on more than one horse
in the bidding, even though they do it all the time. Even a lowly
1 ♠ opening bid on ♠ AQJ53 r K98 q 103 ♣ K106 has several things
going for it. The primary reason for opening is to start a constructive
auction to get to the best contract. However, if it is the opponents’ hand
or a competitive auction, the 1 ♠ opening bid has the following horses
in the running:
Naturally a player does not bother to think about all these things when
he picks up this hand, since the 1 ♠ opening is so automatic. Anyone
can make automatic bids; it is the right decision on borderline hands
that separates the winners from the losers. As we shall see later, the
previously mentioned factors do come into play when deciding on a
borderline action.
♠ rq ♣ ♠ rq ♣
Let’s consider some common bidding sequences that leave the bidder
with two ways to win:
You open with a 3 r preempt. Your main hope is that it is the
opponents’ hand (or that they think it is their hand), and that they get to
a bad contract because the preempt robs them of the necessary room to
investigate. It is not so good if your partner holds the strong hand, but
you still might win if he is able to place the contract accurately with the
help of the preempt. The bad case is when you are dropped in 3 r or, still
worse, doubled and left there. However, even if you go for a number
you still have one last horse to root for—maybe the opponents have a
21
MATCHPOINTS
game or slam that outscores the number they collect on defense. This
explains why you should tend to preempt less with outside strength.
That outside strength may be just enough to stop the opponents from
making their game or slam, thus eliminating one of your horses from
the race.
The opponents stop in 2 r, and you risk a 2 ♠ balance. Your main
hope is to push them to 3 r, giving you a free shot at a plus score if only
8 tricks are available. However even if they double you, there is still the
chance that 2 ♠ will make or, as a last resort, if you are not vulnerable
you may get out for −100 when they can make their partscore. If you
are vulnerable that last horse is eliminated from the race once they apply
the ax.
You double the opponents’ Stayman bid with ♣ KQ109x. Your
main chance for gain is that they ignore you and bid on to their normal
contract, and that your double gets partner off to the best lead. However,
if they stop off to redouble 2 ♣, your strong club holding keeps open the
additional possibility that they just might not make it. Weaken your
club holding just a bit by making the ♣ 9 a small club, and the chances
of beating them when they redouble diminish considerably.
It must be noted that your extra chance to win often depends on
the opponents misjudging a competitive auction. Your opponents need
not be weak players; strong players will often go wrong if they are
presented with difficult bidding problems. The most difficult players to
play against are those who consistently give their opponents problems
that don’t have clear-cut solutions. What these players are doing, in
effect, is making bids that have two ways to win—whichever way
their opponent goes he might be wrong. If a competitive bid leaves
an opponent no choice then the bid can win only on its own merit: it
doesn’t have the additional chance of misjudgment by the opponents.
♠ rq ♣ ♠ rq ♣
Let’s now look at some actual examples of this concept. In each case,
look for the action that gives you extra chances to win by giving the
opponents problems.
22
TWO WAYS TO WIN
What now? Clearly you aren’t going to settle for a penalty against 5 q ,
since 11 tricks should be safe at hearts and you probably can’t get them
for 800. What about slam? Who knows? It might be cold if North
has ♠ KJxx r KJxx q xx ♣ Kxx or it might have no play if North
has ♠ KJxx r KJxx q x ♣ xxxx. If you don’t know, neither do your
opponents, and they certainly have a good save if your slam makes.
Therefore, you should just bid 6 r. You have two ways to win. Your
main bet is that slam will make, which it might very well. Even if the
slam is going down, you always have the possibility that the opponents
may misjudge and take a phantom save, and this second horse turns the
borderline decision to bid the slam into a winning percentage action.
Note that bidding this way doesn’t make it easy for the opponents to
decide, for you might choose the same action when you know slam is
cold. The full hand is:
♠ K962
r KJ85
N-S vul.
q2
♣ Q642
♠ 10 7 5 4
N
r 42
W E
♠ J3 q A 10 6 5
S
♣ K98
r9
q KQJ9843
♣ 10 7 3
♠ AQ8
r A Q 10 7 6 3
q7
♣ AJ5
It turns out that the slam goes down, but how would you like to be in
East’s shoes trying to determine that? In practice East took the phantom
save, and N-S collected +1100 and a well-deserved good board.
23
MATCHPOINTS
♠ KQ964
r J65
N-S vul.
q6
♣ 9543
♠ A 10 8 7 ♠ J3
N
r 743 r KQ9
W E
q K73 q A 10 9 8 5 4
S
♣ K86 ♣ A2
♠ 52
r A 10 8 2
q QJ2
♣ Q J 10 7
24
TWO WAYS TO WIN
As you can see, 3NT is cold. East was nervous about his club holding,
however, and he ran to 4 q . This contract went down 1, a huge victory
for the double, which gained 1⁄2 matchpoint from the other tables in 3NT
and a full matchpoint from tables stopping in two or three diamonds.
The second horse paid off quite nicely.
25
MATCHPOINTS
It might not be immediately obvious, but pass is the bid that has two
ways to win. The problem with bidding 3 ♠ is that it puts all your
eggs into one basket. West, with his probable trump trick and fair hand
opposite his partner’s opening bid, is virtually certain to double you,
and if you go down you are −200 for a bottom. Are you willing to bet
everything on 3 ♠ making knowing that the ♠ K is offside? I’m not so
sure that I am. Passing, on the other hand, has two things going for it.
In addition to the possibility of 3 ♠ going for 200, you have the chance
that the opponents may be in the wrong contract—notrump might score
more. A look at the actual hand will show how right passing can be:
♠ 10 9 8 7
r Q J 10
N-S vul.
q A54
♣ 964
♠ K64 ♠ 2
N
r 652 r A973
W E
q KJ92 q Q 10 8 6 3
S
♣ K73 ♣ A J 10
♠ AQJ53
r K84
q7
♣ Q852
As you can see, notrump scores +120 for E-W, while diamonds scores
only +110. West certainly would have doubled 3 ♠, and this contract
goes down 1, −200, the worst possible result. Selling to 3 q was worth
a well-above-average score to N-S.
26
LOADING THE DICE
Principle. If a hand is doubly flawed for a bid, try to find some other
call.
Next time you are considering opening 1NT with a 5-card major,
take another look at your hand. Do you have any worthless doubletons?
If so, that is a second flaw, and the 1NT bid should not be made.
Considering a shaky 2-level overcall? Save it for when you are not
vulnerable, and make sure that you want that suit led. It would be silly
if you got away with the overcall, only to get partner off to the wrong
lead. Pondering a really light preempt? Make sure that the vulnerability
is favorable, and no queen-doubletons on the side, please. It would be
a shame if the opponents doubled you and you got out for less than the
value of their game, only to find that their game doesn’t make because
of that queen.
The following hand, which I held some time ago, is a perfect
illustration of the Double-Flaw Principle. It came up in an IMP match,
but the principle remains the same. As South, non-vul. vs. vul., I
held ♠ — r 3 q 109862 ♣ J1076542, and it was two passes to me.
Bids such as 3 ♣ and 4 ♣ would probably be normal in this situation, but
I decided to try something really outlandish—a psychic 1NT opening
bid! There was the danger inherent in any psychic bid that partner might
not read it in time, but the bid seemed to have everything else going
for it. The opponents have at least a game, the vulnerability is right,
partner is limited so he won’t go leaping to a slam, and if worst comes
to worst my runout might not be too expensive. However, there is a
hidden second flaw in the hand. Do you see it?
The psyche worked as well as could be expected. West had a
balanced 27(!)-count, and had no idea how to handle this situation. The
bidding proceeded:
Down only 2, −300, when the opponents were cold for a slam. So
what happened? We lost 9 IMPs on the hand! Our teammates bid to
a very reasonable grand slam in spades, but it had no play because
North held ♠ J109x. The second flaw was the spade void, which was an
28
LOADING THE DICE
indication that suits may not be splitting well for the opponents, so that
what happened at the other table was not that unlikely. One could say
that “the operation was successful but the patient died.” This is what
we are trying to avoid. If the operation is risky, it is important to be
sure that the patient will live if the operation succeeds; otherwise, the
risk of the operation is not worthwhile. A better hand for this particular
psyche would have been something like ♠ xx r xx q x ♣ J10xxxxxx.
If I had held this hand, I could be fairly confident that my teammates
could make whatever they bid.
Let’s look at a few examples and see how the dice are loaded:
Is this the hand to bypass the possible 4–4 spade fit and go straight to
3NT? As we shall see later, the hand meets many of the requirements—
extra strength, lack of intermediates in the trump suit, and a strong
side 4-card suit. But what about that diamond holding? A worthless
doubleton is very dangerous, for a diamond ruff will produce an extra
trick if North has diamond length, and if he doesn’t the defenders may
be able to run the suit. The small doubleton in diamonds is the second
flaw that should convince South to take the normal action of using
Stayman. Change the hand to ♠ A754 r K103 q Q9 ♣ K1063 and that
second flaw is taken care of, so 3NT figures to be the winning action.
29
MATCHPOINTS
Is this the hand for the feared 1NT opening with the singleton? There
are several good features. The hand is very notrump oriented, there
are several tenaces, the stiff king is ideal, and the strength is just right.
There are, however, two flaws. One is that there is no serious rebid
problem if you open 1 q and partner responds 1 r, so the clever 1NT
opening isn’t necessary. Also, if partner transfers to hearts how happy
will you be? Consequently, you should wait for another time. I would
certainly try it if the stiff king were in clubs, since both of these flaws
would be eliminated, and probably try it if the stiff king were in spades
(despite the risk of a transfer to spades) because the rebid problem after
a 1 ♠ response to 1 q is so severe.
30
LOADING THE DICE
The diamond suit, vulnerability, and position are all perfect for a 3 q
bid; the only question mark is the side 4-card major. If this were
the only problem I would take my chances with the preempt, but it
is worse than that. The side major is spades, which outranks the
opponents’ potential heart fit. We may need the spade suit to outbid
them. If the hand were either ♠ 6 r K852 q QJ109764 ♣ 5 or ♠ K852
r QJ109764 q 6 ♣ 5 I would go ahead with the preempt. The danger
of losing the best major-suit fit still exists, but at least our preempt suit
is as good as our side 4-card major for competing with the opponents’
potential fit. The actual hand was:
♠ AJ976
r 10 9
None vul.
q 832
♣ KJ7
♠ Q 10 3
N
r A85
W E
♠ 4 q5
S
♣ 10 9 6 4 3 2
r KQJ7432
q AK
♣ AQ8
♠ K852
r6
q Q J 10 9 7 6 4
♣ 5
4 ♠ is a good save over the E-W 4 r contract, and would have been
reached if South had passed and North had overcalled the 1 r opening
bid with 1 ♠.
Unfortunately, after the preempt the bidding proceeded:
31
MATCHPOINTS
North tested the water with 4 ♠, but when he got doubled it seemed best
to run to the safety of the diamond suit. As you can see 5 q doubled
goes down 1 too many.
Any red-blooded bridge player would bid 2 ♠, but how many would
try 3 ♠? Yet, except for the lack of a seventh spade, the hand and the
conditions are perfect. Partner is a passed hand so the opponents surely
have at least a game, the vulnerability is right, and South has no outside
garbage. Sure, South might go for more than the value of a game, but
the opponents don’t know this. Even if 3 ♠ is set 800 there is still the
chance that E-W have a slam. If E-W don’t double, the extra level of
bidding consumed will hurt their constructive auction considerably, and
this will more than compensate for the few times that South is caught
and goes for too large a number. If the hand had any flaws, such as
♣ Qx or partner’s not being a passed hand, then the risk of the 3 ♠ bid
would not be worthwhile.
32
GENERAL CONCEPTS
REVIEW PROBLEMS
Problem 1
You must walk a half mile to and from work. The
morning weather forecast predicts a 10% probability
of thunderstorms that afternoon. Should you take an
umbrella?
MATCHPOINTS
Problem 1 Solution
You must walk a half mile to and from work. The
morning weather forecast predicts a 10% probability
of thunderstorms that afternoon. Should you take an
umbrella?
The expected cost of being wrong by not taking the umbrella is .10 X
cost of getting drenched. The expected cost of being wrong by taking
the umbrella is .90 X cost of unnecessarily lugging an umbrella around.
So it’s up to you. If getting drenched is more than 9 times as costly as
the nuisance of carrying an umbrella that isn’t needed, you should take
the umbrella; if not, leave it at home.
34
GENERAL CONCEPTS REVIEW PROBLEMS
Problem 2
35
MATCHPOINTS
Problem 2 Solution
South has two main choices. He can pass the 4 r bid and play the 4–3
fit, or he can move on to a possible slam starting with a 4 ♠ control
bid. The 4–3 heart fit looks like it will play pretty well, with the strong
trump suit and the short hand able to take the ruffs. Some likely field
contracts are 3NT and 5 q , and 4 r figures to outscore both of them.
Consequently, it may not be necessary to bid the slam even if it is there.
If North holds the perfect hand such as ♠ KQxxx r Qxx q Kxxx ♣ x
then failing to bid the slam will cost 1⁄2 matchpoint against only those
pairs in 4 r or 6 q ; it will cost nothing against those in 3NT or 5 q since
the 4 r contract will beat them anyway. On the other hand, if North has
♠ KQxx r Qxx q Kxxx ♣ xx (his actual hand), 4 r is the best contract;
bidding 5 q costs 1⁄2 matchpoint to almost every other table, and bidding
6 q costs even more. Pass figures to be the winning action on balance.
36
GENERAL CONCEPTS REVIEW PROBLEMS
Problem 3
37
MATCHPOINTS
Problem 3 Solution
Should South double? He figures to beat it, as his aces should cash
and his trump holding will produce 2 tricks more often than not. The
bidding indicates that 3NT is a possible contract, and South can tell by
looking at his hand that 3NT is likely to score as many tricks as 4 ♠. If
this is the case, South will lose a full matchpoint to each table in 3NT
by doubling and being wrong. The double also risks a full matchpoint
to tables not in game if it tells declarer how to play the hand to make the
contract. Since the double gains only against other tables in 4 ♠ when it
is right, and only gains 1⁄2 matchpoint from these tables, it is wrong to
double even though South is a favorite to set the contract. The full hand
was:
♠ 7
r 852
q 98762
♣ 10 5 4 3
♠ K 10 3 ♠ A8652
N
r K Q 10 4 r J9
W E
q A 10 5 4 q K3
S
♣ J7 ♣ KQ92
♠ QJ94
r A763
q QJ
♣ A86
38
GENERAL CONCEPTS REVIEW PROBLEMS
With notrump easily taking 10 tricks and the double guaranteeing that
declarer played the spade suit correctly, the double was very costly.
39
MATCHPOINTS
Problem 4
40
GENERAL CONCEPTS REVIEW PROBLEMS
Problem 4 Solution
41
MATCHPOINTS
Problem 5
42
GENERAL CONCEPTS REVIEW PROBLEMS
Problem 5 Solution
43
MATCHPOINTS
Problem 6
44
GENERAL CONCEPTS REVIEW PROBLEMS
Problem 6 Solution
A weak two-bid on a 5-bagger? This must be the hand for it. Excellent
suit, nothing on the side, neither vul., first seat. The only flaw is the
lack of a sixth spade, so South should try it.
45
MATCHPOINTS
Problem 7
46
GENERAL CONCEPTS REVIEW PROBLEMS
Problem 7 Solution
South certainly has the strength to consider moving towards game, and
5 q could be cold if North has, say, ♠ xxx r Kx q KJxx ♣ Axxx.
Consider what is likely to happen at other tables. Many if not most
players holding the South hand will open 1NT. West will probably not
risk entering at the 2-level, and North will undoubtedly jump to 3NT
with his presumed 10–12 points and no 4-card major. This is not likely
to be a success due to West’s spade suit. If 3NT is going down at other
tables South gains nothing by bidding on if 5 q makes, for both +150
and +600 beat −100. South does, however, risk 1⁄2 matchpoint against
the 3NT bidders if he is wrong in bidding a minor-suit game. Therefore,
South should pass and guarantee his plus score.
47
MATCHPOINTS
Problem 8
48
GENERAL CONCEPTS REVIEW PROBLEMS
Problem 8 Solution
Should South double for the spade lead? It’s far from clear that a spade
lead is a favorite to beat the contract, since East has only one ace. A
matchpoint cost analysis shows that the double is a big winner. The
reason is that the opponents are in their top spot, so South will be well
below average if 6NT makes, and the spade lead has a good chance of
being the difference between making and down 1. If South doubles and
is wrong he loses 1⁄2 matchpoint to other tables in 6NT, but loses nothing
to tables in any other contract, including 6 r. On the other hand, if
South fails to double and is wrong (i.e., the spade lead is the killer and
North now leads something else), South again loses 1⁄2 matchpoint to
other tables in 6NT, but costs a full matchpoint to tables in any other
contract, of which there figure to be several. Consequently the double
is by far the percentage bid, even if it succeeds somewhat less than half
the time.
49
MATCHPOINTS
Problem 9
50
GENERAL CONCEPTS REVIEW PROBLEMS
Problem 9 Solution
51
MATCHPOINTS
Problem 10
♠ AKJ98
r A4
Both vul.
q A Q 10
♣ 942
♠ 2
r Q752
q J9862
♣ AJ6
Opening lead: r J.
Plan the play.
52
GENERAL CONCEPTS REVIEW PROBLEMS
Problem 10 Solution
♠ AKJ98
r A4
Both vul.
q A Q 10
♣ 942
♠ 2
r Q752
q J9862
♣ AJ6
Opening lead: r J.
Both North and South bid very conservatively on this deal. There
are many roads to 3NT, and they will be taken at other tables.
Consequently, South can assume that 3NT will be the normal contract,
and he should plan his play accordingly. Overtricks are irrelevant, for
scores at other tables must fall outside the range of +120 to +180.
Undertricks might matter if 3NT goes down at some other tables.
Therefore, South should play absolutely safe for his contract. This
can be done by rising r A and playing on diamonds immediately,
guaranteeing 4 diamonds, 1 heart, 1 club, and 2 spades for 8 tricks. The
danger in ducking the first trick is that East may shift to the ♣ 10 and
shut out declarer’s diamond suit. The cost of being wrong by going up
is only an overtrick or two, which as we have seen is of little value, but
the cost of being wrong by ducking the first trick could be an undertrick
53
MATCHPOINTS
♠ 2
r Q752
q J9862
♣ AJ6
The ♣ 10 shift is not that hard for East to find, after which East can
defeat the contract by refusing to win the first round of diamonds.
54
Part II
Constructive Bidding
THE BEST GAME
We all know that is it usually right to prefer a 4–4 major suit to notrump
at matchpoints. The reason is that the major suit will produce an extra
trick more often than not, and that extra trick translates into a better
score. The winning player wants to do better than “usually”: he wants
to be able to recognize hands on which the 4–4 fit will not produce that
extra trick and head for 3NT when these hands occur.
There are three reasons why a 4–4 fit might produce an extra trick
over notrump. They are:
1. A trump suit acts as a stopper so that the opponents can’t run their
long suit as they might in notrump.
2. If one player has a short suit, losers in that suit from the other
hand can be ruffed. The beauty of the 4–4 fit is that the ruff can
be taken in either hand, and the other hand still has the length to
draw trumps. It may only take one such ruff to produce the extra
trick.
3. A trump suit allows for more flexibility in the play, for such
things as end-plays, establishing a long suit by ruffing, etc.
These are pretty powerful arguments for the 4–4 fit. If none of
them produce the extra trick, however, then notrump, with that extra
10 points, becomes the winner. It is clear that if one of the partnership’s
hands contains a singleton the 4–4 fit is virtually always right, just on
the ruffing value alone, except in the rare case when the hand opposite
the singleton is loaded with secondary values such as KQJ9 in the suit.
The more interesting decisions occur when both hands are relatively
balanced. There are four factors a player should consider when deciding
whether or not to reject a 4–4 major-suit fit. They are:
1. Strength. If the partnership has only 25–26 HCP the 4–4 fit
is almost always right, whereas if the partnership has excess
strength, say 29–30 HCP, then notrump has a good chance of
producing the same number of tricks. There are two reasons
for this. First, the extra strength may be sufficient to stop the
opposition from running a suit while declarer is busy setting up
58
GENERAL CONCEPTS REVIEW PROBLEMS
his winners. Second, the extra strength may produce the winner
that makes it unnecessary to ruff a loser. For example:
♠ K 10 6 5
r Q7
N-S vul.
q KJ74
♣ KJ2
♠ QJ83
r KJ2
q AQ8
♣ A 10 5
2. Holding in short suits. We have seen that the extra trick in the
4–4 fit often comes from a ruff. If the card being ruffed is a
winner, no extra trick is gained. Aces and kings account for the
first two rounds of a suit, but queens and jacks (and often tens
and nines) determine the fate of the rest of the suit. Therefore,
if you have a doubleton it is often necessary for the doubleton to
include the queen or the jack for notrump to be the winner. For
example, opposite a holding such as AJ10x, king-doubleton will
produce no losers in a suit contract because the third round of
the suit can be ruffed, while in notrump a finesse must be taken.
59
MATCHPOINTS
♠ AQ84
r K986
q K4
♣ KJ3
Despite the extra strength and the balanced nature of the North hand,
his holdings in the red suits are a tip-off that a 4–4 spade fit is likely to
produce an extra trick. The reason is that any shortness in these suits
in partner’s hand can be used to ruff third- and fourth-round losers.
On this pair of hands notrump will make at most 11 tricks, probably
only 10, while spades is almost sure to make 11 tricks and may well
make 12 with good splits, for North’s third heart can be discarded on
the long club. Change North’s hand to ♠ K953 r AJ2 q QJ102 ♣ Q7.
Same strength, but the texture of the red suits now makes notrump a
likely winner. Opposite the same South hand there are 11 tricks at both
spades and notrump. With the second hand North should not bother
with Stayman; he should just bid 3NT.
4. Trump Holding. An 8-card fit will get a 4–1 split almost one-
third of the time. If the trump suit has good intermediates, such
60
GENERAL CONCEPTS REVIEW PROBLEMS
♠ K873
r A5
q Q84
♣ AK84
The North hand fits all the conditions for rejecting the 4–4 spade fit.
Unfortunately South produces the wrong heart holding, and there are
only 10 tricks available in notrump after a heart lead while spades easily
makes 11 tricks on a 3–2 split. However, the notrumpers have an extra
way to win even though they judged wrong—the spades might split 4–1.
Obviously you would prefer to be in 4 ♠ on the combined hands, but it
is nice to know that you have that additional chance of a bad spade split
if you opt for 3NT. If North’s spade holding were ♠ QJ10x instead of
♠ Axxx, that extra way to win would go out the window.
♠ rq ♣ ♠ rq ♣
only a possibility and the search would lead to a more revealing auction,
for you then gain by concealment when you don’t have the 4–4 fit. In
general, however, the 4–4 fit should be chosen.
Let’s look at a few examples of this type of decision.
South should go to 4 ♠. His spade suit is strong (it contains the ♠ J),
and his heart holding doesn’t include the r Q or the r J, so the 4–4 fit
figures to be better. The heart suit is of particular concern, for if North
holds only four spades he doesn’t have four hearts, or he would have
responded 1 r rather than 1 ♠. Consequently, there is a danger that the
opponents may be able to set up their hearts at notrump.
62
GENERAL CONCEPTS REVIEW PROBLEMS
South should see that a 4–4 spade fit is likely to be of little value, for his
hearts don’t need ruffs to become established and South has strength in
his doubletons. A 5–4 or 5–3 heart fit, on the other hand, may produce
an extra trick, since South may get to ruff a losing spade. Consequently,
South should not bid Stayman but should instead transfer to hearts and
then bid 3NT, leaving the spade suit unmentioned.
63
MATCHPOINTS
64
GENERAL CONCEPTS REVIEW PROBLEMS
Without the 2 r bid South would probably opt to play in spades because
of the heart weakness. After North bids 2 r this is no longer as much of
a problem, as with his super-strong diamond holding and extra strength
South has every reason to believe that notrump will take the same
number of tricks as the major, so he should just bid 3NT and not bother
supporting spades.
65
MATCHPOINTS
♠ 3
r A64
E-W vul.
q AJ852
♣ J953
♠ AKQJ842
r 97
q7
♣ A76
66
GENERAL CONCEPTS REVIEW PROBLEMS
I would take a shot at 3NT, since my slow tricks are in my short suits, the
suits the opponents figure to lead. However, with ♠ 43 r A65 q QJ653
♣ Q105, 4 ♠ is preferable, since I may need time to establish diamonds.
If you look at both hands opposite a typical 3 ♠ bid such as ♠ KQJ10xx
r Kx q Kx ♣ AJx it should be quite clear why notrump is more likely
to be a winner on the first hand than on the second one.
♠ rq ♣ ♠ rq ♣
67
MATCHPOINTS
make or go down, as the notrumpers are contracting for one fewer trick,
and the 1-IMP swing for the overtrick is inconsequential. Thus, the
major-suit game needs to score 2 extra tricks to be superior to notrump
at IMPs, while it needs to score only 1 extra trick to be superior at
matchpoints, and notrump is superior at both forms of scoring if the
contracts take the same number of tricks. Therefore, one should lean
toward notrump more at IMPs than at matchpoints.
The following hand is an illustration of this principle:
♠ 7
r A986
Both vul.
q K 10 6 5 3
♣ J97
♠ A K Q J 10 4
r 43
q A7
♣ Q 10 6
♠ rq ♣ ♠ rq ♣
68
GENERAL CONCEPTS REVIEW PROBLEMS
In a matchpoint game the player holding the South hand decided not
to try for slam (I agree), and to bypass the possible 5–3 fit by bidding
Stayman and then jumping to 3NT when North didn’t have four hearts.
This didn’t work too well, for North held ♠ AQxx r KQx q AQxx
♣ xx and the defense ran the first 5 club tricks. I must confess I wouldn’t
have done too well on the South hand either; in fact, I would have just
bid 3NT and not even looked for the 5–4 heart fit, since I think it far
more likely than not that notrump will score the same number of tricks.
At IMPs, however, I would transfer the hand and then bid 3NT, for if
North holds three hearts 4 r must be virtually cold, so there is no reason
to risk the opponents being able to run a suit.
69
MATCHPOINTS
♠ KJ9
r 94
q KQ532
♣ KJ9
♠ AQ85
r 10 6
q AJ98
♣ Q52
On these combined hands 4 ♠ is the only game with any play, and the
chances are pretty good since the North hand with three trumps can
take the force in hearts if necessary, so the game will go down only
if the spades split 5–1 or the defenders can make declarer pull trumps
70
GENERAL CONCEPTS REVIEW PROBLEMS
♠ KJ9
r 964
q KQ53
♣ KJ9
♠ AQ85
r 10
q AJ982
♣ Q52
Now 4 ♠, while not the worst contract ever reached, pretty much needs
a 3–3 spade split, since the South hand is forced immediately in hearts.
On this hand 5 q is virtually cold, so it is a superior contract.
It is usually the hand with the 4-card trump suit that is better placed
to make the decision about a possible 4–3 fit. Consequently, it is
generally correct to raise a major with 3-card support only if there is
any ruffing value at all, and let partner carry the ball. For example:
71
MATCHPOINTS
When South bids 3 q rather than 3NT North can diagnose the weakness
in the spade suit, and he will bid 4 r even though he knows it might be
a 4–3 fit. On this pair of hands 3NT requires the hearts to behave to
take even 9 tricks, while 4 r has chances even with the r K offside or
the hearts 4–2 and will certainly make whenever 3NT does. However, if
North instead holds ♠ KQ97 r AQ104 q QJ6 ♣ 64 the bidding would
be:
West North East South
— — — 1q
Pass 1r Pass 2r
Pass 2♠ Pass 2NT
Pass 3NT Pass Pass
Pass
On this auction South will bid 2NT with only three hearts and the unbid
suit, clubs, well under control. Now North has no reason to play the
4–3 fit, so he bids 3NT. Notrump will make at least as many tricks as
hearts more often than not, since all suits are well stopped and there is
no useful ruffing value in the short hand.
It seems at first glance that South’s only choice is 1NT; 2NT would be
far too aggressive opposite a third-seat opener (especially without a fit)
and 2 ♣ is reserved for Drury (and would not be particularly appealing
if it were natural). Careful reflection shows that 2 r is likely to be the
winning call, even though this promises five hearts. The hand is perfect
for a potential 4–3 fit—strong trump holding, two side suits that can use
some ruffs, and little danger of a force in the long hand. I held this hand
in the Life Master Pairs, tried a 2 r response, and was raised to 4 r. The
full hand is quite illuminating:
72
GENERAL CONCEPTS REVIEW PROBLEMS
♠ K 10 6 4 3
r Q63
None vul.
q AK4
♣ A4
♠ 82 ♠ AQJ95
N
r J9854 r2
W E
q 10 6 q QJ93
S
♣ J 10 9 3 ♣ Q52
♠ 7
r A K 10 7
q 8752
♣ K876
West led the ♣ J. I took two rounds of clubs ending in my hand, and led
a spade to the ♠ K and East’s ♠ A. East returned a trump. I went up with
the r A, ruffed a club, cashed two top diamonds, ruffed a spade, ruffed
a club with the r Q, and exited with a diamond. West was forced to ruff
his partner’s trick and give me the tenth trick with my r 10, for 23 out
of 25 matchpoints. Admittedly this was all a bit lucky, but considering
that the 4–3 trump fit took 10 tricks despite a 5–1 split while at notrump
even 8 tricks are far from certain, the hand illustrates how powerful a
4–3 fit can be if the right conditions are met.
♠ rq ♣ ♠ rq ♣
A 5–2 trump fit usually will not produce a ruff in the short hand, the
extra trick that is so valuable in a 4–3 fit. The 5-card trump holding
provides protection against an enemy suit being run. Therefore, the
main reason for playing a 5–2 fit is to give yourself time to set up tricks
while the trump suit serves as a stopper. The conditions that make a 5–2
major-suit fit superior to notrump are:
1. A reasonably strong trump holding.
2. An unstopped or singly stopped side suit that the defense can run
at notrump.
A 5–2 fit is often backed into after all other possibilities have been
explored and rejected. For example:
73
MATCHPOINTS
♠ K7
r A 10 8 7
N-S vul.
q Q 10 9 8 3
♣ A6
♠ AQ854
r K5
q KJ72
♣ 10 4
74
GENERAL CONCEPTS REVIEW PROBLEMS
and if the 3 r call was a probe for the best game then North would have
passed 3NT. The general principle is that any bid that can be interpreted
as looking for the best game is of overriding importance. It is only when
the trump suit is definitely established that slam tries can be made and
understood.
75
MATCHPOINTS
The lowly minor suit, at 20 points per trick, should be avoided if at all
possible when choosing the best game. The usual reason for playing a
minor-suit game is that there is a suit inadequately stopped for notrump
and no major-suit fit is strong enough to play, but the combined hands
have enough strength to contract for 11 tricks. For example:
♠ K964
r AQ52
Both vul.
q J52
♣ 42
♠ A75
r K4
q AKQ763
♣ 10 7
After South’s 3 q rebid, North probes for the best game with a 3 ♠ call.
South doesn’t have a club stopper for notrump, doesn’t have a heart
preference, and his spades are too weak to suggest a 4–3 spade game,
so he must content himself with 4 q . North is far too strong to pass, and
the only game left open to him is 5 q , so he bids it. It should be noted
that 3NT is down off the top with a club lead, 4 ♠ depends on a 3–3
spade split, and the winning contract of 4 r(!), which depends only on a
4–3 heart split, is basically impossible to find, so 5 q is a good contract
and is likely to result in an above-average score.
♠ rq ♣ ♠ rq ♣
There is one type of hand that may belong in five of a minor even though
all suits are adequately stopped. If both partners have singletons, and
76
GENERAL CONCEPTS REVIEW PROBLEMS
♠ KQ963
r7
E-W vul.
q A74
♣ Q 10 8 2
♠ 2
r AJ865
q K96
♣ AK43
After North raises clubs, South can realize that this might be the type
of hand that belongs in the minor, so instead of barging into 3NT he
temporizes with 3 q . North rebids his fair spade suit, and now South
suggests 3NT. North has help in diamonds, but he, too, can see that
a trump suit may be very important because of his singleton heart. If
South were sure of notrump he would have bid it immediately, so North
can infer that South must have a suit-oriented hand. Consequently,
North makes the good decision to bid 5 ♣. The minor-suit game will
probably come to 11 tricks by attacking spades, but where are the tricks
in notrump? If West doesn’t have ♠ Axx notrump will probably take
only 8 tricks, and if he does the club game could easily score 12 tricks,
to beat 3NT just making, so 5 ♣ is a much better contract.
77
GAME OR PARTSCORE
Deciding whether or not to bid a close game can involve many factors.
Usually the simple approach of bidding game only if you think it
more likely to make than not will lead to the correct decision, since
at matchpoints the object is to beat the other players holding your cards
by any amount. At IMPs you like being in a 40% vulnerable game,
since the cost of being wrong by bidding the game when it goes down is
6 IMPs, while the cost of not bidding game when it makes is 10 IMPs.
Therefore, the total cost of being wrong bidding the game is 60% X
6 IMPs = 3.6 IMPs; for not bidding it the cost is 40% X 10 IMPs =
4.0 IMPs. At matchpoints, however, the cost is 1⁄2 matchpoint against
every other pair whether you bid game or not, assuming no other result
is possible, so you would prefer to stay out of a 40% game.
There are three different types of situations in which you may have
to decide whether or not to bid a game. First, there may be no other
possible strain—i.e., everybody in the room will be playing in spades,
the only question is whether or not to bid the game. Secondly, there
may be several different possible game or partscore contracts available
for your side. Thirdly, there may be some possible opposing contracts
to consider. There is some overlap among these three cases, but we will
examine each one separately.
MATCHPOINTS
NO ALTERNATIVE CONTRACT
17 HCP, but what a terrible hand. Eleven of the points are stuffed into
the short suits, there are no intermediates, and the hand contains only
one ace. Despite this being a “maximum” 1NT opening in high cards,
I would bet that 3NT will fail more often than not. However, I would
still choose to bid the game. The reason is that the rest of the field will
also bid it, since most of the other players just count points in notrump
auctions.
Normally you should try to win a board in the bidding when the
opportunity arises rather than make the “field bid” if you think your
choice is better, since you must take advantage of superior bidding
judgment. Also, it is usually not possible to determine that accurately
what the field will do anyway. On this hand, however, it is clear that
the rest of the room will be in 3NT, and the contract will certainly
have some play even if it is not a favorite. If you pass 2NT you stake
everything on your bidding judgment and the defense at the other tables.
It won’t make any difference how well you declare your hand. The hand
is:
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GENERAL CONCEPTS REVIEW PROBLEMS
♠ 10 9 8
r J53
E-W vul.
q A 10 9
♣ K 10 8 3
♠ AKJ
r Q872
q KJ73
♣ QJ
West leads the ♠ 2 (fourth best), and you have to overtake dummy’s ♠ 8
with your ♠ J when East follows small. You lead the ♣ Q, West plays
the ♣ 2, and East wins the ♣ A and returns a spade. It appears as though
West has four spades and three clubs. If he had four hearts he might
have chosen a heart lead, while with four diamonds he would have
preferred the spade lead since North didn’t bid Stayman. Therefore
West is more likely to have long diamonds than East, so you back this
analysis by leading a diamond to the q 10, which holds. You cross back
with a club, lead a diamond to the q 9, cash dummy’s winners, and
come back with a high spade to collect your q K for the tenth trick. Well
played! West’s hand was ♠ Q942 r A4 q Q842 ♣ 752. With a normal
opening lead, some help from the defense (East would have done better
to duck the ♣ A to foul up your entries), and sound reasoning you made
one more trick than the rest of the field is likely to make. If you passed
2NT, however, your +180 will be a goose-egg, since everybody else will
be in game (North certainly had the right tens and nines), and anybody
can take 9 tricks, so your good play was wasted. In this case, failing to
bid 3NT costs a full matchpoint to those pairs who are +400, for you
get +180 instead of +430. Had partner had the wrong hand and 3NT
gone down you would only cost 1⁄2 matchpoint to the other tables by
bidding the game, or possibly nothing if your skillful play gets you out
for down 1 while the field is going down 2.
A similar problem may exist when you stretch for a game that the
field doesn’t bid. If you are good enough to squeeze that extra trick out
of the hand, it may not be necessary to bid the game to get a good score.
+170 is as good as +620 if the rest of the room is +140. The danger
in stretching too high is that the hand may break badly, and your extra
trick may only mean one less undertrick. For example:
81
MATCHPOINTS
♠ AKJ73
r 63
q K 10 5 2
♣ K4
North will certainly accept if you invite, and while game is not hopeless
you would rather not be there. The r J lead is covered by the r Q
and r A, and the heart return goes to dummy’s r K. You recognize the
possibility of an end-play later in the hand, so you carefully ruff a heart
before playing top spades. Unfortunately, East pitches a heart on the
second spade. You continue with three rounds of clubs, ruffing the
third, before exiting with a trump. East pitches his last heart on the
spade, and West plays a fourth club which you ruff in dummy as East
follows. Everybody is now down to nothing but diamonds, so you duck
a diamond to West. This is a winning line of play, for West started with
♠ Q92 r J102 q AQ9 ♣ Q1065. Most other declarers will probably
take only 8 tricks, but your −100 still loses to their +110 even though
you took an extra trick. Stretching to the game cost a full matchpoint
against those declarers who stopped in 2 ♠ and made 8 tricks, for you
went from a potential +140 to −100. The overbid completely nullified
your good play.
To summarize: If there is no other possible strain and the question
is simply whether or not to bid game, you should usually go with your
82
GENERAL CONCEPTS REVIEW PROBLEMS
83
MATCHPOINTS
When there are several different contracts that might be reached at other
tables, deciding whether or not to bid a game can get very tricky. No
longer is it simply a question of deciding if game is a favorite to make.
If the game you must bid is not likely to be the best game or if your
partscore will probably outscore other partscores, it is better to settle
for the partscore. Conversely, if your partscore is probably inferior to
other partscores or if your game will definitely be the best result if it
makes, it is better to stretch to the game. We shall examine several
examples of these situations.
South had a difficult choice at his first turn. Perhaps 3NT is the better
call, but 3 r (forcing) leaves open the possibility of game in either major
suit. Unfortunately North bid 4 q , the bid South least wanted to hear.
South would like to go back and bid 3NT but that would be insufficient,
so what should he do? 5 q figures to be a favorite, but slam looks pretty
unlikely. The problem is that if 5 q makes 3NT will also make, probably
with an overtrick or two. A large portion of the field figures to get to
3NT; either West won’t make a vulnerable preempt or South will try
3NT rather than 3 r at other tables. Consequently South will gain little
by bidding 5 q , so his best bet is to pass and hope the cards lie badly so
that no game makes. By passing, South gains 1⁄2 matchpoint from the
3NT players when he is right and nothing makes, while if South bids 5 q
he probably loses to the notrumpers even when he is right in bidding.
The full hand:
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GENERAL CONCEPTS REVIEW PROBLEMS
♠ A92
r 64
Both vul.
q A K Q 10 9 5 2
♣ 3
♠ Q 10 8
N
r A J 10 8
W E
♠ 543 q J874
S
♣ 72
r 32
q3
♣ AQJ9864
♠ KJ76
r KQ975
q6
♣ K 10 5
Against 3NT West leads the ♣ Q, and the contract is doomed by the
bad diamond split. The same bad split defeats 5 q , but if the diamonds
behave 3NT will take at least 10 tricks, so pass is definitely the winning
call.
85
MATCHPOINTS
♠ J9
r K62
E-W vul.
q J42
♣ A Q 10 7 6
♠ 62
r AQJ5
q AQ83
♣ J32
North can have a wide variety of hands for his overcall. On balance,
I would guess that 3NT or 4 ♠ will fail more often than not. However,
South should still bid 3NT. The reason is that there is no assurance that
3 ♠ is a decent contract, so South might as well go for all the marbles,
even if it is slightly against the odds. Other tables may not face the
preempt, and they will be able to stop low if they don’t have a game, so
it is best to shoot the works rather than languish in 3 ♠. If North has a
distributional hand he may pull to 4 ♠ or best of all bid a minor.
♠ rq ♣ ♠ rq ♣
86
GENERAL CONCEPTS REVIEW PROBLEMS
game in close situations to make sure you play in the right suit. Here is
another example of this principle:
87
MATCHPOINTS
The hand is just about worth a game force, but which game? 4 r, 4 ♠,
and 3NT are all candidates, so a jump to 3NT or 4 r is unilateral and
may shut out the winning contract. A phony 3 q bid won’t really solve
the problem, and may lead to other complications. It is best to bid 3 r,
a slight underbid. This leaves partner room to rebid his spades, bid
3NT, or raise to 4 r, thus maximizing your chances of getting to the
best game. You may miss an odds-on game when partner passes on
a minimum, but you still have a second way to win—that game you
missed just might not make. Any time partner bids over 3 r you will be
pleased with your choice, for you are now more likely to get to the right
game than if you had guessed yourself.
only gain 1⁄2 matchpoint from other tables if you are exactly right and
neither game makes.
88
GENERAL CONCEPTS REVIEW PROBLEMS
Without the enemy competition this hand would only be worth a game
try, since 4 ♠ figures to be an underdog if partner has a minimum.
However, on the actual auction you should just go ahead and bid 4 ♠.
This bid has two things going for it. First of all the opponents might
take the 5 q sacrifice, which you wouldn’t mind at all since you are not
that sure of making 4 ♠. Even if your opponents don’t save, the save
may be taken at other tables, and 5 q doubled will probably go down 2
or 3 for +300 or +500 your way. If this is happening at other tables, you
must get +620 to beat them. Failing to bid the game when it makes will
cost a full matchpoint against tables at which the save is taken, while
bidding the game and going down costs nothing against these tables.
Of course at the time you bid 4 ♠ you don’t know whether West has a
save-oriented hand or not, but simply this possibility justifies the slight
overbid.
♠ rq ♣ ♠ rq ♣
89
MATCHPOINTS
game and hope to outscore the result that could have been achieved on
defense. For example:
♠ rq ♣ ♠ rq ♣
The time you should settle for a partscore is when you feel that at
other tables players holding your cards may be selling out to enemy
competition and only collecting +50 or +100. If this is the case, the
partscore will be sufficient to garner the matchpoints, while stretching
to game could cost points that were already locked up. For example:
90
GENERAL CONCEPTS REVIEW PROBLEMS
The 2 r bid could have worked out very badly if partner didn’t have
heart support, but this time you are in luck. Partner clearly has a
minimum or he would have bid a game himself, but even opposite a
minimum opening bid with heart support game might be on—I would
estimate it at about 50–50 from South’s point of view. On this auction,
however, it is clearly correct to pass 3 r. Many players will not risk the
2 r call on your hand, and will sell to an undoubled spade partscore.
+140 or +170 will beat these results just the same as +420 will, but
−50 will lose to them if the spade partscore goes down. Consequently
you gain nothing against these tables by bidding game even if you are
right, but you lose a full matchpoint to those defending and beating a
spade partscore if you are wrong in bidding a game. This is not one
of those hands on which you have to worry about beating 4 ♠ saves at
other tables, for East’s pass of 3 r indicates that the opponents simply
do not have enough distribution to compete at that level, so 4 ♠ doesn’t
figure to be bid at other tables.
Let’s carry this example further. Suppose West now competes to
3 ♠, and this is passed back around to you. It is now quite correct to
bid 4 r, even after declining to do so earlier. You no longer have the
good +140 or +170 available; now all you have is a small set of 3 ♠ (if
it goes down at all!). Therefore it is now best to shoot out the 4 r bid.
This gains a full matchpoint from pairs who buy it for 3 r when game
makes, and loses nothing to these pairs if game doesn’t make, for you
could never have beaten them once West bid 3 ♠. The full hand:
91
MATCHPOINTS
♠ 853
r AJ4
None vul.
q QJ7
♣ AJ32
♠ K 10 6 2 ♠ AQJ97
N
r Q76 r5
W E
q K62 q A 10 9 5
S
♣ 974 ♣ 10 8 6
♠ 4
r K 10 9 8 3 2
q 843
♣ KQ5
− 50 1⁄
2
Looking at the matchpoints makes it clear that it is right to buy the hand
for 3 r if possible, but push on to 4 r if the opponents compete to 3 ♠.
If you pass 3 r and guess the r Q you cost yourself 21⁄2 matchpoints by
failing to bid game (from 111⁄2 to 9), but if you bid on and misguess the
r Q the 4 r call costs 61⁄2 matchpoints (from 7 to 1⁄2). If the opponents
bid to 3 ♠, however, it is another story. If you bid on and misguess the
92
GENERAL CONCEPTS REVIEW PROBLEMS
r Q the 4 r call costs only 21⁄2 matchpoints (from 3 to 1⁄2), while if you
bid 4 r and guess the r Q you gain 81⁄2 matchpoints from the bid (from
3 to 111⁄2). The drastic change in the odds on the 4 r call when the
opponents bid 3 ♠ and when they don’t is an illustrative example of the
importance of matchpoint cost analysis in competitive auctions.
93
THE BEST PARTSCORE
When the most your side can make is a partscore, the opponents hold
close to half the high-card strength. This means that at other tables
the players holding your opponents’ cards may be in the auction and
might buy the contract. If this happens, any plus you earn for your
partscore, particularly if it is greater than +100, will beat many pairs at
other tables who defend and collect only small penalties. Furthermore,
if the hand lies favorably for the opponents they may be able to make
their partscore, so if you avoid going down more than −100 you may
still get a reasonable board. It is important to understand that there may
be competition at other tables even if your present opponents are silent.
Others may take a more aggressive view with their cards.
If any plus score may be sufficient for a good board, it follows that
you should aim for the safest plus score rather than the highest one in
close situations. Minor suits, virtually ignored for game bidding, come
into their own in constructive partscore auctions. For example:
Many players would bid 2 r on the South hand, going after the higher-
scoring partial, but I think that they are wrong. Let’s look at the
combined hands and try to estimate some likely results:
MATCHPOINTS
♠ Q8
r AK842
N-S vul.
q Q843
♣ K8
♠ 10 9 4
r Q5
q AJ76
♣ J654
If everything works you might make +140 in hearts, but if the hearts
aren’t 3–3 there is a reasonable chance that 2 r will go down (losing
2 spades, 2 clubs, 1 diamond, and 1 heart), while 2 q is safe against
most distributions. If hearts make 8 tricks and diamonds make 9 tricks,
not an unlikely result, it doesn’t matter which contract you choose. This
is a major difference between game and partscore bidding: in a game
contract if the minor makes one extra trick over the major, the major
still scores more; in low partscores this is not true. The big swings
on partscore hands occur when the opponents buy the contract at some
other tables, which is not at all unlikely. Let’s have a look at the full
hand:
♠ Q8
r AK842
N-S vul.
q Q843
♣ K8
♠ KJ76 ♠ A532
N
r J 10 7 6 r 93
W E
q 92 q K 10 5
S
♣ Q92 ♣ A 10 7 3
♠ 10 9 4
r Q5
q AJ76
♣ J654
This particular East chose not to bid, but it wouldn’t be hard to imagine
other Easts either making an initial takeout double or doubling 2 q . If
this happens, E-W will probably buy the hand for 2 ♠ undoubled. At
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GENERAL CONCEPTS REVIEW PROBLEMS
this contract they will probably lose 2 tricks in each red suit and 1 trick
in each black suit for down 1. 2 q should make comfortably for N-S,
but in 2 r declarer has 6 losers. Consequently, bidding 2 r rather than
passing 2 q costs a full matchpoint against tables in 2 ♠, while if 2 r had
made there would be no gain against these tables, since making 2 or 3
diamonds also beats those defending against a spade partial.
If the combined hands have near-game strength (23 or 24 HCP) then
it becomes more important to strive for the higher-scoring partscore.
The riskier contract is more likely to make on sheer power, and the
chance of enemy competition at other tables is decreased. In the
previous example, make South’s hand just a bit stronger, say ♠ 1094
r Q5 q AJ76 ♣ Q654. Now you would want to be in hearts, for 2 r
is pretty secure and there is a reasonably good chance for 9 tricks and
+140, which beats any possible result in diamonds. With this hand
South can recognize that this extra strength exists, so he should now
bid 2 r. If South’s hand is in the game zone, say ♠ 1094 r Q5 q AJ76
♣ A654, hearts is clearly superior to diamonds. Not only does 4 r have
a better chance to make than 5 q , but it scores more when it does make.
If it appears that your side holds only a bare majority of the points,
however, it is better to settle for the partscore that is most likely to
make.
South should raise to 2 q (if not playing Inverted Minors) rather than
respond 1 r. In addition to the preemptive value of the raise, this hand
is so weak that South should be content to play in the safer partscore
if North is unable to take another bid. A 4–3 heart fit could be pretty
scary, and the risk of missing a 4–4 heart fit is not very serious. If
North has four hearts and a minimum opening bid there is a good chance
that the opponents can make some spades, so any plus score should be
an excellent result. If South’s hand were stronger, say ♠ K3 r Q952
q KJ42 ♣ 876, he should respond 1 r. The extra strength makes it
97
MATCHPOINTS
♠ K3
r Q952
q KJ42
♣ 876
98
GENERAL CONCEPTS REVIEW PROBLEMS
♠ rq ♣ ♠ rq ♣
South should respond 1 r, not 1NT, despite the balanced nature of his
hand. If North has four hearts and a minimum opening bid the 4–4
fit will probably take at least one more trick than notrump, and South
can’t afford to risk missing this fit if it exists. This is one of the major
disadvantages of weak notrumps at matchpoints: a 4–4 major-suit fit is
often missed on a normal partscore hand.
♠ rq ♣ ♠ rq ♣
99
MATCHPOINTS
South should raise to 2 r rather than rebid 1NT. If North has some
nondescript minimum such as ♠ Jxxx r Axxx q xx ♣ Kxx the 4–3 fit
figures to bring in an extra trick over notrump one way or another, even
though the trump suit is relatively weak, because declarer can score
tricks with small trumps that wouldn’t be available at notrump. The
hand may be difficult to play, but it will be just as difficult to defend. If
North happens to have five hearts the raise will almost certainly be right.
An added bonus of raising on hands such as these is that responder
won’t feel compelled to rebid a 5-card major after a 1NT rebid for fear
of missing a 5–3 fit, since he knows opener will raise on 3-card support
more often than not. If responder has a game-going hand with only four
hearts, there is plenty of time to get to notrump if that is where the hand
belongs.
There is one type of hand on which the 4–3 major-suit fit should
be avoided at the partscore level. When you have another suit that will
produce tricks, it is better to play notrump so that suit can comfortably
be run. For example:
South should rebid 1NT, not 2 r. The diamonds will score in notrump,
but they may not be so valuable in a 4–3 heart fit because North won’t
be able to draw trumps conveniently and run the diamonds. If South
100
GENERAL CONCEPTS REVIEW PROBLEMS
101
PAVING THE WAY
The black suits are quite satisfactory for opening the 4-card major, but
South should prefer a 1 ♣ opening bid. If South opens 1 ♠ and North
responds 2 q , South will have a serious rebid problem. He can’t very
well rebid his 4-card major, so he must rebid 2NT. Even if this shows a
minimum opening bid, as it does with most players today, it is not really
satisfactory due to the lack of a heart stopper. Also, there is virtually
no chance to get to a club partscore after opening 1 ♠. A 1 ♣ opening
bid does not suffer from any of these defects. South can easily rebid 1 ♠
over either red suit and get both his suits in while staying at the 1-level.
The only things wrong with the 1 ♣ opening are the loss of the 4–3
spade fit when it is right (and it doesn’t have to be right—another way
for the 1 ♠ opening to lose) and the loss of the preemptive value of the
1 ♠ opening if the opponents are considering entering the auction. In
my opinion, these defects don’t compensate for the potential cost of the
1 ♠ opening when an awkward rebid causes problems.
A small change in the suits makes the 4-card major opening bid
much more attractive. With ♠ AQJ5 r 974 q AJ54 ♣ 94 a 1 ♠ opening
bid is best. There are no rebid problems. 2 q can be bid over 2 ♣,
and 2 r can be raised to 3 (since 2 r shows a 5-card suit over a 1 ♠
opening bid). It is the 1 q opening that creates rebid problems after a
2 ♣ response. All the possible rebids (2 q , 2 ♠, or 2NT) have serious
drawbacks. Consequently, a 1 ♠ opening is clear on this hand.
105
MATCHPOINTS
Some players would open 2NT despite the worthless doubleton and the
fact that the hand doesn’t really evaluate to 20 points, but let’s suppose
that you reject the 2NT opening. Which is better, 1 ♣ or 1 r? If partner is
so weak that he will pass either opening bid then you would rather play
1 r than 1 ♣, while if he responds the 1 r bid may work out well, since
a 4–3 heart game could well be right. It could be argued that partner
is more likely to keep the bidding open over 1 ♣ than over 1 r. This
is true, but it is actually an argument in favor of the 1 r opening. The
reason you didn’t open 2NT in the first place was so that you wouldn’t
get too high if partner had a bad hand. Suppose he holds something like
♠ KJxx r xxx q Jxx ♣ xxx. He will certainly pass 1 r, but he might
try 1 ♠ over a 1 ♣ opening bid, and now your 2NT rebid will put the
contract at a dangerous level.
106
GENERAL CONCEPTS REVIEW PROBLEMS
You would like to be in 3 q , but you can’t get there from here. 3 q by
you would be forcing, so you are stuck and must either sell to 2 ♠ or
land in a very skinny 3 r contract when 3 q is clearly best. Had you
opened 1 q partner would have raised to 2 q on the actual hand, while
had his red suits been reversed he would have made a Negative Double
and you could then get to hearts. A 1 q opening bid leaves you better
placed in any competitive auction. The old philosophy of bidding your
longest suit first has much to recommend it.
Interestingly enough, change the hand to ♠ KJ8 r AQ106 q A10654
♣ 4 and the 1 r opening now has much more going for it. A 1 ♠ response
suits you fine as you can raise, and the enemy is less likely to have a
spade fit. If partner responds 1NT you can pass and have a reasonable
107
MATCHPOINTS
chance of being right, while if partner responds 2 ♣ you are happier with
your 2 q rebid if you open 1 r than if you open 1 q .
108
GENERAL CONCEPTS REVIEW PROBLEMS
109
MATCHPOINTS
3. Other flaws. When you open 1NT with a 5-card major you risk
a loss if partner has three of the major, so you would like to be
pretty sure of showing a profit if he doesn’t. Consequently, the
hand should be perfect for notrump outside of the 5-card major.
This is another illustration of loading the dice in your favor:
you don’t want to give yourself two ways to lose. For example
♠ AKQ42 r 87 q KJ7 ♣ QJ2. South should open 1 ♠ , not 1NT.
The worthless doubleton in hearts is the second flaw. It would be
sad if North had something like ♠ Jx r xx q Axxx ♣ AKxxx.
After a 1NT opening bid he would bid 3NT and the heart suit
would be wide open. After a 1 ♠ opening, an intelligent auction
might be:
110
GENERAL CONCEPTS REVIEW PROBLEMS
If you had opened 1NT you would have been right in that you didn’t
miss a 5–3 spade fit, but you would still come out a loser because of the
second flaw, the worthless doubleton.
111
MATCHPOINTS
The proper choice of initial response is often the key to get to the
right contract. The main consideration is the rebid problem. You must
think of partner’s two or three most likely rebids and anticipate how
comfortable the auction will be after he makes them.
There are basically three types of hands to consider: minimum
strength responses, game-invitational hands, and forcing hands. We
shall examine problems with all three types.
♠ rq ♣ ♠ rq ♣
Should you raise to 2 ♠? If you do, partner will play you for a better
hand, and bid a bad game with something like ♠ Jxxx r Ax q Kx
♣ AKJxx. If you pass, however, you may find that partner has ♠ AJxx
r xx q x ♣ AKQxxx. He would have jumped to game over your 1 ♠
response, but was not strong enough to do more than bid 1 ♠ over a 1 q
response since a fit had not yet been found. Another problem with the
112
GENERAL CONCEPTS REVIEW PROBLEMS
Over the 1 ♣ opening bid, South should respond 1 q . All the arguments
are in the other direction. South does not want to play a 4–3 spade fit, he
can pass a 1 ♠ rebid secure that there is no game opposite a distributional
black two-suiter, a 1 r rebid can happily be passed, and missing a 4–4
spade fit if North has a balanced hand with bad spades might not be so
bad. Players who use good judgment on hands like this will get better
results than those who always bid up the line or always respond with
any 4-card major.
♠ rq ♣ ♠ rq ♣
doesn’t have heart support your response may stop a heart lead against
notrump, and this is likely to be the best lead for the defense. Another
subtle problem with the 1 q response is that if partner bids 1 r it is not
clear whether the hand is worth driving to game, but if the bidding goes:
You have described your hand accurately, and partner has a good chance
to make the right decision.
114
GENERAL CONCEPTS REVIEW PROBLEMS
♠ rq ♣ ♠ rq ♣
With a game-going hand, you can assume that the only objective is to
find the best game. Slam may be possible if partner has a strong opening
bid, but that can be worried about later. The overwhelming majority of
these hands will be game contracts. Since matchpoints is a game of
frequency, finding the best game is more important. Consequently, you
should look ahead so that the auction is likely to develop in such a way
that opener will be able to make the right decision. For example:
South should respond 2 ♣ rather than 1 ♠. There are many possible game
contracts, and you want to keep all avenues open by creating an early
game-force. Over partner’s likely 2 q or 2 r rebid you can now bid 2 ♠
and plan to follow this up with a 3 r bid, painting an accurate picture
of your hand and pinpointing the diamond weakness; whether the right
game is 3NT, 4 r, or 4 ♠ (or possibly 5 ♣), partner will be well placed
to judge correctly. The main difficulty with a 1 ♠ response is that the
auction might go:
You knew you were probing for the best game when you rebid 3 ♣.
Unfortunately, from partner’s point of view 3 ♣ was a game try, so he
signs off with a minimum (and possibly 3-card spade support), and you
have to guess what to do. Some hands he might hold for this auction
115
MATCHPOINTS
116
SLAM BIDDING
Slams play a very important role in IMP matches. Any time there is a
slam in the air, there are always at least 10 IMPs up for grabs if the slam
is bid at one table and not bid at the other table. Good slam bidding
mechanisms are very important to any partnership. That gadget that
gets the partnership to a slightly safer six of a minor contract or keeps
them out of an inferior slam because a critical weakness is diagnosed
can swing many IMPs, and this large IMP swing justifies the caution
and accurate methods even though opportunities to employ them may
be infrequent.
At matchpoints, however, slam bidding takes a definite back seat
to all other constructive or competitive bidding. Getting to the best
game is at least as important as bidding a brilliant 60% slam in a 4–4
minor fit, since beating the field by 10 or 20 points is as big a win
as a 750-point victory. Since slam decisions occur very infrequently
relative to game and partscore decisions (perhaps 10% of all hands
are in the slam zone), accurate slam bidding just isn’t very important.
Consequently, a player’s first thoughts about a hand should be about
how he will do in a constructive game auction or a competitive partscore
battle, not how a slam sequence might work out. For example:
the game. If you can shut the opponents out of a good save, or goad
them into a bad one, or cause them to double you when you are cold, or
escape a double when the hand belongs to the opponents, you will gain
just as much as if you had reached a hard-to-bid slam by starting slowly,
and one of these small gains is much more likely than getting to a good
slam. At IMPs the gains from opening 4 ♠ when the opponents take the
wrong action are usually only 2–5 IMPs as opposed to a double-figure
swing for bidding a slam, but at matchpoints each swing is the same
size.
118
GENERAL CONCEPTS REVIEW PROBLEMS
At IMPs you would haul out all your fancy slam-bidding machinery
over 2NT opening bids and attempt to find a 4–4 or 5–4 minor-suit fit,
for if such a fit exists it is probably safer than the notrump slam. At
matchpoints you can throw your machinery out the window and bid a
direct 6NT. Your hand is strong enough that the field will bid slam, and
6NT certainly figures to be a favorite even if it is not cold, so you must
bid 6NT even if it is not aesthetically pleasing. The combined hands:
♠ A Q 10
r AK2
None vul.
q K 10 9 7
♣ AJ4
♠ 76
r J95
q AQJ5
♣ KQ83
119
MATCHPOINTS
♠ rq ♣ ♠ rq ♣
When it is clear that the field will bid a slam and you have a choice
between a safe major-suit slam and a good but not secure notrump
slam, it is sometimes correct to choose the major slam even if 6NT is a
favorite to make. The reason is that the major suit has an extra way to
win—even if 6NT makes, the major may make 7 and outscore notrump.
This should only be done when you have all the aces, of course. If an
ace is missing the major can’t make 7, so you should bid 6NT if you
think it more likely to make than not. For example:
120
GENERAL CONCEPTS REVIEW PROBLEMS
It would not have been unreasonable for South to have bid 6NT directly,
as he certainly would have done had his 4-card suit been a minor. South
reasoned that if North had four hearts, a doubleton in the North hand
might be valuable since South has no queens in his 3-card suits, so a
third-round ruff could be worth an extra trick. Well, North came up
with a 4-card heart suit. What should South do? His percentage action
is to ask for aces (via whatever ace-asking mechanism his partnership
uses in this situation). South isn’t worried about being off two aces,
which is virtually impossible opposite a strong notrump, and he isn’t
trying for a grand. There are North hands that will produce a good
grand, but it would take better bidding methods than most of us have to
determine if North has such a perfecto. What South is planning to do is
to bid 6NT if he is off an ace, but 6 r if he has all the aces. 6NT figures
to be a favorite in any event, but 6 r might make 7 if North has the right
hand and no aces are missing. The combined hands:
♠ K4
r J985
Both vul.
q AK8
♣ A J 10 5
♠ A86
r AKQ3
q J73
♣ K62
6NT depends on running four club tricks unless the q Q is nice enough
to drop doubleton, but if four club tricks are available, 7 r will make.
However if North is missing an ace, he might hold ♠ Kx r Jxxx
q AKQ ♣ QJ10x. Now both 6 r and 6NT are cold, so you would want
to be in notrump.
121
MATCHPOINTS
The problem of whether or not to bid a close slam is quite similar to that
of bidding a close game. When there is only one possible strain, you
should usually bid it if you think it will make and not otherwise. Once
again, really close decisions should be resolved in favor of making the
“field bid” if possible. You can assume that most of the field will bid a
“point-count” slam, but not one depending on distribution, so use this
information to judge accordingly.
When alternative game contracts are possible, you must estimate
how well your game contract will fare relative to other game contracts
if you don’t bid the slam. When the auction has forced you into a
minor suit and you think that notrump will do well, it is better to shoot
out a thin slam than to languish in five of a minor only to lose to the
notrumpers. For example:
Just what you didn’t want to hear! You bid 4 ♠ in the hope that it might
be the best game. Perhaps this wasn’t too good a decision; signing
off in 4NT might have been better. You were never really trying for
slam, but things seem to have gotten out of hand. Now you know that
partner is probably 5=4=4=0, but you seem to have the wrong cards for
slam purposes. At IMPs you would just bid 5 q and take your likely
plus score, but you can’t afford to do that at matchpoints. One way
or another, most of the field will get to 3NT. Unfortunately for you, it
appears as though the field will be right. With the fit in diamonds and
powerful club holding, 3NT is likely to do very well. Your only hope
for a decent board is to bid 6 q and hope to get lucky, even though the
slam figures to be an underdog. The combined hands:
122
GENERAL CONCEPTS REVIEW PROBLEMS
♠ A9542
r A Q 10 7
E-W vul.
q K873
♣ —
♠ J7
r 532
q AQ962
♣ A Q 10
♠ rq ♣ ♠ rq ♣
The converse applies when you believe you have reached a high-scoring
game contract that the field is not likely to find. A good 4–3 major suit
fit is a common example. When this happens, stopping in game will net
you many matchpoints even if the slam makes. For example:
So far, the auction has worked out very well. Partner probably has the
♣ A but not great club strength (since he didn’t bid 3NT), only three
hearts, and a fair but not particularly strong hand since he couldn’t
do more than bid 4 r at his last turn. 6 q certainly figures to have a
reasonable play whatever he holds, and it might even be cold. However,
123
MATCHPOINTS
you have only about 29–30 HCP between the combined hands and no
great distribution, so most of the field will not get to slam. Most players
cannot or will not open 1 r on your hand, so the 4–3 heart fit will be lost
at other tables. The most popular contract will be 3NT, with 5 q being
tried at a few tables. The 4–3 heart fit will probably outscore these other
game contracts, so it is best to pass 4 r. Even if 6 q makes, 4 r should
prove to be a winning matchpoint contract. The combined hands:
♠ Q76
r K32
Both vul.
q K 10 8 7 5
♣ A8
♠ A J 10
r AQJ6
q AJ43
♣ 62
♠ rq ♣ ♠ rq ♣
124
GENERAL CONCEPTS REVIEW PROBLEMS
If your opponents might take a save against your slam, it is best to bid
it even if you are not all that sure of making it.
Who knows if slam will make. It probably depends a lot on North’s club
holding. I would guess that slam is a slight underdog and that careful
control-bidding might give us a better idea, but I would just go ahead
and bid 6 ♠. Now the opponents have to decide what to do. If they
save I’m happy since I wasn’t all that sure of making and the slam may
not be bid at other tables anyway, while if they defend I may still make
it. If I had held ♠ AQ9754 r A6 q 6 ♣ AKJ2, I would expect 6 ♠ to
make, but 7 to be off a trick somewhere. I would also expect most of
the field to bid the slam. Once again, I would leap to 6 ♠. This time the
opponents should take the save, but how can they tell when I bid both
hands the same way?
When you are bidding a slam, how you get there is often more
important than whether you get there. The opening lead, vital at any
contract, can be the whole difference in a slam because the defense
may not get a second chance. Overtricks are also important, so a cashed
or uncashed ace can mean a lot if the rest of the field is also in slam.
Consequently, it is often better to just blast away rather than conduct a
careful scientific auction. If you blast to a slam off two cashing tricks
you may still win if the defense doesn’t cash them, but if your accurate
auction tells the opponents what to lead you not only lose to the slam
bidders who get away with it, but also to the pairs who stop in game
and don’t get the best opening lead. Also, when the slam is a good
contract, a blasting auction may stop the lead to hold in the overtrick.
For example:
125
MATCHPOINTS
No doubt you and your partner have careful methods to stay out of
slam if partner holds ♠ AJxxx r xx q AQx ♣ Qxx, and at IMPs these
methods should definitely be employed. However, this is matchpoints!
It is a fact of life that the field will be in slam on this hand unless they
are off two aces. The practical player will simply bid Blackwood. If
partner produces three aces, South should probably gamble out 7NT.
This will make whenever the hearts produce 5 tricks, which is basically
on a finesse at worst, and there may be other chances if North has
extra strength. If partner has only two aces, South has several possible
approaches. One is to take his chances with a 6NT bid, which is likely to
work out but will look silly if North has a singleton small club. Another
approach would be to try 5NT. I know this “promises” all the aces,
but so what? There is no chance that North will leap to a grand on
his solid suit when we hold the king and queen of that suit. If North
shows the ♣ K we can now bid 6NT expecting to be a favorite, while
if North has no king South can try 6 ♠ and hope for the best. Another
approach is to bid 5NT, planning on bidding 6NT whether or not North
has a king! This bluff may stop an opponent from making an aggressive
lead from the ♣ K, since South “promised” all the aces, particularly
after South bids 6NT when his partner doesn’t have any kings. Any of
these approaches is reasonable, and they are all better than bidding a
mundane 6 ♠ after the two-ace response and better than trying to bid the
hand scientifically and winding up telling the opponents what to lead
whether or not slam is reached. The point is that at matchpoints the
extra 10 points for notrump and the potential overtrick from a friendly
opening lead are so important that accuracy and scientific bidding in
slam auctions is much less likely to be rewarded than at IMPs, where
getting to the game or slam most likely to make has number-one
priority.
126
LOW-LEVEL INTERFERENCE
FREE BIDS
If East had passed, South should pass. If he raises, North may bid a
game or make a game try that will get N-S overboard. If West reopens
South can compete to 2 r, and North will carry the ball from there.
However, East’s overcall changes the picture. Passing is too dangerous,
for West may raise to 3 q . Now what should South do if it comes
around to him? If he tries 3 r he may catch his partner with a balanced
minimum, get doubled, and go for a number. On the other hand, if
he sells to 3 q it will be his luck to find North with ♠ Ax r AQxxxx
q xx ♣ K9x. If North has this hand E-W can almost certainly make
3 q , and 3 r will go down at most 1 and might make, so N-S should
compete to 3 r. Unfortunately, it is difficult for North to bid on his own
over 3 q , for without heart support his hand could be a disaster at the
3-level. The solution is for South to raise to 2 r immediately. Now
North can compete to 3 r with the above hand but sell to 3 q with a
5-3-3-2 minimum, and he will be right in both cases.
MATCHPOINTS
128
GENERAL CONCEPTS REVIEW PROBLEMS
Now, let’s look at the same hands if East raises the overcall. The bidding
has gone:
129
MATCHPOINTS
♠ rq ♣ ♠ rq ♣
South should bid 3 ♣. This is not a game try, as it would be if RHO had
remained silent. South is simply showing his values so that North may
be able to make an intelligent decision if the enemy competes to 3 ♠.
North should jump to game only with a perfect fitting maximum. The
3 ♣ bid does not create a force—the partnership can sell to 3 ♠ if there
is nothing more to be said. Let’s look at some North hands after the
auction:
West North East South
— — — 1r
1♠ 2r 2♠ 3♣
3♠ ?
130
GENERAL CONCEPTS REVIEW PROBLEMS
♠ rq ♣ ♠ rq ♣
When you have a suit to show, it is better to show it right away than
to risk getting frozen out of the auction, even if you must overbid
somewhat. For example:
Without the overcall 1NT is the correct response. The overcall changes
matters considerably. A 1NT response is no longer feasible, since South
has no spade stopper. If South passes, West may raise to 2 ♠ or even 3 ♠.
When this comes back to South, he will be playing guessing games. It
makes much more sense to bid 2 q immediately, even if the point count
is not there.
The importance of bidding your suits or raising partner when the
opponents step into the auction is so great that some bids that would
show extra strength without competition should be made on minimum
hands after an overcall. For example:
131
MATCHPOINTS
South must bid 3 q . If South passes North will almost certainly sell to
2 ♠, and this figures to be a bad result. Without the overcall the 3 q bid
would have been a game-forcing jump shift, but the overcall makes it
strictly competitive, so North shouldn’t move on without an exceptional
hand.
South must risk a 3 ♣ bid. There is too great a danger that North will
sell to 2 ♠ with a flat 7- or 8-count. Obviously South doesn’t have the
values for a 3 ♣ rebid over 1 r, but after the 2 ♠ bid South must stretch a
bit on hands such this. South could still have a stronger hand, of course,
but North should take the conservative view if he has a close decision
as to whether or not to bid a game. As in most competitive decisions,
132
GENERAL CONCEPTS REVIEW PROBLEMS
♠ rq ♣ ♠ rq ♣
It is important not to overdo it with this kind of free bid if the bid takes
you to a higher level. For example:
South might as well bid 2 q , since this is what he would have normally
bid had East passed. The bid shows nothing more than a sixth diamond.
However, after:
South should pass. This hand just doesn’t have the playing strength to
make it worth going to the 3-level. If North takes another call South
can bid his diamonds later, while if North sells to 2 r or if West bids 3 r
and North passes the hand probably belongs to E-W and selling will be
all right.
♠ rq ♣ ♠ rq ♣
133
MATCHPOINTS
South should certainly make a Negative Double after East overcalls his
partner’s 1 q opening with 1 r. It is important for South to get into the
auction because of the good diamond fit. Had East passed, South would
probably get best results by passing. A bid might get the partnership too
high.
134
GENERAL CONCEPTS REVIEW PROBLEMS
PENALTY DOUBLES
Any time the opponents enter your constructive auction, you have
the option of doubling them. Obviously you must expect them to be
going down when you double, but this may not be sufficient. If all
you can make is a partscore, then down 1 vulnerable or down 2 non-
vulnerable is quite sufficient. If your side can make a game, however,
then your vulnerability is also a factor. In order to beat your game
score, you need a 2-trick set at favorable vulnerability, a 3-trick set at
equal vulnerability, and a 4-trick set at unfavorable vulnerability. If the
decision is close, you should go for the penalty if you are quite sure of
beating their contract for at least +200. This gives you several ways to
win. The penalty may be large enough to compensate for your potential
game, the game might not make, or even if game does make it might
not be bid at other tables. It only costs 1⁄2 matchpoint to other tables if
you double and are wrong (provided you collect at least +200), but if
you bid a marginal game and go down when you could have collected
more than the value of a partscore on defense you lose a full matchpoint
against other tables playing a partscore with your cards.
The key factor in close decisions is your side’s overall high-card
strength. With marginal game values you should double, with minimal
but sufficient game values you should tend to bid the game, and with
excess values for game you should usually double and go for the big
set. For example:
135
MATCHPOINTS
doubling trail. Game is certain, of course, but the excess strength and
the heart stack figure to be enough to set East 4 tricks for +800 and a
top. This is a gamble, of course, but it seems worthwhile. A look at the
full hand illustrates the correctness of this strategy:
♠ AKQ3
r 53
N-S vul.
q KQ9
♣ K 10 8 6
♠ 10 9 8 6 ♠ J74
N
r4 r A Q 10 9 8 7
W E
q J 10 8 4 3 q5
S
♣ 973 ♣ AQJ
♠ 52
r KJ62
q A762
♣ 542
2 r doubled is down 2, +300, and N-S have no game. Give South East’s
♣ Q and 3NT is on, but 2 r doubled only nets +500. But give South
East’s ♣ A and now careful defense collects +800 against 2 r doubled,
beating the score for the 3NT game.
♠ rq ♣ ♠ rq ♣
When the opponents choose the wrong time to enter the auction, it
is important to double them and collect a number. This is usually
difficult to do at the 1-level, but penalty doubles at the 2-level can
be very profitable when your side holds the balance of strength. The
most important factor is your holding in the enemy trump suit. A good
general guideline is to go for a penalty if your side has six trumps,
but to simply bid to your normal contract if your side has only five
trumps. When the trumps are stacked behind the overcaller, it is easy.
For example:
136
GENERAL CONCEPTS REVIEW PROBLEMS
♠98
r 52
None vul.
q AJ63
♣ AKJ85
♠AQJ64
r KJ87
q 10 7 2
♣ 2
♠ 98
r J52
None vul.
q A 10 3
♣ AK875
♠AQJ64
r K87
q J62
♣ J2
N-S have the same cards, and once again it is right to defend. But how
do they know? Clearly South can’t double, for North would sit with a
weaker heart holding as in the first example and be wrong. The answer
is that North must do the doubling. The bidding should go:
137
MATCHPOINTS
The double in front of the overcaller does not show a trump trick, as
does the double behind the overcaller. North’s double in this sequence
simply shows a fair balanced hand, no fit for partner, and three trumps.
Most players looking at the North hand would not consider a double,
yet it is clearly the winning action provided South understands that it
does not show a trump stack, and so he won’t sit without a reasonable
trump holding.
Lastly, suppose the player in front of the overcaller holds the long
trumps:
♠ 98
r KJ52
None vul.
q J3
♣ AK875
♠ AQJ64
r 87
q A 10 6
♣ Q62
You can’t get them all the time. With these combined hands and the
same auction the opponents will escape unscathed, for South should
not sit for the double with two small hearts. Note that this may not be
so bad for N-S. With the heart honors lying well for E-W the penalty
may not be so secure, and the club fit gives 3NT a good chance to make.
Since South holds club support, he shouldn’t even pass the 2 r bid
around to North. A normal auction might be:
138
GENERAL CONCEPTS REVIEW PROBLEMS
Without the overcall South would rebid 2 ♠, but once the opponents are
in the auction it is more important to show the club fit immediately in
case the enemy competes to a higher level. The 3NT contract has no
guarantees, but it is certainly reasonable and better than defending 2 r
doubled.
♠ rq ♣ ♠ rq ♣
The second main consideration is support for partner’s suit. If you are
short in partner’s suit you should be quick to defend, but if you have
support it is usually correct to show it first.
139
MATCHPOINTS
♠ 87
r J 10 5
N-S vul.
q KJ52
♣ AK43
♠ KQJ52
r 74
q A4
♣ Q862
♠ rq ♣ ♠ rq ♣
140
GENERAL CONCEPTS REVIEW PROBLEMS
♠ 54
r A Q 10 8 6
Both vul.
q 82
♣ KJ85
♠ AK973
r 43
q Q 10 5 3
♣ A4
North has shown his strength and willingness to defend by the redouble,
so he can pass it around to South. South has four trumps so he must
double despite his minimum opening bid, and the penalty is likely to be
worthwhile. If East had tried 2 ♣ South would pass it around and North
would double.
Problems arise on more balanced hands. For example:
Should South double? Most players would, but if North has only two
clubs he will pass the double and it could easily backfire. A better
approach is for South to pass first, then double. This should show a fair
balanced hand, but no great stack in the probable enemy suits. So after
the auction:
141
MATCHPOINTS
North will pass with ♠ KQ852 r AJ4 q Q4 ♣ J74 but will pull to 2 r
with ♠ KQJ82 r AJ104 q Q4 ♣ 74 and he will probably be right both
times. On the first hand 2 ♣ should go down, on the second hand it could
well make and N-S have a comfortable heart partscore.
Let’s see how this might work against the Unusual Notrump. None
vul., the bidding has gone:
142
HIGH-LEVEL INTERFERENCE
SACRIFICES
You have bid to a game that you felt you could make. The opponents
now proceed to take what is clearly a sacrifice. What should you do?
Should you double them and take the penalty, or should you bid on
in the hope of making a higher score on offense? This is a common
problem at matchpoints. Analysis of the potential matchpoint costs of
the various auctions will help put the problem in the proper perspective.
When your opponents take a sacrifice, they are betting on a parlay.
First, your game must make, and second, the save must not go for too
much. Actually there is a third part to the parlay—the field must bid
the game. This third part is not a problem for the game bidders: if they
have bid a marginal game that may not be bid at other tables, they won’t
have much trouble doubling. So for the rest of this discussion we will
assume that the rest of the field will surely bid the game, even though it
may not necessarily be a make. If the sacrifice is wrong on any part of
its parlay, it will be a very bad board for the savers, provided that their
opponents don’t take the push and bid one more.
If your opponents take a 5 q save over your 4 ♠ bid and you choose
to push on to 5 ♠, now you are the one who is betting on a parlay. You
are betting that 5 ♠ will make, and also that the 5 q sacrifice will not go
for more than the value of the game. If you are wrong on either count,
you should have doubled rather than taken the push.
It might seem right to bid on if you think that you are a favorite
to make your contract and if you believe, but are not sure, that the
opponents have taken a good save. This is not necessarily correct. The
problem is that the two are often closely inter-related. The finesse that
allows you to make your contract when it works may be the same finesse
that beats the save more than the value of the game, for it will lose for
the opponents. The following example illustrates this point:
MATCHPOINTS
♠ K 10 6 4
r Q 10 2
None vul.
q 95
♣ AJ32
♠ A7532
r AJ85
q2
♣ KQ8
Let’s suppose that South could see North’s hand. What should he do?
A superficial analysis would be: If the spades split 2–2 or if the r K is
onside, then 5 ♠ will make. This makes 5 ♠ a favorite, so it is the right
bid since I’m not sure whether or not we can beat 5 q enough. The full
hand:
♠ K 10 6 4
r Q 10 2
None vul.
q 95
♣ AJ32
♠ QJ9 ♠ 8
N
r K9 r 7643
W E
q AQJ874 q K 10 6 3
S
♣ 10 4 ♣ 9765
♠ A7532
r AJ85
q2
♣ KQ8
144
GENERAL CONCEPTS REVIEW PROBLEMS
and would be set 500 in 5 q , more than the value of a game. On this hand
if E-W do not have a singleton in hearts or clubs, it is never right to bid
on. Either 5 ♠ will go down or 5 q will be set at least 500, depending on
the lie of the major suits. The fate of both 5 q and 5 ♠ depends on the
same things—the E-W distribution and the location of the r K. Even if
N-S were vul. vs. not it would be very questionable to bid on. Twenty-
five percent of the time 5 ♠ will go down, and some of the time it makes
the same friendly lie of the cards will set the opponents 800.
Now, let’s look at the matchpoint costs. Suppose we choose to
double 5 q instead of bidding 5 ♠ and are wrong—5 ♠ makes and 5 q
goes down less than the value of the game. In this case we get +300
instead of +450, so we lose 1⁄2 matchpoint to every other table since
these are the only possible scores. It might be noted that we lose nothing
to any table that somehow fails to bid the game.
Suppose we bid 5 ♠ and are wrong. There are several ways to be
wrong. If 5 ♠ is down 1 but 5 q is a good save we go from +300 to −50.
This costs 1⁄2 matchpoint to other tables at which the decision was at the
5-level, but does not cost anything against tables where the save was not
taken, since we had no chance against them. Suppose 5 ♠ makes, but
5 q would have gone for 500. Then we go from +500 to +450, losing
1⁄ matchpoint to every other table since these are the only two possible
2
results. This indicates that we should be more inclined to take the push
when the question is whether or not 5 ♠ will make, rather than whether
we can get them enough. This is quite logical. In the first case the
assumption is that the opponents have taken a good save which means
that if we double them we may get a poor score even if we are right,
while in the second case it is not clear whether or not their save is a
good one.
There are, unfortunately, more serious errors to be considered.
Suppose both that 5 q was going for too much and 5 ♠ doesn’t make.
Now the decision to bid 5 ♠ swings our score from +500 to −50, costing
a full matchpoint to those in 4 ♠ making, which figures to be a popular
result. Suppose that the sacrifice is a phantom—4 ♠ was, in fact, going
down. Now our call turns our +300 into −100, which loses a full
matchpoint to the common result of 4 ♠ down 1 for −50.
What does all this tell us? If you are sure that your game was
making, and sure that either you can make at the 5-level or that the
145
MATCHPOINTS
opponents’ save will not go for more than the value of the game then it
may well be right to bid on, with more of a tendency to bid on when you
know the opponents have taken a good save. However, if it is possible
that 4 ♠ wasn’t making or possible that 5 ♠ is going down and they will
go for too much in their save, you should definitely double. Bidding
on may cost a full matchpoint to most tables if wrong, while doubling
can cost at most 1⁄2 matchpoint to any other table. Only judgment and
experience can really answer the question on any given hand, but it is
better to know what we are risking by various actions.
146
GENERAL CONCEPTS REVIEW PROBLEMS
South should bid 5 ♠. There are no guarantees, but it seems certain that
E-W will not go down 800 in 5 q , and equally certain that 4 ♠ would
have made. Consequently, doubling 5 q will probably lead to a poor
score even if it is right, since the save may not be taken at all the other
tables. Note that South cannot pass. This is not a forcing situation,
because N-S have not voluntarily bid game. South must decide one
way or the other, and the percentage bid seems to be 5 ♠.
♠ rq ♣ ♠ rq ♣
147
MATCHPOINTS
♠ 864
r 10 7 4
None vul.
q AQ32
♣ 854
♠ AK952 ♠ Q J 10 3
N
r K9 r 85
W E
q 9865 q4
S
♣ QJ ♣ K 10 7 6 3 2
♠ 7
r AQJ632
q K J 10 7
♣ A9
East meant his bid as preemptive, and West’s hand is nothing to get
excited about. The hands fit well, however, and the offside r K that
defeats your 5 r contract is the onside r K that allows 4 ♠ to make. Once
again the bid that has more than one way to win comes through with a
surprising victory.
148
GENERAL CONCEPTS REVIEW PROBLEMS
ENEMY PREEMPTS
♠ Q543
r AJ962
N-S vul.
q 65
♣ 83
♠ AK76
r 73
q K2
♣ K Q J 10 5
I’m not endorsing the N-S auction; in fact, I have no idea what is best.
In an uncontested auction it would be a close decision between 3 ♠ and
4 ♠, and any pair who arrived at a contract other than a partscore or
game in spades could expect a very poor matchpoint score. After the
preempt, however, I would expect the 4 ♣ contract to score pretty well
149
MATCHPOINTS
even though it isn’t optimal. Look at some of the bad things other N-S
pairs might do:
• They might speculate 3NT with the South hand and play it there.
• They might start with a takeout double and have North drive to
4 r, which is certainly not a favorite.
• They might find their spade fit via a cuebid by North in response
to a takeout double, but overestimate their combined strength and
push past 4 ♠ looking for slam.
In addition to all this, if spades split badly, as they are more likely than
normal to do after the preempt, then 4 ♠ will not make and the club
partscore looks better still. The principle is to settle for any decent
landing spot after a preempt rather than look for perfection. Often this
means simply bidding a long suit instead of exploring other avenues.
Another important principle is to be willing to defend if the decision
is close. The preemptor doesn’t like this. Put yourself his shoes. Let’s
say that RHO opens 1 ♣ and you shoot out 3 r on a marginal hand.
If the opponents continue bidding you are always happy. Maybe they
will stumble into the right contract, but you know that your preempt has
done its dirty work of hampering their constructive auction and that you
have escaped unscathed. On the other hand, suppose you are dropped
in 3 r, doubled or undoubled. Now you are not so happy. You may be
a winner, but if partner puts down the wrong dummy you won’t like it.
You no longer have the feeling that you definitely have the best of it.
If the preemptor isn’t happy being dropped there, it follows that it
is often right to defend when an opponent preempts. Obviously I am
not advocating always defending; quite often it is your hand and you
simply have to try to get to the best contract. What I am saying is that
it is often right to sell when facing a close decision. For example:
150
GENERAL CONCEPTS REVIEW PROBLEMS
♠ rq ♣ ♠ rq ♣
151
MATCHPOINTS
The preemptor often does not have any side entries, so the usual timing
advantages of a suit contract are no longer needed. A simple holdup
play can suffice to stop the run of the enemy suit. For example:
South certainly must act, and a takeout double seems automatic. But
is it? Somebody has to bid notrump if it is right, and North is unlikely
to be able to do so. Even if N-S have a heart fit, the hand could well
belong in notrump. I recommend a 3NT overcall with the South hand.
It could really backfire if West has three spades or East has a side entry,
but the odds favor success. The full hand:
♠ 52
r Q653
None vul.
q J 10 9 7
♣ A86
♠ 86 ♠ K Q J 10 9 7 4
N
r A 10 9 2 r7
W E
q A84 q 653
S
♣ J942 ♣ 53
♠ A3
r KJ84
q KQ2
♣ K Q 10 7
Looking at just the N-S hands without any opposing bidding, 3NT
would be a terrible contract compared to 4 r. The 3 ♠ opening bid
changes matters entirely. Note that 4 r may go down if East has a
singleton in hearts, diamonds, or clubs. At 3NT, however, declarer
calmly ducks one round of spades and then goes about knocking out
West’s aces as East sits helplessly by, unable to contribute to the
defense. To add insult to injury West eventually gets squeezed in
clubs and hearts when declarer cashes dummy’s fourth diamond, and
notrump makes 10 tricks while 4 r goes down. This sort of result is
152
GENERAL CONCEPTS REVIEW PROBLEMS
♠ rq ♣ ♠ rq ♣
Another important point when dealing with preempts is for the strong
hand to be optimistic about game chances. If the decision is close, it is
usually right to overbid to get to game. For example:
If South had doubled an opening 1 r bid on this hand and heard his
partner respond 1 ♠, he would barely be worth a raise to 2 ♠. North could
have a yarborough, and any higher contract could be overboard. Against
the 3 r opening bid, however, it is correct to drive the hand to game!
South simply must assume that North has a fair hand, and South cannot
expect North to jump to game on some scattered collection such as
♠ Q10xxx r xxx q Jxx ♣ Kx. As a corollary, the partner of the strong
hand should discount his first 6 or 7 points when choosing his response,
because his partner will be playing him for them. On balance, this
approach will work well. The preemptor is assumed to have a weak
hand, so there are plenty of points to go around and the partner of the
strong hand will usually have at least a few of them. This approach will
permit fairly light action against preempts without fear that partner will
hang you when he has what you were hoping for when you overcalled
or doubled. For example:
153
MATCHPOINTS
South should bid 4 r. He hopes that his partner “has his bids” (i.e., holds
a few high cards even though he hasn’t actually bid anything). If North
has a yarborough—unlucky! Against an opening one-bid South could
start slowly with a 1 r overcall, knowing that if North does nothing
there is probably no game, but against the preempt South must gamble.
It should be noted that at other tables E-W may be taking sacrifices
(phantom or not) at 5 q , so it is all the more important to shoot out a
game.
154
CONSTRUCTIVE BIDDING
REVIEW PROBLEMS
Problem 1
Problem 1 Solution
4 r. South should go for the 4–4 heart fit. His intermediates in hearts
are strong, and his worthless doubleton in clubs also points to the suit
contract. Lack of aces does not necessarily mean that the hand is
notrump oriented, for N-S may need time to knock out those missing
aces, and only a trump suit can provide that time.
156
CONSTRUCTIVE BIDDING REVIEW PROBLEMS
Problem 2
157
MATCHPOINTS
Problem 2 Solution
158
CONSTRUCTIVE BIDDING REVIEW PROBLEMS
Problem 3
159
MATCHPOINTS
Problem 3 Solution
160
CONSTRUCTIVE BIDDING REVIEW PROBLEMS
Problem 4
161
MATCHPOINTS
Problem 4 Solution
Pass. South should be happy where he is. His Stayman bid was
certainly questionable, but it seems to have worked well. Many players
will pass 1NT and probably take fewer tricks than N-S will take in
hearts, so South should not jeopardize his already favorable position
by pushing to a close game. Even if 4 r makes, +170 will beat those
playing 1NT.
162
CONSTRUCTIVE BIDDING REVIEW PROBLEMS
Problem 5
163
MATCHPOINTS
Problem 5 Solution
Double. In front of the bidder this does not show a trump stack, but
a fair balanced hand with some defense. If North has three hearts
defending 2 r doubled will probably be lucrative, and North should
usually pull the double with a doubleton heart.
164
CONSTRUCTIVE BIDDING REVIEW PROBLEMS
Problem 6
165
MATCHPOINTS
Problem 6 Solution
5 ♣. It looks like South must have at least a reasonable play for slam,
for the worst North could have is something like ♠ KJx r x q Kxxx
♣ Kxxxx, and any improvement makes slam laydown. However, South
should settle for 5 ♣. He made a fortunate decision not to open 1NT;
this will certainly be the popular choice at most tables. The likely result
at other tables is 3NT down 1 or 2 on a heart lead, for North probably
has a normal 3NT response despite his singleton heart. 5 ♣ making 5
or 6 should be worth plenty of matchpoints if 3NT goes down at other
tables, so South should not jeopardize his favorable position by bidding
the slam.
166
CONSTRUCTIVE BIDDING REVIEW PROBLEMS
Problem 7
167
MATCHPOINTS
Problem 7 Solution
Pass. Either 3 r or a Negative Double could work well, but there just
may not be a safe landing spot. If North also sells out it might be the
best action available to N-S, and if North reopens South can reconsider
depending on North’s choice of actions.
168
CONSTRUCTIVE BIDDING REVIEW PROBLEMS
Problem 8
169
MATCHPOINTS
Problem 8 Solution
2 ♣. With all those jacks, South is not quite worth a force to game.
His alternative is to start with 1NT and then show invitational values—
probably with a 2NT bid—at his next call. The problem with this
approach is that South conveys nothing about his hand besides his
point count, leaving North to guess not only whether to bid game,
but also which game to choose. How is North to know to bid 4 ♠
with ♠ KQ109x r 10x q AQx ♣ Kxx but to bid 3NT with ♠ KQ109x
r AQx q 10x ♣ Kxx? South should make the slight overbid of 2 ♣,
planning to continue with 3 q over North’s likely 2 q , 2 ♠, or 2NT rebid,
driving the hand to a possibly thin game but increasing the chances of
arriving in the best game.
170
CONSTRUCTIVE BIDDING REVIEW PROBLEMS
Problem 9
171
MATCHPOINTS
Problem 9 Solution
1 ♠. A 4–3 spade fit looks good here, while a 4–4 heart fit might
not be missed too much. For example, suppose North holds ♠ Axx
r Axxx q KQxx ♣ xx. 3NT will probably only make 9 tricks, 4 r will
make 10 tricks unless the hearts split 4–1, but 4 ♠ will always make
10 tricks unless there are very bad splits, and possibly 11 tricks if a
heart-diamond squeeze materializes. There are other hands North might
hold, of course, but the 1 ♠ response just has to be the percentage action.
172
CONSTRUCTIVE BIDDING REVIEW PROBLEMS
Problem 10
173
MATCHPOINTS
Problem 10 Solution
174
Part III
Competitive Bidding
THE FIGHTING GROUND
+ 470
+ 200
+ 140
+ 120
+ 110
+ 100
+ 90
– 50
– 90
– 100
– 110
– 300
– 670
178
THE FIGHTING GROUND
overshoot the mark, and even if 3 ♠ is right his partner may carry on
to 4 ♠ going down; East can’t be sure just how competitive the 3 ♠ call
is. On the other hand, if West passes his partner may have a moderate
distributional hand such as ♠ AJxx r x q AJxx ♣ K10xx. Should he
reopen over 3 r? It could be catastrophic if his partner doesn’t have a
fit, but selling out could be equally disastrous. Let’s look at the entire
hand:
♠ 754
r AQ9643
None vul.
q9
♣ AQ5
♠ KQ32 ♠ AJ96
N
r 85 r7
W E
q Q 10 7 2 q AJ84
S
♣ 832 ♣ K 10 6 4
♠ 10 8
r K J 10 2
q K653
♣ J97
179
MATCHPOINTS
What a nice cozy contract. Do you really think that South will be
permitted to buy it there? If West has played enough matchpoints
to know that defending 2 ♣ contracts is not the road to winning pair
games, he will be in there. South will definitely want to compete to
3 ♣ over whatever E-W get to on the 2-level, so he should bid it now.
South doesn’t know if E-W should be competing over 3 ♣ or not, and
he doesn’t care what they do. The important point is that an immediate
3 ♣ bid makes it more difficult for E-W to determine their best action,
whatever it might be.
180
THE FIGHTING GROUND
♠ rq ♣ ♠ rq ♣
181
MATCHPOINTS
not too likely to happen. Of course if E-W find their way to 3 q you
will be forced to compete to 3 ♠, but it is not at all inconsistent to pass
now, planning on bidding 3 ♠ over 3 q . If East makes a takeout double,
however, you should definitely bid 3 ♠. Now E-W have committed
themselves to acting at the 3-level. Since you have no intention of
defending at this level, it is better to bid 3 ♠ and make them guess before
they have any more chance to exchange information. Of course, you
might also make the bid on a very weak hand, but one that did not have
enough offensive potential to justify an advance sacrifice of 4 ♠. Since
you could have anything, the 3 ♠ bid may goad them into stretching to
compete at the 4-level, and on this hand you will welcome that.
There is no reason to bid at this point. While you have every intention
of competing to 3 ♠ if the opponents get in the auction, you may have
already frozen them out. West, who was not strong enough to take
initial action, will think twice before stepping in at the 3-level after
you and your partner have exchanged information, and E-W may not
have a decent place to play the hand. Of course had West doubled
or overcalled, it would be another story. There would be a greater
likelihood of his having something else to say, so the 3 ♠ bid should
be played as preemptive and made on this hand to stop him from
conveniently describing his hand to his partner.
The type of action that must be avoided when you have the lower-
ranking suit is to fail to go directly to the 3-level when you have
the chance, allow the opponents to exchange information, and them
compete to the 3-level. For example:
182
THE FIGHTING GROUND
Are you willing to compete to the 3-level over the likely enemy two of
a major contract without any encouragement from partner? This is a
close decision that is up to you (personally, I would), but the important
point is that you must make that decision now with a 2 q or 3 q bid and
then stick with your decision. The auction to be avoided is:
This is a losing sequence, yet many players fall into this trap. South
could hardly have been caught by surprise by the 2 ♠ bid, for it is
unlikely that E-W with fair high-card strength and a likely major-suit fit
will sell to 2 q . So, if South thought the hand was worth competing to
3 q on his own he should have done so immediately and put maximum
pressure on the opponents; if not, South should pass 2 ♠ and respect
his partner’s decision not to compete. Remember that North has heard
South’s 2 q bid and is quite capable of bidding 3 q himself if he thinks
it is the right action. North could well hold something like ♠ KQ10x
r Q10x q Axxx ♣ Qx. If this is North’s hand E-W have misjudged by
bidding 2 ♠, but only if South keeps quiet. If South bids 2 q and then 3 q
he is giving E-W a chance to escape if their initial 2 ♠ bid was wrong,
and making it easier for them to find the correct action over 3 q than if
South had bid it immediately. So either way, bidding 2 q and then 3 q
must be wrong.
♠ rq ♣ ♠ rq ♣
It is often necessary to raise partner or get your own suit into the auction
when competition starts on hands that normally wouldn’t call for these
actions. If the opponents are in the auction, you can assume it will be
a fight to the 3-level. In order to be prepared to win this fight, it is
important to lay the foundations early. Some examples:
183
MATCHPOINTS
If East had passed, South would bid 1NT. The hand isn’t strong enough
for a 2 q response. After the double, South must bid 2 q . The bid no
longer shows the same strength that it would if East had passed. Now
if West bids the expected 2 r and this is passed around to South, he
will not feel compelled to bid on since he has already told his partner
about his diamond suit. If South passes over the double and West bids
2 r, South won’t have any idea what to do in the balancing seat. His
failure to prepare earlier puts him at a guess now that the critical 3-level
decision is at hand.
184
THE FIGHTING GROUND
South must bid 2 ♠. No matter that this is an overbid; the suit must be
bid now. If South passes West may very well bid 3 ♣ (particularly if he
has read this book!), and South will have egg on his face when it then
goes Pass–Pass to him.
♠ rq ♣ ♠ rq ♣
185
MATCHPOINTS
186
THE LAW OF TOTAL TRICKS
The problem of which side can make how many tricks with what trump
suit is the riddle that both pairs attempt to solve during the auction.
Unfortunately, the most accurate bidding system in the world will not
always lead to the right conclusion. Even if you could see partner’s hand
you would not always find the winning contract. Although you could
always get to the percentage contract, the location of a couple of key
enemy cards or the splits in important suits will in the end determine
how many tricks you take.
In competitive bidding, the lie of the cards works both ways. What
is good for you is often bad for the opponents, and vice versa. For
example, suppose your trump suit is:
North: r A Q 10 x
South: r J 9 8 x
North: q A K x x
South: q Q x x x
If this is your trump suit you will have no trump losers if the suit splits
3–2, 1 loser if it splits 4–1, and 2 losers if it splits 5–0. Conversely, if
MATCHPOINTS
this is a side suit for the opponents in some other trump contract then
they will have 2, 1, or 0 losers depending on how this suit is divided in
their hands. Once again, the total number of losers in the suit between
both pairs is constant, although the distribution of these losers depends
on how the suit is divided.
These examples seem to indicate that for an entire hand the total
number of losers for N-S and E-W may be a constant figure, even
though the distribution of these losers is unclear. If this is the case,
then the number of tricks available to N-S in their best trump suit plus
the number of tricks available to E-W in their best trump suit may be
constant. Let’s look at a full hand and see if this may be the case:
♠ K6
r K653
q AQ53
♣ J 10 9
♠ 854
r A9874
q 84
♣ A82
How will N-S fare in a heart contract? It depends a lot on the lie of the
opposing cards. Let’s suppose that everything works. Then N-S have
1 spade loser and 1 club loser, for 11 tricks. If this is the case, how will
E-W do in spades? They will lose 1 spade, 2 hearts, 2 diamonds (I’m
forgetting about the ruff), and 2 clubs, so they will take only 6 tricks.
Conversely, suppose hearts are 3–1 and all finesses lose for N-S.
Then N-S lose 2 spades, 1 heart, 1 diamond, and 2 clubs, so they take
7 tricks. E-W on the other hand lose only 1 heart, 1 diamond, and 1 club
for 10 tricks.
In both cases, the total number of tricks available to the two pairs
was 17. In the first case it was 11 + 6, in the second case 7 + 10. Try
arranging the E-W cards in various ways so that some finesses win
for N-S and some for E-W. Provided that E-W don’t have unusual
distribution such as a 5–2 club fit, the total number of tricks available
to the two pairs will remain at 17 regardless of how you distribute the
E-W cards.
188
THE LAW OF TOTAL TRICKS
189
MATCHPOINTS
and if your initial judgment was correct this will definitely be favorable
for your side.
How can we incorporate the Law of Total Tricks into the decision-
making process? First of all, what about the opponents’ trump length?
On balance, you may assume that they have an 8-card fit. Occasionally
they may have a 7-card fit, but this is difficult to determine. Often they
will have a 9-card fit, and sometimes this can be diagnosed from the
bidding. Usually your side will also have an 8- or 9-card fit. We can
already see why it is almost always wrong to sell to a 2-level contract
when you can bid a higher-ranking 2-level contract. Even if both sides
only have 8-card fits the total number of trumps is 16, so the trick total
figures to be 16 also. Consequently it is likely that at least one if not
both sides can make their contract, so it is right to compete.
It is at the 3-level where the decisions get close. There are four
different possibilities, and we will examine them separately.
Case 1: You have an 8-card trump fit and the opponents have the higher-
ranking suit. For the sake of simplicity, let’s suppose for the rest
of this discussion that the suits are hearts and spades. This means
that the opponents have stopped in 2 ♠. You are considering
whether or not to compete to 3 r, and there are 16 combined
trumps. Therefore the opponents have done the right thing, since
the trick-total expectancy is also 16. Bidding 3 r would be a
1-trick “overbid” by trick-total analysis, and as we have seen it is
usually correct to make this overbid because one of the contracts
figures to make. Once again, vulnerability may be a deterrent
factor, even if a double is unlikely. For example, suppose both
sides are vulnerable. There is the possibility that the cards lie
very favorably for either you or your opponents, which means
that somebody may go for 200 even if they aren’t doubled. If
this is the case, it is better to sell out regardless of which pair
is unlucky. This doesn’t mean that selling out will necessarily
work; it simply means that with both sides vulnerable there is an
extra way to win by defending that wouldn’t exist if one or both
pairs weren’t vulnerable. Consequently, if the decision is really
close it is worth keeping an eye on the vulnerability. On the other
hand, it is possible that the opponents have a 9-card fit. In this
case, trick-total indicates that it is definitely correct to go to the
190
THE LAW OF TOTAL TRICKS
3-level over their 2-level contract, for both contracts might make.
Furthermore even if bidding on is wrong you have another way
to win—the opponents may misjudge and bid one more. So all
other things being equal, it will usually pay off to bid on in this
situation.
Case 2: You have a 9-card heart fit, and the opponents are in 2 ♠. Now
the trick total is presumed to be 17, so it is clear to compete
to 3 r; there is a good chance that both contracts will make.
Furthermore, you now give the enemy a difficult decision as to
whether or not to bid on to 3 ♠. As we saw in several examples
from the previous chapter, hands that fall into this category
should usually be bid to the 3-level immediately, to make the
decision tougher for the opponents.
Case 3: You have an 8-card spade fit, and the opponents are in 3 r. The
presumed trick total is 16, and the enemy has already “overbid”
the trick total by one. Hence it is almost always incorrect to
191
MATCHPOINTS
Case 4: You have a 9-card spade fit, and the opponents are in 3 r. Once
again, the decision is close, since bidding on would be only a
1-trick overbid if the opponents have eight trumps. There is now
a better chance that they have nine trumps since they were willing
to compete to the 3-level. If so, bidding on will probably be right,
for then the trick total is 18, which means that both contracts
might well make. On the downside, you don’t have the extra
chance that you may push them one level higher, since they are
unlikely to compete to the 4-level without substantial distribution.
192
THE LAW OF TOTAL TRICKS
♠ rq ♣ ♠ rq ♣
Enough of this theory. Let’s look at some examples to see how the Law
of Total Tricks is applied in actual auctions.
South should pass. He knows that his side has only eight spades. How
does he know this? Because North would have bid 3 ♠ himself on
almost any hand with a 6-card spade suit, on exactly the same trick-
total reasoning. The opponents may or may not have a 9-card fit; that
is not clear. If they do then the 3 ♠ bid is only a 1-trick overbid and
may turn out right, but if the opponents have an 8-card fit the 3 ♠ bid is
193
MATCHPOINTS
very likely to be a losing action. Even with neither side vul., which is
the vulnerability most conducive to aggressive partscore competition,
South is advised to pass. This will probably surprise a lot of players
who think that a 3 ♠ call is automatic in this situation, but the Law of
Total Tricks says otherwise.
South should try 3 ♠. The bidding indicates that E-W have a 9-card
diamond fit, so North should, therefore, have at least a 4-card spade suit
since he probably has only three diamonds. Thus, South is overbidding
the trick total by at most 1 trick. The singleton diamond and the
excellent card placement (queen in the trump suit, aces and kings
outside), argue in favor of the 3 ♠ bid. It should be noted that if North
had held a 5-card spade suit he probably would have bid 3 ♠ himself
almost without looking at the rest of his hand, relying on trick total to
see him through. Also, South’s 2 ♠ bid does not show extra strength,
as it would if East had passed. The bid simply shows 4-card support,
which the takeout double doesn’t guarantee. This enables North to
make the proper competitive decision at the 3-level. If South had, say,
194
THE LAW OF TOTAL TRICKS
Many players would try a cute 1NT bid on this hand, planning to bid
3 q if E-W compete to two of a major or 3 ♣. This isn’t the worst bid
in the world, but it just doesn’t do the job. Trick-total analysis shows
that South must compete to 3 q anyway, and it is very unlikely that the
opponents will sell out to a lower contract if they have any strength
at all, so South should bid 3 q now. If South bids 1NT, West can get
his suit in at a safe level, and East can make the final decision at the
3-level. Over the 3 q bid, however, E-W don’t have that luxury. West is
in a bind, and he may sell out when it is his hand or bid at the wrong
time and take a minus score. If West does try three of a major, South
should bet that West has guessed wrong and double him. This kind of
bidding puts a lot of pressure on the opponents, and will induce them to
misjudge the auction quite often.
195
MATCHPOINTS
♠ rq ♣ ♠ rq ♣
Normally South should have a sixth spade for a 3 ♠ call in this sequence,
and the bid could easily turn out wrong. However, the singleton heart
suggests the overbid of 3 ♠. The opponents may well have a 9-card fit
196
THE LAW OF TOTAL TRICKS
on this auction, and if North is looking at three spades and three hearts
he certainly won’t bid on, yet competing to 3 ♠ will probably turn out
best. If South’s small diamond were a small heart, a 3 ♠ call would
definitely be wrong.
On the other side of the coin, exceptionally flat distribution often
argues for conservatism. For example:
South should pass. His fourth trump argues for a 3 ♠ call, but his total
lack of distribution says otherwise. He has a good clue that North
doesn’t have a singleton heart, since North might have bid 3 ♠ himself if
he did, and North also should have only five spades for the same reason.
If North has tripletons in both minors, prospects in 3 ♠ are rather bleak.
If South’s minor-suit distribution were 4–2 either way on this hand, the
3 ♠ call would be correct.
2. Two-suit fits. When you have a good fit for partner’s second suit,
it often pays to be a bit aggressive. The extra fit means that the
opponents are likely to have a two-suit fit also, and the second
suit is sort of another trump suit, so both you and your opponents
may take more tricks than the Law of Total Tricks would predict,
even on relatively balanced hands. For example:
North’s 2 ♠ bid doesn’t show any extra strength, of course, merely the
possession of four spades. Normally South would pass with an 8-card
fit and the opponents at the 3-level. However, the fit in diamonds,
North’s first suit, argues in favor of bidding on. A look at all four hands
illustrates the point:
197
MATCHPOINTS
♠ AK54
r 532
E-W vul.
q AQ82
♣ 10 6
♠ 10 7 6 ♠ 92
N
r A74 r K Q J 10 6
W E
q 943 q 10 5
S
♣ KJ84 ♣ AQ53
♠ QJ83
r 98
q KJ76
♣ 972
No 9-card fits, no singletons, yet both sides can make 9 tricks. What
happened to the Law of Total Tricks? The answer is that both sides have
a good two-suit fit, so the hands will tend to make more than one would
normally expect. To illustrate how important the two-suit fit is, let’s
try interchanging the minor-suit holdings of the South and West hands.
N-S still make 3 ♠ with all the cards onside for them, but these same
finesses cause E-W to lose 2 tricks in each side suit and be down 2 in
3 r. This looks more like what the Law of Total Tricks would predict.
If the gods had been fairer with the distribution of the honors, then both
contracts would be down 1. With the new hand ( q xxx and ♣ KJxx),
South knows there is no double fit, so it is clearly correct to pass.
Presumably both sides have 8-card fits, since North didn’t try 3 r. With
neither side vulnerable and the opponents at the 2-level, it is usually
right to bid on, since 3 r would be a 1-trick “overbid” by the Law of
Total Tricks. The location of South’s queens should persuade him to
pass. These cards are all in short suits, so they are more likely to score
tricks on defense than on offense. Therefore, the trick-total count will
tend to be on the low side. The full hand:
199
MATCHPOINTS
♠ 94
r K 10 6 4
q K98
♣ K842
♠ K52 ♠ AJ873
N
r Q82 r J5
W E
q Q 10 3 2 q 54
S
♣ J 10 5 ♣ A963
♠ Q 10 6
r A973
q AJ76
♣ Q7
N-S can make 8 tricks in hearts and E-W can make 7 tricks in spades,
one less than the Law of Total Tricks predicts, so selling out turns out
to be correct. The importance of the location of the minor honors can
be seen if we simply exchange South’s ♠ Q for West’s r Q, leaving
all distributions the same. Now hearts makes 9 tricks, while spades
makes 8 tricks, one more total trick than anticipated. This should make
a difference to South in his choice of actions. With ♠ 1062 r AQ93
q AJ76 ♣ Q7 the 3 r call is indicated.
200
MATCHPOINT DOUBLES
At matchpoints the cost is zero; the board was lost once the opponents
bid 3 ♠. If 3 r goes down, then we lose 12 IMPs for doubling instead
of 3 IMPs for passing for a 9-IMP loss. Once again, the double costs
nothing at matchpoints.
Putting all this together, we see that on the average we are risking
about three times as many IMPs by doubling as we stand to gain if we
are right. Consequently, we should be pretty sure about the double.
At matchpoints, however, the double gains a full matchpoint if it is
right against 3 r making at another table, and never costs if it is wrong
against other 3 r contracts. Therefore, if we judge that most of the field
will buy the hand our way for 3 r, which may make, then the double
is virtually a no-lose proposition that may gain a lot if it is right, so
we should double on almost any excuse. Another way of looking at
it is that we are headed for a very bad score if 3 ♠ makes whether we
double or not if the field buys the contract our way for 3 r. Therefore
the double will only turn a bad score into a zero if it is wrong, while it
will definitely net us a top if it is right.
202
MATCHPOINT DOUBLES
Does this mean that we can take a pot shot at the opponents every time
they outbid us, since we have everything to gain and nothing to lose?
Not at all. It is quite possible for the double to cost substantially when
it is wrong. The following occurrence in a Life Masters Pairs illustrates
this. With both sides vulnerable, our opponents had competed to 3 ♠
over our 3 r contract in an aggressive competitive sequence. I gave
some thought to doubling, but finally decided to sell out. They played
it well and made exactly 9 tricks, clearly all that were available, so I
naturally estimated an average-minus. Imagine my surprise when we
got 271⁄2 out of 29 matchpoints on the board! What had happened? One
look at the recap sheet told the story. The hearts split badly and so
8 tricks was the limit in our heart contract, and nearly everybody in the
room was doubled in 3 r or 4 r, going for −200 or −500. Obviously
I had made a good decision not to bid on, but even more important
was the decision not to double. If I had doubled we would have been
−730, losing to all those −200s and −500s instead of beating them, for
203
MATCHPOINTS
♠ rq ♣ ♠ rq ♣
1. E-W buy the hand for 2 ♠. This means that your 3 r bid
was somewhat of a push, not taken at other tables, and it was
successful in that you pushed the opponents to 3 ♠. In this case
the double gains nothing if it is right, for any plus score beats
−110, but the double costs 1⁄2 matchpoint if it is wrong, since
−140 would have tied the other table.
204
MATCHPOINT DOUBLES
So far, all we have seen is that sometimes tight partscore doubles have
more to gain than to lose, and sometimes they have more to lose than to
gain. The odds on the double are greatly affected by what is happening
at other tables. Let’s now examine the key factors that determine what
is likely to be going on around the room. What we are looking for
are factors that may cause the double to gain a full matchpoint against
another table if successful, or, conversely, cost a full matchpoint if
unsuccessful.
205
MATCHPOINTS
fails? The instinctive reaction is “If the double fails I get a zero,
so what difference does it make.” As we have seen, it can make
quite a difference. We are not so concerned with the matchpoint
score we get, but how many matchpoints our action will cost if it
is wrong. The greatest cost of doubling and being wrong comes
when pairs holding your cards go for numbers that are greater
than the partscore available to the opponents. Consequently, there
is potentially a much greater cost of doubling and being wrong
when you are vulnerable, for others may go −200 on your cards,
which your −140 would have beaten. If you are non-vulnerable
it is likely that −140 would be almost tied for bottom anyway, so
the double won’t cost as much if they make.
To summarize: Your most profitable partscore doubles occur
at favorable vulnerability, your least profitable at unfavorable
vulnerability, with equal vulnerability in between.
2. Balance of power. When your side holds more than half the
high-card strength, it is much safer to make a tight partscore
double. This is not only because high cards generate tricks, but
also because results at other tables will tend to favor the double.
Looking back to our 3 ♠ vs. 3 r example, if your side holds the
balance of power there figure to be a lot of pairs buying the hand
for 3 r, and they probably won’t get doubled. As we have seen,
this is the situation where the double gains the most if right and
loses the least if wrong. In other words, it may be “your hand,”
and you must double the opponents once they have outbid you.
Conversely, suppose the opponents hold the balance of power.
Now, many pairs your way may sell out to 2 ♠, and if they bid
3 r they may well get doubled because of the outstanding high-
card strength. If either of these results occurs at another table,
the double will not gain anything against that table if it is right,
but may cost a full matchpoint if it is wrong. To look at it another
way, you have pushed the opponents one trick higher and escaped
unscathed while doing so. It is likely to be their hand, so any
plus score should be good, and doubling risks turning a fair result
into a bottom if wrong. This is somewhat analogous to taking a
sacrifice against a game and pushing the opponents to the 5-level.
You would never double in this situation without having a sure
206
MATCHPOINT DOUBLES
These factors are not necessarily independent. For example, the more
high-card strength you hold, the more likely you are to make your
contract. Never forget that the most important criterion of all for a
double is: Are they going down? If it is quite likely that they are, go
ahead and double regardless of potential gain and loss. You never know
what crazy things may be happening at other tables, so you might as
well collect as big a number as you can. Conversely, if it seems unlikely
that you will set them, then it is silly to double even if you anticipate
a bad board if they make. There is no reason to turn an average-minus
into a zero. Occasionally the field will surprise you, and your −140
becomes a good board in the most unexpected ways. These factors
should be taken into consideration only if it seems close as to whether
or not the opponents’ contract will make.
♠ rq ♣ ♠ rq ♣
There are two more points to consider. First of all, you should tend
to avoid doubling them if your double may tell them how to play the
hand. There is no more costly bid than a double that tells declarer how
to make a contract he would have otherwise gone down in. This is
more likely to happen at the game or slam level. Declarer can’t put too
much faith in the meaning of a tight partscore double, since you might
simply be doubling because you have been outbid and you think it is
207
MATCHPOINTS
♠ rq ♣ ♠ rq ♣
208
MATCHPOINT DOUBLES
2. N-S have the balance of strength since South has 9 HCP and
North has opened the bidding. This argues in favor of the double.
♠ A53
r J64
q J9742
♣ K3
209
MATCHPOINTS
All things considered, South is wisest to pass. It may be that E-W are
the ones who took the questionable push, and any plus score is likely
to be good. A typical hand for North is ♠ xx r AQxxxx q xx ♣ AQx.
Who can make what will depend completely on how the E-W cards
are divided. N-S could make anything from 10 tricks on a good day to
6 tricks on a bad day, while E-W might make from 11 tricks to 7 tricks
depending on the location of the key cards. On balance, doubling will
cost more when it is wrong than it will gain when it is right. Note how
the Law of Total Tricks comes up with 17 tricks, a very good estimate
of the combined trick-total for N-S and E-W.
210
MATCHPOINT DOUBLES
211
MATCHPOINTS
212
MATCHPOINT DOUBLES
♠ Q95
r A6
N-S vul.
q AJ83
♣ KQ74
♠ 7432 ♠ A K J 10
N
r KJ97 r 42
W E
q5 q Q 10 9 6 4
S
♣ A 10 9 5 ♣ 86
♠ 86
r Q 10 8 5 3
q K72
♣ J32
Partner has full values, but you can’t do much damage to 2 ♠. 2 r, on the
other hand, will go down 2 if the defense is careful. Quietly selling out
to 2 ♠ will not lead to a bad score at all, but if South takes any further
action the only question is what number will he go for, −470 or −500.
This type of result is not at all uncommon when the opponents have a fit
and distribution, while your side has no great fit. Holding the majority
of the high cards doesn’t guarantee that it is your hand.
This time the Law of Total Tricks can be ignored. South simply expects
to beat 2 r, and that’s all that matters. Even if N-S hold eight spades and
E-W hold eight hearts, defending 2 r doubled figures to be the winning
action. South should make a Trap Pass, hoping for a reopening double
from partner. +200 beats any spade partscore, and South figures to get
at least that against 2 r doubled. If North holds a good enough hand to
make a spade game, N-S could easily score +800 on defense. It is true
that South would expect to make 2 ♠, but this is the one situation where
you don’t bid for your contract first; namely when you see a profitable
set.
213
NUISANCE BIDS
Suddenly, South’s problems are solved. He has a very easy and accurate
call available—a pass! This conveys the message that South has nothing
more to say, which is certainly true. In addition, South will be happy
to pass if North doubles. The interference was not a nuisance at all; in
fact, it made South’s bidding much easier.
Contrast with the following situation:
MATCHPOINTS
216
NUISANCE BIDS
The wise player listens to the auction, anticipates the problems his left-
hand opponent is likely to face, and determines whether such a bid will
help or hinder the enemy. Also, if a player has a close choice of whether
or not to enter the auction or of what bid to make, he will do better to
choose the bid that will make life more difficult for the opponents by
stealing their bidding room.
217
MATCHPOINTS
218
NUISANCE BIDS
219
MATCHPOINTS
Offhand, it seems silly for South to bid 3 q . The opponents hold the
balance of strength and presumably at least nine spades, since North
failed to respond 1 ♠, so they can compete to 3 ♠ and might well have
a game. Why should South risk −200 if E-W decide unexpectedly to
double, when there doesn’t seem to be anything to gain? However,
close examination shows that there is a hidden gain to the 3 q bid. E-W
are close to a spade game, and must judge whether or not to bid it.
Even though South has no idea if this game will make, he wants to
make it as hard as possible for his opponents to assess their values. If
South passes, West can bid 2 ♠ on a moderate hand such as ♠ QJxxx
r QJx q xx ♣ xxx but jump to 3 ♠ on a somewhat stronger hand like
♠ QJxxx r QJx q xx ♣ Axx, and East is likely to judge correctly. If
South bids 3 q it is another story. West will be nervous about passing
on the first hand, for with the 5-card spade suit it is probably correct to
compete to 3 ♠ and he does not know if his partner has enough strength
or distribution to reopen. If he does bid 3 ♠ on this hand his partner may
play him for the stronger hand with the extra ace, on which a 3 ♠ bid is
also reasonable, and bid a game that doesn’t make. The 3 q call has the
nuisance value of denying West the option of voluntarily jumping to 3 ♠.
220
NUISANCE BIDS
What earthly good could a 4 r call do? E-W have already found their
spade fit and can certainly make game, which a 4 r won’t stop them
from bidding. It is possible that E-W can make 11 or 12 tricks in spades,
depending on whether or not North has the r A and how the E-W minor-
suit cards are distributed. South has no interest in sacrificing against an
E-W game or slam with neither vulnerable; in fact, 4 r might go down
too much if South bids it and E-W stop off to double. In spite of all
this, South should still bid 4 r. The reason is that it robs West of a
4 r cuebid. To illustrate this, let’s look at a couple of possible West
hands and see what his problems might be. First, suppose West holds
♠ Kxxx r xx q QJx ♣ Kxxx. West will bid 4 ♠ whether or not South
bids 4 r. No guarantees, but it should at least have a play. Now, let’s
add an ace to West’s hand, making it ♠ Kxxx r xx q QJx ♣ AKxx.
With this hand West has good reason to think of slam if his partner has
a strong overcall. Unfortunately if East has a minimal overcall such as
♠ AQJ10xx r xx q Ax ♣ Q10x even 5 ♠ might be in jeopardy. What
West would like to do is to suggest a spade slam without going above
the 4 ♠ safety level. If South passes West can bid 4 r, a cuebid that
carries exactly the desired message. However, if South bids 4 r West
can no longer make this cuebid. Consequently West is faced with the
choice of conservatively bidding 4 ♠ and possibly missing a slam, or
making a slam move above the game level and possibly getting to 5 ♠
down 1. It is not a happy choice, particularly since the 3 ♠ overcall has
a rather wide range. The 4 r bid by South has the nuisance value of
taking away West’s slam try below the game level.
221
MATCHPOINTS
222
BALANCING
The Law of Total Tricks tells us that it can virtually never be correct
to allow the opponents to buy the hand at the 1-level if they are in a
reasonable contract. Even if neither side can muster up an 8-card fit,
which is quite rare, the trick-total will still be 14, so it is a losing action
to sell out. When you pass out an opening one-bid, you are betting
that the opponents have made a mistake. It is unlikely that this mistake
is missing a game, for if they have a game usually either the opening
bidder would have opened 2 ♣ or 2NT or his partner would have found
a response. The more common mistake is that they have landed in the
wrong partscore, and if you bid you give them a chance to recover. This
is not so uncommon. How often have you opened 1 ♣ on something
like ♠ AQxx r KJx q Axx ♣ KQx, heard it go pass-pass, and prayed
that RHO would do something? Or haven’t you held a hand like ♠ —
r J10xxxx q Jxxxx ♣ xx and passed partner’s opening 1 ♠ bid in the
hope that LHO would reopen so you could get to a better contract? The
trick is to determine when the opponents have landed in the wrong suit.
There are three important factors to consider.
First of all, consider your overall strength. If your hand is strong
enough that there is a reasonable chance that your side holds the balance
of power then it is usually wrong to sell out unless you expect to
slaughter the opponents’ contract. Since there are many 12- or 13-point
hands on which your partner would not have acted, you should usually
bid with 9 or 10 points unless your distribution indicates that your
partner can’t have a good hand.
A second important consideration is length in the enemy trump suit.
If you have four or more trumps, you know that either partner is short
in trumps or the opponents are in a terrible contract. If partner is short
in trumps he would have found an overcall or takeout double with a
reasonably good hand, so you can safely assume that either he doesn’t
have a good hand or that the opponents are in a bad contract. Therefore,
you may pass moderate strength hands. Conversely if you have two or
fewer trumps partner may well have the balanced 13 or 14 count on
which he couldn’t find a convenient call because of his length in the
enemy suit. In this case, you should strain to reopen on almost any
hand unless you are extremely weak.
224
BALANCING
Drop this one. You have only 9 HCP and the other factors (long
diamonds and short spades) argue for a pass.
It could be right to pass, but the strong spade suit argues for a 1 ♠
balance. If South’s spades and hearts were reversed a pass would be
more reasonable, because now the opponents might hold the ranking
major. Personally I would still balance, because I hate to stake the
entire board on this decision when I have so little information.
225
MATCHPOINTS
Bid 1NT. Who knows? When in doubt, bid rather than pass in a 1-level
balancing situation.
This is the type of hand on which to gamble a pass, in spite of the excess
strength. You have two ways to win, since the opponents are almost
certainly in the wrong suit. If it is not your hand you are quite happy to
sell out here rather than let the opponents improve their contract. Even
if it is your hand you may collect +200 against 1 ♣ and still not have a
game. The pass could easily backfire, but it is a good gamble. If the
clubs were shorter or if E-W were not vulnerable then the second way
to win by defeating 1 ♣ by more than the value of your partscore would
be less likely, so I would prefer a 1NT reopening.
♠ rq ♣ ♠ rq ♣
226
BALANCING
action due to the extremely wide range of hands on which you must
balance, so accept this fact, make your most descriptive bid, and things
will usually work out reasonably well.
♠ rq ♣ ♠ rq ♣
227
MATCHPOINTS
AFTER A PREEMPT
A 3 ♠ bid could work out, but the odds are against it. South doesn’t
know much about the hand, but he can conclude that North probably
doesn’t have a good hand and four spades, since North failed to act
over 3 r. Consequently either N-S are outgunned or don’t have enough
spades to make 3 ♠ a winning action, so passing seems indicated. The
problem with bidding is that if it is wrong there is no recovery possible.
Passing can work out very well if West has picked a misfit on which
to preempt (note this is exactly the situation in which 3 ♠ will be
228
BALANCING
worst, potentially a top-to-bottom swing), and the pass can still get a
reasonable score if 3 r is simply the normal level to which the hand
should be competed. If the opening bid had been 1 r a reopening would
be mandatory, and after a weak 2 r bid 2 ♠ is probably correct. This is
much closer, but the Law of Total Tricks indicates that reopening will
be right more often than not.
Passing could be right, of course, but South’s hand is just too strong to
risk selling out, and the penalty against 3 q undoubled might not even
compensate for a partscore. Personally, I would bid 3NT and hope for
the best. Even though this could go for a telephone number if East has a
good hand, I consider it a more conservative bid than the pass. Despite
my strong diamond holding, I can’t count on the opponents being in the
wrong suit after the preempt, as I might at the 1-level, so I must bid for
the plus score to which I think I am entitled.
♠ rq ♣ ♠ rq ♣
One more important point about balancing against a preempt is that you
should use the takeout double freely, even if somewhat off-shape. The
reason is that it is often right to defend when the opponents preempt,
and doubling leaves this option open while overcalling does not. For
example:
If the opening bid had been 1 r, double would be a bad call. Partner
is likely to bid 2 q , and now what? It would be nice if partner were
planning to pass the double, but that just isn’t likely to happen. Either
1 ♠ or 2 ♣, depending on your mood and preference, is better than
doubling. After the 3 r opening, however, double is the best bid
229
MATCHPOINTS
assuming you choose to balance. Partner may well leave it in, which
would probably be very good, or he could bid a black suit or 3NT. If he
goes all the way to 4 q he probably has a long suit, so things might turn
out all right anyway. There is no guarantee with any action, but double
is recommended because it is the most flexible bid and keeps all options
open, including defending.
230
BALANCING
231
MATCHPOINTS
South should reopen with a double despite his minimum point count.
It is true that the hand probably belongs to E-W, but South just won’t
get rich if he sells to 1 ♠ with spade shortness. N-S probably have a
playable fit somewhere, and South must make some effort to get a plus
score either by buying the contract or pushing E-W up higher.
South should sell out in spite of his extra strength. He just doesn’t have
any place to go. A takeout double with a doubleton heart doesn’t make
any sense. North is unlikely to have adequate spade support since he
didn’t raise, and North’s silence suggests that there is no future in the
hand. It would not be surprising if neither side had an 8-card fit, in
which case selling out is indicated by the Law of Total Tricks even at
this low level.
♠ rq ♣ ♠ rq ♣
232
BALANCING
South should bid 2 ♠. His partner might have been planning to sit for
2 r doubled, but if so N-S should still get to a reasonable contract. The
danger in doubling is that North will bid three of a minor when the best
contract is quite likely to be 2 ♠.
♠ rq ♣ ♠ rq ♣
233
MATCHPOINTS
This is the most difficult balancing decision of all. The opponents have
bid to a low-level contract, accurately describing their hands to each
other, while you and your partner have remained silent. Now it is two
passes to you, and you must decide whether or not to balance. It is the
most dangerous type of balance, for both opponents know something
about their partner’s hand and they will be quick to double you if you
are wrong. Nevertheless, this type of balance is often necessary to get
matchpoints on a board.
The following is a classic example of such a balance:
234
BALANCING
have an extra way to win—down one for −100 when their contract is
making.
A reopening double could work out, but passing will be right more often
than not. The opponents do not necessarily have a fit, which means
that N-S might not have one either. A particular concern is South’s
doubleton heart. If the opponents don’t have an 8-card heart fit, as
suggested by their choosing diamonds rather than hearts, then North is
marked with at least four hearts. Consequently North can’t have both
four spades and a reasonable hand, or he would have made an initial
takeout double, so the odds swing against balancing. If West had raised
to 2 r, the balancing double would be much more attractive.
Should South back into the auction with the Unusual Notrump? It could
be right, but the vulnerability argues for selling out. If 3 ♣ or 3 q is going
down it is quite likely to be doubled, and a 1-trick set is −200 for a
bottom. If South were not vulnerable then 2NT would be the percentage
bid, for three of a minor down 1, doubled or not, could still be a good
result, giving South a second way to win. If the opponents were bidding
hearts and one of South’s suits were spades the balance would again be
more attractive, since it might only be necessary to contract for 8 tricks.
As it is, the odds seem to be slightly against balancing, so the pass is
recommended.
235
THE LAST GUESS
West is thinking about taking a 5 q save. How do you feel sitting South?
Pretty good! You know exactly what to do if West bids 5 q . It certainly
isn’t right to bid 5 ♠; in fact, the 4 ♠ call was somewhat of a stretch. You
have put the opponents in the position of having to make the last guess
on the hand, namely whether or not to sacrifice. You don’t particularly
care which way they go since you have no idea whether or not 4 ♠ will
make, but you know that if they guess wrong you are headed for a very
good board. The key is that if they bid 5 q you don’t have any guess—it
is quite clear to double. Consequently, E-W have to make the last guess
on this hand.
Contrast with the following hand:
MATCHPOINTS
♠ rq ♣ ♠ rq ♣
238
THE LAST GUESS
If South bids 4 r, he knows that it must be right for E-W to bid 4 ♠; this
contract figures to make. If South bids 6 r he can be pretty sure that
E-W should double; South has enough defense so that 6 ♠ will probably
go down. However, if South bids 5 r, he has no idea what the correct
E-W action is. 5 ♠ might make or it might not, and South really doesn’t
care. He has taken a good advance sacrifice at the highest level his side
will reach, and now E-W have to make the last guess.
There doesn’t figure to be a grand slam, for North would have bid
4 r rather than 4 ♠ if he had the necessary cards to make a grand. A
small slam, on the other hand, could be cold, reasonable, or hopeless
depending on what North has, and there is no way to find out. If South
meekly bids 5 ♠ this will undoubtedly end the auction, and South will
239
MATCHPOINTS
have made the last guess. If N-S have a small slam, E-W must have a
good save. Therefore, South should bid 6 ♠. Now the last guess is thrust
back on E-W; they must guess whether or not South can make his slam.
South doesn’t know what action he is rooting for, but the problem is
back in the opponents’ court where it belongs.
South cannot tell if E-W have a game. This will depend somewhat
on whether or not E-W have a 4–4 heart fit, how the spades split, and
the lie of the club suit. A 4 ♠ call by South simply doesn’t give the
opponents any problem. They will just double for lack of anything else
to do, as they can’t very well be going to the 5-level with South holding
this many high cards, and they will probably be right. A pass by South
won’t give E-W a problem either. It is extremely unlikely that West
will pass the Negative Double, so he will just bid his hand. A 3 ♠ call,
however, is just right. South does not plan to compete to 4 ♠, so he has
no further problems. He does not know what the best action for the
opponents is, so E-W must now make the last guess.
♠ rq ♣ ♠ rq ♣
240
THE LAST GUESS
and the hand certainly seems to belong to E-W on high cards. Yet, it is
recommended that South double 4 r.
Let’s look at the matchpoint cost analysis. If South doubles 4 r
and is wrong he only costs 1⁄2 matchpoint to other tables that are in 4 r,
doubled or not, and costs nothing to any other result since 4 ♠ clearly
can’t go for 800. In other words, there is no possible score between
−620 and −790. Conversely, if 4 r is going down, then South gains
1⁄ matchpoint from other tables in 4 r by doubling. So far, this isn’t
2
quite enough justification for the double. South might think that 4 r
is slightly more likely to make than not and still not save for fear that
not enough tables will bid 4 r to make the sacrifice pay off even if it is
right. There is, however, a third possibility. The hand just might belong
to N-S for a spade partial. If this is the case, the double can gain a full
matchpoint if it is right against other pairs who buy the hand for 3 ♠,
making.
The full hand illustrates how this might be:
♠ A K 10 9 7 5
r 63
E-W vul.
q 872
♣ 54
♠ 62 ♠ J4
N
r AQ87 r KJ52
W E
q K J 10 6 4 q Q93
S
♣ A2 ♣ Q 10 9 6
♠ Q83
r 10 9 4
q A5
♣ KJ873
241
MATCHPOINTS
whether or not to save. North has a good hand for South, and with a
winning club guess 3 ♠ is a make while 4 r is clearly down 1, so there
is likely to be a big swing on doubling 4 r.
Does this mean that every time we give the opponents the last guess
and they bid on we should double them? No, that would be ridiculous.
For example, on the earlier hand on which we took the premature 5 r
save we would not double if E-W bid 5 ♠, even if we felt that we had a
good save available in 6 r and we did not think that 5 ♠ was a favorite to
make, for there would be no reason to double. If 5 ♠ were going down
we would get a good board anyway, because not everybody will push
the opponents to the 5-level, while if 5 ♠ were making the double would
needlessly cost 1⁄2 matchpoint against other tables who bought the hand
for a spade contract at the 4- or 5-level. This type of double should only
be made when the opponents have outbid us by bidding a game, and
there is some chance that our contract would have made. On the hand
where the opponents bid 4 r over 3 ♠, had they bid 4 q instead a double
would not be recommended. There are several possible scores between
−130 and −710, so the double could cost a lot if wrong. Over the 4 r
bid, however, the double may gain a lot if right and lose little if wrong
once we decide not to sacrifice.
♠ rq ♣ ♠ rq ♣
The general idea in these “who knows who can make what” auctions
is to bid the limit of your hand quickly to make the opponents guess,
and if they outbid you make them pay for guessing wrong if you might
have made what you bid. This is particularly true when your last bid
is one under an enemy game contract, and they then bid the game.
In this type of situation a preemptor who has been raised is allowed
to violate his usual oath of silence and join in with a double or a bid
if his hand is exceptionally offensively or defensively oriented for his
preempt. A bid that is one level under the opponents’ potential game is
called a “one-under” bid, and allows these unusual competitive actions.
For example, on the previous hand North might well have doubled 4 r
himself after South bid 3 ♠ if the partnership style is extremely light
weak jump overcalls at favorable vulnerability, for he has extra defense
with his ♠ AK.
242
THE LAST GUESS
Another example:
♠ rq ♣ ♠ rq ♣
243
MATCHPOINTS
244
THE LAST GUESS
must assume that his opponents have guessed wrong rather than risking
making the wrong last guess himself.
This is not the sort of hand with which to fool around. If South bids
3 ♠ the opponents almost certainly will bid 4 r, right or wrong. South
simply must decide right now whether 4 ♠ will be a good save against
4 r. If he thinks so he should bid it now to make West guess if he
has a possible 5 r call, while if South doesn’t think 4 ♠ will be a good
save (either because 4 r might go down or because 4 ♠ will go for too
much) he should merely bid 3 ♠ and then bow out of the auction. Both
actions are reasonable. The one thing South must not do is bid 3 ♠ (or
pass) now and then take a 4 ♠ sacrifice when E-W bid 4 r. This allows
E-W to exchange maximum information and puts the last guess back
on South. Since South isn’t sure what the right guess is over 4 r, he
should make his decision early in the auction and stick with it. In this
way, he has put the last guess back in the hands of the opponents, where
it belongs. The time to wait and see if the opponents get to their best
contract before saving is when there is a good chance that they won’t.
On this hand there is little practical chance that the opponents will fail
to bid 4 r, so South should make an immediate decision and act on it.
245
HIGH-LEVEL DECISIONS
Both partnerships have good distributional fits, and the bidding soon
soars up to the 4- or 5-level, where either or both pairs might or might
not be able to make their bids. At some point, you have to make the
crucial decision—to double, pass, or bid on. Many matchpoints can
ride on this decision. While there is no substitute for good judgment, it
is possible to load the dice so that you gain the most when your decision
is right and lose the least when it is wrong.
Suppose your side has a spade fit, the opponents have a diamond
fit, and they have competed to 5 q over your 4 ♠ bid. Unless one side
is taking a sacrifice that is down more than the value of game, it is
clearly correct to bid 5 ♠ if either 5 q or 5 ♠ makes, but to double if
neither does. At IMPs or rubber bridge the odds always favor bidding
on if the decision is close. If you bid when both contracts are down 1
you go from +100 to −100 (assuming neither vulnerable and that the
final contract will be doubled), for a 5-IMP loss. If you double when
they make and you are down 1 you get −550 instead of −100, costing
10 IMPs, and if it is your contract that is making you get +100 instead
of +650 for an 11-IMP swing. If both contracts happen to make, the
swing may get as high as 14 or 15 IMPs. Consequently the IMP odds
always favor bidding on if it is close, simply because you lose more by
defending and being wrong than by bidding and being wrong.
At matchpoints, the amount by which you are wrong is not
significant. Being −100 instead of +100 can be just as costly as being
−550 instead of −100. The object is simply to be right as often as
possible. Unfortunately total-trick analysis, so accurate at lower levels,
tends to be of little use at the 4-level or higher. Long trump holdings
matter, of course, but factors such as distribution and two-suit fits come
into play much more at the higher levels than in partscore competition.
If the decision is really close and you really have no idea who can
make what, it is usually better to bid on. By buying the contract you
give yourself two ways to win—either you might make or they might
make. If you defend, you are right only when both contracts are going
MATCHPOINTS
down. Bidding on actually has a third way to win: even if both contracts
are going down, there is the possibility that the opponents will misjudge
the situation and bid still more. For example:
♠ 2
North dealer r 862
Both vul. q K 10 6 5 4
♣ Q J 10 9
♠ 9754 ♠ A Q J 10 8 3
N
r KQ3 r 975
W E
q 82 q —
S
♣ 7654 ♣ AK83
♠ K6
r A J 10 4
q AQJ973
♣ 2
248
HIGH-LEVEL DECISIONS
was “wrong” in bidding 5 q , since both 4 ♠ and 5 q are down 1, yet the
bid worked out beautifully because the opponents made the mistake of
bidding one more. This is another example of both giving the opponents
the last guess and having an extra way to win. East guessed, and he
guessed wrong.
One can’t always buy the contract. The bidding has to stop
someplace. The point is that in a high-level competitive bidding
decision, if either the contract the opponents have just bid or the one
you are thinking about bidding might make, it is usually correct to bid
on, for you give yourself several ways to win. Once it is clear that you
can’t make your contract if you bid further, it is time to defend. On the
previous hand South thought he might make 5 q on a good day, but 6 q
is certainly out of the question. Consequently the 5 q bid is correct, but
bidding 6 q , while it could be right if E-W can make 5 ♠, is not a wise
action. It is seldom right in a “who knows who can make what” auction
to deliberately settle for a minus score. East’s 5 ♠ bid is justifiable only
on the grounds that it might make; if it could have no play it would
probably be better to defend. Once you have taken what is definitely a
sacrifice, you have committed yourself to the last guess.
If you choose to defend in a high-level competitive auction, it is
always correct to double rather than sell out undoubled if your previous
bid had been for a make rather than a save. For example, at neither
vulnerable you bid 4 r with the hope of making, and the opponents
now bid 4 ♠. A double, if wrong, as opposed to a pass, will only cost
1⁄ matchpoint against other tables in 4 ♠ , since there is no possible score
2
between −420 and -590 (presumably if you bid 4 r to make then others
holding your cards will not be going for −500 even at the 5-level).
However, the double gains 1⁄2 matchpoint against these same tables if
it is right. Since you have chosen to defend you must believe that 4 ♠ is
more likely to go down than not, for if you thought 4 ♠ was a favorite
to make you would have bid 5 r as a save, with the outside possibility
of making. Consequently, the odds favor the double. In addition, there
is the possibility that 4 ♠ was bid as a sacrifice against your 4 r game.
If this is the case not doubling would be very costly, particularly if
the sacrifice happens to go down more than the value of your game.
Allowing the opponents to get away with an undoubled save is very
expensive at matchpoints. This is a situation where the double stands
249
MATCHPOINTS
to gain more when it is right than it will lose when it is wrong, and you
must believe it is a favorite to be right or you would bid on. Therefore,
doubling becomes very attractive.
What should South do? When he bid 4 r it was with every intention
of making it, although there were no guarantees. Bidding 5 r in the
hope of making would be much too optimistic. Partner would need a
perfect hand and it would still probably be on a finesse. What about
the opposing 4 ♠ contract? If South feels 4 ♠ will make he should bid
5 r as a save, but I don’t think this is a good bid. There is no particular
reason to expect 4 ♠ to make, although it certainly might. If South bids
5 r he commits himself to a minus score when it might have been the
opponents who were saving, so there is no reason to take this action.
However, South must not pass simply because he doesn’t know who
can make what. It is essential to double! Since South is betting that
E-W can’t make 4 ♠ he might as well up the stakes, since there is no
likely score between −420 and −590. For all South knows, it is E-W
who are saving.
♠ rq ♣ ♠ rq ♣
250
HIGH-LEVEL DECISIONS
undoubled. The reason is that the further sacrifice might not gain much
when it is right, because some pairs may buy the hand your way at a
lower level. This situation can only occur at favorable vulnerability,
when a 3-trick set is a good save. At any other vulnerability either the
further sacrifice will be too expensive or you were only going down 1,
and so had some chance of making your bid. If the further sacrifice is
too expensive it is no longer a “double or save” situation, while if you
might have made your bid you must double, as we have seen.
251
MATCHPOINTS
action, but passing is the percentage bid and will give South the highest
matchpoint expectation if this assessment of the hand is correct. This is
the exception to the “double or save” principle.
252
HIGH-LEVEL DECISIONS
253
MATCHPOINTS
think you can beat the opponents’ contract. In general, however, length
in the opponents’ trump suit should be the key to the decision.
Consider the following common type of auction with none vul.:
254
HIGH-LEVEL DECISIONS
255
MATCHPOINTS
Let’s look at the view from the other side of the table.
South should make a forcing pass. This basically denies any wastage
in spades. South’s hand is limited and he has implied a balanced hand,
so that’s all the pass shows. It is up to the partner of the limited hand
to make the final decision here. If South instead held ♠ Q83 r J862
q K6 ♣ A643 he should double 4 ♠. North can still do what he wants,
of course, but South must show his spade wastage. There is no hand on
which South can bid 5 r, because he doesn’t know whether or not his
partner was stretching for the 4 r call. If North wanted South to make
the final decision, he should have bid something other than 4 r. For
example, none vul.,
257
COMPETITIVE BIDDING
REVIEW PROBLEMS
Problem 1
Problem 1 Solution
260
COMPETITIVE BIDDING REVIEW PROBLEMS
Problem 2
261
MATCHPOINTS
Problem 2 Solution
262
COMPETITIVE BIDDING REVIEW PROBLEMS
Problem 3
263
MATCHPOINTS
Problem 3 Solution
264
COMPETITIVE BIDDING REVIEW PROBLEMS
Problem 4
265
MATCHPOINTS
Problem 4 Solution
266
COMPETITIVE BIDDING REVIEW PROBLEMS
Problem 5
267
MATCHPOINTS
Problem 5 Solution
268
COMPETITIVE BIDDING REVIEW PROBLEMS
Problem 6
269
MATCHPOINTS
Problem 6 Solution
270
COMPETITIVE BIDDING REVIEW PROBLEMS
Problem 7
271
MATCHPOINTS
Problem 7 Solution
272
COMPETITIVE BIDDING REVIEW PROBLEMS
Problem 8
273
MATCHPOINTS
Problem 8 Solution
3 ♠. South can assume a 9-card spade fit, and the opponents certainly
won’t sell to 2 ♠ after East’s redouble. Consequently, South should bid
the limit of his hand immediately. This is likely to produce a bonus if
East has a heart fit and tries 4 r, for South can now spring his trap and
double. Any lesser bid allows East to describe his hand at the 3-level,
and gives the opponents a chance to get off the hook.
274
COMPETITIVE BIDDING REVIEW PROBLEMS
Problem 9
275
MATCHPOINTS
Problem 9 Solution
276
COMPETITIVE BIDDING REVIEW PROBLEMS
Problem 10
277
MATCHPOINTS
Problem 10 Solution
3 q . Never mind the minimal values and the strong major-suit holdings.
South has four diamonds, so he must compete to the 3-level opposite
his partner’s presumed 5-card suit. This bid does not show any extra
values—simply possession of a fourth diamond.
278
Part IV
Defensive Bidding
ENTERING THE AUCTION
OVERCALLS
The most important competing bid is the overcall. There are four
main reasons one might want to overcall: constructive bidding, lead-
direction, space consumption, and sacrificing.
South should overcall 1 ♠ despite the weak suit. If East had passed
South certainly would have opened 1 ♠, so why not bid it over the
opening bid? It will be noted that this overcall doesn’t satisfy any of
the other reasons for overcalling, but this doesn’t matter. South’s hand
is strong enough to compete and he holds the master suit, so now is the
time to act. Some players feel that they can pass now and balance later
if it is correct to do so. This is a losing tactic. In the first place the
1 ♠ overcall is very unlikely to be penalized, while a later balance at a
higher level after the opponents have exchanged information is much
more dangerous. Secondly, you lose the opportunity of having partner
raise spades and taking up enemy bidding room. Thirdly, if you balance
later you can’t be sure of finding a fit, while if you bid now partner will
raise only with appropriate trump support.
This type of overcall should not be overdone. With a weaker hand
such as ♠ Jxxxx r Axx q Kxx ♣ Qx South should pass. If North can’t
get into the auction there probably is no constructive future for the hand.
Also, if South holds a hand with a lower-ranking suit such as ♠ AQ
r Axx q Kxx ♣ Jxxxx a pass is advisable. A 2 ♣ overcall is much
more likely to be penalized than a 1 ♠ overcall, and since hearts outranks
clubs the chances of winning the partscore battle are small, while with
the spade suit there is a good chance of outbidding the opponents. These
282
ENTERING THE AUCTION
two factors are sufficient to make the 2 ♣ overcall unattractive, while the
1 ♠ overcall on the same type of hand is correct.
283
MATCHPOINTS
The 2 q overcall has little value other than as a lead-director, and the bid
could certainly go for a number. Despite this, I still think the overcall is
a winning action. If West becomes declarer, as is likely, a diamond lead
is the only lead South’s hand can stand, and the occasional catastrophe
is more than compensated for by the times the opponents simply bid
to their normal contract and the diamond lead saves a trick. However,
with ♠ 72 r A87 q KQ10765 ♣ 75 South should pass. Now South
doesn’t particularly mind a heart lead; in fact, it might turn out better.
If the opponents’ black suits are solid and partner has something like
r KJxx, it is the heart lead, and not the diamond, that will cut down the
overtricks in a spade contract. On the first hand, the diamond lead may
be necessary both to set up a diamond trick and avoid blowing a heart
trick, so the gain may be substantial. On the hand with the r A the risk
of the overcall is not worthwhile, for it might not gain anything even if
it is not penalized.
South should stick his nose in with a 2 ♠ overcall, despite the risks. The
opponents have already announced game-going strength, so 2 ♠ would
have to go for 800 to be too expensive. This isn’t very likely, and even if
the penalty is available the opponents may not be in a position to collect
it. If North has a spade fit there is a good possibility of a successful 4 ♠
save over 4 r (or even a 6 ♠ save over 6 r), so the possible gain justifies
284
ENTERING THE AUCTION
♠ rq ♣ ♠ rq ♣
It should be noted that many overcalls satisfy more than one of these
reasons. For example:
The obvious 1 ♠ overcall might work for any of the four reasons,
depending on what happens later in the auction. The important point
is that you should have at least one of these for any overcall, otherwise
there is no purpose in the bid. For example:
285
MATCHPOINTS
♠ rq ♣ ♠ rq ♣
The most important thing for the partner of the overcaller to do if he has
trump support is to raise immediately to whatever level he thinks best
and then stay out of the auction. This is particularly true if the partner
of the opening bidder acts. The proper level is usually determined by
the Law of Total Tricks. Preemptive jump raises of overcalls are a must
for any pair wishing to put maximum pressure on the opponents. A
convention such as the Rosenkranz Redouble (redouble of a Negative
Double is automatic with a top honor in the suit) is simply ineffective—
it gives the opponents too much room. Only when the partner of the
overcaller is strong enough to invite a game should he go slowly and
start with a cuebid.
286
ENTERING THE AUCTION
287
MATCHPOINTS
The idea behind the takeout double is entirely different from the
overcall. When you overcall you are suggesting that your suit is likely
to be the best trump suit. When you make a takeout double, you are
suggesting that partner pick the best trump suit. Since he may pick any
of the other three suits, you must be prepared to handle a bid in any of
them. This means that you should usually have at least 3-card support
for each unbid suit in order to make a takeout double. Keep in mind
that the opponents are likely to preempt vigorously against a takeout
double if they have a fit, since your side still hasn’t located a trump
suit. Partner will strain to bid his 5-card suits at the 2- or even 3-level
in competition, particularly a suit that outranks the enemy suit. If you
don’t have support for any suit he might bid, it could be disastrous.
South must either pass or overcall 1 r if it suits his fancy, but a double
is out of the question. North is just too likely to bid spades at any level
in competition, and this will probably turn out badly. If the opening bid
had been 1 ♠, however, South would have a fine takeout double. Change
South’s hand to ♠ KQ62 r AQ108 q 1075 ♣ K6 and now the takeout
double of a 1 q opening bid becomes a reasonable gamble despite the
doubleton club. Partner will not strain as hard to bid a lower-ranking
suit in a competitive auction, since it means going one level higher, so if
he bids clubs over a diamond raise he will certainly have five and maybe
six. The double could backfire, but with both majors and opening-bid
strength it is worth getting into the auction.
♠ rq ♣ ♠ rq ♣
288
ENTERING THE AUCTION
strength. The Law of Total Tricks will see us through the 3-level if we
can find our best trump suit.
Despite the strong heart suit and the minimal strength of South’s hand,
I prefer a takeout double to a 1 r overcall. The hand is quite suitable
as a dummy for either spades or clubs, so South should let his partner
pick the suit. The fourth spade is the key to this decision. If South
overcalls 1 r any 4–4 spade fit will almost certainly be lost forever, for
North will need five spades to voluntarily bid the suit, particularly in
competition. Switch the black suits so that South has ♠ K85 r AQJ32
q 8 ♣ J762 and now a 1 r overcall is preferable. The main danger in
doubling is that North might have four spades and three hearts, and then
the partnership will probably wind up in the 4–3 fit rather than the 5–3
fit. As a general rule, when the opponents open one of a minor and you
have a 5-card major, it is right to double if you have four cards in the
other major but better to overcall with fewer than four.
289
MATCHPOINTS
In the first auction South can comfortably reopen with a double and feel
that he has accurately described his hand. All contracts are still open,
including defending 3 q doubled. In the second auction, however, South
is in a bind. If he doubles again North will bid 3 ♠ on something like
♠ Jxxx r xx q Qxx ♣ Jxxx and the hand will not play very well, while
4 ♣ is comfortable. On the other hand, if South bids 4 ♣ he may find
his partner with ♠ J10xxx r xxx q Qxx ♣ Jx. Now the hand belongs
in spades, but 3 ♠ is probably the limit of the hand. By overcalling first
and then doubling South can have his cake and eat it too—he will get
to the right contract opposite both of these hands.
♠ rq ♣ ♠ rq ♣
South should double. This is just a bit too strong to risk having a 1 ♠
overcall get passed out. South can bid spades over whatever North bids.
If the hand were slightly weaker, say no q K, then a 1 ♠ overcall would
be preferable.
The other type of hand is one in which you have two suits and can
convert to your longest suit at the same level if partner bids the suit you
don’t have. For example:
290
ENTERING THE AUCTION
291
MATCHPOINTS
The 1NT overcall covers many hands that don’t qualify for an overcall
because there is no good suit and aren’t suitable for a takeout double
because of distribution, yet are strong enough to act. All the 1NT
overcall shows is something resembling an opening 1NT bid with a
stopper in the enemy suit. Many players choose to pass with these
hands. Either they think they are being clever by “trapping,” or they
are afraid of going for a number in 1NT. I think they are making a big
mistake. If you pass on this sort of hand you are going to have to guess
what to do later in the auction at a higher level, after the opponents
have described their hands to each other. However if you make your
1NT overcall you have told your story. You can then sit back and relax,
watching the opponents guess while your partner knows exactly what
you have. For example:
This is the type of bind that players who pass on this hand out of fear
or cleverness find themselves getting into. What should South do now?
Any action is extremely dangerous, but a pass is equally dangerous, for
the opponents may have stolen you blind. It is far better to get the 1NT
overcall in on the first round of bidding and avoid a guess like this later.
True, you would rather have some spot cards in hearts, a little more
strength, or a source of tricks, but you aren’t always dealt the perfect
hand for any bid.
♠ rq ♣ ♠ rq ♣
292
ENTERING THE AUCTION
In the long run a 1 r overcall will work out best, even on this ragged
suit. If partner has heart support it will be as good a trump suit as any,
and if not he can bid his own suit if he has anything to say. A takeout
double risks landing in the wrong suit, and passing isn’t the road to
matchpoints.
Don’t get clever with a Trap Pass. Get your 1NT overcall in there now.
The opponents aren’t likely to stay in diamonds, so by passing you give
them freedom to find out where they really do belong and at the same
time make it harder for partner to enter the auction if he has a long suit.
293
MATCHPOINTS
This is the perfect hand for the 4-card overcall. You want a spade lead,
the bid consumes space, and the overcall has constructive value. Also
notice that this is exactly the type of hand that may play well in a 4–3
fit—good trumps and no intermediates in the side suit. In fact, you
would probably choose to open the bidding 1 ♠ on this hand as dealer if
system permitted, for the same reasons.
294
ENTERING THE AUCTION
295
MATCHPOINTS
296
PREEMPTS
The preempt is one of the most valuable tools of the winning matchpoint
player who realizes the importance of making life difficult for the
opponents. Any pair playing in a tournament can get to a reasonable
contract most of the time if left on their own. A preempt creates
problems for the best of experts. It is quite difficult to arrive confidently
at the best contract when you have to start searching at the 3-level.
Players who say that preempts don’t interfere with their bidding
accuracy are just kidding themselves.
Suppose you have opened 3 r. There are only three auctions that
you don’t want to hear. They are as follows:
This is dangerous, but it might not be too bad. East may have had
no satisfactory bid and gambled the pass as the least of evils, so
your contract might well make. At least if the hearts are stacked
they are in front of you.
This is the really bad one. If the heart stack is behind you, you
will go for a number. That is one of the risks you take when you
preempt.
Any other auction figures to be favorable for your side. If partner bids
something he does so knowing what you have, so whether he is bidding
for a make or a sacrifice you are happy. If the opponents go after their
own contract you are also pleased. Not only have you taken away their
bidding room making it less likely that they will find the right spot, but
you have described your hand to your partner so you can relax while
he takes the proper action, which might be anything from punishing the
opponents for stepping in at the wrong time to taking a sacrifice against
a slam.
In order to determine whether or not to preempt on a given hand, we
must see if we have a reasonable chance of landing on our feet if one of
the auctions we don’t want to hear occurs. There are several factors that
determine the likely outcome of a preempt, and they must all be taken
into account when deciding whether or not to make a marginal preempt.
First of all, let’s look at the model preempt: None vul., South
deals and holds ♠ 3 r KQJ10843 q 96 ♣ 982. This is the perfect 3 r
opening bid. South has a very good heart suit, no defense at all, and
no possibility of playing anywhere else. Even on the auctions South
doesn’t want to hear, he figures to come out reasonably well.
Naturally you can’t wait until you pick up this hand before you
preempt. If you do you are not preempting nearly often enough, and
consequently not giving your opponents enough problems. However,
every preempt should approximate this hand to some extent. We will
examine the factors that load the dice for or against a preempt.
298
PREEMPTS
that extra undertrick that costs more than the opponents’ game.
QJ109xxx is a much better suit for preemptive purposes than
AQ9xxxx. If the suit breaks terribly you could lose three trump
tricks with the second trump suit, but there will be only two trump
losers with the first suit.
3. High cards outside your suit. These are definite liabilities. Once
again, if you wind up playing the hand you want E-W contracts
to be making. That side queen-doubleton, of no value to you for
offense, just might be the card that sets E-W contracts at other
tables.
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PREEMPTS
Let’s now look at a few examples and decide whether or not the odds
favor a preempt. Keep in mind that preemptive styles vary greatly.
A player who tends toward sounder preempts may think the odds are
against preempting on a given hand, while a player who favors frequent
preempts may think the odds are right for the preempt. Nevertheless,
any player considering a preempt should run through the important
factors, check out the plusses and minuses, and use these to draw his
own conclusions.
The only bad features are the vulnerability (which isn’t terrible), the
♣ A, and 6-card suit. I consider it correct to open 3 ♣ . In my opinion,
there is more to gain than to lose. If that side 4-card suit were spades I
would definitely pass, and if it were hearts I would consider it a close
decision.
This hand has just enough going for it to justify a weak 2 r bid, despite
the 5-card suit. The position (third seat) and the vulnerability are
perfect, and the suit is reasonable for a 5-bagger. The bid could turn
out badly, but it will gain more often than not.
Despite the good position and vulnerability, this hand should be passed.
This is the worst type of suit on which to preempt—the ace and no
intermediates. In addition, South has way too much stuff outside. This
is the kind of hand on which if you open 3 ♠ and it goes all pass you
just know that you are headed for a bad result even before you see the
dummy. On a normal preempt you expect to have a chance even when
you are dropped there, but not on this hand.
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PREEMPTS
I would try a 3 ♣ bid despite the marginal trump holding and the outside
q K. Partner is a passed hand, so we don’t have to worry about messing
his bidding up. If we don’t get stuck here the 3 ♣ bid will give the
opponents plenty of headaches. Had the opening bid been 1 ♠ the 3 ♣ bid
would be less effective, for it would be more likely that the opponents
had already found their trump suit.
♠ rq ♣ ♠ rq ♣
Assuming you have chosen to preempt on a hand, the next question is:
How high do you go? The old rule of one, two, and three (be at most
down 1 at unfavorable vulnerability, 2 at equal vulnerability, and 3 at
favorable vulnerability) has long been discarded by winning players as
too conservative. If you want to make life difficult for the opponents
you have to take some chances yourself.
A better philosophy is: Preempt as high as you dare, given the
conditions (vulnerability, seat, strength of suit, etc.). Occasionally you
will go for a number, but the damage you do to the opponents will more
than make up for it. An extra level of preemption really does make a
big difference. Look at it from the other side:
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MATCHPOINTS
Not so happy now! South is too strong to pass, a 3NT bid without a
spade stopper would be a wild gamble, and a takeout double risks a 4 r
response on an inadequate suit. It looks like South is stuck with a 4 ♣
overcall as the least of evils, but this is no bargain. 3NT is lost forever,
4 ♣ might be too high, and partner with short clubs and a long heart suit
may be afraid to introduce his suit for fear of a misfit. Whatever South
does he is quite likely to wind up in the wrong contract, and may land in
a ludicrous one. No question about it, the 3 ♠ opening bid on this hand
is far more effective than the 2 ♠ opening bid. In keeping with Newton’s
law of gravitation, it is not unreasonable to say that the accuracy of the
opponents’ bidding varies inversely with the square of the level of the
preempt.
There is, of course, a major drawback to preempting too high. As
we have seen, the auctions that we tend to like the least when we
preempt are those that leave us playing in the preempt, doubled or not.
The higher we preempt, the more likely we are to buy the contract. A
weak 2 q opening bid may not damage the opponents too much, but we
are unlikely to get dropped there. A 4 ♠ opening bid, on the other hand,
is quite likely to end the auction. Consequently, we’d better be happy
to play it there. It should be noted that the rank of the preemptor’s
suit is important when considering how high to go. A 3 ♠ opening
bid is a much “higher” preempt than a 3 ♣ opening bid even though
they are on the same level, because the 3 ♠ opening bid wipes out the
entire 3-level while the 3 ♣ opening leaves the opponents room to play
304
PREEMPTS
305
MATCHPOINTS
306
PREEMPTS
RESPONDING TO PREEMPTS
Obviously East is fooling around with his 4NT bid, and you should be
grateful to him for doing so. Now you can double showing strength.
When the bidding continues pass-pass-5 q as it almost certainly will,
you can now pass. After your double of 4NT this is forcing, so partner
will place you with high cards and an offensively oriented hand but no
good suit to bid, which is exactly what you have. With this knowledge
307
MATCHPOINTS
♠ rq ♣ ♠ rq ♣
If you choose to raise partner’s preempt, how high should you go? This
was discussed in the chapter on the last guess. You should go to the
level where you don’t know what the correct action for the opponents
is. For example:
E-W are almost certainly cold for at least 10 tricks in spades. You could
conceivably go for 800 in 5 r, but it will be a good save far more often.
While there are E-W hands that will produce a slam, the odds seem to be
against it; in fact 5 ♠ just might be going down if your side can score one
heart trick and two diamond tricks. So what should you do? If you bid
4 r you know it is correct for E-W to bid 4 ♠. They will undoubtedly do
so, and you haven’t accomplished a thing except to give them a chance
308
PREEMPTS
Bid 3 r. Not only is this bid indicated by total tricks, but it puts the most
pressure on the opponents without sticking your neck out too far. You
don’t know whether you are rooting for them to bid, pass, or double, so
how can they know what to do? If you bid 4 r it is too easy for them
just to double for lack of anything better to do, and you probably won’t
like it. Conversely, if you pass the opponents will probably subside in
2 ♠ or three of a minor. Now you will be compelled either to sell out,
which is probably wrong on trick total, or to bid 3 r after the opponents
have exchanged more information and increased the risk of a double.
♠ rq ♣ ♠ rq ♣
There is one type of hand on which a “wait and see” approach is correct.
If you know that you have a good sacrifice at any level, it may be a
good idea to let the opponents bid to what they think they can make
unimpeded, and then save over that. For example:
might find that the slam is off two cashing aces, while if you don’t save
the slam could well be cold. You have to make the last guess, which is
what you are trying avoid. Your best bet is to pass and let the opponents
find what they can make in peace. They will not leap to a slam trying to
stampede you into a save, for they have no way to know you have any
interest in saving. Consequently they will bid the hand as accurately as
they can, so you can trust their bidding and eventually take a save over
whatever contract they reach.
310
PENALTY DOUBLES
The hand clearly belongs to the opponents and they have arrived in their
contract, but you have reason to believe they will go down. Should
you double? This is often a very difficult problem. There is more
involved than just the probability of setting the contract, although that is
obviously the number-one consideration. As always, we are concerned
about the potential matchpoint gain if the double is successful vs. the
potential matchpoint loss if it fails.
The double can affect the probability of the contract’s success. The
contract may be more likely to make because of the double, more likely
to go down because of the double, or the double might not make any
difference.
♠ rq ♣ ♠ rq ♣
South can certainly defeat 6 r, but it is possible that 6NT will make.
South must take into account both the probability of 6NT making and
the likelihood of the opponents running to 6NT when he considers
doubling.
It is also possible for a speculative double to drive the opponents to
a worse contract. For example:
312
PENALTY DOUBLES
If South chooses to double 4 r, E-W may think that it is the hearts that
are breaking badly and run to 4 ♠, which South would enjoy.
♠ rq ♣ ♠ rq ♣
313
MATCHPOINTS
double, you will get an average for +50. If you double, 70% of the
time you get a top for +100, and 30% of the time you get a bottom for
−1210. Double is obviously the percentage action, even though it may
get you a very bad board. When this hand came up, the slam was bid at
12 out of 13 tables. The two enterprising players who doubled collected
+100 and 111⁄2 matchpoints on a 12 top, while the remaining ten who
didn’t double had to settle for 51⁄2 matchpoints, not realizing that they
had passed up a golden opportunity.
If the contract may not be reached at other tables, the odds on
information-giving doubles change radically. On the previous hand,
suppose the auction had instead been:
They finally got there, but what a struggle! Since each opponent signed
off at some point in the auction, this is a marginal slam at best. It
seems reasonable to assume that at least half of the other pairs won’t
bid the slam. Let’s look at the matchpoint cost analysis of the double
under this new assumption. If we double and are right (i.e., we beat
the slam anyway), the double gains 1⁄2 matchpoint from other tables in
the slam. It gains nothing against tables in game, for they were beaten
regardless. If we double and are wrong (i.e., the double tells declarer
how to make the slam, which he otherwise would not have done), we
lose 1⁄2 matchpoint to other tables in slam. In addition, we now lose a
full matchpoint to other tables in game, for we would have beaten them
had we kept quiet. Consequently, if we assume that half the field will
bid the slam we must set them at least 75% of the time for the double
to be correct, because the double gives up 3-to-1 matchpoint odds. Not
doubling gets us 9 on a 12 top, while doubling gets us either a 0 or a 12,
so we are risking 9 matchpoints to gain 3. Under these assumptions,
the double is no longer a percentage bid. It should be noted that the
double would be a terrible bid at IMPs or rubber bridge regardless of
314
PENALTY DOUBLES
♠ rq ♣ ♠ rq ♣
South obviously wants a heart lead, and there doesn’t appear to be much
hope for the defense without one. Unfortunately, South has no reason
to be confident that a heart lead will set the contract, although it will
certainly improve the chances of a set. The auction is strong, 3NT is
probably an easy contract to bid, and it will be reached at just about
every table. If South doubles he gains 1⁄2 matchpoint from every table
if he is right, and loses 1⁄2 matchpoint to every table if he is wrong, so
it’s a 50–50 proposition. Since South can’t expect to be a favorite to
defeat 3NT even with the heart lead, the double is incorrect. Note that
at IMPs the double would be much better, for it loses 150 points or
4 IMPs (−400 to −550) when wrong, but gains 500 points or 11 IMPs
(−400 to +100) when right. These figures have to be shaded due to the
possibility of a redouble and/or overtricks, but the odds on the double
are still much better than at matchpoints.
Make the auction on the last hand a bit slower:
315
MATCHPOINTS
Now the odds on the double are much better. In the first place, the
opponents do not have excess strength since East only invited, so the
chances of beating the contract are better than before. More important
from a matchpoint angle, E-W have stretched to a thin game that will
not be bid at some tables. If South doubles and is wrong he loses
1⁄ matchpoint only to those tables in game, as the hand was already lost
2
to those not in game. If South doubles and is right (the lead is necessary
to defeat 3NT), he gains 1⁄2 matchpoint from other tables in game and
also gains one full matchpoint from each table not in game. In this case
if the double improves South’s chances of beating the contract by 25
or 30% the double is correct, even if South is still a slight underdog to
defeat 3NT.
♠ rq ♣ ♠ rq ♣
If the opponents have more than one possible game or slam contract
available, it is important to decide if there are other higher-scoring
contracts. You will get a bottom regardless if you double and are wrong,
but the double will not be too costly if the opponents are in their highest-
scoring contract, for you will lose 1⁄2 matchpoint only to other tables in
the same contract. As an extreme example, suppose you double 7NT.
This is a top-scoring contract, so you only gain or lose 1⁄2 matchpoint
against other tables in 7NT; therefore it is an even-money proposition
assuming the double will not affect the play. However if you double 7 ♠
there is more to lose when wrong. If both 7 ♠ and 7NT make you lose
a full matchpoint to other tables in 7NT as well as the 1⁄2 matchpoint to
tables in 7 ♠. This is because 7 ♠ is not a top-scoring contract. A more
practical example:
316
PENALTY DOUBLES
317
MATCHPOINTS
them if wrong. If the double might help declarer in the play this analysis
wouldn’t be so simple, as we have seen, but on this hand declarer can
do nothing about the bad heart split so the double is unlikely to affect
his chances of making 4 r.
Conversely, if the opponents are in a top-scoring contract, a double
may be correct even if they are slight favorites to make. The reason
is that you get a very bad board if they make it anyway, so you might
as well assume that they are going down and collect as big a number
as possible. This type of double should only be made when you
have reason to believe that the alternative contract will also go down;
otherwise the double doesn’t stand to gain when it is right.
Just your luck! The opponents looked like they were headed for 4 ♠, and
all of a sudden they may have stopped off in 3NT. This is very likely to
be the best-scoring contract if it makes, as it is hard to imagine spades
taking one more trick than notrump considering your spade holding.
In addition 4 ♠ is quite likely to go down, for you are looking at at
least 3 tricks and partner is marked with about 5 or 6 points by West’s
318
PENALTY DOUBLES
Now let’s look at the bright side. Suppose the double is right and 3NT
is going down. If this is the case you will gain at least 1⁄2 matchpoint
from all other tables in game, whether it be 3NT or 4 ♠. 4 ♠ contracts
will probably escape undoubled because defenders won’t risk telling
declarer about the spade stack. As an added bonus, the double might
scare some unsophisticated players back into 4 ♠, which you would
love. Since this double has so much more to gain than to lose, I think it
is correct, even though I rate 3NT a slight favorite to make on the given
information.
♠ rq ♣ ♠ rq ♣
319
MATCHPOINTS
such fierce competition, and so they should be able to find out if they
are off two cashing aces and stop short of slam. Therefore if the q A
cashes doubling won’t gain anything because nobody else will be in
slam. However, if the q A doesn’t cash there may well be some other
pairs finding their way to slam on this hand. The double can never gain
anything if it is right, but it will cost 1⁄2 matchpoint to other pairs in slam
if it is wrong. Consequently, South should pass, even though 6 r is a
big favorite to go down.
Don’t get into the habit of not doubling when you think the
opponents have gone crazy. If they got so high it may be a trouble hand,
and others may have problems also. If this is the case, it is important to
collect as big a number as you possibly can. Keep in mind that if the
opponents land in a crazy contract and make it your double will only
make your zero a little rounder. Be sure that they don’t have a likely
runout that can make and that there is no great risk of your double
telling them how to make the hand, but for the most part it is quite
correct to double what is under your nose.
Double away. Sure, they might make it if East has three hearts and
enough entries to take three heart finesses and doesn’t have a diamond
loser, but all this is extremely unlikely. It is important to double, for
many pairs holding the E-W cards will be going minus due to the bad
heart split, and you must collect as big a number as possible.
320
PENALTY DOUBLES
What are you doing with all these cards? Don’t worry about it—just
double and lead the q K. If you are an extremely unlucky bridge player,
the full hand will be:
♠ J542
r 965
Both vul.
q 9843
♣ 96
♠ KQ963
N
r2
W E
♠ 10 7 q A75
S
♣ KQ87
r A K Q J 10 8 4
q 10 2
♣ A5
♠ A8
r 73
q KQJ6
♣ J 10 4 3 2
East wins the opening diamond lead and runs his hearts, keeping
♣ KQxx and a spade honor. You are squeezed in three suits, and must
give declarer his twelfth trick. Unlucky, but don’t blame the double—
blame West for holding seven hearts and the q 10, or East for holding a
4-card club suit, or perhaps the gods of bridge for dealing you this hand
in the first place. On this hand 6NT will make whether you double or
not, so the cost of doubling is relatively small since the opponents are
certainly in the top-scoring contract. It is far more likely that 6NT will
go down, so you must collect the most you can to guard against all the
other E-W pairs who may be finding their way into trouble.
♠ rq ♣ ♠ rq ♣
321
MATCHPOINTS
Many players will make the mistake of bidding 4 ♠ here. They would
not have taken the save if partner hadn’t doubled simply because 4 ♠
is too likely to be −500. Once partner doubles, they say to themselves
“I don’t have the values for my overcall and partner had only a 2 ♠
bid, so how can we beat them? I must pull to protect partner, who is
playing me for more than I have.” This is faulty reasoning. Perhaps
South should have passed or made a weak jump overcall rather than
overcalling 1 ♠, but that is water over the dam. If South felt that 4 ♠
would be set 4 tricks before the double, prospects are even worse now
that partner presumably has values in hearts. Bidding 4 ♠ even if it is
“right” (i.e., −500 instead of −590) won’t salvage many matchpoints,
but if 4 r happens to be going down the 4 ♠ bid will be a complete top-
to-bottom swing. Partner is allowed to know what he is doing. The full
hand:
322
PENALTY DOUBLES
♠ K83
r K Q 10
None vul.
q 10 9 7 6 2
♣ 10 3
♠ A2 ♠ 764
N
r A9742 r J853
W E
q J54 q AQ
S
♣ K87 ♣ AQ62
♠ Q J 10 9 5
r6
q K83
♣ J954
As you can see, everybody has their bids except South, and 4 r is a
normal contract. Partner was simply betting that 4 r would go down,
and he was right. If you bid 4 ♠ you will be −500 against a game that
isn’t making—not a very impressive result. To make matters worse
you would probably have had a top, for not many will be doubling 4 r.
This sort of error is one of the most costly mistakes one can make at
matchpoints.
323
SACRIFICE BIDDING
The goal on most bridge hands is to achieve the greatest possible plus
score. There are, however, some hands on which a plus score is very
unlikely. On these hands the goal may change to getting the smallest
possible minus score. One way to do this can be to take a successful
sacrifice against the enemy game or slam.
Sacrifices are very dangerous bids to make. For a sacrifice to be
successful, three conditions must be met:
This is quite a parlay. All through this book we have been searching for
bids that have more than one way to win, and a sacrifice has three ways
to lose! If any part of the parlay fails your sacrifice will net a very poor
matchpoint score, although the cost of being wrong may vary. If the
field fails to get to the contract your sacrifice costs nothing (if anything
it gains a bit), but you remain with a poor matchpoint score and lose
out on any possible chance of declarer’s going down in his contract.
If the sacrifice is too expensive you lose 1⁄2 matchpoint to every other
table, assuming you would have tied the normal result of game bid and
made had you not saved. The most serious error occurs when the enemy
contract isn’t making, which means you have taken a phantom sacrifice.
This not only costs 1⁄2 matchpoint to other tables at which the same
contract is reached, but also a full matchpoint to those tables where
the pairs holding your opponents’ cards stop short of game. To put it
another way, you turn a well-above-average score into a bottom.
There is a good general rule about sacrifices that will avoid the
parlay problem. You should never sacrifice unless you are virtually
100% sure of two of the three necessary conditions. In other words, if
you think (but are not sure) that the enemy contract will make and you
MATCHPOINTS
think (but are not sure) that your save will not be too expensive, then you
should not take a sacrifice. The problem is that the conditions are not
necessarily independent. The onside finesse that allows the opponents
to make their contract just might be the offside finesse that defeats your
save one trick too many.
♠ KQJ752
r 95
None vul.
q 10 6
♣ 10 4 2
♠ 10 9 ♠ 6
N
r A Q 10 8 6 r KJ72
W E
q K73 q A542
S
♣ AJ5 ♣ 8763
♠ A843
r 43
q QJ98
♣ KQ9
4 r makes, but 4 ♠ goes down 3 for −500 if the defenders attack clubs
in time, which shouldn’t be too hard. Suppose the E-W minor-suit aces
were interchanged. Now 4 ♠ goes down 2, but 4 r also may go down.
326
SACRIFICE BIDDING
♠ rq ♣ ♠ rq ♣
327
MATCHPOINTS
South has reasonable defensive prospects against the slam. North might
have a singleton club, or E-W may have a third-round diamond loser
that can’t be disposed of. Some players will take the save anyway,
figuring that there might be 9 tricks available in spades so the save
would go down −500, less than the value of game. However, had the
auction gone:
These same players will pass even though they know they almost
certainly have a good save available at 5 ♠. Their reasoning would be
that they don’t want to push the opponents to slam. Personally, I think
this is exactly backward. South should take the 5 ♠ save that he knows
is correct, but if the opponents bid 6 r South should take his chances
on defense. The 6 ♠ save just has too many ways to lose, particularly
since South has good defensive prospects against 6 r. The slam might
go down, other N-S pairs may buy the hand for 5 ♠ doubled, and the 6 ♠
save might still be −800. The 5 ♠ save on the other hand is a definite
improvement over defending 5 r, and if it pushes the opponents to slam,
which probably won’t happen, they haven’t made it yet.
There are some added bonuses that can make sacrificing more
profitable. They are:
1. The opponents might take the push and bid one more. You know
you have done well with your sacrifice when this happens, for you
now have a free shot at a plus score. This is another reason why
the most important consideration when pondering a sacrifice is
whether or not it is a phantom. If you are absolutely sure that the
opponents are making, it may be worth risking a save being too
expensive if you think there is a chance of pushing them higher.
328
SACRIFICE BIDDING
2. The opponents may not double. It can happen that you know you
are taking a sacrifice, but E-W don’t know enough about the hand
to be sure of this. If this is the case, you may escape undoubled
for a very good board.
329
MATCHPOINTS
♠ A K 10 9 5 3
r 53
E-W vul.
q 876
♣ 96
♠ 86 ♠ 72
N
r K74 r A Q J 10 9 2
W E
q A95 q J 10 4
S
♣ 10 7 5 4 3 ♣ AK
♠ QJ4
r 86
q KQ32
♣ QJ82
If South passes West might or might not bid game, while if South bids
3 ♠ West will be more inclined to try 4 r. It turns out that 4 r makes
because of West’s q 9, and 4 ♠ goes down 3 because of that same card.
However, if South jumps to 4 ♠ it is very hard for either East or West
to double, for they have no reason to think that South isn’t bidding to
make. If South slips it by, 4 ♠ undoubled will be −150, which even
beats those defending a heart partial for −170.
3. The save might make. This, of course is the best kind of sacrifice
to take. The extra way to win, the possibility of making, radically
improves the odds on the sacrifice. For example:
South has pretty good defensive prospects against 4 r, so the save is not
at all clear. If South chooses not to save, he should of course double,
for this is a perfect “double or save” situation. The deciding factor in
favor of the save is that 4 ♠ just could be a make if North has a singleton
diamond. This possibility, coupled with the chance that 4 r makes and
4 ♠ is a good save, tips the balance in favor of the 4 ♠ call. If South’s
save had no chance to make, then it would be better to defend.
These factors can give extra incentive toward sacrificing. However,
most of the time your sacrifice will simply be doubled and you will
330
SACRIFICE BIDDING
331
DEFENSIVE BIDDING
REVIEW PROBLEMS
Problem 1
Problem 1 Solution
334
DEFENSIVE BIDDING REVIEW PROBLEMS
Problem 2
335
MATCHPOINTS
Problem 2 Solution
3 ♣. With partner a passed hand and none vul., this preempt is worth
the gamble. It could go for a number, of course, but if E-W have
to search for their best contract the difference in space consumption
between 2 ♣ and 3 ♣ is enormous. A 2 ♣ overcall may be no more than a
mild annoyance, while the 3 ♣ bid will make accurate exploration very
difficult for the opponents.
336
DEFENSIVE BIDDING REVIEW PROBLEMS
Problem 3
337
MATCHPOINTS
Problem 3 Solution
Pass. This is not the time for a Lightner double. The opponents may
well have a successful runout to 6NT. Even if they stay in 6 r South
can’t be sure of beating the slam with a club lead. If the slam still makes
after the ruff and the same number of tricks were available in notrump,
then the double becomes very costly, because the opponents are not in
the top-scoring contract. Lastly, South can’t even be positive that he
wants a club lead (imagine North with Qx of hearts, short spades, and
a natural club trick, for example).
338
DEFENSIVE BIDDING REVIEW PROBLEMS
Problem 4
339
MATCHPOINTS
Problem 4 Solution
Pass. South probably can take 8 tricks in diamonds, and E-W probably
can make 4 ♠, but South is far from certain about either of these
conditions. There are unlikely to be any of the bonus factors for saving
(5 q can’t be making and E-W will almost certainly double), so the
sacrifice doesn’t figure to be the percentage bid.
340
DEFENSIVE BIDDING REVIEW PROBLEMS
Problem 5
341
MATCHPOINTS
Problem 5 Solution
1 r. This will make future bidding easier than if South starts with
a takeout double. If the opponents are in 3 q by the time it comes
around to South, as they often will be, South will be better placed after
having overcalled, as he can then double and keep all his options open.
Interestingly enough, if we take away one of South’s aces the double
becomes a better bid. South is only planning to take one bid on the
hand, and with a weak heart suit and good support for all other suits the
double is more descriptive.
342
DEFENSIVE BIDDING REVIEW PROBLEMS
Problem 6
343
MATCHPOINTS
Problem 6 Solution
344
DEFENSIVE BIDDING REVIEW PROBLEMS
Problem 7
345
MATCHPOINTS
Problem 7 Solution
346
DEFENSIVE BIDDING REVIEW PROBLEMS
Problem 8
347
MATCHPOINTS
Problem 8 Solution
Pass. South knows that E-W have a runout, and East is likely to
diagnose the weakness and run to 4 q if South doubles. The opponents
have apparently bid a marginal game from the wrong side, so South
should take his profit. However if South weren’t on lead (say West
had rebid 2NT), then the double would be correct. The odds shift
completely. While E-W might still run, the double that alerts North
to make an unusual lead greatly increases South’s chances of defeating
the contract.
348
DEFENSIVE BIDDING REVIEW PROBLEMS
Problem 9
349
MATCHPOINTS
Problem 9 Solution
350
DEFENSIVE BIDDING REVIEW PROBLEMS
Problem 10
351
MATCHPOINTS
Problem 10 Solution
352
Part V
The Play
OPENING LEADS
you can be pretty confident that the auction will be echoed around
the room. More complex auctions can also lead to obviously normal
contracts. For example:
The auction may be different at other tables, but the final contract is
likely to be the same simply because the opponents don’t have any place
else to go. Of course it might be played from the other side, which can
make a difference, but 3NT it will be around the room.
If the contract is the same at other tables you gain 1⁄2 matchpoint
against every table for each trick your opening lead gains, and lose
1⁄ matchpoint for each trick your opening lead loses, assuming that the
2
other table results are within one trick of yours. This is true whether the
contract or an overtrick is at stake. Consequently, your goal on opening
lead is not necessarily to set the contract, but to take as many tricks as
you can. This often means a more passive lead than usual. For example:
356
OPENING LEADS
At IMPs you might get brilliant and try the ♠ J. The best chance to beat
the contract appears to be to find partner with length and strength in
spades, and overtricks are relatively unimportant. At matchpoints you
can’t afford this luxury. A spade lead is more likely to cost a trick
than to gain one, and each overtrick will swing several matchpoints. A
passive heart or club lead is recommended.
At IMPs a good case can be made for leading a low club. The idea
is to hope to cash three club tricks and get an uppercut on the fourth
round. With the opponents trying for slam it will take a lot of luck to
beat 4 r, but the possibility exists. This may be a winner at IMPs, but at
matchpoints forget the brilliance and lead the normal q J. It is extremely
improbable that you can set 4 r whatever you lead, and the club lead is
much more likely to cost the defense a trick than to gain one, for partner
can’t hold much in high cards. Note that even though 4 r might not be a
universal contract since some pairs may reach slam, you should defend
as though it is a normal contract. Your opening lead won’t affect the
pairs in slam. They will beat you or lose to you at their table whatever
you do. Consequently, your only real competitors are those defending
the same 4 r contract, so lead accordingly.
♠ rq ♣ ♠ rq ♣
357
MATCHPOINTS
It appears as though the major suits lie favorably for declarer, and
dummy’s hearts will soon be established for minor-suit discards. This
is not the time to be passive. A club lead is correct both at IMPs and
matchpoints. In addition to being the best lead to set the contract, it is
also the best lead to hold down the overtricks by establishing club tricks
before West’s r A is knocked out. If the club lead blows a club trick
there is a good chance that declarer would have been able to discard the
potential club loser on dummy’s hearts anyway, so the lead might not
cost even if it gives declarer a free finesse.
♠ rq ♣ ♠ rq ♣
358
OPENING LEADS
With this strong auction and West’s weakness in hearts and clubs, it
is likely that the only tricks for the defense will be in diamonds and
spades. At IMPs the q J lead is clear. It is hard to imagine beating the
contract if partner doesn’t own the q A, so this lead gives the defense
the option of cashing diamond or spade tricks, whichever are available.
At matchpoints, however, the ♠ A is a better shot. East is just as likely
to hold the ♠ K as the q A, and if he does, failing to cash the spades will
cost several overtricks. Even if East doesn’t hold the ♠ K the cashout
could well be right. Dummy may have the ♠ K in which case no harm
and possibly some good is done by the lead, and if East has no entry at
all (perhaps his high card is the onside r K), then the spade lead may
be necessary to hold declarer to 6, which is quite important since many
other N-S pairs also figure to arrive in 4 r. The spade lead costs only
when South owns the ♠ K and East has an entry. In all other cases the
lead either gains or breaks even. Consequently, the spade lead will be
right more often than not, even though it virtually gives up on setting
the contract.
♠ rq ♣ ♠ rq ♣
359
MATCHPOINTS
Not a very impressive auction, but it is likely that they have hit the
jackpot. Your club holding is a complete disaster for the defense. At
IMPs I would try a low spade lead, as this seems to be the best shot
if not the only one. The opponents’ contract appears unusual enough
that the same lead should be made matchpoints. The overtrick probably
won’t matter much, but setting the contract will be a full-board swing
if the field stays out of slam or plays 6 q .
Often it is a good idea to determine why the opponents have reached
the unusual contract when a better alternative contract seems more
likely. You can base your opening lead on the assumption that the
opponents are right, for if they are wrong your opening lead won’t
matter. For example:
Not a particularly scientific auction. You would think they would try
a little harder to get to 3NT. Perhaps they know what they are doing,
perhaps not, but it is clear that if N-S hold the ♠ K 3NT is likely to score
well above 5 q , and the field will be there. Therefore, you should base
your opening lead on the assumption that N-S don’t hold the ♠ K, for
if they do you probably get a good board regardless of what you lead.
The ♠ A is the best lead, with the idea of cashing as many spade tricks
as possible. If the lead blows a trick, it won’t cost many matchpoints.
360
OPENING LEADS
♠ rq ♣ ♠ rq ♣
The most difficult contracts to lead against are those that may not be
normal but are competitive with other contracts. The most common of
these is 3NT when the field figures to be in four of a major, or vice
versa. Every trick can swing a full matchpoint against another table,
and you don’t really know what your goal is. What you must do is look
at your hand, try to determine if the opponents have done well or not in
their choice of contracts, and choose your opening lead accordingly.
Just as the opponents were headed for your spade suit, they both
guessed to play notrump. From your point of view it looks like they
guessed right. To make matters worse, most of the field will probably go
with the 4–4 major-suit fit. Notrump will have to take one trick less than
spades for spades to be the right contract for N-S, which seems unlikely.
However, you must base your opening lead on the assumption that this
is the case, for you will be headed for a bad result regardless of your
lead if notrump always scores at least as many tricks as spades. How
can spades be better? Only if the opponents have a weak side suit, and
you can see that the most likely weak suit is diamonds. Consequently,
you should make the aggressive lead of a diamond. If partner doesn’t
have a diamond card the lead may cost a trick, but if this is the case
you are probably headed for a bad score whatever you lead. If partner
does have a diamond card it may be necessary to lead a diamond now,
and the lead may be the difference between getting one more trick on
defense than those defending spades and getting the same number of
tricks, so the diamond lead could swing the full board. Of course, if the
opponents had landed in 4 ♠ you wouldn’t touch a diamond lead with
a ten-foot pole. Then you are happy with their contract, so you avoid
blowing a trick.
361
MATCHPOINTS
In spite of the opening 1NT bid, the opponents had the tools to find a
5–3 heart fit. At many other tables N-S pairs will be playing standard
Stayman and Transfer bids, and the auction is likely to go 1NT-2 ♣;
2 r-3NT. Against 3NT, other Wests will lead a diamond. If East has a
diamond honor this lead will be a success, and you will not do well
defending 4 r regardless of what you lead, for 3NT is likely to go
down or be held to 9 tricks if declarer doesn’t have time to use his
heart suit. You must assume that the diamond lead against 3NT will
not be successful in order for you to have a chance. Therefore, stay
away from the diamond lead against 4 r, because based on the necessary
assumption you have made, it will not work well. Instead lead a passive
club, wait for your tricks, and hope that the notrumpers will be able to
score the same number of tricks as your opponents take in hearts.
362
OPENING LEADS
may have been fixed by the bidding. At most tables South will open
one of a minor, West will overcall in spades, and North will be declarer
in 4 r with a spade lead from the other side. Consequently, if you lead a
spade you get an average when it is right and bottom when it is wrong,
as you are competing with spade leads from your partner’s hand. It
makes more sense to assume that the spade lead is not necessary, so
lead a trump. This could conceivably do some good if South has to ruff
diamonds in the short hand, and at least you get away from the average-
or-worse position you would be in if you tried to compete with the other
spade leaders.
Your opponents are playing weak notrumps, which accounts for the
auction. The contract appears normal, but the information available to
the opening leader is not. It is easy to project the likely auction at other
tables: 1NT-2 ♣; 2 q -3NT. On this auction most Wests will lead a heart.
You know that dummy will show up with four hearts, so a heart lead
will probably be bad for the defense. Having been warned off the heart
lead, should you try a club or a spade? I think you should lead a spade.
The important point is that you are already ahead of the field by not
blowing a trick with a heart lead, so you should play completely safe
rather than go for the kill. If the club lead is right you will probably still
do well for having avoided the heart lead, but if the club lead gives up a
trick you are back down to average.
363
MATCHPOINTS
This is a very unusual problem. How could you not lead the q K? A little
thought will show that the lead might be very costly. North has shown
a long solid spade suit, and South’s hearts are likely to run considering
your anemic heart holding. It is not hard to imagine that N-S have
7 spades, 5 hearts, and 1 diamond off the top, so it may be essential to
cash the ♣ A. An important consideration is that a popular contract is
likely to be 6 ♠ by the North hand, and other Easts won’t know which
minor to lead. Consequently there may be several −1460s your way, so
there will be a big swing between −1440 and −1470. It is not often that
you virtually give up on trying to beat a slam even at matchpoints, but
this is one time when the overtrick and the alternative possible contract
really make a big difference. The full hand:
♠ AKQJ963
r A9
Both vul.
q 643
♣ 6
♠ 54 ♠ 87
N
r 8762 r 10 4
W E
q KQ8 q J 10 9 5 2
S
♣ A742 ♣ J953
♠ 10 2
r KQJ53
q A7
♣ K Q 10 8
364
OPENING LEADS
The slam is easy to reach, and many pairs played 6 ♠ making 7 after
East’s natural q J lead. The swing between cashing the ♣ A and losing
it against 6NT was from a well-above-average score to a tie for bottom.
365
DECLARER PLAY
♠ AQ64
r A J 10 9
Both vul.
q 874
♣ Q2
♠ K J 10 8 2
r 43
q AK5
♣ K98
Opening lead: q Q.
You win the q Q lead, draw two rounds of trumps ending in your hand
(they split 2–2), and lead a heart to the r J which loses. East returns a
diamond, you win, and West plays the q 10. Now what?
Let’s assess your position. The 4 ♠ contract was easy to bid, and
the field should all get there from the South side one way or another.
Furthermore, it appears as though West started with q QJ10, so the
lead was normal, as was the diamond continuation. Therefore, every
other South player will face this exact problem. There are two possible
lines of play. One is to play West for the missing heart honor and take
another finesse. If the finesse succeeds South will make 5, but if it loses
he will go down unless East has the ♣ A and no more diamonds. The
alternative line is to play East for the missing heart honor by leading a
heart to the r A and taking a ruffing finesse. This will make 5 if East
started with both honors, and guarantees the contract because even if the
ruffing finesse loses South will have pitched his diamond. The second
line of play is obviously best at IMPs, but what about at matchpoints?
Restricted Choice tells us that West is a 2-to-1 favorite to have the
missing heart honor. If you don’t understand Restricted Choice, look
at it in the following way: Initially, there was a 25% chance that West
368
DECLARER PLAY
had both honors, a 25% chance that East had both honors, and a 50%
chance that the honors were split. In other words, it was initially twice
as likely that the honors were split as that East had both honors. The
fact that we have lost to an honor in the East hand (it doesn’t matter
which one) doesn’t change this figure. All we know is that West didn’t
start with both honors.
Now, let’s look at the matchpoint cost analysis. Whichever line of
play we take, if it is wrong we will cost ourselves 1⁄2 matchpoint to every
other table regardless of what they do. If the other table goes right we
get a loss instead of a tie, while if the other table is wrong we get a tie
instead of a win. Consequently, it is correct to make the play that is
most likely to be right. In this case this means taking the second heart
finesse, despite the risk to the contract.
♠ rq ♣ ♠ rq ♣
Even if you are faced with a mildly unfriendly lead, it is usually correct
to make the percentage play for as many tricks as possible if you are
in a normal contract. On the previous hand, suppose the opening lead
has been the q 2 to East’s q Q, and East had returned the q 10. This is
not good for South. West has apparently found the killing lead from
q Jxxx, and the lead certainly will not be found at every other table. If
a diamond is not led, South can take both heart finesses without risking
his contract. It might seem as though you should therefore take the anti-
percentage ruffing finesse and go for a top or a bottom, since you can at
best tie those tables that don’t get a diamond lead if you play the same
way they do and the second finesse wins, while you will lose to them
(down 1 while they make 4), if the second finesse loses. Let’s analyze
it:
We already know that the double finesse is best against tables that
receive the diamond lead. Against tables that don’t get the diamond lead
you lose 1⁄2 matchpoint if you take the ruffing finesse and are wrong
(from a tie to a loss), while you gain a full matchpoint if the ruffing
finesse is right (you make 5 instead of going down 1, while they make
exactly 4). So you are getting a 2-to-1 matchpoint payoff against tables
not getting the diamond lead if you take the ruffing finesse, but giving
2-to-1 odds by making the anti-percentage play, so it’s exactly break-
even. One-third of the time you gain one matchpoint, two-thirds of the
369
MATCHPOINTS
time you lose 1⁄2 matchpoints. Consequently, the double finesse is still
the best play at matchpoints, because some other tables will receive the
same diamond lead.
Let’s change the hand slightly, sticking with the same theme:
♠ AQ64
r A Q 10 2
Both vul.
q 874
♣ Q2
♠ K J 10 8 2
r 43
q AK5
♣ K98
Again, you are in 4 ♠ with the q Q lead. You win, draw trumps in
two rounds, and lead a heart to the r 10 which loses to the r J. Back
comes a diamond. Do you take another heart finesse or play to ruff out
r Kxx? Restricted Choice is not applicable here—East would always
play the r J from the r KJ, so the r K is equally likely to be with either
defender. If you take the finesse, a 50% play, you will lose 1⁄2 matchpoint
to every other table when it fails. If it wins you will not necessarily gain
1⁄ matchpoint, since if West has r Kxx the play of r A and ruff a heart
2
works as well as the finesse. Suppose you play the r A and ruff a small
one. You will surely gain 1⁄2 matchpoint from every other table when
the r K is offside, and if it is onside you will still not lose if West has
r Kxx. Thus the finesse costs half the time, while the rest of the time
it either gains or breaks even, while rejecting the finesse gains half the
time, and either costs or breaks even the other half. So the r A is the
better play.
How about with the q 2 lead? Now the lead is not necessarily
normal. Those declarers not receiving a diamond lead will certainly
take two heart finesses, the percentage play in hearts, as they are still
safe even if both finesses lose. What should you do when your r 10
loses to the r J and the q 10 comes back? If you finesse you will tie
declarers who did not get a diamond lead half the time and lose to them
half the time. Suppose you play a heart to the r A and ruff a heart
instead. You will then tie or beat those other declarers half the time—
370
DECLARER PLAY
whenever East has the r K or West has r Kxx—and lose to them only
if West has r Kxxx(x) of hearts. Thus r A and ruff a heart is the better
play.
The preceding analysis is quite complex, and it would be difficult
to go through all these possibilities at the table. Still, this hand does
shed some light on when declarer should make his best play for the
most tricks and when he should hedge and play moderately safely. In
general you should look for the play that has the highest matchpoint
expectation, even though this isn’t necessarily the best play for the
most tricks. For example, in the hand where dummy had r AQ10x,
the second finesse was the best play for the most tricks, but playing for
the drop was the best matchpoint play.
♠ rq ♣ ♠ rq ♣
371
MATCHPOINTS
♠ KQ82
r A86
E-W vul.
q KJ9
♣ J 10 4
♠ A J 10 9 4
r K3
q A54
♣ Q53
Opening lead: ♣ K.
25% of the time, the play breaks even. What about tables that receive
another lead? These tables don’t lose the club ruff, so the backward
finesse costs nothing to these tables when it is wrong since they will
make 5 (via the straightforward finesse that they certainly will take),
and this is out of your reach. However, the backward finesse does gain
1⁄ matchpoint the 25% of the time it works, for they now lose a diamond
2
trick and you don’t, so you go from a loss to a tie. Consequently, if you
372
DECLARER PLAY
think that the majority of Souths will not get the killing club lead, a very
reasonable assumption, then the backward finesse is the best play. The
idea is that if an unusual lead has definitely cost you a trick it may be
correct to take an anti-percentage play to try to get that trick back, for
taking the same play as the rest of the field will leave you 1 trick behind
them whether the play works or not.
♠ rq ♣ ♠ rq ♣
North: ♠ Axxx
South: ♠ KQ9xx
If there are no entry problems, the ♠ A should be played first at any form
of scoring to guard against ♠ J10xx in the East hand. However, most
safety plays involve losing a trick that might not have to be lost in order
to ensure the contract against a very bad split. This is fine for IMPs,
where making the contract has the highest priority, but at matchpoints
these plays will result in far more bottoms than tops in normal contracts.
For example:
373
MATCHPOINTS
♠ 983
r 93
N-S vul.
q 32
♣ AKQ654
♠ AK4
r AK4
q QJ854
♣ 73
Opening lead: r Q.
374
DECLARER PLAY
♠ AK6
r K432
E-W vul.
q A964
♣ 75
♠ 943
r AQJ
q KJ74
♣ AQ6
Opening lead: ♣ J.
375
MATCHPOINTS
they will go down, so you must attempt to ensure your contract to avoid
tying other tables at down 1. For example:
♠ A2
r KQ9
N-S vul.
q A843
♣ A943
♠ 987
r AJ7
q K7
♣ K 10 7 6 2
Opening lead: ♠ 3.
Don’t ask me what partner has against notrump, but here you are in
5 ♣. 6 ♣ makes on a club pickup, and 3NT will make many overtricks
if the club suit comes in. Both of these contracts will be down 1 if the
clubs don’t behave since the spades appear to be 5–3 on the bidding and
opening lead. Most of the field will play 3NT, and those that don’t will
probably get to 6 ♣. You can’t compete with either of these contracts
if they make, so you must assume that they don’t. Therefore, it is
important to ensure making 5 ♣, so take the safety play of a low club
to the ♣ 10 at trick 2 to guard against a 4–0 club split. A lost overtrick
figures to cost almost nothing, but going down instead of making can
cost 1⁄2 matchpoint compared to other tables that are down 1 in the more
normal contracts.
♠ rq ♣ ♠ rq ♣
sacrificing. You can assume that the field won’t all take the sacrifice,
and it is important to get that full matchpoint swing against tables at
which the save isn’t taken.
♠ 53
r A J 10 6
E-W vul.
q K 10 9 5
♣ 982
♠ 2
r 52
q QJ87432
♣ A63
Opening lead: ♠ K.
West leads the ♠ K, and continues spades, which you ruff. You try a
heart to the r J and East’s r K, and East returns a club. Even though the
second heart finesse is a 2-to-1 favorite, it would be silly to try it. You
figure to get a good board for −500, since not everybody will take the
save and E-W may be able to make 5 ♠ anyway. It would not be a good
idea to risk a full matchpoint against tables where E-W are playing
and making a game in spades in order to perhaps gain 1⁄2 matchpoint
against tables where the contract is the same as yours. With neither
vulnerable, however, the second heart finesse would be clear-cut. Now
your target is 9 tricks, not 8, so you must try it. Even though it requires
two defensive errors on West’s part (not shifting to clubs and not playing
the r Q on the first heart lead), you must assume that these errors have
been made. With neither vulnerable there won’t be much matchpoint
difference between −500 and −800, but there will be a huge difference
between −300 and −500.
When you take a sacrifice, you will always get a bad result if your
save is a phantom. Consequently, it is necessary to assume that the
opponents’ contract is making when you are trying to go for less than
377
MATCHPOINTS
the value of their game. It makes no sense to play for a lie of the cards
on which the enemy contract could not have made. For example:
♠ KJ52
r 92
E-W vul.
q 6542
♣ 932
♠ A7643
r 74
q A93
♣ A65
Opening lead: r Q.
Neither you nor your partner took a totally unreasonable action, yet
the final contract doesn’t look too good. The defense takes the first
two rounds of hearts and shifts to a club. You have 6 losers outside of
trumps, so you must avoid losing a trump trick to get out for less than
the value of their potential game. Both follow when you lead the ace
of trumps, and West follows small on the second round. Do you finesse
or play for the drop? On the bidding the drop seems better, since East
doubled. However, if the ♠ Q drops you still get a very bad board. The
opponents will have 4 losers in 4 r if the spades are 2–2, so you must
hope that they are 3–1. If the finesse works you will be −500 with 4 r
making for a good sacrifice, while if the finesse loses your −800 will
only be a slightly rounder zero than −500 since the save was a phantom.
Therefore, the finesse is clearly correct.
♠ rq ♣ ♠ rq ♣
The most difficult contracts to play at matchpoints are those that may
be in competition with alternative contracts. If there is another likely
contract that may or may not beat yours, it is very important to assess
378
DECLARER PLAY
the likely results of the other contract depending on the lie of the
defenders’ cards and to plan your play accordingly.
♠ A J 10 4 3
r A65
None vul.
q 52
♣ A62
♠ K7
r KQ932
q A43
♣ K 10 5
Opening lead: q Q.
379
MATCHPOINTS
South won’t mind too much losing a spade trick, for he will still score
11 tricks to beat the notrumpers. The danger situation is when West has
♠ Qxxx (if he has ♠ Qxx all plays work). Now the notrumpers will take
exactly 11 tricks, so it is essential to make 12 tricks in hearts. Another
way to look at this situation is to realize that South is a trick ahead of
the notrumpers due to the diamond ruff in dummy. Consequently, if
South plays the spades the same way they will be played in 3NT he
will remain a trick ahead regardless of whether the spade finesse wins
or loses. Therefore, South should play ♠ K and a spade to the ♠ J.
The play of this hand in 3NT is also interesting. How many times
should South hold up in diamonds? There is a strong argument for not
holding up at all, and hoping both major suits behave for 13 tricks. As
long as South doesn’t know how the diamonds are splitting he might as
well go whole hog and assume the best. If it works he is at least sure of
beating 4 r contracts regardless of how many tricks they make.
♠ 742
r KJ62
E-W vul.
q K 10 6 3
♣ 32
♠ A 10 8
r A7
q QJ852
♣ Q 10 8
Opening lead: ♠ Q.
380
DECLARER PLAY
What are some other possible results? Your opponents were silent,
but not all E-W pairs figure to keep quiet holding half the deck. How
they will fare depends a lot on where the ♣ J and r Q are, but it is not
difficult to envision some N-S pairs collecting +100 against 2 ♠ or 3 ♣.
If this is the case, there will be a big difference between +90 and +110,
for you will swing a full matchpoint against every N-S pair who is +100.
N-S pairs who are pushed to 3 q will be forced to play to make it, so
by taking the heart finesse you tie them if it wins and beat them if it
loses, as you will be −50 to their −100. N-S pairs playing notrump
will either make one or go down a bundle, depending on where the ♣ J
is. If they go down you will beat them regardless, while if they make
one you are as likely to gain as to lose to them by taking the heart
finesse. The point is that there is much more activity between +90 and
+110 on this hand than there is between −50 and +90. No conceivable
score falls completely inside the latter range, so the finesse can cost at
most 1⁄2 matchpoint to any table if it is wrong, while it can gain a full
matchpoint against +100 if it is right. If E-W were not vulnerable, it
would be correct to play safe for the contract. Now +50 falls between
−50 and +90, so the finesse will gain less if it is right and lose far more
if it is wrong.
381
MATCHPOINTS
♠ A86
r KQ865
N-S vul.
q J63
♣ Q9
♠ KQJ9
r A74
q A5
♣ K842
Opening lead: q 2.
One can sympathize with North’s decision not to search for a 5–3 heart
fit since he holds extra strength and values in every suit, but it doesn’t
appear to be right on this hand. You try the q J at trick 1, but East covers
with the q K and you win the q A. On the r A West plays small and East
plays the r 9, and West plays another small heart when you continue the
suit. Now what?
Playing for the 3–2 split is the percentage play in the heart suit.
The finesse of the r 8 wins only when East started with the stiff r 9,
while going up wins when East started with r J9, r 109, or r J109.
Admittedly the last two holdings are less likely because East might have
played a different card than the r 9 (Restricted Choice again), but the
drop is still the percentage play in the suit. However, at matchpoints the
finesse is the percentage play on the hand!
When partner bid 3NT, he was betting that you could take the same
number of tricks in notrump as in a possible 5–3 heart fit. You must try
to live up to his expectation despite the unfavorable lead. At hearts N-S
can easily take 11 tricks if the hearts split, for they have time to set up
the club trick while you don’t. Consequently you should go ahead and
take the double heart finesse, even though you will be down in a cold
contract (if the diamonds are 4–4) if it fails. If the hearts actually are
382
DECLARER PLAY
4–1 you will now come to 10 tricks, which is all those playing in 4 r
will take since they will play the hearts normally. Besides, what about
those in 3NT who don’t get a diamond lead? If the hearts split 3–2
they have time to set up a club trick and make 11 tricks, while on a 4–1
heart split they may be held to 9 tricks if they play the hearts normally.
Therefore the double heart finesse gains a full matchpoint against both
4 r and 3NT without a diamond lead if it is right, and loses nothing to
these contracts if it is wrong. This analysis shows that the finesse has
so much more to gain than to lose that it is clearly the best play even
though it is very anti-percentage for the heart suit in isolation.
Incidentally, against weak opposition it might be a good idea to try
to steal a club at trick 2 on this hand. If you get away with this you
will beat the 4 r players if the hearts split. Against good opponents this
should not work. If West has, say, q Q9xx he will be able to deduce
from your play of the q J at trick 1 that you don’t have the q 10, for if
you did you would have played low to ensure two diamond tricks. With
a good player in the West seat, the straightforward approach is best.
383
DEFENSE
♠ A Q 10 9
r Q 10 9
N-S vul.
q 87653
♣ 5
♠ 8643
r J7
q KQ
♣ A 10 8 4 2
Opening lead: ♣ 4.
386
DEFENSE
one if that lie of the cards exists, then you should play for the set. If
you fail to defeat such a contract it will be very costly, while if you give
away an overtrick or two it might not cost very much, particularly if
the contract is not normal. This approach must not be overdone. There
must be a reasonable chance for the set, not an extremely unlikely one.
On the previous hand if North had owned the ♠ J, then South would
have to have a 14-count for the hand to be defeated. This would not be
reasonable at all if the opponents were playing strong notrumps, so it
would be better to go passive and hold in the overtricks rather than play
for the impossible.
♠ rq ♣ ♠ rq ♣
♠ 43
r AQ85
N-S vul.
q AQJ2
♣ 10 9 5
♠ A852
r 72
q 7543
♣ AK2
Opening lead: ♠ Q.
It is clearly right to win and shift to clubs, but which club? If partner
has the ♣ Q it doesn’t matter, but if declarer has it the choice will make
a difference. At IMPs there is no problem. The defense must take three
club tricks if the hand is to be defeated, so East should shift to a low club
387
MATCHPOINTS
and hope that declarer has ♣ Qxx, with which he will almost certainly
misguess. At matchpoints it is another story. The contract is normal,
and the opening lead is probably fairly standard. Leading a low club
gains only when declarer has specifically ♣ Qxx or ♣ Qxxx. It loses
whenever declarer has the ♣ J with the ♣ Q or when he holds a singleton
or doubleton ♣ Q (assuming he remembers to put up the queen), for
declarer will then score at least one extra trick by discarding clubs on
dummy’s diamonds. There are more holdings on which the low club
play loses than holdings on which is wins, so East should just cash his
♣ AK, even though this is not his best play to set the contract. On this
hand the overtrick is at least as important as the setting trick, perhaps
even more so. The full hand is:
♠ 43
r AQ85
N-S vul.
q AQJ2
♣ 10 9 5
♠ QJ76 ♠ A852
N
r 10 9 r 72
W E
q 10 9 8 q 7543
S
♣ 8743 ♣ AK2
♠ K 10 9
r KJ643
q K6
♣ QJ6
Your partner did well to lead a spade. At many other tables a red
suit was led, and declarer easily took 11 tricks by pitching 2 clubs on
dummy’s diamonds. If you try for the set declarer will make 12 tricks
instead of 10, so you will lose a full matchpoint to tables that didn’t get
a spade lead. Even if going for the set had worked it would have gained
1⁄ matchpoint only against other tables where a spade was led, since
2
♠ rq ♣ ♠ rq ♣
388
DEFENSE
competition with the one you are defending. These can be very hard to
analyze, but the effort must be made. If you can determine the likely
fate of the alternative contract, this will help you decide on your trick-
taking goal.
♠ 10 4 3
r A Q 10 7 2
Both vul.
q A Q 10
♣ 63
♠ AJ95
r 98
q 9432
♣ A52
Opening lead: ♣ Q.
389
MATCHPOINTS
Let’s look at some hands declarer might hold and see what is likely to
happen in 4 r. Keep in mind that East is not likely to lay down an ace
against 4 r, since he doesn’t know about the diamond threat.
390
DEFENSE
♠ 62
r Q 10 9 6 5 3
None vul.
q4
♣ Q853
♠ AJ5
r A84
q A Q 10 8 5
♣ 74
Opening lead: ♣ 7.
Dummy wins the opening lead with the ♣ Q, partner playing the ♣ J. A
diamond is led from dummy, partner plays the 2 q , declarer the J q , and
you win the Q q . What now?
The bidding and the carding on the first 2 tricks indicate that
declarer’s distribution is 6=0=4=3. It is clear to shift to a trump, for any
trump tricks that may be lost by the trump shift will come back in the
diamond suit. But which trump should West shift to? If East has ♠ Qx,
then ♠ A and a trump is necessary to defeat the contract; the defense
would score two spade tricks and four diamond tricks. A low trump
shift would allow the contract to be made, for declarer would score four
trump winners in his hand, a ruff in dummy, and three club tricks. On
the other hand, if East has ♠ Kx of trumps a low trump shift will defeat
the contract 2 tricks, while ♠ A and a trump will allow declarer to escape
for down 1. Declarer apparently has either ♠ K109xxx r — q KJxx
♣ AKx or ♠ Q109xxx r — q KJxx ♣ AKx.
Let’s see what is likely to happen at other tables. Other N-S pairs
may not be so frisky or other E-W pairs may pass up the penalty and
play a notrump game or partial. It is clear that the cards lie very
favorably for E-W, and they can take at least 2 spades, 3 hearts, and
4 diamonds at notrump. You can’t compete with the tables at which
3NT is bid, since they will outscore you whatever you do. To beat tables
391
MATCHPOINTS
392
DEFENSE
♠ K9
r J 10 6 5
None vul.
q A 10 9
♣ J532
♠ A Q J 10 8 5 2
rK
q KJ6
♣ AQ
Opening lead: ♠ A.
393
MATCHPOINTS
♠ K9
r J 10 6 5
None vul.
q A 10 9
♣ J532
♠ 64
N
r4
W E
♠ A Q J 10 8 5 2 q Q7432
S
♣ 98764
rK
q KJ6
♣ AQ
♠ 73
r AQ98732
q 85
♣ K 10
4 ♠ is cold, and the diamond shift collects the necessary +500. The
“brilliant” ♣ Q shift would actually allow declarer to get out for down 1,
for he not only loses only one club trick but also gets to pitch his losing
diamond on the dummy’s ♣ J. This would be catastrophic, for you would
score only +100, losing not only to the game bidders but to the partscore
bidders as well. It would be a complete top-to-bottom swing.
Incidentally, what about declarer’s line of play—finessing the heart
instead of playing for the split? It didn’t work on this hand, but it is
the correct play. Declarer has no reason to think that you don’t have a
club loser in 4 ♠, so from his point of view if the hearts are 1–1 his 5 r
save is likely to be a phantom. Consequently, he played the hand on
the assumption that 4 ♠ would make, and the most likely way for this to
happen is for hearts to be 2–0.
394
DEFENSE
♠ 987
r K5
E-W vul.
q A K Q 10
♣ 7542
♠ KQ5
r Q J 10 8
q J52
♣ AJ9
Opening lead: r Q.
395
PLAY REVIEW PROBLEMS
Problem 1
Problem 1 Solution
398
PLAY REVIEW PROBLEMS
Problem 2
399
MATCHPOINTS
Problem 2 Solution
♣ A. The bidding and your major-suit holdings indicate that both major
suits may run, so this lead is best. Partner may have the ♣ K, and even
if he doesn’t the cash may save an overtrick.
400
PLAY REVIEW PROBLEMS
Problem 3
401
MATCHPOINTS
Problem 3 Solution
♣ [Link] the opponents have clubs stopped they will do well in notrump at
other tables, so you assume that they do not have club strength. Partner
can’t have a good spade suit since he failed to overcall.
402
PLAY REVIEW PROBLEMS
Problem 4
403
MATCHPOINTS
Problem 4 Solution
♠ 2. The opponents apparently are playing a 4–3 fit, and their extra trick,
if any, over notrump figures to come from ruffs since you have the red
suits bottled up. Consequently, it is correct to lead a trump, even away
from the queen.
404
PLAY REVIEW PROBLEMS
Problem 5
♠ K 10 9 6 4
r KQJ9
None vul.
q 854
♣ A
♠ Q53
r A52
q A Q 10
♣ K765
405
MATCHPOINTS
Problem 5 Solution
♠ K 10 9 6 4
r KQJ9
None vul.
q 854
♣ A
♠ Q53
r A52
q A Q 10
♣ K765
406
PLAY REVIEW PROBLEMS
Problem 6
♠ J7
r 32
N-S vul.
q A K 10 9 8 5 4
♣ 63
♠ A 10 6 4
r A Q 10 5
q 63
♣ AK7
407
MATCHPOINTS
Problem 6 Solution
♠ J7
r 32
N-S vul.
q A K 10 9 8 5 4
♣ 63
♠ A 10 6 4
r A Q 10 5
q 63
♣ AK7
408
PLAY REVIEW PROBLEMS
Problem 7
♠ A J 10
r AKJ54
Both vul.
q 732
♣ Q3
♠ 87
r 86
q A K 10
♣ K J 10 9 8 6
Opening lead: ♠ 2.
Plan the play.
409
MATCHPOINTS
Problem 7 Solution
♠ A J 10
r AKJ54
Both vul.
q 732
♣ Q3
♠ 87
r 86
q A K 10
♣ K J 10 9 8 6
Opening lead: ♠ 2.
Plan the play.
Partner obviously got carried away. The rest of the room figures to be
in 3NT, which is cold, so you must go all out to make 6 ♣ regardless
of possible extra undertricks. It is inconceivable that West would
underlead a KQ against a slam, so you must go up ♠ A, play a diamond
to the q 10, heart to the r J and cash the r AK before playing trumps. If
everything works it is your lucky day; if not, you can’t get worse than a
bottom.
410
PLAY REVIEW PROBLEMS
Problem 8
♠ 75
r J 10 8 7 6 4
E-W vul.
q Q5
♣ AKJ
♠ A8642
rQ
q KJ
♣ 10 9 7 5 3
411
MATCHPOINTS
Problem 8 Solution
♠ 75
r J 10 8 7 6 4
E-W vul.
q Q5
♣ AKJ
♠ A8642
rQ
q KJ
♣ 10 9 7 5 3
r 4 can be beaten by leading the q K if West has the q A and South has a
minimum opening such as ♠ Kxx r AKxxx q xxx ♣ Qx. It is far more
likely that South has the q A, in which case the diamond shift will cost a
trick. Since everybody figures to get to 4 r, it is better to exit passively
and accept −450.
412
PLAY REVIEW PROBLEMS
Problem 9
♠ K872
r K5
E-W vul.
q QJ82
♣ 943
♠ AQ
r QJ763
q 74
♣ AJ65
413
MATCHPOINTS
Problem 9 Solution
♠ K872
r K5
E-W vul.
q QJ82
♣ 943
♠ AQ
r QJ763
q 74
♣ AJ65
If East has the ♣ K, 4 ♠ may be beaten by a low club shift. This would
leave South with a minimum opener such as ♠ J109xx r Ax q AKx
♣ Qxx, which is not out of the question. Is it worth risking a possible
overtrick to play for the set? I think it is. Not many Norths will consider
their hand worth more than a 2 ♠ bid, which means that game will not
be bid at many tables. Consequently, it is worth going all out for the
set, since it is a reasonable possibility and you will be headed for a bad
result if they make the contract, with or without overtricks. A further
consideration is that a club shift probably won’t cost a trick if South has
both the ♣ K and ♣ Q.
414
PLAY REVIEW PROBLEMS
Problem 10
♠ AQJ
r KQJ9543
E-W vul.
qK
♣ K7
♠ 7654
rA
q QJ95
♣ A863
415
MATCHPOINTS
Problem 10 Solution
♠ AQJ
r KQJ9543
E-W vul.
qK
♣ K7
♠ 7654
rA
q QJ95
♣ A863
416